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Author
2021-05-22
Use a different method for out of bounds blit (#2302)
gdkchan
2021-05-22
Add another Depth32F texture format (#2304)
gdkchan
2021-05-19
Pass CbufSlot when getting info from the texture descriptor (#2291)
riperiperi
2021-05-16
Use copy dependencies for the Intel/AMD view format workaround (#2144)
riperiperi
2021-04-02
Hold reference for render targets in use (#2156)
gdkchan
2021-03-19
Improve linear texture compatibility rules (#2099)
riperiperi
2021-03-08
Improve Buffer Textures and flush Image Stores (#2088)
riperiperi
2021-03-06
Improve handling for unmapped GPU resources (#2083)
riperiperi
2021-03-02
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
riperiperi
2021-02-08
Implement ETC2 (RGB) texture format (#2000)
gdkchan
2021-02-01
Do not flush multisample textures (#1973)
gdkchan
2021-01-29
Use a descriptor cache for faster pool invalidation. (#1977)
riperiperi
2021-01-23
Match texture if the physical range is the same (#1934)
gdkchan
2021-01-19
Enable parallel ASTC decoding by default (#1930)
gdkchan
2021-01-19
Fix out of range exception when a invalid base lod is used (#1931)
gdkchan
2021-01-17
Support for resources on non-contiguous GPU memory regions (#1905)
gdkchan
2021-01-15
Fix mipmap base level being ignored for sampled textures and images (#1911)
gdkchan
2021-01-05
gpu: Implement missing texture formats (#1867)
Ac_K
2020-12-09
GPU - Improve Memory Allocation (#1722)
sharmander
2020-12-03
Extract texture Target from Info for quick access (#1774)
riperiperi
2020-12-03
Cache delegate for QueryModified, use regular multi handle. (#1771)
riperiperi
2020-11-27
Prefer truly perfect texture matches over fomat aliased ones (#1754)
riperiperi
2020-11-27
Blacklist very textures with a very small width or height from scaling (#1753)
riperiperi
2020-11-20
Allow copy destination to have a different scale from source (#1711)
riperiperi
2020-11-18
Do not perform layout conversion on buffer texture flushes (#1729)
gdkchan
2020-11-17
shader cache: Fix invalid virtual address clean up (#1717)
Mary
2020-11-13
Salieri: shader cache (#1701)
Mary
2020-11-09
Size hints for copy regions and viewport dimensions to avoid data loss (#1686)
riperiperi
2020-11-09
Simplify logic for bindless texture handling (#1667)
gdkchan
2020-11-08
Use explicit buffer and texture bindings on shaders (#1666)
gdkchan
2020-11-06
Do not align sizes for buffer texture targets. (#1671)
riperiperi
2020-11-05
Separate zeta from color formats (#1647)
gdkchan
2020-11-02
Add seamless cubemap flag in sampler parameters. (#1658)
riperiperi
2020-11-02
Support res scale on images, correctly blacklist for SUST, move logic out of ...
riperiperi
2020-11-01
Support 3D BC4 and BC5 compressed textures (#1655)
gdkchan
2020-11-01
Remove unused texture and sampler pool invalidation code (#1648)
gdkchan
2020-10-29
Scale texture resolution before sending to backend (#1646)
gdkchan
2020-10-25
Improve the speed of redundant ASTC texture data updates (#1636)
gdkchan
2020-10-21
Add missing null check on image binding (#1632)
gdkchan
2020-10-20
Fix image binding format (#1625)
gdkchan
2020-10-20
Ensure storage is set for Buffer Textures when binding an Image. (#1627)
riperiperi
2020-10-16
Memory Read/Write Tracking using Region Handles (#1272)
riperiperi
2020-10-02
Supper 2D array ASTC compressed texture formats decoding (#1593)
gdkchan
2020-09-29
Convert 1D texture targets to 2D (#1584)
gdkchan
2020-09-27
Always set new texture data for textures initialized by a copy. (#1576)
riperiperi
2020-09-24
Implement small indexed draws and other fixes to make guest Vulkan work (#1558)
gdkchan
2020-09-21
Make viewStorage still valid after view removal. (#1564)
riperiperi
2020-09-11
Allow swizzles to match with "undefined" components (#1538)
riperiperi
2020-09-10
Texture/Buffer Memory Management Improvements (#1408)
riperiperi
2020-09-01
Fix regression on texture compatibility match checks (#1521)
gdkchan
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