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A backup of the Ryujinx master git branch.
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Ryujinx.Graphics.Gpu
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Author
2022-12-12
Use method overloads that support trimming. Mark some types to be trimming fr...
Andrey Sukharev
2022-12-10
Fix Redundant Qualifer Warnings (#4091)
Isaac Marovitz
2022-12-09
Fix HasUnalignedStorageBuffers value when buffers are always unaligned (#4078)
gdkchan
2022-12-08
Fix shader FSWZADD instruction (#4069)
gdkchan
2022-12-08
Shader: Implement PrimitiveID (#4067)
gdkchan
2022-12-06
Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)
riperiperi
2022-12-06
Fix storage buffer access when match fails (#4037)
gdkchan
2022-12-06
Fix shaders with global memory access from unknown locations (#4029)
gdkchan
2022-12-05
Restrict shader storage buffer search when match fails (#4011)
gdkchan
2022-12-05
Make structs readonly when applicable (#4002)
Andrey Sukharev
2022-12-04
Allow SNorm buffer texture formats on Vulkan (#3957)
gdkchan
2022-12-04
GPU: Use lazy checks for specialization state (#4004)
riperiperi
2022-12-04
GPU: Swap bindings array instead of copying (#4003)
riperiperi
2022-12-01
GPU: Track buffer migrations and flush source on incomplete copy (#3952)
riperiperi
2022-11-30
Remove shader dependency on SPV_KHR_shader_ballot and SPV_KHR_subgroup_vote e...
gdkchan
2022-11-30
Ensure that vertex attribute buffer index is valid on GPU (#3942)
gdkchan
2022-11-25
Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (#3897)
riperiperi
2022-11-24
GPU: Don't trigger uploads for redundant buffer updates (#3828)
riperiperi
2022-11-24
GAL: Send all buffer assignments at once rather than individually (#3881)
riperiperi
2022-11-24
GPU: Access non-prefetch command buffers directly (#3882)
riperiperi
2022-11-24
GPU: Relax locking on Buffer Cache (#3883)
riperiperi
2022-11-21
Do not update shader state for DrawTextures (#3876)
gdkchan
2022-11-19
Unsubscribe MemoryUnmappedHandler even when GPU channel is destroyed (#3872)
gdkchan
2022-11-19
Fix shader cache on Vulkan when geometry shaders are inserted (#3868)
gdkchan
2022-11-18
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#...
gdkchan
2022-11-18
Gpu: Fix thread safety of ReregisterRanges (#3865)
riperiperi
2022-11-18
Prune ForceDirty and CheckModified caches on unmap (#3862)
riperiperi
2022-11-18
SPIR-V: Fix unscaling helper not being able to find Array textures (#3863)
riperiperi
2022-11-17
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
riperiperi
2022-11-16
Implement HLE macro for DrawElementsIndirect (#3748)
gdkchan
2022-11-12
Use vector transform feedback outputs if possible (#3832)
gdkchan
2022-11-11
Fix VertexId and InstanceId on Vulkan (#3833)
gdkchan
2022-11-10
Minor improvement to Vulkan pipeline state and bindings management (#3829)
gdkchan
2022-11-09
infra: Migrate to .NET 7 (#3795)
Mary-nyan
2022-11-03
Ensure all pending draws are done before compute dispatch (#3822)
gdkchan
2022-11-02
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil re...
gdkchan
2022-10-29
SPIR-V: Fix tessellation control shader output types (#3807)
gdkchan
2022-10-21
Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3...
gdkchan
2022-10-15
Improve shader BRX instruction code generation (#3759)
gdkchan
2022-10-09
Fix disposed textures being updated on TextureBindingsManager (#3750)
gdkchan
2022-10-08
GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
riperiperi
2022-10-03
Fix shader SULD (bindless) instruction using wrong register as handle (#3732)
gdkchan
2022-10-02
Allow Surface Flinger frame enqueue after process has exited (#3733)
gdkchan
2022-10-01
Fix incorrect tessellation inputs/outputs (#3728)
gdkchan
2022-09-19
Allow bindless textures with handles from unbound constant buffer (#3706)
gdkchan
2022-09-19
Avalonia - Use embedded window for avalonia (#3674)
Emmanuel Hansen
2022-09-13
Fix bindless 1D textures having a buffer type on the shader (#3697)
gdkchan
2022-09-11
Scale SamplesPassed counter by RT scale on report (#3680)
riperiperi
2022-09-10
Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644)
gdkchan
2022-09-10
Rebind textures if format changes or they're buffer textures
riperiperi
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