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Author
2022-04-08
Allow copy texture views to have mismatching multisample state (#3152)
gdkchan
2022-03-20
De-tile GOB when DMA copying from block linear to pitch kind memory regions (...
gdkchan
2022-03-15
Implement S8D24 texture format and tweak depth range detection (#2458)
gdkchan
2022-02-22
Allow textures to have their data partially mapped (#2629)
gdkchan
2022-02-22
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
riperiperi
2022-01-31
Fix bug that could cause depth buffer to be missing after clear (#3067)
gdkchan
2022-01-27
Fix res scale parameters not being updated in vertex shader (#3046)
riperiperi
2022-01-22
Add support for BC1/2/3 decompression (for 3D textures) (#2987)
gdkchan
2022-01-11
Fix render target clear when sizes mismatch (#2994)
gdkchan
2022-01-11
Fix adjacent 3d texture slices being detected as Incompatible Overlaps (#2993)
riperiperi
2022-01-10
Fix sampled multisample image size (#2984)
gdkchan
2022-01-09
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
riperiperi
2022-01-08
Add support for render scale to vertex stage. (#2763)
riperiperi
2021-12-30
Add support for the R4G4 texture format (#2956)
gdkchan
2021-12-26
Fix DMA copy fast path line size when xCount < stride (#2942)
gdkchan
2021-12-19
Fix for texture pool not being updated when it should + buffer texture relate...
gdkchan
2021-12-08
Move texture anisotropy check to SetInfo (#2843)
riperiperi
2021-11-13
Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2...
riperiperi
2021-11-10
Implement DrawTexture functionality (#2747)
gdkchan
2021-10-17
Extend bindless elimination to work with masked and shifted handles (#2727)
gdkchan
2021-10-04
Relax sampler pool requirement (#2703)
gdkchan
2021-09-29
Replace CacheResourceWrite with more general "precise" write (#2684)
riperiperi
2021-09-29
Force copy when auto-deleting a texture with dependencies (#2687)
riperiperi
2021-09-29
Only make render target 2D textures layered if needed (#2646)
gdkchan
2021-09-28
Share scales array for graphics and compute (#2653)
gdkchan
2021-09-19
Fast path for Inline2Memory buffer write that skips write tracking (#2624)
riperiperi
2021-09-19
Set texture/image bindings in place rather than allocating and passing an arr...
riperiperi
2021-09-11
Account for negative strides on DMA copy (#2623)
gdkchan
2021-09-11
Lift textures in the AutoDeleteCache for all modifications. (#2615)
riperiperi
2021-09-02
Fix TXQ for 3D textures. (#2613)
riperiperi
2021-08-29
Avoid deleting textures when their data does not overlap. (#2601)
riperiperi
2021-08-27
Only reupload the texture scale array if it changes. (#2595)
riperiperi
2021-08-20
Remove pool cache entries for incompatible overlapping textures (#2568)
riperiperi
2021-08-20
Fix GetHandleInformation for mipmapped 3d textures (#2569)
riperiperi
2021-08-11
Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)
riperiperi
2021-07-19
Return mapped buffer pointer directly for flush, WriteableRegion for textures...
riperiperi
2021-07-16
Flush buffers and texture data through a persistent mapped buffer. (#2481)
riperiperi
2021-07-14
Ensure that DMA copy target textures are kept alive or flushed (#2478)
gdkchan
2021-07-14
Do not require texture and sampler pools being initialized (#2476)
gdkchan
2021-07-11
Separate GPU engines (part 2/2) (#2440)
gdkchan
2021-07-07
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
gdkchan
2021-07-03
Honour copy dependencies when switching render target (#2433)
riperiperi
2021-06-29
Initial support for separate GPU address spaces (#2394)
gdkchan
2021-06-24
Initial support for GPU channels (#2372)
gdkchan
2021-06-20
Fix separate bindless sampler at offset 0 (#2360)
gdkchan
2021-06-09
GAL: Fix sampler leaks on exit (#2353)
Mary
2021-06-09
Support bindless textures with separate constant buffers for texture and samp...
gdkchan
2021-05-31
Do not attempt to normalize SNORM image buffers on shaders (#2317)
gdkchan
2021-05-24
POWER - Performance Optimizations With Extensive Ramifications (#2286)
riperiperi
2021-05-24
Compare aligned size for largest mip level when considering sampler resize (#...
riperiperi
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