diff options
Diffstat (limited to 'Ryujinx.Graphics/Gal/OpenGL/ImageHandler.cs')
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/ImageHandler.cs | 143 |
1 files changed, 89 insertions, 54 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/ImageHandler.cs b/Ryujinx.Graphics/Gal/OpenGL/ImageHandler.cs index 74f18dcd..dda82538 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/ImageHandler.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/ImageHandler.cs @@ -1,13 +1,11 @@ using OpenTK.Graphics.OpenGL; +using Ryujinx.Graphics.Texture; using System; namespace Ryujinx.Graphics.Gal.OpenGL { class ImageHandler { - //TODO: Use a variable value here - public const int MaxBpp = 16; - private static int CopyBuffer = 0; private static int CopyBufferSize = 0; @@ -38,87 +36,124 @@ namespace Ryujinx.Graphics.Gal.OpenGL this.Image = Image; } - public void EnsureSetup(GalImage Image) + public void EnsureSetup(GalImage NewImage) { - if (Width != Image.Width || - Height != Image.Height || - Format != Image.Format || - !Initialized) + if (Width == NewImage.Width && + Height == NewImage.Height && + Format == NewImage.Format && + Initialized) { - (PixelInternalFormat InternalFormat, PixelFormat PixelFormat, PixelType PixelType) = - OGLEnumConverter.GetImageFormat(Image.Format); + return; + } - GL.BindTexture(TextureTarget.Texture2D, Handle); + PixelInternalFormat InternalFmt; + PixelFormat PixelFormat; + PixelType PixelType; - if (Initialized) - { - if (CopyBuffer == 0) - { - CopyBuffer = GL.GenBuffer(); - } + if (ImageUtils.IsCompressed(NewImage.Format)) + { + InternalFmt = (PixelInternalFormat)OGLEnumConverter.GetCompressedImageFormat(NewImage.Format); + + PixelFormat = default(PixelFormat); + PixelType = default(PixelType); + } + else + { + (InternalFmt, PixelFormat, PixelType) = OGLEnumConverter.GetImageFormat(NewImage.Format); + } - int MaxWidth = Math.Max(Image.Width, Width); - int MaxHeight = Math.Max(Image.Height, Height); + GL.BindTexture(TextureTarget.Texture2D, Handle); - int CurrentSize = MaxWidth * MaxHeight * MaxBpp; + if (Initialized) + { + if (CopyBuffer == 0) + { + CopyBuffer = GL.GenBuffer(); + } - GL.BindBuffer(BufferTarget.PixelPackBuffer, CopyBuffer); - GL.BindBuffer(BufferTarget.PixelUnpackBuffer, CopyBuffer); + int CurrentSize = Math.Max(ImageUtils.GetSize(NewImage), + ImageUtils.GetSize(Image)); - if (CopyBufferSize < CurrentSize) - { - CopyBufferSize = CurrentSize; + GL.BindBuffer(BufferTarget.PixelPackBuffer, CopyBuffer); + GL.BindBuffer(BufferTarget.PixelUnpackBuffer, CopyBuffer); - GL.BufferData(BufferTarget.PixelPackBuffer, CurrentSize, IntPtr.Zero, BufferUsageHint.StreamCopy); - } + if (CopyBufferSize < CurrentSize) + { + CopyBufferSize = CurrentSize; + GL.BufferData(BufferTarget.PixelPackBuffer, CurrentSize, IntPtr.Zero, BufferUsageHint.StreamCopy); + } + + if (ImageUtils.IsCompressed(Image.Format)) + { + GL.GetCompressedTexImage(TextureTarget.Texture2D, 0, IntPtr.Zero); + } + else + { GL.GetTexImage(TextureTarget.Texture2D, 0, this.PixelFormat, this.PixelType, IntPtr.Zero); + } - GL.DeleteTexture(Handle); + GL.DeleteTexture(Handle); - Handle = GL.GenTexture(); + Handle = GL.GenTexture(); - GL.BindTexture(TextureTarget.Texture2D, Handle); - } + GL.BindTexture(TextureTarget.Texture2D, Handle); + } - const int MinFilter = (int)TextureMinFilter.Linear; - const int MagFilter = (int)TextureMagFilter.Linear; + const int MinFilter = (int)TextureMinFilter.Linear; + const int MagFilter = (int)TextureMagFilter.Linear; - GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, MinFilter); - GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, MagFilter); + GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, MinFilter); + GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, MagFilter); - const int Level = 0; - const int Border = 0; + const int Level = 0; + const int Border = 0; + if (ImageUtils.IsCompressed(NewImage.Format)) + { + Console.WriteLine("Hit"); + + GL.CompressedTexImage2D( + TextureTarget.Texture2D, + Level, + (InternalFormat)InternalFmt, + NewImage.Width, + NewImage.Height, + Border, + ImageUtils.GetSize(NewImage), + IntPtr.Zero); + } + else + { GL.TexImage2D( TextureTarget.Texture2D, Level, - InternalFormat, - Image.Width, - Image.Height, + InternalFmt, + NewImage.Width, + NewImage.Height, Border, PixelFormat, PixelType, IntPtr.Zero); + } - if (Initialized) - { - GL.BindBuffer(BufferTarget.PixelPackBuffer, 0); - GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0); - } + if (Initialized) + { + GL.BindBuffer(BufferTarget.PixelPackBuffer, 0); + GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0); + } - this.Image = Image; + Image = NewImage; - this.InternalFormat = InternalFormat; - this.PixelFormat = PixelFormat; - this.PixelType = PixelType; + this.InternalFormat = InternalFmt; + this.PixelFormat = PixelFormat; + this.PixelType = PixelType; - Initialized = true; - } + Initialized = true; } - public bool HasColor { get => ImageFormatConverter.HasColor(Format); } - public bool HasDepth { get => ImageFormatConverter.HasDepth(Format); } - public bool HasStencil { get => ImageFormatConverter.HasStencil(Format); } + public bool HasColor => ImageUtils.HasColor(Image.Format); + public bool HasDepth => ImageUtils.HasDepth(Image.Format); + public bool HasStencil => ImageUtils.HasStencil(Image.Format); } } |
