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Ryujinx.Graphics.GAL
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IPipeline.cs
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Commit message (
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Author
2021-10-18
Initial tessellation shader support (#2534)
gdkchan
2021-08-27
Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...
riperiperi
2021-08-26
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (...
mpnico
2021-08-11
Replace BGRA and scale uniforms with a uniform block (#2496)
gdkchan
2021-06-25
Add support for custom line widths (#2406)
gdkchan
2021-01-27
Avoid some redundant GL calls (#1958)
gdkchan
2021-01-13
Implement clear buffer (fast path) (#1902)
gdkchan
2020-11-08
Use explicit buffer and texture bindings on shaders (#1666)
gdkchan
2020-11-02
Support res scale on images, correctly blacklist for SUST, move logic out of ...
riperiperi
2020-10-25
Fix transform feedback errors caused by host pause/resume and multiple uses (...
gdkchan
2020-10-20
Fix image binding format (#1625)
gdkchan
2020-09-19
Better viewport flipping and depth mode detection method (#1556)
gdkchan
2020-07-28
Implement alpha test using legacy functions (#1426)
gdkchan
2020-07-20
GL: Implement more Point parameters (#1399)
mageven
2020-07-15
Initial transform feedback support (#1370)
gdkchan
2020-07-10
Implement Logical Operation registers and functionality (#1380)
riperiperi
2020-07-07
Implement Zero-Configuration Resolution Scaling (#1365)
riperiperi
2020-05-28
Fix wrong face culling once and for all (#1277)
gdkchan
2020-05-23
Spanify Graphics Abstraction Layer (#1226)
gdkchan
2020-05-04
Implement Counter Queue and Partial Host Conditional Rendering (#1167)
riperiperi
2020-05-04
Implement user-defined clipping on GL state pipeline (#1118)
mageven
2020-04-30
Fix depth clamp enable bit, unit scale for polygon offset. (#1178)
riperiperi
2020-04-25
Implement Constant Color blends (#1119)
mageven
2020-04-17
Implement Depth Clamping (#1120)
mageven
2020-04-07
Simple GPU fixes (#1093)
mageven
2020-03-29
Implement GPU scissors (#1058)
gdkchan
2020-02-02
Support configurable point size (#916)
gdkchan
2020-01-13
Replace glFinish with barrier for WaitForIdle (#878)
gdkchan
2020-01-09
Some code cleanup
gdkchan
2020-01-09
Support depth clip mode and disable shader fast math optimization on NVIDIA a...
gdkchan
2020-01-09
Support copy of slices to 3D textures, remove old 3D render target layered re...
gdk
2020-01-09
Initial support for image stores, support texture sample on compute
gdk