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authorgdkchan <gab.dark.100@gmail.com>2020-11-01 15:32:53 -0300
committerGitHub <noreply@github.com>2020-11-01 15:32:53 -0300
commit11a7c99764ed4e6c575c877c69ca627645702a42 (patch)
tree27f085e7242dd417dbe691a7a4f13d42f76cf58b /Ryujinx.Graphics.Gpu/Image
parent6222f173f0c85a55d31655ddb78638907c07e1ce (diff)
Support 3D BC4 and BC5 compressed textures (#1655)
* Support 3D BC4 and BC5 compressed textures * PR feedback * Fix some typos
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/Texture.cs19
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs62
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureManager.cs38
3 files changed, 95 insertions, 24 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs
index 01610629..b1d6af9b 100644
--- a/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -671,6 +671,9 @@ namespace Ryujinx.Graphics.Gpu.Image
data);
}
+ // Handle compressed cases not supported by the host:
+ // - ASTC is usually not supported on desktop cards.
+ // - BC4/BC5 is not supported on 3D textures.
if (!_context.Capabilities.SupportsAstcCompression && Info.FormatInfo.Format.IsAstc())
{
if (!AstcDecoder.TryDecodeToRgba8(
@@ -691,6 +694,14 @@ namespace Ryujinx.Graphics.Gpu.Image
data = decoded;
}
+ else if (Info.Target == Target.Texture3D && Info.FormatInfo.Format.IsBc4())
+ {
+ data = BCnDecoder.DecodeBC4(data, Info.Width, Info.Height, _depth, Info.Levels, _layers, Info.FormatInfo.Format == Format.Bc4Snorm);
+ }
+ else if (Info.Target == Target.Texture3D && Info.FormatInfo.Format.IsBc5())
+ {
+ data = BCnDecoder.DecodeBC5(data, Info.Width, Info.Height, _depth, Info.Levels, _layers, Info.FormatInfo.Format == Format.Bc5Snorm);
+ }
return data;
}
@@ -707,8 +718,7 @@ namespace Ryujinx.Graphics.Gpu.Image
public void Flush(bool tracked = true)
{
IsModified = false;
-
- if (Info.FormatInfo.Format.IsAstc())
+ if (TextureCompatibility.IsFormatHostIncompatible(Info, _context.Capabilities))
{
return; // Flushing this format is not supported, as it may have been converted to another host format.
}
@@ -739,10 +749,9 @@ namespace Ryujinx.Graphics.Gpu.Image
_context.Renderer.BackgroundContextAction(() =>
{
IsModified = false;
- if (Info.FormatInfo.Format.IsAstc())
+ if (TextureCompatibility.IsFormatHostIncompatible(Info, _context.Capabilities))
{
- // ASTC textures are not in their original format, so cannot be flushed.
- return;
+ return; // Flushing this format is not supported, as it may have been converted to another host format.
}
ITexture texture = HostTexture;
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs b/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs
index 22473a1b..b07aeaf1 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs
@@ -27,6 +27,68 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
+ /// Checks if a format is host incompatible.
+ /// </summary>
+ /// <remarks>
+ /// Host incompatible formats can't be used directly, the texture data needs to be converted
+ /// to a compatible format first.
+ /// </remarks>
+ /// <param name="info">Texture information</param>
+ /// <param name="caps">Host GPU capabilities</param>
+ /// <returns>True if the format is incompatible, false otherwise</returns>
+ public static bool IsFormatHostIncompatible(TextureInfo info, Capabilities caps)
+ {
+ Format originalFormat = info.FormatInfo.Format;
+ return ToHostCompatibleFormat(info, caps).Format != originalFormat;
+ }
+
+ /// <summary>
+ /// Converts a incompatible format to a host compatible format, or return the format directly
+ /// if it is already host compatible.
+ /// </summary>
+ /// <remarks>
+ /// This can be used to convert a incompatible compressed format to the decompressor
+ /// output format.
+ /// </remarks>
+ /// <param name="info">Texture information</param>
+ /// <param name="caps">Host GPU capabilities</param>
+ /// <returns>A host compatible format</returns>
+ public static FormatInfo ToHostCompatibleFormat(TextureInfo info, Capabilities caps)
+ {
+ if (!caps.SupportsAstcCompression)
+ {
+ if (info.FormatInfo.Format.IsAstcUnorm())
+ {
+ return new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
+ }
+ else if (info.FormatInfo.Format.IsAstcSrgb())
+ {
+ return new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4);
+ }
+ }
+
+ if (info.Target == Target.Texture3D)
+ {
+ // The host API does not support 3D BC4/BC5 compressed formats.
+ // We assume software decompression will be done for those textures,
+ // and so we adjust the format here to match the decompressor output.
+ switch (info.FormatInfo.Format)
+ {
+ case Format.Bc4Unorm:
+ return new FormatInfo(Format.R8Unorm, 1, 1, 1, 1);
+ case Format.Bc4Snorm:
+ return new FormatInfo(Format.R8Snorm, 1, 1, 1, 1);
+ case Format.Bc5Unorm:
+ return new FormatInfo(Format.R8G8Unorm, 1, 1, 2, 2);
+ case Format.Bc5Snorm:
+ return new FormatInfo(Format.R8G8Snorm, 1, 1, 2, 2);
+ }
+ }
+
+ return info.FormatInfo;
+ }
+
+ /// <summary>
/// Finds the appropriate depth format for a copy texture if the source texture has a depth format.
/// </summary>
/// <param name="dstTextureFormat">Destination CopyTexture Format</param>
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index b0e715ea..7588258f 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -1058,19 +1058,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <returns>The texture creation information</returns>
public static TextureCreateInfo GetCreateInfo(TextureInfo info, Capabilities caps, float scale)
{
- FormatInfo formatInfo = info.FormatInfo;
-
- if (!caps.SupportsAstcCompression)
- {
- if (formatInfo.Format.IsAstcUnorm())
- {
- formatInfo = new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
- }
- else if (formatInfo.Format.IsAstcSrgb())
- {
- formatInfo = new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4);
- }
- }
+ FormatInfo formatInfo = TextureCompatibility.ToHostCompatibleFormat(info, caps);
if (info.Target == Target.TextureBuffer)
{
@@ -1079,12 +1067,24 @@ namespace Ryujinx.Graphics.Gpu.Image
// The shader will need the appropriate conversion code to compensate.
switch (formatInfo.Format)
{
- case Format.R8Snorm: formatInfo = new FormatInfo(Format.R8Sint, 1, 1, 1, 1); break;
- case Format.R16Snorm: formatInfo = new FormatInfo(Format.R16Sint, 1, 1, 2, 1); break;
- case Format.R8G8Snorm: formatInfo = new FormatInfo(Format.R8G8Sint, 1, 1, 2, 2); break;
- case Format.R16G16Snorm: formatInfo = new FormatInfo(Format.R16G16Sint, 1, 1, 4, 2); break;
- case Format.R8G8B8A8Snorm: formatInfo = new FormatInfo(Format.R8G8B8A8Sint, 1, 1, 4, 4); break;
- case Format.R16G16B16A16Snorm: formatInfo = new FormatInfo(Format.R16G16B16A16Sint, 1, 1, 8, 4); break;
+ case Format.R8Snorm:
+ formatInfo = new FormatInfo(Format.R8Sint, 1, 1, 1, 1);
+ break;
+ case Format.R16Snorm:
+ formatInfo = new FormatInfo(Format.R16Sint, 1, 1, 2, 1);
+ break;
+ case Format.R8G8Snorm:
+ formatInfo = new FormatInfo(Format.R8G8Sint, 1, 1, 2, 2);
+ break;
+ case Format.R16G16Snorm:
+ formatInfo = new FormatInfo(Format.R16G16Sint, 1, 1, 4, 2);
+ break;
+ case Format.R8G8B8A8Snorm:
+ formatInfo = new FormatInfo(Format.R8G8B8A8Sint, 1, 1, 4, 4);
+ break;
+ case Format.R16G16B16A16Snorm:
+ formatInfo = new FormatInfo(Format.R16G16B16A16Sint, 1, 1, 8, 4);
+ break;
}
}