aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Gpu/Image
diff options
context:
space:
mode:
authorgdk <gab.dark.100@gmail.com>2019-11-24 21:29:37 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commitd0c7732fe21bc5c234ac611759e51926d2c8947e (patch)
treeebc47b31dff5c03a1f0125ba4809e373968f08ec /Ryujinx.Graphics.Gpu/Image
parente0c95b18eb225d62301b8e3c3fe9d4f689381100 (diff)
Optimize RangeList by not doing an allocation on every call to the Find methods
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureManager.cs37
1 files changed, 31 insertions, 6 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index 413ba327..5e5b1c97 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -11,6 +11,9 @@ namespace Ryujinx.Graphics.Gpu.Image
{
class TextureManager
{
+ private const int OverlapsBufferInitialCapacity = 10;
+ private const int OverlapsBufferMaxCapacity = 10000;
+
private GpuContext _context;
private TextureBindingsManager _cpBindingsManager;
@@ -24,6 +27,8 @@ namespace Ryujinx.Graphics.Gpu.Image
private RangeList<Texture> _textures;
+ private Texture[] _textureOverlaps;
+
private AutoDeleteCache _cache;
public TextureManager(GpuContext context)
@@ -41,6 +46,8 @@ namespace Ryujinx.Graphics.Gpu.Image
_textures = new RangeList<Texture>();
+ _textureOverlaps = new Texture[OverlapsBufferInitialCapacity];
+
_cache = new AutoDeleteCache();
}
@@ -321,10 +328,12 @@ namespace Ryujinx.Graphics.Gpu.Image
bool isSamplerTexture = (flags & TextureSearchFlags.Sampler) != 0;
// Try to find a perfect texture match, with the same address and parameters.
- Texture[] sameAddressOverlaps = _textures.FindOverlaps(info.Address);
+ int sameAddressOverlapsCount = _textures.FindOverlaps(info.Address, ref _textureOverlaps);
- foreach (Texture overlap in sameAddressOverlaps)
+ for (int index = 0; index < sameAddressOverlapsCount; index++)
{
+ Texture overlap = _textureOverlaps[index];
+
if (overlap.IsPerfectMatch(info, flags))
{
if (!isSamplerTexture)
@@ -376,12 +385,14 @@ namespace Ryujinx.Graphics.Gpu.Image
// Find view compatible matches.
ulong size = (ulong)sizeInfo.TotalSize;
- Texture[] overlaps = _textures.FindOverlaps(info.Address, size);
+ int overlapsCount = _textures.FindOverlaps(info.Address, size, ref _textureOverlaps);
Texture texture = null;
- foreach (Texture overlap in overlaps)
+ for (int index = 0; index < overlapsCount; index++)
{
+ Texture overlap = _textureOverlaps[index];
+
if (overlap.IsViewCompatible(info, size, out int firstLayer, out int firstLevel))
{
if (!isSamplerTexture)
@@ -412,8 +423,10 @@ namespace Ryujinx.Graphics.Gpu.Image
// otherwise the copied data would be overwritten by a future synchronization.
texture.SynchronizeMemory();
- foreach (Texture overlap in overlaps)
+ for (int index = 0; index < overlapsCount; index++)
{
+ Texture overlap = _textureOverlaps[index];
+
if (texture.IsViewCompatible(overlap.Info, overlap.Size, out int firstLayer, out int firstLevel))
{
TextureInfo overlapInfo = AdjustSizes(texture, overlap.Info, firstLevel);
@@ -432,8 +445,10 @@ namespace Ryujinx.Graphics.Gpu.Image
// of the 3D texture to the newly created 3D texture.
if (info.Target == Target.Texture3D)
{
- foreach (Texture overlap in overlaps)
+ for (int index = 0; index < overlapsCount; index++)
{
+ Texture overlap = _textureOverlaps[index];
+
if (texture.IsViewCompatible(
overlap.Info,
overlap.Size,
@@ -456,9 +471,19 @@ namespace Ryujinx.Graphics.Gpu.Image
_textures.Add(texture);
+ ShrinkOverlapsBufferIfNeeded();
+
return texture;
}
+ private void ShrinkOverlapsBufferIfNeeded()
+ {
+ if (_textureOverlaps.Length > OverlapsBufferMaxCapacity)
+ {
+ Array.Resize(ref _textureOverlaps, OverlapsBufferMaxCapacity);
+ }
+ }
+
private static TextureInfo AdjustSizes(Texture parent, TextureInfo info, int firstLevel)
{
// When the texture is used as view of another texture, we must