diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2018-08-19 22:25:26 -0300 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2018-08-19 22:25:26 -0300 |
| commit | 726de8c46ab10f1b0684fe14bca1ca96ba6d2832 (patch) | |
| tree | 5da68699e9062f1c01ef3da9d9eceb75657b2f93 /Ryujinx.Graphics/Gal/Shader | |
| parent | 056c2840b1851657c3855fb72776837c89ff59d3 (diff) | |
Rendertarget attachments, texture and image changes (#358)
* Add multiple color outputs for fragment shaders
* Add registers and gal enums
* Use textures for framebuffers and split color and zeta framebuffers
* Abstract texture and framebuffer targets as an image
* Share images between framebuffers and textures
* Unstub formats
* Add some formats
* Disable multiple attachments
* Cache framebuffer attachments
* Handle format types
* Add some rendertarget formats
* Code cleanup
* Fixup half float types
* Address feedback
* Disable multiple attachments in shaders
* Add A4B4G4R4 image format
* Add reversed section for image enums
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader')
| -rw-r--r-- | Ryujinx.Graphics/Gal/Shader/GlslDecl.cs | 7 | ||||
| -rw-r--r-- | Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs | 11 |
2 files changed, 13 insertions, 5 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs b/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs index ccc59e04..56745bc1 100644 --- a/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs +++ b/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs @@ -16,6 +16,7 @@ namespace Ryujinx.Graphics.Gal.Shader public const int VertexIdAttr = 0x2fc; public const int FaceAttr = 0x3fc; + public const int MaxFrameBufferAttachments = 8; public const int MaxUboSize = 1024; public const int GlPositionVec4Index = 7; @@ -99,7 +100,11 @@ namespace Ryujinx.Graphics.Gal.Shader if (ShaderType == GalShaderType.Fragment) { - m_Gprs.Add(0, new ShaderDeclInfo(FragmentOutputName, 0, false, 0, 4)); + //Note: Replace 1 with MaxFrameBufferAttachments when attachments start to work + for (int Index = 0; Index < 1; Index++) + { + m_Gprs.Add(Index * 4, new ShaderDeclInfo(FragmentOutputName + Index, Index * 4, false, 0, 4)); + } } foreach (ShaderIrBlock Block in Blocks) diff --git a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs index 7f1cfabc..72637984 100644 --- a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs +++ b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs @@ -352,9 +352,9 @@ namespace Ryujinx.Graphics.Gal.Shader { Name = CustomType + " " + DeclInfo.Name + Suffix + ";"; } - else if (DeclInfo.Name == GlslDecl.FragmentOutputName) + else if (DeclInfo.Name.Contains(GlslDecl.FragmentOutputName)) { - Name = "layout (location = 0) out vec4 " + DeclInfo.Name + Suffix + ";" + Environment.NewLine; + Name = "layout (location = " + DeclInfo.Index / 4 + ") out vec4 " + DeclInfo.Name + Suffix + ";"; } else { @@ -829,8 +829,11 @@ namespace Ryujinx.Graphics.Gal.Shader { return "gl_PointSize"; } + } - throw new InvalidOperationException(); + if (DeclInfo.Index >= 16) + { + throw new InvalidOperationException($"Shader attribute offset {Abuf.Offs} is invalid."); } if (Decl.ShaderType == GalShaderType.Geometry) @@ -876,7 +879,7 @@ namespace Ryujinx.Graphics.Gal.Shader private string GetNameWithSwizzle(IReadOnlyDictionary<int, ShaderDeclInfo> Dict, int Index) { - int VecIndex = Index >> 2; + int VecIndex = Index & ~3; if (Dict.TryGetValue(VecIndex, out ShaderDeclInfo DeclInfo)) { |
