diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2020-05-23 06:46:09 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-05-23 11:46:09 +0200 |
| commit | 5011640b3086b86b0f0b39b60fdb2aa946d4f5c8 (patch) | |
| tree | 1bd60b7714886dfe282ca1e52cfa6fca97912cdf /Ryujinx.Graphics.GAL/IPipeline.cs | |
| parent | cc8dbdd3fb58a02e1c3fc3b9d0b1c35bc7b9d00f (diff) | |
Spanify Graphics Abstraction Layer (#1226)
* Spanify Graphics Abstraction Layer
* Be explicit about BufferHandle size
Diffstat (limited to 'Ryujinx.Graphics.GAL/IPipeline.cs')
| -rw-r--r-- | Ryujinx.Graphics.GAL/IPipeline.cs | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.GAL/IPipeline.cs b/Ryujinx.Graphics.GAL/IPipeline.cs index 3bf7ab93..22e4e9e2 100644 --- a/Ryujinx.Graphics.GAL/IPipeline.cs +++ b/Ryujinx.Graphics.GAL/IPipeline.cs @@ -1,4 +1,5 @@ using Ryujinx.Graphics.Shader; +using System; namespace Ryujinx.Graphics.GAL { @@ -14,6 +15,8 @@ namespace Ryujinx.Graphics.GAL int stencilValue, int stencilMask); + void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size); + void DispatchCompute(int groupsX, int groupsY, int groupsZ); void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance); @@ -49,7 +52,7 @@ namespace Ryujinx.Graphics.GAL void SetRasterizerDiscard(bool discard); - void SetRenderTargetColorMasks(uint[] componentMask); + void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask); void SetRenderTargets(ITexture[] colors, ITexture depthStencil); @@ -68,10 +71,10 @@ namespace Ryujinx.Graphics.GAL void SetUserClipDistance(int index, bool enableClip); - void SetVertexAttribs(VertexAttribDescriptor[] vertexAttribs); - void SetVertexBuffers(VertexBufferDescriptor[] vertexBuffers); + void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs); + void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers); - void SetViewports(int first, Viewport[] viewports); + void SetViewports(int first, ReadOnlySpan<Viewport> viewports); void TextureBarrier(); void TextureBarrierTiled(); |
