diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2018-08-25 01:16:58 -0300 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2018-08-25 01:16:58 -0300 |
| commit | a42ab2e40cae5db96cc58634f1e70c4e31bb095d (patch) | |
| tree | f727a1f9685fa02a8e4f947e188f4b329135ad39 /Ryujinx.Graphics/Gal/Shader | |
| parent | da7e7027518c40702536d4c51905ae7cb496cdb5 (diff) | |
Implement vertex instancing (#381)
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader')
| -rw-r--r-- | Ryujinx.Graphics/Gal/Shader/GlslDecl.cs | 1 | ||||
| -rw-r--r-- | Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs | 9 |
2 files changed, 8 insertions, 2 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs b/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs index 25f64db8..c22a282d 100644 --- a/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs +++ b/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs @@ -41,6 +41,7 @@ namespace Ryujinx.Graphics.Gal.Shader public const string ExtraUniformBlockName = "Extra"; public const string FlipUniformName = "flip"; + public const string InstanceUniformName = "instance"; public const string ProgramName = "program"; public const string ProgramAName = ProgramName + "_a"; diff --git a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs index 8baf30e0..984684f1 100644 --- a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs +++ b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs @@ -241,10 +241,15 @@ namespace Ryujinx.Graphics.Gal.Shader { if (Decl.ShaderType == GalShaderType.Vertex) { - SB.AppendLine("layout (std140) uniform " + GlslDecl.ExtraUniformBlockName + "{"); + //Memory layout here is [flip_x, flip_y, instance, unused] + //It's using 4 bytes, not 8 + + SB.AppendLine("layout (std140) uniform " + GlslDecl.ExtraUniformBlockName + " {"); SB.AppendLine(IdentationStr + "vec2 " + GlslDecl.FlipUniformName + ";"); + SB.AppendLine(IdentationStr + "int " + GlslDecl.InstanceUniformName + ";"); + SB.AppendLine("};"); } @@ -816,7 +821,7 @@ namespace Ryujinx.Graphics.Gal.Shader switch (Abuf.Offs) { case GlslDecl.VertexIdAttr: return "gl_VertexID"; - case GlslDecl.InstanceIdAttr: return "gl_InstanceID"; + case GlslDecl.InstanceIdAttr: return GlslDecl.InstanceUniformName; } } else if (Decl.ShaderType == GalShaderType.TessEvaluation) |
