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authorriperiperi <rhy3756547@hotmail.com>2020-05-04 03:24:59 +0100
committerGitHub <noreply@github.com>2020-05-04 12:24:59 +1000
commitcd48576f5846aa89a36bfc833e9de5dde9627aed (patch)
tree5bf04a43725cf7fdc098cde59856798a67b839e0 /Ryujinx.Graphics.GAL/IPipeline.cs
parent651a07c6c2a3e89c059d56e916c45e1881d56abc (diff)
Implement Counter Queue and Partial Host Conditional Rendering (#1167)
* Implementation of query queue and host conditional rendering * Resolve some comments. * Use overloads instead of passing object. * Wake the consumer threads when incrementing syncpoints. Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread. * Ensure there's a command between begin and end query.
Diffstat (limited to 'Ryujinx.Graphics.GAL/IPipeline.cs')
-rw-r--r--Ryujinx.Graphics.GAL/IPipeline.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.GAL/IPipeline.cs b/Ryujinx.Graphics.GAL/IPipeline.cs
index 290462fa..3bf7ab93 100644
--- a/Ryujinx.Graphics.GAL/IPipeline.cs
+++ b/Ryujinx.Graphics.GAL/IPipeline.cs
@@ -75,5 +75,9 @@ namespace Ryujinx.Graphics.GAL
void TextureBarrier();
void TextureBarrierTiled();
+
+ bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual);
+ bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual);
+ void EndHostConditionalRendering();
}
}