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path: root/src/video_core/renderer_opengl/gl_device.h
AgeCommit message (Expand)Author
2021-02-24Implement glDepthRangeIndexeddNVKelebek1
2021-02-13renderer_opengl: Remove interopReinUsesLisp
2021-02-13video_core: Reimplement the buffer cacheReinUsesLisp
2021-01-21renderer_opengl: Avoid precompiled cache and force NV GL cache directoryReinUsesLisp
2021-01-04gl_texture_cache: Avoid format views on Intel and AMDReinUsesLisp
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp
2020-07-21Merge pull request #4359 from ReinUsesLisp/clamp-sharedRodrigo Locatti
2020-07-17async shadersDavid Marcec
2020-07-16renderer_{opengl,vulkan}: Clamp shared memory to host's limitReinUsesLisp
2020-06-24gl_device: Expose NV_vertex_buffer_unified_memory except on TuringReinUsesLisp
2020-06-20gl_device: Check for GL_EXT_texture_shadow_lodMorph
2020-06-11gl_arb_decompiler: Implement an assembly shader decompilerReinUsesLisp
2020-05-31glsl: Squash constant buffers into a single SSBO when we hit the limitReinUsesLisp
2020-05-31gl_device: Enable compute shaders for Intel proprietary driversMorph
2020-05-19renderer_opengl: Add assembly program code pathsReinUsesLisp
2020-04-01gl_device: Detect if ASTC is reported and expose itReinUsesLisp
2020-03-16renderer_opengl: Detect Nvidia Nsight as a debugging toolReinUsesLisp
2020-03-14gl_device: Add option to check GL_EXT_debug_tool.bunnei
2019-11-25gl_device: Deduce indexing bug from device instead of heuristicReinUsesLisp
2019-11-22gl_rasterizer: Disable compute shaders on IntelReinUsesLisp
2019-11-22gl_shader_cache: Remove dynamic BaseBinding specializationReinUsesLisp
2019-11-07gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not availableReinUsesLisp
2019-11-02gl_rasterizer: Upload constant buffers with glNamedBufferSubDataReinUsesLisp
2019-09-21shader/image: Implement SULD and remove irrelevant codeReinUsesLisp
2019-09-04gl_device: Disable precise in fragment shaders on bugged driversReinUsesLisp
2019-08-21shader_ir: Implement VOTEReinUsesLisp
2019-07-15Merge pull request #2695 from ReinUsesLisp/layer-viewportFernando Sahmkow
2019-07-07gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shadersReinUsesLisp
2019-07-06gl_device: Query SSBO alignmentReinUsesLisp
2019-05-24gl_device: Add test to detect broken component indexingReinUsesLisp
2019-05-02gl_shader_decompiler: Declare all possible varyings on physical attribute usageReinUsesLisp
2019-04-14gl_shader_decompiler: Use variable AOFFI on supported hardwareReinUsesLisp
2019-04-10gl_device: Implement interface and add uniform offset alignmentReinUsesLisp