diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-10-17 18:02:23 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-10-17 18:02:23 -0300 |
| commit | 0e1e094b7a8f0134831fc4cebdb0841b9c10fe6a (patch) | |
| tree | 81ba6446851a033f27adeafbfb94751032108047 /Ryujinx.Graphics/Gal | |
| parent | 02a8e7fc9369d7882db08a69d108beefb0f98677 (diff) | |
Improve texture tables (#457)
* Improve texture tables
* More renaming and other tweaks
* Minor tweaks
Diffstat (limited to 'Ryujinx.Graphics/Gal')
| -rw-r--r-- | Ryujinx.Graphics/Gal/GalImageFormat.cs | 120 | ||||
| -rw-r--r-- | Ryujinx.Graphics/Gal/GalPipelineState.cs | 29 | ||||
| -rw-r--r-- | Ryujinx.Graphics/Gal/GalTextureFormat.cs | 80 | ||||
| -rw-r--r-- | Ryujinx.Graphics/Gal/GalZetaFormat.cs | 20 | ||||
| -rw-r--r-- | Ryujinx.Graphics/Gal/IGalPipeline.cs | 3 | ||||
| -rw-r--r-- | Ryujinx.Graphics/Gal/IGalRasterizer.cs | 5 | ||||
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs | 121 | ||||
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/OGLPipeline.cs | 38 | ||||
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs | 26 | ||||
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs | 13 | ||||
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs | 21 | ||||
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs | 75 | ||||
| -rw-r--r-- | Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs | 4 | ||||
| -rw-r--r-- | Ryujinx.Graphics/Gal/ShaderDumper.cs | 14 |
14 files changed, 279 insertions, 290 deletions
diff --git a/Ryujinx.Graphics/Gal/GalImageFormat.cs b/Ryujinx.Graphics/Gal/GalImageFormat.cs index ba555684..2712cbc2 100644 --- a/Ryujinx.Graphics/Gal/GalImageFormat.cs +++ b/Ryujinx.Graphics/Gal/GalImageFormat.cs @@ -5,89 +5,61 @@ namespace Ryujinx.Graphics.Gal [Flags] public enum GalImageFormat { - Snorm = 1 << 27, - Unorm = 1 << 28, - Sint = 1 << 29, - Uint = 1 << 30, - Sfloat = 1 << 31, + Astc2DStart, + Astc2D4x4, + Astc2D5x4, + Astc2D5x5, + Astc2D6x5, + Astc2D6x6, + Astc2D8x5, + Astc2D8x6, + Astc2D8x8, + Astc2D10x5, + Astc2D10x6, + Astc2D10x8, + Astc2D10x10, + Astc2D12x10, + Astc2D12x12, + Astc2DEnd, - TypeMask = Snorm | Unorm | Sint | Uint | Sfloat, - - FormatMask = ~TypeMask, - - ASTC_BEGIN = ASTC_4x4, - - ASTC_4x4 = 1, - ASTC_5x4, - ASTC_5x5, - ASTC_6x5, - ASTC_6x6, - ASTC_8x5, - ASTC_8x6, - ASTC_8x8, - ASTC_10x5, - ASTC_10x6, - ASTC_10x8, - ASTC_10x10, - ASTC_12x10, - ASTC_12x12, - - ASTC_END = ASTC_12x12, - - R4G4, - R4G4B4A4, - B4G4R4A4, - A4B4G4R4, - R5G6B5, - B5G6R5, - R5G5B5A1, - B5G5R5A1, - A1R5G5B5, + RGBA4, + RGB565, + BGR5A1, + RGB5A1, R8, - R8G8, - G8R8, - R8G8B8, - B8G8R8, - R8G8B8A8, - B8G8R8A8, - A8B8G8R8, - A8B8G8R8_SRGB, - A2R10G10B10, - A2B10G10R10, + RG8, + RGBA8, + BGRA8, + RGB10A2, R16, - R16G16, - R16G16B16, - R16G16B16A16, + RG16, + RGBA16, R32, - R32G32, - R32G32B32, - R32G32B32A32, - R64, - R64G64, - R64G64B64, - R64G64B64A64, - B10G11R11, - E5B9G9R9, + RG32, + RGBA32, + R11G11B10, D16, - X8_D24, D32, - S8, - D16_S8, - D24_S8, - D32_S8, - BC1_RGB, - BC1_RGBA, + D24S8, + D32S8, + BC1, BC2, BC3, BC4, BC5, - BC6H_SF16, - BC6H_UF16, - BC7, - ETC2_R8G8B8, - ETC2_R8G8B8A1, - ETC2_R8G8B8A8, - EAC_R11, - EAC_R11G11, + BptcSfloat, + BptcUfloat, + BptcUnorm, + + Snorm = 1 << 26, + Unorm = 1 << 27, + Sint = 1 << 28, + Uint = 1 << 39, + Float = 1 << 30, + Srgb = 1 << 31, + + TypeMask = Snorm | Unorm | Sint | Uint | Float | Srgb, + + FormatMask = ~TypeMask } }
\ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/GalPipelineState.cs b/Ryujinx.Graphics/Gal/GalPipelineState.cs index 1bfe2684..56b0fbde 100644 --- a/Ryujinx.Graphics/Gal/GalPipelineState.cs +++ b/Ryujinx.Graphics/Gal/GalPipelineState.cs @@ -1,9 +1,28 @@ namespace Ryujinx.Graphics.Gal { + public struct ColorMaskRgba + { + private static readonly ColorMaskRgba _Default = new ColorMaskRgba() + { + Red = true, + Green = true, + Blue = true, + Alpha = true + }; + + public static ColorMaskRgba Default => _Default; + + public bool Red; + public bool Green; + public bool Blue; + public bool Alpha; + } + public class GalPipelineState { - public const int Stages = 5; + public const int Stages = 5; public const int ConstBuffersPerStage = 18; + public const int RenderTargetsCount = 8; public long[][] ConstBufferKeys; @@ -53,10 +72,8 @@ public GalBlendFactor BlendFuncSrcAlpha; public GalBlendFactor BlendFuncDstAlpha; - public bool ColorMaskR; - public bool ColorMaskG; - public bool ColorMaskB; - public bool ColorMaskA; + public ColorMaskRgba ColorMask; + public ColorMaskRgba[] ColorMasks; public bool PrimitiveRestartEnabled; public uint PrimitiveRestartIndex; @@ -69,6 +86,8 @@ { ConstBufferKeys[Stage] = new long[ConstBuffersPerStage]; } + + ColorMasks = new ColorMaskRgba[RenderTargetsCount]; } } }
\ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/GalTextureFormat.cs b/Ryujinx.Graphics/Gal/GalTextureFormat.cs index 5ad76943..51ce5779 100644 --- a/Ryujinx.Graphics/Gal/GalTextureFormat.cs +++ b/Ryujinx.Graphics/Gal/GalTextureFormat.cs @@ -2,45 +2,45 @@ namespace Ryujinx.Graphics.Gal { public enum GalTextureFormat { - R32G32B32A32 = 0x1, - R16G16B16A16 = 0x3, - R32G32 = 0x4, - A8B8G8R8 = 0x8, - A2B10G10R10 = 0x9, - R16G16 = 0xc, - R32 = 0xf, - BC6H_SF16 = 0x10, - BC6H_UF16 = 0x11, - A4B4G4R4 = 0x12, - A1B5G5R5 = 0x14, - B5G6R5 = 0x15, - BC7U = 0x17, - G8R8 = 0x18, - R16 = 0x1b, - R8 = 0x1d, - BF10GF11RF11 = 0x21, - BC1 = 0x24, - BC2 = 0x25, - BC3 = 0x26, - BC4 = 0x27, - BC5 = 0x28, - Z24S8 = 0x29, - ZF32 = 0x2f, - ZF32_X24S8 = 0x30, - Z16 = 0x3a, - Astc2D4x4 = 0x40, - Astc2D5x5 = 0x41, - Astc2D6x6 = 0x42, - Astc2D8x8 = 0x44, - Astc2D10x10 = 0x45, - Astc2D12x12 = 0x46, - Astc2D5x4 = 0x50, - Astc2D6x5 = 0x51, - Astc2D8x6 = 0x52, - Astc2D10x8 = 0x53, - Astc2D12x10 = 0x54, - Astc2D8x5 = 0x55, - Astc2D10x5 = 0x56, - Astc2D10x6 = 0x57 + RGBA32 = 0x1, + RGBA16 = 0x3, + RG32 = 0x4, + RGBA8 = 0x8, + RGB10A2 = 0x9, + RG16 = 0xc, + R32 = 0xf, + BptcSfloat = 0x10, + BptcUfloat = 0x11, + RGBA4 = 0x12, + RGB5A1 = 0x14, + RGB565 = 0x15, + BptcUnorm = 0x17, + RG8 = 0x18, + R16 = 0x1b, + R8 = 0x1d, + R11G11B10F = 0x21, + BC1 = 0x24, + BC2 = 0x25, + BC3 = 0x26, + BC4 = 0x27, + BC5 = 0x28, + D24S8 = 0x29, + D32F = 0x2f, + D32FX24S8 = 0x30, + D16 = 0x3a, + Astc2D4x4 = 0x40, + Astc2D5x5 = 0x41, + Astc2D6x6 = 0x42, + Astc2D8x8 = 0x44, + Astc2D10x10 = 0x45, + Astc2D12x12 = 0x46, + Astc2D5x4 = 0x50, + Astc2D6x5 = 0x51, + Astc2D8x6 = 0x52, + Astc2D10x8 = 0x53, + Astc2D12x10 = 0x54, + Astc2D8x5 = 0x55, + Astc2D10x5 = 0x56, + Astc2D10x6 = 0x57 } } diff --git a/Ryujinx.Graphics/Gal/GalZetaFormat.cs b/Ryujinx.Graphics/Gal/GalZetaFormat.cs index 759e3121..2429249e 100644 --- a/Ryujinx.Graphics/Gal/GalZetaFormat.cs +++ b/Ryujinx.Graphics/Gal/GalZetaFormat.cs @@ -2,15 +2,15 @@ { public enum GalZetaFormat { - Z32Float = 0x0a, - Z16Unorm = 0x13, - S8Z24Unorm = 0x14, - Z24X8Unorm = 0x15, - Z24S8Unorm = 0x16, - Z24C8Unorm = 0x18, - Z32S8X24Float = 0x19, - Z24X8S8C8X16Unorm = 0x1d, - Z32X8C8X16Float = 0x1e, - Z32S8C8X16Float = 0x1f + D32Float = 0x0a, + D16Unorm = 0x13, + S8D24Unorm = 0x14, + D24X8Unorm = 0x15, + D24S8Unorm = 0x16, + D24C8Unorm = 0x18, + D32S8X24Float = 0x19, + D24X8S8C8X16Unorm = 0x1d, + D32X8C8X16Float = 0x1e, + D32S8C8X16Float = 0x1f } }
\ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/IGalPipeline.cs b/Ryujinx.Graphics/Gal/IGalPipeline.cs index d8cf266a..cba4e7dc 100644 --- a/Ryujinx.Graphics/Gal/IGalPipeline.cs +++ b/Ryujinx.Graphics/Gal/IGalPipeline.cs @@ -3,5 +3,8 @@ public interface IGalPipeline { void Bind(GalPipelineState State); + + void ResetDepthMask(); + void ResetColorMask(int Index); } }
\ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/IGalRasterizer.cs b/Ryujinx.Graphics/Gal/IGalRasterizer.cs index 1572efa8..052e3f35 100644 --- a/Ryujinx.Graphics/Gal/IGalRasterizer.cs +++ b/Ryujinx.Graphics/Gal/IGalRasterizer.cs @@ -10,7 +10,10 @@ namespace Ryujinx.Graphics.Gal void ClearBuffers( GalClearBufferFlags Flags, int Attachment, - float Red, float Green, float Blue, float Alpha, + float Red, + float Green, + float Blue, + float Alpha, float Depth, int Stencil); diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs index 9a3a1a98..6b3d4fd6 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs @@ -127,55 +127,54 @@ namespace Ryujinx.Graphics.Gal.OpenGL { switch (Format) { - case GalImageFormat.R32G32B32A32 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rgba32f, PixelFormat.Rgba, PixelType.Float); - case GalImageFormat.R32G32B32A32 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba32i, PixelFormat.RgbaInteger, PixelType.Int); - case GalImageFormat.R32G32B32A32 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba32ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt); - case GalImageFormat.R16G16B16A16 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rgba16f, PixelFormat.Rgba, PixelType.HalfFloat); - case GalImageFormat.R16G16B16A16 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba16i, PixelFormat.RgbaInteger, PixelType.Short); - case GalImageFormat.R16G16B16A16 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba16ui, PixelFormat.RgbaInteger, PixelType.UnsignedShort); - case GalImageFormat.R32G32 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rg32f, PixelFormat.Rg, PixelType.Float); - case GalImageFormat.R32G32 | GalImageFormat.Sint: return (PixelInternalFormat.Rg32i, PixelFormat.RgInteger, PixelType.Int); - case GalImageFormat.R32G32 | GalImageFormat.Uint: return (PixelInternalFormat.Rg32ui, PixelFormat.RgInteger, PixelType.UnsignedInt); - case GalImageFormat.A8B8G8R8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rgba8Snorm, PixelFormat.Rgba, PixelType.Byte); - case GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte); - case GalImageFormat.A8B8G8R8 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba8i, PixelFormat.RgbaInteger, PixelType.Byte); - case GalImageFormat.A8B8G8R8 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba8ui, PixelFormat.RgbaInteger, PixelType.UnsignedByte); - case GalImageFormat.A8B8G8R8_SRGB: return (PixelInternalFormat.Srgb8Alpha8, PixelFormat.Rgba, PixelType.UnsignedByte); - case GalImageFormat.B8G8R8A8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba8, PixelFormat.Bgra, PixelType.UnsignedByte); - case GalImageFormat.A4B4G4R4 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba4, PixelFormat.Rgba, PixelType.UnsignedShort4444Reversed); - case GalImageFormat.A2B10G10R10 | GalImageFormat.Uint: return (PixelInternalFormat.Rgb10A2ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt2101010Reversed); - case GalImageFormat.A2B10G10R10 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb10A2, PixelFormat.Rgba, PixelType.UnsignedInt2101010Reversed); - case GalImageFormat.R32 | GalImageFormat.Sfloat: return (PixelInternalFormat.R32f, PixelFormat.Red, PixelType.Float); - case GalImageFormat.R32 | GalImageFormat.Sint: return (PixelInternalFormat.R32i, PixelFormat.Red, PixelType.Int); - case GalImageFormat.R32 | GalImageFormat.Uint: return (PixelInternalFormat.R32ui, PixelFormat.Red, PixelType.UnsignedInt); - case GalImageFormat.A1R5G5B5 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort1555Reversed); - case GalImageFormat.B5G6R5 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565Reversed); - case GalImageFormat.R16G16 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rg16f, PixelFormat.Rg, PixelType.HalfFloat); - case GalImageFormat.R16G16 | GalImageFormat.Sint: return (PixelInternalFormat.Rg16i, PixelFormat.RgInteger, PixelType.Short); - case GalImageFormat.R16G16 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg16Snorm, PixelFormat.Rg, PixelType.Byte); - case GalImageFormat.R16G16 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg16, PixelFormat.Rg, PixelType.UnsignedShort); - case GalImageFormat.R8G8 | GalImageFormat.Sint: return (PixelInternalFormat.Rg8i, PixelFormat.RgInteger, PixelType.Byte); - case GalImageFormat.R8G8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg8Snorm, PixelFormat.Rg, PixelType.Byte); - case GalImageFormat.R8G8 | GalImageFormat.Uint: return (PixelInternalFormat.Rg8ui, PixelFormat.RgInteger, PixelType.UnsignedByte); - case GalImageFormat.R8G8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg8, PixelFormat.Rg, PixelType.UnsignedByte); - case GalImageFormat.G8R8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg8Snorm, PixelFormat.Rg, PixelType.Byte); - case GalImageFormat.G8R8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg8, PixelFormat.Rg, PixelType.UnsignedByte); - case GalImageFormat.R16 | GalImageFormat.Sfloat: return (PixelInternalFormat.R16f, PixelFormat.Red, PixelType.HalfFloat); - case GalImageFormat.R16 | GalImageFormat.Sint: return (PixelInternalFormat.R16i, PixelFormat.RedInteger, PixelType.Short); - case GalImageFormat.R16 | GalImageFormat.Snorm: return (PixelInternalFormat.R16Snorm, PixelFormat.Red, PixelType.Byte); - case GalImageFormat.R16 | GalImageFormat.Uint: return (PixelInternalFormat.R16ui, PixelFormat.RedInteger, PixelType.UnsignedShort); - case GalImageFormat.R16 | GalImageFormat.Unorm: return (PixelInternalFormat.R16, PixelFormat.Red, PixelType.UnsignedShort); - case GalImageFormat.R8 | GalImageFormat.Sint: return (PixelInternalFormat.R8i, PixelFormat.RedInteger, PixelType.Byte); - case GalImageFormat.R8 | GalImageFormat.Snorm: return (PixelInternalFormat.R8Snorm, PixelFormat.Red, PixelType.Byte); - case GalImageFormat.R8 | GalImageFormat.Uint: return (PixelInternalFormat.R8ui, PixelFormat.RedInteger, PixelType.UnsignedByte); - case GalImageFormat.R8 | GalImageFormat.Unorm: return (PixelInternalFormat.R8, PixelFormat.Red, PixelType.UnsignedByte); - case GalImageFormat.B10G11R11 | GalImageFormat.Sfloat: return (PixelInternalFormat.R11fG11fB10f, PixelFormat.Rgb, PixelType.UnsignedInt10F11F11FRev); - - case GalImageFormat.D24_S8 | GalImageFormat.Uint: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248); - case GalImageFormat.D24_S8 | GalImageFormat.Unorm: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248); - case GalImageFormat.D32 | GalImageFormat.Sfloat: return (PixelInternalFormat.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float); - case GalImageFormat.D16 | GalImageFormat.Unorm: return (PixelInternalFormat.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort); - case GalImageFormat.D32_S8 | GalImageFormat.Sfloat: return (PixelInternalFormat.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev); + case GalImageFormat.RGBA32 | GalImageFormat.Float: return (PixelInternalFormat.Rgba32f, PixelFormat.Rgba, PixelType.Float); + case GalImageFormat.RGBA32 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba32i, PixelFormat.RgbaInteger, PixelType.Int); + case GalImageFormat.RGBA32 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba32ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt); + case GalImageFormat.RGBA16 | GalImageFormat.Float: return (PixelInternalFormat.Rgba16f, PixelFormat.Rgba, PixelType.HalfFloat); + case GalImageFormat.RGBA16 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba16i, PixelFormat.RgbaInteger, PixelType.Short); + case GalImageFormat.RGBA16 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba16ui, PixelFormat.RgbaInteger, PixelType.UnsignedShort); + case GalImageFormat.RG32 | GalImageFormat.Float: return (PixelInternalFormat.Rg32f, PixelFormat.Rg, PixelType.Float); + case GalImageFormat.RG32 | GalImageFormat.Sint: return (PixelInternalFormat.Rg32i, PixelFormat.RgInteger, PixelType.Int); + case GalImageFormat.RG32 | GalImageFormat.Uint: return (PixelInternalFormat.Rg32ui, PixelFormat.RgInteger, PixelType.UnsignedInt); + case GalImageFormat.RGBA8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rgba8Snorm, PixelFormat.Rgba, PixelType.Byte); + case GalImageFormat.RGBA8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte); + case GalImageFormat.RGBA8 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba8i, PixelFormat.RgbaInteger, PixelType.Byte); + case GalImageFormat.RGBA8 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba8ui, PixelFormat.RgbaInteger, PixelType.UnsignedByte); + case GalImageFormat.RGBA8 | GalImageFormat.Srgb: return (PixelInternalFormat.Srgb8Alpha8, PixelFormat.Rgba, PixelType.UnsignedByte); + case GalImageFormat.BGRA8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba8, PixelFormat.Bgra, PixelType.UnsignedByte); + case GalImageFormat.RGBA4 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba4, PixelFormat.Rgba, PixelType.UnsignedShort4444Reversed); + case GalImageFormat.RGB10A2 | GalImageFormat.Uint: return (PixelInternalFormat.Rgb10A2ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt2101010Reversed); + case GalImageFormat.RGB10A2 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb10A2, PixelFormat.Rgba, PixelType.UnsignedInt2101010Reversed); + case GalImageFormat.R32 | GalImageFormat.Float: return (PixelInternalFormat.R32f, PixelFormat.Red, PixelType.Float); + case GalImageFormat.R32 | GalImageFormat.Sint: return (PixelInternalFormat.R32i, PixelFormat.Red, PixelType.Int); + case GalImageFormat.R32 | GalImageFormat.Uint: return (PixelInternalFormat.R32ui, PixelFormat.Red, PixelType.UnsignedInt); + case GalImageFormat.RGB5A1 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort1555Reversed); + case GalImageFormat.RGB565 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565Reversed); + case GalImageFormat.RG16 | GalImageFormat.Float: return (PixelInternalFormat.Rg16f, PixelFormat.Rg, PixelType.HalfFloat); + case GalImageFormat.RG16 | GalImageFormat.Sint: return (PixelInternalFormat.Rg16i, PixelFormat.RgInteger, PixelType.Short); + case GalImageFormat.RG16 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg16Snorm, PixelFormat.Rg, PixelType.Short); + case GalImageFormat.RG16 | GalImageFormat.Uint: return (PixelInternalFormat.Rg16ui, PixelFormat.RgInteger, PixelType.UnsignedShort); + case GalImageFormat.RG16 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg16, PixelFormat.Rg, PixelType.UnsignedShort); + case GalImageFormat.RG8 | GalImageFormat.Sint: return (PixelInternalFormat.Rg8i, PixelFormat.RgInteger, PixelType.Byte); + case GalImageFormat.RG8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg8Snorm, PixelFormat.Rg, PixelType.Byte); + case GalImageFormat.RG8 | GalImageFormat.Uint: return (PixelInternalFormat.Rg8ui, PixelFormat.RgInteger, PixelType.UnsignedByte); + case GalImageFormat.RG8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg8, PixelFormat.Rg, PixelType.UnsignedByte); + case GalImageFormat.R16 | GalImageFormat.Float: return (PixelInternalFormat.R16f, PixelFormat.Red, PixelType.HalfFloat); + case GalImageFormat.R16 | GalImageFormat.Sint: return (PixelInternalFormat.R16i, PixelFormat.RedInteger, PixelType.Short); + case GalImageFormat.R16 | GalImageFormat.Snorm: return (PixelInternalFormat.R16Snorm, PixelFormat.Red, PixelType.Short); + case GalImageFormat.R16 | GalImageFormat.Uint: return (PixelInternalFormat.R16ui, PixelFormat.RedInteger, PixelType.UnsignedShort); + case GalImageFormat.R16 | GalImageFormat.Unorm: return (PixelInternalFormat.R16, PixelFormat.Red, PixelType.UnsignedShort); + case GalImageFormat.R8 | GalImageFormat.Sint: return (PixelInternalFormat.R8i, PixelFormat.RedInteger, PixelType.Byte); + case GalImageFormat.R8 | GalImageFormat.Snorm: return (PixelInternalFormat.R8Snorm, PixelFormat.Red, PixelType.Byte); + case GalImageFormat.R8 | GalImageFormat.Uint: return (PixelInternalFormat.R8ui, PixelFormat.RedInteger, PixelType.UnsignedByte); + case GalImageFormat.R8 | GalImageFormat.Unorm: return (PixelInternalFormat.R8, PixelFormat.Red, PixelType.UnsignedByte); + case GalImageFormat.R11G11B10 | GalImageFormat.Float: return (PixelInternalFormat.R11fG11fB10f, PixelFormat.Rgb, PixelType.UnsignedInt10F11F11FRev); + + case GalImageFormat.D24S8 | GalImageFormat.Uint: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248); + case GalImageFormat.D24S8 | GalImageFormat.Unorm: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248); + case GalImageFormat.D32 | GalImageFormat.Float: return (PixelInternalFormat.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float); + case GalImageFormat.D16 | GalImageFormat.Unorm: return (PixelInternalFormat.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort); + case GalImageFormat.D32S8 | GalImageFormat.Float: return (PixelInternalFormat.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev); } throw new NotImplementedException($"{Format & GalImageFormat.FormatMask} {Format & GalImageFormat.TypeMask}"); @@ -185,16 +184,20 @@ namespace Ryujinx.Graphics.Gal.OpenGL { switch (Format) { - case GalImageFormat.BC6H_UF16 | GalImageFormat.Sfloat: return InternalFormat.CompressedRgbBptcUnsignedFloat; - case GalImageFormat.BC6H_SF16 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbBptcSignedFloat; - case GalImageFormat.BC7 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaBptcUnorm; - case GalImageFormat.BC1_RGBA | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt1Ext; - case GalImageFormat.BC2 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt3Ext; - case GalImageFormat.BC3 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt5Ext; - case GalImageFormat.BC4 | GalImageFormat.Snorm: return InternalFormat.CompressedSignedRedRgtc1; - case GalImageFormat.BC4 | GalImageFormat.Unorm: return InternalFormat.CompressedRedRgtc1; - case GalImageFormat.BC5 | GalImageFormat.Snorm: return InternalFormat.CompressedSignedRgRgtc2; - case GalImageFormat.BC5 | GalImageFormat.Unorm: return InternalFormat.CompressedRgRgtc2; + case GalImageFormat.BptcSfloat | GalImageFormat.Float: return InternalFormat.CompressedRgbBptcSignedFloat; + case GalImageFormat.BptcUfloat | GalImageFormat.Float: return InternalFormat.CompressedRgbBptcUnsignedFloat; + case GalImageFormat.BptcUnorm | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaBptcUnorm; + case GalImageFormat.BptcUnorm | GalImageFormat.Srgb: return InternalFormat.CompressedSrgbAlphaBptcUnorm; + case GalImageFormat.BC1 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt1Ext; + case GalImageFormat.BC1 | GalImageFormat.Srgb: return InternalFormat.CompressedSrgbAlphaS3tcDxt1Ext; + case GalImageFormat.BC2 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt3Ext; + case GalImageFormat.BC2 | GalImageFormat.Srgb: return InternalFormat.CompressedSrgbAlphaS3tcDxt3Ext; + case GalImageFormat.BC3 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt5Ext; + case GalImageFormat.BC3 | GalImageFormat.Srgb: return InternalFormat.CompressedSrgbAlphaS3tcDxt5Ext; + case GalImageFormat.BC4 | GalImageFormat.Snorm: return InternalFormat.CompressedSignedRedRgtc1; + case GalImageFormat.BC4 | GalImageFormat.Unorm: return InternalFormat.CompressedRedRgtc1; + case GalImageFormat.BC5 | GalImageFormat.Snorm: return InternalFormat.CompressedSignedRgRgtc2; + case GalImageFormat.BC5 | GalImageFormat.Unorm: return InternalFormat.CompressedRgRgtc2; } throw new NotImplementedException($"{Format & GalImageFormat.FormatMask} {Format & GalImageFormat.TypeMask}"); diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLPipeline.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLPipeline.cs index b7825996..00699641 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLPipeline.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLPipeline.cs @@ -129,9 +129,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL BlendFuncSrcAlpha = GalBlendFactor.One, BlendFuncDstAlpha = GalBlendFactor.Zero, + ColorMask = ColorMaskRgba.Default, + PrimitiveRestartEnabled = false, PrimitiveRestartIndex = 0 }; + + for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++) + { + Old.ColorMasks[Index] = ColorMaskRgba.Default; + } } public void Bind(GalPipelineState New) @@ -177,8 +184,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL if (New.DepthWriteEnabled != Old.DepthWriteEnabled) { - Rasterizer.DepthWriteEnabled = New.DepthWriteEnabled; - GL.DepthMask(New.DepthWriteEnabled); } @@ -303,16 +308,17 @@ namespace Ryujinx.Graphics.Gal.OpenGL } } - if (New.ColorMaskR != Old.ColorMaskR || - New.ColorMaskG != Old.ColorMaskG || - New.ColorMaskB != Old.ColorMaskB || - New.ColorMaskA != Old.ColorMaskA) + for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++) { - GL.ColorMask( - New.ColorMaskR, - New.ColorMaskG, - New.ColorMaskB, - New.ColorMaskA); + if (!New.ColorMasks[Index].Equals(Old.ColorMasks[Index])) + { + GL.ColorMask( + Index, + New.ColorMasks[Index].Red, + New.ColorMasks[Index].Green, + New.ColorMasks[Index].Blue, + New.ColorMasks[Index].Alpha); + } } if (New.PrimitiveRestartEnabled != Old.PrimitiveRestartEnabled) @@ -613,5 +619,15 @@ namespace Ryujinx.Graphics.Gal.OpenGL GL.Disable(Cap); } } + + public void ResetDepthMask() + { + Old.DepthWriteEnabled = true; + } + + public void ResetColorMask(int Index) + { + Old.ColorMasks[Index] = ColorMaskRgba.Default; + } } }
\ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs index 7b435c45..cefbb2d2 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs @@ -5,8 +5,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL { class OGLRasterizer : IGalRasterizer { - public bool DepthWriteEnabled { set; private get; } - private int[] VertexBuffers; private OGLCachedResource<int> VboCache; @@ -30,8 +28,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL IboCache = new OGLCachedResource<int>(GL.DeleteBuffer); IndexBuffer = new IbInfo(); - - DepthWriteEnabled = true; } public void LockCaches() @@ -49,17 +45,15 @@ namespace Ryujinx.Graphics.Gal.OpenGL public void ClearBuffers( GalClearBufferFlags Flags, int Attachment, - float Red, float Green, float Blue, float Alpha, + float Red, + float Green, + float Blue, + float Alpha, float Depth, int Stencil) { - //OpenGL needs glDepthMask to be enabled to clear it - if (!DepthWriteEnabled) - { - GL.DepthMask(true); - } - GL.ColorMask( + Attachment, Flags.HasFlag(GalClearBufferFlags.ColorRed), Flags.HasFlag(GalClearBufferFlags.ColorGreen), Flags.HasFlag(GalClearBufferFlags.ColorBlue), @@ -67,6 +61,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL GL.ClearBuffer(ClearBuffer.Color, Attachment, new float[] { Red, Green, Blue, Alpha }); + GL.ColorMask(Attachment, true, true, true, true); + GL.DepthMask(true); + if (Flags.HasFlag(GalClearBufferFlags.Depth)) { GL.ClearBuffer(ClearBuffer.Depth, 0, ref Depth); @@ -76,13 +73,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL { GL.ClearBuffer(ClearBuffer.Stencil, 0, ref Stencil); } - - GL.ColorMask(true, true, true, true); - - if (!DepthWriteEnabled) - { - GL.DepthMask(false); - } } public bool IsVboCached(long Key, long DataSize) diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs index 0de070b5..e0c4854e 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs @@ -59,9 +59,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL private const int NativeWidth = 1280; private const int NativeHeight = 720; - private const int RenderTargetsCount = 8; - - private const GalImageFormat RawFormat = GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm; + private const int RenderTargetsCount = GalPipelineState.RenderTargetsCount; private OGLTexture Texture; @@ -115,15 +113,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL for (int Attachment = 0; Attachment < RenderTargetsCount; Attachment++) { - if (Attachments.Colors[Attachment] == OldAttachments.Colors[Attachment]) + long Key = Attachments.Colors[Attachment]; + + if (Key == OldAttachments.Colors[Attachment]) { continue; } int Handle = 0; - if (Attachments.Colors[Attachment] != 0 && - Texture.TryGetImageHandler(Attachments.Colors[Attachment], out CachedImage)) + if (Key != 0 && Texture.TryGetImageHandler(Key, out CachedImage)) { Handle = CachedImage.Handle; } @@ -178,7 +177,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL if (OGLExtension.ViewportArray) { - GL.ViewportArray(0, 8, Viewports); + GL.ViewportArray(0, RenderTargetsCount, Viewports); } else { diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs index efcb7e34..b45a3a3a 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs @@ -55,16 +55,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL GlslDecompiler Decompiler = new GlslDecompiler(); + int ShaderDumpIndex = ShaderDumper.DumpIndex; + if (IsDualVp) { ShaderDumper.Dump(Memory, Position, Type, "a"); ShaderDumper.Dump(Memory, PositionB, Type, "b"); - Program = Decompiler.Decompile( - Memory, - Position, - PositionB, - Type); + Program = Decompiler.Decompile(Memory, Position, PositionB, Type); } else { @@ -73,11 +71,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL Program = Decompiler.Decompile(Memory, Position, Type); } - return new OGLShaderStage( - Type, - Program.Code, - Program.Uniforms, - Program.Textures); + string Code = Program.Code; + + if (ShaderDumper.IsDumpEnabled()) + { + Code = "//Shader " + ShaderDumpIndex + Environment.NewLine + Code; + } + + return new OGLShaderStage(Type, Code, Program.Uniforms, Program.Textures); } public IEnumerable<ShaderDeclInfo> GetConstBufferUsage(long Key) diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs index 3347afbd..6c608528 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs @@ -39,41 +39,25 @@ namespace Ryujinx.Graphics.Gal.OpenGL TextureCache.AddOrUpdate(Key, new ImageHandler(Handle, Image), (uint)Size); - GalImageFormat TypeLess = Image.Format & GalImageFormat.FormatMask; - - bool IsASTC = TypeLess >= GalImageFormat.ASTC_BEGIN && TypeLess <= GalImageFormat.ASTC_END; - - if (ImageUtils.IsCompressed(Image.Format) && !IsASTC) + if (ImageUtils.IsCompressed(Image.Format)) { - InternalFormat InternalFmt = OGLEnumConverter.GetCompressedImageFormat(Image.Format); - - GL.CompressedTexImage2D( - TextureTarget.Texture2D, - Level, - InternalFmt, - Image.Width, - Image.Height, - Border, - Size, - IntPtr.Zero); + throw new InvalidOperationException("Surfaces with compressed formats are not supported!"); } - else - { - (PixelInternalFormat InternalFmt, - PixelFormat Format, - PixelType Type) = OGLEnumConverter.GetImageFormat(Image.Format); - GL.TexImage2D( - TextureTarget.Texture2D, - Level, - InternalFmt, - Image.Width, - Image.Height, - Border, - Format, - Type, - IntPtr.Zero); - } + (PixelInternalFormat InternalFmt, + PixelFormat Format, + PixelType Type) = OGLEnumConverter.GetImageFormat(Image.Format); + + GL.TexImage2D( + TextureTarget.Texture2D, + Level, + InternalFmt, + Image.Width, + Image.Height, + Border, + Format, + Type, + IntPtr.Zero); } public void Create(long Key, byte[] Data, GalImage Image) @@ -87,11 +71,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL TextureCache.AddOrUpdate(Key, new ImageHandler(Handle, Image), (uint)Data.Length); - GalImageFormat TypeLess = Image.Format & GalImageFormat.FormatMask; - - bool IsASTC = TypeLess >= GalImageFormat.ASTC_BEGIN && TypeLess <= GalImageFormat.ASTC_END; - - if (ImageUtils.IsCompressed(Image.Format) && !IsASTC) + if (ImageUtils.IsCompressed(Image.Format) && !IsAstc(Image.Format)) { InternalFormat InternalFmt = OGLEnumConverter.GetCompressedImageFormat(Image.Format); @@ -108,7 +88,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL else { //TODO: Use KHR_texture_compression_astc_hdr when available - if (IsASTC) + if (IsAstc(Image.Format)) { int TextureBlockWidth = ImageUtils.GetBlockWidth(Image.Format); int TextureBlockHeight = ImageUtils.GetBlockHeight(Image.Format); @@ -120,17 +100,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL Image.Width, Image.Height, 1); - Image.Format = GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm; - } - else if (TypeLess == GalImageFormat.G8R8) - { - Data = ImageConverter.G8R8ToR8G8( - Data, - Image.Width, - Image.Height, - 1); - - Image.Format = GalImageFormat.R8G8 | (Image.Format & GalImageFormat.TypeMask); + Image.Format = GalImageFormat.RGBA8 | GalImageFormat.Unorm; } (PixelInternalFormat InternalFmt, @@ -150,6 +120,13 @@ namespace Ryujinx.Graphics.Gal.OpenGL } } + private static bool IsAstc(GalImageFormat Format) + { + Format &= GalImageFormat.FormatMask; + + return Format > GalImageFormat.Astc2DStart && Format < GalImageFormat.Astc2DEnd; + } + public bool TryGetImage(long Key, out GalImage Image) { if (TextureCache.TryGetValue(Key, out ImageHandler CachedImage)) diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs index ac6ae8d5..f8c07f31 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs @@ -69,7 +69,7 @@ namespace Ryujinx.Graphics.Gal.Shader { int Target = ((ShaderIrOperImm)CurrOp.OperandA).Value; - Current.Branch = Enqueue(Target, Current); + Enqueue(Target, Current); } } @@ -165,7 +165,7 @@ namespace Ryujinx.Graphics.Gal.Shader DbgOpCode += (Decode?.Method.Name ?? "???"); - if (Decode == ShaderDecode.Bra) + if (Decode == ShaderDecode.Bra || Decode == ShaderDecode.Ssy) { int Offset = ((int)(OpCode >> 20) << 8) >> 8; diff --git a/Ryujinx.Graphics/Gal/ShaderDumper.cs b/Ryujinx.Graphics/Gal/ShaderDumper.cs index 541368e8..d3bcbf0d 100644 --- a/Ryujinx.Graphics/Gal/ShaderDumper.cs +++ b/Ryujinx.Graphics/Gal/ShaderDumper.cs @@ -7,11 +7,11 @@ namespace Ryujinx.Graphics.Gal { private static string RuntimeDir; - private static int DumpIndex = 1; + public static int DumpIndex { get; private set; } = 1; public static void Dump(IGalMemory Memory, long Position, GalShaderType Type, string ExtSuffix = "") { - if (string.IsNullOrWhiteSpace(GraphicsConfig.ShadersDumpPath)) + if (!IsDumpEnabled()) { return; } @@ -25,9 +25,10 @@ namespace Ryujinx.Graphics.Gal using (FileStream FullFile = File.Create(FullPath)) using (FileStream CodeFile = File.Create(CodePath)) - using (BinaryWriter FullWriter = new BinaryWriter(FullFile)) - using (BinaryWriter CodeWriter = new BinaryWriter(CodeFile)) { + BinaryWriter FullWriter = new BinaryWriter(FullFile); + BinaryWriter CodeWriter = new BinaryWriter(CodeFile); + for (long i = 0; i < 0x50; i += 4) { FullWriter.Write(Memory.ReadInt32(Position + i)); @@ -69,6 +70,11 @@ namespace Ryujinx.Graphics.Gal } } + public static bool IsDumpEnabled() + { + return !string.IsNullOrWhiteSpace(GraphicsConfig.ShadersDumpPath); + } + private static string FullDir() { return CreateAndReturn(Path.Combine(DumpDir(), "Full")); |
