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| author | gdkchan <gab.dark.100@gmail.com> | 2020-05-27 20:03:07 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-05-28 09:03:07 +1000 |
| commit | a15b951721d7c52c30a8e8864e91353ec6fc65f4 (patch) | |
| tree | daba23b1f6a22f4c72faa5268a73029e9fc665f7 /Ryujinx.Graphics.Gpu/Image | |
| parent | 83d94b21d077e2d31faee74711ff38e0c0499afa (diff) | |
Fix wrong face culling once and for all (#1277)
* Viewport swizzle support on NV and clip origin
* Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported
* Address PR feedback
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Image/Sampler.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/Sampler.cs b/Ryujinx.Graphics.Gpu/Image/Sampler.cs index 827d6077..92c255e5 100644 --- a/Ryujinx.Graphics.Gpu/Image/Sampler.cs +++ b/Ryujinx.Graphics.Gpu/Image/Sampler.cs @@ -41,7 +41,7 @@ namespace Ryujinx.Graphics.Gpu.Image float mipLodBias = descriptor.UnpackMipLodBias(); float maxRequestedAnisotropy = GraphicsConfig.MaxAnisotropy >= 0 && GraphicsConfig.MaxAnisotropy <= 16 ? GraphicsConfig.MaxAnisotropy : descriptor.UnpackMaxAnisotropy(); - float maxSupportedAnisotropy = context.Capabilities.MaxSupportedAnisotropy; + float maxSupportedAnisotropy = context.Capabilities.MaximumSupportedAnisotropy; if (maxRequestedAnisotropy > maxSupportedAnisotropy) maxRequestedAnisotropy = maxSupportedAnisotropy; |
