diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2022-02-22 13:34:16 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-02-22 13:34:16 -0300 |
| commit | 0a24aa6af26cc55c079e265a071a42569d28d2c0 (patch) | |
| tree | c0652d606c253f3575cf33b592d2ae3d34b71000 /Ryujinx.Graphics.Gpu/Image | |
| parent | c9c65af59edea05e7206a076cb818128c004384e (diff) | |
Allow textures to have their data partially mapped (#2629)
* Allow textures to have their data partially mapped
* Explicitly check for invalid memory ranges on the MultiRangeList
* Update GetWritableRegion to also support unmapped ranges
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Image/TextureCache.cs | 57 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Image/TextureGroup.cs | 21 |
2 files changed, 60 insertions, 18 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureCache.cs b/Ryujinx.Graphics.Gpu/Image/TextureCache.cs index 203a3a12..89ad8aa0 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureCache.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureCache.cs @@ -40,6 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Image private readonly PhysicalMemory _physicalMemory; private readonly MultiRangeList<Texture> _textures; + private readonly HashSet<Texture> _partiallyMappedTextures; private Texture[] _textureOverlaps; private OverlapInfo[] _overlapInfo; @@ -57,6 +58,7 @@ namespace Ryujinx.Graphics.Gpu.Image _physicalMemory = physicalMemory; _textures = new MultiRangeList<Texture>(); + _partiallyMappedTextures = new HashSet<Texture>(); _textureOverlaps = new Texture[OverlapsBufferInitialCapacity]; _overlapInfo = new OverlapInfo[OverlapsBufferInitialCapacity]; @@ -74,17 +76,7 @@ namespace Ryujinx.Graphics.Gpu.Image Texture[] overlaps = new Texture[10]; int overlapCount; - MultiRange unmapped; - - try - { - unmapped = ((MemoryManager)sender).GetPhysicalRegions(e.Address, e.Size); - } - catch (InvalidMemoryRegionException) - { - // This event fires on Map in case any mappings are overwritten. In that case, there may not be an existing mapping. - return; - } + MultiRange unmapped = ((MemoryManager)sender).GetPhysicalRegions(e.Address, e.Size); lock (_textures) { @@ -95,6 +87,24 @@ namespace Ryujinx.Graphics.Gpu.Image { overlaps[i].Unmapped(unmapped); } + + // If any range was previously unmapped, we also need to purge + // all partially mapped texture, as they might be fully mapped now. + for (int i = 0; i < unmapped.Count; i++) + { + if (unmapped.GetSubRange(i).Address == MemoryManager.PteUnmapped) + { + lock (_partiallyMappedTextures) + { + foreach (var texture in _partiallyMappedTextures) + { + texture.Unmapped(unmapped); + } + } + + break; + } + } } /// <summary> @@ -495,10 +505,20 @@ namespace Ryujinx.Graphics.Gpu.Image SizeInfo sizeInfo = info.CalculateSizeInfo(layerSize); ulong size = (ulong)sizeInfo.TotalSize; + bool partiallyMapped = false; if (range == null) { range = memoryManager.GetPhysicalRegions(info.GpuAddress, size); + + for (int i = 0; i < range.Value.Count; i++) + { + if (range.Value.GetSubRange(i).Address == MemoryManager.PteUnmapped) + { + partiallyMapped = true; + break; + } + } } // Find view compatible matches. @@ -668,7 +688,7 @@ namespace Ryujinx.Graphics.Gpu.Image else { bool dataOverlaps = texture.DataOverlaps(overlap, compatibility); - + if (!overlap.IsView && dataOverlaps && !incompatibleOverlaps.Exists(incompatible => incompatible.Group == overlap.Group)) { incompatibleOverlaps.Add(new TextureIncompatibleOverlap(overlap.Group, compatibility)); @@ -784,6 +804,14 @@ namespace Ryujinx.Graphics.Gpu.Image _textures.Add(texture); } + if (partiallyMapped) + { + lock (_partiallyMappedTextures) + { + _partiallyMappedTextures.Add(texture); + } + } + ShrinkOverlapsBufferIfNeeded(); for (int i = 0; i < overlapsCount; i++) @@ -1079,6 +1107,11 @@ namespace Ryujinx.Graphics.Gpu.Image { _textures.Remove(texture); } + + lock (_partiallyMappedTextures) + { + _partiallyMappedTextures.Remove(texture); + } } /// <summary> diff --git a/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs b/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs index bfc1105c..be0abea2 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs @@ -236,7 +236,7 @@ namespace Ryujinx.Graphics.Gpu.Image } /// <summary> - /// Synchronize memory for a given texture. + /// Synchronize memory for a given texture. /// If overlapping tracking handles are dirty, fully or partially synchronize the texture data. /// </summary> /// <param name="texture">The texture being used</param> @@ -280,7 +280,7 @@ namespace Ryujinx.Graphics.Gpu.Image // Evaluate if any copy dependencies need to be fulfilled. A few rules: // If the copy handle needs to be synchronized, prefer our own state. - // If we need to be synchronized and there is a copy present, prefer the copy. + // If we need to be synchronized and there is a copy present, prefer the copy. if (group.NeedsCopy && group.Copy(_context)) { @@ -618,7 +618,7 @@ namespace Ryujinx.Graphics.Gpu.Image } /// <summary> - /// Evaluate the range of tracking handles which a view texture overlaps with, + /// Evaluate the range of tracking handles which a view texture overlaps with, /// using the view's position and slice/level counts. /// </summary> /// <param name="firstLayer">The first layer of the texture</param> @@ -879,7 +879,7 @@ namespace Ryujinx.Graphics.Gpu.Image int sliceStart = Math.Clamp(offset, 0, subRangeSize); int sliceEnd = Math.Clamp(endOffset, 0, subRangeSize); - if (sliceStart != sliceEnd) + if (sliceStart != sliceEnd && item.Address != MemoryManager.PteUnmapped) { result.Add(GenerateHandle(item.Address + (ulong)sliceStart, (ulong)(sliceEnd - sliceStart))); } @@ -1097,11 +1097,20 @@ namespace Ryujinx.Graphics.Gpu.Image { // Single dirty region. var cpuRegionHandles = new CpuRegionHandle[TextureRange.Count]; + int count = 0; for (int i = 0; i < TextureRange.Count; i++) { var currentRange = TextureRange.GetSubRange(i); - cpuRegionHandles[i] = GenerateHandle(currentRange.Address, currentRange.Size); + if (currentRange.Address != MemoryManager.PteUnmapped) + { + cpuRegionHandles[count++] = GenerateHandle(currentRange.Address, currentRange.Size); + } + } + + if (count != TextureRange.Count) + { + Array.Resize(ref cpuRegionHandles, count); } var groupHandle = new TextureGroupHandle(this, 0, Storage.Size, _views, 0, 0, 0, _allOffsets.Length, cpuRegionHandles); @@ -1277,7 +1286,7 @@ namespace Ryujinx.Graphics.Gpu.Image TextureInfo info = Storage.Info; TextureInfo otherInfo = other.Storage.Info; - if (TextureCompatibility.ViewLayoutCompatible(info, otherInfo, level, otherLevel) && + if (TextureCompatibility.ViewLayoutCompatible(info, otherInfo, level, otherLevel) && TextureCompatibility.CopySizeMatches(info, otherInfo, level, otherLevel)) { // These textures are copy compatible. Create the dependency. |
