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authorgdkchan <gab.dark.100@gmail.com>2020-01-01 20:14:18 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commita11f6f52350e2cd1ba80fb45a3e69194cdc605b5 (patch)
treef9f90791e6e1ae446015b4184c0c19173e7510a9 /Ryujinx.Graphics.Gpu/Image
parent23d85167635fe5e3185098aab05d1c33b919e5ac (diff)
Fix some spelling mistakes
Thanks to LDj3SNuD for spotting these
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/FormatTable.cs4
-rw-r--r--Ryujinx.Graphics.Gpu/Image/Pool.cs4
-rw-r--r--Ryujinx.Graphics.Gpu/Image/Texture.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureManager.cs8
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs2
6 files changed, 11 insertions, 11 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/FormatTable.cs b/Ryujinx.Graphics.Gpu/Image/FormatTable.cs
index 468a1ed5..517caeca 100644
--- a/Ryujinx.Graphics.Gpu/Image/FormatTable.cs
+++ b/Ryujinx.Graphics.Gpu/Image/FormatTable.cs
@@ -190,7 +190,7 @@ namespace Ryujinx.Graphics.Gpu.Image
};
/// <summary>
- /// Try getting the texture format from a encoded format integer from the Maxwell texture descriptor.
+ /// Try getting the texture format from an encoded format integer from the Maxwell texture descriptor.
/// </summary>
/// <param name="encoded">The encoded format integer from the texture descriptor</param>
/// <param name="isSrgb">Indicates if the format is a sRGB format</param>
@@ -204,7 +204,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
- /// Try getting the vertex attribute format from a encoded format integer from Maxwell attribute registers.
+ /// Try getting the vertex attribute format from an encoded format integer from Maxwell attribute registers.
/// </summary>
/// <param name="encoded">The encoded format integer from the attribute registers</param>
/// <param name="format">The output vertex attribute format</param>
diff --git a/Ryujinx.Graphics.Gpu/Image/Pool.cs b/Ryujinx.Graphics.Gpu/Image/Pool.cs
index e4cefe9c..7cf06d0b 100644
--- a/Ryujinx.Graphics.Gpu/Image/Pool.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Pool.cs
@@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// Represents a pool of GPU resources, such as samplers or textures.
/// </summary>
- /// <typeparam name="T">GPU resource type</typeparam>
+ /// <typeparam name="T">Type of the GPU resource</typeparam>
abstract class Pool<T> : IDisposable
{
protected const int DescriptorSize = 0x20;
@@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// Synchronizes host memory with guest memory.
- /// This causes a invalidation of pool entries,
+ /// This causes invalidation of pool entries,
/// if a modification of entries by the CPU is detected.
/// </summary>
public void SynchronizeMemory()
diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs
index be3d622f..e33de1fa 100644
--- a/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -365,7 +365,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// This causes the texture data to be written back to guest memory.
/// If the texture was written by the GPU, this includes all modification made by the GPU
/// up to this point.
- /// Be aware that this is a expensive operation, avoid calling it unless strictly needed.
+ /// Be aware that this is an expensive operation, avoid calling it unless strictly needed.
/// This may cause data corruption if the memory is already being used for something else on the CPU side.
/// </summary>
public void Flush()
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs
index 91a5fcf6..b4793f58 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs
@@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// Shader texture handle.
- /// This is a index into the texture constant buffer.
+ /// This is an index into the texture constant buffer.
/// </summary>
public int Handle { get; }
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index 387e908d..15727191 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -245,7 +245,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
- /// Tries to find a existing texture, or create a new one if not found.
+ /// Tries to find an existing texture, or create a new one if not found.
/// </summary>
/// <param name="copyTexture">Copy texture to find or create</param>
/// <returns>The texture</returns>
@@ -298,7 +298,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
- /// Tries to find a existing texture, or create a new one if not found.
+ /// Tries to find an existing texture, or create a new one if not found.
/// </summary>
/// <param name="colorState">Color buffer texture to find or create</param>
/// <param name="samplesInX">Number of samples in the X direction, for MSAA</param>
@@ -381,7 +381,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
- /// Tries to find a existing texture, or create a new one if not found.
+ /// Tries to find an existing texture, or create a new one if not found.
/// </summary>
/// <param name="dsState">Depth-stencil buffer texture to find or create</param>
/// <param name="size">Size of the depth-stencil texture</param>
@@ -430,7 +430,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
- /// Tries to find a existing texture, or create a new one if not found.
+ /// Tries to find an existing texture, or create a new one if not found.
/// </summary>
/// <param name="info">Texture information of the texture to be found or created</param>
/// <param name="flags">The texture search flags, defines texture comparison rules</param>
diff --git a/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs b/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs
index 6c249ca6..2e5c2b5d 100644
--- a/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs
@@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// Constructs a new instance of the texture pool.
/// </summary>
- /// <param name="context"></param>
+ /// <param name="context">GPU context that the texture pool belongs to</param>
public TexturePoolCache(GpuContext context)
{
_context = context;