aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.GAL/IPipeline.cs
diff options
context:
space:
mode:
authorgdk <gab.dark.100@gmail.com>2019-10-17 23:41:18 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit1b7d95519569639135a68e7ebda5148f3263217c (patch)
tree52a5e471418bf28ce970a268e1b86b64abc9048f /Ryujinx.Graphics.GAL/IPipeline.cs
parent717ace6f6ed65118148dc78976c6e818a095fa4d (diff)
Initial support for image stores, support texture sample on compute
Diffstat (limited to 'Ryujinx.Graphics.GAL/IPipeline.cs')
-rw-r--r--Ryujinx.Graphics.GAL/IPipeline.cs74
1 files changed, 74 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.GAL/IPipeline.cs b/Ryujinx.Graphics.GAL/IPipeline.cs
new file mode 100644
index 00000000..c331373b
--- /dev/null
+++ b/Ryujinx.Graphics.GAL/IPipeline.cs
@@ -0,0 +1,74 @@
+using Ryujinx.Graphics.GAL.Blend;
+using Ryujinx.Graphics.GAL.Color;
+using Ryujinx.Graphics.GAL.DepthStencil;
+using Ryujinx.Graphics.GAL.InputAssembler;
+using Ryujinx.Graphics.Shader;
+
+namespace Ryujinx.Graphics.GAL
+{
+ public interface IPipeline
+ {
+ void BindBlendState(int index, BlendDescriptor blend);
+
+ void BindIndexBuffer(BufferRange buffer, IndexType type);
+
+ void BindImage(int index, ShaderStage stage, ITexture texture);
+
+ void BindProgram(IProgram program);
+
+ void BindSampler(int index, ShaderStage stage, ISampler sampler);
+ void BindTexture(int index, ShaderStage stage, ITexture texture);
+
+ void BindStorageBuffer(int index, ShaderStage stage, BufferRange buffer);
+ void BindUniformBuffer(int index, ShaderStage stage, BufferRange buffer);
+
+ void BindVertexAttribs(VertexAttribDescriptor[] vertexAttribs);
+ void BindVertexBuffers(VertexBufferDescriptor[] vertexBuffers);
+
+ void ClearRenderTargetColor(int index, uint componentMask, ColorF color);
+ void ClearRenderTargetColor(int index, uint componentMask, ColorSI color);
+ void ClearRenderTargetColor(int index, uint componentMask, ColorUI color);
+
+ void ClearRenderTargetDepthStencil(
+ float depthValue,
+ bool depthMask,
+ int stencilValue,
+ int stencilMask);
+
+ void Dispatch(int groupsX, int groupsY, int groupsZ);
+
+ void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance);
+ void DrawIndexed(
+ int indexCount,
+ int instanceCount,
+ int firstIndex,
+ int firstVertex,
+ int firstInstance);
+
+ void SetBlendColor(ColorF color);
+
+ void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp);
+
+ void SetDepthTest(DepthTestDescriptor depthTest);
+
+ void SetFaceCulling(bool enable, Face face);
+
+ void SetFrontFace(FrontFace frontFace);
+
+ void SetPrimitiveRestart(bool enable, int index);
+
+ void SetPrimitiveTopology(PrimitiveTopology topology);
+
+ void SetRenderTargetColorMasks(uint[] componentMask);
+
+ void SetRenderTargets(ITexture color3D, ITexture depthStencil);
+ void SetRenderTargets(ITexture[] colors, ITexture depthStencil);
+
+ void SetStencilTest(StencilTestDescriptor stencilTest);
+
+ void SetViewports(int first, Viewport[] viewports);
+
+ void TextureBarrier();
+ void TextureBarrierTiled();
+ }
+}