diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2018-09-08 14:51:50 -0300 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2018-09-08 14:51:50 -0300 |
| commit | ce1d5be212e6f71a7ca32c3bd7b48e32d9f51b9a (patch) | |
| tree | 759fe422127ce08c545d4616ccc9691f668032ec /Ryujinx.Graphics/Gal | |
| parent | a0c78f792012cdea060444d7cb6a36dbabb04d52 (diff) | |
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics
* Graphics: Move Gal/Texture to Texture
* Remove Engines/ directory and namespace
* Use tables for image formats
* Abstract OpCode decoding
* Simplify image table
* Do not leak Read* symbols in TextureReader
* Fixups
* Rename IGalFrameBuffer -> IGalRenderTarget
* Remove MaxBpp hardcoded value
* Change yet again texture data and add G8R8 flipping
* Rename GalFrameBufferFormat to GalSurfaceFormat
* Unident EnsureSetup in ImageHandler
* Add IsCompressed
* Address some feedback
Diffstat (limited to 'Ryujinx.Graphics/Gal')
21 files changed, 842 insertions, 3091 deletions
diff --git a/Ryujinx.Graphics/Gal/GalFrameBufferFormat.cs b/Ryujinx.Graphics/Gal/GalFrameBufferFormat.cs index 3180aeff..08bd622b 100644 --- a/Ryujinx.Graphics/Gal/GalFrameBufferFormat.cs +++ b/Ryujinx.Graphics/Gal/GalFrameBufferFormat.cs @@ -1,6 +1,6 @@ namespace Ryujinx.Graphics.Gal { - public enum GalFrameBufferFormat + public enum GalSurfaceFormat { Bitmap = 0x1c, Unknown1D = 0x1d, diff --git a/Ryujinx.Graphics/Gal/GalImageFormat.cs b/Ryujinx.Graphics/Gal/GalImageFormat.cs index 4e84067b..ba555684 100644 --- a/Ryujinx.Graphics/Gal/GalImageFormat.cs +++ b/Ryujinx.Graphics/Gal/GalImageFormat.cs @@ -1,204 +1,93 @@ -namespace Ryujinx.Graphics.Gal +using System; + +namespace Ryujinx.Graphics.Gal { - //These are Vulkan-based enumerations, do not take them as Tegra values + [Flags] public enum GalImageFormat { - Undefined = 0, - - R4G4_UNORM_PACK8 = 1, - R4G4B4A4_UNORM_PACK16 = 2, - B4G4R4A4_UNORM_PACK16 = 3, - R5G6B5_UNORM_PACK16 = 4, - B5G6R5_UNORM_PACK16 = 5, - R5G5B5A1_UNORM_PACK16 = 6, - B5G5R5A1_UNORM_PACK16 = 7, - A1R5G5B5_UNORM_PACK16 = 8, - R8_UNORM = 9, - R8_SNORM = 10, - R8_USCALED = 11, - R8_SSCALED = 12, - R8_UINT = 13, - R8_SINT = 14, - R8_SRGB = 15, - R8G8_UNORM = 16, - R8G8_SNORM = 17, - R8G8_USCALED = 18, - R8G8_SSCALED = 19, - R8G8_UINT = 20, - R8G8_SINT = 21, - R8G8_SRGB = 22, - R8G8B8_UNORM = 23, - R8G8B8_SNORM = 24, - R8G8B8_USCALED = 25, - R8G8B8_SSCALED = 26, - R8G8B8_UINT = 27, - R8G8B8_SINT = 28, - R8G8B8_SRGB = 29, - B8G8R8_UNORM = 30, - B8G8R8_SNORM = 31, - B8G8R8_USCALED = 32, - B8G8R8_SSCALED = 33, - B8G8R8_UINT = 34, - B8G8R8_SINT = 35, - B8G8R8_SRGB = 36, - R8G8B8A8_UNORM = 37, - R8G8B8A8_SNORM = 38, - R8G8B8A8_USCALED = 39, - R8G8B8A8_SSCALED = 40, - R8G8B8A8_UINT = 41, - R8G8B8A8_SINT = 42, - R8G8B8A8_SRGB = 43, - B8G8R8A8_UNORM = 44, - B8G8R8A8_SNORM = 45, - B8G8R8A8_USCALED = 46, - B8G8R8A8_SSCALED = 47, - B8G8R8A8_UINT = 48, - B8G8R8A8_SINT = 49, - B8G8R8A8_SRGB = 50, - A8B8G8R8_UNORM_PACK32 = 51, - A8B8G8R8_SNORM_PACK32 = 52, - A8B8G8R8_USCALED_PACK32 = 53, - A8B8G8R8_SSCALED_PACK32 = 54, - A8B8G8R8_UINT_PACK32 = 55, - A8B8G8R8_SINT_PACK32 = 56, - A8B8G8R8_SRGB_PACK32 = 57, - A2R10G10B10_UNORM_PACK32 = 58, - A2R10G10B10_SNORM_PACK32 = 59, - A2R10G10B10_USCALED_PACK32 = 60, - A2R10G10B10_SSCALED_PACK32 = 61, - A2R10G10B10_UINT_PACK32 = 62, - A2R10G10B10_SINT_PACK32 = 63, - A2B10G10R10_UNORM_PACK32 = 64, - A2B10G10R10_SNORM_PACK32 = 65, - A2B10G10R10_USCALED_PACK32 = 66, - A2B10G10R10_SSCALED_PACK32 = 67, - A2B10G10R10_UINT_PACK32 = 68, - A2B10G10R10_SINT_PACK32 = 69, - R16_UNORM = 70, - R16_SNORM = 71, - R16_USCALED = 72, - R16_SSCALED = 73, - R16_UINT = 74, - R16_SINT = 75, - R16_SFLOAT = 76, - R16G16_UNORM = 77, - R16G16_SNORM = 78, - R16G16_USCALED = 79, - R16G16_SSCALED = 80, - R16G16_UINT = 81, - R16G16_SINT = 82, - R16G16_SFLOAT = 83, - R16G16B16_UNORM = 84, - R16G16B16_SNORM = 85, - R16G16B16_USCALED = 86, - R16G16B16_SSCALED = 87, - R16G16B16_UINT = 88, - R16G16B16_SINT = 89, - R16G16B16_SFLOAT = 90, - R16G16B16A16_UNORM = 91, - R16G16B16A16_SNORM = 92, - R16G16B16A16_USCALED = 93, - R16G16B16A16_SSCALED = 94, - R16G16B16A16_UINT = 95, - R16G16B16A16_SINT = 96, - R16G16B16A16_SFLOAT = 97, - R32_UINT = 98, - R32_SINT = 99, - R32_SFLOAT = 100, - R32G32_UINT = 101, - R32G32_SINT = 102, - R32G32_SFLOAT = 103, - R32G32B32_UINT = 104, - R32G32B32_SINT = 105, - R32G32B32_SFLOAT = 106, - R32G32B32A32_UINT = 107, - R32G32B32A32_SINT = 108, - R32G32B32A32_SFLOAT = 109, - R64_UINT = 110, - R64_SINT = 111, - R64_SFLOAT = 112, - R64G64_UINT = 113, - R64G64_SINT = 114, - R64G64_SFLOAT = 115, - R64G64B64_UINT = 116, - R64G64B64_SINT = 117, - R64G64B64_SFLOAT = 118, - R64G64B64A64_UINT = 119, - R64G64B64A64_SINT = 120, - R64G64B64A64_SFLOAT = 121, - B10G11R11_UFLOAT_PACK32 = 122, - E5B9G9R9_UFLOAT_PACK32 = 123, - D16_UNORM = 124, - X8_D24_UNORM_PACK32 = 125, - D32_SFLOAT = 126, - S8_UINT = 127, - D16_UNORM_S8_UINT = 128, - D24_UNORM_S8_UINT = 129, - D32_SFLOAT_S8_UINT = 130, - BC1_RGB_UNORM_BLOCK = 131, - BC1_RGB_SRGB_BLOCK = 132, - BC1_RGBA_UNORM_BLOCK = 133, - BC1_RGBA_SRGB_BLOCK = 134, - BC2_UNORM_BLOCK = 135, - BC2_SRGB_BLOCK = 136, - BC3_UNORM_BLOCK = 137, - BC3_SRGB_BLOCK = 138, - BC4_UNORM_BLOCK = 139, - BC4_SNORM_BLOCK = 140, - BC5_UNORM_BLOCK = 141, - BC5_SNORM_BLOCK = 142, - BC6H_UFLOAT_BLOCK = 143, - BC6H_SFLOAT_BLOCK = 144, - BC7_UNORM_BLOCK = 145, - BC7_SRGB_BLOCK = 146, - ETC2_R8G8B8_UNORM_BLOCK = 147, - ETC2_R8G8B8_SRGB_BLOCK = 148, - ETC2_R8G8B8A1_UNORM_BLOCK = 149, - ETC2_R8G8B8A1_SRGB_BLOCK = 150, - ETC2_R8G8B8A8_UNORM_BLOCK = 151, - ETC2_R8G8B8A8_SRGB_BLOCK = 152, - EAC_R11_UNORM_BLOCK = 153, - EAC_R11_SNORM_BLOCK = 154, - EAC_R11G11_UNORM_BLOCK = 155, - EAC_R11G11_SNORM_BLOCK = 156, + Snorm = 1 << 27, + Unorm = 1 << 28, + Sint = 1 << 29, + Uint = 1 << 30, + Sfloat = 1 << 31, - ASTC_BEGIN = ASTC_4x4_UNORM_BLOCK, + TypeMask = Snorm | Unorm | Sint | Uint | Sfloat, - ASTC_4x4_UNORM_BLOCK = 157, - ASTC_4x4_SRGB_BLOCK = 158, - ASTC_5x4_UNORM_BLOCK = 159, - ASTC_5x4_SRGB_BLOCK = 160, - ASTC_5x5_UNORM_BLOCK = 161, - ASTC_5x5_SRGB_BLOCK = 162, - ASTC_6x5_UNORM_BLOCK = 163, - ASTC_6x5_SRGB_BLOCK = 164, - ASTC_6x6_UNORM_BLOCK = 165, - ASTC_6x6_SRGB_BLOCK = 166, - ASTC_8x5_UNORM_BLOCK = 167, - ASTC_8x5_SRGB_BLOCK = 168, - ASTC_8x6_UNORM_BLOCK = 169, - ASTC_8x6_SRGB_BLOCK = 170, - ASTC_8x8_UNORM_BLOCK = 171, - ASTC_8x8_SRGB_BLOCK = 172, - ASTC_10x5_UNORM_BLOCK = 173, - ASTC_10x5_SRGB_BLOCK = 174, - ASTC_10x6_UNORM_BLOCK = 175, - ASTC_10x6_SRGB_BLOCK = 176, - ASTC_10x8_UNORM_BLOCK = 177, - ASTC_10x8_SRGB_BLOCK = 178, - ASTC_10x10_UNORM_BLOCK = 179, - ASTC_10x10_SRGB_BLOCK = 180, - ASTC_12x10_UNORM_BLOCK = 181, - ASTC_12x10_SRGB_BLOCK = 182, - ASTC_12x12_UNORM_BLOCK = 183, - ASTC_12x12_SRGB_BLOCK = 184, + FormatMask = ~TypeMask, - ASTC_END = ASTC_12x12_SRGB_BLOCK, + ASTC_BEGIN = ASTC_4x4, - REVERSED_BEGIN, + ASTC_4x4 = 1, + ASTC_5x4, + ASTC_5x5, + ASTC_6x5, + ASTC_6x6, + ASTC_8x5, + ASTC_8x6, + ASTC_8x8, + ASTC_10x5, + ASTC_10x6, + ASTC_10x8, + ASTC_10x10, + ASTC_12x10, + ASTC_12x12, - R4G4B4A4_UNORM_PACK16_REVERSED = REVERSED_BEGIN, + ASTC_END = ASTC_12x12, - REVERSED_END + R4G4, + R4G4B4A4, + B4G4R4A4, + A4B4G4R4, + R5G6B5, + B5G6R5, + R5G5B5A1, + B5G5R5A1, + A1R5G5B5, + R8, + R8G8, + G8R8, + R8G8B8, + B8G8R8, + R8G8B8A8, + B8G8R8A8, + A8B8G8R8, + A8B8G8R8_SRGB, + A2R10G10B10, + A2B10G10R10, + R16, + R16G16, + R16G16B16, + R16G16B16A16, + R32, + R32G32, + R32G32B32, + R32G32B32A32, + R64, + R64G64, + R64G64B64, + R64G64B64A64, + B10G11R11, + E5B9G9R9, + D16, + X8_D24, + D32, + S8, + D16_S8, + D24_S8, + D32_S8, + BC1_RGB, + BC1_RGBA, + BC2, + BC3, + BC4, + BC5, + BC6H_SF16, + BC6H_UF16, + BC7, + ETC2_R8G8B8, + ETC2_R8G8B8A1, + ETC2_R8G8B8A8, + EAC_R11, + EAC_R11G11, } }
\ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/IGalFrameBuffer.cs b/Ryujinx.Graphics/Gal/IGalRenderTarget.cs index 108d3d9b..c44434ef 100644 --- a/Ryujinx.Graphics/Gal/IGalFrameBuffer.cs +++ b/Ryujinx.Graphics/Gal/IGalRenderTarget.cs @@ -2,7 +2,7 @@ using System; namespace Ryujinx.Graphics.Gal { - public interface IGalFrameBuffer + public interface IGalRenderTarget { void BindColor(long Key, int Attachment); diff --git a/Ryujinx.Graphics/Gal/IGalRenderer.cs b/Ryujinx.Graphics/Gal/IGalRenderer.cs index b47ac71d..41e95a87 100644 --- a/Ryujinx.Graphics/Gal/IGalRenderer.cs +++ b/Ryujinx.Graphics/Gal/IGalRenderer.cs @@ -10,7 +10,7 @@ namespace Ryujinx.Graphics.Gal IGalConstBuffer Buffer { get; } - IGalFrameBuffer FrameBuffer { get; } + IGalRenderTarget RenderTarget { get; } IGalRasterizer Rasterizer { get; } diff --git a/Ryujinx.Graphics/Gal/ImageFormatConverter.cs b/Ryujinx.Graphics/Gal/ImageFormatConverter.cs deleted file mode 100644 index 7aa39f5f..00000000 --- a/Ryujinx.Graphics/Gal/ImageFormatConverter.cs +++ /dev/null @@ -1,279 +0,0 @@ -using System; - -namespace Ryujinx.Graphics.Gal -{ - public static class ImageFormatConverter - { - public static GalImageFormat ConvertTexture( - GalTextureFormat Format, - GalTextureType RType, - GalTextureType GType, - GalTextureType BType, - GalTextureType AType) - { - if (RType != GType || RType != BType || RType != AType) - { - throw new NotImplementedException("Per component types are not implemented"); - } - - GalTextureType Type = RType; - - switch (Type) - { - case GalTextureType.Snorm: - switch (Format) - { - case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_SNORM; - case GalTextureFormat.A8B8G8R8: return GalImageFormat.A8B8G8R8_SNORM_PACK32; - case GalTextureFormat.A2B10G10R10: return GalImageFormat.A2B10G10R10_SNORM_PACK32; - case GalTextureFormat.G8R8: return GalImageFormat.R8G8_SNORM; - case GalTextureFormat.R16: return GalImageFormat.R16_SNORM; - case GalTextureFormat.R8: return GalImageFormat.R8_SNORM; - case GalTextureFormat.BC4: return GalImageFormat.BC4_SNORM_BLOCK; - case GalTextureFormat.BC5: return GalImageFormat.BC5_SNORM_BLOCK; - } - break; - - case GalTextureType.Unorm: - switch (Format) - { - case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_UNORM; - case GalTextureFormat.A8B8G8R8: return GalImageFormat.A8B8G8R8_UNORM_PACK32; - case GalTextureFormat.A2B10G10R10: return GalImageFormat.A2B10G10R10_UNORM_PACK32; - case GalTextureFormat.A4B4G4R4: return GalImageFormat.R4G4B4A4_UNORM_PACK16_REVERSED; - case GalTextureFormat.A1B5G5R5: return GalImageFormat.A1R5G5B5_UNORM_PACK16; - case GalTextureFormat.B5G6R5: return GalImageFormat.B5G6R5_UNORM_PACK16; - case GalTextureFormat.BC7U: return GalImageFormat.BC7_UNORM_BLOCK; - case GalTextureFormat.G8R8: return GalImageFormat.R8G8_UNORM; - case GalTextureFormat.R16: return GalImageFormat.R16_UNORM; - case GalTextureFormat.R8: return GalImageFormat.R8_UNORM; - case GalTextureFormat.BC1: return GalImageFormat.BC1_RGBA_UNORM_BLOCK; - case GalTextureFormat.BC2: return GalImageFormat.BC2_UNORM_BLOCK; - case GalTextureFormat.BC3: return GalImageFormat.BC3_UNORM_BLOCK; - case GalTextureFormat.BC4: return GalImageFormat.BC4_UNORM_BLOCK; - case GalTextureFormat.BC5: return GalImageFormat.BC5_UNORM_BLOCK; - case GalTextureFormat.Z24S8: return GalImageFormat.D24_UNORM_S8_UINT; - case GalTextureFormat.ZF32_X24S8: return GalImageFormat.D32_SFLOAT_S8_UINT; - case GalTextureFormat.Astc2D4x4: return GalImageFormat.ASTC_4x4_UNORM_BLOCK; - case GalTextureFormat.Astc2D5x5: return GalImageFormat.ASTC_5x5_UNORM_BLOCK; - case GalTextureFormat.Astc2D6x6: return GalImageFormat.ASTC_6x6_UNORM_BLOCK; - case GalTextureFormat.Astc2D8x8: return GalImageFormat.ASTC_8x8_UNORM_BLOCK; - case GalTextureFormat.Astc2D10x10: return GalImageFormat.ASTC_10x10_UNORM_BLOCK; - case GalTextureFormat.Astc2D12x12: return GalImageFormat.ASTC_12x12_UNORM_BLOCK; - case GalTextureFormat.Astc2D5x4: return GalImageFormat.ASTC_5x4_UNORM_BLOCK; - case GalTextureFormat.Astc2D6x5: return GalImageFormat.ASTC_6x5_UNORM_BLOCK; - case GalTextureFormat.Astc2D8x6: return GalImageFormat.ASTC_8x6_UNORM_BLOCK; - case GalTextureFormat.Astc2D10x8: return GalImageFormat.ASTC_10x8_UNORM_BLOCK; - case GalTextureFormat.Astc2D12x10: return GalImageFormat.ASTC_12x10_UNORM_BLOCK; - case GalTextureFormat.Astc2D8x5: return GalImageFormat.ASTC_8x5_UNORM_BLOCK; - case GalTextureFormat.Astc2D10x5: return GalImageFormat.ASTC_10x5_UNORM_BLOCK; - case GalTextureFormat.Astc2D10x6: return GalImageFormat.ASTC_10x6_UNORM_BLOCK; - } - break; - - case GalTextureType.Sint: - switch (Format) - { - case GalTextureFormat.R32G32B32A32: return GalImageFormat.R32G32B32A32_SINT; - case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_SINT; - case GalTextureFormat.R32G32: return GalImageFormat.R32G32_SINT; - case GalTextureFormat.A8B8G8R8: return GalImageFormat.A8B8G8R8_SINT_PACK32; - case GalTextureFormat.A2B10G10R10: return GalImageFormat.A2B10G10R10_SINT_PACK32; - case GalTextureFormat.R32: return GalImageFormat.R32_SINT; - case GalTextureFormat.G8R8: return GalImageFormat.R8G8_SINT; - case GalTextureFormat.R16: return GalImageFormat.R16_SINT; - case GalTextureFormat.R8: return GalImageFormat.R8_SINT; - } - break; - - case GalTextureType.Uint: - switch (Format) - { - case GalTextureFormat.R32G32B32A32: return GalImageFormat.R32G32B32A32_UINT; - case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_UINT; - case GalTextureFormat.R32G32: return GalImageFormat.R32G32_UINT; - case GalTextureFormat.A8B8G8R8: return GalImageFormat.A8B8G8R8_UINT_PACK32; - case GalTextureFormat.A2B10G10R10: return GalImageFormat.A2B10G10R10_UINT_PACK32; - case GalTextureFormat.R32: return GalImageFormat.R32_UINT; - case GalTextureFormat.G8R8: return GalImageFormat.R8G8_UINT; - case GalTextureFormat.R16: return GalImageFormat.R16_UINT; - case GalTextureFormat.R8: return GalImageFormat.R8_UINT; - } - break; - - case GalTextureType.Snorm_Force_Fp16: - //TODO - break; - - case GalTextureType.Unorm_Force_Fp16: - //TODO - break; - - case GalTextureType.Float: - switch (Format) - { - case GalTextureFormat.R32G32B32A32: return GalImageFormat.R32G32B32A32_SFLOAT; - case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_SFLOAT; - case GalTextureFormat.R32G32: return GalImageFormat.R32G32_SFLOAT; - case GalTextureFormat.R32: return GalImageFormat.R32_SFLOAT; - case GalTextureFormat.BC6H_SF16: return GalImageFormat.BC6H_SFLOAT_BLOCK; - case GalTextureFormat.BC6H_UF16: return GalImageFormat.BC6H_UFLOAT_BLOCK; - case GalTextureFormat.R16: return GalImageFormat.R16_SFLOAT; - case GalTextureFormat.BF10GF11RF11: return GalImageFormat.B10G11R11_UFLOAT_PACK32; - case GalTextureFormat.ZF32: return GalImageFormat.D32_SFLOAT; - } - break; - } - - throw new NotImplementedException("0x" + ((int)Format).ToString("x2") + " " + Type.ToString()); - } - - public static GalImageFormat ConvertFrameBuffer(GalFrameBufferFormat Format) - { - switch (Format) - { - case GalFrameBufferFormat.R32Float: return GalImageFormat.R32_SFLOAT; - case GalFrameBufferFormat.RGB10A2Unorm: return GalImageFormat.A2B10G10R10_UNORM_PACK32; - case GalFrameBufferFormat.RGBA8Srgb: return GalImageFormat.A8B8G8R8_SRGB_PACK32; - case GalFrameBufferFormat.RGBA16Float: return GalImageFormat.R16G16B16A16_SFLOAT; - case GalFrameBufferFormat.R16Float: return GalImageFormat.R16_SFLOAT; - case GalFrameBufferFormat.R8Unorm: return GalImageFormat.R8_UNORM; - case GalFrameBufferFormat.RGBA8Unorm: return GalImageFormat.A8B8G8R8_UNORM_PACK32; - case GalFrameBufferFormat.R11G11B10Float: return GalImageFormat.B10G11R11_UFLOAT_PACK32; - case GalFrameBufferFormat.RGBA32Float: return GalImageFormat.R32G32B32A32_SFLOAT; - case GalFrameBufferFormat.RG16Snorm: return GalImageFormat.R16G16_SNORM; - case GalFrameBufferFormat.RG16Float: return GalImageFormat.R16G16_SFLOAT; - case GalFrameBufferFormat.RG8Snorm: return GalImageFormat.R8_SNORM; - case GalFrameBufferFormat.RGBA8Snorm: return GalImageFormat.A8B8G8R8_SNORM_PACK32; - case GalFrameBufferFormat.RG8Unorm: return GalImageFormat.R8G8_UNORM; - case GalFrameBufferFormat.BGRA8Unorm: return GalImageFormat.A8B8G8R8_UNORM_PACK32; - case GalFrameBufferFormat.BGRA8Srgb: return GalImageFormat.A8B8G8R8_SRGB_PACK32; - case GalFrameBufferFormat.RG32Float: return GalImageFormat.R32G32_SFLOAT; - case GalFrameBufferFormat.RG32Sint: return GalImageFormat.R32G32_SINT; - case GalFrameBufferFormat.RG32Uint: return GalImageFormat.R32G32_UINT; - } - - throw new NotImplementedException(Format.ToString()); - } - - public static GalImageFormat ConvertZeta(GalZetaFormat Format) - { - switch (Format) - { - case GalZetaFormat.Z32Float: return GalImageFormat.D32_SFLOAT; - case GalZetaFormat.S8Z24Unorm: return GalImageFormat.D24_UNORM_S8_UINT; - case GalZetaFormat.Z16Unorm: return GalImageFormat.D16_UNORM; - case GalZetaFormat.Z32S8X24Float: return GalImageFormat.D32_SFLOAT_S8_UINT; - } - - throw new NotImplementedException(Format.ToString()); - } - - public static bool HasColor(GalImageFormat Format) - { - switch (Format) - { - case GalImageFormat.R32G32B32A32_SFLOAT: - case GalImageFormat.R32G32B32A32_SINT: - case GalImageFormat.R32G32B32A32_UINT: - case GalImageFormat.R16G16B16A16_SFLOAT: - case GalImageFormat.R16G16B16A16_SINT: - case GalImageFormat.R16G16B16A16_UINT: - case GalImageFormat.R32G32_SFLOAT: - case GalImageFormat.R32G32_SINT: - case GalImageFormat.R32G32_UINT: - case GalImageFormat.A8B8G8R8_SNORM_PACK32: - case GalImageFormat.A8B8G8R8_UNORM_PACK32: - case GalImageFormat.A8B8G8R8_SINT_PACK32: - case GalImageFormat.A8B8G8R8_UINT_PACK32: - case GalImageFormat.A2B10G10R10_SINT_PACK32: - case GalImageFormat.A2B10G10R10_SNORM_PACK32: - case GalImageFormat.A2B10G10R10_UINT_PACK32: - case GalImageFormat.A2B10G10R10_UNORM_PACK32: - case GalImageFormat.R32_SFLOAT: - case GalImageFormat.R32_SINT: - case GalImageFormat.R32_UINT: - case GalImageFormat.BC6H_SFLOAT_BLOCK: - case GalImageFormat.BC6H_UFLOAT_BLOCK: - case GalImageFormat.A1R5G5B5_UNORM_PACK16: - case GalImageFormat.B5G6R5_UNORM_PACK16: - case GalImageFormat.BC7_UNORM_BLOCK: - case GalImageFormat.R16G16_SFLOAT: - case GalImageFormat.R16G16_SINT: - case GalImageFormat.R16G16_SNORM: - case GalImageFormat.R16G16_UNORM: - case GalImageFormat.R8G8_SINT: - case GalImageFormat.R8G8_SNORM: - case GalImageFormat.R8G8_UINT: - case GalImageFormat.R8G8_UNORM: - case GalImageFormat.R16_SFLOAT: - case GalImageFormat.R16_SINT: - case GalImageFormat.R16_SNORM: - case GalImageFormat.R16_UINT: - case GalImageFormat.R16_UNORM: - case GalImageFormat.R8_SINT: - case GalImageFormat.R8_SNORM: - case GalImageFormat.R8_UINT: - case GalImageFormat.R8_UNORM: - case GalImageFormat.B10G11R11_UFLOAT_PACK32: - case GalImageFormat.BC1_RGBA_UNORM_BLOCK: - case GalImageFormat.BC2_UNORM_BLOCK: - case GalImageFormat.BC3_UNORM_BLOCK: - case GalImageFormat.BC4_UNORM_BLOCK: - case GalImageFormat.BC5_UNORM_BLOCK: - case GalImageFormat.ASTC_4x4_UNORM_BLOCK: - case GalImageFormat.ASTC_5x5_UNORM_BLOCK: - case GalImageFormat.ASTC_6x6_UNORM_BLOCK: - case GalImageFormat.ASTC_8x8_UNORM_BLOCK: - case GalImageFormat.ASTC_10x10_UNORM_BLOCK: - case GalImageFormat.ASTC_12x12_UNORM_BLOCK: - case GalImageFormat.ASTC_5x4_UNORM_BLOCK: - case GalImageFormat.ASTC_6x5_UNORM_BLOCK: - case GalImageFormat.ASTC_8x6_UNORM_BLOCK: - case GalImageFormat.ASTC_10x8_UNORM_BLOCK: - case GalImageFormat.ASTC_12x10_UNORM_BLOCK: - case GalImageFormat.ASTC_8x5_UNORM_BLOCK: - case GalImageFormat.ASTC_10x5_UNORM_BLOCK: - case GalImageFormat.ASTC_10x6_UNORM_BLOCK: - case GalImageFormat.R4G4B4A4_UNORM_PACK16_REVERSED: - return true; - - case GalImageFormat.D24_UNORM_S8_UINT: - case GalImageFormat.D32_SFLOAT: - case GalImageFormat.D16_UNORM: - case GalImageFormat.D32_SFLOAT_S8_UINT: - return false; - } - - throw new NotImplementedException(Format.ToString()); - } - - public static bool HasDepth(GalImageFormat Format) - { - switch (Format) - { - case GalImageFormat.D24_UNORM_S8_UINT: - case GalImageFormat.D32_SFLOAT: - case GalImageFormat.D16_UNORM: - case GalImageFormat.D32_SFLOAT_S8_UINT: - return true; - } - - //Depth formats are fewer than colors, so it's harder to miss one - //Instead of checking for individual formats, return false - return false; - } - - public static bool HasStencil(GalImageFormat Format) - { - switch (Format) - { - case GalImageFormat.D24_UNORM_S8_UINT: - case GalImageFormat.D32_SFLOAT_S8_UINT: - return true; - } - - return false; - } - } -}
\ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/OpenGL/ImageHandler.cs b/Ryujinx.Graphics/Gal/OpenGL/ImageHandler.cs index 74f18dcd..dda82538 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/ImageHandler.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/ImageHandler.cs @@ -1,13 +1,11 @@ using OpenTK.Graphics.OpenGL; +using Ryujinx.Graphics.Texture; using System; namespace Ryujinx.Graphics.Gal.OpenGL { class ImageHandler { - //TODO: Use a variable value here - public const int MaxBpp = 16; - private static int CopyBuffer = 0; private static int CopyBufferSize = 0; @@ -38,87 +36,124 @@ namespace Ryujinx.Graphics.Gal.OpenGL this.Image = Image; } - public void EnsureSetup(GalImage Image) + public void EnsureSetup(GalImage NewImage) { - if (Width != Image.Width || - Height != Image.Height || - Format != Image.Format || - !Initialized) + if (Width == NewImage.Width && + Height == NewImage.Height && + Format == NewImage.Format && + Initialized) { - (PixelInternalFormat InternalFormat, PixelFormat PixelFormat, PixelType PixelType) = - OGLEnumConverter.GetImageFormat(Image.Format); + return; + } - GL.BindTexture(TextureTarget.Texture2D, Handle); + PixelInternalFormat InternalFmt; + PixelFormat PixelFormat; + PixelType PixelType; - if (Initialized) - { - if (CopyBuffer == 0) - { - CopyBuffer = GL.GenBuffer(); - } + if (ImageUtils.IsCompressed(NewImage.Format)) + { + InternalFmt = (PixelInternalFormat)OGLEnumConverter.GetCompressedImageFormat(NewImage.Format); + + PixelFormat = default(PixelFormat); + PixelType = default(PixelType); + } + else + { + (InternalFmt, PixelFormat, PixelType) = OGLEnumConverter.GetImageFormat(NewImage.Format); + } - int MaxWidth = Math.Max(Image.Width, Width); - int MaxHeight = Math.Max(Image.Height, Height); + GL.BindTexture(TextureTarget.Texture2D, Handle); - int CurrentSize = MaxWidth * MaxHeight * MaxBpp; + if (Initialized) + { + if (CopyBuffer == 0) + { + CopyBuffer = GL.GenBuffer(); + } - GL.BindBuffer(BufferTarget.PixelPackBuffer, CopyBuffer); - GL.BindBuffer(BufferTarget.PixelUnpackBuffer, CopyBuffer); + int CurrentSize = Math.Max(ImageUtils.GetSize(NewImage), + ImageUtils.GetSize(Image)); - if (CopyBufferSize < CurrentSize) - { - CopyBufferSize = CurrentSize; + GL.BindBuffer(BufferTarget.PixelPackBuffer, CopyBuffer); + GL.BindBuffer(BufferTarget.PixelUnpackBuffer, CopyBuffer); - GL.BufferData(BufferTarget.PixelPackBuffer, CurrentSize, IntPtr.Zero, BufferUsageHint.StreamCopy); - } + if (CopyBufferSize < CurrentSize) + { + CopyBufferSize = CurrentSize; + GL.BufferData(BufferTarget.PixelPackBuffer, CurrentSize, IntPtr.Zero, BufferUsageHint.StreamCopy); + } + + if (ImageUtils.IsCompressed(Image.Format)) + { + GL.GetCompressedTexImage(TextureTarget.Texture2D, 0, IntPtr.Zero); + } + else + { GL.GetTexImage(TextureTarget.Texture2D, 0, this.PixelFormat, this.PixelType, IntPtr.Zero); + } - GL.DeleteTexture(Handle); + GL.DeleteTexture(Handle); - Handle = GL.GenTexture(); + Handle = GL.GenTexture(); - GL.BindTexture(TextureTarget.Texture2D, Handle); - } + GL.BindTexture(TextureTarget.Texture2D, Handle); + } - const int MinFilter = (int)TextureMinFilter.Linear; - const int MagFilter = (int)TextureMagFilter.Linear; + const int MinFilter = (int)TextureMinFilter.Linear; + const int MagFilter = (int)TextureMagFilter.Linear; - GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, MinFilter); - GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, MagFilter); + GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, MinFilter); + GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, MagFilter); - const int Level = 0; - const int Border = 0; + const int Level = 0; + const int Border = 0; + if (ImageUtils.IsCompressed(NewImage.Format)) + { + Console.WriteLine("Hit"); + + GL.CompressedTexImage2D( + TextureTarget.Texture2D, + Level, + (InternalFormat)InternalFmt, + NewImage.Width, + NewImage.Height, + Border, + ImageUtils.GetSize(NewImage), + IntPtr.Zero); + } + else + { GL.TexImage2D( TextureTarget.Texture2D, Level, - InternalFormat, - Image.Width, - Image.Height, + InternalFmt, + NewImage.Width, + NewImage.Height, Border, PixelFormat, PixelType, IntPtr.Zero); + } - if (Initialized) - { - GL.BindBuffer(BufferTarget.PixelPackBuffer, 0); - GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0); - } + if (Initialized) + { + GL.BindBuffer(BufferTarget.PixelPackBuffer, 0); + GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0); + } - this.Image = Image; + Image = NewImage; - this.InternalFormat = InternalFormat; - this.PixelFormat = PixelFormat; - this.PixelType = PixelType; + this.InternalFormat = InternalFmt; + this.PixelFormat = PixelFormat; + this.PixelType = PixelType; - Initialized = true; - } + Initialized = true; } - public bool HasColor { get => ImageFormatConverter.HasColor(Format); } - public bool HasDepth { get => ImageFormatConverter.HasDepth(Format); } - public bool HasStencil { get => ImageFormatConverter.HasStencil(Format); } + public bool HasColor => ImageUtils.HasColor(Image.Format); + public bool HasDepth => ImageUtils.HasDepth(Image.Format); + public bool HasStencil => ImageUtils.HasStencil(Image.Format); } } diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs index 959d0e32..1d4f4cf7 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs @@ -129,52 +129,51 @@ namespace Ryujinx.Graphics.Gal.OpenGL { switch (Format) { - case GalImageFormat.R32G32B32A32_SFLOAT: return (PixelInternalFormat.Rgba32f, PixelFormat.Rgba, PixelType.Float); - case GalImageFormat.R32G32B32A32_SINT: return (PixelInternalFormat.Rgba32i, PixelFormat.RgbaInteger, PixelType.Int); - case GalImageFormat.R32G32B32A32_UINT: return (PixelInternalFormat.Rgba32ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt); - case GalImageFormat.R16G16B16A16_SFLOAT: return (PixelInternalFormat.Rgba16f, PixelFormat.Rgba, PixelType.HalfFloat); - case GalImageFormat.R16G16B16A16_SINT: return (PixelInternalFormat.Rgba16i, PixelFormat.RgbaInteger, PixelType.Short); - case GalImageFormat.R16G16B16A16_UINT: return (PixelInternalFormat.Rgba16ui, PixelFormat.RgbaInteger, PixelType.UnsignedShort); - case GalImageFormat.R32G32_SFLOAT: return (PixelInternalFormat.Rg32f, PixelFormat.Rg, PixelType.Float); - case GalImageFormat.R32G32_SINT: return (PixelInternalFormat.Rg32i, PixelFormat.RgInteger, PixelType.Int); - case GalImageFormat.R32G32_UINT: return (PixelInternalFormat.Rg32ui, PixelFormat.RgInteger, PixelType.UnsignedInt); - case GalImageFormat.A8B8G8R8_SNORM_PACK32: return (PixelInternalFormat.Rgba8Snorm, PixelFormat.Rgba, PixelType.Byte); - case GalImageFormat.A8B8G8R8_UNORM_PACK32: return (PixelInternalFormat.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte); - case GalImageFormat.A8B8G8R8_SINT_PACK32: return (PixelInternalFormat.Rgba8i, PixelFormat.RgbaInteger, PixelType.Byte); - case GalImageFormat.A8B8G8R8_UINT_PACK32: return (PixelInternalFormat.Rgba8ui, PixelFormat.RgbaInteger, PixelType.UnsignedByte); - case GalImageFormat.A8B8G8R8_SRGB_PACK32: return (PixelInternalFormat.Srgb8Alpha8, PixelFormat.Rgba, PixelType.UnsignedByte); - case GalImageFormat.A2B10G10R10_UINT_PACK32: return (PixelInternalFormat.Rgb10A2ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt2101010Reversed); - case GalImageFormat.A2B10G10R10_UNORM_PACK32: return (PixelInternalFormat.Rgb10A2, PixelFormat.Rgba, PixelType.UnsignedInt2101010Reversed); - case GalImageFormat.R32_SFLOAT: return (PixelInternalFormat.R32f, PixelFormat.Red, PixelType.Float); - case GalImageFormat.R32_SINT: return (PixelInternalFormat.R32i, PixelFormat.Red, PixelType.Int); - case GalImageFormat.R32_UINT: return (PixelInternalFormat.R32ui, PixelFormat.Red, PixelType.UnsignedInt); - case GalImageFormat.A1R5G5B5_UNORM_PACK16: return (PixelInternalFormat.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort5551); - case GalImageFormat.B5G6R5_UNORM_PACK16: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565); - case GalImageFormat.R16G16_SFLOAT: return (PixelInternalFormat.Rg16f, PixelFormat.Rg, PixelType.HalfFloat); - case GalImageFormat.R16G16_SINT: return (PixelInternalFormat.Rg16i, PixelFormat.RgInteger, PixelType.Short); - case GalImageFormat.R16G16_SNORM: return (PixelInternalFormat.Rg16Snorm, PixelFormat.Rg, PixelType.Byte); - case GalImageFormat.R16G16_UNORM: return (PixelInternalFormat.Rg16, PixelFormat.Rg, PixelType.UnsignedShort); - case GalImageFormat.R8G8_SINT: return (PixelInternalFormat.Rg8i, PixelFormat.RgInteger, PixelType.Byte); - case GalImageFormat.R8G8_SNORM: return (PixelInternalFormat.Rg8Snorm, PixelFormat.Rg, PixelType.Byte); - case GalImageFormat.R8G8_UINT: return (PixelInternalFormat.Rg8ui, PixelFormat.RgInteger, PixelType.UnsignedByte); - case GalImageFormat.R8G8_UNORM: return (PixelInternalFormat.Rg8, PixelFormat.Rg, PixelType.UnsignedByte); - case GalImageFormat.R16_SFLOAT: return (PixelInternalFormat.R16f, PixelFormat.Red, PixelType.HalfFloat); - case GalImageFormat.R16_SINT: return (PixelInternalFormat.R16i, PixelFormat.RedInteger, PixelType.Short); - case GalImageFormat.R16_SNORM: return (PixelInternalFormat.R16Snorm, PixelFormat.Red, PixelType.Byte); - case GalImageFormat.R16_UINT: return (PixelInternalFormat.R16ui, PixelFormat.RedInteger, PixelType.UnsignedShort); - case GalImageFormat.R16_UNORM: return (PixelInternalFormat.R16, PixelFormat.Red, PixelType.UnsignedShort); - case GalImageFormat.R8_SINT: return (PixelInternalFormat.R8i, PixelFormat.RedInteger, PixelType.Byte); - case GalImageFormat.R8_SNORM: return (PixelInternalFormat.R8Snorm, PixelFormat.Red, PixelType.Byte); - case GalImageFormat.R8_UINT: return (PixelInternalFormat.R8ui, PixelFormat.RedInteger, PixelType.UnsignedByte); - case GalImageFormat.R8_UNORM: return (PixelInternalFormat.R8, PixelFormat.Red, PixelType.UnsignedByte); - case GalImageFormat.B10G11R11_UFLOAT_PACK32: return (PixelInternalFormat.R11fG11fB10f, PixelFormat.Rgb, PixelType.UnsignedInt10F11F11FRev); - - case GalImageFormat.R4G4B4A4_UNORM_PACK16_REVERSED: return (PixelInternalFormat.Rgba4, PixelFormat.Rgba, PixelType.UnsignedShort4444Reversed); - - case GalImageFormat.D24_UNORM_S8_UINT: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248); - case GalImageFormat.D32_SFLOAT: return (PixelInternalFormat.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float); - case GalImageFormat.D16_UNORM: return (PixelInternalFormat.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort); - case GalImageFormat.D32_SFLOAT_S8_UINT: return (PixelInternalFormat.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev); + case GalImageFormat.R32G32B32A32 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rgba32f, PixelFormat.Rgba, PixelType.Float); + case GalImageFormat.R32G32B32A32 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba32i, PixelFormat.RgbaInteger, PixelType.Int); + case GalImageFormat.R32G32B32A32 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba32ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt); + case GalImageFormat.R16G16B16A16 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rgba16f, PixelFormat.Rgba, PixelType.HalfFloat); + case GalImageFormat.R16G16B16A16 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba16i, PixelFormat.RgbaInteger, PixelType.Short); + case GalImageFormat.R16G16B16A16 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba16ui, PixelFormat.RgbaInteger, PixelType.UnsignedShort); + case GalImageFormat.R32G32 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rg32f, PixelFormat.Rg, PixelType.Float); + case GalImageFormat.R32G32 | GalImageFormat.Sint: return (PixelInternalFormat.Rg32i, PixelFormat.RgInteger, PixelType.Int); + case GalImageFormat.R32G32 | GalImageFormat.Uint: return (PixelInternalFormat.Rg32ui, PixelFormat.RgInteger, PixelType.UnsignedInt); + case GalImageFormat.A8B8G8R8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rgba8Snorm, PixelFormat.Rgba, PixelType.Byte); + case GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte); + case GalImageFormat.A8B8G8R8 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba8i, PixelFormat.RgbaInteger, PixelType.Byte); + case GalImageFormat.A8B8G8R8 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba8ui, PixelFormat.RgbaInteger, PixelType.UnsignedByte); + case GalImageFormat.A8B8G8R8_SRGB: return (PixelInternalFormat.Srgb8Alpha8, PixelFormat.Rgba, PixelType.UnsignedByte); + case GalImageFormat.A4B4G4R4 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba4, PixelFormat.Rgba, PixelType.UnsignedShort4444Reversed); + case GalImageFormat.A2B10G10R10 | GalImageFormat.Uint: return (PixelInternalFormat.Rgb10A2ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt2101010Reversed); + case GalImageFormat.A2B10G10R10 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb10A2, PixelFormat.Rgba, PixelType.UnsignedInt2101010Reversed); + case GalImageFormat.R32 | GalImageFormat.Sfloat: return (PixelInternalFormat.R32f, PixelFormat.Red, PixelType.Float); + case GalImageFormat.R32 | GalImageFormat.Sint: return (PixelInternalFormat.R32i, PixelFormat.Red, PixelType.Int); + case GalImageFormat.R32 | GalImageFormat.Uint: return (PixelInternalFormat.R32ui, PixelFormat.Red, PixelType.UnsignedInt); + case GalImageFormat.A1R5G5B5 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort5551); + case GalImageFormat.B5G6R5 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565); + case GalImageFormat.R16G16 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rg16f, PixelFormat.Rg, PixelType.HalfFloat); + case GalImageFormat.R16G16 | GalImageFormat.Sint: return (PixelInternalFormat.Rg16i, PixelFormat.RgInteger, PixelType.Short); + case GalImageFormat.R16G16 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg16Snorm, PixelFormat.Rg, PixelType.Byte); + case GalImageFormat.R16G16 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg16, PixelFormat.Rg, PixelType.UnsignedShort); + case GalImageFormat.R8G8 | GalImageFormat.Sint: return (PixelInternalFormat.Rg8i, PixelFormat.RgInteger, PixelType.Byte); + case GalImageFormat.R8G8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg8Snorm, PixelFormat.Rg, PixelType.Byte); + case GalImageFormat.R8G8 | GalImageFormat.Uint: return (PixelInternalFormat.Rg8ui, PixelFormat.RgInteger, PixelType.UnsignedByte); + case GalImageFormat.R8G8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg8, PixelFormat.Rg, PixelType.UnsignedByte); + case GalImageFormat.R16 | GalImageFormat.Sfloat: return (PixelInternalFormat.R16f, PixelFormat.Red, PixelType.HalfFloat); + case GalImageFormat.R16 | GalImageFormat.Sint: return (PixelInternalFormat.R16i, PixelFormat.RedInteger, PixelType.Short); + case GalImageFormat.R16 | GalImageFormat.Snorm: return (PixelInternalFormat.R16Snorm, PixelFormat.Red, PixelType.Byte); + case GalImageFormat.R16 | GalImageFormat.Uint: return (PixelInternalFormat.R16ui, PixelFormat.RedInteger, PixelType.UnsignedShort); + case GalImageFormat.R16 | GalImageFormat.Unorm: return (PixelInternalFormat.R16, PixelFormat.Red, PixelType.UnsignedShort); + case GalImageFormat.R8 | GalImageFormat.Sint: return (PixelInternalFormat.R8i, PixelFormat.RedInteger, PixelType.Byte); + case GalImageFormat.R8 | GalImageFormat.Snorm: return (PixelInternalFormat.R8Snorm, PixelFormat.Red, PixelType.Byte); + case GalImageFormat.R8 | GalImageFormat.Uint: return (PixelInternalFormat.R8ui, PixelFormat.RedInteger, PixelType.UnsignedByte); + case GalImageFormat.R8 | GalImageFormat.Unorm: return (PixelInternalFormat.R8, PixelFormat.Red, PixelType.UnsignedByte); + case GalImageFormat.B10G11R11 | GalImageFormat.Sfloat: return (PixelInternalFormat.R11fG11fB10f, PixelFormat.Rgb, PixelType.UnsignedInt10F11F11FRev); + + case GalImageFormat.D24_S8 | GalImageFormat.Unorm: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248); + case GalImageFormat.D32 | GalImageFormat.Sfloat: return (PixelInternalFormat.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float); + case GalImageFormat.D16 | GalImageFormat.Unorm: return (PixelInternalFormat.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort); + case GalImageFormat.D32_S8 | GalImageFormat.Uint: return (PixelInternalFormat.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev); } throw new NotImplementedException(Format.ToString()); @@ -184,16 +183,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL { switch (Format) { - case GalImageFormat.BC6H_UFLOAT_BLOCK: return InternalFormat.CompressedRgbBptcUnsignedFloat; - case GalImageFormat.BC6H_SFLOAT_BLOCK: return InternalFormat.CompressedRgbBptcSignedFloat; - case GalImageFormat.BC7_UNORM_BLOCK: return InternalFormat.CompressedRgbaBptcUnorm; - case GalImageFormat.BC1_RGBA_UNORM_BLOCK: return InternalFormat.CompressedRgbaS3tcDxt1Ext; - case GalImageFormat.BC2_UNORM_BLOCK: return InternalFormat.CompressedRgbaS3tcDxt3Ext; - case GalImageFormat.BC3_UNORM_BLOCK: return InternalFormat.CompressedRgbaS3tcDxt5Ext; - case GalImageFormat.BC4_SNORM_BLOCK: return InternalFormat.CompressedSignedRedRgtc1; - case GalImageFormat.BC4_UNORM_BLOCK: return InternalFormat.CompressedRedRgtc1; - case GalImageFormat.BC5_SNORM_BLOCK: return InternalFormat.CompressedSignedRgRgtc2; - case GalImageFormat.BC5_UNORM_BLOCK: return InternalFormat.CompressedRgRgtc2; + case GalImageFormat.BC6H_UF16 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbBptcUnsignedFloat; + case GalImageFormat.BC6H_SF16 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbBptcSignedFloat; + case GalImageFormat.BC7 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaBptcUnorm; + case GalImageFormat.BC1_RGBA | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt1Ext; + case GalImageFormat.BC2 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt3Ext; + case GalImageFormat.BC3 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt5Ext; + case GalImageFormat.BC4 | GalImageFormat.Snorm: return InternalFormat.CompressedSignedRedRgtc1; + case GalImageFormat.BC4 | GalImageFormat.Unorm: return InternalFormat.CompressedRedRgtc1; + case GalImageFormat.BC5 | GalImageFormat.Snorm: return InternalFormat.CompressedSignedRgRgtc2; + case GalImageFormat.BC5 | GalImageFormat.Unorm: return InternalFormat.CompressedRgRgtc2; } throw new NotImplementedException(Format.ToString()); diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLFrameBuffer.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs index 12239c4f..99bfa350 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLFrameBuffer.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs @@ -1,9 +1,10 @@ using OpenTK.Graphics.OpenGL; +using Ryujinx.Graphics.Texture; using System; namespace Ryujinx.Graphics.Gal.OpenGL { - class OGLFrameBuffer : IGalFrameBuffer + class OGLRenderTarget : IGalRenderTarget { private struct Rect { @@ -24,7 +25,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL private const int NativeWidth = 1280; private const int NativeHeight = 720; - private const GalImageFormat RawFormat = GalImageFormat.A8B8G8R8_UNORM_PACK32; + private const GalImageFormat RawFormat = GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm; private OGLTexture Texture; @@ -56,7 +57,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL private int DepthAttachment; private int StencilAttachment; - public OGLFrameBuffer(OGLTexture Texture) + public OGLRenderTarget(OGLTexture Texture) { ColorAttachments = new int[8]; @@ -379,7 +380,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL { if (Texture.TryGetImage(Key, out ImageHandler Tex)) { - byte[] Data = new byte[Tex.Width * Tex.Height * ImageHandler.MaxBpp]; + byte[] Data = new byte[ImageUtils.GetSize(Tex.Image)]; GL.BindTexture(TextureTarget.Texture2D, Tex.Handle); diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLRenderer.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLRenderer.cs index 985f1086..a23541f3 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLRenderer.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLRenderer.cs @@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL { public IGalConstBuffer Buffer { get; private set; } - public IGalFrameBuffer FrameBuffer { get; private set; } + public IGalRenderTarget RenderTarget { get; private set; } public IGalRasterizer Rasterizer { get; private set; } @@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL Texture = new OGLTexture(); - FrameBuffer = new OGLFrameBuffer(Texture as OGLTexture); + RenderTarget = new OGLRenderTarget(Texture as OGLTexture); Rasterizer = new OGLRasterizer(); diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs index e4d4bd64..82f9c913 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs @@ -1,5 +1,5 @@ using OpenTK.Graphics.OpenGL; -using Ryujinx.Graphics.Gal.Texture; +using Ryujinx.Graphics.Texture; using System; namespace Ryujinx.Graphics.Gal.OpenGL @@ -39,7 +39,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL const int Level = 0; //TODO: Support mipmap textures. const int Border = 0; - if (IsCompressedTextureFormat(Image.Format)) + GalImageFormat TypeLess = Image.Format & GalImageFormat.FormatMask; + + bool IsASTC = TypeLess >= GalImageFormat.ASTC_BEGIN && TypeLess <= GalImageFormat.ASTC_END; + + if (ImageUtils.IsCompressed(Image.Format) && !IsASTC) { InternalFormat InternalFmt = OGLEnumConverter.GetCompressedImageFormat(Image.Format); @@ -55,7 +59,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL } else { - if (Image.Format >= GalImageFormat.ASTC_BEGIN && Image.Format <= GalImageFormat.ASTC_END) + //TODO: Use KHR_texture_compression_astc_hdr when available + if (IsASTC) { int TextureBlockWidth = GetAstcBlockWidth(Image.Format); int TextureBlockHeight = GetAstcBlockHeight(Image.Format); @@ -67,7 +72,17 @@ namespace Ryujinx.Graphics.Gal.OpenGL Image.Width, Image.Height, 1); - Image.Format = GalImageFormat.A8B8G8R8_UNORM_PACK32; + Image.Format = GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm; + } + else if (TypeLess == GalImageFormat.G8R8) + { + Data = ImageConverter.G8R8ToR8G8( + Data, + Image.Width, + Image.Height, + 1); + + Image.Format = GalImageFormat.R8G8 | (Image.Format & GalImageFormat.FormatMask); } (PixelInternalFormat InternalFormat, PixelFormat Format, PixelType Type) = OGLEnumConverter.GetImageFormat(Image.Format); @@ -123,20 +138,20 @@ namespace Ryujinx.Graphics.Gal.OpenGL { switch (Format) { - case GalImageFormat.ASTC_4x4_UNORM_BLOCK: return 4; - case GalImageFormat.ASTC_5x5_UNORM_BLOCK: return 5; - case GalImageFormat.ASTC_6x6_UNORM_BLOCK: return 6; - case GalImageFormat.ASTC_8x8_UNORM_BLOCK: return 8; - case GalImageFormat.ASTC_10x10_UNORM_BLOCK: return 10; - case GalImageFormat.ASTC_12x12_UNORM_BLOCK: return 12; - case GalImageFormat.ASTC_5x4_UNORM_BLOCK: return 5; - case GalImageFormat.ASTC_6x5_UNORM_BLOCK: return 6; - case GalImageFormat.ASTC_8x6_UNORM_BLOCK: return 8; - case GalImageFormat.ASTC_10x8_UNORM_BLOCK: return 10; - case GalImageFormat.ASTC_12x10_UNORM_BLOCK: return 12; - case GalImageFormat.ASTC_8x5_UNORM_BLOCK: return 8; - case GalImageFormat.ASTC_10x5_UNORM_BLOCK: return 10; - case GalImageFormat.ASTC_10x6_UNORM_BLOCK: return 10; + case GalImageFormat.ASTC_4x4 | GalImageFormat.Unorm: return 4; + case GalImageFormat.ASTC_5x5 | GalImageFormat.Unorm: return 5; + case GalImageFormat.ASTC_6x6 | GalImageFormat.Unorm: return 6; + case GalImageFormat.ASTC_8x8 | GalImageFormat.Unorm: return 8; + case GalImageFormat.ASTC_10x10 | GalImageFormat.Unorm: return 10; + case GalImageFormat.ASTC_12x12 | GalImageFormat.Unorm: return 12; + case GalImageFormat.ASTC_5x4 | GalImageFormat.Unorm: return 5; + case GalImageFormat.ASTC_6x5 | GalImageFormat.Unorm: return 6; + case GalImageFormat.ASTC_8x6 | GalImageFormat.Unorm: return 8; + case GalImageFormat.ASTC_10x8 | GalImageFormat.Unorm: return 10; + case GalImageFormat.ASTC_12x10 | GalImageFormat.Unorm: return 12; + case GalImageFormat.ASTC_8x5 | GalImageFormat.Unorm: return 8; + case GalImageFormat.ASTC_10x5 | GalImageFormat.Unorm: return 10; + case GalImageFormat.ASTC_10x6 | GalImageFormat.Unorm: return 10; } throw new ArgumentException(nameof(Format)); @@ -146,20 +161,20 @@ namespace Ryujinx.Graphics.Gal.OpenGL { switch (Format) { - case GalImageFormat.ASTC_4x4_UNORM_BLOCK: return 4; - case GalImageFormat.ASTC_5x5_UNORM_BLOCK: return 5; - case GalImageFormat.ASTC_6x6_UNORM_BLOCK: return 6; - case GalImageFormat.ASTC_8x8_UNORM_BLOCK: return 8; - case GalImageFormat.ASTC_10x10_UNORM_BLOCK: return 10; - case GalImageFormat.ASTC_12x12_UNORM_BLOCK: return 12; - case GalImageFormat.ASTC_5x4_UNORM_BLOCK: return 4; - case GalImageFormat.ASTC_6x5_UNORM_BLOCK: return 5; - case GalImageFormat.ASTC_8x6_UNORM_BLOCK: return 6; - case GalImageFormat.ASTC_10x8_UNORM_BLOCK: return 8; - case GalImageFormat.ASTC_12x10_UNORM_BLOCK: return 10; - case GalImageFormat.ASTC_8x5_UNORM_BLOCK: return 5; - case GalImageFormat.ASTC_10x5_UNORM_BLOCK: return 5; - case GalImageFormat.ASTC_10x6_UNORM_BLOCK: return 6; + case GalImageFormat.ASTC_4x4 | GalImageFormat.Unorm: return 4; + case GalImageFormat.ASTC_5x5 | GalImageFormat.Unorm: return 5; + case GalImageFormat.ASTC_6x6 | GalImageFormat.Unorm: return 6; + case GalImageFormat.ASTC_8x8 | GalImageFormat.Unorm: return 8; + case GalImageFormat.ASTC_10x10 | GalImageFormat.Unorm: return 10; + case GalImageFormat.ASTC_12x12 | GalImageFormat.Unorm: return 12; + case GalImageFormat.ASTC_5x4 | GalImageFormat.Unorm: return 4; + case GalImageFormat.ASTC_6x5 | GalImageFormat.Unorm: return 5; + case GalImageFormat.ASTC_8x6 | GalImageFormat.Unorm: return 6; + case GalImageFormat.ASTC_10x8 | GalImageFormat.Unorm: return 8; + case GalImageFormat.ASTC_12x10 | GalImageFormat.Unorm: return 10; + case GalImageFormat.ASTC_8x5 | GalImageFormat.Unorm: return 5; + case GalImageFormat.ASTC_10x5 | GalImageFormat.Unorm: return 5; + case GalImageFormat.ASTC_10x6 | GalImageFormat.Unorm: return 6; } throw new ArgumentException(nameof(Format)); @@ -216,25 +231,5 @@ namespace Ryujinx.Graphics.Gal.OpenGL GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureBorderColor, Color); } - - private static bool IsCompressedTextureFormat(GalImageFormat Format) - { - switch (Format) - { - case GalImageFormat.BC6H_UFLOAT_BLOCK: - case GalImageFormat.BC6H_SFLOAT_BLOCK: - case GalImageFormat.BC7_UNORM_BLOCK: - case GalImageFormat.BC1_RGBA_UNORM_BLOCK: - case GalImageFormat.BC2_UNORM_BLOCK: - case GalImageFormat.BC3_UNORM_BLOCK: - case GalImageFormat.BC4_SNORM_BLOCK: - case GalImageFormat.BC4_UNORM_BLOCK: - case GalImageFormat.BC5_SNORM_BLOCK: - case GalImageFormat.BC5_UNORM_BLOCK: - return true; - } - - return false; - } } } diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs index afff7e9b..c2ee474b 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs @@ -33,20 +33,20 @@ namespace Ryujinx.Graphics.Gal.Shader public static void Fadd_I32(ShaderIrBlock Block, long OpCode, long Position) { - ShaderIrNode OperA = GetOperGpr8 (OpCode); - ShaderIrNode OperB = GetOperImmf32_20(OpCode); + ShaderIrNode OperA = OpCode.Gpr8(); + ShaderIrNode OperB = OpCode.Immf32_20(); - bool NegB = ((OpCode >> 53) & 1) != 0; - bool AbsA = ((OpCode >> 54) & 1) != 0; - bool NegA = ((OpCode >> 56) & 1) != 0; - bool AbsB = ((OpCode >> 57) & 1) != 0; + bool NegB = OpCode.Read(53); + bool AbsA = OpCode.Read(54); + bool NegA = OpCode.Read(56); + bool AbsB = OpCode.Read(57); OperA = GetAluFabsFneg(OperA, AbsA, NegA); OperB = GetAluFabsFneg(OperB, AbsB, NegB); ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Fadd, OperA, OperB); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); } public static void Fadd_R(ShaderIrBlock Block, long OpCode, long Position) @@ -91,12 +91,12 @@ namespace Ryujinx.Graphics.Gal.Shader public static void Fmul_I32(ShaderIrBlock Block, long OpCode, long Position) { - ShaderIrNode OperA = GetOperGpr8 (OpCode); - ShaderIrNode OperB = GetOperImmf32_20(OpCode); + ShaderIrNode OperA = OpCode.Gpr8(); + ShaderIrNode OperB = OpCode.Immf32_20(); ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Fmul, OperA, OperB); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); } public static void Fmul_C(ShaderIrBlock Block, long OpCode, long Position) @@ -156,16 +156,16 @@ namespace Ryujinx.Graphics.Gal.Shader public static void Iadd_I32(ShaderIrBlock Block, long OpCode, long Position) { - ShaderIrNode OperA = GetOperGpr8 (OpCode); - ShaderIrNode OperB = GetOperImm32_20(OpCode); + ShaderIrNode OperA = OpCode.Gpr8(); + ShaderIrNode OperB = OpCode.Imm32_20(); - bool NegA = ((OpCode >> 56) & 1) != 0; + bool NegA = OpCode.Read(56); OperA = GetAluIneg(OperA, NegA); ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Add, OperA, OperB); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); } public static void Iadd_R(ShaderIrBlock Block, long OpCode, long Position) @@ -205,16 +205,16 @@ namespace Ryujinx.Graphics.Gal.Shader public static void Ipa(ShaderIrBlock Block, long OpCode, long Position) { - ShaderIrNode OperA = GetOperAbuf28(OpCode); - ShaderIrNode OperB = GetOperGpr20 (OpCode); + ShaderIrNode OperA = OpCode.Abuf28(); + ShaderIrNode OperB = OpCode.Gpr20(); - ShaderIpaMode Mode = (ShaderIpaMode)((OpCode >> 54) & 3); + ShaderIpaMode Mode = (ShaderIpaMode)(OpCode.Read(54, 3)); ShaderIrMetaIpa Meta = new ShaderIrMetaIpa(Mode); ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ipa, OperA, OperB, null, Meta); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); } public static void Iscadd_C(ShaderIrBlock Block, long OpCode, long Position) @@ -264,10 +264,10 @@ namespace Ryujinx.Graphics.Gal.Shader public static void Lop_I32(ShaderIrBlock Block, long OpCode, long Position) { - int SubOp = (int)(OpCode >> 53) & 3; + int SubOp = OpCode.Read(53, 3); - bool InvA = ((OpCode >> 55) & 1) != 0; - bool InvB = ((OpCode >> 56) & 1) != 0; + bool InvA = OpCode.Read(55); + bool InvB = OpCode.Read(56); ShaderIrInst Inst = 0; @@ -278,21 +278,21 @@ namespace Ryujinx.Graphics.Gal.Shader case 2: Inst = ShaderIrInst.Xor; break; } - ShaderIrNode OperB = GetAluNot(GetOperImm32_20(OpCode), InvB); + ShaderIrNode OperB = GetAluNot(OpCode.Imm32_20(), InvB); //SubOp == 3 is pass, used by the not instruction //which just moves the inverted register value. if (SubOp < 3) { - ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA); + ShaderIrNode OperA = GetAluNot(OpCode.Gpr8(), InvA); ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); } else { - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperB), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OperB))); } } @@ -313,10 +313,10 @@ namespace Ryujinx.Graphics.Gal.Shader public static void Mufu(ShaderIrBlock Block, long OpCode, long Position) { - int SubOp = (int)(OpCode >> 20) & 0xf; + int SubOp = OpCode.Read(20, 0xf); - bool AbsA = ((OpCode >> 46) & 1) != 0; - bool NegA = ((OpCode >> 48) & 1) != 0; + bool AbsA = OpCode.Read(46); + bool NegA = OpCode.Read(48); ShaderIrInst Inst = 0; @@ -333,23 +333,23 @@ namespace Ryujinx.Graphics.Gal.Shader default: throw new NotImplementedException(SubOp.ToString()); } - ShaderIrNode OperA = GetOperGpr8(OpCode); + ShaderIrNode OperA = OpCode.Gpr8(); ShaderIrOp Op = new ShaderIrOp(Inst, GetAluFabsFneg(OperA, AbsA, NegA)); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); } public static void Psetp(ShaderIrBlock Block, long OpCode, long Position) { - bool NegA = ((OpCode >> 15) & 1) != 0; - bool NegB = ((OpCode >> 32) & 1) != 0; - bool NegP = ((OpCode >> 42) & 1) != 0; + bool NegA = OpCode.Read(15); + bool NegB = OpCode.Read(32); + bool NegP = OpCode.Read(42); - ShaderIrInst LopInst = GetBLop24(OpCode); + ShaderIrInst LopInst = OpCode.BLop24(); - ShaderIrNode OperA = GetOperPred12(OpCode); - ShaderIrNode OperB = GetOperPred29(OpCode); + ShaderIrNode OperA = OpCode.Pred12(); + ShaderIrNode OperB = OpCode.Pred29(); if (NegA) { @@ -363,13 +363,13 @@ namespace Ryujinx.Graphics.Gal.Shader ShaderIrOp Op = new ShaderIrOp(LopInst, OperA, OperB); - ShaderIrOperPred P0Node = GetOperPred3 (OpCode); - ShaderIrOperPred P1Node = GetOperPred0 (OpCode); - ShaderIrOperPred P2Node = GetOperPred39(OpCode); + ShaderIrOperPred P0Node = OpCode.Pred3(); + ShaderIrOperPred P1Node = OpCode.Pred0(); + ShaderIrOperPred P2Node = OpCode.Pred39(); - Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op))); - LopInst = GetBLop45(OpCode); + LopInst = OpCode.BLop45(); if (LopInst == ShaderIrInst.Band && P1Node.IsConst && P2Node.IsConst) { @@ -387,11 +387,11 @@ namespace Ryujinx.Graphics.Gal.Shader Op = new ShaderIrOp(LopInst, Op, P2NNode); - Block.AddNode(GetPredNode(new ShaderIrAsg(P1Node, Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P1Node, Op))); Op = new ShaderIrOp(LopInst, P0Node, P2NNode); - Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op))); } public static void Rro_C(ShaderIrBlock Block, long OpCode, long Position) @@ -441,33 +441,33 @@ namespace Ryujinx.Graphics.Gal.Shader private static ShaderIrInst GetShrInst(long OpCode) { - bool Signed = ((OpCode >> 48) & 1) != 0; + bool Signed = OpCode.Read(48); return Signed ? ShaderIrInst.Asr : ShaderIrInst.Lsr; } public static void Vmad(ShaderIrBlock Block, long OpCode, long Position) { - ShaderIrNode OperA = GetOperGpr8(OpCode); + ShaderIrNode OperA = OpCode.Gpr8(); ShaderIrNode OperB; - if (((OpCode >> 50) & 1) != 0) + if (OpCode.Read(50)) { - OperB = GetOperGpr20(OpCode); + OperB = OpCode.Gpr20(); } else { - OperB = GetOperImm19_20(OpCode); + OperB = OpCode.Imm19_20(); } - ShaderIrOperGpr OperC = GetOperGpr39(OpCode); + ShaderIrOperGpr OperC = OpCode.Gpr39(); ShaderIrNode Tmp = new ShaderIrOp(ShaderIrInst.Mul, OperA, OperB); ShaderIrNode Final = new ShaderIrOp(ShaderIrInst.Add, Tmp, OperC); - int Shr = (int)((OpCode >> 51) & 3); + int Shr = OpCode.Read(51, 3); if (Shr != 0) { @@ -478,7 +478,7 @@ namespace Ryujinx.Graphics.Gal.Shader Block.AddNode(new ShaderIrCmnt("Stubbed. Instruction is reduced to a * b + c")); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Final), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Final))); } public static void Xmad_CR(ShaderIrBlock Block, long OpCode, long Position) @@ -507,20 +507,20 @@ namespace Ryujinx.Graphics.Gal.Shader ShaderOper Oper, ShaderIrInst Inst) { - ShaderIrNode OperA = GetOperGpr8(OpCode), OperB; + ShaderIrNode OperA = OpCode.Gpr8(), OperB; switch (Oper) { - case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; - case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break; - case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; + case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break; + case ShaderOper.RR: OperB = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); } private static void EmitBfe(ShaderIrBlock Block, long OpCode, ShaderOper Oper) @@ -528,23 +528,23 @@ namespace Ryujinx.Graphics.Gal.Shader //TODO: Handle the case where position + length //is greater than the word size, in this case the sign bit //needs to be replicated to fill the remaining space. - bool NegB = ((OpCode >> 48) & 1) != 0; - bool NegA = ((OpCode >> 49) & 1) != 0; + bool NegB = OpCode.Read(48); + bool NegA = OpCode.Read(49); - ShaderIrNode OperA = GetOperGpr8(OpCode), OperB; + ShaderIrNode OperA = OpCode.Gpr8(), OperB; switch (Oper) { - case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; - case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break; - case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; + case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break; + case ShaderOper.RR: OperB = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } ShaderIrNode Op; - bool Signed = ((OpCode >> 48) & 1) != 0; //? + bool Signed = OpCode.Read(48); //? if (OperB is ShaderIrOperImm PosLen) { @@ -576,25 +576,25 @@ namespace Ryujinx.Graphics.Gal.Shader Op = ExtendTo32(Op, Signed, OpLen); } - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); } private static void EmitFadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper) { - bool NegB = ((OpCode >> 45) & 1) != 0; - bool AbsA = ((OpCode >> 46) & 1) != 0; - bool NegA = ((OpCode >> 48) & 1) != 0; - bool AbsB = ((OpCode >> 49) & 1) != 0; + bool NegB = OpCode.Read(45); + bool AbsA = OpCode.Read(46); + bool NegA = OpCode.Read(48); + bool AbsB = OpCode.Read(49); - ShaderIrNode OperA = GetOperGpr8(OpCode), OperB; + ShaderIrNode OperA = OpCode.Gpr8(), OperB; OperA = GetAluFabsFneg(OperA, AbsA, NegA); switch (Oper) { - case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; - case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break; - case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; + case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break; + case ShaderOper.RR: OperB = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } @@ -603,20 +603,20 @@ namespace Ryujinx.Graphics.Gal.Shader ShaderIrNode Op = new ShaderIrOp(ShaderIrInst.Fadd, OperA, OperB); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); } private static void EmitFmul(ShaderIrBlock Block, long OpCode, ShaderOper Oper) { - bool NegB = ((OpCode >> 48) & 1) != 0; + bool NegB = OpCode.Read(48); - ShaderIrNode OperA = GetOperGpr8(OpCode), OperB; + ShaderIrNode OperA = OpCode.Gpr8(), OperB; switch (Oper) { - case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; - case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break; - case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; + case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break; + case ShaderOper.RR: OperB = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } @@ -625,22 +625,22 @@ namespace Ryujinx.Graphics.Gal.Shader ShaderIrNode Op = new ShaderIrOp(ShaderIrInst.Fmul, OperA, OperB); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); } private static void EmitFfma(ShaderIrBlock Block, long OpCode, ShaderOper Oper) { - bool NegB = ((OpCode >> 48) & 1) != 0; - bool NegC = ((OpCode >> 49) & 1) != 0; + bool NegB = OpCode.Read(48); + bool NegC = OpCode.Read(49); - ShaderIrNode OperA = GetOperGpr8(OpCode), OperB, OperC; + ShaderIrNode OperA = OpCode.Gpr8(), OperB, OperC; switch (Oper) { - case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; - case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break; - case ShaderOper.RC: OperB = GetOperGpr39 (OpCode); break; - case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; + case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break; + case ShaderOper.RC: OperB = OpCode.Gpr39(); break; + case ShaderOper.RR: OperB = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } @@ -649,62 +649,62 @@ namespace Ryujinx.Graphics.Gal.Shader if (Oper == ShaderOper.RC) { - OperC = GetAluFneg(GetOperCbuf34(OpCode), NegC); + OperC = GetAluFneg(OpCode.Cbuf34(), NegC); } else { - OperC = GetAluFneg(GetOperGpr39(OpCode), NegC); + OperC = GetAluFneg(OpCode.Gpr39(), NegC); } ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ffma, OperA, OperB, OperC); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); } private static void EmitIadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper) { - ShaderIrNode OperA = GetOperGpr8(OpCode); + ShaderIrNode OperA = OpCode.Gpr8(); ShaderIrNode OperB; switch (Oper) { - case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; - case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break; - case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; + case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break; + case ShaderOper.RR: OperB = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } - bool NegA = ((OpCode >> 49) & 1) != 0; - bool NegB = ((OpCode >> 48) & 1) != 0; + bool NegA = OpCode.Read(49); + bool NegB = OpCode.Read(48); OperA = GetAluIneg(OperA, NegA); OperB = GetAluIneg(OperB, NegB); ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Add, OperA, OperB); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); } private static void EmitIadd3(ShaderIrBlock Block, long OpCode, ShaderOper Oper) { - int Mode = (int)((OpCode >> 37) & 3); + int Mode = OpCode.Read(37, 3); - bool Neg1 = ((OpCode >> 51) & 1) != 0; - bool Neg2 = ((OpCode >> 50) & 1) != 0; - bool Neg3 = ((OpCode >> 49) & 1) != 0; + bool Neg1 = OpCode.Read(51); + bool Neg2 = OpCode.Read(50); + bool Neg3 = OpCode.Read(49); - int Height1 = (int)((OpCode >> 35) & 3); - int Height2 = (int)((OpCode >> 33) & 3); - int Height3 = (int)((OpCode >> 31) & 3); + int Height1 = OpCode.Read(35, 3); + int Height2 = OpCode.Read(33, 3); + int Height3 = OpCode.Read(31, 3); ShaderIrNode OperB; switch (Oper) { - case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; - case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break; - case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; + case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break; + case ShaderOper.RR: OperB = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } @@ -726,9 +726,9 @@ namespace Ryujinx.Graphics.Gal.Shader } } - ShaderIrNode Src1 = GetAluIneg(ApplyHeight(GetOperGpr8(OpCode), Height1), Neg1); + ShaderIrNode Src1 = GetAluIneg(ApplyHeight(OpCode.Gpr8(), Height1), Neg1); ShaderIrNode Src2 = GetAluIneg(ApplyHeight(OperB, Height2), Neg2); - ShaderIrNode Src3 = GetAluIneg(ApplyHeight(GetOperGpr39(OpCode), Height3), Neg3); + ShaderIrNode Src3 = GetAluIneg(ApplyHeight(OpCode.Gpr39(), Height3), Neg3); ShaderIrOp Sum = new ShaderIrOp(ShaderIrInst.Add, Src1, Src2); @@ -744,23 +744,23 @@ namespace Ryujinx.Graphics.Gal.Shader //Note: Here there should be a "+ 1" when carry flag is set //but since carry is mostly ignored by other instructions, it's excluded for now - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), new ShaderIrOp(ShaderIrInst.Add, Sum, Src3)), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), new ShaderIrOp(ShaderIrInst.Add, Sum, Src3)))); } private static void EmitIscadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper) { - bool NegB = ((OpCode >> 48) & 1) != 0; - bool NegA = ((OpCode >> 49) & 1) != 0; + bool NegB = OpCode.Read(48); + bool NegA = OpCode.Read(49); - ShaderIrNode OperA = GetOperGpr8(OpCode), OperB; + ShaderIrNode OperA = OpCode.Gpr8(), OperB; - ShaderIrOperImm Scale = GetOperImm5_39(OpCode); + ShaderIrOperImm Scale = OpCode.Imm5_39(); switch (Oper) { - case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; - case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break; - case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; + case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break; + case ShaderOper.RR: OperB = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } @@ -771,7 +771,7 @@ namespace Ryujinx.Graphics.Gal.Shader ShaderIrOp ScaleOp = new ShaderIrOp(ShaderIrInst.Lsl, OperA, Scale); ShaderIrOp AddOp = new ShaderIrOp(ShaderIrInst.Add, OperB, ScaleOp); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), AddOp), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), AddOp))); } private static void EmitFmnmx(ShaderIrBlock Block, long OpCode, ShaderOper Oper) @@ -786,12 +786,12 @@ namespace Ryujinx.Graphics.Gal.Shader private static void EmitMnmx(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper) { - bool NegB = ((OpCode >> 45) & 1) != 0; - bool AbsA = ((OpCode >> 46) & 1) != 0; - bool NegA = ((OpCode >> 48) & 1) != 0; - bool AbsB = ((OpCode >> 49) & 1) != 0; + bool NegB = OpCode.Read(45); + bool AbsA = OpCode.Read(46); + bool NegA = OpCode.Read(48); + bool AbsB = OpCode.Read(49); - ShaderIrNode OperA = GetOperGpr8(OpCode), OperB; + ShaderIrNode OperA = OpCode.Gpr8(), OperB; if (IsFloat) { @@ -804,10 +804,10 @@ namespace Ryujinx.Graphics.Gal.Shader switch (Oper) { - case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; - case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break; - case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break; - case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; + case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break; + case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break; + case ShaderOper.RR: OperB = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } @@ -821,7 +821,7 @@ namespace Ryujinx.Graphics.Gal.Shader OperB = GetAluIabsIneg(OperB, AbsB, NegB); } - ShaderIrOperPred Pred = GetOperPred39(OpCode); + ShaderIrOperPred Pred = OpCode.Pred39(); ShaderIrOp Op; @@ -830,26 +830,26 @@ namespace Ryujinx.Graphics.Gal.Shader if (Pred.IsConst) { - bool IsMax = ((OpCode >> 42) & 1) != 0; + bool IsMax = OpCode.Read(42); Op = new ShaderIrOp(IsMax ? MaxInst : MinInst, OperA, OperB); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); } else { - ShaderIrNode PredN = GetOperPred39N(OpCode); + ShaderIrNode PredN = OpCode.Pred39N(); ShaderIrOp OpMax = new ShaderIrOp(MaxInst, OperA, OperB); ShaderIrOp OpMin = new ShaderIrOp(MinInst, OperA, OperB); - ShaderIrAsg AsgMax = new ShaderIrAsg(GetOperGpr0(OpCode), OpMax); - ShaderIrAsg AsgMin = new ShaderIrAsg(GetOperGpr0(OpCode), OpMin); + ShaderIrAsg AsgMax = new ShaderIrAsg(OpCode.Gpr0(), OpMax); + ShaderIrAsg AsgMin = new ShaderIrAsg(OpCode.Gpr0(), OpMin); - Block.AddNode(GetPredNode(new ShaderIrCond(PredN, AsgMax, Not: true), OpCode)); - Block.AddNode(GetPredNode(new ShaderIrCond(PredN, AsgMin, Not: false), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrCond(PredN, AsgMax, Not: true))); + Block.AddNode(OpCode.PredNode(new ShaderIrCond(PredN, AsgMin, Not: false))); } } @@ -857,16 +857,16 @@ namespace Ryujinx.Graphics.Gal.Shader { //Note: this is a range reduction instruction and is supposed to //be used with Mufu, here it just moves the value and ignores the operation. - bool NegA = ((OpCode >> 45) & 1) != 0; - bool AbsA = ((OpCode >> 49) & 1) != 0; + bool NegA = OpCode.Read(45); + bool AbsA = OpCode.Read(49); ShaderIrNode OperA; switch (Oper) { - case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break; - case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break; - case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperA = OpCode.Cbuf34(); break; + case ShaderOper.Immf: OperA = OpCode.Immf19_20(); break; + case ShaderOper.RR: OperA = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } @@ -875,7 +875,7 @@ namespace Ryujinx.Graphics.Gal.Shader Block.AddNode(new ShaderIrCmnt("Stubbed.")); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OperA))); } private static void EmitFset(ShaderIrBlock Block, long OpCode, ShaderOper Oper) @@ -890,21 +890,21 @@ namespace Ryujinx.Graphics.Gal.Shader private static void EmitSet(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper) { - bool NegA = ((OpCode >> 43) & 1) != 0; - bool AbsB = ((OpCode >> 44) & 1) != 0; - bool NegB = ((OpCode >> 53) & 1) != 0; - bool AbsA = ((OpCode >> 54) & 1) != 0; + bool NegA = OpCode.Read(43); + bool AbsB = OpCode.Read(44); + bool NegB = OpCode.Read(53); + bool AbsA = OpCode.Read(54); - bool BoolFloat = ((OpCode >> (IsFloat ? 52 : 44)) & 1) != 0; + bool BoolFloat = OpCode.Read(IsFloat ? 52 : 44); - ShaderIrNode OperA = GetOperGpr8(OpCode), OperB; + ShaderIrNode OperA = OpCode.Gpr8(), OperB; switch (Oper) { - case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; - case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break; - case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break; - case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; + case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break; + case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break; + case ShaderOper.RR: OperB = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } @@ -916,18 +916,18 @@ namespace Ryujinx.Graphics.Gal.Shader OperA = GetAluFabsFneg(OperA, AbsA, NegA); OperB = GetAluFabsFneg(OperB, AbsB, NegB); - CmpInst = GetCmpF(OpCode); + CmpInst = OpCode.CmpF(); } else { - CmpInst = GetCmp(OpCode); + CmpInst = OpCode.Cmp(); } ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB); - ShaderIrInst LopInst = GetBLop45(OpCode); + ShaderIrInst LopInst = OpCode.BLop45(); - ShaderIrOperPred PNode = GetOperPred39(OpCode); + ShaderIrOperPred PNode = OpCode.Pred39(); ShaderIrNode Imm0, Imm1; @@ -942,8 +942,8 @@ namespace Ryujinx.Graphics.Gal.Shader Imm1 = new ShaderIrOperImm(-1); } - ShaderIrNode Asg0 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm0); - ShaderIrNode Asg1 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm1); + ShaderIrNode Asg0 = new ShaderIrAsg(OpCode.Gpr0(), Imm0); + ShaderIrNode Asg1 = new ShaderIrAsg(OpCode.Gpr0(), Imm1); if (LopInst != ShaderIrInst.Band || !PNode.IsConst) { @@ -958,8 +958,8 @@ namespace Ryujinx.Graphics.Gal.Shader Asg1 = new ShaderIrCond(Op, Asg1, Not: false); } - Block.AddNode(GetPredNode(Asg0, OpCode)); - Block.AddNode(GetPredNode(Asg1, OpCode)); + Block.AddNode(OpCode.PredNode(Asg0)); + Block.AddNode(OpCode.PredNode(Asg1)); } private static void EmitFsetp(ShaderIrBlock Block, long OpCode, ShaderOper Oper) @@ -974,19 +974,19 @@ namespace Ryujinx.Graphics.Gal.Shader private static void EmitSetp(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper) { - bool AbsA = ((OpCode >> 7) & 1) != 0; - bool NegP = ((OpCode >> 42) & 1) != 0; - bool NegA = ((OpCode >> 43) & 1) != 0; - bool AbsB = ((OpCode >> 44) & 1) != 0; + bool AbsA = OpCode.Read(7); + bool NegP = OpCode.Read(42); + bool NegA = OpCode.Read(43); + bool AbsB = OpCode.Read(44); - ShaderIrNode OperA = GetOperGpr8(OpCode), OperB; + ShaderIrNode OperA = OpCode.Gpr8(), OperB; switch (Oper) { - case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; - case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break; - case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break; - case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; + case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break; + case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break; + case ShaderOper.RR: OperB = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } @@ -998,22 +998,22 @@ namespace Ryujinx.Graphics.Gal.Shader OperA = GetAluFabsFneg(OperA, AbsA, NegA); OperB = GetAluFabs (OperB, AbsB); - CmpInst = GetCmpF(OpCode); + CmpInst = OpCode.CmpF(); } else { - CmpInst = GetCmp(OpCode); + CmpInst = OpCode.Cmp(); } ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB); - ShaderIrOperPred P0Node = GetOperPred3 (OpCode); - ShaderIrOperPred P1Node = GetOperPred0 (OpCode); - ShaderIrOperPred P2Node = GetOperPred39(OpCode); + ShaderIrOperPred P0Node = OpCode.Pred3(); + ShaderIrOperPred P1Node = OpCode.Pred0(); + ShaderIrOperPred P2Node = OpCode.Pred39(); - Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op))); - ShaderIrInst LopInst = GetBLop45(OpCode); + ShaderIrInst LopInst = OpCode.BLop45(); if (LopInst == ShaderIrInst.Band && P1Node.IsConst && P2Node.IsConst) { @@ -1031,19 +1031,19 @@ namespace Ryujinx.Graphics.Gal.Shader Op = new ShaderIrOp(LopInst, Op, P2NNode); - Block.AddNode(GetPredNode(new ShaderIrAsg(P1Node, Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P1Node, Op))); Op = new ShaderIrOp(LopInst, P0Node, P2NNode); - Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op))); } private static void EmitLop(ShaderIrBlock Block, long OpCode, ShaderOper Oper) { - int SubOp = (int)(OpCode >> 41) & 3; + int SubOp = OpCode.Read(41, 3); - bool InvA = ((OpCode >> 39) & 1) != 0; - bool InvB = ((OpCode >> 40) & 1) != 0; + bool InvA = OpCode.Read(39); + bool InvB = OpCode.Read(40); ShaderIrInst Inst = 0; @@ -1054,14 +1054,14 @@ namespace Ryujinx.Graphics.Gal.Shader case 2: Inst = ShaderIrInst.Xor; break; } - ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA); + ShaderIrNode OperA = GetAluNot(OpCode.Gpr8(), InvA); ShaderIrNode OperB; switch (Oper) { - case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; - case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break; - case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; + case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break; + case ShaderOper.RR: OperB = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } @@ -1081,23 +1081,23 @@ namespace Ryujinx.Graphics.Gal.Shader ShaderIrNode Compare = new ShaderIrOp(ShaderIrInst.Cne, Op, new ShaderIrOperImm(0)); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperPred48(OpCode), Compare), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Pred48(), Compare))); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); } private static void EmitXmad(ShaderIrBlock Block, long OpCode, ShaderOper Oper) { //TODO: Confirm SignAB/C, it is just a guess. //TODO: Implement Mode 3 (CSFU), what it does? - bool SignAB = ((OpCode >> 48) & 1) != 0; - bool SignC = ((OpCode >> 49) & 1) != 0; - bool HighB = ((OpCode >> 52) & 1) != 0; - bool HighA = ((OpCode >> 53) & 1) != 0; + bool SignAB = OpCode.Read(48); + bool SignC = OpCode.Read(49); + bool HighB = OpCode.Read(52); + bool HighA = OpCode.Read(53); - int Mode = (int)(OpCode >> 50) & 7; + int Mode = OpCode.Read(50, 7); - ShaderIrNode OperA = GetOperGpr8(OpCode), OperB, OperC; + ShaderIrNode OperA = OpCode.Gpr8(), OperB, OperC; ShaderIrOperImm Imm16 = new ShaderIrOperImm(16); ShaderIrOperImm ImmMsk = new ShaderIrOperImm(0xffff); @@ -1112,10 +1112,10 @@ namespace Ryujinx.Graphics.Gal.Shader switch (Oper) { - case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; - case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break; - case ShaderOper.RC: OperB = GetOperGpr39 (OpCode); break; - case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; + case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break; + case ShaderOper.RC: OperB = OpCode.Gpr39(); break; + case ShaderOper.RR: OperB = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } @@ -1124,14 +1124,14 @@ namespace Ryujinx.Graphics.Gal.Shader if (Oper == ShaderOper.RC) { - OperC = GetOperCbuf34(OpCode); + OperC = OpCode.Cbuf34(); } else { - OperC = GetOperGpr39(OpCode); + OperC = OpCode.Gpr39(); - ProductShiftLeft = ((OpCode >> 36) & 1) != 0; - Merge = ((OpCode >> 37) & 1) != 0; + ProductShiftLeft = OpCode.Read(36); + Merge = OpCode.Read(37); } switch (Mode) @@ -1172,7 +1172,7 @@ namespace Ryujinx.Graphics.Gal.Shader AddOp = new ShaderIrOp(ShaderIrInst.Or, AddOp, OperB); } - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), AddOp), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), AddOp))); } } }
\ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs index 2c699a1b..dfd10e00 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs @@ -15,11 +15,11 @@ namespace Ryujinx.Graphics.Gal.Shader throw new NotImplementedException(); } - int Target = ((int)(OpCode >> 20) << 8) >> 8; + int Target = OpCode.Branch(); ShaderIrOperImm Imm = new ShaderIrOperImm(Target); - Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Bra, Imm), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Bra, Imm))); } public static void Exit(ShaderIrBlock Block, long OpCode, long Position) @@ -29,14 +29,14 @@ namespace Ryujinx.Graphics.Gal.Shader //TODO: Figure out what the other condition codes mean... if (CCode == 0xf) { - Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Exit), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Exit))); } } public static void Kil(ShaderIrBlock Block, long OpCode, long Position) { - Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Kil), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Kil))); } public static void Ssy(ShaderIrBlock Block, long OpCode, long Position) @@ -48,7 +48,7 @@ namespace Ryujinx.Graphics.Gal.Shader throw new NotImplementedException(); } - int Offset = ((int)(OpCode >> 20) << 8) >> 8; + int Offset = OpCode.Branch(); int Target = (int)(Position + Offset); @@ -61,7 +61,7 @@ namespace Ryujinx.Graphics.Gal.Shader { //TODO: Implement Sync condition codes - Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Sync), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Sync))); } } }
\ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeHelper.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeHelper.cs index 2093f070..010f06aa 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeHelper.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeHelper.cs @@ -4,244 +4,6 @@ namespace Ryujinx.Graphics.Gal.Shader { static class ShaderDecodeHelper { - public static ShaderIrOperAbuf[] GetOperAbuf20(long OpCode) - { - int Abuf = (int)(OpCode >> 20) & 0x3ff; - int Size = (int)(OpCode >> 47) & 3; - - ShaderIrOperGpr Vertex = GetOperGpr39(OpCode); - - ShaderIrOperAbuf[] Opers = new ShaderIrOperAbuf[Size + 1]; - - for (int Index = 0; Index <= Size; Index++) - { - Opers[Index] = new ShaderIrOperAbuf(Abuf + Index * 4, Vertex); - } - - return Opers; - } - - public static ShaderIrOperAbuf GetOperAbuf28(long OpCode) - { - int Abuf = (int)(OpCode >> 28) & 0x3ff; - - return new ShaderIrOperAbuf(Abuf, GetOperGpr39(OpCode)); - } - - public static ShaderIrOperCbuf GetOperCbuf34(long OpCode) - { - return new ShaderIrOperCbuf( - (int)(OpCode >> 34) & 0x1f, - (int)(OpCode >> 20) & 0x3fff); - } - - public static ShaderIrOperGpr GetOperGpr8(long OpCode) - { - return new ShaderIrOperGpr((int)(OpCode >> 8) & 0xff); - } - - public static ShaderIrOperGpr GetOperGpr20(long OpCode) - { - return new ShaderIrOperGpr((int)(OpCode >> 20) & 0xff); - } - - public static ShaderIrOperGpr GetOperGpr39(long OpCode) - { - return new ShaderIrOperGpr((int)(OpCode >> 39) & 0xff); - } - - public static ShaderIrOperGpr GetOperGpr0(long OpCode) - { - return new ShaderIrOperGpr((int)(OpCode >> 0) & 0xff); - } - - public static ShaderIrOperGpr GetOperGpr28(long OpCode) - { - return new ShaderIrOperGpr((int)(OpCode >> 28) & 0xff); - } - - public static ShaderIrOperImm GetOperImm5_39(long OpCode) - { - return new ShaderIrOperImm((int)(OpCode >> 39) & 0x1f); - } - - public static ShaderIrOperImm GetOperImm13_36(long OpCode) - { - return new ShaderIrOperImm((int)(OpCode >> 36) & 0x1fff); - } - - public static ShaderIrOperImm GetOperImm32_20(long OpCode) - { - return new ShaderIrOperImm((int)(OpCode >> 20)); - } - - public static ShaderIrOperImmf GetOperImmf32_20(long OpCode) - { - return new ShaderIrOperImmf(BitConverter.Int32BitsToSingle((int)(OpCode >> 20))); - } - - public static ShaderIrOperImm GetOperImm19_20(long OpCode) - { - int Value = (int)(OpCode >> 20) & 0x7ffff; - - bool Neg = ((OpCode >> 56) & 1) != 0; - - if (Neg) - { - Value = -Value; - } - - return new ShaderIrOperImm((int)Value); - } - - public static ShaderIrOperImmf GetOperImmf19_20(long OpCode) - { - uint Imm = (uint)(OpCode >> 20) & 0x7ffff; - - bool Neg = ((OpCode >> 56) & 1) != 0; - - Imm <<= 12; - - if (Neg) - { - Imm |= 0x80000000; - } - - float Value = BitConverter.Int32BitsToSingle((int)Imm); - - return new ShaderIrOperImmf(Value); - } - - public static ShaderIrOperPred GetOperPred0(long OpCode) - { - return new ShaderIrOperPred((int)(OpCode >> 0) & 7); - } - - public static ShaderIrOperPred GetOperPred3(long OpCode) - { - return new ShaderIrOperPred((int)(OpCode >> 3) & 7); - } - - public static ShaderIrOperPred GetOperPred12(long OpCode) - { - return new ShaderIrOperPred((int)(OpCode >> 12) & 7); - } - - public static ShaderIrOperPred GetOperPred29(long OpCode) - { - return new ShaderIrOperPred((int)(OpCode >> 29) & 7); - } - - public static ShaderIrNode GetOperPred39N(long OpCode) - { - ShaderIrNode Node = GetOperPred39(OpCode); - - if (((OpCode >> 42) & 1) != 0) - { - Node = new ShaderIrOp(ShaderIrInst.Bnot, Node); - } - - return Node; - } - - public static ShaderIrOperPred GetOperPred39(long OpCode) - { - return new ShaderIrOperPred((int)(OpCode >> 39) & 7); - } - - public static ShaderIrOperPred GetOperPred48(long OpCode) - { - return new ShaderIrOperPred((int)((OpCode >> 48) & 7)); - } - - public static ShaderIrInst GetCmp(long OpCode) - { - switch ((int)(OpCode >> 49) & 7) - { - case 1: return ShaderIrInst.Clt; - case 2: return ShaderIrInst.Ceq; - case 3: return ShaderIrInst.Cle; - case 4: return ShaderIrInst.Cgt; - case 5: return ShaderIrInst.Cne; - case 6: return ShaderIrInst.Cge; - } - - throw new ArgumentException(nameof(OpCode)); - } - - public static ShaderIrInst GetCmpF(long OpCode) - { - switch ((int)(OpCode >> 48) & 0xf) - { - case 0x1: return ShaderIrInst.Fclt; - case 0x2: return ShaderIrInst.Fceq; - case 0x3: return ShaderIrInst.Fcle; - case 0x4: return ShaderIrInst.Fcgt; - case 0x5: return ShaderIrInst.Fcne; - case 0x6: return ShaderIrInst.Fcge; - case 0x7: return ShaderIrInst.Fcnum; - case 0x8: return ShaderIrInst.Fcnan; - case 0x9: return ShaderIrInst.Fcltu; - case 0xa: return ShaderIrInst.Fcequ; - case 0xb: return ShaderIrInst.Fcleu; - case 0xc: return ShaderIrInst.Fcgtu; - case 0xd: return ShaderIrInst.Fcneu; - case 0xe: return ShaderIrInst.Fcgeu; - } - - throw new ArgumentException(nameof(OpCode)); - } - - public static ShaderIrInst GetBLop45(long OpCode) - { - switch ((int)(OpCode >> 45) & 3) - { - case 0: return ShaderIrInst.Band; - case 1: return ShaderIrInst.Bor; - case 2: return ShaderIrInst.Bxor; - } - - throw new ArgumentException(nameof(OpCode)); - } - - public static ShaderIrInst GetBLop24(long OpCode) - { - switch ((int)(OpCode >> 24) & 3) - { - case 0: return ShaderIrInst.Band; - case 1: return ShaderIrInst.Bor; - case 2: return ShaderIrInst.Bxor; - } - - throw new ArgumentException(nameof(OpCode)); - } - - public static ShaderIrNode GetPredNode(ShaderIrNode Node, long OpCode) - { - ShaderIrOperPred Pred = GetPredNode(OpCode); - - if (Pred.Index != ShaderIrOperPred.UnusedIndex) - { - bool Inv = ((OpCode >> 19) & 1) != 0; - - Node = new ShaderIrCond(Pred, Node, Inv); - } - - return Node; - } - - private static ShaderIrOperPred GetPredNode(long OpCode) - { - int Pred = (int)(OpCode >> 16) & 0xf; - - if (Pred != 0xf) - { - Pred &= 7; - } - - return new ShaderIrOperPred(Pred); - } - public static ShaderIrNode GetAluFabsFneg(ShaderIrNode Node, bool Abs, bool Neg) { return GetAluFneg(GetAluFabs(Node, Abs), Neg); diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs index 2ae58bf8..508a0205 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs @@ -33,28 +33,28 @@ namespace Ryujinx.Graphics.Gal.Shader public static void Ld_A(ShaderIrBlock Block, long OpCode, long Position) { - ShaderIrNode[] Opers = GetOperAbuf20(OpCode); + ShaderIrNode[] Opers = OpCode.Abuf20(); //Used by GS - ShaderIrOperGpr Vertex = GetOperGpr39(OpCode); + ShaderIrOperGpr Vertex = OpCode.Gpr39(); int Index = 0; foreach (ShaderIrNode OperA in Opers) { - ShaderIrOperGpr OperD = GetOperGpr0(OpCode); + ShaderIrOperGpr OperD = OpCode.Gpr0(); OperD.Index += Index++; - Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, OperA), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperD, OperA))); } } public static void Ld_C(ShaderIrBlock Block, long OpCode, long Position) { - int CbufPos = (int)(OpCode >> 22) & 0x3fff; - int CbufIndex = (int)(OpCode >> 36) & 0x1f; - int Type = (int)(OpCode >> 48) & 7; + int CbufPos = OpCode.Read(22, 0x3fff); + int CbufIndex = OpCode.Read(36, 0x1f); + int Type = OpCode.Read(48, 7); if (Type > 5) { @@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Gal.Shader ShaderIrOperGpr Temp = ShaderIrOperGpr.MakeTemporary(); - Block.AddNode(new ShaderIrAsg(Temp, GetOperGpr8(OpCode))); + Block.AddNode(new ShaderIrAsg(Temp, OpCode.Gpr8())); int Count = Type == 5 ? 2 : 1; @@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Gal.Shader { ShaderIrOperCbuf OperA = new ShaderIrOperCbuf(CbufIndex, CbufPos, Temp); - ShaderIrOperGpr OperD = GetOperGpr0(OpCode); + ShaderIrOperGpr OperD = OpCode.Gpr0(); OperA.Pos += Index; OperD.Index += Index; @@ -93,43 +93,43 @@ namespace Ryujinx.Graphics.Gal.Shader Node = ExtendTo32(Node, Signed, Size); } - Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, Node), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperD, Node))); } } public static void St_A(ShaderIrBlock Block, long OpCode, long Position) { - ShaderIrNode[] Opers = GetOperAbuf20(OpCode); + ShaderIrNode[] Opers = OpCode.Abuf20(); int Index = 0; foreach (ShaderIrNode OperA in Opers) { - ShaderIrOperGpr OperD = GetOperGpr0(OpCode); + ShaderIrOperGpr OperD = OpCode.Gpr0(); OperD.Index += Index++; - Block.AddNode(GetPredNode(new ShaderIrAsg(OperA, OperD), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperA, OperD))); } } public static void Texq(ShaderIrBlock Block, long OpCode, long Position) { - ShaderIrNode OperD = GetOperGpr0(OpCode); - ShaderIrNode OperA = GetOperGpr8(OpCode); + ShaderIrNode OperD = OpCode.Gpr0(); + ShaderIrNode OperA = OpCode.Gpr8(); - ShaderTexqInfo Info = (ShaderTexqInfo)((OpCode >> 22) & 0x1f); + ShaderTexqInfo Info = (ShaderTexqInfo)(OpCode.Read(22, 0x1f)); ShaderIrMetaTexq Meta0 = new ShaderIrMetaTexq(Info, 0); ShaderIrMetaTexq Meta1 = new ShaderIrMetaTexq(Info, 1); - ShaderIrNode OperC = GetOperImm13_36(OpCode); + ShaderIrNode OperC = OpCode.Imm13_36(); ShaderIrOp Op0 = new ShaderIrOp(ShaderIrInst.Texq, OperA, null, OperC, Meta0); ShaderIrOp Op1 = new ShaderIrOp(ShaderIrInst.Texq, OperA, null, OperC, Meta1); - Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, Op0), OpCode)); - Block.AddNode(GetPredNode(new ShaderIrAsg(OperA, Op1), OpCode)); //Is this right? + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperD, Op0))); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperA, Op1))); //Is this right? } public static void Tex(ShaderIrBlock Block, long OpCode, long Position) @@ -149,7 +149,7 @@ namespace Ryujinx.Graphics.Gal.Shader for (int Index = 0; Index < Coords.Length; Index++) { - Coords[Index] = GetOperGpr8(OpCode); + Coords[Index] = OpCode.Gpr8(); Coords[Index].Index += Index; @@ -159,11 +159,11 @@ namespace Ryujinx.Graphics.Gal.Shader } } - int ChMask = (int)(OpCode >> 31) & 0xf; + int ChMask = OpCode.Read(31, 0xf); ShaderIrNode OperC = GprHandle - ? (ShaderIrNode)GetOperGpr20 (OpCode) - : (ShaderIrNode)GetOperImm13_36(OpCode); + ? (ShaderIrNode)OpCode.Gpr20() + : (ShaderIrNode)OpCode.Imm13_36(); ShaderIrInst Inst = GprHandle ? ShaderIrInst.Texb : ShaderIrInst.Texs; @@ -175,7 +175,7 @@ namespace Ryujinx.Graphics.Gal.Shader ShaderIrOp Op = new ShaderIrOp(Inst, Coords[0], Coords[1], OperC, Meta); - Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Op))); } int RegInc = 0; @@ -189,7 +189,7 @@ namespace Ryujinx.Graphics.Gal.Shader ShaderIrOperGpr Src = new ShaderIrOperGpr(TempRegStart + Ch); - ShaderIrOperGpr Dst = GetOperGpr0(OpCode); + ShaderIrOperGpr Dst = OpCode.Gpr0(); Dst.Index += RegInc++; @@ -198,7 +198,7 @@ namespace Ryujinx.Graphics.Gal.Shader continue; } - Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Src), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Src))); } } @@ -215,14 +215,14 @@ namespace Ryujinx.Graphics.Gal.Shader private static void EmitTexs(ShaderIrBlock Block, long OpCode, ShaderIrInst Inst) { //TODO: Support other formats. - ShaderIrNode OperA = GetOperGpr8 (OpCode); - ShaderIrNode OperB = GetOperGpr20 (OpCode); - ShaderIrNode OperC = GetOperImm13_36(OpCode); + ShaderIrNode OperA = OpCode.Gpr8(); + ShaderIrNode OperB = OpCode.Gpr20(); + ShaderIrNode OperC = OpCode.Imm13_36(); int LutIndex; - LutIndex = GetOperGpr0 (OpCode).Index != ShaderIrOperGpr.ZRIndex ? 1 : 0; - LutIndex |= GetOperGpr28(OpCode).Index != ShaderIrOperGpr.ZRIndex ? 2 : 0; + LutIndex = OpCode.Gpr0 ().Index != ShaderIrOperGpr.ZRIndex ? 1 : 0; + LutIndex |= OpCode.Gpr28().Index != ShaderIrOperGpr.ZRIndex ? 2 : 0; if (LutIndex == 0) { @@ -231,7 +231,7 @@ namespace Ryujinx.Graphics.Gal.Shader return; } - int ChMask = MaskLut[LutIndex, (OpCode >> 50) & 7]; + int ChMask = MaskLut[LutIndex, OpCode.Read(50, 7)]; for (int Ch = 0; Ch < 4; Ch++) { @@ -241,7 +241,7 @@ namespace Ryujinx.Graphics.Gal.Shader ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB, OperC, Meta); - Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Op))); } int RegInc = 0; @@ -252,11 +252,11 @@ namespace Ryujinx.Graphics.Gal.Shader switch (LutIndex) { - case 1: Dst = GetOperGpr0 (OpCode); break; - case 2: Dst = GetOperGpr28(OpCode); break; + case 1: Dst = OpCode.Gpr0(); break; + case 2: Dst = OpCode.Gpr28(); break; case 3: Dst = (RegInc >> 1) != 0 - ? GetOperGpr28(OpCode) - : GetOperGpr0 (OpCode); break; + ? OpCode.Gpr28() + : OpCode.Gpr0 (); break; default: throw new InvalidOperationException(); } @@ -279,7 +279,7 @@ namespace Ryujinx.Graphics.Gal.Shader if (Dst.Index != ShaderIrOperGpr.ZRIndex) { - Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Src), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Src))); } } } diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs index aef92c5a..add39402 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs @@ -92,35 +92,35 @@ namespace Ryujinx.Graphics.Gal.Shader Block.AddNode(new ShaderIrCmnt("Stubbed.")); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), GetOperGpr8(OpCode)), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OpCode.Gpr8()))); } public static void Mov_C(ShaderIrBlock Block, long OpCode, long Position) { - ShaderIrOperCbuf Cbuf = GetOperCbuf34(OpCode); + ShaderIrOperCbuf Cbuf = OpCode.Cbuf34(); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Cbuf), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Cbuf))); } public static void Mov_I(ShaderIrBlock Block, long OpCode, long Position) { - ShaderIrOperImm Imm = GetOperImm19_20(OpCode); + ShaderIrOperImm Imm = OpCode.Imm19_20(); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Imm), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Imm))); } public static void Mov_I32(ShaderIrBlock Block, long OpCode, long Position) { - ShaderIrOperImm Imm = GetOperImm32_20(OpCode); + ShaderIrOperImm Imm = OpCode.Imm32_20(); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Imm), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Imm))); } public static void Mov_R(ShaderIrBlock Block, long OpCode, long Position) { - ShaderIrOperGpr Gpr = GetOperGpr20(OpCode); + ShaderIrOperGpr Gpr = OpCode.Gpr20(); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Gpr), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Gpr))); } public static void Sel_C(ShaderIrBlock Block, long OpCode, long Position) @@ -145,21 +145,21 @@ namespace Ryujinx.Graphics.Gal.Shader //Zero is used as a special number to get a valid "0 * 0 + VertexIndex" in a GS ShaderIrNode Source = new ShaderIrOperImm(0); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Source), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Source))); } private static void EmitF2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper) { - bool NegA = ((OpCode >> 45) & 1) != 0; - bool AbsA = ((OpCode >> 49) & 1) != 0; + bool NegA = OpCode.Read(45); + bool AbsA = OpCode.Read(49); ShaderIrNode OperA; switch (Oper) { - case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break; - case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break; - case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperA = OpCode.Cbuf34(); break; + case ShaderOper.Immf: OperA = OpCode.Immf19_20(); break; + case ShaderOper.RR: OperA = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } @@ -173,7 +173,7 @@ namespace Ryujinx.Graphics.Gal.Shader OperA = new ShaderIrOp(RoundInst, OperA); } - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OperA))); } private static void EmitF2i(ShaderIrBlock Block, long OpCode, ShaderOper Oper) @@ -188,16 +188,16 @@ namespace Ryujinx.Graphics.Gal.Shader throw new NotImplementedException(); } - bool NegA = ((OpCode >> 45) & 1) != 0; - bool AbsA = ((OpCode >> 49) & 1) != 0; + bool NegA = OpCode.Read(45); + bool AbsA = OpCode.Read(49); ShaderIrNode OperA; switch (Oper) { - case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break; - case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break; - case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperA = OpCode.Cbuf34(); break; + case ShaderOper.Immf: OperA = OpCode.Immf19_20(); break; + case ShaderOper.RR: OperA = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } @@ -242,7 +242,7 @@ namespace Ryujinx.Graphics.Gal.Shader ShaderIrNode Op = new ShaderIrOp(Inst, OperA); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); } private static void EmitI2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper) @@ -257,18 +257,18 @@ namespace Ryujinx.Graphics.Gal.Shader throw new NotImplementedException(); } - int Sel = (int)(OpCode >> 41) & 3; + int Sel = OpCode.Read(41, 3); - bool NegA = ((OpCode >> 45) & 1) != 0; - bool AbsA = ((OpCode >> 49) & 1) != 0; + bool NegA = OpCode.Read(45); + bool AbsA = OpCode.Read(49); ShaderIrNode OperA; switch (Oper) { - case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break; - case ShaderOper.Imm: OperA = GetOperImm19_20(OpCode); break; - case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperA = OpCode.Cbuf34(); break; + case ShaderOper.Imm: OperA = OpCode.Imm19_20(); break; + case ShaderOper.RR: OperA = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } @@ -297,7 +297,7 @@ namespace Ryujinx.Graphics.Gal.Shader ShaderIrNode Op = new ShaderIrOp(Inst, OperA); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); } private static void EmitI2i(ShaderIrBlock Block, long OpCode, ShaderOper Oper) @@ -312,19 +312,19 @@ namespace Ryujinx.Graphics.Gal.Shader throw new NotImplementedException(); } - int Sel = (int)(OpCode >> 41) & 3; + int Sel = OpCode.Read(41, 3); - bool NegA = ((OpCode >> 45) & 1) != 0; - bool AbsA = ((OpCode >> 49) & 1) != 0; - bool SatA = ((OpCode >> 50) & 1) != 0; + bool NegA = OpCode.Read(45); + bool AbsA = OpCode.Read(49); + bool SatA = OpCode.Read(50); ShaderIrNode OperA; switch (Oper) { - case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break; - case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break; - case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperA = OpCode.Cbuf34(); break; + case ShaderOper.Immf: OperA = OpCode.Immf19_20(); break; + case ShaderOper.RR: OperA = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } @@ -372,36 +372,36 @@ namespace Ryujinx.Graphics.Gal.Shader } } - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OperA))); } private static void EmitSel(ShaderIrBlock Block, long OpCode, ShaderOper Oper) { - ShaderIrOperGpr Dst = GetOperGpr0 (OpCode); - ShaderIrNode Pred = GetOperPred39N(OpCode); + ShaderIrOperGpr Dst = OpCode.Gpr0(); + ShaderIrNode Pred = OpCode.Pred39N(); - ShaderIrNode ResultA = GetOperGpr8(OpCode); + ShaderIrNode ResultA = OpCode.Gpr8(); ShaderIrNode ResultB; switch (Oper) { - case ShaderOper.CR: ResultB = GetOperCbuf34 (OpCode); break; - case ShaderOper.Imm: ResultB = GetOperImm19_20(OpCode); break; - case ShaderOper.RR: ResultB = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: ResultB = OpCode.Cbuf34(); break; + case ShaderOper.Imm: ResultB = OpCode.Imm19_20(); break; + case ShaderOper.RR: ResultB = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } - Block.AddNode(GetPredNode(new ShaderIrCond(Pred, new ShaderIrAsg(Dst, ResultA), false), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrCond(Pred, new ShaderIrAsg(Dst, ResultA), false))); - Block.AddNode(GetPredNode(new ShaderIrCond(Pred, new ShaderIrAsg(Dst, ResultB), true), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrCond(Pred, new ShaderIrAsg(Dst, ResultB), true))); } private static IntType GetIntType(long OpCode) { - bool Signed = ((OpCode >> 13) & 1) != 0; + bool Signed = OpCode.Read(13); - IntType Type = (IntType)((OpCode >> 10) & 3); + IntType Type = (IntType)(OpCode.Read(10, 3)); if (Signed) { @@ -413,12 +413,12 @@ namespace Ryujinx.Graphics.Gal.Shader private static FloatType GetFloatType(long OpCode) { - return (FloatType)((OpCode >> 8) & 3); + return (FloatType)(OpCode.Read(8, 3)); } private static ShaderIrInst GetRoundInst(long OpCode) { - switch ((OpCode >> 39) & 3) + switch (OpCode.Read(39, 3)) { case 1: return ShaderIrInst.Floor; case 2: return ShaderIrInst.Ceil; diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeOpCode.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeOpCode.cs new file mode 100644 index 00000000..3af17cae --- /dev/null +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeOpCode.cs @@ -0,0 +1,260 @@ +using System; + +namespace Ryujinx.Graphics.Gal.Shader +{ + static partial class ShaderDecode + { + private static int Read(this long OpCode, int Position, int Mask) + { + return (int)(OpCode >> Position) & Mask; + } + + private static bool Read(this long OpCode, int Position) + { + return ((OpCode >> Position) & 1) != 0; + } + + private static int Branch(this long OpCode) + { + return ((int)(OpCode >> 20) << 8) >> 8; + } + + private static ShaderIrOperAbuf[] Abuf20(this long OpCode) + { + int Abuf = OpCode.Read(20, 0x3ff); + int Size = OpCode.Read(47, 3); + + ShaderIrOperGpr Vertex = OpCode.Gpr39(); + + ShaderIrOperAbuf[] Opers = new ShaderIrOperAbuf[Size + 1]; + + for (int Index = 0; Index <= Size; Index++) + { + Opers[Index] = new ShaderIrOperAbuf(Abuf + Index * 4, Vertex); + } + + return Opers; + } + + private static ShaderIrOperAbuf Abuf28(this long OpCode) + { + int Abuf = OpCode.Read(28, 0x3ff); + + return new ShaderIrOperAbuf(Abuf, OpCode.Gpr39()); + } + + private static ShaderIrOperCbuf Cbuf34(this long OpCode) + { + return new ShaderIrOperCbuf( + OpCode.Read(34, 0x1f), + OpCode.Read(20, 0x3fff)); + } + + private static ShaderIrOperGpr Gpr8(this long OpCode) + { + return new ShaderIrOperGpr(OpCode.Read(8, 0xff)); + } + + private static ShaderIrOperGpr Gpr20(this long OpCode) + { + return new ShaderIrOperGpr(OpCode.Read(20, 0xff)); + } + + private static ShaderIrOperGpr Gpr39(this long OpCode) + { + return new ShaderIrOperGpr(OpCode.Read(39, 0xff)); + } + + private static ShaderIrOperGpr Gpr0(this long OpCode) + { + return new ShaderIrOperGpr(OpCode.Read(0, 0xff)); + } + + private static ShaderIrOperGpr Gpr28(this long OpCode) + { + return new ShaderIrOperGpr(OpCode.Read(28, 0xff)); + } + + private static ShaderIrOperImm Imm5_39(this long OpCode) + { + return new ShaderIrOperImm(OpCode.Read(39, 0x1f)); + } + + private static ShaderIrOperImm Imm13_36(this long OpCode) + { + return new ShaderIrOperImm(OpCode.Read(36, 0x1fff)); + } + + private static ShaderIrOperImm Imm32_20(this long OpCode) + { + return new ShaderIrOperImm((int)(OpCode >> 20)); + } + + private static ShaderIrOperImmf Immf32_20(this long OpCode) + { + return new ShaderIrOperImmf(BitConverter.Int32BitsToSingle((int)(OpCode >> 20))); + } + + private static ShaderIrOperImm Imm19_20(this long OpCode) + { + int Value = OpCode.Read(20, 0x7ffff); + + bool Neg = OpCode.Read(56); + + if (Neg) + { + Value = -Value; + } + + return new ShaderIrOperImm(Value); + } + + private static ShaderIrOperImmf Immf19_20(this long OpCode) + { + uint Imm = (uint)(OpCode >> 20) & 0x7ffff; + + bool Neg = OpCode.Read(56); + + Imm <<= 12; + + if (Neg) + { + Imm |= 0x80000000; + } + + float Value = BitConverter.Int32BitsToSingle((int)Imm); + + return new ShaderIrOperImmf(Value); + } + + private static ShaderIrOperPred Pred0(this long OpCode) + { + return new ShaderIrOperPred(OpCode.Read(0, 7)); + } + + private static ShaderIrOperPred Pred3(this long OpCode) + { + return new ShaderIrOperPred(OpCode.Read(3, 7)); + } + + private static ShaderIrOperPred Pred12(this long OpCode) + { + return new ShaderIrOperPred(OpCode.Read(12, 7)); + } + + private static ShaderIrOperPred Pred29(this long OpCode) + { + return new ShaderIrOperPred(OpCode.Read(29, 7)); + } + + private static ShaderIrNode Pred39N(this long OpCode) + { + ShaderIrNode Node = OpCode.Pred39(); + + if (OpCode.Read(42)) + { + Node = new ShaderIrOp(ShaderIrInst.Bnot, Node); + } + + return Node; + } + + private static ShaderIrOperPred Pred39(this long OpCode) + { + return new ShaderIrOperPred(OpCode.Read(39, 7)); + } + + private static ShaderIrOperPred Pred48(this long OpCode) + { + return new ShaderIrOperPred(OpCode.Read(48, 7)); + } + + private static ShaderIrInst Cmp(this long OpCode) + { + switch (OpCode.Read(49, 7)) + { + case 1: return ShaderIrInst.Clt; + case 2: return ShaderIrInst.Ceq; + case 3: return ShaderIrInst.Cle; + case 4: return ShaderIrInst.Cgt; + case 5: return ShaderIrInst.Cne; + case 6: return ShaderIrInst.Cge; + } + + throw new ArgumentException(nameof(OpCode)); + } + + private static ShaderIrInst CmpF(this long OpCode) + { + switch (OpCode.Read(48, 0xf)) + { + case 0x1: return ShaderIrInst.Fclt; + case 0x2: return ShaderIrInst.Fceq; + case 0x3: return ShaderIrInst.Fcle; + case 0x4: return ShaderIrInst.Fcgt; + case 0x5: return ShaderIrInst.Fcne; + case 0x6: return ShaderIrInst.Fcge; + case 0x7: return ShaderIrInst.Fcnum; + case 0x8: return ShaderIrInst.Fcnan; + case 0x9: return ShaderIrInst.Fcltu; + case 0xa: return ShaderIrInst.Fcequ; + case 0xb: return ShaderIrInst.Fcleu; + case 0xc: return ShaderIrInst.Fcgtu; + case 0xd: return ShaderIrInst.Fcneu; + case 0xe: return ShaderIrInst.Fcgeu; + } + + throw new ArgumentException(nameof(OpCode)); + } + + private static ShaderIrInst BLop45(this long OpCode) + { + switch (OpCode.Read(45, 3)) + { + case 0: return ShaderIrInst.Band; + case 1: return ShaderIrInst.Bor; + case 2: return ShaderIrInst.Bxor; + } + + throw new ArgumentException(nameof(OpCode)); + } + + private static ShaderIrInst BLop24(this long OpCode) + { + switch (OpCode.Read(24, 3)) + { + case 0: return ShaderIrInst.Band; + case 1: return ShaderIrInst.Bor; + case 2: return ShaderIrInst.Bxor; + } + + throw new ArgumentException(nameof(OpCode)); + } + + private static ShaderIrNode PredNode(this long OpCode, ShaderIrNode Node) + { + ShaderIrOperPred Pred = OpCode.PredNode(); + + if (Pred.Index != ShaderIrOperPred.UnusedIndex) + { + bool Inv = OpCode.Read(19); + + Node = new ShaderIrCond(Pred, Node, Inv); + } + + return Node; + } + + private static ShaderIrOperPred PredNode(this long OpCode) + { + int Pred = OpCode.Read(16, 0xf); + + if (Pred != 0xf) + { + Pred &= 7; + } + + return new ShaderIrOperPred(Pred); + } + } +}
\ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs index 4300c32e..c3e42654 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs @@ -7,20 +7,20 @@ namespace Ryujinx.Graphics.Gal.Shader public static void Out_R(ShaderIrBlock Block, long OpCode, long Position) { //TODO: Those registers have to be used for something - ShaderIrOperGpr Gpr0 = GetOperGpr0(OpCode); - ShaderIrOperGpr Gpr8 = GetOperGpr8(OpCode); - ShaderIrOperGpr Gpr20 = GetOperGpr20(OpCode); + ShaderIrOperGpr Gpr0 = OpCode.Gpr0(); + ShaderIrOperGpr Gpr8 = OpCode.Gpr8(); + ShaderIrOperGpr Gpr20 = OpCode.Gpr20(); - int Type = (int)((OpCode >> 39) & 3); + int Type = OpCode.Read(39, 3); if ((Type & 1) != 0) { - Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Emit), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Emit))); } if ((Type & 2) != 0) { - Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Cut), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Cut))); } } } diff --git a/Ryujinx.Graphics/Gal/Texture/ASTCDecoder.cs b/Ryujinx.Graphics/Gal/Texture/ASTCDecoder.cs deleted file mode 100644 index da1b9ef4..00000000 --- a/Ryujinx.Graphics/Gal/Texture/ASTCDecoder.cs +++ /dev/null @@ -1,1384 +0,0 @@ -using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.Diagnostics;
-using System.IO;
-
-namespace Ryujinx.Graphics.Gal.Texture
-{
- public class ASTCDecoderException : Exception
- {
- public ASTCDecoderException(string ExMsg) : base(ExMsg) { }
- }
-
- //https://github.com/GammaUNC/FasTC/blob/master/ASTCEncoder/src/Decompressor.cpp
- public static class ASTCDecoder
- {
- struct TexelWeightParams
- {
- public int Width;
- public int Height;
- public bool DualPlane;
- public int MaxWeight;
- public bool Error;
- public bool VoidExtentLDR;
- public bool VoidExtentHDR;
-
- public int GetPackedBitSize()
- {
- // How many indices do we have?
- int Indices = Height * Width;
-
- if (DualPlane)
- {
- Indices *= 2;
- }
-
- IntegerEncoded IntEncoded = IntegerEncoded.CreateEncoding(MaxWeight);
-
- return IntEncoded.GetBitLength(Indices);
- }
-
- public int GetNumWeightValues()
- {
- int Ret = Width * Height;
-
- if (DualPlane)
- {
- Ret *= 2;
- }
-
- return Ret;
- }
- }
-
- public static byte[] DecodeToRGBA8888(
- byte[] InputBuffer,
- int BlockX,
- int BlockY,
- int BlockZ,
- int X,
- int Y,
- int Z)
- {
- using (MemoryStream InputStream = new MemoryStream(InputBuffer))
- {
- BinaryReader BinReader = new BinaryReader(InputStream);
-
- if (BlockX > 12 || BlockY > 12)
- {
- throw new ASTCDecoderException("Block size unsupported!");
- }
-
- if (BlockZ != 1 || Z != 1)
- {
- throw new ASTCDecoderException("3D compressed textures unsupported!");
- }
-
- using (MemoryStream OutputStream = new MemoryStream())
- {
- int BlockIndex = 0;
-
- for (int j = 0; j < Y; j += BlockY)
- {
- for (int i = 0; i < X; i += BlockX)
- {
- int[] DecompressedData = new int[144];
-
- DecompressBlock(BinReader.ReadBytes(0x10), DecompressedData, BlockX, BlockY);
-
- int DecompressedWidth = Math.Min(BlockX, X - i);
- int DecompressedHeight = Math.Min(BlockY, Y - j);
- int BaseOffsets = (j * X + i) * 4;
-
- for (int jj = 0; jj < DecompressedHeight; jj++)
- {
- OutputStream.Seek(BaseOffsets + jj * X * 4, SeekOrigin.Begin);
-
- byte[] OutputBuffer = new byte[DecompressedData.Length * sizeof(int)];
- Buffer.BlockCopy(DecompressedData, 0, OutputBuffer, 0, OutputBuffer.Length);
-
- OutputStream.Write(OutputBuffer, jj * BlockX * 4, DecompressedWidth * 4);
- }
-
- BlockIndex++;
- }
- }
-
- return OutputStream.ToArray();
- }
- }
- }
-
- public static bool DecompressBlock(
- byte[] InputBuffer,
- int[] OutputBuffer,
- int BlockWidth,
- int BlockHeight)
- {
- BitArrayStream BitStream = new BitArrayStream(new BitArray(InputBuffer));
- TexelWeightParams TexelParams = DecodeBlockInfo(BitStream);
-
- if (TexelParams.Error)
- {
- throw new ASTCDecoderException("Invalid block mode");
- }
-
- if (TexelParams.VoidExtentLDR)
- {
- FillVoidExtentLDR(BitStream, OutputBuffer, BlockWidth, BlockHeight);
-
- return true;
- }
-
- if (TexelParams.VoidExtentHDR)
- {
- throw new ASTCDecoderException("HDR void extent blocks are unsupported!");
- }
-
- if (TexelParams.Width > BlockWidth)
- {
- throw new ASTCDecoderException("Texel weight grid width should be smaller than block width");
- }
-
- if (TexelParams.Height > BlockHeight)
- {
- throw new ASTCDecoderException("Texel weight grid height should be smaller than block height");
- }
-
- // Read num partitions
- int NumberPartitions = BitStream.ReadBits(2) + 1;
- Debug.Assert(NumberPartitions <= 4);
-
- if (NumberPartitions == 4 && TexelParams.DualPlane)
- {
- throw new ASTCDecoderException("Dual plane mode is incompatible with four partition blocks");
- }
-
- // Based on the number of partitions, read the color endpoint mode for
- // each partition.
-
- // Determine partitions, partition index, and color endpoint modes
- int PlaneIndices = -1;
- int PartitionIndex;
- uint[] ColorEndpointMode = { 0, 0, 0, 0 };
-
- BitArrayStream ColorEndpointStream = new BitArrayStream(new BitArray(16 * 8));
-
- // Read extra config data...
- uint BaseColorEndpointMode = 0;
-
- if (NumberPartitions == 1)
- {
- ColorEndpointMode[0] = (uint)BitStream.ReadBits(4);
- PartitionIndex = 0;
- }
- else
- {
- PartitionIndex = BitStream.ReadBits(10);
- BaseColorEndpointMode = (uint)BitStream.ReadBits(6);
- }
-
- uint BaseMode = (BaseColorEndpointMode & 3);
-
- // Remaining bits are color endpoint data...
- int NumberWeightBits = TexelParams.GetPackedBitSize();
- int RemainingBits = 128 - NumberWeightBits - BitStream.Position;
-
- // Consider extra bits prior to texel data...
- uint ExtraColorEndpointModeBits = 0;
-
- if (BaseMode != 0)
- {
- switch (NumberPartitions)
- {
- case 2: ExtraColorEndpointModeBits += 2; break;
- case 3: ExtraColorEndpointModeBits += 5; break;
- case 4: ExtraColorEndpointModeBits += 8; break;
- default: Debug.Assert(false); break;
- }
- }
-
- RemainingBits -= (int)ExtraColorEndpointModeBits;
-
- // Do we have a dual plane situation?
- int PlaneSelectorBits = 0;
-
- if (TexelParams.DualPlane)
- {
- PlaneSelectorBits = 2;
- }
-
- RemainingBits -= PlaneSelectorBits;
-
- // Read color data...
- int ColorDataBits = RemainingBits;
-
- while (RemainingBits > 0)
- {
- int NumberBits = Math.Min(RemainingBits, 8);
- int Bits = BitStream.ReadBits(NumberBits);
- ColorEndpointStream.WriteBits(Bits, NumberBits);
- RemainingBits -= 8;
- }
-
- // Read the plane selection bits
- PlaneIndices = BitStream.ReadBits(PlaneSelectorBits);
-
- // Read the rest of the CEM
- if (BaseMode != 0)
- {
- uint ExtraColorEndpointMode = (uint)BitStream.ReadBits((int)ExtraColorEndpointModeBits);
- uint TempColorEndpointMode = (ExtraColorEndpointMode << 6) | BaseColorEndpointMode;
- TempColorEndpointMode >>= 2;
-
- bool[] C = new bool[4];
-
- for (int i = 0; i < NumberPartitions; i++)
- {
- C[i] = (TempColorEndpointMode & 1) != 0;
- TempColorEndpointMode >>= 1;
- }
-
- byte[] M = new byte[4];
-
- for (int i = 0; i < NumberPartitions; i++)
- {
- M[i] = (byte)(TempColorEndpointMode & 3);
- TempColorEndpointMode >>= 2;
- Debug.Assert(M[i] <= 3);
- }
-
- for (int i = 0; i < NumberPartitions; i++)
- {
- ColorEndpointMode[i] = BaseMode;
- if (!(C[i])) ColorEndpointMode[i] -= 1;
- ColorEndpointMode[i] <<= 2;
- ColorEndpointMode[i] |= M[i];
- }
- }
- else if (NumberPartitions > 1)
- {
- uint TempColorEndpointMode = BaseColorEndpointMode >> 2;
-
- for (uint i = 0; i < NumberPartitions; i++)
- {
- ColorEndpointMode[i] = TempColorEndpointMode;
- }
- }
-
- // Make sure everything up till here is sane.
- for (int i = 0; i < NumberPartitions; i++)
- {
- Debug.Assert(ColorEndpointMode[i] < 16);
- }
- Debug.Assert(BitStream.Position + TexelParams.GetPackedBitSize() == 128);
-
- // Decode both color data and texel weight data
- int[] ColorValues = new int[32]; // Four values * two endpoints * four maximum partitions
- DecodeColorValues(ColorValues, ColorEndpointStream.ToByteArray(), ColorEndpointMode, NumberPartitions, ColorDataBits);
-
- ASTCPixel[][] EndPoints = new ASTCPixel[4][];
- EndPoints[0] = new ASTCPixel[2];
- EndPoints[1] = new ASTCPixel[2];
- EndPoints[2] = new ASTCPixel[2];
- EndPoints[3] = new ASTCPixel[2];
-
- int ColorValuesPosition = 0;
-
- for (int i = 0; i < NumberPartitions; i++)
- {
- ComputeEndpoints(EndPoints[i], ColorValues, ColorEndpointMode[i], ref ColorValuesPosition);
- }
-
- // Read the texel weight data.
- byte[] TexelWeightData = (byte[])InputBuffer.Clone();
-
- // Reverse everything
- for (int i = 0; i < 8; i++)
- {
- byte a = ReverseByte(TexelWeightData[i]);
- byte b = ReverseByte(TexelWeightData[15 - i]);
-
- TexelWeightData[i] = b;
- TexelWeightData[15 - i] = a;
- }
-
- // Make sure that higher non-texel bits are set to zero
- int ClearByteStart = (TexelParams.GetPackedBitSize() >> 3) + 1;
- TexelWeightData[ClearByteStart - 1] &= (byte)((1 << (TexelParams.GetPackedBitSize() % 8)) - 1);
-
- int cLen = 16 - ClearByteStart;
- for (int i = ClearByteStart; i < ClearByteStart + cLen; i++) TexelWeightData[i] = 0;
-
- List<IntegerEncoded> TexelWeightValues = new List<IntegerEncoded>();
- BitArrayStream WeightBitStream = new BitArrayStream(new BitArray(TexelWeightData));
-
- IntegerEncoded.DecodeIntegerSequence(TexelWeightValues, WeightBitStream, TexelParams.MaxWeight, TexelParams.GetNumWeightValues());
-
- // Blocks can be at most 12x12, so we can have as many as 144 weights
- int[][] Weights = new int[2][];
- Weights[0] = new int[144];
- Weights[1] = new int[144];
-
- UnquantizeTexelWeights(Weights, TexelWeightValues, TexelParams, BlockWidth, BlockHeight);
-
- // Now that we have endpoints and weights, we can interpolate and generate
- // the proper decoding...
- for (int j = 0; j < BlockHeight; j++)
- {
- for (int i = 0; i < BlockWidth; i++)
- {
- int Partition = Select2DPartition(PartitionIndex, i, j, NumberPartitions, ((BlockHeight * BlockWidth) < 32));
- Debug.Assert(Partition < NumberPartitions);
-
- ASTCPixel Pixel = new ASTCPixel(0, 0, 0, 0);
- for (int Component = 0; Component < 4; Component++)
- {
- int Component0 = EndPoints[Partition][0].GetComponent(Component);
- Component0 = BitArrayStream.Replicate(Component0, 8, 16);
- int Component1 = EndPoints[Partition][1].GetComponent(Component);
- Component1 = BitArrayStream.Replicate(Component1, 8, 16);
-
- int Plane = 0;
-
- if (TexelParams.DualPlane && (((PlaneIndices + 1) & 3) == Component))
- {
- Plane = 1;
- }
-
- int Weight = Weights[Plane][j * BlockWidth + i];
- int FinalComponent = (Component0 * (64 - Weight) + Component1 * Weight + 32) / 64;
-
- if (FinalComponent == 65535)
- {
- Pixel.SetComponent(Component, 255);
- }
- else
- {
- double FinalComponentFloat = FinalComponent;
- Pixel.SetComponent(Component, (int)(255.0 * (FinalComponentFloat / 65536.0) + 0.5));
- }
- }
-
- OutputBuffer[j * BlockWidth + i] = Pixel.Pack();
- }
- }
-
- return true;
- }
-
- private static int Select2DPartition(int Seed, int X, int Y, int PartitionCount, bool IsSmallBlock)
- {
- return SelectPartition(Seed, X, Y, 0, PartitionCount, IsSmallBlock);
- }
-
- private static int SelectPartition(int Seed, int X, int Y, int Z, int PartitionCount, bool IsSmallBlock)
- {
- if (PartitionCount == 1)
- {
- return 0;
- }
-
- if (IsSmallBlock)
- {
- X <<= 1;
- Y <<= 1;
- Z <<= 1;
- }
-
- Seed += (PartitionCount - 1) * 1024;
-
- int RightNum = Hash52((uint)Seed);
- byte Seed01 = (byte)(RightNum & 0xF);
- byte Seed02 = (byte)((RightNum >> 4) & 0xF);
- byte Seed03 = (byte)((RightNum >> 8) & 0xF);
- byte Seed04 = (byte)((RightNum >> 12) & 0xF);
- byte Seed05 = (byte)((RightNum >> 16) & 0xF);
- byte Seed06 = (byte)((RightNum >> 20) & 0xF);
- byte Seed07 = (byte)((RightNum >> 24) & 0xF);
- byte Seed08 = (byte)((RightNum >> 28) & 0xF);
- byte Seed09 = (byte)((RightNum >> 18) & 0xF);
- byte Seed10 = (byte)((RightNum >> 22) & 0xF);
- byte Seed11 = (byte)((RightNum >> 26) & 0xF);
- byte Seed12 = (byte)(((RightNum >> 30) | (RightNum << 2)) & 0xF);
-
- Seed01 *= Seed01; Seed02 *= Seed02;
- Seed03 *= Seed03; Seed04 *= Seed04;
- Seed05 *= Seed05; Seed06 *= Seed06;
- Seed07 *= Seed07; Seed08 *= Seed08;
- Seed09 *= Seed09; Seed10 *= Seed10;
- Seed11 *= Seed11; Seed12 *= Seed12;
-
- int SeedHash1, SeedHash2, SeedHash3;
-
- if ((Seed & 1) != 0)
- {
- SeedHash1 = (Seed & 2) != 0 ? 4 : 5;
- SeedHash2 = (PartitionCount == 3) ? 6 : 5;
- }
- else
- {
- SeedHash1 = (PartitionCount == 3) ? 6 : 5;
- SeedHash2 = (Seed & 2) != 0 ? 4 : 5;
- }
-
- SeedHash3 = (Seed & 0x10) != 0 ? SeedHash1 : SeedHash2;
-
- Seed01 >>= SeedHash1; Seed02 >>= SeedHash2; Seed03 >>= SeedHash1; Seed04 >>= SeedHash2;
- Seed05 >>= SeedHash1; Seed06 >>= SeedHash2; Seed07 >>= SeedHash1; Seed08 >>= SeedHash2;
- Seed09 >>= SeedHash3; Seed10 >>= SeedHash3; Seed11 >>= SeedHash3; Seed12 >>= SeedHash3;
-
- int a = Seed01 * X + Seed02 * Y + Seed11 * Z + (RightNum >> 14);
- int b = Seed03 * X + Seed04 * Y + Seed12 * Z + (RightNum >> 10);
- int c = Seed05 * X + Seed06 * Y + Seed09 * Z + (RightNum >> 6);
- int d = Seed07 * X + Seed08 * Y + Seed10 * Z + (RightNum >> 2);
-
- a &= 0x3F; b &= 0x3F; c &= 0x3F; d &= 0x3F;
-
- if (PartitionCount < 4) d = 0;
- if (PartitionCount < 3) c = 0;
-
- if (a >= b && a >= c && a >= d) return 0;
- else if (b >= c && b >= d) return 1;
- else if (c >= d) return 2;
- return 3;
- }
-
- static int Hash52(uint Val)
- {
- Val ^= Val >> 15; Val -= Val << 17; Val += Val << 7; Val += Val << 4;
- Val ^= Val >> 5; Val += Val << 16; Val ^= Val >> 7; Val ^= Val >> 3;
- Val ^= Val << 6; Val ^= Val >> 17;
-
- return (int)Val;
- }
-
- static void UnquantizeTexelWeights(
- int[][] OutputBuffer,
- List<IntegerEncoded> Weights,
- TexelWeightParams TexelParams,
- int BlockWidth,
- int BlockHeight)
- {
- int WeightIndices = 0;
- int[][] Unquantized = new int[2][];
- Unquantized[0] = new int[144];
- Unquantized[1] = new int[144];
-
- for (int i = 0; i < Weights.Count; i++)
- {
- Unquantized[0][WeightIndices] = UnquantizeTexelWeight(Weights[i]);
-
- if (TexelParams.DualPlane)
- {
- i++;
- Unquantized[1][WeightIndices] = UnquantizeTexelWeight(Weights[i]);
-
- if (i == Weights.Count)
- {
- break;
- }
- }
-
- if (++WeightIndices >= (TexelParams.Width * TexelParams.Height)) break;
- }
-
- // Do infill if necessary (Section C.2.18) ...
- int Ds = (1024 + (BlockWidth / 2)) / (BlockWidth - 1);
- int Dt = (1024 + (BlockHeight / 2)) / (BlockHeight - 1);
-
- int PlaneScale = TexelParams.DualPlane ? 2 : 1;
-
- for (int Plane = 0; Plane < PlaneScale; Plane++)
- {
- for (int t = 0; t < BlockHeight; t++)
- {
- for (int s = 0; s < BlockWidth; s++)
- {
- int cs = Ds * s;
- int ct = Dt * t;
-
- int gs = (cs * (TexelParams.Width - 1) + 32) >> 6;
- int gt = (ct * (TexelParams.Height - 1) + 32) >> 6;
-
- int js = gs >> 4;
- int fs = gs & 0xF;
-
- int jt = gt >> 4;
- int ft = gt & 0x0F;
-
- int w11 = (fs * ft + 8) >> 4;
- int w10 = ft - w11;
- int w01 = fs - w11;
- int w00 = 16 - fs - ft + w11;
-
- int v0 = js + jt * TexelParams.Width;
-
- int p00 = 0;
- int p01 = 0;
- int p10 = 0;
- int p11 = 0;
-
- if (v0 < (TexelParams.Width * TexelParams.Height))
- {
- p00 = Unquantized[Plane][v0];
- }
-
- if (v0 + 1 < (TexelParams.Width * TexelParams.Height))
- {
- p01 = Unquantized[Plane][v0 + 1];
- }
-
- if (v0 + TexelParams.Width < (TexelParams.Width * TexelParams.Height))
- {
- p10 = Unquantized[Plane][v0 + TexelParams.Width];
- }
-
- if (v0 + TexelParams.Width + 1 < (TexelParams.Width * TexelParams.Height))
- {
- p11 = Unquantized[Plane][v0 + TexelParams.Width + 1];
- }
-
- OutputBuffer[Plane][t * BlockWidth + s] = (p00 * w00 + p01 * w01 + p10 * w10 + p11 * w11 + 8) >> 4;
- }
- }
- }
- }
-
- static int UnquantizeTexelWeight(IntegerEncoded IntEncoded)
- {
- int BitValue = IntEncoded.BitValue;
- int BitLength = IntEncoded.NumberBits;
-
- int A = BitArrayStream.Replicate(BitValue & 1, 1, 7);
- int B = 0, C = 0, D = 0;
-
- int Result = 0;
-
- switch (IntEncoded.GetEncoding())
- {
- case IntegerEncoded.EIntegerEncoding.JustBits:
- Result = BitArrayStream.Replicate(BitValue, BitLength, 6);
- break;
-
- case IntegerEncoded.EIntegerEncoding.Trit:
- {
- D = IntEncoded.TritValue;
- Debug.Assert(D < 3);
-
- switch (BitLength)
- {
- case 0:
- {
- int[] Results = { 0, 32, 63 };
- Result = Results[D];
-
- break;
- }
-
- case 1:
- {
- C = 50;
- break;
- }
-
- case 2:
- {
- C = 23;
- int b = (BitValue >> 1) & 1;
- B = (b << 6) | (b << 2) | b;
-
- break;
- }
-
- case 3:
- {
- C = 11;
- int cb = (BitValue >> 1) & 3;
- B = (cb << 5) | cb;
-
- break;
- }
-
- default:
- throw new ASTCDecoderException("Invalid trit encoding for texel weight");
- }
-
- break;
- }
-
- case IntegerEncoded.EIntegerEncoding.Quint:
- {
- D = IntEncoded.QuintValue;
- Debug.Assert(D < 5);
-
- switch (BitLength)
- {
- case 0:
- {
- int[] Results = { 0, 16, 32, 47, 63 };
- Result = Results[D];
-
- break;
- }
-
- case 1:
- {
- C = 28;
-
- break;
- }
-
- case 2:
- {
- C = 13;
- int b = (BitValue >> 1) & 1;
- B = (b << 6) | (b << 1);
-
- break;
- }
-
- default:
- throw new ASTCDecoderException("Invalid quint encoding for texel weight");
- }
-
- break;
- }
- }
-
- if (IntEncoded.GetEncoding() != IntegerEncoded.EIntegerEncoding.JustBits && BitLength > 0)
- {
- // Decode the value...
- Result = D * C + B;
- Result ^= A;
- Result = (A & 0x20) | (Result >> 2);
- }
-
- Debug.Assert(Result < 64);
-
- // Change from [0,63] to [0,64]
- if (Result > 32)
- {
- Result += 1;
- }
-
- return Result;
- }
-
- static byte ReverseByte(byte b)
- {
- // Taken from http://graphics.stanford.edu/~seander/bithacks.html#ReverseByteWith64Bits
- return (byte)((((b) * 0x80200802L) & 0x0884422110L) * 0x0101010101L >> 32);
- }
-
- static uint[] ReadUintColorValues(int Number, int[] ColorValues, ref int ColorValuesPosition)
- {
- uint[] Ret = new uint[Number];
-
- for (int i = 0; i < Number; i++)
- {
- Ret[i] = (uint)ColorValues[ColorValuesPosition++];
- }
-
- return Ret;
- }
-
- static int[] ReadIntColorValues(int Number, int[] ColorValues, ref int ColorValuesPosition)
- {
- int[] Ret = new int[Number];
-
- for (int i = 0; i < Number; i++)
- {
- Ret[i] = ColorValues[ColorValuesPosition++];
- }
-
- return Ret;
- }
-
- static void ComputeEndpoints(
- ASTCPixel[] EndPoints,
- int[] ColorValues,
- uint ColorEndpointMode,
- ref int ColorValuesPosition)
- {
- switch (ColorEndpointMode)
- {
- case 0:
- {
- uint[] Val = ReadUintColorValues(2, ColorValues, ref ColorValuesPosition);
-
- EndPoints[0] = new ASTCPixel(0xFF, (short)Val[0], (short)Val[0], (short)Val[0]);
- EndPoints[1] = new ASTCPixel(0xFF, (short)Val[1], (short)Val[1], (short)Val[1]);
-
- break;
- }
-
-
- case 1:
- {
- uint[] Val = ReadUintColorValues(2, ColorValues, ref ColorValuesPosition);
- int L0 = (int)((Val[0] >> 2) | (Val[1] & 0xC0));
- int L1 = (int)Math.Max(L0 + (Val[1] & 0x3F), 0xFFU);
-
- EndPoints[0] = new ASTCPixel(0xFF, (short)L0, (short)L0, (short)L0);
- EndPoints[1] = new ASTCPixel(0xFF, (short)L1, (short)L1, (short)L1);
-
- break;
- }
-
- case 4:
- {
- uint[] Val = ReadUintColorValues(4, ColorValues, ref ColorValuesPosition);
-
- EndPoints[0] = new ASTCPixel((short)Val[2], (short)Val[0], (short)Val[0], (short)Val[0]);
- EndPoints[1] = new ASTCPixel((short)Val[3], (short)Val[1], (short)Val[1], (short)Val[1]);
-
- break;
- }
-
- case 5:
- {
- int[] Val = ReadIntColorValues(4, ColorValues, ref ColorValuesPosition);
-
- BitArrayStream.BitTransferSigned(ref Val[1], ref Val[0]);
- BitArrayStream.BitTransferSigned(ref Val[3], ref Val[2]);
-
- EndPoints[0] = new ASTCPixel((short)Val[2], (short)Val[0], (short)Val[0], (short)Val[0]);
- EndPoints[1] = new ASTCPixel((short)(Val[2] + Val[3]), (short)(Val[0] + Val[1]), (short)(Val[0] + Val[1]), (short)(Val[0] + Val[1]));
-
- EndPoints[0].ClampByte();
- EndPoints[1].ClampByte();
-
- break;
- }
-
- case 6:
- {
- uint[] Val = ReadUintColorValues(4, ColorValues, ref ColorValuesPosition);
-
- EndPoints[0] = new ASTCPixel(0xFF, (short)(Val[0] * Val[3] >> 8), (short)(Val[1] * Val[3] >> 8), (short)(Val[2] * Val[3] >> 8));
- EndPoints[1] = new ASTCPixel(0xFF, (short)Val[0], (short)Val[1], (short)Val[2]);
-
- break;
- }
-
- case 8:
- {
- uint[] Val = ReadUintColorValues(6, ColorValues, ref ColorValuesPosition);
-
- if (Val[1] + Val[3] + Val[5] >= Val[0] + Val[2] + Val[4])
- {
- EndPoints[0] = new ASTCPixel(0xFF, (short)Val[0], (short)Val[2], (short)Val[4]);
- EndPoints[1] = new ASTCPixel(0xFF, (short)Val[1], (short)Val[3], (short)Val[5]);
- }
- else
- {
- EndPoints[0] = ASTCPixel.BlueContract(0xFF, (short)Val[1], (short)Val[3], (short)Val[5]);
- EndPoints[1] = ASTCPixel.BlueContract(0xFF, (short)Val[0], (short)Val[2], (short)Val[4]);
- }
-
- break;
- }
-
- case 9:
- {
- int[] Val = ReadIntColorValues(6, ColorValues, ref ColorValuesPosition);
-
- BitArrayStream.BitTransferSigned(ref Val[1], ref Val[0]);
- BitArrayStream.BitTransferSigned(ref Val[3], ref Val[2]);
- BitArrayStream.BitTransferSigned(ref Val[5], ref Val[4]);
-
- if (Val[1] + Val[3] + Val[5] >= 0)
- {
- EndPoints[0] = new ASTCPixel(0xFF, (short)Val[0], (short)Val[2], (short)Val[4]);
- EndPoints[1] = new ASTCPixel(0xFF, (short)(Val[0] + Val[1]), (short)(Val[2] + Val[3]), (short)(Val[4] + Val[5]));
- }
- else
- {
- EndPoints[0] = ASTCPixel.BlueContract(0xFF, Val[0] + Val[1], Val[2] + Val[3], Val[4] + Val[5]);
- EndPoints[1] = ASTCPixel.BlueContract(0xFF, Val[0], Val[2], Val[4]);
- }
-
- EndPoints[0].ClampByte();
- EndPoints[1].ClampByte();
-
- break;
- }
-
- case 10:
- {
- uint[] Val = ReadUintColorValues(6, ColorValues, ref ColorValuesPosition);
-
- EndPoints[0] = new ASTCPixel((short)Val[4], (short)(Val[0] * Val[3] >> 8), (short)(Val[1] * Val[3] >> 8), (short)(Val[2] * Val[3] >> 8));
- EndPoints[1] = new ASTCPixel((short)Val[5], (short)Val[0], (short)Val[1], (short)Val[2]);
-
- break;
- }
-
- case 12:
- {
- uint[] Val = ReadUintColorValues(8, ColorValues, ref ColorValuesPosition);
-
- if (Val[1] + Val[3] + Val[5] >= Val[0] + Val[2] + Val[4])
- {
- EndPoints[0] = new ASTCPixel((short)Val[6], (short)Val[0], (short)Val[2], (short)Val[4]);
- EndPoints[1] = new ASTCPixel((short)Val[7], (short)Val[1], (short)Val[3], (short)Val[5]);
- }
- else
- {
- EndPoints[0] = ASTCPixel.BlueContract((short)Val[7], (short)Val[1], (short)Val[3], (short)Val[5]);
- EndPoints[1] = ASTCPixel.BlueContract((short)Val[6], (short)Val[0], (short)Val[2], (short)Val[4]);
- }
-
- break;
- }
-
- case 13:
- {
- int[] Val = ReadIntColorValues(8, ColorValues, ref ColorValuesPosition);
-
- BitArrayStream.BitTransferSigned(ref Val[1], ref Val[0]);
- BitArrayStream.BitTransferSigned(ref Val[3], ref Val[2]);
- BitArrayStream.BitTransferSigned(ref Val[5], ref Val[4]);
- BitArrayStream.BitTransferSigned(ref Val[7], ref Val[6]);
-
- if (Val[1] + Val[3] + Val[5] >= 0)
- {
- EndPoints[0] = new ASTCPixel((short)Val[6], (short)Val[0], (short)Val[2], (short)Val[4]);
- EndPoints[1] = new ASTCPixel((short)(Val[7] + Val[6]), (short)(Val[0] + Val[1]), (short)(Val[2] + Val[3]), (short)(Val[4] + Val[5]));
- }
- else
- {
- EndPoints[0] = ASTCPixel.BlueContract(Val[6] + Val[7], Val[0] + Val[1], Val[2] + Val[3], Val[4] + Val[5]);
- EndPoints[1] = ASTCPixel.BlueContract(Val[6], Val[0], Val[2], Val[4]);
- }
-
- EndPoints[0].ClampByte();
- EndPoints[1].ClampByte();
-
- break;
- }
-
- default:
- throw new ASTCDecoderException("Unsupported color endpoint mode (is it HDR?)");
- }
- }
-
- static void DecodeColorValues(
- int[] OutputValues,
- byte[] InputData,
- uint[] Modes,
- int NumberPartitions,
- int NumberBitsForColorData)
- {
- // First figure out how many color values we have
- int NumberValues = 0;
-
- for (int i = 0; i < NumberPartitions; i++)
- {
- NumberValues += (int)((Modes[i] >> 2) + 1) << 1;
- }
-
- // Then based on the number of values and the remaining number of bits,
- // figure out the max value for each of them...
- int Range = 256;
-
- while (--Range > 0)
- {
- IntegerEncoded IntEncoded = IntegerEncoded.CreateEncoding(Range);
- int BitLength = IntEncoded.GetBitLength(NumberValues);
-
- if (BitLength <= NumberBitsForColorData)
- {
- // Find the smallest possible range that matches the given encoding
- while (--Range > 0)
- {
- IntegerEncoded NewIntEncoded = IntegerEncoded.CreateEncoding(Range);
- if (!NewIntEncoded.MatchesEncoding(IntEncoded))
- {
- break;
- }
- }
-
- // Return to last matching range.
- Range++;
- break;
- }
- }
-
- // We now have enough to decode our integer sequence.
- List<IntegerEncoded> IntegerEncodedSequence = new List<IntegerEncoded>();
- BitArrayStream ColorBitStream = new BitArrayStream(new BitArray(InputData));
-
- IntegerEncoded.DecodeIntegerSequence(IntegerEncodedSequence, ColorBitStream, Range, NumberValues);
-
- // Once we have the decoded values, we need to dequantize them to the 0-255 range
- // This procedure is outlined in ASTC spec C.2.13
- int OutputIndices = 0;
-
- foreach (IntegerEncoded IntEncoded in IntegerEncodedSequence)
- {
- int BitLength = IntEncoded.NumberBits;
- int BitValue = IntEncoded.BitValue;
-
- Debug.Assert(BitLength >= 1);
-
- int A = 0, B = 0, C = 0, D = 0;
- // A is just the lsb replicated 9 times.
- A = BitArrayStream.Replicate(BitValue & 1, 1, 9);
-
- switch (IntEncoded.GetEncoding())
- {
- case IntegerEncoded.EIntegerEncoding.JustBits:
- {
- OutputValues[OutputIndices++] = BitArrayStream.Replicate(BitValue, BitLength, 8);
-
- break;
- }
-
- case IntegerEncoded.EIntegerEncoding.Trit:
- {
- D = IntEncoded.TritValue;
-
- switch (BitLength)
- {
- case 1:
- {
- C = 204;
-
- break;
- }
-
- case 2:
- {
- C = 93;
- // B = b000b0bb0
- int b = (BitValue >> 1) & 1;
- B = (b << 8) | (b << 4) | (b << 2) | (b << 1);
-
- break;
- }
-
- case 3:
- {
- C = 44;
- // B = cb000cbcb
- int cb = (BitValue >> 1) & 3;
- B = (cb << 7) | (cb << 2) | cb;
-
- break;
- }
-
-
- case 4:
- {
- C = 22;
- // B = dcb000dcb
- int dcb = (BitValue >> 1) & 7;
- B = (dcb << 6) | dcb;
-
- break;
- }
-
- case 5:
- {
- C = 11;
- // B = edcb000ed
- int edcb = (BitValue >> 1) & 0xF;
- B = (edcb << 5) | (edcb >> 2);
-
- break;
- }
-
- case 6:
- {
- C = 5;
- // B = fedcb000f
- int fedcb = (BitValue >> 1) & 0x1F;
- B = (fedcb << 4) | (fedcb >> 4);
-
- break;
- }
-
- default:
- throw new ASTCDecoderException("Unsupported trit encoding for color values!");
- }
-
- break;
- }
-
- case IntegerEncoded.EIntegerEncoding.Quint:
- {
- D = IntEncoded.QuintValue;
-
- switch (BitLength)
- {
- case 1:
- {
- C = 113;
-
- break;
- }
-
- case 2:
- {
- C = 54;
- // B = b0000bb00
- int b = (BitValue >> 1) & 1;
- B = (b << 8) | (b << 3) | (b << 2);
-
- break;
- }
-
- case 3:
- {
- C = 26;
- // B = cb0000cbc
- int cb = (BitValue >> 1) & 3;
- B = (cb << 7) | (cb << 1) | (cb >> 1);
-
- break;
- }
-
- case 4:
- {
- C = 13;
- // B = dcb0000dc
- int dcb = (BitValue >> 1) & 7;
- B = (dcb << 6) | (dcb >> 1);
-
- break;
- }
-
- case 5:
- {
- C = 6;
- // B = edcb0000e
- int edcb = (BitValue >> 1) & 0xF;
- B = (edcb << 5) | (edcb >> 3);
-
- break;
- }
-
- default:
- throw new ASTCDecoderException("Unsupported quint encoding for color values!");
- }
- break;
- }
- }
-
- if (IntEncoded.GetEncoding() != IntegerEncoded.EIntegerEncoding.JustBits)
- {
- int T = D * C + B;
- T ^= A;
- T = (A & 0x80) | (T >> 2);
-
- OutputValues[OutputIndices++] = T;
- }
- }
-
- // Make sure that each of our values is in the proper range...
- for (int i = 0; i < NumberValues; i++)
- {
- Debug.Assert(OutputValues[i] <= 255);
- }
- }
-
- static void FillVoidExtentLDR(BitArrayStream BitStream, int[] OutputBuffer, int BlockWidth, int BlockHeight)
- {
- // Don't actually care about the void extent, just read the bits...
- for (int i = 0; i < 4; ++i)
- {
- BitStream.ReadBits(13);
- }
-
- // Decode the RGBA components and renormalize them to the range [0, 255]
- ushort R = (ushort)BitStream.ReadBits(16);
- ushort G = (ushort)BitStream.ReadBits(16);
- ushort B = (ushort)BitStream.ReadBits(16);
- ushort A = (ushort)BitStream.ReadBits(16);
-
- int RGBA = (R >> 8) | (G & 0xFF00) | ((B) & 0xFF00) << 8 | ((A) & 0xFF00) << 16;
-
- for (int j = 0; j < BlockHeight; j++)
- {
- for (int i = 0; i < BlockWidth; i++)
- {
- OutputBuffer[j * BlockWidth + i] = RGBA;
- }
- }
- }
-
- static TexelWeightParams DecodeBlockInfo(BitArrayStream BitStream)
- {
- TexelWeightParams TexelParams = new TexelWeightParams();
-
- // Read the entire block mode all at once
- ushort ModeBits = (ushort)BitStream.ReadBits(11);
-
- // Does this match the void extent block mode?
- if ((ModeBits & 0x01FF) == 0x1FC)
- {
- if ((ModeBits & 0x200) != 0)
- {
- TexelParams.VoidExtentHDR = true;
- }
- else
- {
- TexelParams.VoidExtentLDR = true;
- }
-
- // Next two bits must be one.
- if ((ModeBits & 0x400) == 0 || BitStream.ReadBits(1) == 0)
- {
- TexelParams.Error = true;
- }
-
- return TexelParams;
- }
-
- // First check if the last four bits are zero
- if ((ModeBits & 0xF) == 0)
- {
- TexelParams.Error = true;
- return TexelParams;
- }
-
- // If the last two bits are zero, then if bits
- // [6-8] are all ones, this is also reserved.
- if ((ModeBits & 0x3) == 0 && (ModeBits & 0x1C0) == 0x1C0)
- {
- TexelParams.Error = true;
-
- return TexelParams;
- }
-
- // Otherwise, there is no error... Figure out the layout
- // of the block mode. Layout is determined by a number
- // between 0 and 9 corresponding to table C.2.8 of the
- // ASTC spec.
- int Layout = 0;
-
- if ((ModeBits & 0x1) != 0 || (ModeBits & 0x2) != 0)
- {
- // layout is in [0-4]
- if ((ModeBits & 0x8) != 0)
- {
- // layout is in [2-4]
- if ((ModeBits & 0x4) != 0)
- {
- // layout is in [3-4]
- if ((ModeBits & 0x100) != 0)
- {
- Layout = 4;
- }
- else
- {
- Layout = 3;
- }
- }
- else
- {
- Layout = 2;
- }
- }
- else
- {
- // layout is in [0-1]
- if ((ModeBits & 0x4) != 0)
- {
- Layout = 1;
- }
- else
- {
- Layout = 0;
- }
- }
- }
- else
- {
- // layout is in [5-9]
- if ((ModeBits & 0x100) != 0)
- {
- // layout is in [7-9]
- if ((ModeBits & 0x80) != 0)
- {
- // layout is in [7-8]
- Debug.Assert((ModeBits & 0x40) == 0);
-
- if ((ModeBits & 0x20) != 0)
- {
- Layout = 8;
- }
- else
- {
- Layout = 7;
- }
- }
- else
- {
- Layout = 9;
- }
- }
- else
- {
- // layout is in [5-6]
- if ((ModeBits & 0x80) != 0)
- {
- Layout = 6;
- }
- else
- {
- Layout = 5;
- }
- }
- }
-
- Debug.Assert(Layout < 10);
-
- // Determine R
- int R = (ModeBits >> 4) & 1;
- if (Layout < 5)
- {
- R |= (ModeBits & 0x3) << 1;
- }
- else
- {
- R |= (ModeBits & 0xC) >> 1;
- }
-
- Debug.Assert(2 <= R && R <= 7);
-
- // Determine width & height
- switch (Layout)
- {
- case 0:
- {
- int A = (ModeBits >> 5) & 0x3;
- int B = (ModeBits >> 7) & 0x3;
-
- TexelParams.Width = B + 4;
- TexelParams.Height = A + 2;
-
- break;
- }
-
- case 1:
- {
- int A = (ModeBits >> 5) & 0x3;
- int B = (ModeBits >> 7) & 0x3;
-
- TexelParams.Width = B + 8;
- TexelParams.Height = A + 2;
-
- break;
- }
-
- case 2:
- {
- int A = (ModeBits >> 5) & 0x3;
- int B = (ModeBits >> 7) & 0x3;
-
- TexelParams.Width = A + 2;
- TexelParams.Height = B + 8;
-
- break;
- }
-
- case 3:
- {
- int A = (ModeBits >> 5) & 0x3;
- int B = (ModeBits >> 7) & 0x1;
-
- TexelParams.Width = A + 2;
- TexelParams.Height = B + 6;
-
- break;
- }
-
- case 4:
- {
- int A = (ModeBits >> 5) & 0x3;
- int B = (ModeBits >> 7) & 0x1;
-
- TexelParams.Width = B + 2;
- TexelParams.Height = A + 2;
-
- break;
- }
-
- case 5:
- {
- int A = (ModeBits >> 5) & 0x3;
-
- TexelParams.Width = 12;
- TexelParams.Height = A + 2;
-
- break;
- }
-
- case 6:
- {
- int A = (ModeBits >> 5) & 0x3;
-
- TexelParams.Width = A + 2;
- TexelParams.Height = 12;
-
- break;
- }
-
- case 7:
- {
- TexelParams.Width = 6;
- TexelParams.Height = 10;
-
- break;
- }
-
- case 8:
- {
- TexelParams.Width = 10;
- TexelParams.Height = 6;
- break;
- }
-
- case 9:
- {
- int A = (ModeBits >> 5) & 0x3;
- int B = (ModeBits >> 9) & 0x3;
-
- TexelParams.Width = A + 6;
- TexelParams.Height = B + 6;
-
- break;
- }
-
- default:
- //Don't know this layout...
- TexelParams.Error = true;
- break;
- }
-
- // Determine whether or not we're using dual planes
- // and/or high precision layouts.
- bool D = ((Layout != 9) && ((ModeBits & 0x400) != 0));
- bool H = (Layout != 9) && ((ModeBits & 0x200) != 0);
-
- if (H)
- {
- int[] MaxWeights = { 9, 11, 15, 19, 23, 31 };
- TexelParams.MaxWeight = MaxWeights[R - 2];
- }
- else
- {
- int[] MaxWeights = { 1, 2, 3, 4, 5, 7 };
- TexelParams.MaxWeight = MaxWeights[R - 2];
- }
-
- TexelParams.DualPlane = D;
-
- return TexelParams;
- }
- }
-}
diff --git a/Ryujinx.Graphics/Gal/Texture/ASTCPixel.cs b/Ryujinx.Graphics/Gal/Texture/ASTCPixel.cs deleted file mode 100644 index 4a299818..00000000 --- a/Ryujinx.Graphics/Gal/Texture/ASTCPixel.cs +++ /dev/null @@ -1,138 +0,0 @@ -using System;
-using System.Diagnostics;
-
-namespace Ryujinx.Graphics.Gal.Texture
-{
- class ASTCPixel
- {
- public short R { get; set; }
- public short G { get; set; }
- public short B { get; set; }
- public short A { get; set; }
-
- byte[] BitDepth = new byte[4];
-
- public ASTCPixel(short _A, short _R, short _G, short _B)
- {
- A = _A;
- R = _R;
- G = _G;
- B = _B;
-
- for (int i = 0; i < 4; i++)
- BitDepth[i] = 8;
- }
-
- public void ClampByte()
- {
- R = Math.Min(Math.Max(R, (short)0), (short)255);
- G = Math.Min(Math.Max(G, (short)0), (short)255);
- B = Math.Min(Math.Max(B, (short)0), (short)255);
- A = Math.Min(Math.Max(A, (short)0), (short)255);
- }
-
- public short GetComponent(int Index)
- {
- switch(Index)
- {
- case 0: return A;
- case 1: return R;
- case 2: return G;
- case 3: return B;
- }
-
- return 0;
- }
-
- public void SetComponent(int Index, int Value)
- {
- switch (Index)
- {
- case 0:
- A = (short)Value;
- break;
- case 1:
- R = (short)Value;
- break;
- case 2:
- G = (short)Value;
- break;
- case 3:
- B = (short)Value;
- break;
- }
- }
-
- public void ChangeBitDepth(byte[] Depth)
- {
- for(int i = 0; i< 4; i++)
- {
- int Value = ChangeBitDepth(GetComponent(i), BitDepth[i], Depth[i]);
-
- SetComponent(i, Value);
- BitDepth[i] = Depth[i];
- }
- }
-
- short ChangeBitDepth(short Value, byte OldDepth, byte NewDepth)
- {
- Debug.Assert(NewDepth <= 8);
- Debug.Assert(OldDepth <= 8);
-
- if (OldDepth == NewDepth)
- {
- // Do nothing
- return Value;
- }
- else if (OldDepth == 0 && NewDepth != 0)
- {
- return (short)((1 << NewDepth) - 1);
- }
- else if (NewDepth > OldDepth)
- {
- return (short)BitArrayStream.Replicate(Value, OldDepth, NewDepth);
- }
- else
- {
- // oldDepth > newDepth
- if (NewDepth == 0)
- {
- return 0xFF;
- }
- else
- {
- byte BitsWasted = (byte)(OldDepth - NewDepth);
- short TempValue = Value;
-
- TempValue = (short)((TempValue + (1 << (BitsWasted - 1))) >> BitsWasted);
- TempValue = Math.Min(Math.Max((short)0, TempValue), (short)((1 << NewDepth) - 1));
-
- return (byte)(TempValue);
- }
- }
- }
-
- public int Pack()
- {
- ASTCPixel NewPixel = new ASTCPixel(A, R, G, B);
- byte[] eightBitDepth = { 8, 8, 8, 8 };
-
- NewPixel.ChangeBitDepth(eightBitDepth);
-
- return (byte)NewPixel.A << 24 |
- (byte)NewPixel.B << 16 |
- (byte)NewPixel.G << 8 |
- (byte)NewPixel.R << 0;
- }
-
- // Adds more precision to the blue channel as described
- // in C.2.14
- public static ASTCPixel BlueContract(int a, int r, int g, int b)
- {
- return new ASTCPixel((short)(a),
- (short)((r + b) >> 1),
- (short)((g + b) >> 1),
- (short)(b));
- }
- }
-}
diff --git a/Ryujinx.Graphics/Gal/Texture/BitArrayStream.cs b/Ryujinx.Graphics/Gal/Texture/BitArrayStream.cs deleted file mode 100644 index eb2204c4..00000000 --- a/Ryujinx.Graphics/Gal/Texture/BitArrayStream.cs +++ /dev/null @@ -1,120 +0,0 @@ -using System;
-using System.Collections;
-
-namespace Ryujinx.Graphics.Gal.Texture
-{
- public class BitArrayStream
- {
- public BitArray BitsArray;
- public int Position { get; private set; }
-
- public BitArrayStream(BitArray BitArray)
- {
- BitsArray = BitArray;
- Position = 0;
- }
-
- public short ReadBits(int Length)
- {
- int RetValue = 0;
- for (int i = Position; i < Position + Length; i++)
- {
- if (BitsArray[i])
- {
- RetValue |= 1 << (i - Position);
- }
- }
-
- Position += Length;
- return (short)RetValue;
- }
-
- public int ReadBits(int Start, int End)
- {
- int RetValue = 0;
- for (int i = Start; i <= End; i++)
- {
- if (BitsArray[i])
- {
- RetValue |= 1 << (i - Start);
- }
- }
-
- return RetValue;
- }
-
- public int ReadBit(int Index)
- {
- return Convert.ToInt32(BitsArray[Index]);
- }
-
- public void WriteBits(int Value, int Length)
- {
- for (int i = Position; i < Position + Length; i++)
- {
- BitsArray[i] = ((Value >> (i - Position)) & 1) != 0;
- }
-
- Position += Length;
- }
-
- public byte[] ToByteArray()
- {
- byte[] RetArray = new byte[(BitsArray.Length + 7) / 8];
- BitsArray.CopyTo(RetArray, 0);
- return RetArray;
- }
-
- public static int Replicate(int Value, int NumberBits, int ToBit)
- {
- if (NumberBits == 0) return 0;
- if (ToBit == 0) return 0;
-
- int TempValue = Value & ((1 << NumberBits) - 1);
- int RetValue = TempValue;
- int ResLength = NumberBits;
-
- while (ResLength < ToBit)
- {
- int Comp = 0;
- if (NumberBits > ToBit - ResLength)
- {
- int NewShift = ToBit - ResLength;
- Comp = NumberBits - NewShift;
- NumberBits = NewShift;
- }
- RetValue <<= NumberBits;
- RetValue |= TempValue >> Comp;
- ResLength += NumberBits;
- }
- return RetValue;
- }
-
- public static int PopCnt(int Number)
- {
- int Counter;
- for (Counter = 0; Number != 0; Counter++)
- {
- Number &= Number - 1;
- }
- return Counter;
- }
-
- public static void Swap<T>(ref T lhs, ref T rhs)
- {
- T Temp = lhs;
- lhs = rhs;
- rhs = Temp;
- }
-
- // Transfers a bit as described in C.2.14
- public static void BitTransferSigned(ref int a, ref int b)
- {
- b >>= 1;
- b |= a & 0x80;
- a >>= 1;
- a &= 0x3F;
- if ((a & 0x20) != 0) a -= 0x40;
- }
- }
-}
diff --git a/Ryujinx.Graphics/Gal/Texture/IntegerEncoded.cs b/Ryujinx.Graphics/Gal/Texture/IntegerEncoded.cs deleted file mode 100644 index 0adabe17..00000000 --- a/Ryujinx.Graphics/Gal/Texture/IntegerEncoded.cs +++ /dev/null @@ -1,269 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-
-namespace Ryujinx.Graphics.Gal.Texture
-{
- public struct IntegerEncoded
- {
- public enum EIntegerEncoding
- {
- JustBits,
- Quint,
- Trit
- }
-
- EIntegerEncoding Encoding;
- public int NumberBits { get; private set; }
- public int BitValue { get; private set; }
- public int TritValue { get; private set; }
- public int QuintValue { get; private set; }
-
- public IntegerEncoded(EIntegerEncoding _Encoding, int NumBits)
- {
- Encoding = _Encoding;
- NumberBits = NumBits;
- BitValue = 0;
- TritValue = 0;
- QuintValue = 0;
- }
-
- public bool MatchesEncoding(IntegerEncoded Other)
- {
- return Encoding == Other.Encoding && NumberBits == Other.NumberBits;
- }
-
- public EIntegerEncoding GetEncoding()
- {
- return Encoding;
- }
-
- public int GetBitLength(int NumberVals)
- {
- int TotalBits = NumberBits * NumberVals;
- if (Encoding == EIntegerEncoding.Trit)
- {
- TotalBits += (NumberVals * 8 + 4) / 5;
- }
- else if (Encoding == EIntegerEncoding.Quint)
- {
- TotalBits += (NumberVals * 7 + 2) / 3;
- }
- return TotalBits;
- }
-
- public static IntegerEncoded CreateEncoding(int MaxVal)
- {
- while (MaxVal > 0)
- {
- int Check = MaxVal + 1;
-
- // Is maxVal a power of two?
- if ((Check & (Check - 1)) == 0)
- {
- return new IntegerEncoded(EIntegerEncoding.JustBits, BitArrayStream.PopCnt(MaxVal));
- }
-
- // Is maxVal of the type 3*2^n - 1?
- if ((Check % 3 == 0) && ((Check / 3) & ((Check / 3) - 1)) == 0)
- {
- return new IntegerEncoded(EIntegerEncoding.Trit, BitArrayStream.PopCnt(Check / 3 - 1));
- }
-
- // Is maxVal of the type 5*2^n - 1?
- if ((Check % 5 == 0) && ((Check / 5) & ((Check / 5) - 1)) == 0)
- {
- return new IntegerEncoded(EIntegerEncoding.Quint, BitArrayStream.PopCnt(Check / 5 - 1));
- }
-
- // Apparently it can't be represented with a bounded integer sequence...
- // just iterate.
- MaxVal--;
- }
-
- return new IntegerEncoded(EIntegerEncoding.JustBits, 0);
- }
-
- public static void DecodeTritBlock(
- BitArrayStream BitStream,
- List<IntegerEncoded> ListIntegerEncoded,
- int NumberBitsPerValue)
- {
- // Implement the algorithm in section C.2.12
- int[] m = new int[5];
- int[] t = new int[5];
- int T;
-
- // Read the trit encoded block according to
- // table C.2.14
- m[0] = BitStream.ReadBits(NumberBitsPerValue);
- T = BitStream.ReadBits(2);
- m[1] = BitStream.ReadBits(NumberBitsPerValue);
- T |= BitStream.ReadBits(2) << 2;
- m[2] = BitStream.ReadBits(NumberBitsPerValue);
- T |= BitStream.ReadBits(1) << 4;
- m[3] = BitStream.ReadBits(NumberBitsPerValue);
- T |= BitStream.ReadBits(2) << 5;
- m[4] = BitStream.ReadBits(NumberBitsPerValue);
- T |= BitStream.ReadBits(1) << 7;
-
- int C = 0;
-
- BitArrayStream Tb = new BitArrayStream(new BitArray(new int[] { T }));
- if (Tb.ReadBits(2, 4) == 7)
- {
- C = (Tb.ReadBits(5, 7) << 2) | Tb.ReadBits(0, 1);
- t[4] = t[3] = 2;
- }
- else
- {
- C = Tb.ReadBits(0, 4);
- if (Tb.ReadBits(5, 6) == 3)
- {
- t[4] = 2;
- t[3] = Tb.ReadBit(7);
- }
- else
- {
- t[4] = Tb.ReadBit(7);
- t[3] = Tb.ReadBits(5, 6);
- }
- }
-
- BitArrayStream Cb = new BitArrayStream(new BitArray(new int[] { C }));
- if (Cb.ReadBits(0, 1) == 3)
- {
- t[2] = 2;
- t[1] = Cb.ReadBit(4);
- t[0] = (Cb.ReadBit(3) << 1) | (Cb.ReadBit(2) & ~Cb.ReadBit(3));
- }
- else if (Cb.ReadBits(2, 3) == 3)
- {
- t[2] = 2;
- t[1] = 2;
- t[0] = Cb.ReadBits(0, 1);
- }
- else
- {
- t[2] = Cb.ReadBit(4);
- t[1] = Cb.ReadBits(2, 3);
- t[0] = (Cb.ReadBit(1) << 1) | (Cb.ReadBit(0) & ~Cb.ReadBit(1));
- }
-
- for (int i = 0; i < 5; i++)
- {
- IntegerEncoded IntEncoded = new IntegerEncoded(EIntegerEncoding.Trit, NumberBitsPerValue)
- {
- BitValue = m[i],
- TritValue = t[i]
- };
- ListIntegerEncoded.Add(IntEncoded);
- }
- }
-
- public static void DecodeQuintBlock(
- BitArrayStream BitStream,
- List<IntegerEncoded> ListIntegerEncoded,
- int NumberBitsPerValue)
- {
- // Implement the algorithm in section C.2.12
- int[] m = new int[3];
- int[] q = new int[3];
- int Q;
-
- // Read the trit encoded block according to
- // table C.2.15
- m[0] = BitStream.ReadBits(NumberBitsPerValue);
- Q = BitStream.ReadBits(3);
- m[1] = BitStream.ReadBits(NumberBitsPerValue);
- Q |= BitStream.ReadBits(2) << 3;
- m[2] = BitStream.ReadBits(NumberBitsPerValue);
- Q |= BitStream.ReadBits(2) << 5;
-
- BitArrayStream Qb = new BitArrayStream(new BitArray(new int[] { Q }));
- if (Qb.ReadBits(1, 2) == 3 && Qb.ReadBits(5, 6) == 0)
- {
- q[0] = q[1] = 4;
- q[2] = (Qb.ReadBit(0) << 2) | ((Qb.ReadBit(4) & ~Qb.ReadBit(0)) << 1) | (Qb.ReadBit(3) & ~Qb.ReadBit(0));
- }
- else
- {
- int C = 0;
- if (Qb.ReadBits(1, 2) == 3)
- {
- q[2] = 4;
- C = (Qb.ReadBits(3, 4) << 3) | ((~Qb.ReadBits(5, 6) & 3) << 1) | Qb.ReadBit(0);
- }
- else
- {
- q[2] = Qb.ReadBits(5, 6);
- C = Qb.ReadBits(0, 4);
- }
-
- BitArrayStream Cb = new BitArrayStream(new BitArray(new int[] { C }));
- if (Cb.ReadBits(0, 2) == 5)
- {
- q[1] = 4;
- q[0] = Cb.ReadBits(3, 4);
- }
- else
- {
- q[1] = Cb.ReadBits(3, 4);
- q[0] = Cb.ReadBits(0, 2);
- }
- }
-
- for (int i = 0; i < 3; i++)
- {
- IntegerEncoded IntEncoded = new IntegerEncoded(EIntegerEncoding.Quint, NumberBitsPerValue)
- {
- BitValue = m[i],
- QuintValue = q[i]
- };
- ListIntegerEncoded.Add(IntEncoded);
- }
- }
-
- public static void DecodeIntegerSequence(
- List<IntegerEncoded> DecodeIntegerSequence,
- BitArrayStream BitStream,
- int MaxRange,
- int NumberValues)
- {
- // Determine encoding parameters
- IntegerEncoded IntEncoded = CreateEncoding(MaxRange);
-
- // Start decoding
- int NumberValuesDecoded = 0;
- while (NumberValuesDecoded < NumberValues)
- {
- switch (IntEncoded.GetEncoding())
- {
- case EIntegerEncoding.Quint:
- {
- DecodeQuintBlock(BitStream, DecodeIntegerSequence, IntEncoded.NumberBits);
- NumberValuesDecoded += 3;
-
- break;
- }
-
- case EIntegerEncoding.Trit:
- {
- DecodeTritBlock(BitStream, DecodeIntegerSequence, IntEncoded.NumberBits);
- NumberValuesDecoded += 5;
-
- break;
- }
-
- case EIntegerEncoding.JustBits:
- {
- IntEncoded.BitValue = BitStream.ReadBits(IntEncoded.NumberBits);
- DecodeIntegerSequence.Add(IntEncoded);
- NumberValuesDecoded++;
-
- break;
- }
- }
- }
- }
- }
-}
|
