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authorgdkchan <gab.dark.100@gmail.com>2020-05-27 20:03:07 -0300
committerGitHub <noreply@github.com>2020-05-28 09:03:07 +1000
commita15b951721d7c52c30a8e8864e91353ec6fc65f4 (patch)
treedaba23b1f6a22f4c72faa5268a73029e9fc665f7 /Ryujinx.Graphics.Gpu/Image
parent83d94b21d077e2d31faee74711ff38e0c0499afa (diff)
Fix wrong face culling once and for all (#1277)
* Viewport swizzle support on NV and clip origin * Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported * Address PR feedback
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/Sampler.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/Sampler.cs b/Ryujinx.Graphics.Gpu/Image/Sampler.cs
index 827d6077..92c255e5 100644
--- a/Ryujinx.Graphics.Gpu/Image/Sampler.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Sampler.cs
@@ -41,7 +41,7 @@ namespace Ryujinx.Graphics.Gpu.Image
float mipLodBias = descriptor.UnpackMipLodBias();
float maxRequestedAnisotropy = GraphicsConfig.MaxAnisotropy >= 0 && GraphicsConfig.MaxAnisotropy <= 16 ? GraphicsConfig.MaxAnisotropy : descriptor.UnpackMaxAnisotropy();
- float maxSupportedAnisotropy = context.Capabilities.MaxSupportedAnisotropy;
+ float maxSupportedAnisotropy = context.Capabilities.MaximumSupportedAnisotropy;
if (maxRequestedAnisotropy > maxSupportedAnisotropy)
maxRequestedAnisotropy = maxSupportedAnisotropy;