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path: root/Ryujinx.Graphics/Shader/StructuredIr/AstBlockVisitor.cs
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Diffstat (limited to 'Ryujinx.Graphics/Shader/StructuredIr/AstBlockVisitor.cs')
-rw-r--r--Ryujinx.Graphics/Shader/StructuredIr/AstBlockVisitor.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/Ryujinx.Graphics/Shader/StructuredIr/AstBlockVisitor.cs b/Ryujinx.Graphics/Shader/StructuredIr/AstBlockVisitor.cs
index 9397fdb9..10d5dce0 100644
--- a/Ryujinx.Graphics/Shader/StructuredIr/AstBlockVisitor.cs
+++ b/Ryujinx.Graphics/Shader/StructuredIr/AstBlockVisitor.cs
@@ -33,7 +33,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
while (node != null)
{
- //We reached a child block, visit the nodes inside.
+ // We reached a child block, visit the nodes inside.
while (node is AstBlock childBlock)
{
Block = childBlock;
@@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
BlockEntered?.Invoke(this, new BlockVisitationEventArgs(Block));
}
- //Node may be null, if the block is empty.
+ // Node may be null, if the block is empty.
if (node != null)
{
IAstNode next = Next(node);
@@ -53,7 +53,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
node = next;
}
- //We reached the end of the list, go up on tree to the parent blocks.
+ // We reached the end of the list, go up on tree to the parent blocks.
while (node == null && Block.Type != AstBlockType.Main)
{
BlockLeft?.Invoke(this, new BlockVisitationEventArgs(Block));