| Age | Commit message (Expand) | Author |
| 2019-04-18 | New shader translator implementation (#654) | gdkchan |
| 2019-03-04 | Do naming refactoring on Ryujinx.Graphics (#611) | Alex Barney |
| 2019-02-28 | Initial non 2D textures support (#525) | Thomas Guillemard |
| 2019-02-15 | Fix XMAD shader instruction, gl_FrontFacing and enable face culling (#583) | gdkchan |
| 2019-01-31 | Initial support for shader half float instructions (#507) | gdkchan |
| 2018-12-26 | Do not attempt to read unused attribute, fix attributes count (#520) | gdkchan |
| 2018-12-17 | Move MaxUboSize definition (#530) | Thomas Guillemard |
| 2018-11-28 | Add support for bigger UBOs, fix sRGB regression, small improvement t… (#503) | gdkchan |
| 2018-10-23 | Fix for render target and a shader compilation issue (#471) | gdkchan |
| 2018-10-17 | Improve texture tables (#457) | gdkchan |
| 2018-10-13 | Add support for saturation on some shader instructions, fix ReadTexture align... | gdkchan |
| 2018-09-19 | Fixup SSY (#424) | ReinUsesLisp |
| 2018-09-18 | Allow "reinterpretation" of framebuffer/zeta formats (#418) | gdkchan |
| 2018-09-08 | Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) | ReinUsesLisp |
| 2018-09-01 | Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) | ReinUsesLisp |
| 2018-08-31 | Implement SSY/SYNC shader instructions (#382) | ReinUsesLisp |
| 2018-08-25 | Implement vertex instancing (#381) | ReinUsesLisp |
| 2018-08-23 | Implement multiple rendertarget attachments and depth writting (#375) | ReinUsesLisp |
| 2018-08-20 | Avoid gpr overwritting on Ld_C instruction (#371) | ReinUsesLisp |
| 2018-08-19 | Rendertarget attachments, texture and image changes (#358) | ReinUsesLisp |
| 2018-08-16 | Code style fixes and nits on the HLE project (#355) | gdkchan |
| 2018-08-16 | Implement PointCoord and PointSize shader attributes (#353) | ReinUsesLisp |
| 2018-08-13 | Fix FMUL and TEXS shader instructions (#347) | gdkchan |
| 2018-08-13 | Add partial support to the TEX.B shader instruction (#342) | gdkchan |
| 2018-08-10 | Low level graphics API prerequisites (#319) | ReinUsesLisp |
| 2018-08-06 | Changing shader decompiler to avoid vec2 and vec3 types, which were causing s... | Darabat |
| 2018-08-03 | Fix for integer vertex attributes and iset bf flag (#323) | gdkchan |
| 2018-07-19 | Implement Geometry shaders (#280) | ReinUsesLisp |
| 2018-07-17 | Implement some shader instructions (#252) | ReinUsesLisp |
| 2018-07-14 | Some small shader related fixes (#258) | gdkchan |
| 2018-07-03 | Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend fa... | ReinUsesLisp |
| 2018-06-28 | Explicit GLSL "position" attribute location (#199) | ReinUsesLisp |
| 2018-06-27 | Add support for Vertex Program A and other small shader improvements (#192) | gdkchan |
| 2018-06-26 | Implementation of UBOs instead of uniform constant arrays (#186) | ReinUsesLisp |
| 2018-06-23 | Small OpenGL Renderer refactoring (#177) | gdkchan |
| 2018-06-23 | Fix 3 graphics related issues (#180) | gdkchan |
| 2018-06-12 | Minor shader fixes | gdkchan |
| 2018-06-02 | Fix mistake on astc conversion, make some static methods that shouldn't be pu... | gdkchan |
| 2018-06-02 | Some small gpu improvements and shader improvements, add support for ASTC 4x4... | gdkchan |
| 2018-05-29 | Added support for more shader instructions and texture formats, fix swapped c... | gdkchan |
| 2018-05-22 | Improve shader sending method to GAL, use a memory interface instead of readi... | gdkchan |
| 2018-05-17 | Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, ... | gdkchan |
| 2018-04-30 | Ignore ZR target texture color registers on shader | gdkchan |
| 2018-04-29 | Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, ... | gdkchan |
| 2018-04-25 | Some small sync primitive fixes, logging fixes, started to implement the 2D e... | gdkchan |
| 2018-04-19 | Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader inst... | gdkchan |
| 2018-04-14 | [GPU] Fix frame buffer being upside down in some cases | gdkchan |
| 2018-04-13 | [GPU] Remove 1f in RCP instruction emitter on glsl decompiler | gdkchan |
| 2018-04-13 | [GPU] Do not use the f suffix on float contants on the shader glsl code | gdkchan |
| 2018-04-13 | Bump glsl version to support layout qualifier | gdkchan |