diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2020-05-27 11:07:10 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-05-27 16:07:10 +0200 |
| commit | 5795bb15282498b3824a5d15fe1ff78b85a18c23 (patch) | |
| tree | 6d4ee54c218e81fc6efaad279a5b1ade3ca8ec59 /Ryujinx.Graphics.Gpu/Image | |
| parent | 0b6d206daad7202d4e271118b631feb7dd363bbc (diff) | |
Support separate textures and samplers (#1216)
* Support separate textures and samplers
* Add missing bindless flag, fix SNORM format on buffer textures
* Add missing separation
* Add comments about the new handles
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Image/SamplerPool.cs | 9 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs | 23 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Image/TextureManager.cs | 16 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Image/TexturePool.cs | 12 |
4 files changed, 36 insertions, 24 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/SamplerPool.cs b/Ryujinx.Graphics.Gpu/Image/SamplerPool.cs index 2abf96de..ca13a7d6 100644 --- a/Ryujinx.Graphics.Gpu/Image/SamplerPool.cs +++ b/Ryujinx.Graphics.Gpu/Image/SamplerPool.cs @@ -1,6 +1,3 @@ -using System; -using System.Runtime.InteropServices; - namespace Ryujinx.Graphics.Gpu.Image { /// <summary> @@ -41,11 +38,7 @@ namespace Ryujinx.Graphics.Gpu.Image if (sampler == null) { - ulong address = Address + (ulong)(uint)id * DescriptorSize; - - ReadOnlySpan<byte> data = Context.PhysicalMemory.GetSpan(address, DescriptorSize); - - SamplerDescriptor descriptor = MemoryMarshal.Cast<byte, SamplerDescriptor>(data)[0]; + SamplerDescriptor descriptor = Context.PhysicalMemory.Read<SamplerDescriptor>(Address + (ulong)id * DescriptorSize); sampler = new Sampler(Context, descriptor); diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs index 612ec5ca..67254440 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs @@ -1,8 +1,6 @@ using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.State; using Ryujinx.Graphics.Shader; -using System; -using System.Runtime.InteropServices; namespace Ryujinx.Graphics.Gpu.Image { @@ -11,6 +9,9 @@ namespace Ryujinx.Graphics.Gpu.Image /// </summary> class TextureBindingsManager { + private const int HandleHigh = 16; + private const int HandleMask = (1 << HandleHigh) - 1; + private GpuContext _context; private bool _isCompute; @@ -114,7 +115,6 @@ namespace Ryujinx.Graphics.Gpu.Image } _samplerPool = new SamplerPool(_context, address, maximumId); - _samplerIndex = samplerIndex; } @@ -195,7 +195,7 @@ namespace Ryujinx.Graphics.Gpu.Image address = bufferManager.GetGraphicsUniformBufferAddress(stageIndex, binding.CbufSlot); } - packedId = MemoryMarshal.Cast<byte, int>(_context.PhysicalMemory.GetSpan(address + (ulong)binding.CbufOffset * 4, 4))[0]; + packedId = _context.PhysicalMemory.Read<int>(address + (ulong)binding.CbufOffset * 4); } else { @@ -324,9 +324,20 @@ namespace Ryujinx.Graphics.Gpu.Image address = bufferManager.GetGraphicsUniformBufferAddress(stageIndex, textureBufferIndex); } - address += (uint)wordOffset * 4; + int handle = _context.PhysicalMemory.Read<int>(address + (ulong)(wordOffset & HandleMask) * 4); + + // The "wordOffset" (which is really the immediate value used on texture instructions on the shader) + // is a 13-bit value. However, in order to also support separate samplers and textures (which uses + // bindless textures on the shader), we extend it with another value on the higher 16 bits with + // another offset for the sampler. + // The shader translator has code to detect separate texture and sampler uses with a bindless texture, + // turn that into a regular texture access and produce those special handles with values on the higher 16 bits. + if (wordOffset >> HandleHigh != 0) + { + handle |= _context.PhysicalMemory.Read<int>(address + (ulong)(wordOffset >> HandleHigh) * 4); + } - return BitConverter.ToInt32(_context.PhysicalMemory.GetSpan(address, 4)); + return handle; } /// <summary> diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs index 600e2f5b..c0eeb068 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs @@ -773,6 +773,22 @@ namespace Ryujinx.Graphics.Gpu.Image } } + if (info.Target == Target.TextureBuffer) + { + // We assume that the host does not support signed normalized format + // (as is the case with OpenGL), so we just use a unsigned format. + // The shader will need the appropriate conversion code to compensate. + switch (formatInfo.Format) + { + case Format.R8Snorm: formatInfo = new FormatInfo(Format.R8Sint, 1, 1, 1); break; + case Format.R16Snorm: formatInfo = new FormatInfo(Format.R16Sint, 1, 1, 2); break; + case Format.R8G8Snorm: formatInfo = new FormatInfo(Format.R8G8Sint, 1, 1, 2); break; + case Format.R16G16Snorm: formatInfo = new FormatInfo(Format.R16G16Sint, 1, 1, 4); break; + case Format.R8G8B8A8Snorm: formatInfo = new FormatInfo(Format.R8G8B8A8Sint, 1, 1, 4); break; + case Format.R16G16B16A16Snorm: formatInfo = new FormatInfo(Format.R16G16B16A16Sint, 1, 1, 8); break; + } + } + int width = info.Width / info.SamplesInX; int height = info.Height / info.SamplesInY; diff --git a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs index f81c67ef..1f0ae75a 100644 --- a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs +++ b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs @@ -1,9 +1,7 @@ using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.Memory; -using System; using System.Collections.Generic; -using System.Runtime.InteropServices; namespace Ryujinx.Graphics.Gpu.Image { @@ -83,11 +81,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// <returns>The texture descriptor</returns> public TextureDescriptor GetDescriptor(int id) { - ulong address = Address + (ulong)(uint)id * DescriptorSize; - - ReadOnlySpan<byte> data = Context.PhysicalMemory.GetSpan(address, DescriptorSize); - - return MemoryMarshal.Cast<byte, TextureDescriptor>(data)[0]; + return Context.PhysicalMemory.Read<TextureDescriptor>(Address + (ulong)id * DescriptorSize); } /// <summary> @@ -107,9 +101,7 @@ namespace Ryujinx.Graphics.Gpu.Image if (texture != null) { - ReadOnlySpan<byte> data = Context.PhysicalMemory.GetSpan(address, DescriptorSize); - - TextureDescriptor descriptor = MemoryMarshal.Cast<byte, TextureDescriptor>(data)[0]; + TextureDescriptor descriptor = Context.PhysicalMemory.Read<TextureDescriptor>(address); // If the descriptors are the same, the texture is the same, // we don't need to remove as it was not modified. Just continue. |
