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authorriperiperi <rhy3756547@hotmail.com>2021-05-19 19:05:43 +0100
committerGitHub <noreply@github.com>2021-05-19 20:05:43 +0200
commit0129250c2e169c7386f7e2868cc055f8ec55c005 (patch)
treed63a3239dc405de892edee7829905bc5e6b7038c /Ryujinx.Graphics.Gpu/Image
parentc805542b29975b0d9bf3ea324526f62cfe4331bf (diff)
Pass CbufSlot when getting info from the texture descriptor (#2291)
* Pass CbufSlot when getting info from the texture descriptor Fixes some issues with bindless textures, when CbufSlot is not equal to the current TextureBufferIndex. Specifically fixes a random chance of full screen colour flickering in Super Mario Party. * Apply suggestions from code review Oops Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs5
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureManager.cs12
2 files changed, 10 insertions, 7 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
index 7fea7ebe..ae610a76 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
@@ -398,10 +398,11 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="state">The current GPU state</param>
/// <param name="stageIndex">The stage number where the texture is bound</param>
/// <param name="handle">The texture handle</param>
+ /// <param name="cbufSlot">The texture handle's constant buffer slot</param>
/// <returns>The texture descriptor for the specified texture</returns>
- public TextureDescriptor GetTextureDescriptor(GpuState state, int stageIndex, int handle)
+ public TextureDescriptor GetTextureDescriptor(GpuState state, int stageIndex, int handle, int cbufSlot)
{
- int packedId = ReadPackedId(stageIndex, handle, state.Get<int>(MethodOffset.TextureBufferIndex));
+ int packedId = ReadPackedId(stageIndex, handle, cbufSlot < 0 ? state.Get<int>(MethodOffset.TextureBufferIndex) : cbufSlot);
int textureId = UnpackTextureId(packedId);
var poolState = state.Get<PoolState>(MethodOffset.TexturePoolState);
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index 17bb553f..e08e55ee 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -340,10 +340,11 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="state">Current GPU state</param>
/// <param name="handle">Shader "fake" handle of the texture</param>
+ /// <param name="cbufSlot">Shader constant buffer slot of the texture</param>
/// <returns>The texture descriptor</returns>
- public TextureDescriptor GetComputeTextureDescriptor(GpuState state, int handle)
+ public TextureDescriptor GetComputeTextureDescriptor(GpuState state, int handle, int cbufSlot)
{
- return _cpBindingsManager.GetTextureDescriptor(state, 0, handle);
+ return _cpBindingsManager.GetTextureDescriptor(state, 0, handle, cbufSlot);
}
/// <summary>
@@ -352,10 +353,11 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="state">Current GPU state</param>
/// <param name="stageIndex">Index of the shader stage where the texture is bound</param>
/// <param name="handle">Shader "fake" handle of the texture</param>
+ /// <param name="cbufSlot">Shader constant buffer slot of the texture</param>
/// <returns>The texture descriptor</returns>
- public TextureDescriptor GetGraphicsTextureDescriptor(GpuState state, int stageIndex, int handle)
+ public TextureDescriptor GetGraphicsTextureDescriptor(GpuState state, int stageIndex, int handle, int cbufSlot)
{
- return _gpBindingsManager.GetTextureDescriptor(state, stageIndex, handle);
+ return _gpBindingsManager.GetTextureDescriptor(state, stageIndex, handle, cbufSlot);
}
/// <summary>
@@ -1297,4 +1299,4 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
}
-} \ No newline at end of file
+}