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Author
2018-08-25
Use mirrored texture wraps when available (#361)
ReinUsesLisp
2018-08-25
Implement vertex instancing (#381)
ReinUsesLisp
2018-08-23
Implement multiple rendertarget attachments and depth writting (#375)
ReinUsesLisp
2018-08-23
Avoid querying and setting texture bindings in hot code (#376)
ReinUsesLisp
2018-08-20
Avoid gpr overwritting on Ld_C instruction (#371)
ReinUsesLisp
2018-08-20
Use signed and unsigned vertex types (#370)
ReinUsesLisp
2018-08-19
Rendertarget attachments, texture and image changes (#358)
ReinUsesLisp
2018-08-16
Code style fixes and nits on the HLE project (#355)
gdkchan
2018-08-16
Implement PointCoord and PointSize shader attributes (#353)
ReinUsesLisp
2018-08-15
More flexible memory manager (#307)
gdkchan
2018-08-13
Fix FMUL and TEXS shader instructions (#347)
gdkchan
2018-08-13
Add partial support to the TEX.B shader instruction (#342)
gdkchan
2018-08-10
Low level graphics API prerequisites (#319)
ReinUsesLisp
2018-08-06
Changing shader decompiler to avoid vec2 and vec3 types, which were causing s...
Darabat
2018-08-03
Fix for integer vertex attributes and iset bf flag (#323)
gdkchan
2018-07-29
Implement A2B10G10R10 TextureFormat (#248)
greggameplayer
2018-07-26
Avoid calling buffer binding when shader didn't change (#295)
ReinUsesLisp
2018-07-23
Blit framebuffer without shaders (#229)
ReinUsesLisp
2018-07-19
Send data to OpenGL host without client-side copies (#285)
ReinUsesLisp
2018-07-19
Implement Geometry shaders (#280)
ReinUsesLisp
2018-07-19
Support deswizzle of sparse tiled textures and some frame buffer fixes (#275)
gdkchan
2018-07-19
Implement BF10GF11RF11 TextureFormat (#246)
greggameplayer
2018-07-19
Implement Z24S8 TextureFormat (#247)
greggameplayer
2018-07-17
Implement some shader instructions (#252)
ReinUsesLisp
2018-07-16
Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)
greggameplayer
2018-07-15
Add config key to dump shaders in local directory (#265)
ReinUsesLisp
2018-07-14
Some small shader related fixes (#258)
gdkchan
2018-07-09
Add locking methods to the ogl resource cache (#238)
gdkchan
2018-07-08
Implement GPU primitive restart (#221)
ReinUsesLisp
2018-07-06
Disable front facing and face culling to avoid regression (#226)
ReinUsesLisp
2018-07-05
Implement some GPU features (#209)
ReinUsesLisp
2018-07-03
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend fa...
ReinUsesLisp
2018-06-28
Explicit GLSL "position" attribute location (#199)
ReinUsesLisp
2018-06-28
Add support for vertex base on indexed draws, fix index buffer first (unteste...
gdkchan
2018-06-28
Somewhat better ClearBuffers implementation
gdkchan
2018-06-27
Add support for Vertex Program A and other small shader improvements (#192)
gdkchan
2018-06-27
Fix vertex buffer size on the gpu when the draw vertex count is less than the...
gdkchan
2018-06-26
Fix GL.CreateBuffers -> GL.GenBuffers (#189)
ReinUsesLisp
2018-06-26
Implementation of UBOs instead of uniform constant arrays (#186)
ReinUsesLisp
2018-06-23
Small OpenGL Renderer refactoring (#177)
gdkchan
2018-06-23
Fix 3 graphics related issues (#180)
gdkchan
2018-06-21
Port from OpenTK.NETCore to OpenTK.NetStandard (#176)
ReinUsesLisp
2018-06-12
Implement R16 texture format (#147)
Lordmau5
2018-06-12
Minor shader fixes
gdkchan
2018-06-10
Fix a small size related issue on MapBufferEx and add the BC7U texture format
gdkchan
2018-06-08
Texture/Vertex/Index data cache (#132)
gdkchan
2018-06-02
Fix copy-paste mistake, also related to astc...
gdkchan
2018-06-02
Fix mistake on astc conversion, make some static methods that shouldn't be pu...
gdkchan
2018-06-02
Re add some texture formats that I somehow removed by accident on OGLEnumConv...
gdkchan
2018-06-02
Some small gpu improvements and shader improvements, add support for ASTC 4x4...
gdkchan
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