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A backup of the Ryujinx master git branch.
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Ryujinx.Graphics
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Author
2020-01-09
Initial work
gdk
2019-10-31
.NET Core 3.0 is here! (#784)
LDj3SNuD
2019-09-05
shader: Add missing fsetp negation bit on srcB (#760)
Rodrigo Locatti
2019-09-01
Add Rgba16Uint (#746)
HorrorTroll
2019-08-08
Add a new JIT compiler for CPU code (#693)
gdkchan
2019-07-02
Misc cleanup (#708)
Alex Barney
2019-06-01
GPU Profiling (#570)
BaronKiko
2019-05-29
Added missing ++ in BindMacro GPU method (#688)
BaronKiko
2019-04-26
Built in profiling (#567)
BaronKiko
2019-04-25
Implement gl_ClipDistance on the shader generator (#680)
gdkchan
2019-04-18
New shader translator implementation (#654)
gdkchan
2019-04-11
Add missing TextureCubeMapArray texture type entry (#657)
jduncanator
2019-03-18
Cubemap array support (#649)
BaronKiko
2019-03-12
Compressed M2mf texture copy fix (#612)
BaronKiko
2019-03-04
Rebased, in theory (#610)
BaronKiko
2019-03-04
Do naming refactoring on Ryujinx.Graphics (#611)
Alex Barney
2019-03-02
Fixed Scissor Test on Intel based GPUs (#595)
BaronKiko
2019-02-28
Initial non 2D textures support (#525)
Thomas Guillemard
2019-02-24
Optimize address translation and write tracking on the MMU (#571)
gdkchan
2019-02-22
Initialize FrontFace register with a default value (#601)
gdkchan
2019-02-15
Fix XMAD shader instruction, gl_FrontFacing and enable face culling (#583)
gdkchan
2019-02-13
Change timestamp value on GPU query with timestamp and counter writeback (#547)
gdkchan
2019-02-04
Implement speculative translation on the CPU (#515)
gdkchan
2019-01-31
Scissor test fix (#563)
BaronKiko
2019-01-31
Initial support for shader half float instructions (#507)
gdkchan
2019-01-18
SNK 40th Anniversary Out of Bounds Fix (#557)
BaronKiko
2019-01-13
Scissor test implementation. Partially stubbed until geometry shaders… (#556)
BaronKiko
2019-01-05
Some improvements for nvnflinger (#555)
Thomas Guillemard
2019-01-01
Quad to triangle optimization (#552)
BaronKiko
2018-12-27
Add RG16 Sint (#517)
HorrorTroll
2018-12-26
Do not attempt to read unused attribute, fix attributes count (#520)
gdkchan
2018-12-17
Move MaxUboSize definition (#530)
Thomas Guillemard
2018-12-11
Optimized memory modified check (#538)
Roderick Sieben
2018-12-03
NVDEC implementation using FFmpeg (#443)
gdkchan
2018-11-28
Add support for bigger UBOs, fix sRGB regression, small improvement t… (#503)
gdkchan
2018-11-28
Better process implementation (#491)
gdkchan
2018-11-23
Add RGBA16 Unorm (#513)
HorrorTroll
2018-11-21
GPU: Allow depth textures to be loaded (#511)
jduncanator
2018-11-19
Add BGRA8 Srgb (#505)
HorrorTroll
2018-11-17
Enable SRGB framebuffers by default (#502)
gdkchan
2018-11-17
Improved GPU command lists decoding (#499)
gdkchan
2018-11-14
Force cache to remove entries when memory usage exceeds a given threshold (#492)
gdkchan
2018-11-14
Initialize blend registers with default values (#497)
gdkchan
2018-11-11
Add BGR5A1 Image Format (#495)
Ac_K
2018-11-09
Update ImageUtils.cs (#494)
Ac_K
2018-11-01
Implment common and independent blend properly (fixes #458) (#485)
gdkchan
2018-10-30
Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
Alex Barney
2018-10-30
Fix regression caused by wrong time delta calculation on cache deletion methods
gdkchan
2018-10-28
Timing: Optimize Timestamp Aquisition (#479)
jduncanator
2018-10-27
Crop instead of resizing on 2d engine texture copies (#482)
gdkchan
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