diff options
| author | Mary <me@thog.eu> | 2020-11-13 00:15:34 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-11-13 00:15:34 +0100 |
| commit | 48f6570557fc76496936514d94e3ccddf55ec633 (patch) | |
| tree | ce455833899cb33a312e5853a7a3d191bb5d18d9 /Ryujinx.Graphics.Gpu/Image | |
| parent | 7166e82c3cf1fd8cf2fce3281017ee88122684d8 (diff) | |
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!
"I'm sure you know why I named it that."
"It doesn't really mean anything."
This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs b/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs index 313b8e20..74fb9887 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs @@ -1,3 +1,5 @@ +using Ryujinx.Graphics.Gpu.Shader.Cache.Definition; + namespace Ryujinx.Graphics.Gpu.Image { /// <summary> @@ -227,5 +229,24 @@ namespace Ryujinx.Graphics.Gpu.Image { return (TextureMsaaMode)((Word7 >> 8) & 0xf); } + + /// <summary> + /// Create the equivalent of this TextureDescriptor for the shader cache. + /// </summary> + /// <returns>The equivalent of this TextureDescriptor for the shader cache.</returns> + public GuestTextureDescriptor ToCache() + { + GuestTextureDescriptor result = new GuestTextureDescriptor + { + Handle = uint.MaxValue, + Descriptor = this + }; + + // Clear the virtual address + result.Descriptor.Word0 = 0; + result.Descriptor.Word2 &= 0xFFFF0000; + + return result; + } } } |
