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AgeCommit message (Expand)Author
2020-01-09Initial workgdk
2019-07-02Misc cleanup (#708)Alex Barney
2019-04-18New shader translator implementation (#654)gdkchan
2019-04-11Add missing TextureCubeMapArray texture type entry (#657)jduncanator
2019-03-18Cubemap array support (#649)BaronKiko
2019-03-04Rebased, in theory (#610)BaronKiko
2019-03-04Do naming refactoring on Ryujinx.Graphics (#611)Alex Barney
2019-03-02Fixed Scissor Test on Intel based GPUs (#595)BaronKiko
2019-02-28 Initial non 2D textures support (#525)Thomas Guillemard
2019-02-15Fix XMAD shader instruction, gl_FrontFacing and enable face culling (#583)gdkchan
2019-01-31Scissor test fix (#563)BaronKiko
2019-01-31Initial support for shader half float instructions (#507)gdkchan
2019-01-13Scissor test implementation. Partially stubbed until geometry shaders… (#556)BaronKiko
2019-01-05Some improvements for nvnflinger (#555)Thomas Guillemard
2018-12-26Do not attempt to read unused attribute, fix attributes count (#520)gdkchan
2018-12-17Move MaxUboSize definition (#530)Thomas Guillemard
2018-11-28Add support for bigger UBOs, fix sRGB regression, small improvement t… (#503)gdkchan
2018-11-28Better process implementation (#491)gdkchan
2018-11-23Add RGBA16 Unorm (#513)HorrorTroll
2018-11-19Add BGRA8 Srgb (#505)HorrorTroll
2018-11-17Enable SRGB framebuffers by default (#502)gdkchan
2018-11-17Improved GPU command lists decoding (#499)gdkchan
2018-11-14Force cache to remove entries when memory usage exceeds a given threshold (#492)gdkchan
2018-11-14Initialize blend registers with default values (#497)gdkchan
2018-11-11Add BGR5A1 Image Format (#495)Ac_K
2018-11-01Implment common and independent blend properly (fixes #458) (#485)gdkchan
2018-10-30Fix regression caused by wrong time delta calculation on cache deletion methodsgdkchan
2018-10-28Timing: Optimize Timestamp Aquisition (#479)jduncanator
2018-10-25Fix Color Mask values (#473)gdkchan
2018-10-23Fix for render target and a shader compilation issue (#471)gdkchan
2018-10-23Add depth range support on the GPU (#472)gdkchan
2018-10-17Improve texture tables (#457)gdkchan
2018-10-14Add G8R8Unorm, G8R8Snorm, B8G8R8A8, D24_S8 Uint, R8Uint, R32Uint (#426)HorrorTroll
2018-10-13Add support for saturation on some shader instructions, fix ReadTexture align...gdkchan
2018-10-13Quads, QuadStrip, const attributes and half-float attributes support (#447)gdkchan
2018-09-26Fix multiple rendertargets (#427)ReinUsesLisp
2018-09-19Implement DepthWriteMask and add R16G16 (#425)ReinUsesLisp
2018-09-19General improvements for GpuResourceManager (#421)ReinUsesLisp
2018-09-19Fixup SSY (#424)ReinUsesLisp
2018-09-18Fix d32s8 format on OGLEnumConverter (#420)gdkchan
2018-09-18Allow "reinterpretation" of framebuffer/zeta formats (#418)gdkchan
2018-09-17Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture form...HorrorTroll
2018-09-11Fixup image error message and add G8R8 to size query (#410)ReinUsesLisp
2018-09-08Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)ReinUsesLisp
2018-09-01Fix exception throw message for unimpl texture formats (#398)gdkchan
2018-09-01Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392)ReinUsesLisp
2018-09-01Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377)HorrorTroll
2018-08-31Implement SSY/SYNC shader instructions (#382)ReinUsesLisp
2018-08-30Fixup HasColor for depth/stencil values (#379)ReinUsesLisp
2018-08-27Add R32_G32 texture format (#383)HorrorTroll