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authorAlex Barney <thealexbarney@gmail.com>2019-07-01 21:39:22 -0500
committerAc_K <Acoustik666@gmail.com>2019-07-02 04:39:22 +0200
commitb2b736abc2569ab5d8199da666aef8d8394844a0 (patch)
tree88bcc2ae4fb0d4161c95df2cd7edb12388de922a /Ryujinx.Graphics
parent10c74182babaf8cf6bedaeffd64c3109df4ea816 (diff)
Misc cleanup (#708)
* Fix typos * Remove unneeded using statements * Enforce var style more * Remove redundant qualifiers * Fix some indentation * Disable naming warnings on files with external enum names * Fix build * Mass find & replace for comments with no spacing * Standardize todo capitalization and for/if spacing
Diffstat (limited to 'Ryujinx.Graphics')
-rw-r--r--Ryujinx.Graphics/DmaPusher.cs12
-rw-r--r--Ryujinx.Graphics/Gal/GalImageFormat.cs3
-rw-r--r--Ryujinx.Graphics/Gal/GalVertexBinding.cs2
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglEnumConverter.cs4
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs8
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglRenderTarget.cs12
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglShader.cs8
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs2
-rw-r--r--Ryujinx.Graphics/Gal/ShaderDumper.cs8
-rw-r--r--Ryujinx.Graphics/GpuResourceManager.cs2
-rw-r--r--Ryujinx.Graphics/Graphics3d/MacroInterpreter.cs26
-rw-r--r--Ryujinx.Graphics/Graphics3d/NvGpuEngine2d.cs8
-rw-r--r--Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs68
-rw-r--r--Ryujinx.Graphics/Graphics3d/NvGpuEngineM2mf.cs2
-rw-r--r--Ryujinx.Graphics/Graphics3d/NvGpuEngineP2mf.cs2
-rw-r--r--Ryujinx.Graphics/Graphics3d/NvGpuFifo.cs4
-rw-r--r--Ryujinx.Graphics/Graphics3d/Texture/AstcDecoder.cs4
-rw-r--r--Ryujinx.Graphics/Graphics3d/Texture/AstcPixel.cs2
-rw-r--r--Ryujinx.Graphics/Graphics3d/Texture/ImageUtils.cs4
-rw-r--r--Ryujinx.Graphics/Memory/NvGpuVmm.cs4
-rw-r--r--Ryujinx.Graphics/QuadHelper.cs12
-rw-r--r--Ryujinx.Graphics/Shader/CodeGen/Glsl/CodeGenContext.cs20
-rw-r--r--Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs10
-rw-r--r--Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs12
-rw-r--r--Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstType.cs10
-rw-r--r--Ryujinx.Graphics/Shader/CodeGen/Glsl/OperandManager.cs12
-rw-r--r--Ryujinx.Graphics/Shader/Decoders/Decoder.cs18
-rw-r--r--Ryujinx.Graphics/Shader/Decoders/OpCode.cs2
-rw-r--r--Ryujinx.Graphics/Shader/Decoders/OpCodeTextureScalar.cs1
-rw-r--r--Ryujinx.Graphics/Shader/Instructions/InstEmitAlu.cs44
-rw-r--r--Ryujinx.Graphics/Shader/Instructions/InstEmitAluHelper.cs12
-rw-r--r--Ryujinx.Graphics/Shader/Instructions/InstEmitConversion.cs14
-rw-r--r--Ryujinx.Graphics/Shader/Instructions/InstEmitFArith.cs2
-rw-r--r--Ryujinx.Graphics/Shader/Instructions/InstEmitFlow.cs12
-rw-r--r--Ryujinx.Graphics/Shader/Instructions/InstEmitHelper.cs2
-rw-r--r--Ryujinx.Graphics/Shader/Instructions/InstEmitMemory.cs4
-rw-r--r--Ryujinx.Graphics/Shader/Instructions/InstEmitTexture.cs2
-rw-r--r--Ryujinx.Graphics/Shader/Instructions/Lop3Expression.cs16
-rw-r--r--Ryujinx.Graphics/Shader/IntermediateRepresentation/Operation.cs2
-rw-r--r--Ryujinx.Graphics/Shader/ShaderHeader.cs2
-rw-r--r--Ryujinx.Graphics/Shader/StructuredIr/AstBlockVisitor.cs6
-rw-r--r--Ryujinx.Graphics/Shader/StructuredIr/GotoElimination.cs48
-rw-r--r--Ryujinx.Graphics/Shader/StructuredIr/StructuredProgram.cs8
-rw-r--r--Ryujinx.Graphics/Shader/StructuredIr/StructuredProgramContext.cs10
-rw-r--r--Ryujinx.Graphics/Shader/Translation/AttributeConsts.cs4
-rw-r--r--Ryujinx.Graphics/Shader/Translation/Dominance.cs4
-rw-r--r--Ryujinx.Graphics/Shader/Translation/Optimizations/BranchElimination.cs14
-rw-r--r--Ryujinx.Graphics/Shader/Translation/Optimizations/HalfConversion.cs4
-rw-r--r--Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs12
-rw-r--r--Ryujinx.Graphics/Shader/Translation/Optimizations/Simplification.cs22
-rw-r--r--Ryujinx.Graphics/Shader/Translation/Ssa.cs12
-rw-r--r--Ryujinx.Graphics/Shader/Translation/Translator.cs28
-rw-r--r--Ryujinx.Graphics/VDec/H264Decoder.cs6
-rw-r--r--Ryujinx.Graphics/VDec/VideoDecoder.cs2
-rw-r--r--Ryujinx.Graphics/VDec/Vp9Decoder.cs20
55 files changed, 298 insertions, 296 deletions
diff --git a/Ryujinx.Graphics/DmaPusher.cs b/Ryujinx.Graphics/DmaPusher.cs
index c6825aba..74a32a4a 100644
--- a/Ryujinx.Graphics/DmaPusher.cs
+++ b/Ryujinx.Graphics/DmaPusher.cs
@@ -104,12 +104,12 @@ namespace Ryujinx.Graphics
}
else
{
- int sumissionMode = (word >> 29) & 7;
+ int submissionMode = (word >> 29) & 7;
- switch (sumissionMode)
+ switch (submissionMode)
{
case 1:
- //Incrementing.
+ // Incrementing.
SetNonImmediateState(word);
_state.NonIncrementing = false;
@@ -118,7 +118,7 @@ namespace Ryujinx.Graphics
break;
case 3:
- //Non-incrementing.
+ // Non-incrementing.
SetNonImmediateState(word);
_state.NonIncrementing = true;
@@ -127,7 +127,7 @@ namespace Ryujinx.Graphics
break;
case 4:
- //Immediate.
+ // Immediate.
_state.Method = (word >> 0) & 0x1fff;
_state.SubChannel = (word >> 13) & 7;
_state.NonIncrementing = true;
@@ -138,7 +138,7 @@ namespace Ryujinx.Graphics
break;
case 5:
- //Increment-once.
+ // Increment-once.
SetNonImmediateState(word);
_state.NonIncrementing = false;
diff --git a/Ryujinx.Graphics/Gal/GalImageFormat.cs b/Ryujinx.Graphics/Gal/GalImageFormat.cs
index 8dcde182..19ce6cfc 100644
--- a/Ryujinx.Graphics/Gal/GalImageFormat.cs
+++ b/Ryujinx.Graphics/Gal/GalImageFormat.cs
@@ -1,4 +1,5 @@
-using System;
+// ReSharper disable InconsistentNaming
+using System;
namespace Ryujinx.Graphics.Gal
{
diff --git a/Ryujinx.Graphics/Gal/GalVertexBinding.cs b/Ryujinx.Graphics/Gal/GalVertexBinding.cs
index 0c3c845d..2337c2e3 100644
--- a/Ryujinx.Graphics/Gal/GalVertexBinding.cs
+++ b/Ryujinx.Graphics/Gal/GalVertexBinding.cs
@@ -2,7 +2,7 @@ namespace Ryujinx.Graphics.Gal
{
public struct GalVertexBinding
{
- //VboKey shouldn't be here, but ARB_vertex_attrib_binding is core since 4.3
+ // VboKey shouldn't be here, but ARB_vertex_attrib_binding is core since 4.3
public bool Enabled;
public int Stride;
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglEnumConverter.cs b/Ryujinx.Graphics/Gal/OpenGL/OglEnumConverter.cs
index a3f9957f..c36d8bf9 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OglEnumConverter.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglEnumConverter.cs
@@ -275,7 +275,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
}
else
{
- //Fallback to non-mirrored clamps
+ // Fallback to non-mirrored clamps
switch (wrap)
{
case GalTextureWrap.MirrorClampToEdge: return TextureWrapMode.ClampToEdge;
@@ -291,7 +291,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GalTextureFilter minFilter,
GalTextureMipFilter mipFilter)
{
- //TODO: Mip (needs mipmap support first).
+ // TODO: Mip (needs mipmap support first).
switch (minFilter)
{
case GalTextureFilter.Nearest: return TextureMinFilter.Nearest;
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs b/Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs
index 64768e28..8d886be4 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs
@@ -96,7 +96,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
_rasterizer = rasterizer;
_shader = shader;
- //These values match OpenGL's defaults
+ // These values match OpenGL's defaults
_old = new GalPipelineState
{
FrontFace = GalFrontFace.Ccw,
@@ -564,14 +564,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
_vaoHandle = GL.GenVertexArray();
- //Vertex arrays shouldn't be used anywhere else in OpenGL's backend
- //if you want to use it, move this line out of the if
+ // Vertex arrays shouldn't be used anywhere else in OpenGL's backend
+ // if you want to use it, move this line out of the if
GL.BindVertexArray(_vaoHandle);
}
foreach (GalVertexAttrib attrib in binding.Attribs)
{
- //Skip uninitialized attributes.
+ // Skip uninitialized attributes.
if (attrib.Size == 0)
{
continue;
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglRenderTarget.cs b/Ryujinx.Graphics/Gal/OpenGL/OglRenderTarget.cs
index d36bac1b..11fc98cb 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OglRenderTarget.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglRenderTarget.cs
@@ -77,11 +77,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
private int _cropRight;
private int _cropBottom;
- //This framebuffer is used to attach guest rendertargets,
- //think of it as a dummy OpenGL VAO
+ // This framebuffer is used to attach guest rendertargets,
+ // think of it as a dummy OpenGL VAO
private int _dummyFrameBuffer;
- //These framebuffers are used to blit images
+ // These framebuffers are used to blit images
private int _srcFb;
private int _dstFb;
@@ -109,8 +109,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
private void TextureDeletionHandler(object sender, int handle)
{
- //Texture was deleted, the handle is no longer valid, so
- //reset all uses of this handle on a render target.
+ // Texture was deleted, the handle is no longer valid, so
+ // reset all uses of this handle on a render target.
for (int attachment = 0; attachment < RenderTargetsCount; attachment++)
{
if (_colorHandles[attachment] == handle)
@@ -484,7 +484,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyPbo);
- //The buffer should be large enough to hold the largest texture.
+ // The buffer should be large enough to hold the largest texture.
int bufferSize = Math.Max(ImageUtils.GetSize(oldImage),
ImageUtils.GetSize(newImage));
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglShader.cs b/Ryujinx.Graphics/Gal/OpenGL/OglShader.cs
index 8f4072c5..8da0104e 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OglShader.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglShader.cs
@@ -115,7 +115,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
data[1] = flipY;
data[2] = BitConverter.Int32BitsToSingle(instance);
- //Invalidate buffer
+ // Invalidate buffer
GL.BufferData(BufferTarget.UniformBuffer, ExtraDataSize * sizeof(float), IntPtr.Zero, BufferUsageHint.StreamDraw);
GL.BufferSubData(BufferTarget.UniformBuffer, IntPtr.Zero, ExtraDataSize * sizeof(float), (IntPtr)data);
@@ -228,9 +228,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
if (blockIndex < 0)
{
- //This may be fine, the compiler may optimize away unused uniform buffers,
- //and in this case the above call would return -1 as the buffer has been
- //optimized away.
+ // This may be fine, the compiler may optimize away unused uniform buffers,
+ // and in this case the above call would return -1 as the buffer has been
+ // optimized away.
continue;
}
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs b/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs
index b6bf36c5..b5ac6692 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs
@@ -207,7 +207,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
}
else
{
- //TODO: Use KHR_texture_compression_astc_hdr when available
+ // TODO: Use KHR_texture_compression_astc_hdr when available
if (IsAstc(image.Format))
{
int textureBlockWidth = ImageUtils.GetBlockWidth(image.Format);
diff --git a/Ryujinx.Graphics/Gal/ShaderDumper.cs b/Ryujinx.Graphics/Gal/ShaderDumper.cs
index 726447e4..e25127de 100644
--- a/Ryujinx.Graphics/Gal/ShaderDumper.cs
+++ b/Ryujinx.Graphics/Gal/ShaderDumper.cs
@@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Gal
ulong instruction = 0;
- //Dump until a NOP instruction is found
+ // Dump until a NOP instruction is found
while ((instruction >> 48 & 0xfff8) != 0x50b0)
{
uint word0 = (uint)memory.ReadInt32(position + 0x50 + offset + 0);
@@ -46,8 +46,8 @@ namespace Ryujinx.Graphics.Gal
instruction = word0 | (ulong)word1 << 32;
- //Zero instructions (other kind of NOP) stop immediatly,
- //this is to avoid two rows of zeroes
+ // Zero instructions (other kind of NOP) stop immediately,
+ // this is to avoid two rows of zeroes
if (instruction == 0)
{
break;
@@ -59,7 +59,7 @@ namespace Ryujinx.Graphics.Gal
offset += 8;
}
- //Align to meet nvdisasm requeriments
+ // Align to meet nvdisasm requirements
while (offset % 0x20 != 0)
{
fullWriter.Write(0);
diff --git a/Ryujinx.Graphics/GpuResourceManager.cs b/Ryujinx.Graphics/GpuResourceManager.cs
index 740e6be8..16e9f579 100644
--- a/Ryujinx.Graphics/GpuResourceManager.cs
+++ b/Ryujinx.Graphics/GpuResourceManager.cs
@@ -109,7 +109,7 @@ namespace Ryujinx.Graphics
{
if (oldType == ImageType.ColorBuffer || oldType == ImageType.ZetaBuffer)
{
- //Avoid data destruction
+ // Avoid data destruction
MemoryRegionModified(vmm, position, size, NvGpuBufferType.Texture);
skipCheck = true;
diff --git a/Ryujinx.Graphics/Graphics3d/MacroInterpreter.cs b/Ryujinx.Graphics/Graphics3d/MacroInterpreter.cs
index 84576213..9a6206fa 100644
--- a/Ryujinx.Graphics/Graphics3d/MacroInterpreter.cs
+++ b/Ryujinx.Graphics/Graphics3d/MacroInterpreter.cs
@@ -82,8 +82,8 @@ namespace Ryujinx.Graphics.Graphics3d
while (Step(vmm, mme));
- //Due to the delay slot, we still need to execute
- //one more instruction before we actually exit.
+ // Due to the delay slot, we still need to execute
+ // one more instruction before we actually exit.
Step(vmm, mme);
}
@@ -108,14 +108,14 @@ namespace Ryujinx.Graphics.Graphics3d
if ((_opCode & 7) < 7)
{
- //Operation produces a value.
+ // Operation produces a value.
AssignmentOperation asgOp = (AssignmentOperation)((_opCode >> 4) & 7);
int result = GetAluResult();
switch (asgOp)
{
- //Fetch parameter and ignore result.
+ // Fetch parameter and ignore result.
case AssignmentOperation.IgnoreAndFetch:
{
SetDstGpr(FetchParam());
@@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.Graphics3d
break;
}
- //Move result.
+ // Move result.
case AssignmentOperation.Move:
{
SetDstGpr(result);
@@ -131,7 +131,7 @@ namespace Ryujinx.Graphics.Graphics3d
break;
}
- //Move result and use as Method Address.
+ // Move result and use as Method Address.
case AssignmentOperation.MoveAndSetMaddr:
{
SetDstGpr(result);
@@ -141,7 +141,7 @@ namespace Ryujinx.Graphics.Graphics3d
break;
}
- //Fetch parameter and send result.
+ // Fetch parameter and send result.
case AssignmentOperation.FetchAndSend:
{
SetDstGpr(FetchParam());
@@ -151,7 +151,7 @@ namespace Ryujinx.Graphics.Graphics3d
break;
}
- //Move and send result.
+ // Move and send result.
case AssignmentOperation.MoveAndSend:
{
SetDstGpr(result);
@@ -161,7 +161,7 @@ namespace Ryujinx.Graphics.Graphics3d
break;
}
- //Fetch parameter and use result as Method Address.
+ // Fetch parameter and use result as Method Address.
case AssignmentOperation.FetchAndSetMaddr:
{
SetDstGpr(FetchParam());
@@ -171,7 +171,7 @@ namespace Ryujinx.Graphics.Graphics3d
break;
}
- //Move result and use as Method Address, then fetch and send paramter.
+ // Move result and use as Method Address, then fetch and send parameter.
case AssignmentOperation.MoveAndSetMaddrThenFetchAndSend:
{
SetDstGpr(result);
@@ -183,7 +183,7 @@ namespace Ryujinx.Graphics.Graphics3d
break;
}
- //Move result and use as Method Address, then send bits 17:12 of result.
+ // Move result and use as Method Address, then send bits 17:12 of result.
case AssignmentOperation.MoveAndSetMaddrThenSendHigh:
{
SetDstGpr(result);
@@ -198,7 +198,7 @@ namespace Ryujinx.Graphics.Graphics3d
}
else
{
- //Branch.
+ // Branch.
bool onNotZero = ((_opCode >> 4) & 1) != 0;
bool taken = onNotZero
@@ -355,7 +355,7 @@ namespace Ryujinx.Graphics.Graphics3d
private int GetImm()
{
- //Note: The immediate is signed, the sign-extension is intended here.
+ // Note: The immediate is signed, the sign-extension is intended here.
return _opCode >> 14;
}
diff --git a/Ryujinx.Graphics/Graphics3d/NvGpuEngine2d.cs b/Ryujinx.Graphics/Graphics3d/NvGpuEngine2d.cs
index d42dca28..b6dae2a3 100644
--- a/Ryujinx.Graphics/Graphics3d/NvGpuEngine2d.cs
+++ b/Ryujinx.Graphics/Graphics3d/NvGpuEngine2d.cs
@@ -204,10 +204,10 @@ namespace Ryujinx.Graphics.Graphics3d
dstBlitX + dstBlitW,
dstBlitY + dstBlitH);
- //Do a guest side copy aswell. This is necessary when
- //the texture is modified by the guest, however it doesn't
- //work when resources that the gpu can write to are copied,
- //like framebuffers.
+ // Do a guest side copy as well. This is necessary when
+ // the texture is modified by the guest, however it doesn't
+ // work when resources that the gpu can write to are copied,
+ // like framebuffers.
// FIXME: SUPPORT MULTILAYER CORRECTLY HERE (this will cause weird stuffs on the first layer)
ImageUtils.CopyTexture(
diff --git a/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs b/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs
index 29b6cc5d..e475a964 100644
--- a/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs
+++ b/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs
@@ -67,8 +67,8 @@ namespace Ryujinx.Graphics.Graphics3d
_constBuffers[index] = new ConstBuffer[18];
}
- //Ensure that all components are enabled by default.
- //FIXME: Is this correct?
+ // Ensure that all components are enabled by default.
+ // FIXME: Is this correct?
WriteRegister(NvGpuEngine3dReg.ColorMaskN, 0x1111);
WriteRegister(NvGpuEngine3dReg.FrameBufferSrgb, 1);
@@ -333,12 +333,12 @@ namespace Ryujinx.Graphics.Graphics3d
if (vpAEnable)
{
- //Note: The maxwell supports 2 vertex programs, usually
- //only VP B is used, but in some cases VP A is also used.
- //In this case, it seems to function as an extra vertex
- //shader stage.
- //The graphics abstraction layer has a special overload for this
- //case, which should merge the two shaders into one vertex shader.
+ // Note: The maxwell supports 2 vertex programs, usually
+ // only VP B is used, but in some cases VP A is also used.
+ // In this case, it seems to function as an extra vertex
+ // shader stage.
+ // The graphics abstraction layer has a special overload for this
+ // case, which should merge the two shaders into one vertex shader.
int vpAOffset = ReadRegister(NvGpuEngine3dReg.ShaderNOffset);
int vpBOffset = ReadRegister(NvGpuEngine3dReg.ShaderNOffset + 0x10);
@@ -360,7 +360,7 @@ namespace Ryujinx.Graphics.Graphics3d
int control = ReadRegister(NvGpuEngine3dReg.ShaderNControl + index * 0x10);
int offset = ReadRegister(NvGpuEngine3dReg.ShaderNOffset + index * 0x10);
- //Note: Vertex Program (B) is always enabled.
+ // Note: Vertex Program (B) is always enabled.
bool enable = (control & 1) != 0 || index == 1;
if (!enable)
@@ -405,7 +405,7 @@ namespace Ryujinx.Graphics.Graphics3d
GalFrontFace frontFace = (GalFrontFace)ReadRegister(NvGpuEngine3dReg.FrontFace);
- //Flipping breaks facing. Flipping front facing too fixes it
+ // Flipping breaks facing. Flipping front facing too fixes it
if (signX != signY)
{
switch (frontFace)
@@ -574,8 +574,8 @@ namespace Ryujinx.Graphics.Graphics3d
}
else
{
- //It seems that even when independent blend is disabled, the first IBlend enable
- //register is still set to indicate whenever blend is enabled or not (?).
+ // It seems that even when independent blend is disabled, the first IBlend enable
+ // register is still set to indicate whenever blend is enabled or not (?).
state.Blends[index].Enabled = ReadRegisterBool(NvGpuEngine3dReg.IBlendNEnable);
if (state.Blends[index].Enabled)
@@ -632,8 +632,8 @@ namespace Ryujinx.Graphics.Graphics3d
private void SetRenderTargets()
{
- //Commercial games do not seem to
- //bool SeparateFragData = ReadRegisterBool(NvGpuEngine3dReg.RTSeparateFragData);
+ // Commercial games do not seem to
+ // bool SeparateFragData = ReadRegisterBool(NvGpuEngine3dReg.RTSeparateFragData);
uint control = (uint)(ReadRegister(NvGpuEngine3dReg.RtControl));
@@ -711,8 +711,8 @@ namespace Ryujinx.Graphics.Graphics3d
{
if (textureHandle == 0)
{
- //FIXME: Some games like puyo puyo will use handles with the value 0.
- //This is a bug, most likely caused by sync issues.
+ // FIXME: Some games like puyo puyo will use handles with the value 0.
+ // This is a bug, most likely caused by sync issues.
return (0, default(GalImage), default(GalTextureSampler));
}
@@ -751,7 +751,7 @@ namespace Ryujinx.Graphics.Graphics3d
{
Profile.End(Profiles.GPU.Engine3d.UploadTexture);
- //FIXME: Shouldn't ignore invalid addresses.
+ // FIXME: Shouldn't ignore invalid addresses.
return (0, default(GalImage), default(GalTextureSampler));
}
@@ -910,8 +910,8 @@ namespace Ryujinx.Graphics.Graphics3d
// Check vertex array is enabled to avoid out of bounds exception when reading bytes
bool enable = (ReadRegister(NvGpuEngine3dReg.VertexArrayNControl + arrayIndex * 4) & 0x1000) != 0;
- //Note: 16 is the maximum size of an attribute,
- //having a component size of 32-bits with 4 elements (a vec4).
+ // Note: 16 is the maximum size of an attribute,
+ // having a component size of 32-bits with 4 elements (a vec4).
if (enable)
{
byte[] data = vmm.ReadBytes(vbPosition + offset, 16);
@@ -954,7 +954,7 @@ namespace Ryujinx.Graphics.Graphics3d
if (vbPosition > vbEndPos)
{
- //Instance is invalid, ignore the draw call
+ // Instance is invalid, ignore the draw call
continue;
}
@@ -1057,14 +1057,14 @@ namespace Ryujinx.Graphics.Graphics3d
long iboKey = vmm.GetPhysicalAddress(indexPosition);
- //Quad primitive types were deprecated on OpenGL 3.x,
- //they are converted to a triangles index buffer on IB creation,
- //so we should use the triangles type here too.
+ // Quad primitive types were deprecated on OpenGL 3.x,
+ // they are converted to a triangles index buffer on IB creation,
+ // so we should use the triangles type here too.
if (primType == GalPrimitiveType.Quads || primType == GalPrimitiveType.QuadStrip)
{
- //Note: We assume that index first points to the first
- //vertex of a quad, if it points to the middle of a
- //quad (First % 4 != 0 for Quads) then it will not work properly.
+ // Note: We assume that index first points to the first
+ // vertex of a quad, if it points to the middle of a
+ // quad (First % 4 != 0 for Quads) then it will not work properly.
if (primType == GalPrimitiveType.Quads)
{
indexFirst = QuadHelper.ConvertSizeQuadsToTris(indexFirst);
@@ -1084,14 +1084,14 @@ namespace Ryujinx.Graphics.Graphics3d
int vertexFirst = ReadRegister(NvGpuEngine3dReg.VertexArrayFirst);
int vertexCount = ReadRegister(NvGpuEngine3dReg.VertexArrayCount);
- //Quad primitive types were deprecated on OpenGL 3.x,
- //they are converted to a triangles index buffer on IB creation,
- //so we should use the triangles type here too.
+ // Quad primitive types were deprecated on OpenGL 3.x,
+ // they are converted to a triangles index buffer on IB creation,
+ // so we should use the triangles type here too.
if (primType == GalPrimitiveType.Quads || primType == GalPrimitiveType.QuadStrip)
{
- //Note: We assume that index first points to the first
- //vertex of a quad, if it points to the middle of a
- //quad (First % 4 != 0 for Quads) then it will not work properly.
+ // Note: We assume that index first points to the first
+ // vertex of a quad, if it points to the middle of a
+ // quad (First % 4 != 0 for Quads) then it will not work properly.
if (primType == GalPrimitiveType.Quads)
{
vertexFirst = QuadHelper.ConvertSizeQuadsToTris(vertexFirst);
@@ -1111,7 +1111,7 @@ namespace Ryujinx.Graphics.Graphics3d
// Reset pipeline for host OpenGL calls
_gpu.Renderer.Pipeline.Unbind(state);
- //Is the GPU really clearing those registers after draw?
+ // Is the GPU really clearing those registers after draw?
WriteRegister(NvGpuEngine3dReg.IndexBatchFirst, 0);
WriteRegister(NvGpuEngine3dReg.IndexBatchCount, 0);
}
@@ -1140,7 +1140,7 @@ namespace Ryujinx.Graphics.Graphics3d
case QueryMode.WriteCounterAndTimestamp:
{
- //TODO: Implement counters.
+ // TODO: Implement counters.
long counter = 1;
long timestamp = PerformanceCounter.ElapsedMilliseconds;
diff --git a/Ryujinx.Graphics/Graphics3d/NvGpuEngineM2mf.cs b/Ryujinx.Graphics/Graphics3d/NvGpuEngineM2mf.cs
index 172c919b..fca8ae22 100644
--- a/Ryujinx.Graphics/Graphics3d/NvGpuEngineM2mf.cs
+++ b/Ryujinx.Graphics/Graphics3d/NvGpuEngineM2mf.cs
@@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.Graphics3d
{
Profile.Begin(Profiles.GPU.EngineM2mf.Execute);
- //TODO: Some registers and copy modes are still not implemented.
+ // TODO: Some registers and copy modes are still not implemented.
int control = methCall.Argument;
bool srcLinear = ((control >> 7) & 1) != 0;
diff --git a/Ryujinx.Graphics/Graphics3d/NvGpuEngineP2mf.cs b/Ryujinx.Graphics/Graphics3d/NvGpuEngineP2mf.cs
index 83ad0e70..2b2c7b5f 100644
--- a/Ryujinx.Graphics/Graphics3d/NvGpuEngineP2mf.cs
+++ b/Ryujinx.Graphics/Graphics3d/NvGpuEngineP2mf.cs
@@ -73,7 +73,7 @@ namespace Ryujinx.Graphics.Graphics3d
{
Profile.Begin(Profiles.GPU.EngineP2mf.Execute);
- //TODO: Some registers and copy modes are still not implemented.
+ // TODO: Some registers and copy modes are still not implemented.
int control = methCall.Argument;
long dstAddress = MakeInt64From2xInt32(NvGpuEngineP2mfReg.DstAddress);
diff --git a/Ryujinx.Graphics/Graphics3d/NvGpuFifo.cs b/Ryujinx.Graphics/Graphics3d/NvGpuFifo.cs
index ae96a4f5..23bfd0b3 100644
--- a/Ryujinx.Graphics/Graphics3d/NvGpuFifo.cs
+++ b/Ryujinx.Graphics/Graphics3d/NvGpuFifo.cs
@@ -7,8 +7,8 @@ namespace Ryujinx.Graphics.Graphics3d
private const int MacrosCount = 0x80;
private const int MacroIndexMask = MacrosCount - 1;
- //Note: The size of the macro memory is unknown, we just make
- //a guess here and use 256kb as the size. Increase if needed.
+ // Note: The size of the macro memory is unknown, we just make
+ // a guess here and use 256kb as the size. Increase if needed.
private const int MmeWords = 256 * 256;
private NvGpu _gpu;
diff --git a/Ryujinx.Graphics/Graphics3d/Texture/AstcDecoder.cs b/Ryujinx.Graphics/Graphics3d/Texture/AstcDecoder.cs
index 99b166f3..3e68be7d 100644
--- a/Ryujinx.Graphics/Graphics3d/Texture/AstcDecoder.cs
+++ b/Ryujinx.Graphics/Graphics3d/Texture/AstcDecoder.cs
@@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Texture
public AstcDecoderException(string exMsg) : base(exMsg) { }
}
- //https://github.com/GammaUNC/FasTC/blob/master/ASTCEncoder/src/Decompressor.cpp
+ // https://github.com/GammaUNC/FasTC/blob/master/ASTCEncoder/src/Decompressor.cpp
public static class AstcDecoder
{
struct TexelWeightParams
@@ -1356,7 +1356,7 @@ namespace Ryujinx.Graphics.Texture
}
default:
- //Don't know this layout...
+ // Don't know this layout...
texelParams.Error = true;
break;
}
diff --git a/Ryujinx.Graphics/Graphics3d/Texture/AstcPixel.cs b/Ryujinx.Graphics/Graphics3d/Texture/AstcPixel.cs
index cd30acca..2f73c62b 100644
--- a/Ryujinx.Graphics/Graphics3d/Texture/AstcPixel.cs
+++ b/Ryujinx.Graphics/Graphics3d/Texture/AstcPixel.cs
@@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Texture
public void ChangeBitDepth(byte[] depth)
{
- for(int i = 0; i< 4; i++)
+ for (int i = 0; i< 4; i++)
{
int value = ChangeBitDepth(GetComponent(i), _bitDepth[i], depth[i]);
diff --git a/Ryujinx.Graphics/Graphics3d/Texture/ImageUtils.cs b/Ryujinx.Graphics/Graphics3d/Texture/ImageUtils.cs
index bd9b4327..2e78cf14 100644
--- a/Ryujinx.Graphics/Graphics3d/Texture/ImageUtils.cs
+++ b/Ryujinx.Graphics/Graphics3d/Texture/ImageUtils.cs
@@ -67,7 +67,7 @@ namespace Ryujinx.Graphics.Texture
{ GalTextureFormat.D32Fx24S8, GalImageFormat.D32S8 | Float },
{ GalTextureFormat.D16, GalImageFormat.D16 | Unorm },
- //Compressed formats
+ // Compressed formats
{ GalTextureFormat.BptcSfloat, GalImageFormat.BptcSfloat | Float },
{ GalTextureFormat.BptcUfloat, GalImageFormat.BptcUfloat | Float },
{ GalTextureFormat.BptcUnorm, GalImageFormat.BptcUnorm | Unorm | Srgb },
@@ -248,7 +248,7 @@ namespace Ryujinx.Graphics.Texture
int bytesPerPixel = desc.BytesPerPixel;
- //Note: Each row of the texture needs to be aligned to 4 bytes.
+ // Note: Each row of the texture needs to be aligned to 4 bytes.
int pitch = (width * bytesPerPixel + 3) & ~3;
diff --git a/Ryujinx.Graphics/Memory/NvGpuVmm.cs b/Ryujinx.Graphics/Memory/NvGpuVmm.cs
index ac1b765a..fea99587 100644
--- a/Ryujinx.Graphics/Memory/NvGpuVmm.cs
+++ b/Ryujinx.Graphics/Memory/NvGpuVmm.cs
@@ -146,8 +146,8 @@ namespace Ryujinx.Graphics.Memory
private long GetFreePosition(long size, long align = 1, long start = 1L << 32)
{
- //Note: Address 0 is not considered valid by the driver,
- //when 0 is returned it's considered a mapping error.
+ // Note: Address 0 is not considered valid by the driver,
+ // when 0 is returned it's considered a mapping error.
long position = start;
long freeSize = 0;
diff --git a/Ryujinx.Graphics/QuadHelper.cs b/Ryujinx.Graphics/QuadHelper.cs
index 49c679e3..643084ba 100644
--- a/Ryujinx.Graphics/QuadHelper.cs
+++ b/Ryujinx.Graphics/QuadHelper.cs
@@ -33,13 +33,13 @@ namespace Ryujinx.Graphics
Buffer.BlockCopy(data, src, output, dst, copyCount * entrySize);
}
- //0 1 2 -> 0 1 2.
+ // 0 1 2 -> 0 1 2.
AssignIndex(0, 0, 3);
- //2 3 -> 3 4.
+ // 2 3 -> 3 4.
AssignIndex(2, 3, 2);
- //0 -> 5.
+ // 0 -> 5.
AssignIndex(0, 5);
}
@@ -65,13 +65,13 @@ namespace Ryujinx.Graphics
Buffer.BlockCopy(data, src, output, dst, copyCount * entrySize);
}
- //-2 -1 0 -> 0 1 2.
+ // -2 -1 0 -> 0 1 2.
AssignIndex(-2, 0, 3);
- //0 1 -> 3 4.
+ // 0 1 -> 3 4.
AssignIndex(0, 3, 2);
- //-2 -> 5.
+ // -2 -> 5.
AssignIndex(-2, 5);
}
diff --git a/Ryujinx.Graphics/Shader/CodeGen/Glsl/CodeGenContext.cs b/Ryujinx.Graphics/Shader/CodeGen/Glsl/CodeGenContext.cs
index ce5d7b94..dcbdc309 100644
--- a/Ryujinx.Graphics/Shader/CodeGen/Glsl/CodeGenContext.cs
+++ b/Ryujinx.Graphics/Shader/CodeGen/Glsl/CodeGenContext.cs
@@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private int _level;
- private string _identation;
+ private string _indentation;
public CodeGenContext(ShaderConfig config)
{
@@ -39,7 +39,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public void AppendLine(string str)
{
- _sb.AppendLine(_identation + str);
+ _sb.AppendLine(_indentation + str);
}
public string GetCode()
@@ -53,7 +53,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
_level++;
- UpdateIdentation();
+ UpdateIndentation();
}
public void LeaveScope(string suffix = "")
@@ -65,26 +65,26 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
_level--;
- UpdateIdentation();
+ UpdateIndentation();
AppendLine("}" + suffix);
}
- private void UpdateIdentation()
+ private void UpdateIndentation()
{
- _identation = GetIdentation(_level);
+ _indentation = GetIndentation(_level);
}
- private static string GetIdentation(int level)
+ private static string GetIndentation(int level)
{
- string identation = string.Empty;
+ string indentation = string.Empty;
for (int index = 0; index < level; index++)
{
- identation += Tab;
+ indentation += Tab;
}
- return identation;
+ return indentation;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs b/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
index 0b860072..9855cd91 100644
--- a/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
+++ b/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
@@ -112,13 +112,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
public static bool NeedsParenthesis(IAstNode node, Instruction pInst, InstInfo pInfo, bool isLhs)
{
- //If the node isn't a operation, then it can only be a operand,
- //and those never needs to be surrounded in parenthesis.
+ // If the node isn't a operation, then it can only be a operand,
+ // and those never needs to be surrounded in parenthesis.
if (!(node is AstOperation operation))
{
- //This is sort of a special case, if this is a negative constant,
- //and it is consumed by a unary operation, we need to put on the parenthesis,
- //as in GLSL a sequence like --2 or ~-1 is not valid.
+ // This is sort of a special case, if this is a negative constant,
+ // and it is consumed by a unary operation, we need to put on the parenthesis,
+ // as in GLSL a sequence like --2 or ~-1 is not valid.
if (IsNegativeConst(node) && pInfo.Type == InstType.OpUnary)
{
return true;
diff --git a/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
index 79f80057..8b5257fc 100644
--- a/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
+++ b/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
@@ -69,8 +69,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
arrayIndexElem = pCount++;
}
- //The sampler 1D shadow overload expects a
- //dummy value on the middle of the vector, who knows why...
+ // The sampler 1D shadow overload expects a
+ // dummy value on the middle of the vector, who knows why...
bool hasDummy1DShadowElem = texOp.Type == (TextureType.Texture1D | TextureType.Shadow);
if (hasDummy1DShadowElem)
@@ -83,8 +83,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
pCount++;
}
- //On textureGather*, the comparison value is
- //always specified as an extra argument.
+ // On textureGather*, the comparison value is
+ // always specified as an extra argument.
bool hasExtraCompareArg = isShadow && isGather;
if (pCount == 5)
@@ -199,8 +199,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
Append(Src(VariableType.F32));
}
- //textureGather* optional extra component index,
- //not needed for shadow samplers.
+ // textureGather* optional extra component index,
+ // not needed for shadow samplers.
if (isGather && !isShadow)
{
Append(Src(VariableType.S32));
diff --git a/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstType.cs b/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstType.cs
index 7d38a9d2..121cd079 100644
--- a/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstType.cs
+++ b/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstType.cs
@@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
OpUnary = Op | 1,
OpBinary = Op | 2,
OpTernary = Op | 3,
- OpBinaryCom = OpBinary | Comutative,
+ OpBinaryCom = OpBinary | Commutative,
CallNullary = Call | 0,
CallUnary = Call | 1,
@@ -17,10 +17,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
CallTernary = Call | 3,
CallQuaternary = Call | 4,
- Comutative = 1 << 8,
- Op = 1 << 9,
- Call = 1 << 10,
- Special = 1 << 11,
+ Commutative = 1 << 8,
+ Op = 1 << 9,
+ Call = 1 << 10,
+ Special = 1 << 11,
ArityMask = 0xff
}
diff --git a/Ryujinx.Graphics/Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics/Shader/CodeGen/Glsl/OperandManager.cs
index 9aed8eb8..19f7185e 100644
--- a/Ryujinx.Graphics/Shader/CodeGen/Glsl/OperandManager.cs
+++ b/Ryujinx.Graphics/Shader/CodeGen/Glsl/OperandManager.cs
@@ -102,9 +102,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public static string GetConstantBufferName(IAstNode slot, string offsetExpr, GalShaderType shaderType)
{
- //Non-constant slots are not supported.
- //It is expected that upstream stages are never going to generate non-constant
- //slot access.
+ // Non-constant slots are not supported.
+ // It is expected that upstream stages are never going to generate non-constant
+ // slot access.
AstOperand operand = (AstOperand)slot;
string ubName = GetUbName(shaderType, operand.Value);
@@ -157,7 +157,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
else if (_builtInAttributes.TryGetValue(value & ~3, out BuiltInAttribute builtInAttr))
{
- //TODO: There must be a better way to handle this...
+ // TODO: There must be a better way to handle this...
if (shaderType == GalShaderType.Fragment)
{
switch (value & ~3)
@@ -180,14 +180,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
}
- //TODO: Warn about unknown built-in attribute.
+ // TODO: Warn about unknown built-in attribute.
return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
}
public static string GetUbName(GalShaderType shaderType, int slot)
{
- string ubName = OperandManager.GetShaderStagePrefix(shaderType);
+ string ubName = GetShaderStagePrefix(shaderType);
ubName += "_" + DefaultNames.UniformNamePrefix + slot;
diff --git a/Ryujinx.Graphics/Shader/Decoders/Decoder.cs b/Ryujinx.Graphics/Shader/Decoders/Decoder.cs
index 86df3b20..754e0388 100644
--- a/Ryujinx.Graphics/Shader/Decoders/Decoder.cs
+++ b/Ryujinx.Graphics/Shader/Decoders/Decoder.cs
@@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
while (workQueue.TryDequeue(out Block currBlock))
{
- //Check if the current block is inside another block.
+ // Check if the current block is inside another block.
if (BinarySearch(blocks, currBlock.Address, out int nBlkIndex))
{
Block nBlock = blocks[nBlkIndex];
@@ -68,7 +68,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
continue;
}
- //If we have a block after the current one, set the limit address.
+ // If we have a block after the current one, set the limit address.
ulong limitAddress = ulong.MaxValue;
if (nBlkIndex != blocks.Count)
@@ -96,10 +96,10 @@ namespace Ryujinx.Graphics.Shader.Decoders
GetBlock(ssyOp.GetAbsoluteAddress());
}
- //Set child blocks. "Branch" is the block the branch instruction
- //points to (when taken), "Next" is the block at the next address,
- //executed when the branch is not taken. For Unconditional Branches
- //or end of program, Next is null.
+ // Set child blocks. "Branch" is the block the branch instruction
+ // points to (when taken), "Next" is the block at the next address,
+ // executed when the branch is not taken. For Unconditional Branches
+ // or end of program, Next is null.
OpCode lastOp = currBlock.GetLastOp();
if (lastOp is OpCodeBranch op)
@@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
}
}
- //Insert the new block on the list (sorted by address).
+ // Insert the new block on the list (sorted by address).
if (blocks.Count != 0)
{
Block nBlock = blocks[nBlkIndex];
@@ -187,7 +187,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
break;
}
- //Ignore scheduling instructions, which are written every 32 bytes.
+ // Ignore scheduling instructions, which are written every 32 bytes.
if (((address - startAddress) & 0x1f) == 0)
{
address += 8;
@@ -208,7 +208,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
if (emitter == null)
{
- //TODO: Warning, illegal encoding.
+ // TODO: Warning, illegal encoding.
continue;
}
diff --git a/Ryujinx.Graphics/Shader/Decoders/OpCode.cs b/Ryujinx.Graphics/Shader/Decoders/OpCode.cs
index b0f2ffdc..94af49e0 100644
--- a/Ryujinx.Graphics/Shader/Decoders/OpCode.cs
+++ b/Ryujinx.Graphics/Shader/Decoders/OpCode.cs
@@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
public bool InvertPredicate { get; protected set; }
- //When inverted, the always true predicate == always false.
+ // When inverted, the always true predicate == always false.
public bool NeverExecute => Predicate.Index == RegisterConsts.PredicateTrueIndex && InvertPredicate;
public OpCode(InstEmitter emitter, ulong address, long opCode)
diff --git a/Ryujinx.Graphics/Shader/Decoders/OpCodeTextureScalar.cs b/Ryujinx.Graphics/Shader/Decoders/OpCodeTextureScalar.cs
index 4389f453..470b81f5 100644
--- a/Ryujinx.Graphics/Shader/Decoders/OpCodeTextureScalar.cs
+++ b/Ryujinx.Graphics/Shader/Decoders/OpCodeTextureScalar.cs
@@ -1,3 +1,4 @@
+// ReSharper disable InconsistentNaming
using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
diff --git a/Ryujinx.Graphics/Shader/Instructions/InstEmitAlu.cs b/Ryujinx.Graphics/Shader/Instructions/InstEmitAlu.cs
index f7815e23..8e2b39bf 100644
--- a/Ryujinx.Graphics/Shader/Instructions/InstEmitAlu.cs
+++ b/Ryujinx.Graphics/Shader/Instructions/InstEmitAlu.cs
@@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(GetDest(context), res);
- //TODO: CC, X, corner cases
+ // TODO: CC, X, corner cases
}
public static void Iadd(EmitterContext context)
@@ -60,7 +60,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (op.Extended)
{
- //Add carry, or subtract borrow.
+ // Add carry, or subtract borrow.
res = context.IAdd(res, isSubtraction
? context.BitwiseNot(GetCF(context))
: context.BitwiseAnd(GetCF(context), Const(1)));
@@ -102,7 +102,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
- //TODO: Warning.
+ // TODO: Warning.
}
return src;
@@ -126,7 +126,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
- //TODO: Warning.
+ // TODO: Warning.
}
}
@@ -134,7 +134,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(GetDest(context), res);
- //TODO: CC, X, corner cases
+ // TODO: CC, X, corner cases
}
public static void Imnmx(EmitterContext context)
@@ -162,7 +162,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
SetZnFlags(context, dest, op.SetCondCode);
- //TODO: X flags.
+ // TODO: X flags.
}
public static void Iscadd(EmitterContext context)
@@ -193,7 +193,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(GetDest(context), res);
- //TODO: CC, X
+ // TODO: CC, X
}
public static void Iset(EmitterContext context)
@@ -225,7 +225,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(dest, res);
}
- //TODO: CC, X
+ // TODO: CC, X
}
public static void Isetp(EmitterContext context)
@@ -330,10 +330,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
public static void Rro(EmitterContext context)
{
- //This is the range reduction operator,
- //we translate it as a simple move, as it
- //should be always followed by a matching
- //MUFU instruction.
+ // This is the range reduction operator,
+ // we translate it as a simple move, as it
+ // should be always followed by a matching
+ // MUFU instruction.
OpCodeAlu op = (OpCodeAlu)context.CurrOp;
bool negateB = op.RawOpCode.Extract(45);
@@ -363,13 +363,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (!isMasked)
{
- //Clamped shift value.
+ // Clamped shift value.
Operand isLessThan32 = context.ICompareLessUnsigned(srcB, Const(32));
res = context.ConditionalSelect(isLessThan32, res, Const(0));
}
- //TODO: X, CC
+ // TODO: X, CC
context.Copy(GetDest(context), res);
}
@@ -401,7 +401,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (!isMasked)
{
- //Clamped shift value.
+ // Clamped shift value.
Operand resShiftBy32;
if (isSigned)
@@ -418,7 +418,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
res = context.ConditionalSelect(isLessThan32, res, resShiftBy32);
}
- //TODO: X, CC
+ // TODO: X, CC
context.Copy(GetDest(context), res);
}
@@ -454,7 +454,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
Operand srcB = GetSrcB(context);
Operand srcC = GetSrcC(context);
- //XMAD immediates are 16-bits unsigned integers.
+ // XMAD immediates are 16-bits unsigned integers.
if (srcB.Type == OperandType.Constant)
{
srcB = Const(srcB.Value & 0xffff);
@@ -541,12 +541,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (extended)
{
- //Add with carry.
+ // Add with carry.
res = context.IAdd(res, context.BitwiseAnd(GetCF(context), Const(1)));
}
else
{
- //Add (no carry in).
+ // Add (no carry in).
res = context.IAdd(res, srcC);
}
@@ -654,12 +654,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (!extended || isSubtraction)
{
- //C = d < a
+ // C = d < a
context.Copy(GetCF(context), context.ICompareLessUnsigned(res, srcA));
}
else
{
- //C = (d == a && CIn) || d < a
+ // C = (d == a && CIn) || d < a
Operand tempC0 = context.ICompareEqual (res, srcA);
Operand tempC1 = context.ICompareLessUnsigned(res, srcA);
@@ -668,7 +668,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(GetCF(context), context.BitwiseOr(tempC0, tempC1));
}
- //V = (d ^ a) & ~(a ^ b) < 0
+ // V = (d ^ a) & ~(a ^ b) < 0
Operand tempV0 = context.BitwiseExclusiveOr(res, srcA);
Operand tempV1 = context.BitwiseExclusiveOr(srcA, srcB);
diff --git a/Ryujinx.Graphics/Shader/Instructions/InstEmitAluHelper.cs b/Ryujinx.Graphics/Shader/Instructions/InstEmitAluHelper.cs
index b5bde1a1..5c4f5398 100644
--- a/Ryujinx.Graphics/Shader/Instructions/InstEmitAluHelper.cs
+++ b/Ryujinx.Graphics/Shader/Instructions/InstEmitAluHelper.cs
@@ -65,12 +65,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (extended)
{
- //When the operation is extended, it means we are doing
- //the operation on a long word with any number of bits,
- //so we need to AND the zero flag from result with the
- //previous result when extended is specified, to ensure
- //we have ZF set only if all words are zero, and not just
- //the last one.
+ // When the operation is extended, it means we are doing
+ // the operation on a long word with any number of bits,
+ // so we need to AND the zero flag from result with the
+ // previous result when extended is specified, to ensure
+ // we have ZF set only if all words are zero, and not just
+ // the last one.
Operand oldZF = GetZF(context);
Operand res = context.BitwiseAnd(context.ICompareEqual(dest, Const(0)), oldZF);
diff --git a/Ryujinx.Graphics/Shader/Instructions/InstEmitConversion.cs b/Ryujinx.Graphics/Shader/Instructions/InstEmitConversion.cs
index f5e9af03..c4de1750 100644
--- a/Ryujinx.Graphics/Shader/Instructions/InstEmitConversion.cs
+++ b/Ryujinx.Graphics/Shader/Instructions/InstEmitConversion.cs
@@ -47,7 +47,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
WriteFP(context, dstType, srcB);
- //TODO: CC.
+ // TODO: CC.
}
public static void F2I(EmitterContext context)
@@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
srcB = context.FPConvertToS32(srcB);
- //TODO: S/U64, conversion overflow handling.
+ // TODO: S/U64, conversion overflow handling.
if (intType != IntegerType.S32)
{
int min = GetIntMin(intType);
@@ -103,7 +103,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(dest, srcB);
- //TODO: CC.
+ // TODO: CC.
}
public static void I2F(EmitterContext context)
@@ -137,7 +137,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
WriteFP(context, dstType, srcB);
- //TODO: CC.
+ // TODO: CC.
}
public static void I2I(EmitterContext context)
@@ -149,7 +149,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (srcType == IntegerType.U64 || dstType == IntegerType.U64)
{
- //TODO: Warning. This instruction doesn't support 64-bits integers
+ // TODO: Warning. This instruction doesn't support 64-bits integers
}
bool srcIsSmallInt = srcType <= IntegerType.U16;
@@ -189,7 +189,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(GetDest(context), srcB);
- //TODO: CC.
+ // TODO: CC.
}
private static void WriteFP(EmitterContext context, FPType type, Operand srcB)
@@ -206,7 +206,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
- //TODO.
+ // TODO.
}
}
}
diff --git a/Ryujinx.Graphics/Shader/Instructions/InstEmitFArith.cs b/Ryujinx.Graphics/Shader/Instructions/InstEmitFArith.cs
index 72492470..8c64c097 100644
--- a/Ryujinx.Graphics/Shader/Instructions/InstEmitFArith.cs
+++ b/Ryujinx.Graphics/Shader/Instructions/InstEmitFArith.cs
@@ -146,7 +146,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(dest, res);
}
- //TODO: CC, X
+ // TODO: CC, X
}
public static void Fsetp(EmitterContext context)
diff --git a/Ryujinx.Graphics/Shader/Instructions/InstEmitFlow.cs b/Ryujinx.Graphics/Shader/Instructions/InstEmitFlow.cs
index c4523f75..fb76e06a 100644
--- a/Ryujinx.Graphics/Shader/Instructions/InstEmitFlow.cs
+++ b/Ryujinx.Graphics/Shader/Instructions/InstEmitFlow.cs
@@ -19,8 +19,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
OpCodeExit op = (OpCodeExit)context.CurrOp;
- //TODO: Figure out how this is supposed to work in the
- //presence of other condition codes.
+ // TODO: Figure out how this is supposed to work in the
+ // presence of other condition codes.
if (op.Condition == Condition.Always)
{
context.Return();
@@ -54,8 +54,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (op.Targets.Count == 1)
{
- //If we have only one target, then the SSY is basically
- //a branch, we can produce better codegen for this case.
+ // If we have only one target, then the SSY is basically
+ // a branch, we can produce better codegen for this case.
OpCodeSsy opSsy = op.Targets.Keys.First();
EmitBranch(context, opSsy.GetAbsoluteAddress());
@@ -79,8 +79,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
private static void EmitBranch(EmitterContext context, ulong address)
{
- //If we're branching to the next instruction, then the branch
- //is useless and we can ignore it.
+ // If we're branching to the next instruction, then the branch
+ // is useless and we can ignore it.
if (address == context.CurrOp.Address + 8)
{
return;
diff --git a/Ryujinx.Graphics/Shader/Instructions/InstEmitHelper.cs b/Ryujinx.Graphics/Shader/Instructions/InstEmitHelper.cs
index e31528d0..c87e1789 100644
--- a/Ryujinx.Graphics/Shader/Instructions/InstEmitHelper.cs
+++ b/Ryujinx.Graphics/Shader/Instructions/InstEmitHelper.cs
@@ -53,7 +53,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else if (floatType == FPType.FP64)
{
- //TODO.
+ // TODO.
}
throw new ArgumentException($"Invalid floating point type \"{floatType}\".");
diff --git a/Ryujinx.Graphics/Shader/Instructions/InstEmitMemory.cs b/Ryujinx.Graphics/Shader/Instructions/InstEmitMemory.cs
index d81e97a1..a2a50fce 100644
--- a/Ryujinx.Graphics/Shader/Instructions/InstEmitMemory.cs
+++ b/Ryujinx.Graphics/Shader/Instructions/InstEmitMemory.cs
@@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (op.Size > IntegerSize.B64)
{
- //TODO: Warning.
+ // TODO: Warning.
}
bool isSmallInt = op.Size < IntegerSize.B32;
@@ -121,7 +121,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (!(emit || cut))
{
- //TODO: Warning.
+ // TODO: Warning.
}
if (emit)
diff --git a/Ryujinx.Graphics/Shader/Instructions/InstEmitTexture.cs b/Ryujinx.Graphics/Shader/Instructions/InstEmitTexture.cs
index 1b19d901..a9b29f40 100644
--- a/Ryujinx.Graphics/Shader/Instructions/InstEmitTexture.cs
+++ b/Ryujinx.Graphics/Shader/Instructions/InstEmitTexture.cs
@@ -443,7 +443,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
TextureProperty property = (TextureProperty)op.RawOpCode.Extract(22, 6);
- //TODO: Validate and use property.
+ // TODO: Validate and use property.
Instruction inst = Instruction.TextureSize;
TextureType type = TextureType.Texture2D;
diff --git a/Ryujinx.Graphics/Shader/Instructions/Lop3Expression.cs b/Ryujinx.Graphics/Shader/Instructions/Lop3Expression.cs
index e55ed660..67e24957 100644
--- a/Ryujinx.Graphics/Shader/Instructions/Lop3Expression.cs
+++ b/Ryujinx.Graphics/Shader/Instructions/Lop3Expression.cs
@@ -16,11 +16,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
Operand expr = null;
- //Handle some simple cases, or cases where
- //the KMap would yield poor results (like XORs).
+ // Handle some simple cases, or cases where
+ // the KMap would yield poor results (like XORs).
if (imm == 0x96 || imm == 0x69)
{
- //XOR (0x96) and XNOR (0x69).
+ // XOR (0x96) and XNOR (0x69).
if (imm == 0x69)
{
srcA = context.BitwiseNot(srcA);
@@ -33,18 +33,18 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else if (imm == 0)
{
- //Always false.
+ // Always false.
return Const(IrConsts.False);
}
else if (imm == 0xff)
{
- //Always true.
+ // Always true.
return Const(IrConsts.True);
}
int map;
- //Encode into gray code.
+ // Encode into gray code.
map = ((imm >> 0) & 1) << 0;
map |= ((imm >> 1) & 1) << 4;
map |= ((imm >> 2) & 1) << 1;
@@ -54,7 +54,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
map |= ((imm >> 6) & 1) << 2;
map |= ((imm >> 7) & 1) << 6;
- //Solve KMap, get sum of products.
+ // Solve KMap, get sum of products.
int visited = 0;
for (int index = 0; index < 8 && visited != 0xff; index++)
@@ -76,7 +76,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
}
- //The mask should wrap, if we are on the high row, shift to low etc.
+ // The mask should wrap, if we are on the high row, shift to low etc.
int mask2 = (index & 4) != 0 ? mask >> 4 : mask << 4;
if ((map & mask2) == mask2)
diff --git a/Ryujinx.Graphics/Shader/IntermediateRepresentation/Operation.cs b/Ryujinx.Graphics/Shader/IntermediateRepresentation/Operation.cs
index f6579953..c60f393e 100644
--- a/Ryujinx.Graphics/Shader/IntermediateRepresentation/Operation.cs
+++ b/Ryujinx.Graphics/Shader/IntermediateRepresentation/Operation.cs
@@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
Inst = inst;
Dest = dest;
- //The array may be modified externally, so we store a copy.
+ // The array may be modified externally, so we store a copy.
_sources = (Operand[])sources.Clone();
for (int index = 0; index < _sources.Length; index++)
diff --git a/Ryujinx.Graphics/Shader/ShaderHeader.cs b/Ryujinx.Graphics/Shader/ShaderHeader.cs
index 53abdc56..379f3f35 100644
--- a/Ryujinx.Graphics/Shader/ShaderHeader.cs
+++ b/Ryujinx.Graphics/Shader/ShaderHeader.cs
@@ -158,7 +158,7 @@ namespace Ryujinx.Graphics.Shader
}
}
- //Depth register is always two registers after the last color output.
+ // Depth register is always two registers after the last color output.
return count + 1;
}
}
diff --git a/Ryujinx.Graphics/Shader/StructuredIr/AstBlockVisitor.cs b/Ryujinx.Graphics/Shader/StructuredIr/AstBlockVisitor.cs
index 9397fdb9..10d5dce0 100644
--- a/Ryujinx.Graphics/Shader/StructuredIr/AstBlockVisitor.cs
+++ b/Ryujinx.Graphics/Shader/StructuredIr/AstBlockVisitor.cs
@@ -33,7 +33,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
while (node != null)
{
- //We reached a child block, visit the nodes inside.
+ // We reached a child block, visit the nodes inside.
while (node is AstBlock childBlock)
{
Block = childBlock;
@@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
BlockEntered?.Invoke(this, new BlockVisitationEventArgs(Block));
}
- //Node may be null, if the block is empty.
+ // Node may be null, if the block is empty.
if (node != null)
{
IAstNode next = Next(node);
@@ -53,7 +53,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
node = next;
}
- //We reached the end of the list, go up on tree to the parent blocks.
+ // We reached the end of the list, go up on tree to the parent blocks.
while (node == null && Block.Type != AstBlockType.Main)
{
BlockLeft?.Invoke(this, new BlockVisitationEventArgs(Block));
diff --git a/Ryujinx.Graphics/Shader/StructuredIr/GotoElimination.cs b/Ryujinx.Graphics/Shader/StructuredIr/GotoElimination.cs
index dffc3142..8bcf9d9c 100644
--- a/Ryujinx.Graphics/Shader/StructuredIr/GotoElimination.cs
+++ b/Ryujinx.Graphics/Shader/StructuredIr/GotoElimination.cs
@@ -8,8 +8,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
static class GotoElimination
{
- //This is a modified version of the algorithm presented on the paper
- //"Taming Control Flow: A Structured Approach to Eliminating Goto Statements".
+ // This is a modified version of the algorithm presented on the paper
+ // "Taming Control Flow: A Structured Approach to Eliminating Goto Statements".
public static void Eliminate(GotoStatement[] gotos)
{
for (int index = gotos.Length - 1; index >= 0; index--)
@@ -43,10 +43,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
if (Previous(stmt.Goto) is AstBlock elseBlock && elseBlock.Type == AstBlockType.Else)
{
- //It's possible that the label was enclosed inside an else block,
- //in this case we need to update the block and level.
- //We also need to set the IsLoop for the case when the label is
- //now before the goto, due to the newly introduced else block.
+ // It's possible that the label was enclosed inside an else block,
+ // in this case we need to update the block and level.
+ // We also need to set the IsLoop for the case when the label is
+ // now before the goto, due to the newly introduced else block.
lBlock = ParentBlock(stmt.Label);
lLevel = Level(lBlock);
@@ -97,7 +97,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
private static bool DirectlyRelated(AstBlock lBlock, AstBlock rBlock, int lLevel, int rLevel)
{
- //If the levels are equal, they can be either siblings or indirectly related.
+ // If the levels are equal, they can be either siblings or indirectly related.
if (lLevel == rLevel)
{
return false;
@@ -171,9 +171,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
AstBlock block = origin;
- //Check if a loop is enclosing the goto, and the block that is
- //directly related to the label is above the loop block.
- //In that case, we need to introduce a break to get out of the loop.
+ // Check if a loop is enclosing the goto, and the block that is
+ // directly related to the label is above the loop block.
+ // In that case, we need to introduce a break to get out of the loop.
AstBlock loopBlock = origin;
int loopLevel = gLevel;
@@ -199,7 +199,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
}
}
- //Insert ifs to skip the parts that shouldn't be executed due to the goto.
+ // Insert ifs to skip the parts that shouldn't be executed due to the goto.
bool tryInsertElse = stmt.IsUnconditional && origin.Type == AstBlockType.If;
while (gLevel > lLevel)
@@ -210,10 +210,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
AstBlock child = block;
- //We can't move the goto in the middle of a if and a else block, in
- //this case we need to move it after the else.
- //IsLoop may need to be updated if the label is inside the else, as
- //introducing a loop is the only way to ensure the else will be executed.
+ // We can't move the goto in the middle of a if and a else block, in
+ // this case we need to move it after the else.
+ // IsLoop may need to be updated if the label is inside the else, as
+ // introducing a loop is the only way to ensure the else will be executed.
if (Next(child) is AstBlock elseBlock && elseBlock.Type == AstBlockType.Else)
{
child = elseBlock;
@@ -256,7 +256,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
if (child.Type == AstBlockType.If)
{
- //Modify the if condition to allow it to be entered by the goto.
+ // Modify the if condition to allow it to be entered by the goto.
if (!ContainsCondComb(child.Condition, Instruction.LogicalOr, stmt.Condition))
{
child.OrCondition(stmt.Condition);
@@ -264,7 +264,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
}
else if (child.Type == AstBlockType.Else)
{
- //Modify the matching if condition to force the else to be entered by the goto.
+ // Modify the matching if condition to force the else to be entered by the goto.
if (!(Previous(child) is AstBlock ifBlock) || ifBlock.Type != AstBlockType.If)
{
throw new InvalidOperationException("Found an else without a matching if.");
@@ -309,14 +309,14 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
if (block.Type == AstBlockType.DoWhile && first == block.First)
{
- //We only need to insert the continue if we're not at the end of the loop,
- //or if our condition is different from the loop condition.
+ // We only need to insert the continue if we're not at the end of the loop,
+ // or if our condition is different from the loop condition.
if (Next(stmt.Goto) != null || block.Condition != stmt.Condition)
{
EncloseSingleInst(stmt, Instruction.LoopContinue);
}
- //Modify the do-while condition to allow it to continue.
+ // Modify the do-while condition to allow it to continue.
if (!ContainsCondComb(block.Condition, Instruction.LogicalOr, stmt.Condition))
{
block.OrCondition(stmt.Condition);
@@ -356,10 +356,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
cond = InverseCond(cond);
}
- //Do a quick check, if we are enclosing a single block,
- //and the block type/condition matches the one we're going
- //to create, then we don't need a new block, we can just
- //return the old one.
+ // Do a quick check, if we are enclosing a single block,
+ // and the block type/condition matches the one we're going
+ // to create, then we don't need a new block, we can just
+ // return the old one.
bool hasSingleNode = Next(first) == last;
if (hasSingleNode && BlockMatches(first, type, cond))
diff --git a/Ryujinx.Graphics/Shader/StructuredIr/StructuredProgram.cs b/Ryujinx.Graphics/Shader/StructuredIr/StructuredProgram.cs
index f65631be..26faaf36 100644
--- a/Ryujinx.Graphics/Shader/StructuredIr/StructuredProgram.cs
+++ b/Ryujinx.Graphics/Shader/StructuredIr/StructuredProgram.cs
@@ -69,10 +69,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
AstAssignment assignment;
- //If all the sources are bool, it's better to use short-circuiting
- //logical operations, rather than forcing a cast to int and doing
- //a bitwise operation with the value, as it is likely to be used as
- //a bool in the end.
+ // If all the sources are bool, it's better to use short-circuiting
+ // logical operations, rather than forcing a cast to int and doing
+ // a bitwise operation with the value, as it is likely to be used as
+ // a bool in the end.
if (IsBitwiseInst(inst) && AreAllSourceTypesEqual(sources, VariableType.Bool))
{
inst = GetLogicalFromBitwiseInst(inst);
diff --git a/Ryujinx.Graphics/Shader/StructuredIr/StructuredProgramContext.cs b/Ryujinx.Graphics/Shader/StructuredIr/StructuredProgramContext.cs
index e1f0503a..5d6ff890 100644
--- a/Ryujinx.Graphics/Shader/StructuredIr/StructuredProgramContext.cs
+++ b/Ryujinx.Graphics/Shader/StructuredIr/StructuredProgramContext.cs
@@ -65,8 +65,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
private void LookForDoWhileStatements(BasicBlock block)
{
- //Check if we have any predecessor whose index is greater than the
- //current block, this indicates a loop.
+ // Check if we have any predecessor whose index is greater than the
+ // current block, this indicates a loop.
bool done = false;
foreach (BasicBlock predecessor in block.Predecessors.OrderByDescending(x => x.Index))
@@ -146,9 +146,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
AddNode(gotoTempAsg);
- //For block 0, we don't need to add the extra "reset" at the beggining,
- //because it is already the first node to be executed on the shader,
- //so it is reset to false by the "local" assignment anyway.
+ // For block 0, we don't need to add the extra "reset" at the beginning,
+ // because it is already the first node to be executed on the shader,
+ // so it is reset to false by the "local" assignment anyway.
if (block.Index != 0)
{
Info.MainBlock.AddFirst(Assign(gotoTempAsg.Destination, Const(IrConsts.False)));
diff --git a/Ryujinx.Graphics/Shader/Translation/AttributeConsts.cs b/Ryujinx.Graphics/Shader/Translation/AttributeConsts.cs
index 0fd16ce8..f21a6252 100644
--- a/Ryujinx.Graphics/Shader/Translation/AttributeConsts.cs
+++ b/Ryujinx.Graphics/Shader/Translation/AttributeConsts.cs
@@ -29,8 +29,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
public const int UserAttributeEnd = UserAttributeBase + UserAttributesCount * 16;
- //Note: Those attributes are used internally by the translator
- //only, they don't exist on Maxwell.
+ // Note: Those attributes are used internally by the translator
+ // only, they don't exist on Maxwell.
public const int FragmentOutputDepth = 0x1000000;
public const int FragmentOutputColorBase = 0x1000010;
public const int FragmentOutputColorEnd = FragmentOutputColorBase + 8 * 16;
diff --git a/Ryujinx.Graphics/Shader/Translation/Dominance.cs b/Ryujinx.Graphics/Shader/Translation/Dominance.cs
index b4b80e3e..6a3ff35f 100644
--- a/Ryujinx.Graphics/Shader/Translation/Dominance.cs
+++ b/Ryujinx.Graphics/Shader/Translation/Dominance.cs
@@ -5,8 +5,8 @@ namespace Ryujinx.Graphics.Shader.Translation
{
static class Dominance
{
- //Those methods are an implementation of the algorithms on "A Simple, Fast Dominance Algorithm".
- //https://www.cs.rice.edu/~keith/EMBED/dom.pdf
+ // Those methods are an implementation of the algorithms on "A Simple, Fast Dominance Algorithm".
+ // https://www.cs.rice.edu/~keith/EMBED/dom.pdf
public static void FindDominators(BasicBlock entry, int blocksCount)
{
HashSet<BasicBlock> visited = new HashSet<BasicBlock>();
diff --git a/Ryujinx.Graphics/Shader/Translation/Optimizations/BranchElimination.cs b/Ryujinx.Graphics/Shader/Translation/Optimizations/BranchElimination.cs
index 2b0f1905..070f07a4 100644
--- a/Ryujinx.Graphics/Shader/Translation/Optimizations/BranchElimination.cs
+++ b/Ryujinx.Graphics/Shader/Translation/Optimizations/BranchElimination.cs
@@ -19,13 +19,13 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static bool IsRedundantBranch(Operation current, BasicBlock nextBlock)
{
- //Here we check that:
- //- The current block ends with a branch.
- //- The next block only contains a branch.
- //- The branch on the next block is unconditional.
- //- Both branches are jumping to the same location.
- //In this case, the branch on the current block can be removed,
- //as the next block is going to jump to the same place anyway.
+ // Here we check that:
+ // - The current block ends with a branch.
+ // - The next block only contains a branch.
+ // - The branch on the next block is unconditional.
+ // - Both branches are jumping to the same location.
+ // In this case, the branch on the current block can be removed,
+ // as the next block is going to jump to the same place anyway.
if (nextBlock == null)
{
return false;
diff --git a/Ryujinx.Graphics/Shader/Translation/Optimizations/HalfConversion.cs b/Ryujinx.Graphics/Shader/Translation/Optimizations/HalfConversion.cs
index 9ef35abc..96060272 100644
--- a/Ryujinx.Graphics/Shader/Translation/Optimizations/HalfConversion.cs
+++ b/Ryujinx.Graphics/Shader/Translation/Optimizations/HalfConversion.cs
@@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if (exponent == 0x1f)
{
- //NaN or Infinity.
+ // NaN or Infinity.
mantissa <<= 13;
exponent = 0xff;
}
@@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
if (exponent == 0)
{
- //Denormal.
+ // Denormal.
int e = -1;
int m = mantissa;
diff --git a/Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs b/Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs
index 88118e3a..8cce0e74 100644
--- a/Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs
+++ b/Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs
@@ -81,8 +81,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static void PropagateCopy(Operation copyOp)
{
- //Propagate copy source operand to all uses of
- //the destination operand.
+ // Propagate copy source operand to all uses of
+ // the destination operand.
Operand dest = copyOp.Dest;
Operand src = copyOp.GetSource(0);
@@ -102,8 +102,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static bool PropagatePack(Operation packOp)
{
- //Propagate pack source operands to uses by unpack
- //instruction. The source depends on the unpack instruction.
+ // Propagate pack source operands to uses by unpack
+ // instruction. The source depends on the unpack instruction.
bool modified = false;
Operand dest = packOp.Dest;
@@ -132,8 +132,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static void RemoveNode(BasicBlock block, LinkedListNode<INode> llNode)
{
- //Remove a node from the nodes list, and also remove itself
- //from all the use lists on the operands that this node uses.
+ // Remove a node from the nodes list, and also remove itself
+ // from all the use lists on the operands that this node uses.
block.Operations.Remove(llNode);
Queue<INode> nodes = new Queue<INode>();
diff --git a/Ryujinx.Graphics/Shader/Translation/Optimizations/Simplification.cs b/Ryujinx.Graphics/Shader/Translation/Optimizations/Simplification.cs
index 56b1543f..d6366dfe 100644
--- a/Ryujinx.Graphics/Shader/Translation/Optimizations/Simplification.cs
+++ b/Ryujinx.Graphics/Shader/Translation/Optimizations/Simplification.cs
@@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
case Instruction.Add:
case Instruction.BitwiseExclusiveOr:
- TryEliminateBinaryOpComutative(operation, 0);
+ TryEliminateBinaryOpCommutative(operation, 0);
break;
case Instruction.BitwiseAnd:
@@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
break;
case Instruction.Multiply:
- TryEliminateBinaryOpComutative(operation, 1);
+ TryEliminateBinaryOpCommutative(operation, 1);
break;
case Instruction.ShiftLeft:
@@ -48,9 +48,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static void TryEliminateBitwiseAnd(Operation operation)
{
- //Try to recognize and optimize those 3 patterns (in order):
- //x & 0xFFFFFFFF == x, 0xFFFFFFFF & y == y,
- //x & 0x00000000 == 0x00000000, 0x00000000 & y == 0x00000000
+ // Try to recognize and optimize those 3 patterns (in order):
+ // x & 0xFFFFFFFF == x, 0xFFFFFFFF & y == y,
+ // x & 0x00000000 == 0x00000000, 0x00000000 & y == 0x00000000
Operand x = operation.GetSource(0);
Operand y = operation.GetSource(1);
@@ -70,9 +70,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static void TryEliminateBitwiseOr(Operation operation)
{
- //Try to recognize and optimize those 3 patterns (in order):
- //x | 0x00000000 == x, 0x00000000 | y == y,
- //x | 0xFFFFFFFF == 0xFFFFFFFF, 0xFFFFFFFF | y == 0xFFFFFFFF
+ // Try to recognize and optimize those 3 patterns (in order):
+ // x | 0x00000000 == x, 0x00000000 | y == y,
+ // x | 0xFFFFFFFF == 0xFFFFFFFF, 0xFFFFFFFF | y == 0xFFFFFFFF
Operand x = operation.GetSource(0);
Operand y = operation.GetSource(1);
@@ -101,7 +101,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
}
}
- private static void TryEliminateBinaryOpComutative(Operation operation, int comparand)
+ private static void TryEliminateBinaryOpCommutative(Operation operation, int comparand)
{
Operand x = operation.GetSource(0);
Operand y = operation.GetSource(1);
@@ -125,8 +125,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return;
}
- //The condition is constant, we can turn it into a copy, and select
- //the source based on the condition value.
+ // The condition is constant, we can turn it into a copy, and select
+ // the source based on the condition value.
int srcIndex = cond.Value != 0 ? 1 : 2;
Operand source = operation.GetSource(srcIndex);
diff --git a/Ryujinx.Graphics/Shader/Translation/Ssa.cs b/Ryujinx.Graphics/Shader/Translation/Ssa.cs
index b612649c..a4d763be 100644
--- a/Ryujinx.Graphics/Shader/Translation/Ssa.cs
+++ b/Ryujinx.Graphics/Shader/Translation/Ssa.cs
@@ -86,7 +86,7 @@ namespace Ryujinx.Graphics.Shader.Translation
Queue<BasicBlock> dfPhiBlocks = new Queue<BasicBlock>();
- //First pass, get all defs and locals uses.
+ // First pass, get all defs and locals uses.
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
{
Operand[] localDefs = new Operand[RegisterConsts.TotalCount];
@@ -157,7 +157,7 @@ namespace Ryujinx.Graphics.Shader.Translation
}
}
- //Second pass, rename variables with definitions on different blocks.
+ // Second pass, rename variables with definitions on different blocks.
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
{
Operand[] localDefs = new Operand[RegisterConsts.TotalCount];
@@ -251,10 +251,10 @@ namespace Ryujinx.Graphics.Shader.Translation
private static Operand InsertPhi(DefMap[] globalDefs, BasicBlock block, Register reg)
{
- //This block has a Phi that has not been materialized yet, but that
- //would define a new version of the variable we're looking for. We need
- //to materialize the Phi, add all the block/operand pairs into the Phi, and
- //then use the definition from that Phi.
+ // This block has a Phi that has not been materialized yet, but that
+ // would define a new version of the variable we're looking for. We need
+ // to materialize the Phi, add all the block/operand pairs into the Phi, and
+ // then use the definition from that Phi.
Operand local = Local();
PhiNode phi = new PhiNode(local);
diff --git a/Ryujinx.Graphics/Shader/Translation/Translator.cs b/Ryujinx.Graphics/Shader/Translation/Translator.cs
index 706f3cfa..fcebe913 100644
--- a/Ryujinx.Graphics/Shader/Translation/Translator.cs
+++ b/Ryujinx.Graphics/Shader/Translation/Translator.cs
@@ -28,7 +28,7 @@ namespace Ryujinx.Graphics.Shader.Translation
if (addressB != 0)
{
- //Dual vertex shader.
+ // Dual vertex shader.
Operation[] shaderOpsB = DecodeShader(memory, addressB, config.Type);
shaderOps = Combine(shaderOps, shaderOpsB);
@@ -86,10 +86,10 @@ namespace Ryujinx.Graphics.Shader.Translation
if (op is OpCodeSync opSync)
{
- //If the instruction is a SYNC instruction with only one
- //possible target address, then the instruction is basically
- //just a simple branch, we can generate code similar to branch
- //instructions, with the condition check on the branch itself.
+ // If the instruction is a SYNC instruction with only one
+ // possible target address, then the instruction is basically
+ // just a simple branch, we can generate code similar to branch
+ // instructions, with the condition check on the branch itself.
skipPredicateCheck |= opSync.Targets.Count < 2;
}
@@ -136,15 +136,15 @@ namespace Ryujinx.Graphics.Shader.Translation
private static Operation[] Combine(Operation[] a, Operation[] b)
{
- //Here we combine two shaders.
- //For shader A:
- //- All user attribute stores on shader A are turned into copies to a
- //temporary variable. It's assumed that shader B will consume them.
- //- All return instructions are turned into branch instructions, the
- //branch target being the start of the shader B code.
- //For shader B:
- //- All user attribute loads on shader B are turned into copies from a
- //temporary variable, as long that attribute is written by shader A.
+ // Here we combine two shaders.
+ // For shader A:
+ // - All user attribute stores on shader A are turned into copies to a
+ // temporary variable. It's assumed that shader B will consume them.
+ // - All return instructions are turned into branch instructions, the
+ // branch target being the start of the shader B code.
+ // For shader B:
+ // - All user attribute loads on shader B are turned into copies from a
+ // temporary variable, as long that attribute is written by shader A.
List<Operation> output = new List<Operation>(a.Length + b.Length);
Operand[] temps = new Operand[AttributeConsts.UserAttributesCount * 4];
diff --git a/Ryujinx.Graphics/VDec/H264Decoder.cs b/Ryujinx.Graphics/VDec/H264Decoder.cs
index 01085a73..24c7e0b9 100644
--- a/Ryujinx.Graphics/VDec/H264Decoder.cs
+++ b/Ryujinx.Graphics/VDec/H264Decoder.cs
@@ -89,7 +89,7 @@ namespace Ryujinx.Graphics.VDec
{
H264BitStreamWriter writer = new H264BitStreamWriter(data);
- //Sequence Parameter Set.
+ // Sequence Parameter Set.
writer.WriteU(1, 24);
writer.WriteU(0, 1);
writer.WriteU(3, 2);
@@ -145,7 +145,7 @@ namespace Ryujinx.Graphics.VDec
writer.End();
- //Picture Parameter Set.
+ // Picture Parameter Set.
writer.WriteU(1, 24);
writer.WriteU(0, 1);
writer.WriteU(3, 2);
@@ -196,7 +196,7 @@ namespace Ryujinx.Graphics.VDec
}
}
- //ZigZag LUTs from libavcodec.
+ // ZigZag LUTs from libavcodec.
private static readonly byte[] ZigZagDirect = new byte[]
{
0, 1, 8, 16, 9, 2, 3, 10,
diff --git a/Ryujinx.Graphics/VDec/VideoDecoder.cs b/Ryujinx.Graphics/VDec/VideoDecoder.cs
index 2be47a30..3ebb93f4 100644
--- a/Ryujinx.Graphics/VDec/VideoDecoder.cs
+++ b/Ryujinx.Graphics/VDec/VideoDecoder.cs
@@ -254,7 +254,7 @@ namespace Ryujinx.Graphics.VDec
}
}
- //Copy chroma data from both channels with interleaving.
+ // Copy chroma data from both channels with interleaving.
for (int y = 0; y < halfHeight; y++)
{
int src = y * halfSrcWidth;
diff --git a/Ryujinx.Graphics/VDec/Vp9Decoder.cs b/Ryujinx.Graphics/VDec/Vp9Decoder.cs
index d77bc6c4..b20a40be 100644
--- a/Ryujinx.Graphics/VDec/Vp9Decoder.cs
+++ b/Ryujinx.Graphics/VDec/Vp9Decoder.cs
@@ -287,7 +287,7 @@ namespace Ryujinx.Graphics.VDec
bool showFrame = !isFrameIntra;
- //Write compressed header.
+ // Write compressed header.
byte[] compressedHeaderData;
using (MemoryStream compressedHeader = new MemoryStream())
@@ -437,7 +437,7 @@ namespace Ryujinx.Graphics.VDec
compressedHeaderData = compressedHeader.ToArray();
}
- //Write uncompressed header.
+ // Write uncompressed header.
using (MemoryStream encodedHeader = new MemoryStream())
{
VpxBitStreamWriter writer = new VpxBitStreamWriter(encodedHeader);
@@ -460,8 +460,8 @@ namespace Ryujinx.Graphics.VDec
_cachedRefFrames.Clear();
- //On key frames, all frame slots are set to the current frame,
- //so the value of the selected slot doesn't really matter.
+ // On key frames, all frame slots are set to the current frame,
+ // so the value of the selected slot doesn't really matter.
GetNewFrameSlot(keys.CurrKey);
}
else
@@ -593,8 +593,8 @@ namespace Ryujinx.Graphics.VDec
int tileColsLog2IncMask = (1 << tileColsLog2Diff) - 1;
- //If it's less than the maximum, we need to add an extra 0 on the bitstream
- //to indicate that it should stop reading.
+ // If it's less than the maximum, we need to add an extra 0 on the bitstream
+ // to indicate that it should stop reading.
if (header.TileColsLog2 < maxTileColsLog2)
{
writer.WriteU(tileColsLog2IncMask << 1, tileColsLog2Diff + 1);
@@ -653,8 +653,8 @@ namespace Ryujinx.Graphics.VDec
return node.Value;
}
- //Reference frame was lost.
- //What we should do in this case?
+ // Reference frame was lost.
+ // What we should do in this case?
return 0;
}
@@ -668,8 +668,8 @@ namespace Ryujinx.Graphics.VDec
private void WriteCoefProbabilityUpdate(VpxRangeEncoder writer, int txMode, byte[] New, byte[] old)
{
- //Note: There's 1 byte added on each packet for alignment,
- //this byte is ignored when doing updates.
+ // Note: There's 1 byte added on each packet for alignment,
+ // this byte is ignored when doing updates.
const int blockBytes = 2 * 2 * 6 * 6 * 4;
bool NeedsUpdate(int baseIndex)