diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2020-11-01 15:32:53 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-11-01 15:32:53 -0300 |
| commit | 11a7c99764ed4e6c575c877c69ca627645702a42 (patch) | |
| tree | 27f085e7242dd417dbe691a7a4f13d42f76cf58b /Ryujinx.Graphics.Gpu/Image | |
| parent | 6222f173f0c85a55d31655ddb78638907c07e1ce (diff) | |
Support 3D BC4 and BC5 compressed textures (#1655)
* Support 3D BC4 and BC5 compressed textures
* PR feedback
* Fix some typos
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Image/Texture.cs | 19 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs | 62 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Image/TextureManager.cs | 38 |
3 files changed, 95 insertions, 24 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs index 01610629..b1d6af9b 100644 --- a/Ryujinx.Graphics.Gpu/Image/Texture.cs +++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs @@ -671,6 +671,9 @@ namespace Ryujinx.Graphics.Gpu.Image data); } + // Handle compressed cases not supported by the host: + // - ASTC is usually not supported on desktop cards. + // - BC4/BC5 is not supported on 3D textures. if (!_context.Capabilities.SupportsAstcCompression && Info.FormatInfo.Format.IsAstc()) { if (!AstcDecoder.TryDecodeToRgba8( @@ -691,6 +694,14 @@ namespace Ryujinx.Graphics.Gpu.Image data = decoded; } + else if (Info.Target == Target.Texture3D && Info.FormatInfo.Format.IsBc4()) + { + data = BCnDecoder.DecodeBC4(data, Info.Width, Info.Height, _depth, Info.Levels, _layers, Info.FormatInfo.Format == Format.Bc4Snorm); + } + else if (Info.Target == Target.Texture3D && Info.FormatInfo.Format.IsBc5()) + { + data = BCnDecoder.DecodeBC5(data, Info.Width, Info.Height, _depth, Info.Levels, _layers, Info.FormatInfo.Format == Format.Bc5Snorm); + } return data; } @@ -707,8 +718,7 @@ namespace Ryujinx.Graphics.Gpu.Image public void Flush(bool tracked = true) { IsModified = false; - - if (Info.FormatInfo.Format.IsAstc()) + if (TextureCompatibility.IsFormatHostIncompatible(Info, _context.Capabilities)) { return; // Flushing this format is not supported, as it may have been converted to another host format. } @@ -739,10 +749,9 @@ namespace Ryujinx.Graphics.Gpu.Image _context.Renderer.BackgroundContextAction(() => { IsModified = false; - if (Info.FormatInfo.Format.IsAstc()) + if (TextureCompatibility.IsFormatHostIncompatible(Info, _context.Capabilities)) { - // ASTC textures are not in their original format, so cannot be flushed. - return; + return; // Flushing this format is not supported, as it may have been converted to another host format. } ITexture texture = HostTexture; diff --git a/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs b/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs index 22473a1b..b07aeaf1 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs @@ -27,6 +27,68 @@ namespace Ryujinx.Graphics.Gpu.Image } /// <summary> + /// Checks if a format is host incompatible. + /// </summary> + /// <remarks> + /// Host incompatible formats can't be used directly, the texture data needs to be converted + /// to a compatible format first. + /// </remarks> + /// <param name="info">Texture information</param> + /// <param name="caps">Host GPU capabilities</param> + /// <returns>True if the format is incompatible, false otherwise</returns> + public static bool IsFormatHostIncompatible(TextureInfo info, Capabilities caps) + { + Format originalFormat = info.FormatInfo.Format; + return ToHostCompatibleFormat(info, caps).Format != originalFormat; + } + + /// <summary> + /// Converts a incompatible format to a host compatible format, or return the format directly + /// if it is already host compatible. + /// </summary> + /// <remarks> + /// This can be used to convert a incompatible compressed format to the decompressor + /// output format. + /// </remarks> + /// <param name="info">Texture information</param> + /// <param name="caps">Host GPU capabilities</param> + /// <returns>A host compatible format</returns> + public static FormatInfo ToHostCompatibleFormat(TextureInfo info, Capabilities caps) + { + if (!caps.SupportsAstcCompression) + { + if (info.FormatInfo.Format.IsAstcUnorm()) + { + return new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4); + } + else if (info.FormatInfo.Format.IsAstcSrgb()) + { + return new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4); + } + } + + if (info.Target == Target.Texture3D) + { + // The host API does not support 3D BC4/BC5 compressed formats. + // We assume software decompression will be done for those textures, + // and so we adjust the format here to match the decompressor output. + switch (info.FormatInfo.Format) + { + case Format.Bc4Unorm: + return new FormatInfo(Format.R8Unorm, 1, 1, 1, 1); + case Format.Bc4Snorm: + return new FormatInfo(Format.R8Snorm, 1, 1, 1, 1); + case Format.Bc5Unorm: + return new FormatInfo(Format.R8G8Unorm, 1, 1, 2, 2); + case Format.Bc5Snorm: + return new FormatInfo(Format.R8G8Snorm, 1, 1, 2, 2); + } + } + + return info.FormatInfo; + } + + /// <summary> /// Finds the appropriate depth format for a copy texture if the source texture has a depth format. /// </summary> /// <param name="dstTextureFormat">Destination CopyTexture Format</param> diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs index b0e715ea..7588258f 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs @@ -1058,19 +1058,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// <returns>The texture creation information</returns> public static TextureCreateInfo GetCreateInfo(TextureInfo info, Capabilities caps, float scale) { - FormatInfo formatInfo = info.FormatInfo; - - if (!caps.SupportsAstcCompression) - { - if (formatInfo.Format.IsAstcUnorm()) - { - formatInfo = new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4); - } - else if (formatInfo.Format.IsAstcSrgb()) - { - formatInfo = new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4); - } - } + FormatInfo formatInfo = TextureCompatibility.ToHostCompatibleFormat(info, caps); if (info.Target == Target.TextureBuffer) { @@ -1079,12 +1067,24 @@ namespace Ryujinx.Graphics.Gpu.Image // The shader will need the appropriate conversion code to compensate. switch (formatInfo.Format) { - case Format.R8Snorm: formatInfo = new FormatInfo(Format.R8Sint, 1, 1, 1, 1); break; - case Format.R16Snorm: formatInfo = new FormatInfo(Format.R16Sint, 1, 1, 2, 1); break; - case Format.R8G8Snorm: formatInfo = new FormatInfo(Format.R8G8Sint, 1, 1, 2, 2); break; - case Format.R16G16Snorm: formatInfo = new FormatInfo(Format.R16G16Sint, 1, 1, 4, 2); break; - case Format.R8G8B8A8Snorm: formatInfo = new FormatInfo(Format.R8G8B8A8Sint, 1, 1, 4, 4); break; - case Format.R16G16B16A16Snorm: formatInfo = new FormatInfo(Format.R16G16B16A16Sint, 1, 1, 8, 4); break; + case Format.R8Snorm: + formatInfo = new FormatInfo(Format.R8Sint, 1, 1, 1, 1); + break; + case Format.R16Snorm: + formatInfo = new FormatInfo(Format.R16Sint, 1, 1, 2, 1); + break; + case Format.R8G8Snorm: + formatInfo = new FormatInfo(Format.R8G8Sint, 1, 1, 2, 2); + break; + case Format.R16G16Snorm: + formatInfo = new FormatInfo(Format.R16G16Sint, 1, 1, 4, 2); + break; + case Format.R8G8B8A8Snorm: + formatInfo = new FormatInfo(Format.R8G8B8A8Sint, 1, 1, 4, 4); + break; + case Format.R16G16B16A16Snorm: + formatInfo = new FormatInfo(Format.R16G16B16A16Sint, 1, 1, 8, 4); + break; } } |
