aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics/Gal
diff options
context:
space:
mode:
authorAlex Barney <thealexbarney@gmail.com>2019-03-03 19:45:25 -0600
committerjduncanator <1518948+jduncanator@users.noreply.github.com>2019-03-04 12:45:25 +1100
commit1f554c1093dde6a4d3ed80fae2675abfb6c12fac (patch)
treebbbdfb87999168288777ac404081f3e49c7440ae /Ryujinx.Graphics/Gal
parent8e71ea0812f6b56ff819dbda951b463bcb5eb8dc (diff)
Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
Diffstat (limited to 'Ryujinx.Graphics/Gal')
-rw-r--r--Ryujinx.Graphics/Gal/EmbeddedResource.cs10
-rw-r--r--Ryujinx.Graphics/Gal/GalColorF.cs16
-rw-r--r--Ryujinx.Graphics/Gal/GalFrontFace.cs4
-rw-r--r--Ryujinx.Graphics/Gal/GalImage.cs76
-rw-r--r--Ryujinx.Graphics/Gal/GalImageFormat.cs28
-rw-r--r--Ryujinx.Graphics/Gal/GalPipelineState.cs12
-rw-r--r--Ryujinx.Graphics/Gal/GalSurfaceFormat.cs88
-rw-r--r--Ryujinx.Graphics/Gal/GalTextureFormat.cs22
-rw-r--r--Ryujinx.Graphics/Gal/GalTextureSampler.cs36
-rw-r--r--Ryujinx.Graphics/Gal/GalTextureType.cs4
-rw-r--r--Ryujinx.Graphics/Gal/GalVertexAttrib.cs28
-rw-r--r--Ryujinx.Graphics/Gal/IGalConstBuffer.cs8
-rw-r--r--Ryujinx.Graphics/Gal/IGalMemory.cs4
-rw-r--r--Ryujinx.Graphics/Gal/IGalPipeline.cs6
-rw-r--r--Ryujinx.Graphics/Gal/IGalRasterizer.cs34
-rw-r--r--Ryujinx.Graphics/Gal/IGalRenderTarget.cs48
-rw-r--r--Ryujinx.Graphics/Gal/IGalRenderer.cs2
-rw-r--r--Ryujinx.Graphics/Gal/IGalShader.cs12
-rw-r--r--Ryujinx.Graphics/Gal/IGalTexture.cs10
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/DeleteValueCallback.cs2
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/ImageHandler.cs6
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OGLCachedResource.cs191
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OGLConstBuffer.cs74
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OGLExtension.cs70
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OGLLimit.cs12
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs207
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs549
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OGLRenderer.cs58
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs298
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OGLShaderProgram.cs86
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs381
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglCachedResource.cs191
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglConstBuffer.cs74
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglEnumConverter.cs (renamed from Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs)192
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglExtension.cs70
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglLimit.cs12
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs (renamed from Ryujinx.Graphics/Gal/OpenGL/OGLPipeline.cs)490
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglRasterizer.cs207
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglRenderTarget.cs549
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglRenderer.cs58
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglShader.cs298
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglShaderProgram.cs86
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglStreamBuffer.cs (renamed from Ryujinx.Graphics/Gal/OpenGL/OGLStreamBuffer.cs)24
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs381
-rw-r--r--Ryujinx.Graphics/Gal/Shader/GlslDecl.cs265
-rw-r--r--Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs1234
-rw-r--r--Ryujinx.Graphics/Gal/Shader/GlslProgram.cs12
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs1208
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs32
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecodeFunc.cs2
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecodeHelper.cs58
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs696
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs352
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecodeOpCode.cs224
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs18
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs170
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderHeader.cs102
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderIrAsg.cs6
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderIrBlock.cs8
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderIrCmnt.cs4
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderIrCond.cs8
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderIrMetaIpa.cs4
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderIrMetaTex.cs10
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderIrMetaTexq.cs6
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderIrOp.cs20
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderIrOperAbuf.cs6
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderIrOperCbuf.cs8
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderIrOperGpr.cs20
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderIrOperImm.cs4
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderIrOperImmf.cs4
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderIrOperPred.cs4
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs62
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderOper.cs6
-rw-r--r--Ryujinx.Graphics/Gal/ShaderDeclInfo.cs34
-rw-r--r--Ryujinx.Graphics/Gal/ShaderDumper.cs76
-rw-r--r--Ryujinx.Graphics/Gal/ShaderException.cs2
76 files changed, 4840 insertions, 4839 deletions
diff --git a/Ryujinx.Graphics/Gal/EmbeddedResource.cs b/Ryujinx.Graphics/Gal/EmbeddedResource.cs
index 45b77da7..ba662499 100644
--- a/Ryujinx.Graphics/Gal/EmbeddedResource.cs
+++ b/Ryujinx.Graphics/Gal/EmbeddedResource.cs
@@ -5,15 +5,15 @@ namespace Ryujinx.Graphics.Gal
{
static class EmbeddedResource
{
- public static string GetString(string Name)
+ public static string GetString(string name)
{
- Assembly Asm = typeof(EmbeddedResource).Assembly;
+ Assembly asm = typeof(EmbeddedResource).Assembly;
- using (Stream ResStream = Asm.GetManifestResourceStream(Name))
+ using (Stream resStream = asm.GetManifestResourceStream(name))
{
- StreamReader Reader = new StreamReader(ResStream);
+ StreamReader reader = new StreamReader(resStream);
- return Reader.ReadToEnd();
+ return reader.ReadToEnd();
}
}
}
diff --git a/Ryujinx.Graphics/Gal/GalColorF.cs b/Ryujinx.Graphics/Gal/GalColorF.cs
index 7cfb171d..e915870c 100644
--- a/Ryujinx.Graphics/Gal/GalColorF.cs
+++ b/Ryujinx.Graphics/Gal/GalColorF.cs
@@ -8,15 +8,15 @@ namespace Ryujinx.Graphics.Gal
public float Alpha { get; private set; }
public GalColorF(
- float Red,
- float Green,
- float Blue,
- float Alpha)
+ float red,
+ float green,
+ float blue,
+ float alpha)
{
- this.Red = Red;
- this.Green = Green;
- this.Blue = Blue;
- this.Alpha = Alpha;
+ Red = red;
+ Green = green;
+ Blue = blue;
+ Alpha = alpha;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/GalFrontFace.cs b/Ryujinx.Graphics/Gal/GalFrontFace.cs
index 17ad1126..6cc4a802 100644
--- a/Ryujinx.Graphics/Gal/GalFrontFace.cs
+++ b/Ryujinx.Graphics/Gal/GalFrontFace.cs
@@ -2,7 +2,7 @@
{
public enum GalFrontFace
{
- CW = 0x900,
- CCW = 0x901
+ Cw = 0x900,
+ Ccw = 0x901
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/GalImage.cs b/Ryujinx.Graphics/Gal/GalImage.cs
index fb904b09..1345704d 100644
--- a/Ryujinx.Graphics/Gal/GalImage.cs
+++ b/Ryujinx.Graphics/Gal/GalImage.cs
@@ -25,63 +25,63 @@ namespace Ryujinx.Graphics.Gal
public GalTextureTarget TextureTarget;
public GalImage(
- int Width,
- int Height,
- int Depth,
- int LayerCount,
- int TileWidth,
- int GobBlockHeight,
- int GobBlockDepth,
- GalMemoryLayout Layout,
- GalImageFormat Format,
- GalTextureTarget TextureTarget,
- int MaxMipmapLevel = 1,
- GalTextureSource XSource = GalTextureSource.Red,
- GalTextureSource YSource = GalTextureSource.Green,
- GalTextureSource ZSource = GalTextureSource.Blue,
- GalTextureSource WSource = GalTextureSource.Alpha)
+ int width,
+ int height,
+ int depth,
+ int layerCount,
+ int tileWidth,
+ int gobBlockHeight,
+ int gobBlockDepth,
+ GalMemoryLayout layout,
+ GalImageFormat format,
+ GalTextureTarget textureTarget,
+ int maxMipmapLevel = 1,
+ GalTextureSource xSource = GalTextureSource.Red,
+ GalTextureSource ySource = GalTextureSource.Green,
+ GalTextureSource zSource = GalTextureSource.Blue,
+ GalTextureSource wSource = GalTextureSource.Alpha)
{
- this.Width = Width;
- this.Height = Height;
- this.LayerCount = LayerCount;
- this.Depth = Depth;
- this.TileWidth = TileWidth;
- this.GobBlockHeight = GobBlockHeight;
- this.GobBlockDepth = GobBlockDepth;
- this.Layout = Layout;
- this.Format = Format;
- this.MaxMipmapLevel = MaxMipmapLevel;
- this.XSource = XSource;
- this.YSource = YSource;
- this.ZSource = ZSource;
- this.WSource = WSource;
- this.TextureTarget = TextureTarget;
+ Width = width;
+ Height = height;
+ LayerCount = layerCount;
+ Depth = depth;
+ TileWidth = tileWidth;
+ GobBlockHeight = gobBlockHeight;
+ GobBlockDepth = gobBlockDepth;
+ Layout = layout;
+ Format = format;
+ MaxMipmapLevel = maxMipmapLevel;
+ XSource = xSource;
+ YSource = ySource;
+ ZSource = zSource;
+ WSource = wSource;
+ TextureTarget = textureTarget;
- Pitch = ImageUtils.GetPitch(Format, Width);
+ Pitch = ImageUtils.GetPitch(format, width);
}
- public bool SizeMatches(GalImage Image, bool IgnoreLayer = false)
+ public bool SizeMatches(GalImage image, bool ignoreLayer = false)
{
if (ImageUtils.GetBytesPerPixel(Format) !=
- ImageUtils.GetBytesPerPixel(Image.Format))
+ ImageUtils.GetBytesPerPixel(image.Format))
{
return false;
}
if (ImageUtils.GetAlignedWidth(this) !=
- ImageUtils.GetAlignedWidth(Image))
+ ImageUtils.GetAlignedWidth(image))
{
return false;
}
- bool Result = Height == Image.Height && Depth == Image.Depth;
+ bool result = Height == image.Height && Depth == image.Depth;
- if (!IgnoreLayer)
+ if (!ignoreLayer)
{
- Result = Result && LayerCount == Image.LayerCount;
+ result = result && LayerCount == image.LayerCount;
}
- return Result;
+ return result;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/GalImageFormat.cs b/Ryujinx.Graphics/Gal/GalImageFormat.cs
index 70998d11..8dcde182 100644
--- a/Ryujinx.Graphics/Gal/GalImageFormat.cs
+++ b/Ryujinx.Graphics/Gal/GalImageFormat.cs
@@ -22,23 +22,23 @@ namespace Ryujinx.Graphics.Gal
Astc2D12x12,
Astc2DEnd,
- RGBA4,
- RGB565,
- BGR565,
- BGR5A1,
- RGB5A1,
+ Rgba4,
+ Rgb565,
+ Bgr565,
+ Bgr5A1,
+ Rgb5A1,
R8,
- RG8,
- RGBX8,
- RGBA8,
- BGRA8,
- RGB10A2,
+ Rg8,
+ Rgbx8,
+ Rgba8,
+ Bgra8,
+ Rgb10A2,
R16,
- RG16,
- RGBA16,
+ Rg16,
+ Rgba16,
R32,
- RG32,
- RGBA32,
+ Rg32,
+ Rgba32,
R11G11B10,
D16,
D24,
diff --git a/Ryujinx.Graphics/Gal/GalPipelineState.cs b/Ryujinx.Graphics/Gal/GalPipelineState.cs
index 8deb68b4..c044a55f 100644
--- a/Ryujinx.Graphics/Gal/GalPipelineState.cs
+++ b/Ryujinx.Graphics/Gal/GalPipelineState.cs
@@ -2,7 +2,7 @@
{
public struct ColorMaskState
{
- private static readonly ColorMaskState _Default = new ColorMaskState()
+ private static readonly ColorMaskState DefaultBackingField = new ColorMaskState()
{
Red = true,
Green = true,
@@ -10,7 +10,7 @@
Alpha = true
};
- public static ColorMaskState Default => _Default;
+ public static ColorMaskState Default => DefaultBackingField;
public bool Red;
public bool Green;
@@ -20,7 +20,7 @@
public struct BlendState
{
- private static readonly BlendState _Default = new BlendState()
+ private static readonly BlendState DefaultBackingField = new BlendState()
{
Enabled = false,
SeparateAlpha = false,
@@ -32,7 +32,7 @@
FuncDstAlpha = GalBlendFactor.Zero
};
- public static BlendState Default => _Default;
+ public static BlendState Default => DefaultBackingField;
public bool Enabled;
public bool SeparateAlpha;
@@ -111,9 +111,9 @@
{
ConstBufferKeys = new long[Stages][];
- for (int Stage = 0; Stage < Stages; Stage++)
+ for (int stage = 0; stage < Stages; stage++)
{
- ConstBufferKeys[Stage] = new long[ConstBuffersPerStage];
+ ConstBufferKeys[stage] = new long[ConstBuffersPerStage];
}
Blends = new BlendState[RenderTargetsCount];
diff --git a/Ryujinx.Graphics/Gal/GalSurfaceFormat.cs b/Ryujinx.Graphics/Gal/GalSurfaceFormat.cs
index 08bd622b..9cebcc27 100644
--- a/Ryujinx.Graphics/Gal/GalSurfaceFormat.cs
+++ b/Ryujinx.Graphics/Gal/GalSurfaceFormat.cs
@@ -4,48 +4,48 @@
{
Bitmap = 0x1c,
Unknown1D = 0x1d,
- RGBA32Float = 0xc0,
- RGBA32Sint = 0xc1,
- RGBA32Uint = 0xc2,
- RGBX32Float = 0xc3,
- RGBX32Sint = 0xc4,
- RGBX32Uint = 0xc5,
- RGBA16Unorm = 0xc6,
- RGBA16Snorm = 0xc7,
- RGBA16Sint = 0xc8,
- RGBA16Uint = 0xc9,
- RGBA16Float = 0xca,
- RG32Float = 0xcb,
- RG32Sint = 0xcc,
- RG32Uint = 0xcd,
- RGBX16Float = 0xce,
- BGRA8Unorm = 0xcf,
- BGRA8Srgb = 0xd0,
- RGB10A2Unorm = 0xd1,
- RGB10A2Uint = 0xd2,
- RGBA8Unorm = 0xd5,
- RGBA8Srgb = 0xd6,
- RGBA8Snorm = 0xd7,
- RGBA8Sint = 0xd8,
- RGBA8Uint = 0xd9,
- RG16Unorm = 0xda,
- RG16Snorm = 0xdb,
- RG16Sint = 0xdc,
- RG16Uint = 0xdd,
- RG16Float = 0xde,
- BGR10A2Unorm = 0xdf,
+ Rgba32Float = 0xc0,
+ Rgba32Sint = 0xc1,
+ Rgba32Uint = 0xc2,
+ Rgbx32Float = 0xc3,
+ Rgbx32Sint = 0xc4,
+ Rgbx32Uint = 0xc5,
+ Rgba16Unorm = 0xc6,
+ Rgba16Snorm = 0xc7,
+ Rgba16Sint = 0xc8,
+ Rgba16Uint = 0xc9,
+ Rgba16Float = 0xca,
+ Rg32Float = 0xcb,
+ Rg32Sint = 0xcc,
+ Rg32Uint = 0xcd,
+ Rgbx16Float = 0xce,
+ Bgra8Unorm = 0xcf,
+ Bgra8Srgb = 0xd0,
+ Rgb10A2Unorm = 0xd1,
+ Rgb10A2Uint = 0xd2,
+ Rgba8Unorm = 0xd5,
+ Rgba8Srgb = 0xd6,
+ Rgba8Snorm = 0xd7,
+ Rgba8Sint = 0xd8,
+ Rgba8Uint = 0xd9,
+ Rg16Unorm = 0xda,
+ Rg16Snorm = 0xdb,
+ Rg16Sint = 0xdc,
+ Rg16Uint = 0xdd,
+ Rg16Float = 0xde,
+ Bgr10A2Unorm = 0xdf,
R11G11B10Float = 0xe0,
R32Sint = 0xe3,
R32Uint = 0xe4,
R32Float = 0xe5,
- BGRX8Unorm = 0xe6,
- BGRX8Srgb = 0xe7,
+ Bgrx8Unorm = 0xe6,
+ Bgrx8Srgb = 0xe7,
B5G6R5Unorm = 0xe8,
- BGR5A1Unorm = 0xe9,
- RG8Unorm = 0xea,
- RG8Snorm = 0xeb,
- RG8Sint = 0xec,
- RG8Uint = 0xed,
+ Bgr5A1Unorm = 0xe9,
+ Rg8Unorm = 0xea,
+ Rg8Snorm = 0xeb,
+ Rg8Sint = 0xec,
+ Rg8Uint = 0xed,
R16Unorm = 0xee,
R16Snorm = 0xef,
R16Sint = 0xf0,
@@ -56,13 +56,13 @@
R8Sint = 0xf5,
R8Uint = 0xf6,
A8Unorm = 0xf7,
- BGR5X1Unorm = 0xf8,
- RGBX8Unorm = 0xf9,
- RGBX8Srgb = 0xfa,
- BGR5X1UnormUnknownFB = 0xfb,
- BGR5X1UnormUnknownFC = 0xfc,
- BGRX8UnormUnknownFD = 0xfd,
- BGRX8UnormUnknownFE = 0xfe,
+ Bgr5x1Unorm = 0xf8,
+ Rgbx8Unorm = 0xf9,
+ Rgbx8Srgb = 0xfa,
+ Bgr5x1UnormUnknownFB = 0xfb,
+ Bgr5x1UnormUnknownFC = 0xfc,
+ Bgrx8UnormUnknownFD = 0xfd,
+ Bgrx8UnormUnknownFE = 0xfe,
Y32UintUnknownFF = 0xff
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/GalTextureFormat.cs b/Ryujinx.Graphics/Gal/GalTextureFormat.cs
index 51ce5779..ed27180a 100644
--- a/Ryujinx.Graphics/Gal/GalTextureFormat.cs
+++ b/Ryujinx.Graphics/Gal/GalTextureFormat.cs
@@ -2,20 +2,20 @@ namespace Ryujinx.Graphics.Gal
{
public enum GalTextureFormat
{
- RGBA32 = 0x1,
- RGBA16 = 0x3,
- RG32 = 0x4,
- RGBA8 = 0x8,
- RGB10A2 = 0x9,
- RG16 = 0xc,
+ Rgba32 = 0x1,
+ Rgba16 = 0x3,
+ Rg32 = 0x4,
+ Rgba8 = 0x8,
+ Rgb10A2 = 0x9,
+ Rg16 = 0xc,
R32 = 0xf,
BptcSfloat = 0x10,
BptcUfloat = 0x11,
- RGBA4 = 0x12,
- RGB5A1 = 0x14,
- RGB565 = 0x15,
+ Rgba4 = 0x12,
+ Rgb5A1 = 0x14,
+ Rgb565 = 0x15,
BptcUnorm = 0x17,
- RG8 = 0x18,
+ Rg8 = 0x18,
R16 = 0x1b,
R8 = 0x1d,
R11G11B10F = 0x21,
@@ -26,7 +26,7 @@ namespace Ryujinx.Graphics.Gal
BC5 = 0x28,
D24S8 = 0x29,
D32F = 0x2f,
- D32FX24S8 = 0x30,
+ D32Fx24S8 = 0x30,
D16 = 0x3a,
Astc2D4x4 = 0x40,
Astc2D5x5 = 0x41,
diff --git a/Ryujinx.Graphics/Gal/GalTextureSampler.cs b/Ryujinx.Graphics/Gal/GalTextureSampler.cs
index 1d658cea..2e57a130 100644
--- a/Ryujinx.Graphics/Gal/GalTextureSampler.cs
+++ b/Ryujinx.Graphics/Gal/GalTextureSampler.cs
@@ -16,26 +16,26 @@ namespace Ryujinx.Graphics.Gal
public DepthCompareFunc DepthCompareFunc { get; private set; }
public GalTextureSampler(
- GalTextureWrap AddressU,
- GalTextureWrap AddressV,
- GalTextureWrap AddressP,
- GalTextureFilter MinFilter,
- GalTextureFilter MagFilter,
- GalTextureMipFilter MipFilter,
- GalColorF BorderColor,
- bool DepthCompare,
- DepthCompareFunc DepthCompareFunc)
+ GalTextureWrap addressU,
+ GalTextureWrap addressV,
+ GalTextureWrap addressP,
+ GalTextureFilter minFilter,
+ GalTextureFilter magFilter,
+ GalTextureMipFilter mipFilter,
+ GalColorF borderColor,
+ bool depthCompare,
+ DepthCompareFunc depthCompareFunc)
{
- this.AddressU = AddressU;
- this.AddressV = AddressV;
- this.AddressP = AddressP;
- this.MinFilter = MinFilter;
- this.MagFilter = MagFilter;
- this.MipFilter = MipFilter;
- this.BorderColor = BorderColor;
+ AddressU = addressU;
+ AddressV = addressV;
+ AddressP = addressP;
+ MinFilter = minFilter;
+ MagFilter = magFilter;
+ MipFilter = mipFilter;
+ BorderColor = borderColor;
- this.DepthCompare = DepthCompare;
- this.DepthCompareFunc = DepthCompareFunc;
+ DepthCompare = depthCompare;
+ DepthCompareFunc = depthCompareFunc;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/GalTextureType.cs b/Ryujinx.Graphics/Gal/GalTextureType.cs
index f7dd16d1..b02b8b37 100644
--- a/Ryujinx.Graphics/Gal/GalTextureType.cs
+++ b/Ryujinx.Graphics/Gal/GalTextureType.cs
@@ -6,8 +6,8 @@
Unorm = 2,
Sint = 3,
Uint = 4,
- Snorm_Force_Fp16 = 5,
- Unorm_Force_Fp16 = 6,
+ SnormForceFp16 = 5,
+ UnormForceFp16 = 6,
Float = 7
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/GalVertexAttrib.cs b/Ryujinx.Graphics/Gal/GalVertexAttrib.cs
index 31b648df..feca5aea 100644
--- a/Ryujinx.Graphics/Gal/GalVertexAttrib.cs
+++ b/Ryujinx.Graphics/Gal/GalVertexAttrib.cs
@@ -13,21 +13,21 @@ namespace Ryujinx.Graphics.Gal
public bool IsBgra { get; private set; }
public GalVertexAttrib(
- int Index,
- bool IsConst,
- int Offset,
- byte[] Data,
- GalVertexAttribSize Size,
- GalVertexAttribType Type,
- bool IsBgra)
+ int index,
+ bool isConst,
+ int offset,
+ byte[] data,
+ GalVertexAttribSize size,
+ GalVertexAttribType type,
+ bool isBgra)
{
- this.Index = Index;
- this.IsConst = IsConst;
- this.Data = Data;
- this.Offset = Offset;
- this.Size = Size;
- this.Type = Type;
- this.IsBgra = IsBgra;
+ Index = index;
+ IsConst = isConst;
+ Data = data;
+ Offset = offset;
+ Size = size;
+ Type = type;
+ IsBgra = isBgra;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/IGalConstBuffer.cs b/Ryujinx.Graphics/Gal/IGalConstBuffer.cs
index 0cdcc237..8c4e6d03 100644
--- a/Ryujinx.Graphics/Gal/IGalConstBuffer.cs
+++ b/Ryujinx.Graphics/Gal/IGalConstBuffer.cs
@@ -7,11 +7,11 @@ namespace Ryujinx.Graphics.Gal
void LockCache();
void UnlockCache();
- void Create(long Key, long Size);
+ void Create(long key, long size);
- bool IsCached(long Key, long Size);
+ bool IsCached(long key, long size);
- void SetData(long Key, long Size, IntPtr HostAddress);
- void SetData(long Key, byte[] Data);
+ void SetData(long key, long size, IntPtr hostAddress);
+ void SetData(long key, byte[] data);
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/IGalMemory.cs b/Ryujinx.Graphics/Gal/IGalMemory.cs
index e6762b50..78eb7154 100644
--- a/Ryujinx.Graphics/Gal/IGalMemory.cs
+++ b/Ryujinx.Graphics/Gal/IGalMemory.cs
@@ -1,7 +1,7 @@
namespace Ryujinx.Graphics.Gal
{
- public unsafe interface IGalMemory
+ public interface IGalMemory
{
- int ReadInt32(long Position);
+ int ReadInt32(long position);
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/IGalPipeline.cs b/Ryujinx.Graphics/Gal/IGalPipeline.cs
index cb470fb4..1ecb2602 100644
--- a/Ryujinx.Graphics/Gal/IGalPipeline.cs
+++ b/Ryujinx.Graphics/Gal/IGalPipeline.cs
@@ -2,10 +2,10 @@
{
public interface IGalPipeline
{
- void Bind(GalPipelineState State);
- void Unbind(GalPipelineState State);
+ void Bind(GalPipelineState state);
+ void Unbind(GalPipelineState state);
void ResetDepthMask();
- void ResetColorMask(int Index);
+ void ResetColorMask(int index);
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/IGalRasterizer.cs b/Ryujinx.Graphics/Gal/IGalRasterizer.cs
index 04f7aae5..33bdeaad 100644
--- a/Ryujinx.Graphics/Gal/IGalRasterizer.cs
+++ b/Ryujinx.Graphics/Gal/IGalRasterizer.cs
@@ -8,29 +8,29 @@ namespace Ryujinx.Graphics.Gal
void UnlockCaches();
void ClearBuffers(
- GalClearBufferFlags Flags,
- int Attachment,
- float Red,
- float Green,
- float Blue,
- float Alpha,
- float Depth,
- int Stencil);
+ GalClearBufferFlags flags,
+ int attachment,
+ float red,
+ float green,
+ float blue,
+ float alpha,
+ float depth,
+ int stencil);
- bool IsVboCached(long Key, long DataSize);
+ bool IsVboCached(long key, long dataSize);
- bool IsIboCached(long Key, long DataSize);
+ bool IsIboCached(long key, long dataSize);
- void CreateVbo(long Key, int DataSize, IntPtr HostAddress);
- void CreateVbo(long Key, byte[] Data);
+ void CreateVbo(long key, int dataSize, IntPtr hostAddress);
+ void CreateVbo(long key, byte[] data);
- void CreateIbo(long Key, int DataSize, IntPtr HostAddress);
- void CreateIbo(long Key, int DataSize, byte[] Buffer);
+ void CreateIbo(long key, int dataSize, IntPtr hostAddress);
+ void CreateIbo(long key, int dataSize, byte[] buffer);
- void SetIndexArray(int Size, GalIndexFormat Format);
+ void SetIndexArray(int size, GalIndexFormat format);
- void DrawArrays(int First, int Count, GalPrimitiveType PrimType);
+ void DrawArrays(int first, int count, GalPrimitiveType primType);
- void DrawElements(long IboKey, int First, int VertexBase, GalPrimitiveType PrimType);
+ void DrawElements(long iboKey, int first, int vertexBase, GalPrimitiveType primType);
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/IGalRenderTarget.cs b/Ryujinx.Graphics/Gal/IGalRenderTarget.cs
index 90cad856..c281fe06 100644
--- a/Ryujinx.Graphics/Gal/IGalRenderTarget.cs
+++ b/Ryujinx.Graphics/Gal/IGalRenderTarget.cs
@@ -4,42 +4,42 @@ namespace Ryujinx.Graphics.Gal
{
void Bind();
- void BindColor(long Key, int Attachment);
+ void BindColor(long key, int attachment);
- void UnbindColor(int Attachment);
+ void UnbindColor(int attachment);
- void BindZeta(long Key);
+ void BindZeta(long key);
void UnbindZeta();
- void Present(long Key);
+ void Present(long key);
- void SetMap(int[] Map);
+ void SetMap(int[] map);
- void SetTransform(bool FlipX, bool FlipY, int Top, int Left, int Right, int Bottom);
+ void SetTransform(bool flipX, bool flipY, int top, int left, int right, int bottom);
- void SetWindowSize(int Width, int Height);
+ void SetWindowSize(int width, int height);
- void SetViewport(int Attachment, int X, int Y, int Width, int Height);
+ void SetViewport(int attachment, int x, int y, int width, int height);
void Render();
void Copy(
- GalImage SrcImage,
- GalImage DstImage,
- long SrcKey,
- long DstKey,
- int SrcLayer,
- int DstLayer,
- int SrcX0,
- int SrcY0,
- int SrcX1,
- int SrcY1,
- int DstX0,
- int DstY0,
- int DstX1,
- int DstY1);
-
- void Reinterpret(long Key, GalImage NewImage);
+ GalImage srcImage,
+ GalImage dstImage,
+ long srcKey,
+ long dstKey,
+ int srcLayer,
+ int dstLayer,
+ int srcX0,
+ int srcY0,
+ int srcX1,
+ int srcY1,
+ int dstX0,
+ int dstY0,
+ int dstX1,
+ int dstY1);
+
+ void Reinterpret(long key, GalImage newImage);
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/IGalRenderer.cs b/Ryujinx.Graphics/Gal/IGalRenderer.cs
index 41e95a87..1acc4d03 100644
--- a/Ryujinx.Graphics/Gal/IGalRenderer.cs
+++ b/Ryujinx.Graphics/Gal/IGalRenderer.cs
@@ -4,7 +4,7 @@ namespace Ryujinx.Graphics.Gal
{
public interface IGalRenderer
{
- void QueueAction(Action ActionMthd);
+ void QueueAction(Action actionMthd);
void RunActions();
diff --git a/Ryujinx.Graphics/Gal/IGalShader.cs b/Ryujinx.Graphics/Gal/IGalShader.cs
index 4b951fa6..99cd4d76 100644
--- a/Ryujinx.Graphics/Gal/IGalShader.cs
+++ b/Ryujinx.Graphics/Gal/IGalShader.cs
@@ -4,16 +4,16 @@ namespace Ryujinx.Graphics.Gal
{
public interface IGalShader
{
- void Create(IGalMemory Memory, long Key, GalShaderType Type);
+ void Create(IGalMemory memory, long key, GalShaderType type);
- void Create(IGalMemory Memory, long VpAPos, long Key, GalShaderType Type);
+ void Create(IGalMemory memory, long vpAPos, long key, GalShaderType type);
- IEnumerable<ShaderDeclInfo> GetConstBufferUsage(long Key);
- IEnumerable<ShaderDeclInfo> GetTextureUsage(long Key);
+ IEnumerable<ShaderDeclInfo> GetConstBufferUsage(long key);
+ IEnumerable<ShaderDeclInfo> GetTextureUsage(long key);
- void Bind(long Key);
+ void Bind(long key);
- void Unbind(GalShaderType Type);
+ void Unbind(GalShaderType type);
void BindProgram();
}
diff --git a/Ryujinx.Graphics/Gal/IGalTexture.cs b/Ryujinx.Graphics/Gal/IGalTexture.cs
index de4ba9cb..23ce054a 100644
--- a/Ryujinx.Graphics/Gal/IGalTexture.cs
+++ b/Ryujinx.Graphics/Gal/IGalTexture.cs
@@ -5,14 +5,14 @@ namespace Ryujinx.Graphics.Gal
void LockCache();
void UnlockCache();
- void Create(long Key, int Size, GalImage Image);
+ void Create(long key, int size, GalImage image);
- void Create(long Key, byte[] Data, GalImage Image);
+ void Create(long key, byte[] data, GalImage image);
- bool TryGetImage(long Key, out GalImage Image);
+ bool TryGetImage(long key, out GalImage image);
- void Bind(long Key, int Index, GalImage Image);
+ void Bind(long key, int index, GalImage image);
- void SetSampler(GalImage Image, GalTextureSampler Sampler);
+ void SetSampler(GalImage image, GalTextureSampler sampler);
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/OpenGL/DeleteValueCallback.cs b/Ryujinx.Graphics/Gal/OpenGL/DeleteValueCallback.cs
index acd8d72f..63b626f1 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/DeleteValueCallback.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/DeleteValueCallback.cs
@@ -1,4 +1,4 @@
namespace Ryujinx.Graphics.Gal.OpenGL
{
- delegate void DeleteValue<T>(T Value);
+ delegate void DeleteValue<T>(T value);
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/OpenGL/ImageHandler.cs b/Ryujinx.Graphics/Gal/OpenGL/ImageHandler.cs
index 5714f3d8..d7f6f004 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/ImageHandler.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/ImageHandler.cs
@@ -18,10 +18,10 @@ namespace Ryujinx.Graphics.Gal.OpenGL
public bool HasDepth => ImageUtils.HasDepth(Image.Format);
public bool HasStencil => ImageUtils.HasStencil(Image.Format);
- public ImageHandler(int Handle, GalImage Image)
+ public ImageHandler(int handle, GalImage image)
{
- this.Handle = Handle;
- this.Image = Image;
+ Handle = handle;
+ Image = image;
}
}
}
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLCachedResource.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLCachedResource.cs
deleted file mode 100644
index 6e17872b..00000000
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLCachedResource.cs
+++ /dev/null
@@ -1,191 +0,0 @@
-using Ryujinx.Common;
-using System;
-using System.Collections.Generic;
-
-namespace Ryujinx.Graphics.Gal.OpenGL
-{
- class OGLCachedResource<T>
- {
- public delegate void DeleteValue(T Value);
-
- private const int MinTimeDelta = 5 * 60000;
- private const int MaxRemovalsPerRun = 10;
-
- private struct CacheBucket
- {
- public T Value { get; private set; }
-
- public LinkedListNode<long> Node { get; private set; }
-
- public long DataSize { get; private set; }
-
- public long Timestamp { get; private set; }
-
- public CacheBucket(T Value, long DataSize, LinkedListNode<long> Node)
- {
- this.Value = Value;
- this.DataSize = DataSize;
- this.Node = Node;
-
- Timestamp = PerformanceCounter.ElapsedMilliseconds;
- }
- }
-
- private Dictionary<long, CacheBucket> Cache;
-
- private LinkedList<long> SortedCache;
-
- private DeleteValue DeleteValueCallback;
-
- private Queue<T> DeletePending;
-
- private bool Locked;
-
- private long MaxSize;
- private long TotalSize;
-
- public OGLCachedResource(DeleteValue DeleteValueCallback, long MaxSize)
- {
- this.MaxSize = MaxSize;
-
- if (DeleteValueCallback == null)
- {
- throw new ArgumentNullException(nameof(DeleteValueCallback));
- }
-
- this.DeleteValueCallback = DeleteValueCallback;
-
- Cache = new Dictionary<long, CacheBucket>();
-
- SortedCache = new LinkedList<long>();
-
- DeletePending = new Queue<T>();
- }
-
- public void Lock()
- {
- Locked = true;
- }
-
- public void Unlock()
- {
- Locked = false;
-
- while (DeletePending.TryDequeue(out T Value))
- {
- DeleteValueCallback(Value);
- }
-
- ClearCacheIfNeeded();
- }
-
- public void AddOrUpdate(long Key, T Value, long Size)
- {
- if (!Locked)
- {
- ClearCacheIfNeeded();
- }
-
- LinkedListNode<long> Node = SortedCache.AddLast(Key);
-
- CacheBucket NewBucket = new CacheBucket(Value, Size, Node);
-
- if (Cache.TryGetValue(Key, out CacheBucket Bucket))
- {
- if (Locked)
- {
- DeletePending.Enqueue(Bucket.Value);
- }
- else
- {
- DeleteValueCallback(Bucket.Value);
- }
-
- SortedCache.Remove(Bucket.Node);
-
- TotalSize -= Bucket.DataSize;
-
- Cache[Key] = NewBucket;
- }
- else
- {
- Cache.Add(Key, NewBucket);
- }
-
- TotalSize += Size;
- }
-
- public bool TryGetValue(long Key, out T Value)
- {
- if (Cache.TryGetValue(Key, out CacheBucket Bucket))
- {
- Value = Bucket.Value;
-
- SortedCache.Remove(Bucket.Node);
-
- LinkedListNode<long> Node = SortedCache.AddLast(Key);
-
- Cache[Key] = new CacheBucket(Value, Bucket.DataSize, Node);
-
- return true;
- }
-
- Value = default(T);
-
- return false;
- }
-
- public bool TryGetSize(long Key, out long Size)
- {
- if (Cache.TryGetValue(Key, out CacheBucket Bucket))
- {
- Size = Bucket.DataSize;
-
- return true;
- }
-
- Size = 0;
-
- return false;
- }
-
- private void ClearCacheIfNeeded()
- {
- long Timestamp = PerformanceCounter.ElapsedMilliseconds;
-
- int Count = 0;
-
- while (Count++ < MaxRemovalsPerRun)
- {
- LinkedListNode<long> Node = SortedCache.First;
-
- if (Node == null)
- {
- break;
- }
-
- CacheBucket Bucket = Cache[Node.Value];
-
- long TimeDelta = Timestamp - Bucket.Timestamp;
-
- if (TimeDelta <= MinTimeDelta && !UnderMemoryPressure())
- {
- break;
- }
-
- SortedCache.Remove(Node);
-
- Cache.Remove(Node.Value);
-
- DeleteValueCallback(Bucket.Value);
-
- TotalSize -= Bucket.DataSize;
- }
- }
-
- private bool UnderMemoryPressure()
- {
- return TotalSize >= MaxSize;
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLConstBuffer.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLConstBuffer.cs
deleted file mode 100644
index a12681c7..00000000
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLConstBuffer.cs
+++ /dev/null
@@ -1,74 +0,0 @@
-using OpenTK.Graphics.OpenGL;
-using System;
-
-namespace Ryujinx.Graphics.Gal.OpenGL
-{
- class OGLConstBuffer : IGalConstBuffer
- {
- private const long MaxConstBufferCacheSize = 64 * 1024 * 1024;
-
- private OGLCachedResource<OGLStreamBuffer> Cache;
-
- public OGLConstBuffer()
- {
- Cache = new OGLCachedResource<OGLStreamBuffer>(DeleteBuffer, MaxConstBufferCacheSize);
- }
-
- public void LockCache()
- {
- Cache.Lock();
- }
-
- public void UnlockCache()
- {
- Cache.Unlock();
- }
-
- public void Create(long Key, long Size)
- {
- OGLStreamBuffer Buffer = new OGLStreamBuffer(BufferTarget.UniformBuffer, Size);
-
- Cache.AddOrUpdate(Key, Buffer, Size);
- }
-
- public bool IsCached(long Key, long Size)
- {
- return Cache.TryGetSize(Key, out long CachedSize) && CachedSize == Size;
- }
-
- public void SetData(long Key, long Size, IntPtr HostAddress)
- {
- if (Cache.TryGetValue(Key, out OGLStreamBuffer Buffer))
- {
- Buffer.SetData(Size, HostAddress);
- }
- }
-
- public void SetData(long Key, byte[] Data)
- {
- if (Cache.TryGetValue(Key, out OGLStreamBuffer Buffer))
- {
- Buffer.SetData(Data);
- }
- }
-
- public bool TryGetUbo(long Key, out int UboHandle)
- {
- if (Cache.TryGetValue(Key, out OGLStreamBuffer Buffer))
- {
- UboHandle = Buffer.Handle;
-
- return true;
- }
-
- UboHandle = 0;
-
- return false;
- }
-
- private static void DeleteBuffer(OGLStreamBuffer Buffer)
- {
- Buffer.Dispose();
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLExtension.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLExtension.cs
deleted file mode 100644
index eb06f83c..00000000
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLExtension.cs
+++ /dev/null
@@ -1,70 +0,0 @@
-using OpenTK.Graphics.OpenGL;
-using Ryujinx.Common.Logging;
-using System;
-
-namespace Ryujinx.Graphics.Gal.OpenGL
-{
- static class OGLExtension
- {
- // Private lazy backing variables
- private static Lazy<bool> s_EnhancedLayouts = new Lazy<bool>(() => HasExtension("GL_ARB_enhanced_layouts"));
- private static Lazy<bool> s_TextureMirrorClamp = new Lazy<bool>(() => HasExtension("GL_EXT_texture_mirror_clamp"));
- private static Lazy<bool> s_ViewportArray = new Lazy<bool>(() => HasExtension("GL_ARB_viewport_array"));
-
- private static Lazy<bool> s_NvidiaDriver = new Lazy<bool>(() => IsNvidiaDriver());
-
- // Public accessors
- public static bool EnhancedLayouts => s_EnhancedLayouts.Value;
- public static bool TextureMirrorClamp => s_TextureMirrorClamp.Value;
- public static bool ViewportArray => s_ViewportArray.Value;
-
- public static bool NvidiaDrvier => s_NvidiaDriver.Value;
-
- private static bool HasExtension(string Name)
- {
- int NumExtensions = GL.GetInteger(GetPName.NumExtensions);
-
- for (int Extension = 0; Extension < NumExtensions; Extension++)
- {
- if (GL.GetString(StringNameIndexed.Extensions, Extension) == Name)
- {
- return true;
- }
- }
-
- Logger.PrintInfo(LogClass.Gpu, $"OpenGL extension {Name} unavailable. You may experience some performance degredation");
-
- return false;
- }
-
- private static bool IsNvidiaDriver()
- {
- return GL.GetString(StringName.Vendor).Equals("NVIDIA Corporation");
- }
-
- public static class Required
- {
- // Public accessors
- public static bool EnhancedLayouts => s_EnhancedLayoutsRequired.Value;
- public static bool TextureMirrorClamp => s_TextureMirrorClampRequired.Value;
- public static bool ViewportArray => s_ViewportArrayRequired.Value;
-
- // Private lazy backing variables
- private static Lazy<bool> s_EnhancedLayoutsRequired = new Lazy<bool>(() => HasExtensionRequired(OGLExtension.EnhancedLayouts, "GL_ARB_enhanced_layouts"));
- private static Lazy<bool> s_TextureMirrorClampRequired = new Lazy<bool>(() => HasExtensionRequired(OGLExtension.TextureMirrorClamp, "GL_EXT_texture_mirror_clamp"));
- private static Lazy<bool> s_ViewportArrayRequired = new Lazy<bool>(() => HasExtensionRequired(OGLExtension.ViewportArray, "GL_ARB_viewport_array"));
-
- private static bool HasExtensionRequired(bool Value, string Name)
- {
- if (Value)
- {
- return true;
- }
-
- Logger.PrintWarning(LogClass.Gpu, $"Required OpenGL extension {Name} unavailable. You may experience some rendering issues");
-
- return false;
- }
- }
- }
-}
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLLimit.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLLimit.cs
deleted file mode 100644
index 6c385bc4..00000000
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLLimit.cs
+++ /dev/null
@@ -1,12 +0,0 @@
-using OpenTK.Graphics.OpenGL;
-using System;
-
-namespace Ryujinx.Graphics.Gal.OpenGL
-{
- static class OGLLimit
- {
- private static Lazy<int> s_MaxUboSize = new Lazy<int>(() => GL.GetInteger(GetPName.MaxUniformBlockSize));
-
- public static int MaxUboSize => s_MaxUboSize.Value;
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs
deleted file mode 100644
index c4015d02..00000000
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs
+++ /dev/null
@@ -1,207 +0,0 @@
-using OpenTK.Graphics.OpenGL;
-using System;
-
-namespace Ryujinx.Graphics.Gal.OpenGL
-{
- class OGLRasterizer : IGalRasterizer
- {
- private const long MaxVertexBufferCacheSize = 128 * 1024 * 1024;
- private const long MaxIndexBufferCacheSize = 64 * 1024 * 1024;
-
- private int[] VertexBuffers;
-
- private OGLCachedResource<int> VboCache;
- private OGLCachedResource<int> IboCache;
-
- private struct IbInfo
- {
- public int Count;
- public int ElemSizeLog2;
-
- public DrawElementsType Type;
- }
-
- private IbInfo IndexBuffer;
-
- public OGLRasterizer()
- {
- VertexBuffers = new int[32];
-
- VboCache = new OGLCachedResource<int>(GL.DeleteBuffer, MaxVertexBufferCacheSize);
- IboCache = new OGLCachedResource<int>(GL.DeleteBuffer, MaxIndexBufferCacheSize);
-
- IndexBuffer = new IbInfo();
- }
-
- public void LockCaches()
- {
- VboCache.Lock();
- IboCache.Lock();
- }
-
- public void UnlockCaches()
- {
- VboCache.Unlock();
- IboCache.Unlock();
- }
-
- public void ClearBuffers(
- GalClearBufferFlags Flags,
- int Attachment,
- float Red,
- float Green,
- float Blue,
- float Alpha,
- float Depth,
- int Stencil)
- {
- GL.ColorMask(
- Attachment,
- Flags.HasFlag(GalClearBufferFlags.ColorRed),
- Flags.HasFlag(GalClearBufferFlags.ColorGreen),
- Flags.HasFlag(GalClearBufferFlags.ColorBlue),
- Flags.HasFlag(GalClearBufferFlags.ColorAlpha));
-
- GL.ClearBuffer(ClearBuffer.Color, Attachment, new float[] { Red, Green, Blue, Alpha });
-
- GL.ColorMask(Attachment, true, true, true, true);
- GL.DepthMask(true);
-
- if (Flags.HasFlag(GalClearBufferFlags.Depth))
- {
- GL.ClearBuffer(ClearBuffer.Depth, 0, ref Depth);
- }
-
- if (Flags.HasFlag(GalClearBufferFlags.Stencil))
- {
- GL.ClearBuffer(ClearBuffer.Stencil, 0, ref Stencil);
- }
- }
-
- public bool IsVboCached(long Key, long DataSize)
- {
- return VboCache.TryGetSize(Key, out long Size) && Size == DataSize;
- }
-
- public bool IsIboCached(long Key, long DataSize)
- {
- return IboCache.TryGetSize(Key, out long Size) && Size == DataSize;
- }
-
- public void CreateVbo(long Key, int DataSize, IntPtr HostAddress)
- {
- int Handle = GL.GenBuffer();
-
- VboCache.AddOrUpdate(Key, Handle, DataSize);
-
- IntPtr Length = new IntPtr(DataSize);
-
- GL.BindBuffer(BufferTarget.ArrayBuffer, Handle);
- GL.BufferData(BufferTarget.ArrayBuffer, Length, HostAddress, BufferUsageHint.StreamDraw);
- }
-
- public void CreateVbo(long Key, byte[] Data)
- {
- int Handle = GL.GenBuffer();
-
- VboCache.AddOrUpdate(Key, Handle, Data.Length);
-
- IntPtr Length = new IntPtr(Data.Length);
-
- GL.BindBuffer(BufferTarget.ArrayBuffer, Handle);
- GL.BufferData(BufferTarget.ArrayBuffer, Length, Data, BufferUsageHint.StreamDraw);
- }
-
- public void CreateIbo(long Key, int DataSize, IntPtr HostAddress)
- {
- int Handle = GL.GenBuffer();
-
- IboCache.AddOrUpdate(Key, Handle, (uint)DataSize);
-
- IntPtr Length = new IntPtr(DataSize);
-
- GL.BindBuffer(BufferTarget.ElementArrayBuffer, Handle);
- GL.BufferData(BufferTarget.ElementArrayBuffer, Length, HostAddress, BufferUsageHint.StreamDraw);
- }
-
- public void CreateIbo(long Key, int DataSize, byte[] Buffer)
- {
- int Handle = GL.GenBuffer();
-
- IboCache.AddOrUpdate(Key, Handle, DataSize);
-
- IntPtr Length = new IntPtr(Buffer.Length);
-
- GL.BindBuffer(BufferTarget.ElementArrayBuffer, Handle);
- GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
- }
-
- public void SetIndexArray(int Size, GalIndexFormat Format)
- {
- IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format);
-
- IndexBuffer.Count = Size >> (int)Format;
-
- IndexBuffer.ElemSizeLog2 = (int)Format;
- }
-
- public void DrawArrays(int First, int Count, GalPrimitiveType PrimType)
- {
- if (Count == 0)
- {
- return;
- }
-
- if (PrimType == GalPrimitiveType.Quads)
- {
- for (int Offset = 0; Offset < Count; Offset += 4)
- {
- GL.DrawArrays(PrimitiveType.TriangleFan, First + Offset, 4);
- }
- }
- else if (PrimType == GalPrimitiveType.QuadStrip)
- {
- GL.DrawArrays(PrimitiveType.TriangleFan, First, 4);
-
- for (int Offset = 2; Offset < Count; Offset += 2)
- {
- GL.DrawArrays(PrimitiveType.TriangleFan, First + Offset, 4);
- }
- }
- else
- {
- GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, Count);
- }
- }
-
- public void DrawElements(long IboKey, int First, int VertexBase, GalPrimitiveType PrimType)
- {
- if (!IboCache.TryGetValue(IboKey, out int IboHandle))
- {
- return;
- }
-
- PrimitiveType Mode = OGLEnumConverter.GetPrimitiveType(PrimType);
-
- GL.BindBuffer(BufferTarget.ElementArrayBuffer, IboHandle);
-
- First <<= IndexBuffer.ElemSizeLog2;
-
- if (VertexBase != 0)
- {
- IntPtr Indices = new IntPtr(First);
-
- GL.DrawElementsBaseVertex(Mode, IndexBuffer.Count, IndexBuffer.Type, Indices, VertexBase);
- }
- else
- {
- GL.DrawElements(Mode, IndexBuffer.Count, IndexBuffer.Type, First);
- }
- }
-
- public bool TryGetVbo(long VboKey, out int VboHandle)
- {
- return VboCache.TryGetValue(VboKey, out VboHandle);
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs
deleted file mode 100644
index 53cfd4a6..00000000
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs
+++ /dev/null
@@ -1,549 +0,0 @@
-using OpenTK.Graphics.OpenGL;
-using Ryujinx.Graphics.Texture;
-using System;
-
-namespace Ryujinx.Graphics.Gal.OpenGL
-{
- class OGLRenderTarget : IGalRenderTarget
- {
- private const int NativeWidth = 1280;
- private const int NativeHeight = 720;
-
- private const int RenderTargetsCount = GalPipelineState.RenderTargetsCount;
-
- private struct Rect
- {
- public int X { get; private set; }
- public int Y { get; private set; }
- public int Width { get; private set; }
- public int Height { get; private set; }
-
- public Rect(int X, int Y, int Width, int Height)
- {
- this.X = X;
- this.Y = Y;
- this.Width = Width;
- this.Height = Height;
- }
- }
-
- private class FrameBufferAttachments
- {
- public int MapCount { get; set; }
-
- public DrawBuffersEnum[] Map { get; private set; }
-
- public long[] Colors { get; private set; }
-
- public long Zeta { get; set; }
-
- public FrameBufferAttachments()
- {
- Colors = new long[RenderTargetsCount];
-
- Map = new DrawBuffersEnum[RenderTargetsCount];
- }
-
- public void Update(FrameBufferAttachments Source)
- {
- for (int Index = 0; Index < RenderTargetsCount; Index++)
- {
- Map[Index] = Source.Map[Index];
-
- Colors[Index] = Source.Colors[Index];
- }
-
- MapCount = Source.MapCount;
- Zeta = Source.Zeta;
- }
- }
-
- private int[] ColorHandles;
- private int ZetaHandle;
-
- private OGLTexture Texture;
-
- private ImageHandler ReadTex;
-
- private Rect Window;
-
- private float[] Viewports;
-
- private bool FlipX;
- private bool FlipY;
-
- private int CropTop;
- private int CropLeft;
- private int CropRight;
- private int CropBottom;
-
- //This framebuffer is used to attach guest rendertargets,
- //think of it as a dummy OpenGL VAO
- private int DummyFrameBuffer;
-
- //These framebuffers are used to blit images
- private int SrcFb;
- private int DstFb;
-
- private FrameBufferAttachments Attachments;
- private FrameBufferAttachments OldAttachments;
-
- private int CopyPBO;
-
- public bool FramebufferSrgb { get; set; }
-
- public OGLRenderTarget(OGLTexture Texture)
- {
- Attachments = new FrameBufferAttachments();
-
- OldAttachments = new FrameBufferAttachments();
-
- ColorHandles = new int[RenderTargetsCount];
-
- Viewports = new float[RenderTargetsCount * 4];
-
- this.Texture = Texture;
-
- Texture.TextureDeleted += TextureDeletionHandler;
- }
-
- private void TextureDeletionHandler(object Sender, int Handle)
- {
- //Texture was deleted, the handle is no longer valid, so
- //reset all uses of this handle on a render target.
- for (int Attachment = 0; Attachment < RenderTargetsCount; Attachment++)
- {
- if (ColorHandles[Attachment] == Handle)
- {
- ColorHandles[Attachment] = 0;
- }
- }
-
- if (ZetaHandle == Handle)
- {
- ZetaHandle = 0;
- }
- }
-
- public void Bind()
- {
- if (DummyFrameBuffer == 0)
- {
- DummyFrameBuffer = GL.GenFramebuffer();
- }
-
- GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, DummyFrameBuffer);
-
- ImageHandler CachedImage;
-
- for (int Attachment = 0; Attachment < RenderTargetsCount; Attachment++)
- {
- long Key = Attachments.Colors[Attachment];
-
- int Handle = 0;
-
- if (Key != 0 && Texture.TryGetImageHandler(Key, out CachedImage))
- {
- Handle = CachedImage.Handle;
- }
-
- if (Handle == ColorHandles[Attachment])
- {
- continue;
- }
-
- GL.FramebufferTexture(
- FramebufferTarget.DrawFramebuffer,
- FramebufferAttachment.ColorAttachment0 + Attachment,
- Handle,
- 0);
-
- ColorHandles[Attachment] = Handle;
- }
-
- if (Attachments.Zeta != 0 && Texture.TryGetImageHandler(Attachments.Zeta, out CachedImage))
- {
- if (CachedImage.Handle != ZetaHandle)
- {
- if (CachedImage.HasDepth && CachedImage.HasStencil)
- {
- GL.FramebufferTexture(
- FramebufferTarget.DrawFramebuffer,
- FramebufferAttachment.DepthStencilAttachment,
- CachedImage.Handle,
- 0);
- }
- else if (CachedImage.HasDepth)
- {
- GL.FramebufferTexture(
- FramebufferTarget.DrawFramebuffer,
- FramebufferAttachment.DepthAttachment,
- CachedImage.Handle,
- 0);
-
- GL.FramebufferTexture(
- FramebufferTarget.DrawFramebuffer,
- FramebufferAttachment.StencilAttachment,
- 0,
- 0);
- }
- else
- {
- throw new InvalidOperationException("Invalid image format \"" + CachedImage.Format + "\" used as Zeta!");
- }
-
- ZetaHandle = CachedImage.Handle;
- }
- }
- else if (ZetaHandle != 0)
- {
- GL.FramebufferTexture(
- FramebufferTarget.DrawFramebuffer,
- FramebufferAttachment.DepthStencilAttachment,
- 0,
- 0);
-
- ZetaHandle = 0;
- }
-
- if (OGLExtension.ViewportArray)
- {
- GL.ViewportArray(0, RenderTargetsCount, Viewports);
- }
- else
- {
- GL.Viewport(
- (int)Viewports[0],
- (int)Viewports[1],
- (int)Viewports[2],
- (int)Viewports[3]);
- }
-
- if (Attachments.MapCount > 1)
- {
- GL.DrawBuffers(Attachments.MapCount, Attachments.Map);
- }
- else if (Attachments.MapCount == 1)
- {
- GL.DrawBuffer((DrawBufferMode)Attachments.Map[0]);
- }
- else
- {
- GL.DrawBuffer(DrawBufferMode.None);
- }
-
- OldAttachments.Update(Attachments);
- }
-
- public void BindColor(long Key, int Attachment)
- {
- Attachments.Colors[Attachment] = Key;
- }
-
- public void UnbindColor(int Attachment)
- {
- Attachments.Colors[Attachment] = 0;
- }
-
- public void BindZeta(long Key)
- {
- Attachments.Zeta = Key;
- }
-
- public void UnbindZeta()
- {
- Attachments.Zeta = 0;
- }
-
- public void Present(long Key)
- {
- Texture.TryGetImageHandler(Key, out ReadTex);
- }
-
- public void SetMap(int[] Map)
- {
- if (Map != null)
- {
- Attachments.MapCount = Map.Length;
-
- for (int Attachment = 0; Attachment < Attachments.MapCount; Attachment++)
- {
- Attachments.Map[Attachment] = DrawBuffersEnum.ColorAttachment0 + Map[Attachment];
- }
- }
- else
- {
- Attachments.MapCount = 0;
- }
- }
-
- public void SetTransform(bool FlipX, bool FlipY, int Top, int Left, int Right, int Bottom)
- {
- this.FlipX = FlipX;
- this.FlipY = FlipY;
-
- CropTop = Top;
- CropLeft = Left;
- CropRight = Right;
- CropBottom = Bottom;
- }
-
- public void SetWindowSize(int Width, int Height)
- {
- Window = new Rect(0, 0, Width, Height);
- }
-
- public void SetViewport(int Attachment, int X, int Y, int Width, int Height)
- {
- int Offset = Attachment * 4;
-
- Viewports[Offset + 0] = X;
- Viewports[Offset + 1] = Y;
- Viewports[Offset + 2] = Width;
- Viewports[Offset + 3] = Height;
- }
-
- public void Render()
- {
- if (ReadTex == null)
- {
- return;
- }
-
- int SrcX0, SrcX1, SrcY0, SrcY1;
-
- if (CropLeft == 0 && CropRight == 0)
- {
- SrcX0 = 0;
- SrcX1 = ReadTex.Width;
- }
- else
- {
- SrcX0 = CropLeft;
- SrcX1 = CropRight;
- }
-
- if (CropTop == 0 && CropBottom == 0)
- {
- SrcY0 = 0;
- SrcY1 = ReadTex.Height;
- }
- else
- {
- SrcY0 = CropTop;
- SrcY1 = CropBottom;
- }
-
- float RatioX = MathF.Min(1f, (Window.Height * (float)NativeWidth) / ((float)NativeHeight * Window.Width));
- float RatioY = MathF.Min(1f, (Window.Width * (float)NativeHeight) / ((float)NativeWidth * Window.Height));
-
- int DstWidth = (int)(Window.Width * RatioX);
- int DstHeight = (int)(Window.Height * RatioY);
-
- int DstPaddingX = (Window.Width - DstWidth) / 2;
- int DstPaddingY = (Window.Height - DstHeight) / 2;
-
- int DstX0 = FlipX ? Window.Width - DstPaddingX : DstPaddingX;
- int DstX1 = FlipX ? DstPaddingX : Window.Width - DstPaddingX;
-
- int DstY0 = FlipY ? DstPaddingY : Window.Height - DstPaddingY;
- int DstY1 = FlipY ? Window.Height - DstPaddingY : DstPaddingY;
-
- GL.Viewport(0, 0, Window.Width, Window.Height);
-
- if (SrcFb == 0)
- {
- SrcFb = GL.GenFramebuffer();
- }
-
- GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, SrcFb);
- GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0);
-
- GL.FramebufferTexture(FramebufferTarget.ReadFramebuffer, FramebufferAttachment.ColorAttachment0, ReadTex.Handle, 0);
-
- GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
-
- GL.Clear(ClearBufferMask.ColorBufferBit);
-
- GL.Disable(EnableCap.FramebufferSrgb);
-
- GL.BlitFramebuffer(
- SrcX0,
- SrcY0,
- SrcX1,
- SrcY1,
- DstX0,
- DstY0,
- DstX1,
- DstY1,
- ClearBufferMask.ColorBufferBit,
- BlitFramebufferFilter.Linear);
-
- if (FramebufferSrgb)
- {
- GL.Enable(EnableCap.FramebufferSrgb);
- }
- }
-
- public void Copy(
- GalImage SrcImage,
- GalImage DstImage,
- long SrcKey,
- long DstKey,
- int SrcLayer,
- int DstLayer,
- int SrcX0,
- int SrcY0,
- int SrcX1,
- int SrcY1,
- int DstX0,
- int DstY0,
- int DstX1,
- int DstY1)
- {
- if (Texture.TryGetImageHandler(SrcKey, out ImageHandler SrcTex) &&
- Texture.TryGetImageHandler(DstKey, out ImageHandler DstTex))
- {
- if (SrcTex.HasColor != DstTex.HasColor ||
- SrcTex.HasDepth != DstTex.HasDepth ||
- SrcTex.HasStencil != DstTex.HasStencil)
- {
- throw new NotImplementedException();
- }
-
- if (SrcFb == 0)
- {
- SrcFb = GL.GenFramebuffer();
- }
-
- if (DstFb == 0)
- {
- DstFb = GL.GenFramebuffer();
- }
-
- GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, SrcFb);
- GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, DstFb);
-
- FramebufferAttachment Attachment = GetAttachment(SrcTex);
-
- if (ImageUtils.IsArray(SrcImage.TextureTarget) && SrcLayer > 0)
- {
- GL.FramebufferTextureLayer(FramebufferTarget.ReadFramebuffer, Attachment, SrcTex.Handle, 0, SrcLayer);
- }
- else
- {
- GL.FramebufferTexture(FramebufferTarget.ReadFramebuffer, Attachment, SrcTex.Handle, 0);
- }
-
- if (ImageUtils.IsArray(DstImage.TextureTarget) && DstLayer > 0)
- {
- GL.FramebufferTextureLayer(FramebufferTarget.DrawFramebuffer, Attachment, DstTex.Handle, 0, DstLayer);
- }
- else
- {
- GL.FramebufferTexture(FramebufferTarget.DrawFramebuffer, Attachment, DstTex.Handle, 0);
- }
-
-
- BlitFramebufferFilter Filter = BlitFramebufferFilter.Nearest;
-
- if (SrcTex.HasColor)
- {
- GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
-
- Filter = BlitFramebufferFilter.Linear;
- }
-
- ClearBufferMask Mask = GetClearMask(SrcTex);
-
- GL.BlitFramebuffer(SrcX0, SrcY0, SrcX1, SrcY1, DstX0, DstY0, DstX1, DstY1, Mask, Filter);
- }
- }
-
- public void Reinterpret(long Key, GalImage NewImage)
- {
- if (!Texture.TryGetImage(Key, out GalImage OldImage))
- {
- return;
- }
-
- if (NewImage.Format == OldImage.Format &&
- NewImage.Width == OldImage.Width &&
- NewImage.Height == OldImage.Height &&
- NewImage.Depth == OldImage.Depth &&
- NewImage.LayerCount == OldImage.LayerCount &&
- NewImage.TextureTarget == OldImage.TextureTarget)
- {
- return;
- }
-
- if (CopyPBO == 0)
- {
- CopyPBO = GL.GenBuffer();
- }
-
- GL.BindBuffer(BufferTarget.PixelPackBuffer, CopyPBO);
-
- //The buffer should be large enough to hold the largest texture.
- int BufferSize = Math.Max(ImageUtils.GetSize(OldImage),
- ImageUtils.GetSize(NewImage));
-
- GL.BufferData(BufferTarget.PixelPackBuffer, BufferSize, IntPtr.Zero, BufferUsageHint.StreamCopy);
-
- if (!Texture.TryGetImageHandler(Key, out ImageHandler CachedImage))
- {
- throw new InvalidOperationException();
- }
-
- (_, PixelFormat Format, PixelType Type) = OGLEnumConverter.GetImageFormat(CachedImage.Format);
-
- TextureTarget Target = ImageUtils.GetTextureTarget(NewImage.TextureTarget);
-
- GL.BindTexture(Target, CachedImage.Handle);
-
- GL.GetTexImage(Target, 0, Format, Type, IntPtr.Zero);
-
- GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
- GL.BindBuffer(BufferTarget.PixelUnpackBuffer, CopyPBO);
-
- GL.PixelStore(PixelStoreParameter.UnpackRowLength, OldImage.Width);
-
- Texture.Create(Key, ImageUtils.GetSize(NewImage), NewImage);
-
- GL.PixelStore(PixelStoreParameter.UnpackRowLength, 0);
-
- GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
- }
-
- private static FramebufferAttachment GetAttachment(ImageHandler CachedImage)
- {
- if (CachedImage.HasColor)
- {
- return FramebufferAttachment.ColorAttachment0;
- }
- else if (CachedImage.HasDepth && CachedImage.HasStencil)
- {
- return FramebufferAttachment.DepthStencilAttachment;
- }
- else if (CachedImage.HasDepth)
- {
- return FramebufferAttachment.DepthAttachment;
- }
- else if (CachedImage.HasStencil)
- {
- return FramebufferAttachment.StencilAttachment;
- }
- else
- {
- throw new InvalidOperationException();
- }
- }
-
- private static ClearBufferMask GetClearMask(ImageHandler CachedImage)
- {
- return (CachedImage.HasColor ? ClearBufferMask.ColorBufferBit : 0) |
- (CachedImage.HasDepth ? ClearBufferMask.DepthBufferBit : 0) |
- (CachedImage.HasStencil ? ClearBufferMask.StencilBufferBit : 0);
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLRenderer.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLRenderer.cs
deleted file mode 100644
index 14fb9018..00000000
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLRenderer.cs
+++ /dev/null
@@ -1,58 +0,0 @@
-using System;
-using System.Collections.Concurrent;
-
-namespace Ryujinx.Graphics.Gal.OpenGL
-{
- public class OGLRenderer : IGalRenderer
- {
- public IGalConstBuffer Buffer { get; private set; }
-
- public IGalRenderTarget RenderTarget { get; private set; }
-
- public IGalRasterizer Rasterizer { get; private set; }
-
- public IGalShader Shader { get; private set; }
-
- public IGalPipeline Pipeline { get; private set; }
-
- public IGalTexture Texture { get; private set; }
-
- private ConcurrentQueue<Action> ActionsQueue;
-
- public OGLRenderer()
- {
- Buffer = new OGLConstBuffer();
-
- Texture = new OGLTexture();
-
- RenderTarget = new OGLRenderTarget(Texture as OGLTexture);
-
- Rasterizer = new OGLRasterizer();
-
- Shader = new OGLShader(Buffer as OGLConstBuffer);
-
- Pipeline = new OGLPipeline(
- Buffer as OGLConstBuffer,
- RenderTarget as OGLRenderTarget,
- Rasterizer as OGLRasterizer,
- Shader as OGLShader);
-
- ActionsQueue = new ConcurrentQueue<Action>();
- }
-
- public void QueueAction(Action ActionMthd)
- {
- ActionsQueue.Enqueue(ActionMthd);
- }
-
- public void RunActions()
- {
- int Count = ActionsQueue.Count;
-
- while (Count-- > 0 && ActionsQueue.TryDequeue(out Action RenderAction))
- {
- RenderAction();
- }
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs
deleted file mode 100644
index dc168ff9..00000000
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs
+++ /dev/null
@@ -1,298 +0,0 @@
-using OpenTK.Graphics.OpenGL;
-using Ryujinx.Graphics.Gal.Shader;
-using System;
-using System.Collections.Concurrent;
-using System.Collections.Generic;
-using System.Linq;
-
-namespace Ryujinx.Graphics.Gal.OpenGL
-{
- class OGLShader : IGalShader
- {
- public const int ReservedCbufCount = 1;
-
- private const int ExtraDataSize = 4;
-
- public OGLShaderProgram Current;
-
- private ConcurrentDictionary<long, OGLShaderStage> Stages;
-
- private Dictionary<OGLShaderProgram, int> Programs;
-
- public int CurrentProgramHandle { get; private set; }
-
- private OGLConstBuffer Buffer;
-
- private int ExtraUboHandle;
-
- public OGLShader(OGLConstBuffer Buffer)
- {
- this.Buffer = Buffer;
-
- Stages = new ConcurrentDictionary<long, OGLShaderStage>();
-
- Programs = new Dictionary<OGLShaderProgram, int>();
- }
-
- public void Create(IGalMemory Memory, long Key, GalShaderType Type)
- {
- Stages.GetOrAdd(Key, (Stage) => ShaderStageFactory(Memory, Key, 0, false, Type));
- }
-
- public void Create(IGalMemory Memory, long VpAPos, long Key, GalShaderType Type)
- {
- Stages.GetOrAdd(Key, (Stage) => ShaderStageFactory(Memory, VpAPos, Key, true, Type));
- }
-
- private OGLShaderStage ShaderStageFactory(
- IGalMemory Memory,
- long Position,
- long PositionB,
- bool IsDualVp,
- GalShaderType Type)
- {
- GlslProgram Program;
-
- GlslDecompiler Decompiler = new GlslDecompiler(OGLLimit.MaxUboSize, OGLExtension.NvidiaDrvier);
-
- int ShaderDumpIndex = ShaderDumper.DumpIndex;
-
- if (IsDualVp)
- {
- ShaderDumper.Dump(Memory, Position, Type, "a");
- ShaderDumper.Dump(Memory, PositionB, Type, "b");
-
- Program = Decompiler.Decompile(Memory, Position, PositionB, Type);
- }
- else
- {
- ShaderDumper.Dump(Memory, Position, Type);
-
- Program = Decompiler.Decompile(Memory, Position, Type);
- }
-
- string Code = Program.Code;
-
- if (ShaderDumper.IsDumpEnabled())
- {
- Code = "//Shader " + ShaderDumpIndex + Environment.NewLine + Code;
- }
-
- return new OGLShaderStage(Type, Code, Program.Uniforms, Program.Textures);
- }
-
- public IEnumerable<ShaderDeclInfo> GetConstBufferUsage(long Key)
- {
- if (Stages.TryGetValue(Key, out OGLShaderStage Stage))
- {
- return Stage.ConstBufferUsage;
- }
-
- return Enumerable.Empty<ShaderDeclInfo>();
- }
-
- public IEnumerable<ShaderDeclInfo> GetTextureUsage(long Key)
- {
- if (Stages.TryGetValue(Key, out OGLShaderStage Stage))
- {
- return Stage.TextureUsage;
- }
-
- return Enumerable.Empty<ShaderDeclInfo>();
- }
-
- public unsafe void SetExtraData(float FlipX, float FlipY, int Instance)
- {
- BindProgram();
-
- EnsureExtraBlock();
-
- GL.BindBuffer(BufferTarget.UniformBuffer, ExtraUboHandle);
-
- float* Data = stackalloc float[ExtraDataSize];
- Data[0] = FlipX;
- Data[1] = FlipY;
- Data[2] = BitConverter.Int32BitsToSingle(Instance);
-
- //Invalidate buffer
- GL.BufferData(BufferTarget.UniformBuffer, ExtraDataSize * sizeof(float), IntPtr.Zero, BufferUsageHint.StreamDraw);
-
- GL.BufferSubData(BufferTarget.UniformBuffer, IntPtr.Zero, ExtraDataSize * sizeof(float), (IntPtr)Data);
- }
-
- public void Bind(long Key)
- {
- if (Stages.TryGetValue(Key, out OGLShaderStage Stage))
- {
- Bind(Stage);
- }
- }
-
- private void Bind(OGLShaderStage Stage)
- {
- if (Stage.Type == GalShaderType.Geometry)
- {
- //Enhanced layouts are required for Geometry shaders
- //skip this stage if current driver has no ARB_enhanced_layouts
- if (!OGLExtension.EnhancedLayouts)
- {
- return;
- }
- }
-
- switch (Stage.Type)
- {
- case GalShaderType.Vertex: Current.Vertex = Stage; break;
- case GalShaderType.TessControl: Current.TessControl = Stage; break;
- case GalShaderType.TessEvaluation: Current.TessEvaluation = Stage; break;
- case GalShaderType.Geometry: Current.Geometry = Stage; break;
- case GalShaderType.Fragment: Current.Fragment = Stage; break;
- }
- }
-
- public void Unbind(GalShaderType Type)
- {
- switch (Type)
- {
- case GalShaderType.Vertex: Current.Vertex = null; break;
- case GalShaderType.TessControl: Current.TessControl = null; break;
- case GalShaderType.TessEvaluation: Current.TessEvaluation = null; break;
- case GalShaderType.Geometry: Current.Geometry = null; break;
- case GalShaderType.Fragment: Current.Fragment = null; break;
- }
- }
-
- public void BindProgram()
- {
- if (Current.Vertex == null ||
- Current.Fragment == null)
- {
- return;
- }
-
- if (!Programs.TryGetValue(Current, out int Handle))
- {
- Handle = GL.CreateProgram();
-
- AttachIfNotNull(Handle, Current.Vertex);
- AttachIfNotNull(Handle, Current.TessControl);
- AttachIfNotNull(Handle, Current.TessEvaluation);
- AttachIfNotNull(Handle, Current.Geometry);
- AttachIfNotNull(Handle, Current.Fragment);
-
- GL.LinkProgram(Handle);
-
- CheckProgramLink(Handle);
-
- BindUniformBlocks(Handle);
- BindTextureLocations(Handle);
-
- Programs.Add(Current, Handle);
- }
-
- GL.UseProgram(Handle);
-
- CurrentProgramHandle = Handle;
- }
-
- private void EnsureExtraBlock()
- {
- if (ExtraUboHandle == 0)
- {
- ExtraUboHandle = GL.GenBuffer();
-
- GL.BindBuffer(BufferTarget.UniformBuffer, ExtraUboHandle);
-
- GL.BufferData(BufferTarget.UniformBuffer, ExtraDataSize * sizeof(float), IntPtr.Zero, BufferUsageHint.StreamDraw);
-
- GL.BindBufferBase(BufferRangeTarget.UniformBuffer, 0, ExtraUboHandle);
- }
- }
-
- private void AttachIfNotNull(int ProgramHandle, OGLShaderStage Stage)
- {
- if (Stage != null)
- {
- Stage.Compile();
-
- GL.AttachShader(ProgramHandle, Stage.Handle);
- }
- }
-
- private void BindUniformBlocks(int ProgramHandle)
- {
- int ExtraBlockindex = GL.GetUniformBlockIndex(ProgramHandle, GlslDecl.ExtraUniformBlockName);
-
- GL.UniformBlockBinding(ProgramHandle, ExtraBlockindex, 0);
-
- int FreeBinding = ReservedCbufCount;
-
- void BindUniformBlocksIfNotNull(OGLShaderStage Stage)
- {
- if (Stage != null)
- {
- foreach (ShaderDeclInfo DeclInfo in Stage.ConstBufferUsage)
- {
- int BlockIndex = GL.GetUniformBlockIndex(ProgramHandle, DeclInfo.Name);
-
- if (BlockIndex < 0)
- {
- //It is expected that its found, if it's not then driver might be in a malfunction
- throw new InvalidOperationException();
- }
-
- GL.UniformBlockBinding(ProgramHandle, BlockIndex, FreeBinding);
-
- FreeBinding++;
- }
- }
- }
-
- BindUniformBlocksIfNotNull(Current.Vertex);
- BindUniformBlocksIfNotNull(Current.TessControl);
- BindUniformBlocksIfNotNull(Current.TessEvaluation);
- BindUniformBlocksIfNotNull(Current.Geometry);
- BindUniformBlocksIfNotNull(Current.Fragment);
- }
-
- private void BindTextureLocations(int ProgramHandle)
- {
- int Index = 0;
-
- void BindTexturesIfNotNull(OGLShaderStage Stage)
- {
- if (Stage != null)
- {
- foreach (ShaderDeclInfo Decl in Stage.TextureUsage)
- {
- int Location = GL.GetUniformLocation(ProgramHandle, Decl.Name);
-
- GL.Uniform1(Location, Index);
-
- Index++;
- }
- }
- }
-
- GL.UseProgram(ProgramHandle);
-
- BindTexturesIfNotNull(Current.Vertex);
- BindTexturesIfNotNull(Current.TessControl);
- BindTexturesIfNotNull(Current.TessEvaluation);
- BindTexturesIfNotNull(Current.Geometry);
- BindTexturesIfNotNull(Current.Fragment);
- }
-
- private static void CheckProgramLink(int Handle)
- {
- int Status = 0;
-
- GL.GetProgram(Handle, GetProgramParameterName.LinkStatus, out Status);
-
- if (Status == 0)
- {
- throw new ShaderException(GL.GetProgramInfoLog(Handle));
- }
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLShaderProgram.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLShaderProgram.cs
deleted file mode 100644
index c87b0d40..00000000
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLShaderProgram.cs
+++ /dev/null
@@ -1,86 +0,0 @@
-using OpenTK.Graphics.OpenGL;
-using System;
-using System.Collections.Generic;
-
-namespace Ryujinx.Graphics.Gal.OpenGL
-{
- struct OGLShaderProgram
- {
- public OGLShaderStage Vertex;
- public OGLShaderStage TessControl;
- public OGLShaderStage TessEvaluation;
- public OGLShaderStage Geometry;
- public OGLShaderStage Fragment;
- }
-
- class OGLShaderStage : IDisposable
- {
- public int Handle { get; private set; }
-
- public bool IsCompiled { get; private set; }
-
- public GalShaderType Type { get; private set; }
-
- public string Code { get; private set; }
-
- public IEnumerable<ShaderDeclInfo> ConstBufferUsage { get; private set; }
- public IEnumerable<ShaderDeclInfo> TextureUsage { get; private set; }
-
- public OGLShaderStage(
- GalShaderType Type,
- string Code,
- IEnumerable<ShaderDeclInfo> ConstBufferUsage,
- IEnumerable<ShaderDeclInfo> TextureUsage)
- {
- this.Type = Type;
- this.Code = Code;
- this.ConstBufferUsage = ConstBufferUsage;
- this.TextureUsage = TextureUsage;
- }
-
- public void Compile()
- {
- if (Handle == 0)
- {
- Handle = GL.CreateShader(OGLEnumConverter.GetShaderType(Type));
-
- CompileAndCheck(Handle, Code);
- }
- }
-
- public void Dispose()
- {
- Dispose(true);
- }
-
- protected virtual void Dispose(bool Disposing)
- {
- if (Disposing && Handle != 0)
- {
- GL.DeleteShader(Handle);
-
- Handle = 0;
- }
- }
-
- public static void CompileAndCheck(int Handle, string Code)
- {
- GL.ShaderSource(Handle, Code);
- GL.CompileShader(Handle);
-
- CheckCompilation(Handle);
- }
-
- private static void CheckCompilation(int Handle)
- {
- int Status = 0;
-
- GL.GetShader(Handle, ShaderParameter.CompileStatus, out Status);
-
- if (Status == 0)
- {
- throw new ShaderException(GL.GetShaderInfoLog(Handle));
- }
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs
deleted file mode 100644
index 4fef11d2..00000000
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs
+++ /dev/null
@@ -1,381 +0,0 @@
-using OpenTK.Graphics.OpenGL;
-using Ryujinx.Graphics.Texture;
-using System;
-
-namespace Ryujinx.Graphics.Gal.OpenGL
-{
- class OGLTexture : IGalTexture
- {
- private const long MaxTextureCacheSize = 768 * 1024 * 1024;
-
- private OGLCachedResource<ImageHandler> TextureCache;
-
- public EventHandler<int> TextureDeleted { get; set; }
-
- public OGLTexture()
- {
- TextureCache = new OGLCachedResource<ImageHandler>(DeleteTexture, MaxTextureCacheSize);
- }
-
- public void LockCache()
- {
- TextureCache.Lock();
- }
-
- public void UnlockCache()
- {
- TextureCache.Unlock();
- }
-
- private void DeleteTexture(ImageHandler CachedImage)
- {
- TextureDeleted?.Invoke(this, CachedImage.Handle);
-
- GL.DeleteTexture(CachedImage.Handle);
- }
-
- public void Create(long Key, int Size, GalImage Image)
- {
- int Handle = GL.GenTexture();
-
- TextureTarget Target = ImageUtils.GetTextureTarget(Image.TextureTarget);
-
- GL.BindTexture(Target, Handle);
-
- const int Level = 0; //TODO: Support mipmap textures.
- const int Border = 0;
-
- TextureCache.AddOrUpdate(Key, new ImageHandler(Handle, Image), (uint)Size);
-
- if (ImageUtils.IsCompressed(Image.Format))
- {
- throw new InvalidOperationException("Surfaces with compressed formats are not supported!");
- }
-
- (PixelInternalFormat InternalFmt,
- PixelFormat Format,
- PixelType Type) = OGLEnumConverter.GetImageFormat(Image.Format);
-
- switch (Target)
- {
- case TextureTarget.Texture1D:
- GL.TexImage1D(
- Target,
- Level,
- InternalFmt,
- Image.Width,
- Border,
- Format,
- Type,
- IntPtr.Zero);
- break;
-
- case TextureTarget.Texture2D:
- GL.TexImage2D(
- Target,
- Level,
- InternalFmt,
- Image.Width,
- Image.Height,
- Border,
- Format,
- Type,
- IntPtr.Zero);
- break;
- case TextureTarget.Texture3D:
- GL.TexImage3D(
- Target,
- Level,
- InternalFmt,
- Image.Width,
- Image.Height,
- Image.Depth,
- Border,
- Format,
- Type,
- IntPtr.Zero);
- break;
- case TextureTarget.Texture2DArray:
- GL.TexImage3D(
- Target,
- Level,
- InternalFmt,
- Image.Width,
- Image.Height,
- Image.LayerCount,
- Border,
- Format,
- Type,
- IntPtr.Zero);
- break;
- default:
- throw new NotImplementedException($"Unsupported texture target type: {Target}");
- }
- }
-
- public void Create(long Key, byte[] Data, GalImage Image)
- {
- int Handle = GL.GenTexture();
-
- TextureTarget Target = ImageUtils.GetTextureTarget(Image.TextureTarget);
-
- GL.BindTexture(Target, Handle);
-
- const int Level = 0; //TODO: Support mipmap textures.
- const int Border = 0;
-
- TextureCache.AddOrUpdate(Key, new ImageHandler(Handle, Image), (uint)Data.Length);
-
- if (ImageUtils.IsCompressed(Image.Format) && !IsAstc(Image.Format))
- {
- InternalFormat InternalFmt = OGLEnumConverter.GetCompressedImageFormat(Image.Format);
-
- switch (Target)
- {
- case TextureTarget.Texture1D:
- GL.CompressedTexImage1D(
- Target,
- Level,
- InternalFmt,
- Image.Width,
- Border,
- Data.Length,
- Data);
- break;
- case TextureTarget.Texture2D:
- GL.CompressedTexImage2D(
- Target,
- Level,
- InternalFmt,
- Image.Width,
- Image.Height,
- Border,
- Data.Length,
- Data);
- break;
- case TextureTarget.Texture3D:
- GL.CompressedTexImage3D(
- Target,
- Level,
- InternalFmt,
- Image.Width,
- Image.Height,
- Image.Depth,
- Border,
- Data.Length,
- Data);
- break;
- case TextureTarget.Texture2DArray:
- GL.CompressedTexImage3D(
- Target,
- Level,
- InternalFmt,
- Image.Width,
- Image.Height,
- Image.LayerCount,
- Border,
- Data.Length,
- Data);
- break;
- default:
- throw new NotImplementedException($"Unsupported texture target type: {Target}");
- }
- }
- else
- {
- //TODO: Use KHR_texture_compression_astc_hdr when available
- if (IsAstc(Image.Format))
- {
- int TextureBlockWidth = ImageUtils.GetBlockWidth(Image.Format);
- int TextureBlockHeight = ImageUtils.GetBlockHeight(Image.Format);
- int TextureBlockDepth = ImageUtils.GetBlockDepth(Image.Format);
-
- Data = ASTCDecoder.DecodeToRGBA8888(
- Data,
- TextureBlockWidth,
- TextureBlockHeight,
- TextureBlockDepth,
- Image.Width,
- Image.Height,
- Image.Depth);
-
- Image.Format = GalImageFormat.RGBA8 | (Image.Format & GalImageFormat.TypeMask);
- }
-
- (PixelInternalFormat InternalFmt,
- PixelFormat Format,
- PixelType Type) = OGLEnumConverter.GetImageFormat(Image.Format);
-
-
- switch (Target)
- {
- case TextureTarget.Texture1D:
- GL.TexImage1D(
- Target,
- Level,
- InternalFmt,
- Image.Width,
- Border,
- Format,
- Type,
- Data);
- break;
- case TextureTarget.Texture2D:
- GL.TexImage2D(
- Target,
- Level,
- InternalFmt,
- Image.Width,
- Image.Height,
- Border,
- Format,
- Type,
- Data);
- break;
- case TextureTarget.Texture3D:
- GL.TexImage3D(
- Target,
- Level,
- InternalFmt,
- Image.Width,
- Image.Height,
- Image.Depth,
- Border,
- Format,
- Type,
- Data);
- break;
- case TextureTarget.Texture2DArray:
- GL.TexImage3D(
- Target,
- Level,
- InternalFmt,
- Image.Width,
- Image.Height,
- Image.LayerCount,
- Border,
- Format,
- Type,
- Data);
- break;
- case TextureTarget.TextureCubeMap:
- Span<byte> Array = new Span<byte>(Data);
-
- int FaceSize = ImageUtils.GetSize(Image) / 6;
-
- for (int Face = 0; Face < 6; Face++)
- {
- GL.TexImage2D(
- TextureTarget.TextureCubeMapPositiveX + Face,
- Level,
- InternalFmt,
- Image.Width,
- Image.Height,
- Border,
- Format,
- Type,
- Array.Slice(Face * FaceSize, FaceSize).ToArray());
- }
- break;
- default:
- throw new NotImplementedException($"Unsupported texture target type: {Target}");
- }
- }
- }
-
- private static bool IsAstc(GalImageFormat Format)
- {
- Format &= GalImageFormat.FormatMask;
-
- return Format > GalImageFormat.Astc2DStart && Format < GalImageFormat.Astc2DEnd;
- }
-
- public bool TryGetImage(long Key, out GalImage Image)
- {
- if (TextureCache.TryGetValue(Key, out ImageHandler CachedImage))
- {
- Image = CachedImage.Image;
-
- return true;
- }
-
- Image = default(GalImage);
-
- return false;
- }
-
- public bool TryGetImageHandler(long Key, out ImageHandler CachedImage)
- {
- if (TextureCache.TryGetValue(Key, out CachedImage))
- {
- return true;
- }
-
- CachedImage = null;
-
- return false;
- }
-
- public void Bind(long Key, int Index, GalImage Image)
- {
- if (TextureCache.TryGetValue(Key, out ImageHandler CachedImage))
- {
- GL.ActiveTexture(TextureUnit.Texture0 + Index);
-
- TextureTarget Target = ImageUtils.GetTextureTarget(Image.TextureTarget);
-
- GL.BindTexture(Target, CachedImage.Handle);
-
- int[] SwizzleRgba = new int[]
- {
- (int)OGLEnumConverter.GetTextureSwizzle(Image.XSource),
- (int)OGLEnumConverter.GetTextureSwizzle(Image.YSource),
- (int)OGLEnumConverter.GetTextureSwizzle(Image.ZSource),
- (int)OGLEnumConverter.GetTextureSwizzle(Image.WSource)
- };
-
- GL.TexParameter(Target, TextureParameterName.TextureSwizzleRgba, SwizzleRgba);
- }
- }
-
- public void SetSampler(GalImage Image, GalTextureSampler Sampler)
- {
- int WrapS = (int)OGLEnumConverter.GetTextureWrapMode(Sampler.AddressU);
- int WrapT = (int)OGLEnumConverter.GetTextureWrapMode(Sampler.AddressV);
- int WrapR = (int)OGLEnumConverter.GetTextureWrapMode(Sampler.AddressP);
-
- int MinFilter = (int)OGLEnumConverter.GetTextureMinFilter(Sampler.MinFilter, Sampler.MipFilter);
- int MagFilter = (int)OGLEnumConverter.GetTextureMagFilter(Sampler.MagFilter);
-
- TextureTarget Target = ImageUtils.GetTextureTarget(Image.TextureTarget);
-
- GL.TexParameter(Target, TextureParameterName.TextureWrapS, WrapS);
- GL.TexParameter(Target, TextureParameterName.TextureWrapT, WrapT);
- GL.TexParameter(Target, TextureParameterName.TextureWrapR, WrapR);
-
- GL.TexParameter(Target, TextureParameterName.TextureMinFilter, MinFilter);
- GL.TexParameter(Target, TextureParameterName.TextureMagFilter, MagFilter);
-
- float[] Color = new float[]
- {
- Sampler.BorderColor.Red,
- Sampler.BorderColor.Green,
- Sampler.BorderColor.Blue,
- Sampler.BorderColor.Alpha
- };
-
- GL.TexParameter(Target, TextureParameterName.TextureBorderColor, Color);
-
- if (Sampler.DepthCompare)
- {
- GL.TexParameter(Target, TextureParameterName.TextureCompareMode, (int)All.CompareRToTexture);
- GL.TexParameter(Target, TextureParameterName.TextureCompareFunc, (int)OGLEnumConverter.GetDepthCompareFunc(Sampler.DepthCompareFunc));
- }
- else
- {
- GL.TexParameter(Target, TextureParameterName.TextureCompareMode, (int)All.None);
- GL.TexParameter(Target, TextureParameterName.TextureCompareFunc, (int)All.Never);
- }
- }
- }
-}
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglCachedResource.cs b/Ryujinx.Graphics/Gal/OpenGL/OglCachedResource.cs
new file mode 100644
index 00000000..91f0a7e1
--- /dev/null
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglCachedResource.cs
@@ -0,0 +1,191 @@
+using Ryujinx.Common;
+using System;
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics.Gal.OpenGL
+{
+ class OglCachedResource<T>
+ {
+ public delegate void DeleteValue(T value);
+
+ private const int MinTimeDelta = 5 * 60000;
+ private const int MaxRemovalsPerRun = 10;
+
+ private struct CacheBucket
+ {
+ public T Value { get; private set; }
+
+ public LinkedListNode<long> Node { get; private set; }
+
+ public long DataSize { get; private set; }
+
+ public long Timestamp { get; private set; }
+
+ public CacheBucket(T value, long dataSize, LinkedListNode<long> node)
+ {
+ Value = value;
+ DataSize = dataSize;
+ Node = node;
+
+ Timestamp = PerformanceCounter.ElapsedMilliseconds;
+ }
+ }
+
+ private Dictionary<long, CacheBucket> _cache;
+
+ private LinkedList<long> _sortedCache;
+
+ private DeleteValue _deleteValueCallback;
+
+ private Queue<T> _deletePending;
+
+ private bool _locked;
+
+ private long _maxSize;
+ private long _totalSize;
+
+ public OglCachedResource(DeleteValue deleteValueCallback, long maxSize)
+ {
+ _maxSize = maxSize;
+
+ if (deleteValueCallback == null)
+ {
+ throw new ArgumentNullException(nameof(deleteValueCallback));
+ }
+
+ _deleteValueCallback = deleteValueCallback;
+
+ _cache = new Dictionary<long, CacheBucket>();
+
+ _sortedCache = new LinkedList<long>();
+
+ _deletePending = new Queue<T>();
+ }
+
+ public void Lock()
+ {
+ _locked = true;
+ }
+
+ public void Unlock()
+ {
+ _locked = false;
+
+ while (_deletePending.TryDequeue(out T value))
+ {
+ _deleteValueCallback(value);
+ }
+
+ ClearCacheIfNeeded();
+ }
+
+ public void AddOrUpdate(long key, T value, long size)
+ {
+ if (!_locked)
+ {
+ ClearCacheIfNeeded();
+ }
+
+ LinkedListNode<long> node = _sortedCache.AddLast(key);
+
+ CacheBucket newBucket = new CacheBucket(value, size, node);
+
+ if (_cache.TryGetValue(key, out CacheBucket bucket))
+ {
+ if (_locked)
+ {
+ _deletePending.Enqueue(bucket.Value);
+ }
+ else
+ {
+ _deleteValueCallback(bucket.Value);
+ }
+
+ _sortedCache.Remove(bucket.Node);
+
+ _totalSize -= bucket.DataSize;
+
+ _cache[key] = newBucket;
+ }
+ else
+ {
+ _cache.Add(key, newBucket);
+ }
+
+ _totalSize += size;
+ }
+
+ public bool TryGetValue(long key, out T value)
+ {
+ if (_cache.TryGetValue(key, out CacheBucket bucket))
+ {
+ value = bucket.Value;
+
+ _sortedCache.Remove(bucket.Node);
+
+ LinkedListNode<long> node = _sortedCache.AddLast(key);
+
+ _cache[key] = new CacheBucket(value, bucket.DataSize, node);
+
+ return true;
+ }
+
+ value = default(T);
+
+ return false;
+ }
+
+ public bool TryGetSize(long key, out long size)
+ {
+ if (_cache.TryGetValue(key, out CacheBucket bucket))
+ {
+ size = bucket.DataSize;
+
+ return true;
+ }
+
+ size = 0;
+
+ return false;
+ }
+
+ private void ClearCacheIfNeeded()
+ {
+ long timestamp = PerformanceCounter.ElapsedMilliseconds;
+
+ int count = 0;
+
+ while (count++ < MaxRemovalsPerRun)
+ {
+ LinkedListNode<long> node = _sortedCache.First;
+
+ if (node == null)
+ {
+ break;
+ }
+
+ CacheBucket bucket = _cache[node.Value];
+
+ long timeDelta = timestamp - bucket.Timestamp;
+
+ if (timeDelta <= MinTimeDelta && !UnderMemoryPressure())
+ {
+ break;
+ }
+
+ _sortedCache.Remove(node);
+
+ _cache.Remove(node.Value);
+
+ _deleteValueCallback(bucket.Value);
+
+ _totalSize -= bucket.DataSize;
+ }
+ }
+
+ private bool UnderMemoryPressure()
+ {
+ return _totalSize >= _maxSize;
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglConstBuffer.cs b/Ryujinx.Graphics/Gal/OpenGL/OglConstBuffer.cs
new file mode 100644
index 00000000..e076be33
--- /dev/null
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglConstBuffer.cs
@@ -0,0 +1,74 @@
+using OpenTK.Graphics.OpenGL;
+using System;
+
+namespace Ryujinx.Graphics.Gal.OpenGL
+{
+ class OglConstBuffer : IGalConstBuffer
+ {
+ private const long MaxConstBufferCacheSize = 64 * 1024 * 1024;
+
+ private OglCachedResource<OglStreamBuffer> _cache;
+
+ public OglConstBuffer()
+ {
+ _cache = new OglCachedResource<OglStreamBuffer>(DeleteBuffer, MaxConstBufferCacheSize);
+ }
+
+ public void LockCache()
+ {
+ _cache.Lock();
+ }
+
+ public void UnlockCache()
+ {
+ _cache.Unlock();
+ }
+
+ public void Create(long key, long size)
+ {
+ OglStreamBuffer buffer = new OglStreamBuffer(BufferTarget.UniformBuffer, size);
+
+ _cache.AddOrUpdate(key, buffer, size);
+ }
+
+ public bool IsCached(long key, long size)
+ {
+ return _cache.TryGetSize(key, out long cachedSize) && cachedSize == size;
+ }
+
+ public void SetData(long key, long size, IntPtr hostAddress)
+ {
+ if (_cache.TryGetValue(key, out OglStreamBuffer buffer))
+ {
+ buffer.SetData(size, hostAddress);
+ }
+ }
+
+ public void SetData(long key, byte[] data)
+ {
+ if (_cache.TryGetValue(key, out OglStreamBuffer buffer))
+ {
+ buffer.SetData(data);
+ }
+ }
+
+ public bool TryGetUbo(long key, out int uboHandle)
+ {
+ if (_cache.TryGetValue(key, out OglStreamBuffer buffer))
+ {
+ uboHandle = buffer.Handle;
+
+ return true;
+ }
+
+ uboHandle = 0;
+
+ return false;
+ }
+
+ private static void DeleteBuffer(OglStreamBuffer buffer)
+ {
+ buffer.Dispose();
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs b/Ryujinx.Graphics/Gal/OpenGL/OglEnumConverter.cs
index 3a25fff7..a3f9957f 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglEnumConverter.cs
@@ -3,34 +3,34 @@ using System;
namespace Ryujinx.Graphics.Gal.OpenGL
{
- static class OGLEnumConverter
+ static class OglEnumConverter
{
- public static FrontFaceDirection GetFrontFace(GalFrontFace FrontFace)
+ public static FrontFaceDirection GetFrontFace(GalFrontFace frontFace)
{
- switch (FrontFace)
+ switch (frontFace)
{
- case GalFrontFace.CW: return FrontFaceDirection.Cw;
- case GalFrontFace.CCW: return FrontFaceDirection.Ccw;
+ case GalFrontFace.Cw: return FrontFaceDirection.Cw;
+ case GalFrontFace.Ccw: return FrontFaceDirection.Ccw;
}
- throw new ArgumentException(nameof(FrontFace) + " \"" + FrontFace + "\" is not valid!");
+ throw new ArgumentException(nameof(frontFace) + " \"" + frontFace + "\" is not valid!");
}
- public static CullFaceMode GetCullFace(GalCullFace CullFace)
+ public static CullFaceMode GetCullFace(GalCullFace cullFace)
{
- switch (CullFace)
+ switch (cullFace)
{
case GalCullFace.Front: return CullFaceMode.Front;
case GalCullFace.Back: return CullFaceMode.Back;
case GalCullFace.FrontAndBack: return CullFaceMode.FrontAndBack;
}
- throw new ArgumentException(nameof(CullFace) + " \"" + CullFace + "\" is not valid!");
+ throw new ArgumentException(nameof(cullFace) + " \"" + cullFace + "\" is not valid!");
}
- public static StencilOp GetStencilOp(GalStencilOp Op)
+ public static StencilOp GetStencilOp(GalStencilOp op)
{
- switch (Op)
+ switch (op)
{
case GalStencilOp.Keep: return StencilOp.Keep;
case GalStencilOp.Zero: return StencilOp.Zero;
@@ -42,28 +42,28 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case GalStencilOp.DecrWrap: return StencilOp.DecrWrap;
}
- throw new ArgumentException(nameof(Op) + " \"" + Op + "\" is not valid!");
+ throw new ArgumentException(nameof(op) + " \"" + op + "\" is not valid!");
}
- public static DepthFunction GetDepthFunc(GalComparisonOp Func)
+ public static DepthFunction GetDepthFunc(GalComparisonOp func)
{
- return (DepthFunction)GetFunc(Func);
+ return (DepthFunction)GetFunc(func);
}
- public static StencilFunction GetStencilFunc(GalComparisonOp Func)
+ public static StencilFunction GetStencilFunc(GalComparisonOp func)
{
- return (StencilFunction)GetFunc(Func);
+ return (StencilFunction)GetFunc(func);
}
- private static All GetFunc(GalComparisonOp Func)
+ private static All GetFunc(GalComparisonOp func)
{
- if ((int)Func >= (int)All.Never &&
- (int)Func <= (int)All.Always)
+ if ((int)func >= (int)All.Never &&
+ (int)func <= (int)All.Always)
{
- return (All)Func;
+ return (All)func;
}
- switch (Func)
+ switch (func)
{
case GalComparisonOp.Never: return All.Never;
case GalComparisonOp.Less: return All.Less;
@@ -75,24 +75,24 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case GalComparisonOp.Always: return All.Always;
}
- throw new ArgumentException(nameof(Func) + " \"" + Func + "\" is not valid!");
+ throw new ArgumentException(nameof(func) + " \"" + func + "\" is not valid!");
}
- public static DrawElementsType GetDrawElementsType(GalIndexFormat Format)
+ public static DrawElementsType GetDrawElementsType(GalIndexFormat format)
{
- switch (Format)
+ switch (format)
{
case GalIndexFormat.Byte: return DrawElementsType.UnsignedByte;
case GalIndexFormat.Int16: return DrawElementsType.UnsignedShort;
case GalIndexFormat.Int32: return DrawElementsType.UnsignedInt;
}
- throw new ArgumentException(nameof(Format) + " \"" + Format + "\" is not valid!");
+ throw new ArgumentException(nameof(format) + " \"" + format + "\" is not valid!");
}
- public static PrimitiveType GetPrimitiveType(GalPrimitiveType Type)
+ public static PrimitiveType GetPrimitiveType(GalPrimitiveType type)
{
- switch (Type)
+ switch (type)
{
case GalPrimitiveType.Points: return PrimitiveType.Points;
case GalPrimitiveType.Lines: return PrimitiveType.Lines;
@@ -109,12 +109,12 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case GalPrimitiveType.Patches: return PrimitiveType.Patches;
}
- throw new ArgumentException(nameof(Type) + " \"" + Type + "\" is not valid!");
+ throw new ArgumentException(nameof(type) + " \"" + type + "\" is not valid!");
}
- public static ShaderType GetShaderType(GalShaderType Type)
+ public static ShaderType GetShaderType(GalShaderType type)
{
- switch (Type)
+ switch (type)
{
case GalShaderType.Vertex: return ShaderType.VertexShader;
case GalShaderType.TessControl: return ShaderType.TessControlShader;
@@ -123,50 +123,50 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case GalShaderType.Fragment: return ShaderType.FragmentShader;
}
- throw new ArgumentException(nameof(Type) + " \"" + Type + "\" is not valid!");
+ throw new ArgumentException(nameof(type) + " \"" + type + "\" is not valid!");
}
- public static (PixelInternalFormat, PixelFormat, PixelType) GetImageFormat(GalImageFormat Format)
+ public static (PixelInternalFormat, PixelFormat, PixelType) GetImageFormat(GalImageFormat format)
{
- switch (Format)
+ switch (format)
{
- case GalImageFormat.RGBA32 | GalImageFormat.Float: return (PixelInternalFormat.Rgba32f, PixelFormat.Rgba, PixelType.Float);
- case GalImageFormat.RGBA32 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba32i, PixelFormat.RgbaInteger, PixelType.Int);
- case GalImageFormat.RGBA32 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba32ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt);
- case GalImageFormat.RGBA16 | GalImageFormat.Float: return (PixelInternalFormat.Rgba16f, PixelFormat.Rgba, PixelType.HalfFloat);
- case GalImageFormat.RGBA16 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba16i, PixelFormat.RgbaInteger, PixelType.Short);
- case GalImageFormat.RGBA16 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba16ui, PixelFormat.RgbaInteger, PixelType.UnsignedShort);
- case GalImageFormat.RGBA16 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba16, PixelFormat.Rgba, PixelType.UnsignedShort);
- case GalImageFormat.RG32 | GalImageFormat.Float: return (PixelInternalFormat.Rg32f, PixelFormat.Rg, PixelType.Float);
- case GalImageFormat.RG32 | GalImageFormat.Sint: return (PixelInternalFormat.Rg32i, PixelFormat.RgInteger, PixelType.Int);
- case GalImageFormat.RG32 | GalImageFormat.Uint: return (PixelInternalFormat.Rg32ui, PixelFormat.RgInteger, PixelType.UnsignedInt);
- case GalImageFormat.RGBX8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb8, PixelFormat.Rgba, PixelType.UnsignedByte);
- case GalImageFormat.RGBA8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rgba8Snorm, PixelFormat.Rgba, PixelType.Byte);
- case GalImageFormat.RGBA8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte);
- case GalImageFormat.RGBA8 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba8i, PixelFormat.RgbaInteger, PixelType.Byte);
- case GalImageFormat.RGBA8 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba8ui, PixelFormat.RgbaInteger, PixelType.UnsignedByte);
- case GalImageFormat.RGBA8 | GalImageFormat.Srgb: return (PixelInternalFormat.Srgb8Alpha8, PixelFormat.Rgba, PixelType.UnsignedByte);
- case GalImageFormat.BGRA8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba8, PixelFormat.Bgra, PixelType.UnsignedByte);
- case GalImageFormat.BGRA8 | GalImageFormat.Srgb: return (PixelInternalFormat.Srgb8Alpha8, PixelFormat.Bgra, PixelType.UnsignedByte);
- case GalImageFormat.RGBA4 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba4, PixelFormat.Rgba, PixelType.UnsignedShort4444Reversed);
- case GalImageFormat.RGB10A2 | GalImageFormat.Uint: return (PixelInternalFormat.Rgb10A2ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt2101010Reversed);
- case GalImageFormat.RGB10A2 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb10A2, PixelFormat.Rgba, PixelType.UnsignedInt2101010Reversed);
+ case GalImageFormat.Rgba32 | GalImageFormat.Float: return (PixelInternalFormat.Rgba32f, PixelFormat.Rgba, PixelType.Float);
+ case GalImageFormat.Rgba32 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba32i, PixelFormat.RgbaInteger, PixelType.Int);
+ case GalImageFormat.Rgba32 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba32ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt);
+ case GalImageFormat.Rgba16 | GalImageFormat.Float: return (PixelInternalFormat.Rgba16f, PixelFormat.Rgba, PixelType.HalfFloat);
+ case GalImageFormat.Rgba16 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba16i, PixelFormat.RgbaInteger, PixelType.Short);
+ case GalImageFormat.Rgba16 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba16ui, PixelFormat.RgbaInteger, PixelType.UnsignedShort);
+ case GalImageFormat.Rgba16 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba16, PixelFormat.Rgba, PixelType.UnsignedShort);
+ case GalImageFormat.Rg32 | GalImageFormat.Float: return (PixelInternalFormat.Rg32f, PixelFormat.Rg, PixelType.Float);
+ case GalImageFormat.Rg32 | GalImageFormat.Sint: return (PixelInternalFormat.Rg32i, PixelFormat.RgInteger, PixelType.Int);
+ case GalImageFormat.Rg32 | GalImageFormat.Uint: return (PixelInternalFormat.Rg32ui, PixelFormat.RgInteger, PixelType.UnsignedInt);
+ case GalImageFormat.Rgbx8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb8, PixelFormat.Rgba, PixelType.UnsignedByte);
+ case GalImageFormat.Rgba8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rgba8Snorm, PixelFormat.Rgba, PixelType.Byte);
+ case GalImageFormat.Rgba8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte);
+ case GalImageFormat.Rgba8 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba8i, PixelFormat.RgbaInteger, PixelType.Byte);
+ case GalImageFormat.Rgba8 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba8ui, PixelFormat.RgbaInteger, PixelType.UnsignedByte);
+ case GalImageFormat.Rgba8 | GalImageFormat.Srgb: return (PixelInternalFormat.Srgb8Alpha8, PixelFormat.Rgba, PixelType.UnsignedByte);
+ case GalImageFormat.Bgra8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba8, PixelFormat.Bgra, PixelType.UnsignedByte);
+ case GalImageFormat.Bgra8 | GalImageFormat.Srgb: return (PixelInternalFormat.Srgb8Alpha8, PixelFormat.Bgra, PixelType.UnsignedByte);
+ case GalImageFormat.Rgba4 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba4, PixelFormat.Rgba, PixelType.UnsignedShort4444Reversed);
+ case GalImageFormat.Rgb10A2 | GalImageFormat.Uint: return (PixelInternalFormat.Rgb10A2ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt2101010Reversed);
+ case GalImageFormat.Rgb10A2 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb10A2, PixelFormat.Rgba, PixelType.UnsignedInt2101010Reversed);
case GalImageFormat.R32 | GalImageFormat.Float: return (PixelInternalFormat.R32f, PixelFormat.Red, PixelType.Float);
case GalImageFormat.R32 | GalImageFormat.Sint: return (PixelInternalFormat.R32i, PixelFormat.Red, PixelType.Int);
case GalImageFormat.R32 | GalImageFormat.Uint: return (PixelInternalFormat.R32ui, PixelFormat.Red, PixelType.UnsignedInt);
- case GalImageFormat.BGR5A1 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort5551);
- case GalImageFormat.RGB5A1 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort1555Reversed);
- case GalImageFormat.RGB565 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565Reversed);
- case GalImageFormat.BGR565 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565);
- case GalImageFormat.RG16 | GalImageFormat.Float: return (PixelInternalFormat.Rg16f, PixelFormat.Rg, PixelType.HalfFloat);
- case GalImageFormat.RG16 | GalImageFormat.Sint: return (PixelInternalFormat.Rg16i, PixelFormat.RgInteger, PixelType.Short);
- case GalImageFormat.RG16 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg16Snorm, PixelFormat.Rg, PixelType.Short);
- case GalImageFormat.RG16 | GalImageFormat.Uint: return (PixelInternalFormat.Rg16ui, PixelFormat.RgInteger, PixelType.UnsignedShort);
- case GalImageFormat.RG16 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg16, PixelFormat.Rg, PixelType.UnsignedShort);
- case GalImageFormat.RG8 | GalImageFormat.Sint: return (PixelInternalFormat.Rg8i, PixelFormat.RgInteger, PixelType.Byte);
- case GalImageFormat.RG8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg8Snorm, PixelFormat.Rg, PixelType.Byte);
- case GalImageFormat.RG8 | GalImageFormat.Uint: return (PixelInternalFormat.Rg8ui, PixelFormat.RgInteger, PixelType.UnsignedByte);
- case GalImageFormat.RG8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg8, PixelFormat.Rg, PixelType.UnsignedByte);
+ case GalImageFormat.Bgr5A1 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort5551);
+ case GalImageFormat.Rgb5A1 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort1555Reversed);
+ case GalImageFormat.Rgb565 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565Reversed);
+ case GalImageFormat.Bgr565 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565);
+ case GalImageFormat.Rg16 | GalImageFormat.Float: return (PixelInternalFormat.Rg16f, PixelFormat.Rg, PixelType.HalfFloat);
+ case GalImageFormat.Rg16 | GalImageFormat.Sint: return (PixelInternalFormat.Rg16i, PixelFormat.RgInteger, PixelType.Short);
+ case GalImageFormat.Rg16 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg16Snorm, PixelFormat.Rg, PixelType.Short);
+ case GalImageFormat.Rg16 | GalImageFormat.Uint: return (PixelInternalFormat.Rg16ui, PixelFormat.RgInteger, PixelType.UnsignedShort);
+ case GalImageFormat.Rg16 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg16, PixelFormat.Rg, PixelType.UnsignedShort);
+ case GalImageFormat.Rg8 | GalImageFormat.Sint: return (PixelInternalFormat.Rg8i, PixelFormat.RgInteger, PixelType.Byte);
+ case GalImageFormat.Rg8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg8Snorm, PixelFormat.Rg, PixelType.Byte);
+ case GalImageFormat.Rg8 | GalImageFormat.Uint: return (PixelInternalFormat.Rg8ui, PixelFormat.RgInteger, PixelType.UnsignedByte);
+ case GalImageFormat.Rg8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg8, PixelFormat.Rg, PixelType.UnsignedByte);
case GalImageFormat.R16 | GalImageFormat.Float: return (PixelInternalFormat.R16f, PixelFormat.Red, PixelType.HalfFloat);
case GalImageFormat.R16 | GalImageFormat.Sint: return (PixelInternalFormat.R16i, PixelFormat.RedInteger, PixelType.Short);
case GalImageFormat.R16 | GalImageFormat.Snorm: return (PixelInternalFormat.R16Snorm, PixelFormat.Red, PixelType.Short);
@@ -186,12 +186,12 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case GalImageFormat.D32S8 | GalImageFormat.Float: return (PixelInternalFormat.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev);
}
- throw new NotImplementedException($"{Format & GalImageFormat.FormatMask} {Format & GalImageFormat.TypeMask}");
+ throw new NotImplementedException($"{format & GalImageFormat.FormatMask} {format & GalImageFormat.TypeMask}");
}
- public static All GetDepthCompareFunc(DepthCompareFunc DepthCompareFunc)
+ public static All GetDepthCompareFunc(DepthCompareFunc depthCompareFunc)
{
- switch (DepthCompareFunc)
+ switch (depthCompareFunc)
{
case DepthCompareFunc.LEqual:
return All.Lequal;
@@ -210,13 +210,13 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case DepthCompareFunc.Never:
return All.Never;
default:
- throw new ArgumentException(nameof(DepthCompareFunc) + " \"" + DepthCompareFunc + "\" is not valid!");
+ throw new ArgumentException(nameof(depthCompareFunc) + " \"" + depthCompareFunc + "\" is not valid!");
}
}
- public static InternalFormat GetCompressedImageFormat(GalImageFormat Format)
+ public static InternalFormat GetCompressedImageFormat(GalImageFormat format)
{
- switch (Format)
+ switch (format)
{
case GalImageFormat.BptcSfloat | GalImageFormat.Float: return InternalFormat.CompressedRgbBptcSignedFloat;
case GalImageFormat.BptcUfloat | GalImageFormat.Float: return InternalFormat.CompressedRgbBptcUnsignedFloat;
@@ -234,12 +234,12 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case GalImageFormat.BC5 | GalImageFormat.Unorm: return InternalFormat.CompressedRgRgtc2;
}
- throw new NotImplementedException($"{Format & GalImageFormat.FormatMask} {Format & GalImageFormat.TypeMask}");
+ throw new NotImplementedException($"{format & GalImageFormat.FormatMask} {format & GalImageFormat.TypeMask}");
}
- public static All GetTextureSwizzle(GalTextureSource Source)
+ public static All GetTextureSwizzle(GalTextureSource source)
{
- switch (Source)
+ switch (source)
{
case GalTextureSource.Zero: return All.Zero;
case GalTextureSource.Red: return All.Red;
@@ -250,12 +250,12 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case GalTextureSource.OneFloat: return All.One;
}
- throw new ArgumentException(nameof(Source) + " \"" + Source + "\" is not valid!");
+ throw new ArgumentException(nameof(source) + " \"" + source + "\" is not valid!");
}
- public static TextureWrapMode GetTextureWrapMode(GalTextureWrap Wrap)
+ public static TextureWrapMode GetTextureWrapMode(GalTextureWrap wrap)
{
- switch (Wrap)
+ switch (wrap)
{
case GalTextureWrap.Repeat: return TextureWrapMode.Repeat;
case GalTextureWrap.MirroredRepeat: return TextureWrapMode.MirroredRepeat;
@@ -264,9 +264,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case GalTextureWrap.Clamp: return TextureWrapMode.Clamp;
}
- if (OGLExtension.TextureMirrorClamp)
+ if (OglExtension.TextureMirrorClamp)
{
- switch (Wrap)
+ switch (wrap)
{
case GalTextureWrap.MirrorClampToEdge: return (TextureWrapMode)ExtTextureMirrorClamp.MirrorClampToEdgeExt;
case GalTextureWrap.MirrorClampToBorder: return (TextureWrapMode)ExtTextureMirrorClamp.MirrorClampToBorderExt;
@@ -276,7 +276,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
else
{
//Fallback to non-mirrored clamps
- switch (Wrap)
+ switch (wrap)
{
case GalTextureWrap.MirrorClampToEdge: return TextureWrapMode.ClampToEdge;
case GalTextureWrap.MirrorClampToBorder: return TextureWrapMode.ClampToBorder;
@@ -284,37 +284,37 @@ namespace Ryujinx.Graphics.Gal.OpenGL
}
}
- throw new ArgumentException(nameof(Wrap) + " \"" + Wrap + "\" is not valid!");
+ throw new ArgumentException(nameof(wrap) + " \"" + wrap + "\" is not valid!");
}
public static TextureMinFilter GetTextureMinFilter(
- GalTextureFilter MinFilter,
- GalTextureMipFilter MipFilter)
+ GalTextureFilter minFilter,
+ GalTextureMipFilter mipFilter)
{
//TODO: Mip (needs mipmap support first).
- switch (MinFilter)
+ switch (minFilter)
{
case GalTextureFilter.Nearest: return TextureMinFilter.Nearest;
case GalTextureFilter.Linear: return TextureMinFilter.Linear;
}
- throw new ArgumentException(nameof(MinFilter) + " \"" + MinFilter + "\" is not valid!");
+ throw new ArgumentException(nameof(minFilter) + " \"" + minFilter + "\" is not valid!");
}
- public static TextureMagFilter GetTextureMagFilter(GalTextureFilter Filter)
+ public static TextureMagFilter GetTextureMagFilter(GalTextureFilter filter)
{
- switch (Filter)
+ switch (filter)
{
case GalTextureFilter.Nearest: return TextureMagFilter.Nearest;
case GalTextureFilter.Linear: return TextureMagFilter.Linear;
}
- throw new ArgumentException(nameof(Filter) + " \"" + Filter + "\" is not valid!");
+ throw new ArgumentException(nameof(filter) + " \"" + filter + "\" is not valid!");
}
- public static BlendEquationMode GetBlendEquation(GalBlendEquation BlendEquation)
+ public static BlendEquationMode GetBlendEquation(GalBlendEquation blendEquation)
{
- switch (BlendEquation)
+ switch (blendEquation)
{
case GalBlendEquation.FuncAdd:
case GalBlendEquation.FuncAddGl:
@@ -337,12 +337,12 @@ namespace Ryujinx.Graphics.Gal.OpenGL
return BlendEquationMode.Max;
}
- throw new ArgumentException(nameof(BlendEquation) + " \"" + BlendEquation + "\" is not valid!");
+ throw new ArgumentException(nameof(blendEquation) + " \"" + blendEquation + "\" is not valid!");
}
- public static BlendingFactor GetBlendFactor(GalBlendFactor BlendFactor)
+ public static BlendingFactor GetBlendFactor(GalBlendFactor blendFactor)
{
- switch (BlendFactor)
+ switch (blendFactor)
{
case GalBlendFactor.Zero:
case GalBlendFactor.ZeroGl:
@@ -421,7 +421,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
return BlendingFactor.ConstantColor;
}
- throw new ArgumentException(nameof(BlendFactor) + " \"" + BlendFactor + "\" is not valid!");
+ throw new ArgumentException(nameof(blendFactor) + " \"" + blendFactor + "\" is not valid!");
}
}
}
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglExtension.cs b/Ryujinx.Graphics/Gal/OpenGL/OglExtension.cs
new file mode 100644
index 00000000..8a1a0510
--- /dev/null
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglExtension.cs
@@ -0,0 +1,70 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Common.Logging;
+using System;
+
+namespace Ryujinx.Graphics.Gal.OpenGL
+{
+ static class OglExtension
+ {
+ // Private lazy backing variables
+ private static Lazy<bool> _enhancedLayouts = new Lazy<bool>(() => HasExtension("GL_ARB_enhanced_layouts"));
+ private static Lazy<bool> _textureMirrorClamp = new Lazy<bool>(() => HasExtension("GL_EXT_texture_mirror_clamp"));
+ private static Lazy<bool> _viewportArray = new Lazy<bool>(() => HasExtension("GL_ARB_viewport_array"));
+
+ private static Lazy<bool> _nvidiaDriver = new Lazy<bool>(() => IsNvidiaDriver());
+
+ // Public accessors
+ public static bool EnhancedLayouts => _enhancedLayouts.Value;
+ public static bool TextureMirrorClamp => _textureMirrorClamp.Value;
+ public static bool ViewportArray => _viewportArray.Value;
+
+ public static bool NvidiaDriver => _nvidiaDriver.Value;
+
+ private static bool HasExtension(string name)
+ {
+ int numExtensions = GL.GetInteger(GetPName.NumExtensions);
+
+ for (int extension = 0; extension < numExtensions; extension++)
+ {
+ if (GL.GetString(StringNameIndexed.Extensions, extension) == name)
+ {
+ return true;
+ }
+ }
+
+ Logger.PrintInfo(LogClass.Gpu, $"OpenGL extension {name} unavailable. You may experience some performance degradation");
+
+ return false;
+ }
+
+ private static bool IsNvidiaDriver()
+ {
+ return GL.GetString(StringName.Vendor).Equals("NVIDIA Corporation");
+ }
+
+ public static class Required
+ {
+ // Public accessors
+ public static bool EnhancedLayouts => _enhancedLayoutsRequired.Value;
+ public static bool TextureMirrorClamp => _textureMirrorClampRequired.Value;
+ public static bool ViewportArray => _viewportArrayRequired.Value;
+
+ // Private lazy backing variables
+ private static Lazy<bool> _enhancedLayoutsRequired = new Lazy<bool>(() => HasExtensionRequired(OglExtension.EnhancedLayouts, "GL_ARB_enhanced_layouts"));
+ private static Lazy<bool> _textureMirrorClampRequired = new Lazy<bool>(() => HasExtensionRequired(OglExtension.TextureMirrorClamp, "GL_EXT_texture_mirror_clamp"));
+ private static Lazy<bool> _viewportArrayRequired = new Lazy<bool>(() => HasExtensionRequired(OglExtension.ViewportArray, "GL_ARB_viewport_array"));
+
+ private static bool HasExtensionRequired(bool value, string name)
+ {
+ if (value)
+ {
+ return true;
+ }
+
+ Logger.PrintWarning(LogClass.Gpu, $"Required OpenGL extension {name} unavailable. You may experience some rendering issues");
+
+ return false;
+ }
+ }
+ }
+}
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglLimit.cs b/Ryujinx.Graphics/Gal/OpenGL/OglLimit.cs
new file mode 100644
index 00000000..2a227a37
--- /dev/null
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglLimit.cs
@@ -0,0 +1,12 @@
+using OpenTK.Graphics.OpenGL;
+using System;
+
+namespace Ryujinx.Graphics.Gal.OpenGL
+{
+ static class OglLimit
+ {
+ private static Lazy<int> _sMaxUboSize = new Lazy<int>(() => GL.GetInteger(GetPName.MaxUniformBlockSize));
+
+ public static int MaxUboSize => _sMaxUboSize.Value;
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLPipeline.cs b/Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs
index 96d42e02..3c8ada3e 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLPipeline.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs
@@ -4,9 +4,9 @@ using System.Collections.Generic;
namespace Ryujinx.Graphics.Gal.OpenGL
{
- class OGLPipeline : IGalPipeline
+ class OglPipeline : IGalPipeline
{
- private static Dictionary<GalVertexAttribSize, int> AttribElements =
+ private static Dictionary<GalVertexAttribSize, int> _attribElements =
new Dictionary<GalVertexAttribSize, int>()
{
{ GalVertexAttribSize._32_32_32_32, 4 },
@@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{ GalVertexAttribSize._11_11_10, 3 }
};
- private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> FloatAttribTypes =
+ private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> _floatAttribTypes =
new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
{
{ GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.Float },
@@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{ GalVertexAttribSize._16, VertexAttribPointerType.HalfFloat }
};
- private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> SignedAttribTypes =
+ private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> _signedAttribTypes =
new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
{
{ GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.Int },
@@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{ GalVertexAttribSize._10_10_10_2, VertexAttribPointerType.Int2101010Rev }
};
- private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> UnsignedAttribTypes =
+ private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> _unsignedAttribTypes =
new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
{
{ GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.UnsignedInt },
@@ -75,30 +75,30 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{ GalVertexAttribSize._11_11_10, VertexAttribPointerType.UnsignedInt10F11F11FRev }
};
- private GalPipelineState Old;
+ private GalPipelineState _old;
- private OGLConstBuffer Buffer;
- private OGLRenderTarget RenderTarget;
- private OGLRasterizer Rasterizer;
- private OGLShader Shader;
+ private OglConstBuffer _buffer;
+ private OglRenderTarget _renderTarget;
+ private OglRasterizer _rasterizer;
+ private OglShader _shader;
- private int VaoHandle;
+ private int _vaoHandle;
- public OGLPipeline(
- OGLConstBuffer Buffer,
- OGLRenderTarget RenderTarget,
- OGLRasterizer Rasterizer,
- OGLShader Shader)
+ public OglPipeline(
+ OglConstBuffer buffer,
+ OglRenderTarget renderTarget,
+ OglRasterizer rasterizer,
+ OglShader shader)
{
- this.Buffer = Buffer;
- this.RenderTarget = RenderTarget;
- this.Rasterizer = Rasterizer;
- this.Shader = Shader;
+ _buffer = buffer;
+ _renderTarget = renderTarget;
+ _rasterizer = rasterizer;
+ _shader = shader;
//These values match OpenGL's defaults
- Old = new GalPipelineState
+ _old = new GalPipelineState
{
- FrontFace = GalFrontFace.CCW,
+ FrontFace = GalFrontFace.Ccw,
CullFaceEnabled = false,
CullFace = GalCullFace.Back,
@@ -133,11 +133,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
PrimitiveRestartIndex = 0
};
- for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
+ for (int index = 0; index < GalPipelineState.RenderTargetsCount; index++)
{
- Old.Blends[Index] = BlendState.Default;
+ _old.Blends[index] = BlendState.Default;
- Old.ColorMasks[Index] = ColorMaskState.Default;
+ _old.ColorMasks[index] = ColorMaskState.Default;
}
}
@@ -147,122 +147,122 @@ namespace Ryujinx.Graphics.Gal.OpenGL
BindVertexLayout(New);
- if (New.FramebufferSrgb != Old.FramebufferSrgb)
+ if (New.FramebufferSrgb != _old.FramebufferSrgb)
{
Enable(EnableCap.FramebufferSrgb, New.FramebufferSrgb);
- RenderTarget.FramebufferSrgb = New.FramebufferSrgb;
+ _renderTarget.FramebufferSrgb = New.FramebufferSrgb;
}
- if (New.FlipX != Old.FlipX || New.FlipY != Old.FlipY || New.Instance != Old.Instance)
+ if (New.FlipX != _old.FlipX || New.FlipY != _old.FlipY || New.Instance != _old.Instance)
{
- Shader.SetExtraData(New.FlipX, New.FlipY, New.Instance);
+ _shader.SetExtraData(New.FlipX, New.FlipY, New.Instance);
}
- if (New.FrontFace != Old.FrontFace)
+ if (New.FrontFace != _old.FrontFace)
{
- GL.FrontFace(OGLEnumConverter.GetFrontFace(New.FrontFace));
+ GL.FrontFace(OglEnumConverter.GetFrontFace(New.FrontFace));
}
- if (New.CullFaceEnabled != Old.CullFaceEnabled)
+ if (New.CullFaceEnabled != _old.CullFaceEnabled)
{
Enable(EnableCap.CullFace, New.CullFaceEnabled);
}
if (New.CullFaceEnabled)
{
- if (New.CullFace != Old.CullFace)
+ if (New.CullFace != _old.CullFace)
{
- GL.CullFace(OGLEnumConverter.GetCullFace(New.CullFace));
+ GL.CullFace(OglEnumConverter.GetCullFace(New.CullFace));
}
}
- if (New.DepthTestEnabled != Old.DepthTestEnabled)
+ if (New.DepthTestEnabled != _old.DepthTestEnabled)
{
Enable(EnableCap.DepthTest, New.DepthTestEnabled);
}
- if (New.DepthWriteEnabled != Old.DepthWriteEnabled)
+ if (New.DepthWriteEnabled != _old.DepthWriteEnabled)
{
GL.DepthMask(New.DepthWriteEnabled);
}
if (New.DepthTestEnabled)
{
- if (New.DepthFunc != Old.DepthFunc)
+ if (New.DepthFunc != _old.DepthFunc)
{
- GL.DepthFunc(OGLEnumConverter.GetDepthFunc(New.DepthFunc));
+ GL.DepthFunc(OglEnumConverter.GetDepthFunc(New.DepthFunc));
}
}
- if (New.DepthRangeNear != Old.DepthRangeNear ||
- New.DepthRangeFar != Old.DepthRangeFar)
+ if (New.DepthRangeNear != _old.DepthRangeNear ||
+ New.DepthRangeFar != _old.DepthRangeFar)
{
GL.DepthRange(New.DepthRangeNear, New.DepthRangeFar);
}
- if (New.StencilTestEnabled != Old.StencilTestEnabled)
+ if (New.StencilTestEnabled != _old.StencilTestEnabled)
{
Enable(EnableCap.StencilTest, New.StencilTestEnabled);
}
- if (New.StencilTwoSideEnabled != Old.StencilTwoSideEnabled)
+ if (New.StencilTwoSideEnabled != _old.StencilTwoSideEnabled)
{
Enable((EnableCap)All.StencilTestTwoSideExt, New.StencilTwoSideEnabled);
}
if (New.StencilTestEnabled)
{
- if (New.StencilBackFuncFunc != Old.StencilBackFuncFunc ||
- New.StencilBackFuncRef != Old.StencilBackFuncRef ||
- New.StencilBackFuncMask != Old.StencilBackFuncMask)
+ if (New.StencilBackFuncFunc != _old.StencilBackFuncFunc ||
+ New.StencilBackFuncRef != _old.StencilBackFuncRef ||
+ New.StencilBackFuncMask != _old.StencilBackFuncMask)
{
GL.StencilFuncSeparate(
StencilFace.Back,
- OGLEnumConverter.GetStencilFunc(New.StencilBackFuncFunc),
+ OglEnumConverter.GetStencilFunc(New.StencilBackFuncFunc),
New.StencilBackFuncRef,
New.StencilBackFuncMask);
}
- if (New.StencilBackOpFail != Old.StencilBackOpFail ||
- New.StencilBackOpZFail != Old.StencilBackOpZFail ||
- New.StencilBackOpZPass != Old.StencilBackOpZPass)
+ if (New.StencilBackOpFail != _old.StencilBackOpFail ||
+ New.StencilBackOpZFail != _old.StencilBackOpZFail ||
+ New.StencilBackOpZPass != _old.StencilBackOpZPass)
{
GL.StencilOpSeparate(
StencilFace.Back,
- OGLEnumConverter.GetStencilOp(New.StencilBackOpFail),
- OGLEnumConverter.GetStencilOp(New.StencilBackOpZFail),
- OGLEnumConverter.GetStencilOp(New.StencilBackOpZPass));
+ OglEnumConverter.GetStencilOp(New.StencilBackOpFail),
+ OglEnumConverter.GetStencilOp(New.StencilBackOpZFail),
+ OglEnumConverter.GetStencilOp(New.StencilBackOpZPass));
}
- if (New.StencilBackMask != Old.StencilBackMask)
+ if (New.StencilBackMask != _old.StencilBackMask)
{
GL.StencilMaskSeparate(StencilFace.Back, New.StencilBackMask);
}
- if (New.StencilFrontFuncFunc != Old.StencilFrontFuncFunc ||
- New.StencilFrontFuncRef != Old.StencilFrontFuncRef ||
- New.StencilFrontFuncMask != Old.StencilFrontFuncMask)
+ if (New.StencilFrontFuncFunc != _old.StencilFrontFuncFunc ||
+ New.StencilFrontFuncRef != _old.StencilFrontFuncRef ||
+ New.StencilFrontFuncMask != _old.StencilFrontFuncMask)
{
GL.StencilFuncSeparate(
StencilFace.Front,
- OGLEnumConverter.GetStencilFunc(New.StencilFrontFuncFunc),
+ OglEnumConverter.GetStencilFunc(New.StencilFrontFuncFunc),
New.StencilFrontFuncRef,
New.StencilFrontFuncMask);
}
- if (New.StencilFrontOpFail != Old.StencilFrontOpFail ||
- New.StencilFrontOpZFail != Old.StencilFrontOpZFail ||
- New.StencilFrontOpZPass != Old.StencilFrontOpZPass)
+ if (New.StencilFrontOpFail != _old.StencilFrontOpFail ||
+ New.StencilFrontOpZFail != _old.StencilFrontOpZFail ||
+ New.StencilFrontOpZPass != _old.StencilFrontOpZPass)
{
GL.StencilOpSeparate(
StencilFace.Front,
- OGLEnumConverter.GetStencilOp(New.StencilFrontOpFail),
- OGLEnumConverter.GetStencilOp(New.StencilFrontOpZFail),
- OGLEnumConverter.GetStencilOp(New.StencilFrontOpZPass));
+ OglEnumConverter.GetStencilOp(New.StencilFrontOpFail),
+ OglEnumConverter.GetStencilOp(New.StencilFrontOpZFail),
+ OglEnumConverter.GetStencilOp(New.StencilFrontOpZPass));
}
- if (New.StencilFrontMask != Old.StencilFrontMask)
+ if (New.StencilFrontMask != _old.StencilFrontMask)
{
GL.StencilMaskSeparate(StencilFace.Front, New.StencilFrontMask);
}
@@ -277,42 +277,42 @@ namespace Ryujinx.Graphics.Gal.OpenGL
int scissorsApplied = 0;
bool applyToAll = false;
- for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
+ for (int index = 0; index < GalPipelineState.RenderTargetsCount; index++)
{
- if (New.ScissorTestEnabled[Index])
+ if (New.ScissorTestEnabled[index])
{
// If viewport arrays are unavailable apply first scissor test to all or
// there is only 1 scissor test and it's the first, the scissor test applies to all viewports
- if (!OGLExtension.Required.ViewportArray || (Index == 0 && New.ScissorTestCount == 1))
+ if (!OglExtension.Required.ViewportArray || (index == 0 && New.ScissorTestCount == 1))
{
GL.Enable(EnableCap.ScissorTest);
applyToAll = true;
}
else
{
- GL.Enable(IndexedEnableCap.ScissorTest, Index);
+ GL.Enable(IndexedEnableCap.ScissorTest, index);
}
- if (New.ScissorTestEnabled[Index] != Old.ScissorTestEnabled[Index] ||
- New.ScissorTestX[Index] != Old.ScissorTestX[Index] ||
- New.ScissorTestY[Index] != Old.ScissorTestY[Index] ||
- New.ScissorTestWidth[Index] != Old.ScissorTestWidth[Index] ||
- New.ScissorTestHeight[Index] != Old.ScissorTestHeight[Index])
+ if (New.ScissorTestEnabled[index] != _old.ScissorTestEnabled[index] ||
+ New.ScissorTestX[index] != _old.ScissorTestX[index] ||
+ New.ScissorTestY[index] != _old.ScissorTestY[index] ||
+ New.ScissorTestWidth[index] != _old.ScissorTestWidth[index] ||
+ New.ScissorTestHeight[index] != _old.ScissorTestHeight[index])
{
if (applyToAll)
{
- GL.Scissor(New.ScissorTestX[Index], New.ScissorTestY[Index],
- New.ScissorTestWidth[Index], New.ScissorTestHeight[Index]);
+ GL.Scissor(New.ScissorTestX[index], New.ScissorTestY[index],
+ New.ScissorTestWidth[index], New.ScissorTestHeight[index]);
}
else
{
- GL.ScissorIndexed(Index, New.ScissorTestX[Index], New.ScissorTestY[Index],
- New.ScissorTestWidth[Index], New.ScissorTestHeight[Index]);
+ GL.ScissorIndexed(index, New.ScissorTestX[index], New.ScissorTestY[index],
+ New.ScissorTestWidth[index], New.ScissorTestHeight[index]);
}
}
- // If all scissor tests have been applied, or viewport arrays are unavailable we can skip remaining itterations
- if (!OGLExtension.Required.ViewportArray || ++scissorsApplied == New.ScissorTestCount)
+ // If all scissor tests have been applied, or viewport arrays are unavailable we can skip remaining iterations
+ if (!OglExtension.Required.ViewportArray || ++scissorsApplied == New.ScissorTestCount)
{
break;
}
@@ -323,26 +323,26 @@ namespace Ryujinx.Graphics.Gal.OpenGL
if (New.BlendIndependent)
{
- for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
+ for (int index = 0; index < GalPipelineState.RenderTargetsCount; index++)
{
- SetBlendState(Index, New.Blends[Index], Old.Blends[Index]);
+ SetBlendState(index, New.Blends[index], _old.Blends[index]);
}
}
else
{
- if (New.BlendIndependent != Old.BlendIndependent)
+ if (New.BlendIndependent != _old.BlendIndependent)
{
SetAllBlendState(New.Blends[0]);
}
else
{
- SetBlendState(New.Blends[0], Old.Blends[0]);
+ SetBlendState(New.Blends[0], _old.Blends[0]);
}
}
if (New.ColorMaskCommon)
{
- if (New.ColorMaskCommon != Old.ColorMaskCommon || !New.ColorMasks[0].Equals(Old.ColorMasks[0]))
+ if (New.ColorMaskCommon != _old.ColorMaskCommon || !New.ColorMasks[0].Equals(_old.ColorMasks[0]))
{
GL.ColorMask(
New.ColorMasks[0].Red,
@@ -353,39 +353,39 @@ namespace Ryujinx.Graphics.Gal.OpenGL
}
else
{
- for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
+ for (int index = 0; index < GalPipelineState.RenderTargetsCount; index++)
{
- if (!New.ColorMasks[Index].Equals(Old.ColorMasks[Index]))
+ if (!New.ColorMasks[index].Equals(_old.ColorMasks[index]))
{
GL.ColorMask(
- Index,
- New.ColorMasks[Index].Red,
- New.ColorMasks[Index].Green,
- New.ColorMasks[Index].Blue,
- New.ColorMasks[Index].Alpha);
+ index,
+ New.ColorMasks[index].Red,
+ New.ColorMasks[index].Green,
+ New.ColorMasks[index].Blue,
+ New.ColorMasks[index].Alpha);
}
}
}
- if (New.PrimitiveRestartEnabled != Old.PrimitiveRestartEnabled)
+ if (New.PrimitiveRestartEnabled != _old.PrimitiveRestartEnabled)
{
Enable(EnableCap.PrimitiveRestart, New.PrimitiveRestartEnabled);
}
if (New.PrimitiveRestartEnabled)
{
- if (New.PrimitiveRestartIndex != Old.PrimitiveRestartIndex)
+ if (New.PrimitiveRestartIndex != _old.PrimitiveRestartIndex)
{
GL.PrimitiveRestartIndex(New.PrimitiveRestartIndex);
}
}
- Old = New;
+ _old = New;
}
- public void Unbind(GalPipelineState State)
+ public void Unbind(GalPipelineState state)
{
- if (State.ScissorTestCount > 0)
+ if (state.ScissorTestCount > 0)
{
GL.Disable(EnableCap.ScissorTest);
}
@@ -400,29 +400,29 @@ namespace Ryujinx.Graphics.Gal.OpenGL
if (New.SeparateAlpha)
{
GL.BlendEquationSeparate(
- OGLEnumConverter.GetBlendEquation(New.EquationRgb),
- OGLEnumConverter.GetBlendEquation(New.EquationAlpha));
+ OglEnumConverter.GetBlendEquation(New.EquationRgb),
+ OglEnumConverter.GetBlendEquation(New.EquationAlpha));
GL.BlendFuncSeparate(
- (BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.FuncSrcRgb),
- (BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.FuncDstRgb),
- (BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.FuncSrcAlpha),
- (BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.FuncDstAlpha));
+ (BlendingFactorSrc) OglEnumConverter.GetBlendFactor(New.FuncSrcRgb),
+ (BlendingFactorDest)OglEnumConverter.GetBlendFactor(New.FuncDstRgb),
+ (BlendingFactorSrc) OglEnumConverter.GetBlendFactor(New.FuncSrcAlpha),
+ (BlendingFactorDest)OglEnumConverter.GetBlendFactor(New.FuncDstAlpha));
}
else
{
- GL.BlendEquation(OGLEnumConverter.GetBlendEquation(New.EquationRgb));
+ GL.BlendEquation(OglEnumConverter.GetBlendEquation(New.EquationRgb));
GL.BlendFunc(
- OGLEnumConverter.GetBlendFactor(New.FuncSrcRgb),
- OGLEnumConverter.GetBlendFactor(New.FuncDstRgb));
+ OglEnumConverter.GetBlendFactor(New.FuncSrcRgb),
+ OglEnumConverter.GetBlendFactor(New.FuncDstRgb));
}
}
}
- private void SetBlendState(BlendState New, BlendState Old)
+ private void SetBlendState(BlendState New, BlendState old)
{
- if (New.Enabled != Old.Enabled)
+ if (New.Enabled != old.Enabled)
{
Enable(EnableCap.Blend, New.Enabled);
}
@@ -431,91 +431,91 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
if (New.SeparateAlpha)
{
- if (New.EquationRgb != Old.EquationRgb ||
- New.EquationAlpha != Old.EquationAlpha)
+ if (New.EquationRgb != old.EquationRgb ||
+ New.EquationAlpha != old.EquationAlpha)
{
GL.BlendEquationSeparate(
- OGLEnumConverter.GetBlendEquation(New.EquationRgb),
- OGLEnumConverter.GetBlendEquation(New.EquationAlpha));
+ OglEnumConverter.GetBlendEquation(New.EquationRgb),
+ OglEnumConverter.GetBlendEquation(New.EquationAlpha));
}
- if (New.FuncSrcRgb != Old.FuncSrcRgb ||
- New.FuncDstRgb != Old.FuncDstRgb ||
- New.FuncSrcAlpha != Old.FuncSrcAlpha ||
- New.FuncDstAlpha != Old.FuncDstAlpha)
+ if (New.FuncSrcRgb != old.FuncSrcRgb ||
+ New.FuncDstRgb != old.FuncDstRgb ||
+ New.FuncSrcAlpha != old.FuncSrcAlpha ||
+ New.FuncDstAlpha != old.FuncDstAlpha)
{
GL.BlendFuncSeparate(
- (BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.FuncSrcRgb),
- (BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.FuncDstRgb),
- (BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.FuncSrcAlpha),
- (BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.FuncDstAlpha));
+ (BlendingFactorSrc) OglEnumConverter.GetBlendFactor(New.FuncSrcRgb),
+ (BlendingFactorDest)OglEnumConverter.GetBlendFactor(New.FuncDstRgb),
+ (BlendingFactorSrc) OglEnumConverter.GetBlendFactor(New.FuncSrcAlpha),
+ (BlendingFactorDest)OglEnumConverter.GetBlendFactor(New.FuncDstAlpha));
}
}
else
{
- if (New.EquationRgb != Old.EquationRgb)
+ if (New.EquationRgb != old.EquationRgb)
{
- GL.BlendEquation(OGLEnumConverter.GetBlendEquation(New.EquationRgb));
+ GL.BlendEquation(OglEnumConverter.GetBlendEquation(New.EquationRgb));
}
- if (New.FuncSrcRgb != Old.FuncSrcRgb ||
- New.FuncDstRgb != Old.FuncDstRgb)
+ if (New.FuncSrcRgb != old.FuncSrcRgb ||
+ New.FuncDstRgb != old.FuncDstRgb)
{
GL.BlendFunc(
- OGLEnumConverter.GetBlendFactor(New.FuncSrcRgb),
- OGLEnumConverter.GetBlendFactor(New.FuncDstRgb));
+ OglEnumConverter.GetBlendFactor(New.FuncSrcRgb),
+ OglEnumConverter.GetBlendFactor(New.FuncDstRgb));
}
}
}
}
- private void SetBlendState(int Index, BlendState New, BlendState Old)
+ private void SetBlendState(int index, BlendState New, BlendState old)
{
- if (New.Enabled != Old.Enabled)
+ if (New.Enabled != old.Enabled)
{
- Enable(IndexedEnableCap.Blend, Index, New.Enabled);
+ Enable(IndexedEnableCap.Blend, index, New.Enabled);
}
if (New.Enabled)
{
if (New.SeparateAlpha)
{
- if (New.EquationRgb != Old.EquationRgb ||
- New.EquationAlpha != Old.EquationAlpha)
+ if (New.EquationRgb != old.EquationRgb ||
+ New.EquationAlpha != old.EquationAlpha)
{
GL.BlendEquationSeparate(
- Index,
- OGLEnumConverter.GetBlendEquation(New.EquationRgb),
- OGLEnumConverter.GetBlendEquation(New.EquationAlpha));
+ index,
+ OglEnumConverter.GetBlendEquation(New.EquationRgb),
+ OglEnumConverter.GetBlendEquation(New.EquationAlpha));
}
- if (New.FuncSrcRgb != Old.FuncSrcRgb ||
- New.FuncDstRgb != Old.FuncDstRgb ||
- New.FuncSrcAlpha != Old.FuncSrcAlpha ||
- New.FuncDstAlpha != Old.FuncDstAlpha)
+ if (New.FuncSrcRgb != old.FuncSrcRgb ||
+ New.FuncDstRgb != old.FuncDstRgb ||
+ New.FuncSrcAlpha != old.FuncSrcAlpha ||
+ New.FuncDstAlpha != old.FuncDstAlpha)
{
GL.BlendFuncSeparate(
- Index,
- (BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.FuncSrcRgb),
- (BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.FuncDstRgb),
- (BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.FuncSrcAlpha),
- (BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.FuncDstAlpha));
+ index,
+ (BlendingFactorSrc) OglEnumConverter.GetBlendFactor(New.FuncSrcRgb),
+ (BlendingFactorDest)OglEnumConverter.GetBlendFactor(New.FuncDstRgb),
+ (BlendingFactorSrc) OglEnumConverter.GetBlendFactor(New.FuncSrcAlpha),
+ (BlendingFactorDest)OglEnumConverter.GetBlendFactor(New.FuncDstAlpha));
}
}
else
{
- if (New.EquationRgb != Old.EquationRgb)
+ if (New.EquationRgb != old.EquationRgb)
{
- GL.BlendEquation(Index, OGLEnumConverter.GetBlendEquation(New.EquationRgb));
+ GL.BlendEquation(index, OglEnumConverter.GetBlendEquation(New.EquationRgb));
}
- if (New.FuncSrcRgb != Old.FuncSrcRgb ||
- New.FuncDstRgb != Old.FuncDstRgb)
+ if (New.FuncSrcRgb != old.FuncSrcRgb ||
+ New.FuncDstRgb != old.FuncDstRgb)
{
GL.BlendFunc(
- Index,
- (BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.FuncSrcRgb),
- (BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.FuncDstRgb));
+ index,
+ (BlendingFactorSrc) OglEnumConverter.GetBlendFactor(New.FuncSrcRgb),
+ (BlendingFactorDest)OglEnumConverter.GetBlendFactor(New.FuncDstRgb));
}
}
}
@@ -523,310 +523,310 @@ namespace Ryujinx.Graphics.Gal.OpenGL
private void BindConstBuffers(GalPipelineState New)
{
- int FreeBinding = OGLShader.ReservedCbufCount;
+ int freeBinding = OglShader.ReservedCbufCount;
- void BindIfNotNull(OGLShaderStage Stage)
+ void BindIfNotNull(OglShaderStage stage)
{
- if (Stage != null)
+ if (stage != null)
{
- foreach (ShaderDeclInfo DeclInfo in Stage.ConstBufferUsage)
+ foreach (ShaderDeclInfo declInfo in stage.ConstBufferUsage)
{
- long Key = New.ConstBufferKeys[(int)Stage.Type][DeclInfo.Cbuf];
+ long key = New.ConstBufferKeys[(int)stage.Type][declInfo.Cbuf];
- if (Key != 0 && Buffer.TryGetUbo(Key, out int UboHandle))
+ if (key != 0 && _buffer.TryGetUbo(key, out int uboHandle))
{
- GL.BindBufferBase(BufferRangeTarget.UniformBuffer, FreeBinding, UboHandle);
+ GL.BindBufferBase(BufferRangeTarget.UniformBuffer, freeBinding, uboHandle);
}
- FreeBinding++;
+ freeBinding++;
}
}
}
- BindIfNotNull(Shader.Current.Vertex);
- BindIfNotNull(Shader.Current.TessControl);
- BindIfNotNull(Shader.Current.TessEvaluation);
- BindIfNotNull(Shader.Current.Geometry);
- BindIfNotNull(Shader.Current.Fragment);
+ BindIfNotNull(_shader.Current.Vertex);
+ BindIfNotNull(_shader.Current.TessControl);
+ BindIfNotNull(_shader.Current.TessEvaluation);
+ BindIfNotNull(_shader.Current.Geometry);
+ BindIfNotNull(_shader.Current.Fragment);
}
private void BindVertexLayout(GalPipelineState New)
{
- foreach (GalVertexBinding Binding in New.VertexBindings)
+ foreach (GalVertexBinding binding in New.VertexBindings)
{
- if (!Binding.Enabled || !Rasterizer.TryGetVbo(Binding.VboKey, out int VboHandle))
+ if (!binding.Enabled || !_rasterizer.TryGetVbo(binding.VboKey, out int vboHandle))
{
continue;
}
- if (VaoHandle == 0)
+ if (_vaoHandle == 0)
{
- VaoHandle = GL.GenVertexArray();
+ _vaoHandle = GL.GenVertexArray();
//Vertex arrays shouldn't be used anywhere else in OpenGL's backend
//if you want to use it, move this line out of the if
- GL.BindVertexArray(VaoHandle);
+ GL.BindVertexArray(_vaoHandle);
}
- foreach (GalVertexAttrib Attrib in Binding.Attribs)
+ foreach (GalVertexAttrib attrib in binding.Attribs)
{
//Skip uninitialized attributes.
- if (Attrib.Size == 0)
+ if (attrib.Size == 0)
{
continue;
}
- GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle);
+ GL.BindBuffer(BufferTarget.ArrayBuffer, vboHandle);
- bool Unsigned =
- Attrib.Type == GalVertexAttribType.Unorm ||
- Attrib.Type == GalVertexAttribType.Uint ||
- Attrib.Type == GalVertexAttribType.Uscaled;
+ bool unsigned =
+ attrib.Type == GalVertexAttribType.Unorm ||
+ attrib.Type == GalVertexAttribType.Uint ||
+ attrib.Type == GalVertexAttribType.Uscaled;
- bool Normalize =
- Attrib.Type == GalVertexAttribType.Snorm ||
- Attrib.Type == GalVertexAttribType.Unorm;
+ bool normalize =
+ attrib.Type == GalVertexAttribType.Snorm ||
+ attrib.Type == GalVertexAttribType.Unorm;
- VertexAttribPointerType Type = 0;
+ VertexAttribPointerType type = 0;
- if (Attrib.Type == GalVertexAttribType.Float)
+ if (attrib.Type == GalVertexAttribType.Float)
{
- Type = GetType(FloatAttribTypes, Attrib);
+ type = GetType(_floatAttribTypes, attrib);
}
else
{
- if (Unsigned)
+ if (unsigned)
{
- Type = GetType(UnsignedAttribTypes, Attrib);
+ type = GetType(_unsignedAttribTypes, attrib);
}
else
{
- Type = GetType(SignedAttribTypes, Attrib);
+ type = GetType(_signedAttribTypes, attrib);
}
}
- if (!AttribElements.TryGetValue(Attrib.Size, out int Size))
+ if (!_attribElements.TryGetValue(attrib.Size, out int size))
{
- throw new InvalidOperationException("Invalid attribute size \"" + Attrib.Size + "\"!");
+ throw new InvalidOperationException("Invalid attribute size \"" + attrib.Size + "\"!");
}
- int Offset = Attrib.Offset;
+ int offset = attrib.Offset;
- if (Binding.Stride != 0)
+ if (binding.Stride != 0)
{
- GL.EnableVertexAttribArray(Attrib.Index);
+ GL.EnableVertexAttribArray(attrib.Index);
- if (Attrib.Type == GalVertexAttribType.Sint ||
- Attrib.Type == GalVertexAttribType.Uint)
+ if (attrib.Type == GalVertexAttribType.Sint ||
+ attrib.Type == GalVertexAttribType.Uint)
{
- IntPtr Pointer = new IntPtr(Offset);
+ IntPtr pointer = new IntPtr(offset);
- VertexAttribIntegerType IType = (VertexAttribIntegerType)Type;
+ VertexAttribIntegerType iType = (VertexAttribIntegerType)type;
- GL.VertexAttribIPointer(Attrib.Index, Size, IType, Binding.Stride, Pointer);
+ GL.VertexAttribIPointer(attrib.Index, size, iType, binding.Stride, pointer);
}
else
{
- GL.VertexAttribPointer(Attrib.Index, Size, Type, Normalize, Binding.Stride, Offset);
+ GL.VertexAttribPointer(attrib.Index, size, type, normalize, binding.Stride, offset);
}
}
else
{
- GL.DisableVertexAttribArray(Attrib.Index);
+ GL.DisableVertexAttribArray(attrib.Index);
- SetConstAttrib(Attrib);
+ SetConstAttrib(attrib);
}
- if (Binding.Instanced && Binding.Divisor != 0)
+ if (binding.Instanced && binding.Divisor != 0)
{
- GL.VertexAttribDivisor(Attrib.Index, 1);
+ GL.VertexAttribDivisor(attrib.Index, 1);
}
else
{
- GL.VertexAttribDivisor(Attrib.Index, 0);
+ GL.VertexAttribDivisor(attrib.Index, 0);
}
}
}
}
- private static VertexAttribPointerType GetType(Dictionary<GalVertexAttribSize, VertexAttribPointerType> Dict, GalVertexAttrib Attrib)
+ private static VertexAttribPointerType GetType(Dictionary<GalVertexAttribSize, VertexAttribPointerType> dict, GalVertexAttrib attrib)
{
- if (!Dict.TryGetValue(Attrib.Size, out VertexAttribPointerType Type))
+ if (!dict.TryGetValue(attrib.Size, out VertexAttribPointerType type))
{
- ThrowUnsupportedAttrib(Attrib);
+ ThrowUnsupportedAttrib(attrib);
}
- return Type;
+ return type;
}
- private unsafe static void SetConstAttrib(GalVertexAttrib Attrib)
+ private static unsafe void SetConstAttrib(GalVertexAttrib attrib)
{
- if (Attrib.Size == GalVertexAttribSize._10_10_10_2 ||
- Attrib.Size == GalVertexAttribSize._11_11_10)
+ if (attrib.Size == GalVertexAttribSize._10_10_10_2 ||
+ attrib.Size == GalVertexAttribSize._11_11_10)
{
- ThrowUnsupportedAttrib(Attrib);
+ ThrowUnsupportedAttrib(attrib);
}
- fixed (byte* Ptr = Attrib.Data)
+ fixed (byte* ptr = attrib.Data)
{
- if (Attrib.Type == GalVertexAttribType.Unorm)
+ if (attrib.Type == GalVertexAttribType.Unorm)
{
- switch (Attrib.Size)
+ switch (attrib.Size)
{
case GalVertexAttribSize._8:
case GalVertexAttribSize._8_8:
case GalVertexAttribSize._8_8_8:
case GalVertexAttribSize._8_8_8_8:
- GL.VertexAttrib4N((uint)Attrib.Index, Ptr);
+ GL.VertexAttrib4N((uint)attrib.Index, ptr);
break;
case GalVertexAttribSize._16:
case GalVertexAttribSize._16_16:
case GalVertexAttribSize._16_16_16:
case GalVertexAttribSize._16_16_16_16:
- GL.VertexAttrib4N((uint)Attrib.Index, (ushort*)Ptr);
+ GL.VertexAttrib4N((uint)attrib.Index, (ushort*)ptr);
break;
case GalVertexAttribSize._32:
case GalVertexAttribSize._32_32:
case GalVertexAttribSize._32_32_32:
case GalVertexAttribSize._32_32_32_32:
- GL.VertexAttrib4N((uint)Attrib.Index, (uint*)Ptr);
+ GL.VertexAttrib4N((uint)attrib.Index, (uint*)ptr);
break;
}
}
- else if (Attrib.Type == GalVertexAttribType.Snorm)
+ else if (attrib.Type == GalVertexAttribType.Snorm)
{
- switch (Attrib.Size)
+ switch (attrib.Size)
{
case GalVertexAttribSize._8:
case GalVertexAttribSize._8_8:
case GalVertexAttribSize._8_8_8:
case GalVertexAttribSize._8_8_8_8:
- GL.VertexAttrib4N((uint)Attrib.Index, (sbyte*)Ptr);
+ GL.VertexAttrib4N((uint)attrib.Index, (sbyte*)ptr);
break;
case GalVertexAttribSize._16:
case GalVertexAttribSize._16_16:
case GalVertexAttribSize._16_16_16:
case GalVertexAttribSize._16_16_16_16:
- GL.VertexAttrib4N((uint)Attrib.Index, (short*)Ptr);
+ GL.VertexAttrib4N((uint)attrib.Index, (short*)ptr);
break;
case GalVertexAttribSize._32:
case GalVertexAttribSize._32_32:
case GalVertexAttribSize._32_32_32:
case GalVertexAttribSize._32_32_32_32:
- GL.VertexAttrib4N((uint)Attrib.Index, (int*)Ptr);
+ GL.VertexAttrib4N((uint)attrib.Index, (int*)ptr);
break;
}
}
- else if (Attrib.Type == GalVertexAttribType.Uint)
+ else if (attrib.Type == GalVertexAttribType.Uint)
{
- switch (Attrib.Size)
+ switch (attrib.Size)
{
case GalVertexAttribSize._8:
case GalVertexAttribSize._8_8:
case GalVertexAttribSize._8_8_8:
case GalVertexAttribSize._8_8_8_8:
- GL.VertexAttribI4((uint)Attrib.Index, Ptr);
+ GL.VertexAttribI4((uint)attrib.Index, ptr);
break;
case GalVertexAttribSize._16:
case GalVertexAttribSize._16_16:
case GalVertexAttribSize._16_16_16:
case GalVertexAttribSize._16_16_16_16:
- GL.VertexAttribI4((uint)Attrib.Index, (ushort*)Ptr);
+ GL.VertexAttribI4((uint)attrib.Index, (ushort*)ptr);
break;
case GalVertexAttribSize._32:
case GalVertexAttribSize._32_32:
case GalVertexAttribSize._32_32_32:
case GalVertexAttribSize._32_32_32_32:
- GL.VertexAttribI4((uint)Attrib.Index, (uint*)Ptr);
+ GL.VertexAttribI4((uint)attrib.Index, (uint*)ptr);
break;
}
}
- else if (Attrib.Type == GalVertexAttribType.Sint)
+ else if (attrib.Type == GalVertexAttribType.Sint)
{
- switch (Attrib.Size)
+ switch (attrib.Size)
{
case GalVertexAttribSize._8:
case GalVertexAttribSize._8_8:
case GalVertexAttribSize._8_8_8:
case GalVertexAttribSize._8_8_8_8:
- GL.VertexAttribI4((uint)Attrib.Index, (sbyte*)Ptr);
+ GL.VertexAttribI4((uint)attrib.Index, (sbyte*)ptr);
break;
case GalVertexAttribSize._16:
case GalVertexAttribSize._16_16:
case GalVertexAttribSize._16_16_16:
case GalVertexAttribSize._16_16_16_16:
- GL.VertexAttribI4((uint)Attrib.Index, (short*)Ptr);
+ GL.VertexAttribI4((uint)attrib.Index, (short*)ptr);
break;
case GalVertexAttribSize._32:
case GalVertexAttribSize._32_32:
case GalVertexAttribSize._32_32_32:
case GalVertexAttribSize._32_32_32_32:
- GL.VertexAttribI4((uint)Attrib.Index, (int*)Ptr);
+ GL.VertexAttribI4((uint)attrib.Index, (int*)ptr);
break;
}
}
- else if (Attrib.Type == GalVertexAttribType.Float)
+ else if (attrib.Type == GalVertexAttribType.Float)
{
- switch (Attrib.Size)
+ switch (attrib.Size)
{
case GalVertexAttribSize._32:
case GalVertexAttribSize._32_32:
case GalVertexAttribSize._32_32_32:
case GalVertexAttribSize._32_32_32_32:
- GL.VertexAttrib4(Attrib.Index, (float*)Ptr);
+ GL.VertexAttrib4(attrib.Index, (float*)ptr);
break;
- default: ThrowUnsupportedAttrib(Attrib); break;
+ default: ThrowUnsupportedAttrib(attrib); break;
}
}
}
}
- private static void ThrowUnsupportedAttrib(GalVertexAttrib Attrib)
+ private static void ThrowUnsupportedAttrib(GalVertexAttrib attrib)
{
- throw new NotImplementedException("Unsupported size \"" + Attrib.Size + "\" on type \"" + Attrib.Type + "\"!");
+ throw new NotImplementedException("Unsupported size \"" + attrib.Size + "\" on type \"" + attrib.Type + "\"!");
}
- private void Enable(EnableCap Cap, bool Enabled)
+ private void Enable(EnableCap cap, bool enabled)
{
- if (Enabled)
+ if (enabled)
{
- GL.Enable(Cap);
+ GL.Enable(cap);
}
else
{
- GL.Disable(Cap);
+ GL.Disable(cap);
}
}
- private void Enable(IndexedEnableCap Cap, int Index, bool Enabled)
+ private void Enable(IndexedEnableCap cap, int index, bool enabled)
{
- if (Enabled)
+ if (enabled)
{
- GL.Enable(Cap, Index);
+ GL.Enable(cap, index);
}
else
{
- GL.Disable(Cap, Index);
+ GL.Disable(cap, index);
}
}
public void ResetDepthMask()
{
- Old.DepthWriteEnabled = true;
+ _old.DepthWriteEnabled = true;
}
- public void ResetColorMask(int Index)
+ public void ResetColorMask(int index)
{
- Old.ColorMasks[Index] = ColorMaskState.Default;
+ _old.ColorMasks[index] = ColorMaskState.Default;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglRasterizer.cs b/Ryujinx.Graphics/Gal/OpenGL/OglRasterizer.cs
new file mode 100644
index 00000000..c19911c5
--- /dev/null
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglRasterizer.cs
@@ -0,0 +1,207 @@
+using OpenTK.Graphics.OpenGL;
+using System;
+
+namespace Ryujinx.Graphics.Gal.OpenGL
+{
+ class OglRasterizer : IGalRasterizer
+ {
+ private const long MaxVertexBufferCacheSize = 128 * 1024 * 1024;
+ private const long MaxIndexBufferCacheSize = 64 * 1024 * 1024;
+
+ private int[] _vertexBuffers;
+
+ private OglCachedResource<int> _vboCache;
+ private OglCachedResource<int> _iboCache;
+
+ private struct IbInfo
+ {
+ public int Count;
+ public int ElemSizeLog2;
+
+ public DrawElementsType Type;
+ }
+
+ private IbInfo _indexBuffer;
+
+ public OglRasterizer()
+ {
+ _vertexBuffers = new int[32];
+
+ _vboCache = new OglCachedResource<int>(GL.DeleteBuffer, MaxVertexBufferCacheSize);
+ _iboCache = new OglCachedResource<int>(GL.DeleteBuffer, MaxIndexBufferCacheSize);
+
+ _indexBuffer = new IbInfo();
+ }
+
+ public void LockCaches()
+ {
+ _vboCache.Lock();
+ _iboCache.Lock();
+ }
+
+ public void UnlockCaches()
+ {
+ _vboCache.Unlock();
+ _iboCache.Unlock();
+ }
+
+ public void ClearBuffers(
+ GalClearBufferFlags flags,
+ int attachment,
+ float red,
+ float green,
+ float blue,
+ float alpha,
+ float depth,
+ int stencil)
+ {
+ GL.ColorMask(
+ attachment,
+ flags.HasFlag(GalClearBufferFlags.ColorRed),
+ flags.HasFlag(GalClearBufferFlags.ColorGreen),
+ flags.HasFlag(GalClearBufferFlags.ColorBlue),
+ flags.HasFlag(GalClearBufferFlags.ColorAlpha));
+
+ GL.ClearBuffer(ClearBuffer.Color, attachment, new float[] { red, green, blue, alpha });
+
+ GL.ColorMask(attachment, true, true, true, true);
+ GL.DepthMask(true);
+
+ if (flags.HasFlag(GalClearBufferFlags.Depth))
+ {
+ GL.ClearBuffer(ClearBuffer.Depth, 0, ref depth);
+ }
+
+ if (flags.HasFlag(GalClearBufferFlags.Stencil))
+ {
+ GL.ClearBuffer(ClearBuffer.Stencil, 0, ref stencil);
+ }
+ }
+
+ public bool IsVboCached(long key, long dataSize)
+ {
+ return _vboCache.TryGetSize(key, out long size) && size == dataSize;
+ }
+
+ public bool IsIboCached(long key, long dataSize)
+ {
+ return _iboCache.TryGetSize(key, out long size) && size == dataSize;
+ }
+
+ public void CreateVbo(long key, int dataSize, IntPtr hostAddress)
+ {
+ int handle = GL.GenBuffer();
+
+ _vboCache.AddOrUpdate(key, handle, dataSize);
+
+ IntPtr length = new IntPtr(dataSize);
+
+ GL.BindBuffer(BufferTarget.ArrayBuffer, handle);
+ GL.BufferData(BufferTarget.ArrayBuffer, length, hostAddress, BufferUsageHint.StreamDraw);
+ }
+
+ public void CreateVbo(long key, byte[] data)
+ {
+ int handle = GL.GenBuffer();
+
+ _vboCache.AddOrUpdate(key, handle, data.Length);
+
+ IntPtr length = new IntPtr(data.Length);
+
+ GL.BindBuffer(BufferTarget.ArrayBuffer, handle);
+ GL.BufferData(BufferTarget.ArrayBuffer, length, data, BufferUsageHint.StreamDraw);
+ }
+
+ public void CreateIbo(long key, int dataSize, IntPtr hostAddress)
+ {
+ int handle = GL.GenBuffer();
+
+ _iboCache.AddOrUpdate(key, handle, (uint)dataSize);
+
+ IntPtr length = new IntPtr(dataSize);
+
+ GL.BindBuffer(BufferTarget.ElementArrayBuffer, handle);
+ GL.BufferData(BufferTarget.ElementArrayBuffer, length, hostAddress, BufferUsageHint.StreamDraw);
+ }
+
+ public void CreateIbo(long key, int dataSize, byte[] buffer)
+ {
+ int handle = GL.GenBuffer();
+
+ _iboCache.AddOrUpdate(key, handle, dataSize);
+
+ IntPtr length = new IntPtr(buffer.Length);
+
+ GL.BindBuffer(BufferTarget.ElementArrayBuffer, handle);
+ GL.BufferData(BufferTarget.ElementArrayBuffer, length, buffer, BufferUsageHint.StreamDraw);
+ }
+
+ public void SetIndexArray(int size, GalIndexFormat format)
+ {
+ _indexBuffer.Type = OglEnumConverter.GetDrawElementsType(format);
+
+ _indexBuffer.Count = size >> (int)format;
+
+ _indexBuffer.ElemSizeLog2 = (int)format;
+ }
+
+ public void DrawArrays(int first, int count, GalPrimitiveType primType)
+ {
+ if (count == 0)
+ {
+ return;
+ }
+
+ if (primType == GalPrimitiveType.Quads)
+ {
+ for (int offset = 0; offset < count; offset += 4)
+ {
+ GL.DrawArrays(PrimitiveType.TriangleFan, first + offset, 4);
+ }
+ }
+ else if (primType == GalPrimitiveType.QuadStrip)
+ {
+ GL.DrawArrays(PrimitiveType.TriangleFan, first, 4);
+
+ for (int offset = 2; offset < count; offset += 2)
+ {
+ GL.DrawArrays(PrimitiveType.TriangleFan, first + offset, 4);
+ }
+ }
+ else
+ {
+ GL.DrawArrays(OglEnumConverter.GetPrimitiveType(primType), first, count);
+ }
+ }
+
+ public void DrawElements(long iboKey, int first, int vertexBase, GalPrimitiveType primType)
+ {
+ if (!_iboCache.TryGetValue(iboKey, out int iboHandle))
+ {
+ return;
+ }
+
+ PrimitiveType mode = OglEnumConverter.GetPrimitiveType(primType);
+
+ GL.BindBuffer(BufferTarget.ElementArrayBuffer, iboHandle);
+
+ first <<= _indexBuffer.ElemSizeLog2;
+
+ if (vertexBase != 0)
+ {
+ IntPtr indices = new IntPtr(first);
+
+ GL.DrawElementsBaseVertex(mode, _indexBuffer.Count, _indexBuffer.Type, indices, vertexBase);
+ }
+ else
+ {
+ GL.DrawElements(mode, _indexBuffer.Count, _indexBuffer.Type, first);
+ }
+ }
+
+ public bool TryGetVbo(long vboKey, out int vboHandle)
+ {
+ return _vboCache.TryGetValue(vboKey, out vboHandle);
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglRenderTarget.cs b/Ryujinx.Graphics/Gal/OpenGL/OglRenderTarget.cs
new file mode 100644
index 00000000..d36bac1b
--- /dev/null
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglRenderTarget.cs
@@ -0,0 +1,549 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Graphics.Texture;
+using System;
+
+namespace Ryujinx.Graphics.Gal.OpenGL
+{
+ class OglRenderTarget : IGalRenderTarget
+ {
+ private const int NativeWidth = 1280;
+ private const int NativeHeight = 720;
+
+ private const int RenderTargetsCount = GalPipelineState.RenderTargetsCount;
+
+ private struct Rect
+ {
+ public int X { get; private set; }
+ public int Y { get; private set; }
+ public int Width { get; private set; }
+ public int Height { get; private set; }
+
+ public Rect(int x, int y, int width, int height)
+ {
+ X = x;
+ Y = y;
+ Width = width;
+ Height = height;
+ }
+ }
+
+ private class FrameBufferAttachments
+ {
+ public int MapCount { get; set; }
+
+ public DrawBuffersEnum[] Map { get; private set; }
+
+ public long[] Colors { get; private set; }
+
+ public long Zeta { get; set; }
+
+ public FrameBufferAttachments()
+ {
+ Colors = new long[RenderTargetsCount];
+
+ Map = new DrawBuffersEnum[RenderTargetsCount];
+ }
+
+ public void Update(FrameBufferAttachments source)
+ {
+ for (int index = 0; index < RenderTargetsCount; index++)
+ {
+ Map[index] = source.Map[index];
+
+ Colors[index] = source.Colors[index];
+ }
+
+ MapCount = source.MapCount;
+ Zeta = source.Zeta;
+ }
+ }
+
+ private int[] _colorHandles;
+ private int _zetaHandle;
+
+ private OglTexture _texture;
+
+ private ImageHandler _readTex;
+
+ private Rect _window;
+
+ private float[] _viewports;
+
+ private bool _flipX;
+ private bool _flipY;
+
+ private int _cropTop;
+ private int _cropLeft;
+ private int _cropRight;
+ private int _cropBottom;
+
+ //This framebuffer is used to attach guest rendertargets,
+ //think of it as a dummy OpenGL VAO
+ private int _dummyFrameBuffer;
+
+ //These framebuffers are used to blit images
+ private int _srcFb;
+ private int _dstFb;
+
+ private FrameBufferAttachments _attachments;
+ private FrameBufferAttachments _oldAttachments;
+
+ private int _copyPbo;
+
+ public bool FramebufferSrgb { get; set; }
+
+ public OglRenderTarget(OglTexture texture)
+ {
+ _attachments = new FrameBufferAttachments();
+
+ _oldAttachments = new FrameBufferAttachments();
+
+ _colorHandles = new int[RenderTargetsCount];
+
+ _viewports = new float[RenderTargetsCount * 4];
+
+ _texture = texture;
+
+ texture.TextureDeleted += TextureDeletionHandler;
+ }
+
+ private void TextureDeletionHandler(object sender, int handle)
+ {
+ //Texture was deleted, the handle is no longer valid, so
+ //reset all uses of this handle on a render target.
+ for (int attachment = 0; attachment < RenderTargetsCount; attachment++)
+ {
+ if (_colorHandles[attachment] == handle)
+ {
+ _colorHandles[attachment] = 0;
+ }
+ }
+
+ if (_zetaHandle == handle)
+ {
+ _zetaHandle = 0;
+ }
+ }
+
+ public void Bind()
+ {
+ if (_dummyFrameBuffer == 0)
+ {
+ _dummyFrameBuffer = GL.GenFramebuffer();
+ }
+
+ GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, _dummyFrameBuffer);
+
+ ImageHandler cachedImage;
+
+ for (int attachment = 0; attachment < RenderTargetsCount; attachment++)
+ {
+ long key = _attachments.Colors[attachment];
+
+ int handle = 0;
+
+ if (key != 0 && _texture.TryGetImageHandler(key, out cachedImage))
+ {
+ handle = cachedImage.Handle;
+ }
+
+ if (handle == _colorHandles[attachment])
+ {
+ continue;
+ }
+
+ GL.FramebufferTexture(
+ FramebufferTarget.DrawFramebuffer,
+ FramebufferAttachment.ColorAttachment0 + attachment,
+ handle,
+ 0);
+
+ _colorHandles[attachment] = handle;
+ }
+
+ if (_attachments.Zeta != 0 && _texture.TryGetImageHandler(_attachments.Zeta, out cachedImage))
+ {
+ if (cachedImage.Handle != _zetaHandle)
+ {
+ if (cachedImage.HasDepth && cachedImage.HasStencil)
+ {
+ GL.FramebufferTexture(
+ FramebufferTarget.DrawFramebuffer,
+ FramebufferAttachment.DepthStencilAttachment,
+ cachedImage.Handle,
+ 0);
+ }
+ else if (cachedImage.HasDepth)
+ {
+ GL.FramebufferTexture(
+ FramebufferTarget.DrawFramebuffer,
+ FramebufferAttachment.DepthAttachment,
+ cachedImage.Handle,
+ 0);
+
+ GL.FramebufferTexture(
+ FramebufferTarget.DrawFramebuffer,
+ FramebufferAttachment.StencilAttachment,
+ 0,
+ 0);
+ }
+ else
+ {
+ throw new InvalidOperationException("Invalid image format \"" + cachedImage.Format + "\" used as Zeta!");
+ }
+
+ _zetaHandle = cachedImage.Handle;
+ }
+ }
+ else if (_zetaHandle != 0)
+ {
+ GL.FramebufferTexture(
+ FramebufferTarget.DrawFramebuffer,
+ FramebufferAttachment.DepthStencilAttachment,
+ 0,
+ 0);
+
+ _zetaHandle = 0;
+ }
+
+ if (OglExtension.ViewportArray)
+ {
+ GL.ViewportArray(0, RenderTargetsCount, _viewports);
+ }
+ else
+ {
+ GL.Viewport(
+ (int)_viewports[0],
+ (int)_viewports[1],
+ (int)_viewports[2],
+ (int)_viewports[3]);
+ }
+
+ if (_attachments.MapCount > 1)
+ {
+ GL.DrawBuffers(_attachments.MapCount, _attachments.Map);
+ }
+ else if (_attachments.MapCount == 1)
+ {
+ GL.DrawBuffer((DrawBufferMode)_attachments.Map[0]);
+ }
+ else
+ {
+ GL.DrawBuffer(DrawBufferMode.None);
+ }
+
+ _oldAttachments.Update(_attachments);
+ }
+
+ public void BindColor(long key, int attachment)
+ {
+ _attachments.Colors[attachment] = key;
+ }
+
+ public void UnbindColor(int attachment)
+ {
+ _attachments.Colors[attachment] = 0;
+ }
+
+ public void BindZeta(long key)
+ {
+ _attachments.Zeta = key;
+ }
+
+ public void UnbindZeta()
+ {
+ _attachments.Zeta = 0;
+ }
+
+ public void Present(long key)
+ {
+ _texture.TryGetImageHandler(key, out _readTex);
+ }
+
+ public void SetMap(int[] map)
+ {
+ if (map != null)
+ {
+ _attachments.MapCount = map.Length;
+
+ for (int attachment = 0; attachment < _attachments.MapCount; attachment++)
+ {
+ _attachments.Map[attachment] = DrawBuffersEnum.ColorAttachment0 + map[attachment];
+ }
+ }
+ else
+ {
+ _attachments.MapCount = 0;
+ }
+ }
+
+ public void SetTransform(bool flipX, bool flipY, int top, int left, int right, int bottom)
+ {
+ _flipX = flipX;
+ _flipY = flipY;
+
+ _cropTop = top;
+ _cropLeft = left;
+ _cropRight = right;
+ _cropBottom = bottom;
+ }
+
+ public void SetWindowSize(int width, int height)
+ {
+ _window = new Rect(0, 0, width, height);
+ }
+
+ public void SetViewport(int attachment, int x, int y, int width, int height)
+ {
+ int offset = attachment * 4;
+
+ _viewports[offset + 0] = x;
+ _viewports[offset + 1] = y;
+ _viewports[offset + 2] = width;
+ _viewports[offset + 3] = height;
+ }
+
+ public void Render()
+ {
+ if (_readTex == null)
+ {
+ return;
+ }
+
+ int srcX0, srcX1, srcY0, srcY1;
+
+ if (_cropLeft == 0 && _cropRight == 0)
+ {
+ srcX0 = 0;
+ srcX1 = _readTex.Width;
+ }
+ else
+ {
+ srcX0 = _cropLeft;
+ srcX1 = _cropRight;
+ }
+
+ if (_cropTop == 0 && _cropBottom == 0)
+ {
+ srcY0 = 0;
+ srcY1 = _readTex.Height;
+ }
+ else
+ {
+ srcY0 = _cropTop;
+ srcY1 = _cropBottom;
+ }
+
+ float ratioX = MathF.Min(1f, (_window.Height * (float)NativeWidth) / ((float)NativeHeight * _window.Width));
+ float ratioY = MathF.Min(1f, (_window.Width * (float)NativeHeight) / ((float)NativeWidth * _window.Height));
+
+ int dstWidth = (int)(_window.Width * ratioX);
+ int dstHeight = (int)(_window.Height * ratioY);
+
+ int dstPaddingX = (_window.Width - dstWidth) / 2;
+ int dstPaddingY = (_window.Height - dstHeight) / 2;
+
+ int dstX0 = _flipX ? _window.Width - dstPaddingX : dstPaddingX;
+ int dstX1 = _flipX ? dstPaddingX : _window.Width - dstPaddingX;
+
+ int dstY0 = _flipY ? dstPaddingY : _window.Height - dstPaddingY;
+ int dstY1 = _flipY ? _window.Height - dstPaddingY : dstPaddingY;
+
+ GL.Viewport(0, 0, _window.Width, _window.Height);
+
+ if (_srcFb == 0)
+ {
+ _srcFb = GL.GenFramebuffer();
+ }
+
+ GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, _srcFb);
+ GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0);
+
+ GL.FramebufferTexture(FramebufferTarget.ReadFramebuffer, FramebufferAttachment.ColorAttachment0, _readTex.Handle, 0);
+
+ GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
+
+ GL.Clear(ClearBufferMask.ColorBufferBit);
+
+ GL.Disable(EnableCap.FramebufferSrgb);
+
+ GL.BlitFramebuffer(
+ srcX0,
+ srcY0,
+ srcX1,
+ srcY1,
+ dstX0,
+ dstY0,
+ dstX1,
+ dstY1,
+ ClearBufferMask.ColorBufferBit,
+ BlitFramebufferFilter.Linear);
+
+ if (FramebufferSrgb)
+ {
+ GL.Enable(EnableCap.FramebufferSrgb);
+ }
+ }
+
+ public void Copy(
+ GalImage srcImage,
+ GalImage dstImage,
+ long srcKey,
+ long dstKey,
+ int srcLayer,
+ int dstLayer,
+ int srcX0,
+ int srcY0,
+ int srcX1,
+ int srcY1,
+ int dstX0,
+ int dstY0,
+ int dstX1,
+ int dstY1)
+ {
+ if (_texture.TryGetImageHandler(srcKey, out ImageHandler srcTex) &&
+ _texture.TryGetImageHandler(dstKey, out ImageHandler dstTex))
+ {
+ if (srcTex.HasColor != dstTex.HasColor ||
+ srcTex.HasDepth != dstTex.HasDepth ||
+ srcTex.HasStencil != dstTex.HasStencil)
+ {
+ throw new NotImplementedException();
+ }
+
+ if (_srcFb == 0)
+ {
+ _srcFb = GL.GenFramebuffer();
+ }
+
+ if (_dstFb == 0)
+ {
+ _dstFb = GL.GenFramebuffer();
+ }
+
+ GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, _srcFb);
+ GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, _dstFb);
+
+ FramebufferAttachment attachment = GetAttachment(srcTex);
+
+ if (ImageUtils.IsArray(srcImage.TextureTarget) && srcLayer > 0)
+ {
+ GL.FramebufferTextureLayer(FramebufferTarget.ReadFramebuffer, attachment, srcTex.Handle, 0, srcLayer);
+ }
+ else
+ {
+ GL.FramebufferTexture(FramebufferTarget.ReadFramebuffer, attachment, srcTex.Handle, 0);
+ }
+
+ if (ImageUtils.IsArray(dstImage.TextureTarget) && dstLayer > 0)
+ {
+ GL.FramebufferTextureLayer(FramebufferTarget.DrawFramebuffer, attachment, dstTex.Handle, 0, dstLayer);
+ }
+ else
+ {
+ GL.FramebufferTexture(FramebufferTarget.DrawFramebuffer, attachment, dstTex.Handle, 0);
+ }
+
+
+ BlitFramebufferFilter filter = BlitFramebufferFilter.Nearest;
+
+ if (srcTex.HasColor)
+ {
+ GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
+
+ filter = BlitFramebufferFilter.Linear;
+ }
+
+ ClearBufferMask mask = GetClearMask(srcTex);
+
+ GL.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ }
+ }
+
+ public void Reinterpret(long key, GalImage newImage)
+ {
+ if (!_texture.TryGetImage(key, out GalImage oldImage))
+ {
+ return;
+ }
+
+ if (newImage.Format == oldImage.Format &&
+ newImage.Width == oldImage.Width &&
+ newImage.Height == oldImage.Height &&
+ newImage.Depth == oldImage.Depth &&
+ newImage.LayerCount == oldImage.LayerCount &&
+ newImage.TextureTarget == oldImage.TextureTarget)
+ {
+ return;
+ }
+
+ if (_copyPbo == 0)
+ {
+ _copyPbo = GL.GenBuffer();
+ }
+
+ GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyPbo);
+
+ //The buffer should be large enough to hold the largest texture.
+ int bufferSize = Math.Max(ImageUtils.GetSize(oldImage),
+ ImageUtils.GetSize(newImage));
+
+ GL.BufferData(BufferTarget.PixelPackBuffer, bufferSize, IntPtr.Zero, BufferUsageHint.StreamCopy);
+
+ if (!_texture.TryGetImageHandler(key, out ImageHandler cachedImage))
+ {
+ throw new InvalidOperationException();
+ }
+
+ (_, PixelFormat format, PixelType type) = OglEnumConverter.GetImageFormat(cachedImage.Format);
+
+ TextureTarget target = ImageUtils.GetTextureTarget(newImage.TextureTarget);
+
+ GL.BindTexture(target, cachedImage.Handle);
+
+ GL.GetTexImage(target, 0, format, type, IntPtr.Zero);
+
+ GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
+ GL.BindBuffer(BufferTarget.PixelUnpackBuffer, _copyPbo);
+
+ GL.PixelStore(PixelStoreParameter.UnpackRowLength, oldImage.Width);
+
+ _texture.Create(key, ImageUtils.GetSize(newImage), newImage);
+
+ GL.PixelStore(PixelStoreParameter.UnpackRowLength, 0);
+
+ GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
+ }
+
+ private static FramebufferAttachment GetAttachment(ImageHandler cachedImage)
+ {
+ if (cachedImage.HasColor)
+ {
+ return FramebufferAttachment.ColorAttachment0;
+ }
+ else if (cachedImage.HasDepth && cachedImage.HasStencil)
+ {
+ return FramebufferAttachment.DepthStencilAttachment;
+ }
+ else if (cachedImage.HasDepth)
+ {
+ return FramebufferAttachment.DepthAttachment;
+ }
+ else if (cachedImage.HasStencil)
+ {
+ return FramebufferAttachment.StencilAttachment;
+ }
+ else
+ {
+ throw new InvalidOperationException();
+ }
+ }
+
+ private static ClearBufferMask GetClearMask(ImageHandler cachedImage)
+ {
+ return (cachedImage.HasColor ? ClearBufferMask.ColorBufferBit : 0) |
+ (cachedImage.HasDepth ? ClearBufferMask.DepthBufferBit : 0) |
+ (cachedImage.HasStencil ? ClearBufferMask.StencilBufferBit : 0);
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglRenderer.cs b/Ryujinx.Graphics/Gal/OpenGL/OglRenderer.cs
new file mode 100644
index 00000000..1ff8c7ad
--- /dev/null
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglRenderer.cs
@@ -0,0 +1,58 @@
+using System;
+using System.Collections.Concurrent;
+
+namespace Ryujinx.Graphics.Gal.OpenGL
+{
+ public class OglRenderer : IGalRenderer
+ {
+ public IGalConstBuffer Buffer { get; private set; }
+
+ public IGalRenderTarget RenderTarget { get; private set; }
+
+ public IGalRasterizer Rasterizer { get; private set; }
+
+ public IGalShader Shader { get; private set; }
+
+ public IGalPipeline Pipeline { get; private set; }
+
+ public IGalTexture Texture { get; private set; }
+
+ private ConcurrentQueue<Action> _actionsQueue;
+
+ public OglRenderer()
+ {
+ Buffer = new OglConstBuffer();
+
+ Texture = new OglTexture();
+
+ RenderTarget = new OglRenderTarget(Texture as OglTexture);
+
+ Rasterizer = new OglRasterizer();
+
+ Shader = new OglShader(Buffer as OglConstBuffer);
+
+ Pipeline = new OglPipeline(
+ Buffer as OglConstBuffer,
+ RenderTarget as OglRenderTarget,
+ Rasterizer as OglRasterizer,
+ Shader as OglShader);
+
+ _actionsQueue = new ConcurrentQueue<Action>();
+ }
+
+ public void QueueAction(Action actionMthd)
+ {
+ _actionsQueue.Enqueue(actionMthd);
+ }
+
+ public void RunActions()
+ {
+ int count = _actionsQueue.Count;
+
+ while (count-- > 0 && _actionsQueue.TryDequeue(out Action renderAction))
+ {
+ renderAction();
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglShader.cs b/Ryujinx.Graphics/Gal/OpenGL/OglShader.cs
new file mode 100644
index 00000000..8faa9053
--- /dev/null
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglShader.cs
@@ -0,0 +1,298 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Graphics.Gal.Shader;
+using System;
+using System.Collections.Concurrent;
+using System.Collections.Generic;
+using System.Linq;
+
+namespace Ryujinx.Graphics.Gal.OpenGL
+{
+ class OglShader : IGalShader
+ {
+ public const int ReservedCbufCount = 1;
+
+ private const int ExtraDataSize = 4;
+
+ public OglShaderProgram Current;
+
+ private ConcurrentDictionary<long, OglShaderStage> _stages;
+
+ private Dictionary<OglShaderProgram, int> _programs;
+
+ public int CurrentProgramHandle { get; private set; }
+
+ private OglConstBuffer _buffer;
+
+ private int _extraUboHandle;
+
+ public OglShader(OglConstBuffer buffer)
+ {
+ _buffer = buffer;
+
+ _stages = new ConcurrentDictionary<long, OglShaderStage>();
+
+ _programs = new Dictionary<OglShaderProgram, int>();
+ }
+
+ public void Create(IGalMemory memory, long key, GalShaderType type)
+ {
+ _stages.GetOrAdd(key, (stage) => ShaderStageFactory(memory, key, 0, false, type));
+ }
+
+ public void Create(IGalMemory memory, long vpAPos, long key, GalShaderType type)
+ {
+ _stages.GetOrAdd(key, (stage) => ShaderStageFactory(memory, vpAPos, key, true, type));
+ }
+
+ private OglShaderStage ShaderStageFactory(
+ IGalMemory memory,
+ long position,
+ long positionB,
+ bool isDualVp,
+ GalShaderType type)
+ {
+ GlslProgram program;
+
+ GlslDecompiler decompiler = new GlslDecompiler(OglLimit.MaxUboSize, OglExtension.NvidiaDriver);
+
+ int shaderDumpIndex = ShaderDumper.DumpIndex;
+
+ if (isDualVp)
+ {
+ ShaderDumper.Dump(memory, position, type, "a");
+ ShaderDumper.Dump(memory, positionB, type, "b");
+
+ program = decompiler.Decompile(memory, position, positionB, type);
+ }
+ else
+ {
+ ShaderDumper.Dump(memory, position, type);
+
+ program = decompiler.Decompile(memory, position, type);
+ }
+
+ string code = program.Code;
+
+ if (ShaderDumper.IsDumpEnabled())
+ {
+ code = "//Shader " + shaderDumpIndex + Environment.NewLine + code;
+ }
+
+ return new OglShaderStage(type, code, program.Uniforms, program.Textures);
+ }
+
+ public IEnumerable<ShaderDeclInfo> GetConstBufferUsage(long key)
+ {
+ if (_stages.TryGetValue(key, out OglShaderStage stage))
+ {
+ return stage.ConstBufferUsage;
+ }
+
+ return Enumerable.Empty<ShaderDeclInfo>();
+ }
+
+ public IEnumerable<ShaderDeclInfo> GetTextureUsage(long key)
+ {
+ if (_stages.TryGetValue(key, out OglShaderStage stage))
+ {
+ return stage.TextureUsage;
+ }
+
+ return Enumerable.Empty<ShaderDeclInfo>();
+ }
+
+ public unsafe void SetExtraData(float flipX, float flipY, int instance)
+ {
+ BindProgram();
+
+ EnsureExtraBlock();
+
+ GL.BindBuffer(BufferTarget.UniformBuffer, _extraUboHandle);
+
+ float* data = stackalloc float[ExtraDataSize];
+ data[0] = flipX;
+ data[1] = flipY;
+ data[2] = BitConverter.Int32BitsToSingle(instance);
+
+ //Invalidate buffer
+ GL.BufferData(BufferTarget.UniformBuffer, ExtraDataSize * sizeof(float), IntPtr.Zero, BufferUsageHint.StreamDraw);
+
+ GL.BufferSubData(BufferTarget.UniformBuffer, IntPtr.Zero, ExtraDataSize * sizeof(float), (IntPtr)data);
+ }
+
+ public void Bind(long key)
+ {
+ if (_stages.TryGetValue(key, out OglShaderStage stage))
+ {
+ Bind(stage);
+ }
+ }
+
+ private void Bind(OglShaderStage stage)
+ {
+ if (stage.Type == GalShaderType.Geometry)
+ {
+ //Enhanced layouts are required for Geometry shaders
+ //skip this stage if current driver has no ARB_enhanced_layouts
+ if (!OglExtension.EnhancedLayouts)
+ {
+ return;
+ }
+ }
+
+ switch (stage.Type)
+ {
+ case GalShaderType.Vertex: Current.Vertex = stage; break;
+ case GalShaderType.TessControl: Current.TessControl = stage; break;
+ case GalShaderType.TessEvaluation: Current.TessEvaluation = stage; break;
+ case GalShaderType.Geometry: Current.Geometry = stage; break;
+ case GalShaderType.Fragment: Current.Fragment = stage; break;
+ }
+ }
+
+ public void Unbind(GalShaderType type)
+ {
+ switch (type)
+ {
+ case GalShaderType.Vertex: Current.Vertex = null; break;
+ case GalShaderType.TessControl: Current.TessControl = null; break;
+ case GalShaderType.TessEvaluation: Current.TessEvaluation = null; break;
+ case GalShaderType.Geometry: Current.Geometry = null; break;
+ case GalShaderType.Fragment: Current.Fragment = null; break;
+ }
+ }
+
+ public void BindProgram()
+ {
+ if (Current.Vertex == null ||
+ Current.Fragment == null)
+ {
+ return;
+ }
+
+ if (!_programs.TryGetValue(Current, out int handle))
+ {
+ handle = GL.CreateProgram();
+
+ AttachIfNotNull(handle, Current.Vertex);
+ AttachIfNotNull(handle, Current.TessControl);
+ AttachIfNotNull(handle, Current.TessEvaluation);
+ AttachIfNotNull(handle, Current.Geometry);
+ AttachIfNotNull(handle, Current.Fragment);
+
+ GL.LinkProgram(handle);
+
+ CheckProgramLink(handle);
+
+ BindUniformBlocks(handle);
+ BindTextureLocations(handle);
+
+ _programs.Add(Current, handle);
+ }
+
+ GL.UseProgram(handle);
+
+ CurrentProgramHandle = handle;
+ }
+
+ private void EnsureExtraBlock()
+ {
+ if (_extraUboHandle == 0)
+ {
+ _extraUboHandle = GL.GenBuffer();
+
+ GL.BindBuffer(BufferTarget.UniformBuffer, _extraUboHandle);
+
+ GL.BufferData(BufferTarget.UniformBuffer, ExtraDataSize * sizeof(float), IntPtr.Zero, BufferUsageHint.StreamDraw);
+
+ GL.BindBufferBase(BufferRangeTarget.UniformBuffer, 0, _extraUboHandle);
+ }
+ }
+
+ private void AttachIfNotNull(int programHandle, OglShaderStage stage)
+ {
+ if (stage != null)
+ {
+ stage.Compile();
+
+ GL.AttachShader(programHandle, stage.Handle);
+ }
+ }
+
+ private void BindUniformBlocks(int programHandle)
+ {
+ int extraBlockindex = GL.GetUniformBlockIndex(programHandle, GlslDecl.ExtraUniformBlockName);
+
+ GL.UniformBlockBinding(programHandle, extraBlockindex, 0);
+
+ int freeBinding = ReservedCbufCount;
+
+ void BindUniformBlocksIfNotNull(OglShaderStage stage)
+ {
+ if (stage != null)
+ {
+ foreach (ShaderDeclInfo declInfo in stage.ConstBufferUsage)
+ {
+ int blockIndex = GL.GetUniformBlockIndex(programHandle, declInfo.Name);
+
+ if (blockIndex < 0)
+ {
+ //It is expected that its found, if it's not then driver might be in a malfunction
+ throw new InvalidOperationException();
+ }
+
+ GL.UniformBlockBinding(programHandle, blockIndex, freeBinding);
+
+ freeBinding++;
+ }
+ }
+ }
+
+ BindUniformBlocksIfNotNull(Current.Vertex);
+ BindUniformBlocksIfNotNull(Current.TessControl);
+ BindUniformBlocksIfNotNull(Current.TessEvaluation);
+ BindUniformBlocksIfNotNull(Current.Geometry);
+ BindUniformBlocksIfNotNull(Current.Fragment);
+ }
+
+ private void BindTextureLocations(int programHandle)
+ {
+ int index = 0;
+
+ void BindTexturesIfNotNull(OglShaderStage stage)
+ {
+ if (stage != null)
+ {
+ foreach (ShaderDeclInfo decl in stage.TextureUsage)
+ {
+ int location = GL.GetUniformLocation(programHandle, decl.Name);
+
+ GL.Uniform1(location, index);
+
+ index++;
+ }
+ }
+ }
+
+ GL.UseProgram(programHandle);
+
+ BindTexturesIfNotNull(Current.Vertex);
+ BindTexturesIfNotNull(Current.TessControl);
+ BindTexturesIfNotNull(Current.TessEvaluation);
+ BindTexturesIfNotNull(Current.Geometry);
+ BindTexturesIfNotNull(Current.Fragment);
+ }
+
+ private static void CheckProgramLink(int handle)
+ {
+ int status = 0;
+
+ GL.GetProgram(handle, GetProgramParameterName.LinkStatus, out status);
+
+ if (status == 0)
+ {
+ throw new ShaderException(GL.GetProgramInfoLog(handle));
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglShaderProgram.cs b/Ryujinx.Graphics/Gal/OpenGL/OglShaderProgram.cs
new file mode 100644
index 00000000..9e68a8e6
--- /dev/null
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglShaderProgram.cs
@@ -0,0 +1,86 @@
+using OpenTK.Graphics.OpenGL;
+using System;
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics.Gal.OpenGL
+{
+ struct OglShaderProgram
+ {
+ public OglShaderStage Vertex;
+ public OglShaderStage TessControl;
+ public OglShaderStage TessEvaluation;
+ public OglShaderStage Geometry;
+ public OglShaderStage Fragment;
+ }
+
+ class OglShaderStage : IDisposable
+ {
+ public int Handle { get; private set; }
+
+ public bool IsCompiled { get; private set; }
+
+ public GalShaderType Type { get; private set; }
+
+ public string Code { get; private set; }
+
+ public IEnumerable<ShaderDeclInfo> ConstBufferUsage { get; private set; }
+ public IEnumerable<ShaderDeclInfo> TextureUsage { get; private set; }
+
+ public OglShaderStage(
+ GalShaderType type,
+ string code,
+ IEnumerable<ShaderDeclInfo> constBufferUsage,
+ IEnumerable<ShaderDeclInfo> textureUsage)
+ {
+ Type = type;
+ Code = code;
+ ConstBufferUsage = constBufferUsage;
+ TextureUsage = textureUsage;
+ }
+
+ public void Compile()
+ {
+ if (Handle == 0)
+ {
+ Handle = GL.CreateShader(OglEnumConverter.GetShaderType(Type));
+
+ CompileAndCheck(Handle, Code);
+ }
+ }
+
+ public void Dispose()
+ {
+ Dispose(true);
+ }
+
+ protected virtual void Dispose(bool disposing)
+ {
+ if (disposing && Handle != 0)
+ {
+ GL.DeleteShader(Handle);
+
+ Handle = 0;
+ }
+ }
+
+ public static void CompileAndCheck(int handle, string code)
+ {
+ GL.ShaderSource(handle, code);
+ GL.CompileShader(handle);
+
+ CheckCompilation(handle);
+ }
+
+ private static void CheckCompilation(int handle)
+ {
+ int status = 0;
+
+ GL.GetShader(handle, ShaderParameter.CompileStatus, out status);
+
+ if (status == 0)
+ {
+ throw new ShaderException(GL.GetShaderInfoLog(handle));
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLStreamBuffer.cs b/Ryujinx.Graphics/Gal/OpenGL/OglStreamBuffer.cs
index 411d33aa..58b3ace5 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLStreamBuffer.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglStreamBuffer.cs
@@ -3,7 +3,7 @@ using System;
namespace Ryujinx.Graphics.Gal.OpenGL
{
- class OGLStreamBuffer : IDisposable
+ class OglStreamBuffer : IDisposable
{
public int Handle { get; protected set; }
@@ -11,30 +11,30 @@ namespace Ryujinx.Graphics.Gal.OpenGL
protected BufferTarget Target { get; private set; }
- public OGLStreamBuffer(BufferTarget Target, long Size)
+ public OglStreamBuffer(BufferTarget target, long size)
{
- this.Target = Target;
- this.Size = Size;
+ Target = target;
+ Size = size;
Handle = GL.GenBuffer();
- GL.BindBuffer(Target, Handle);
+ GL.BindBuffer(target, Handle);
- GL.BufferData(Target, (IntPtr)Size, IntPtr.Zero, BufferUsageHint.StreamDraw);
+ GL.BufferData(target, (IntPtr)size, IntPtr.Zero, BufferUsageHint.StreamDraw);
}
- public void SetData(long Size, IntPtr HostAddress)
+ public void SetData(long size, IntPtr hostAddress)
{
GL.BindBuffer(Target, Handle);
- GL.BufferSubData(Target, IntPtr.Zero, (IntPtr)Size, HostAddress);
+ GL.BufferSubData(Target, IntPtr.Zero, (IntPtr)size, hostAddress);
}
- public void SetData(byte[] Data)
+ public void SetData(byte[] data)
{
GL.BindBuffer(Target, Handle);
- GL.BufferSubData(Target, IntPtr.Zero, (IntPtr)Data.Length, Data);
+ GL.BufferSubData(Target, IntPtr.Zero, (IntPtr)data.Length, data);
}
public void Dispose()
@@ -42,9 +42,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Dispose(true);
}
- protected virtual void Dispose(bool Disposing)
+ protected virtual void Dispose(bool disposing)
{
- if (Disposing && Handle != 0)
+ if (disposing && Handle != 0)
{
GL.DeleteBuffer(Handle);
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs b/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs
new file mode 100644
index 00000000..f836702f
--- /dev/null
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs
@@ -0,0 +1,381 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Graphics.Texture;
+using System;
+
+namespace Ryujinx.Graphics.Gal.OpenGL
+{
+ class OglTexture : IGalTexture
+ {
+ private const long MaxTextureCacheSize = 768 * 1024 * 1024;
+
+ private OglCachedResource<ImageHandler> _textureCache;
+
+ public EventHandler<int> TextureDeleted { get; set; }
+
+ public OglTexture()
+ {
+ _textureCache = new OglCachedResource<ImageHandler>(DeleteTexture, MaxTextureCacheSize);
+ }
+
+ public void LockCache()
+ {
+ _textureCache.Lock();
+ }
+
+ public void UnlockCache()
+ {
+ _textureCache.Unlock();
+ }
+
+ private void DeleteTexture(ImageHandler cachedImage)
+ {
+ TextureDeleted?.Invoke(this, cachedImage.Handle);
+
+ GL.DeleteTexture(cachedImage.Handle);
+ }
+
+ public void Create(long key, int size, GalImage image)
+ {
+ int handle = GL.GenTexture();
+
+ TextureTarget target = ImageUtils.GetTextureTarget(image.TextureTarget);
+
+ GL.BindTexture(target, handle);
+
+ const int level = 0; //TODO: Support mipmap textures.
+ const int border = 0;
+
+ _textureCache.AddOrUpdate(key, new ImageHandler(handle, image), (uint)size);
+
+ if (ImageUtils.IsCompressed(image.Format))
+ {
+ throw new InvalidOperationException("Surfaces with compressed formats are not supported!");
+ }
+
+ (PixelInternalFormat internalFmt,
+ PixelFormat format,
+ PixelType type) = OglEnumConverter.GetImageFormat(image.Format);
+
+ switch (target)
+ {
+ case TextureTarget.Texture1D:
+ GL.TexImage1D(
+ target,
+ level,
+ internalFmt,
+ image.Width,
+ border,
+ format,
+ type,
+ IntPtr.Zero);
+ break;
+
+ case TextureTarget.Texture2D:
+ GL.TexImage2D(
+ target,
+ level,
+ internalFmt,
+ image.Width,
+ image.Height,
+ border,
+ format,
+ type,
+ IntPtr.Zero);
+ break;
+ case TextureTarget.Texture3D:
+ GL.TexImage3D(
+ target,
+ level,
+ internalFmt,
+ image.Width,
+ image.Height,
+ image.Depth,
+ border,
+ format,
+ type,
+ IntPtr.Zero);
+ break;
+ case TextureTarget.Texture2DArray:
+ GL.TexImage3D(
+ target,
+ level,
+ internalFmt,
+ image.Width,
+ image.Height,
+ image.LayerCount,
+ border,
+ format,
+ type,
+ IntPtr.Zero);
+ break;
+ default:
+ throw new NotImplementedException($"Unsupported texture target type: {target}");
+ }
+ }
+
+ public void Create(long key, byte[] data, GalImage image)
+ {
+ int handle = GL.GenTexture();
+
+ TextureTarget target = ImageUtils.GetTextureTarget(image.TextureTarget);
+
+ GL.BindTexture(target, handle);
+
+ const int level = 0; //TODO: Support mipmap textures.
+ const int border = 0;
+
+ _textureCache.AddOrUpdate(key, new ImageHandler(handle, image), (uint)data.Length);
+
+ if (ImageUtils.IsCompressed(image.Format) && !IsAstc(image.Format))
+ {
+ InternalFormat internalFmt = OglEnumConverter.GetCompressedImageFormat(image.Format);
+
+ switch (target)
+ {
+ case TextureTarget.Texture1D:
+ GL.CompressedTexImage1D(
+ target,
+ level,
+ internalFmt,
+ image.Width,
+ border,
+ data.Length,
+ data);
+ break;
+ case TextureTarget.Texture2D:
+ GL.CompressedTexImage2D(
+ target,
+ level,
+ internalFmt,
+ image.Width,
+ image.Height,
+ border,
+ data.Length,
+ data);
+ break;
+ case TextureTarget.Texture3D:
+ GL.CompressedTexImage3D(
+ target,
+ level,
+ internalFmt,
+ image.Width,
+ image.Height,
+ image.Depth,
+ border,
+ data.Length,
+ data);
+ break;
+ case TextureTarget.Texture2DArray:
+ GL.CompressedTexImage3D(
+ target,
+ level,
+ internalFmt,
+ image.Width,
+ image.Height,
+ image.LayerCount,
+ border,
+ data.Length,
+ data);
+ break;
+ default:
+ throw new NotImplementedException($"Unsupported texture target type: {target}");
+ }
+ }
+ else
+ {
+ //TODO: Use KHR_texture_compression_astc_hdr when available
+ if (IsAstc(image.Format))
+ {
+ int textureBlockWidth = ImageUtils.GetBlockWidth(image.Format);
+ int textureBlockHeight = ImageUtils.GetBlockHeight(image.Format);
+ int textureBlockDepth = ImageUtils.GetBlockDepth(image.Format);
+
+ data = AstcDecoder.DecodeToRgba8888(
+ data,
+ textureBlockWidth,
+ textureBlockHeight,
+ textureBlockDepth,
+ image.Width,
+ image.Height,
+ image.Depth);
+
+ image.Format = GalImageFormat.Rgba8 | (image.Format & GalImageFormat.TypeMask);
+ }
+
+ (PixelInternalFormat internalFmt,
+ PixelFormat format,
+ PixelType type) = OglEnumConverter.GetImageFormat(image.Format);
+
+
+ switch (target)
+ {
+ case TextureTarget.Texture1D:
+ GL.TexImage1D(
+ target,
+ level,
+ internalFmt,
+ image.Width,
+ border,
+ format,
+ type,
+ data);
+ break;
+ case TextureTarget.Texture2D:
+ GL.TexImage2D(
+ target,
+ level,
+ internalFmt,
+ image.Width,
+ image.Height,
+ border,
+ format,
+ type,
+ data);
+ break;
+ case TextureTarget.Texture3D:
+ GL.TexImage3D(
+ target,
+ level,
+ internalFmt,
+ image.Width,
+ image.Height,
+ image.Depth,
+ border,
+ format,
+ type,
+ data);
+ break;
+ case TextureTarget.Texture2DArray:
+ GL.TexImage3D(
+ target,
+ level,
+ internalFmt,
+ image.Width,
+ image.Height,
+ image.LayerCount,
+ border,
+ format,
+ type,
+ data);
+ break;
+ case TextureTarget.TextureCubeMap:
+ Span<byte> array = new Span<byte>(data);
+
+ int faceSize = ImageUtils.GetSize(image) / 6;
+
+ for (int face = 0; face < 6; face++)
+ {
+ GL.TexImage2D(
+ TextureTarget.TextureCubeMapPositiveX + face,
+ level,
+ internalFmt,
+ image.Width,
+ image.Height,
+ border,
+ format,
+ type,
+ array.Slice(face * faceSize, faceSize).ToArray());
+ }
+ break;
+ default:
+ throw new NotImplementedException($"Unsupported texture target type: {target}");
+ }
+ }
+ }
+
+ private static bool IsAstc(GalImageFormat format)
+ {
+ format &= GalImageFormat.FormatMask;
+
+ return format > GalImageFormat.Astc2DStart && format < GalImageFormat.Astc2DEnd;
+ }
+
+ public bool TryGetImage(long key, out GalImage image)
+ {
+ if (_textureCache.TryGetValue(key, out ImageHandler cachedImage))
+ {
+ image = cachedImage.Image;
+
+ return true;
+ }
+
+ image = default(GalImage);
+
+ return false;
+ }
+
+ public bool TryGetImageHandler(long key, out ImageHandler cachedImage)
+ {
+ if (_textureCache.TryGetValue(key, out cachedImage))
+ {
+ return true;
+ }
+
+ cachedImage = null;
+
+ return false;
+ }
+
+ public void Bind(long key, int index, GalImage image)
+ {
+ if (_textureCache.TryGetValue(key, out ImageHandler cachedImage))
+ {
+ GL.ActiveTexture(TextureUnit.Texture0 + index);
+
+ TextureTarget target = ImageUtils.GetTextureTarget(image.TextureTarget);
+
+ GL.BindTexture(target, cachedImage.Handle);
+
+ int[] swizzleRgba = new int[]
+ {
+ (int)OglEnumConverter.GetTextureSwizzle(image.XSource),
+ (int)OglEnumConverter.GetTextureSwizzle(image.YSource),
+ (int)OglEnumConverter.GetTextureSwizzle(image.ZSource),
+ (int)OglEnumConverter.GetTextureSwizzle(image.WSource)
+ };
+
+ GL.TexParameter(target, TextureParameterName.TextureSwizzleRgba, swizzleRgba);
+ }
+ }
+
+ public void SetSampler(GalImage image, GalTextureSampler sampler)
+ {
+ int wrapS = (int)OglEnumConverter.GetTextureWrapMode(sampler.AddressU);
+ int wrapT = (int)OglEnumConverter.GetTextureWrapMode(sampler.AddressV);
+ int wrapR = (int)OglEnumConverter.GetTextureWrapMode(sampler.AddressP);
+
+ int minFilter = (int)OglEnumConverter.GetTextureMinFilter(sampler.MinFilter, sampler.MipFilter);
+ int magFilter = (int)OglEnumConverter.GetTextureMagFilter(sampler.MagFilter);
+
+ TextureTarget target = ImageUtils.GetTextureTarget(image.TextureTarget);
+
+ GL.TexParameter(target, TextureParameterName.TextureWrapS, wrapS);
+ GL.TexParameter(target, TextureParameterName.TextureWrapT, wrapT);
+ GL.TexParameter(target, TextureParameterName.TextureWrapR, wrapR);
+
+ GL.TexParameter(target, TextureParameterName.TextureMinFilter, minFilter);
+ GL.TexParameter(target, TextureParameterName.TextureMagFilter, magFilter);
+
+ float[] color = new float[]
+ {
+ sampler.BorderColor.Red,
+ sampler.BorderColor.Green,
+ sampler.BorderColor.Blue,
+ sampler.BorderColor.Alpha
+ };
+
+ GL.TexParameter(target, TextureParameterName.TextureBorderColor, color);
+
+ if (sampler.DepthCompare)
+ {
+ GL.TexParameter(target, TextureParameterName.TextureCompareMode, (int)All.CompareRToTexture);
+ GL.TexParameter(target, TextureParameterName.TextureCompareFunc, (int)OglEnumConverter.GetDepthCompareFunc(sampler.DepthCompareFunc));
+ }
+ else
+ {
+ GL.TexParameter(target, TextureParameterName.TextureCompareMode, (int)All.None);
+ GL.TexParameter(target, TextureParameterName.TextureCompareFunc, (int)All.Never);
+ }
+ }
+ }
+}
diff --git a/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs b/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs
index f7ae34fa..73426762 100644
--- a/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs
+++ b/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs
@@ -1,4 +1,3 @@
-using Ryujinx.Graphics.Gal.OpenGL;
using Ryujinx.Graphics.Texture;
using System;
using System.Collections.Generic;
@@ -51,9 +50,9 @@ namespace Ryujinx.Graphics.Gal.Shader
public const string SsyStackName = "ssy_stack";
public const string SsyCursorName = "ssy_cursor";
- private string[] StagePrefixes = new string[] { "vp", "tcp", "tep", "gp", "fp" };
+ private string[] _stagePrefixes = new string[] { "vp", "tcp", "tep", "gp", "fp" };
- private string StagePrefix;
+ private string _stagePrefix;
private Dictionary<ShaderIrOp, ShaderDeclInfo> m_CbTextures;
@@ -83,9 +82,9 @@ namespace Ryujinx.Graphics.Gal.Shader
public GalShaderType ShaderType { get; private set; }
- private GlslDecl(GalShaderType ShaderType)
+ private GlslDecl(GalShaderType shaderType)
{
- this.ShaderType = ShaderType;
+ ShaderType = shaderType;
m_CbTextures = new Dictionary<ShaderIrOp, ShaderDeclInfo>();
@@ -101,187 +100,187 @@ namespace Ryujinx.Graphics.Gal.Shader
m_Preds = new Dictionary<int, ShaderDeclInfo>();
}
- public GlslDecl(ShaderIrBlock[] Blocks, GalShaderType ShaderType, ShaderHeader Header) : this(ShaderType)
+ public GlslDecl(ShaderIrBlock[] blocks, GalShaderType shaderType, ShaderHeader header) : this(shaderType)
{
- StagePrefix = StagePrefixes[(int)ShaderType] + "_";
+ _stagePrefix = _stagePrefixes[(int)shaderType] + "_";
- if (ShaderType == GalShaderType.Fragment)
+ if (shaderType == GalShaderType.Fragment)
{
- int Index = 0;
+ int index = 0;
- for (int Attachment = 0; Attachment < 8; Attachment++)
+ for (int attachment = 0; attachment < 8; attachment++)
{
- for (int Component = 0; Component < 4; Component++)
+ for (int component = 0; component < 4; component++)
{
- if (Header.OmapTargets[Attachment].ComponentEnabled(Component))
+ if (header.OmapTargets[attachment].ComponentEnabled(component))
{
- m_Gprs.TryAdd(Index, new ShaderDeclInfo(GetGprName(Index), Index));
+ m_Gprs.TryAdd(index, new ShaderDeclInfo(GetGprName(index), index));
- Index++;
+ index++;
}
}
}
- if (Header.OmapDepth)
+ if (header.OmapDepth)
{
- Index = Header.DepthRegister;
+ index = header.DepthRegister;
- m_Gprs.TryAdd(Index, new ShaderDeclInfo(GetGprName(Index), Index));
+ m_Gprs.TryAdd(index, new ShaderDeclInfo(GetGprName(index), index));
}
}
- foreach (ShaderIrBlock Block in Blocks)
+ foreach (ShaderIrBlock block in blocks)
{
- ShaderIrNode[] Nodes = Block.GetNodes();
+ ShaderIrNode[] nodes = block.GetNodes();
- foreach (ShaderIrNode Node in Nodes)
+ foreach (ShaderIrNode node in nodes)
{
- Traverse(Nodes, null, Node);
+ Traverse(nodes, null, node);
}
}
}
- public static GlslDecl Merge(GlslDecl VpA, GlslDecl VpB)
+ public static GlslDecl Merge(GlslDecl vpA, GlslDecl vpB)
{
- GlslDecl Combined = new GlslDecl(GalShaderType.Vertex);
+ GlslDecl combined = new GlslDecl(GalShaderType.Vertex);
- Merge(Combined.m_Textures, VpA.m_Textures, VpB.m_Textures);
- Merge(Combined.m_Uniforms, VpA.m_Uniforms, VpB.m_Uniforms);
+ Merge(combined.m_Textures, vpA.m_Textures, vpB.m_Textures);
+ Merge(combined.m_Uniforms, vpA.m_Uniforms, vpB.m_Uniforms);
- Merge(Combined.m_Attributes, VpA.m_Attributes, VpB.m_Attributes);
- Merge(Combined.m_OutAttributes, VpA.m_OutAttributes, VpB.m_OutAttributes);
+ Merge(combined.m_Attributes, vpA.m_Attributes, vpB.m_Attributes);
+ Merge(combined.m_OutAttributes, vpA.m_OutAttributes, vpB.m_OutAttributes);
- Merge(Combined.m_Gprs, VpA.m_Gprs, VpB.m_Gprs);
- Merge(Combined.m_GprsHalf, VpA.m_GprsHalf, VpB.m_GprsHalf);
- Merge(Combined.m_Preds, VpA.m_Preds, VpB.m_Preds);
+ Merge(combined.m_Gprs, vpA.m_Gprs, vpB.m_Gprs);
+ Merge(combined.m_GprsHalf, vpA.m_GprsHalf, vpB.m_GprsHalf);
+ Merge(combined.m_Preds, vpA.m_Preds, vpB.m_Preds);
//Merge input attributes.
- foreach (KeyValuePair<int, ShaderDeclInfo> KV in VpA.m_InAttributes)
+ foreach (KeyValuePair<int, ShaderDeclInfo> kv in vpA.m_InAttributes)
{
- Combined.m_InAttributes.TryAdd(KV.Key, KV.Value);
+ combined.m_InAttributes.TryAdd(kv.Key, kv.Value);
}
- foreach (KeyValuePair<int, ShaderDeclInfo> KV in VpB.m_InAttributes)
+ foreach (KeyValuePair<int, ShaderDeclInfo> kv in vpB.m_InAttributes)
{
//If Vertex Program A already writes to this attribute,
//then we don't need to add it as an input attribute since
//Vertex Program A will already have written to it anyway,
//and there's no guarantee that there is an input attribute
//for this slot.
- if (!VpA.m_OutAttributes.ContainsKey(KV.Key))
+ if (!vpA.m_OutAttributes.ContainsKey(kv.Key))
{
- Combined.m_InAttributes.TryAdd(KV.Key, KV.Value);
+ combined.m_InAttributes.TryAdd(kv.Key, kv.Value);
}
}
- return Combined;
+ return combined;
}
- public static string GetGprName(int Index)
+ public static string GetGprName(int index)
{
- return GprName + Index;
+ return GprName + index;
}
private static void Merge(
- Dictionary<int, ShaderDeclInfo> C,
- Dictionary<int, ShaderDeclInfo> A,
- Dictionary<int, ShaderDeclInfo> B)
+ Dictionary<int, ShaderDeclInfo> c,
+ Dictionary<int, ShaderDeclInfo> a,
+ Dictionary<int, ShaderDeclInfo> b)
{
- foreach (KeyValuePair<int, ShaderDeclInfo> KV in A)
+ foreach (KeyValuePair<int, ShaderDeclInfo> kv in a)
{
- C.TryAdd(KV.Key, KV.Value);
+ c.TryAdd(kv.Key, kv.Value);
}
- foreach (KeyValuePair<int, ShaderDeclInfo> KV in B)
+ foreach (KeyValuePair<int, ShaderDeclInfo> kv in b)
{
- C.TryAdd(KV.Key, KV.Value);
+ c.TryAdd(kv.Key, kv.Value);
}
}
- private void Traverse(ShaderIrNode[] Nodes, ShaderIrNode Parent, ShaderIrNode Node)
+ private void Traverse(ShaderIrNode[] nodes, ShaderIrNode parent, ShaderIrNode node)
{
- switch (Node)
+ switch (node)
{
- case ShaderIrAsg Asg:
+ case ShaderIrAsg asg:
{
- Traverse(Nodes, Asg, Asg.Dst);
- Traverse(Nodes, Asg, Asg.Src);
+ Traverse(nodes, asg, asg.Dst);
+ Traverse(nodes, asg, asg.Src);
break;
}
- case ShaderIrCond Cond:
+ case ShaderIrCond cond:
{
- Traverse(Nodes, Cond, Cond.Pred);
- Traverse(Nodes, Cond, Cond.Child);
+ Traverse(nodes, cond, cond.Pred);
+ Traverse(nodes, cond, cond.Child);
break;
}
- case ShaderIrOp Op:
+ case ShaderIrOp op:
{
- Traverse(Nodes, Op, Op.OperandA);
- Traverse(Nodes, Op, Op.OperandB);
- Traverse(Nodes, Op, Op.OperandC);
-
- if (Op.Inst == ShaderIrInst.Texq ||
- Op.Inst == ShaderIrInst.Texs ||
- Op.Inst == ShaderIrInst.Tld4 ||
- Op.Inst == ShaderIrInst.Txlf)
+ Traverse(nodes, op, op.OperandA);
+ Traverse(nodes, op, op.OperandB);
+ Traverse(nodes, op, op.OperandC);
+
+ if (op.Inst == ShaderIrInst.Texq ||
+ op.Inst == ShaderIrInst.Texs ||
+ op.Inst == ShaderIrInst.Tld4 ||
+ op.Inst == ShaderIrInst.Txlf)
{
- int Handle = ((ShaderIrOperImm)Op.OperandC).Value;
+ int handle = ((ShaderIrOperImm)op.OperandC).Value;
- int Index = Handle - TexStartIndex;
+ int index = handle - TexStartIndex;
- string Name = StagePrefix + TextureName + Index;
+ string name = _stagePrefix + TextureName + index;
- GalTextureTarget TextureTarget;
+ GalTextureTarget textureTarget;
- TextureInstructionSuffix TextureInstructionSuffix;
+ TextureInstructionSuffix textureInstructionSuffix;
// TODO: Non 2D texture type for TEXQ?
- if (Op.Inst == ShaderIrInst.Texq)
+ if (op.Inst == ShaderIrInst.Texq)
{
- TextureTarget = GalTextureTarget.TwoD;
- TextureInstructionSuffix = TextureInstructionSuffix.None;
+ textureTarget = GalTextureTarget.TwoD;
+ textureInstructionSuffix = TextureInstructionSuffix.None;
}
else
{
- ShaderIrMetaTex Meta = ((ShaderIrMetaTex)Op.MetaData);
+ ShaderIrMetaTex meta = ((ShaderIrMetaTex)op.MetaData);
- TextureTarget = Meta.TextureTarget;
- TextureInstructionSuffix = Meta.TextureInstructionSuffix;
+ textureTarget = meta.TextureTarget;
+ textureInstructionSuffix = meta.TextureInstructionSuffix;
}
- m_Textures.TryAdd(Handle, new ShaderDeclInfo(Name, Handle, false, 0, 1, TextureTarget, TextureInstructionSuffix));
+ m_Textures.TryAdd(handle, new ShaderDeclInfo(name, handle, false, 0, 1, textureTarget, textureInstructionSuffix));
}
- else if (Op.Inst == ShaderIrInst.Texb)
+ else if (op.Inst == ShaderIrInst.Texb)
{
- ShaderIrNode HandleSrc = null;
+ ShaderIrNode handleSrc = null;
- int Index = Array.IndexOf(Nodes, Parent) - 1;
+ int index = Array.IndexOf(nodes, parent) - 1;
- for (; Index >= 0; Index--)
+ for (; index >= 0; index--)
{
- ShaderIrNode Curr = Nodes[Index];
+ ShaderIrNode curr = nodes[index];
- if (Curr is ShaderIrAsg Asg && Asg.Dst is ShaderIrOperGpr Gpr)
+ if (curr is ShaderIrAsg asg && asg.Dst is ShaderIrOperGpr gpr)
{
- if (Gpr.Index == ((ShaderIrOperGpr)Op.OperandC).Index)
+ if (gpr.Index == ((ShaderIrOperGpr)op.OperandC).Index)
{
- HandleSrc = Asg.Src;
+ handleSrc = asg.Src;
break;
}
}
}
- if (HandleSrc != null && HandleSrc is ShaderIrOperCbuf Cbuf)
+ if (handleSrc != null && handleSrc is ShaderIrOperCbuf cbuf)
{
- ShaderIrMetaTex Meta = ((ShaderIrMetaTex)Op.MetaData);
- string Name = StagePrefix + TextureName + "_cb" + Cbuf.Index + "_" + Cbuf.Pos;
+ ShaderIrMetaTex meta = ((ShaderIrMetaTex)op.MetaData);
+ string name = _stagePrefix + TextureName + "_cb" + cbuf.Index + "_" + cbuf.Pos;
- m_CbTextures.Add(Op, new ShaderDeclInfo(Name, Cbuf.Pos, true, Cbuf.Index, 1, Meta.TextureTarget, Meta.TextureInstructionSuffix));
+ m_CbTextures.Add(op, new ShaderDeclInfo(name, cbuf.Pos, true, cbuf.Index, 1, meta.TextureTarget, meta.TextureInstructionSuffix));
}
else
{
@@ -291,93 +290,93 @@ namespace Ryujinx.Graphics.Gal.Shader
break;
}
- case ShaderIrOperCbuf Cbuf:
+ case ShaderIrOperCbuf cbuf:
{
- if (!m_Uniforms.ContainsKey(Cbuf.Index))
+ if (!m_Uniforms.ContainsKey(cbuf.Index))
{
- string Name = StagePrefix + UniformName + Cbuf.Index;
+ string name = _stagePrefix + UniformName + cbuf.Index;
- ShaderDeclInfo DeclInfo = new ShaderDeclInfo(Name, Cbuf.Pos, true, Cbuf.Index);
+ ShaderDeclInfo declInfo = new ShaderDeclInfo(name, cbuf.Pos, true, cbuf.Index);
- m_Uniforms.Add(Cbuf.Index, DeclInfo);
+ m_Uniforms.Add(cbuf.Index, declInfo);
}
break;
}
- case ShaderIrOperAbuf Abuf:
+ case ShaderIrOperAbuf abuf:
{
//This is a built-in variable.
- if (Abuf.Offs == LayerAttr ||
- Abuf.Offs == PointSizeAttr ||
- Abuf.Offs == PointCoordAttrX ||
- Abuf.Offs == PointCoordAttrY ||
- Abuf.Offs == VertexIdAttr ||
- Abuf.Offs == InstanceIdAttr ||
- Abuf.Offs == FaceAttr)
+ if (abuf.Offs == LayerAttr ||
+ abuf.Offs == PointSizeAttr ||
+ abuf.Offs == PointCoordAttrX ||
+ abuf.Offs == PointCoordAttrY ||
+ abuf.Offs == VertexIdAttr ||
+ abuf.Offs == InstanceIdAttr ||
+ abuf.Offs == FaceAttr)
{
break;
}
- int Index = Abuf.Offs >> 4;
- int Elem = (Abuf.Offs >> 2) & 3;
+ int index = abuf.Offs >> 4;
+ int elem = (abuf.Offs >> 2) & 3;
- int GlslIndex = Index - AttrStartIndex;
+ int glslIndex = index - AttrStartIndex;
- if (GlslIndex < 0)
+ if (glslIndex < 0)
{
return;
}
- ShaderDeclInfo DeclInfo;
+ ShaderDeclInfo declInfo;
- if (Parent is ShaderIrAsg Asg && Asg.Dst == Node)
+ if (parent is ShaderIrAsg asg && asg.Dst == node)
{
- if (!m_OutAttributes.TryGetValue(Index, out DeclInfo))
+ if (!m_OutAttributes.TryGetValue(index, out declInfo))
{
- DeclInfo = new ShaderDeclInfo(OutAttrName + GlslIndex, GlslIndex);
+ declInfo = new ShaderDeclInfo(OutAttrName + glslIndex, glslIndex);
- m_OutAttributes.Add(Index, DeclInfo);
+ m_OutAttributes.Add(index, declInfo);
}
}
else
{
- if (!m_InAttributes.TryGetValue(Index, out DeclInfo))
+ if (!m_InAttributes.TryGetValue(index, out declInfo))
{
- DeclInfo = new ShaderDeclInfo(InAttrName + GlslIndex, GlslIndex);
+ declInfo = new ShaderDeclInfo(InAttrName + glslIndex, glslIndex);
- m_InAttributes.Add(Index, DeclInfo);
+ m_InAttributes.Add(index, declInfo);
}
}
- DeclInfo.Enlarge(Elem + 1);
+ declInfo.Enlarge(elem + 1);
- if (!m_Attributes.ContainsKey(Index))
+ if (!m_Attributes.ContainsKey(index))
{
- DeclInfo = new ShaderDeclInfo(AttrName + GlslIndex, GlslIndex, false, 0, 4);
+ declInfo = new ShaderDeclInfo(AttrName + glslIndex, glslIndex, false, 0, 4);
- m_Attributes.Add(Index, DeclInfo);
+ m_Attributes.Add(index, declInfo);
}
- Traverse(Nodes, Abuf, Abuf.Vertex);
+ Traverse(nodes, abuf, abuf.Vertex);
break;
}
- case ShaderIrOperGpr Gpr:
+ case ShaderIrOperGpr gpr:
{
- if (!Gpr.IsConst)
+ if (!gpr.IsConst)
{
- string Name = GetGprName(Gpr.Index);
+ string name = GetGprName(gpr.Index);
- if (Gpr.RegisterSize == ShaderRegisterSize.Single)
+ if (gpr.RegisterSize == ShaderRegisterSize.Single)
{
- m_Gprs.TryAdd(Gpr.Index, new ShaderDeclInfo(Name, Gpr.Index));
+ m_Gprs.TryAdd(gpr.Index, new ShaderDeclInfo(name, gpr.Index));
}
- else if (Gpr.RegisterSize == ShaderRegisterSize.Half)
+ else if (gpr.RegisterSize == ShaderRegisterSize.Half)
{
- Name += "_h" + Gpr.HalfPart;
+ name += "_h" + gpr.HalfPart;
- m_GprsHalf.TryAdd((Gpr.Index << 1) | Gpr.HalfPart, new ShaderDeclInfo(Name, Gpr.Index));
+ m_GprsHalf.TryAdd((gpr.Index << 1) | gpr.HalfPart, new ShaderDeclInfo(name, gpr.Index));
}
else /* if (Gpr.RegisterSize == ShaderRegisterSize.Double) */
{
@@ -387,35 +386,35 @@ namespace Ryujinx.Graphics.Gal.Shader
break;
}
- case ShaderIrOperPred Pred:
+ case ShaderIrOperPred pred:
{
- if (!Pred.IsConst && !HasName(m_Preds, Pred.Index))
+ if (!pred.IsConst && !HasName(m_Preds, pred.Index))
{
- string Name = PredName + Pred.Index;
+ string name = PredName + pred.Index;
- m_Preds.TryAdd(Pred.Index, new ShaderDeclInfo(Name, Pred.Index));
+ m_Preds.TryAdd(pred.Index, new ShaderDeclInfo(name, pred.Index));
}
break;
}
}
}
- private bool HasName(Dictionary<int, ShaderDeclInfo> Decls, int Index)
+ private bool HasName(Dictionary<int, ShaderDeclInfo> decls, int index)
{
//This is used to check if the dictionary already contains
//a entry for a vector at a given index position.
//Used to enable turning gprs into vectors.
- int VecIndex = Index & ~3;
+ int vecIndex = index & ~3;
- if (Decls.TryGetValue(VecIndex, out ShaderDeclInfo DeclInfo))
+ if (decls.TryGetValue(vecIndex, out ShaderDeclInfo declInfo))
{
- if (DeclInfo.Size > 1 && Index < VecIndex + DeclInfo.Size)
+ if (declInfo.Size > 1 && index < vecIndex + declInfo.Size)
{
return true;
}
}
- return Decls.ContainsKey(Index);
+ return decls.ContainsKey(index);
}
}
}
diff --git a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs
index 5f809525..228a9018 100644
--- a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs
+++ b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs
@@ -10,9 +10,9 @@ namespace Ryujinx.Graphics.Gal.Shader
{
public class GlslDecompiler
{
- private delegate string GetInstExpr(ShaderIrOp Op);
+ private delegate string GetInstExpr(ShaderIrOp op);
- private Dictionary<ShaderIrInst, GetInstExpr> InstsExpr;
+ private Dictionary<ShaderIrInst, GetInstExpr> _instsExpr;
private enum OperType
{
@@ -25,21 +25,21 @@ namespace Ryujinx.Graphics.Gal.Shader
private const int MaxVertexInput = 3;
- private GlslDecl Decl;
+ private GlslDecl _decl;
- private ShaderHeader Header, HeaderB;
+ private ShaderHeader _header, _headerB;
- private ShaderIrBlock[] Blocks, BlocksB;
+ private ShaderIrBlock[] _blocks, _blocksB;
- private StringBuilder SB;
+ private StringBuilder _sb;
public int MaxUboSize { get; }
- private bool IsNvidiaDriver;
+ private bool _isNvidiaDriver;
- public GlslDecompiler(int MaxUboSize, bool IsNvidiaDriver)
+ public GlslDecompiler(int maxUboSize, bool isNvidiaDriver)
{
- InstsExpr = new Dictionary<ShaderIrInst, GetInstExpr>()
+ _instsExpr = new Dictionary<ShaderIrInst, GetInstExpr>()
{
{ ShaderIrInst.Abs, GetAbsExpr },
{ ShaderIrInst.Add, GetAddExpr },
@@ -114,48 +114,48 @@ namespace Ryujinx.Graphics.Gal.Shader
{ ShaderIrInst.Xor, GetXorExpr }
};
- this.MaxUboSize = MaxUboSize / 16;
- this.IsNvidiaDriver = IsNvidiaDriver;
+ MaxUboSize = maxUboSize / 16;
+ _isNvidiaDriver = isNvidiaDriver;
}
public GlslProgram Decompile(
- IGalMemory Memory,
- long VpAPosition,
- long VpBPosition,
- GalShaderType ShaderType)
+ IGalMemory memory,
+ long vpAPosition,
+ long vpBPosition,
+ GalShaderType shaderType)
{
- Header = new ShaderHeader(Memory, VpAPosition);
- HeaderB = new ShaderHeader(Memory, VpBPosition);
+ _header = new ShaderHeader(memory, vpAPosition);
+ _headerB = new ShaderHeader(memory, vpBPosition);
- Blocks = ShaderDecoder.Decode(Memory, VpAPosition);
- BlocksB = ShaderDecoder.Decode(Memory, VpBPosition);
+ _blocks = ShaderDecoder.Decode(memory, vpAPosition);
+ _blocksB = ShaderDecoder.Decode(memory, vpBPosition);
- GlslDecl DeclVpA = new GlslDecl(Blocks, ShaderType, Header);
- GlslDecl DeclVpB = new GlslDecl(BlocksB, ShaderType, HeaderB);
+ GlslDecl declVpA = new GlslDecl(_blocks, shaderType, _header);
+ GlslDecl declVpB = new GlslDecl(_blocksB, shaderType, _headerB);
- Decl = GlslDecl.Merge(DeclVpA, DeclVpB);
+ _decl = GlslDecl.Merge(declVpA, declVpB);
return Decompile();
}
- public GlslProgram Decompile(IGalMemory Memory, long Position, GalShaderType ShaderType)
+ public GlslProgram Decompile(IGalMemory memory, long position, GalShaderType shaderType)
{
- Header = new ShaderHeader(Memory, Position);
- HeaderB = null;
+ _header = new ShaderHeader(memory, position);
+ _headerB = null;
- Blocks = ShaderDecoder.Decode(Memory, Position);
- BlocksB = null;
+ _blocks = ShaderDecoder.Decode(memory, position);
+ _blocksB = null;
- Decl = new GlslDecl(Blocks, ShaderType, Header);
+ _decl = new GlslDecl(_blocks, shaderType, _header);
return Decompile();
}
private GlslProgram Decompile()
{
- SB = new StringBuilder();
+ _sb = new StringBuilder();
- SB.AppendLine("#version 410 core");
+ _sb.AppendLine("#version 410 core");
PrintDeclHeader();
PrintDeclTextures();
@@ -167,599 +167,599 @@ namespace Ryujinx.Graphics.Gal.Shader
PrintDeclPreds();
PrintDeclSsy();
- if (BlocksB != null)
+ if (_blocksB != null)
{
- PrintBlockScope(Blocks, GlslDecl.BasicBlockAName);
+ PrintBlockScope(_blocks, GlslDecl.BasicBlockAName);
- SB.AppendLine();
+ _sb.AppendLine();
- PrintBlockScope(BlocksB, GlslDecl.BasicBlockBName);
+ PrintBlockScope(_blocksB, GlslDecl.BasicBlockBName);
}
else
{
- PrintBlockScope(Blocks, GlslDecl.BasicBlockName);
+ PrintBlockScope(_blocks, GlslDecl.BasicBlockName);
}
- SB.AppendLine();
+ _sb.AppendLine();
PrintMain();
- string GlslCode = SB.ToString();
+ string glslCode = _sb.ToString();
- List<ShaderDeclInfo> TextureInfo = new List<ShaderDeclInfo>();
+ List<ShaderDeclInfo> textureInfo = new List<ShaderDeclInfo>();
- TextureInfo.AddRange(Decl.Textures.Values);
- TextureInfo.AddRange(IterateCbTextures());
+ textureInfo.AddRange(_decl.Textures.Values);
+ textureInfo.AddRange(IterateCbTextures());
- return new GlslProgram(GlslCode, TextureInfo, Decl.Uniforms.Values);
+ return new GlslProgram(glslCode, textureInfo, _decl.Uniforms.Values);
}
private void PrintDeclHeader()
{
- if (Decl.ShaderType == GalShaderType.Geometry)
+ if (_decl.ShaderType == GalShaderType.Geometry)
{
- int MaxVertices = Header.MaxOutputVertexCount;
+ int maxVertices = _header.MaxOutputVertexCount;
- string OutputTopology;
+ string outputTopology;
- switch (Header.OutputTopology)
+ switch (_header.OutputTopology)
{
- case ShaderHeader.PointList: OutputTopology = "points"; break;
- case ShaderHeader.LineStrip: OutputTopology = "line_strip"; break;
- case ShaderHeader.TriangleStrip: OutputTopology = "triangle_strip"; break;
+ case ShaderHeader.PointList: outputTopology = "points"; break;
+ case ShaderHeader.LineStrip: outputTopology = "line_strip"; break;
+ case ShaderHeader.TriangleStrip: outputTopology = "triangle_strip"; break;
default: throw new InvalidOperationException();
}
- SB.AppendLine("#extension GL_ARB_enhanced_layouts : require");
+ _sb.AppendLine("#extension GL_ARB_enhanced_layouts : require");
- SB.AppendLine();
+ _sb.AppendLine();
- SB.AppendLine("// Stubbed. Maxwell geometry shaders don't inform input geometry type");
+ _sb.AppendLine("// Stubbed. Maxwell geometry shaders don't inform input geometry type");
- SB.AppendLine("layout(triangles) in;" + Environment.NewLine);
+ _sb.AppendLine("layout(triangles) in;" + Environment.NewLine);
- SB.AppendLine($"layout({OutputTopology}, max_vertices = {MaxVertices}) out;");
+ _sb.AppendLine($"layout({outputTopology}, max_vertices = {maxVertices}) out;");
- SB.AppendLine();
+ _sb.AppendLine();
}
}
- private string GetSamplerType(TextureTarget TextureTarget, bool HasShadow)
+ private string GetSamplerType(TextureTarget textureTarget, bool hasShadow)
{
- string Result;
+ string result;
- switch (TextureTarget)
+ switch (textureTarget)
{
case TextureTarget.Texture1D:
- Result = "sampler1D";
+ result = "sampler1D";
break;
case TextureTarget.Texture2D:
- Result = "sampler2D";
+ result = "sampler2D";
break;
case TextureTarget.Texture3D:
- Result = "sampler3D";
+ result = "sampler3D";
break;
case TextureTarget.TextureCubeMap:
- Result = "samplerCube";
+ result = "samplerCube";
break;
case TextureTarget.TextureRectangle:
- Result = "sampler2DRect";
+ result = "sampler2DRect";
break;
case TextureTarget.Texture1DArray:
- Result = "sampler1DArray";
+ result = "sampler1DArray";
break;
case TextureTarget.Texture2DArray:
- Result = "sampler2DArray";
+ result = "sampler2DArray";
break;
case TextureTarget.TextureCubeMapArray:
- Result = "samplerCubeArray";
+ result = "samplerCubeArray";
break;
case TextureTarget.TextureBuffer:
- Result = "samplerBuffer";
+ result = "samplerBuffer";
break;
case TextureTarget.Texture2DMultisample:
- Result = "sampler2DMS";
+ result = "sampler2DMS";
break;
case TextureTarget.Texture2DMultisampleArray:
- Result = "sampler2DMSArray";
+ result = "sampler2DMSArray";
break;
default:
throw new NotSupportedException();
}
- if (HasShadow)
- Result += "Shadow";
+ if (hasShadow)
+ result += "Shadow";
- return Result;
+ return result;
}
private void PrintDeclTextures()
{
- foreach (ShaderDeclInfo DeclInfo in IterateCbTextures())
+ foreach (ShaderDeclInfo declInfo in IterateCbTextures())
{
- TextureTarget Target = ImageUtils.GetTextureTarget(DeclInfo.TextureTarget);
- SB.AppendLine($"// {DeclInfo.TextureSuffix}");
- SB.AppendLine("uniform " + GetSamplerType(Target, (DeclInfo.TextureSuffix & TextureInstructionSuffix.DC) != 0) + " " + DeclInfo.Name + ";");
+ TextureTarget target = ImageUtils.GetTextureTarget(declInfo.TextureTarget);
+ _sb.AppendLine($"// {declInfo.TextureSuffix}");
+ _sb.AppendLine("uniform " + GetSamplerType(target, (declInfo.TextureSuffix & TextureInstructionSuffix.Dc) != 0) + " " + declInfo.Name + ";");
}
- foreach (ShaderDeclInfo DeclInfo in Decl.Textures.Values.OrderBy(DeclKeySelector))
+ foreach (ShaderDeclInfo declInfo in _decl.Textures.Values.OrderBy(DeclKeySelector))
{
- TextureTarget Target = ImageUtils.GetTextureTarget(DeclInfo.TextureTarget);
- SB.AppendLine($"// {DeclInfo.TextureSuffix}");
- SB.AppendLine("uniform " + GetSamplerType(Target, (DeclInfo.TextureSuffix & TextureInstructionSuffix.DC) != 0) + " " + DeclInfo.Name + ";");
+ TextureTarget target = ImageUtils.GetTextureTarget(declInfo.TextureTarget);
+ _sb.AppendLine($"// {declInfo.TextureSuffix}");
+ _sb.AppendLine("uniform " + GetSamplerType(target, (declInfo.TextureSuffix & TextureInstructionSuffix.Dc) != 0) + " " + declInfo.Name + ";");
}
}
private IEnumerable<ShaderDeclInfo> IterateCbTextures()
{
- HashSet<string> Names = new HashSet<string>();
+ HashSet<string> names = new HashSet<string>();
- foreach (ShaderDeclInfo DeclInfo in Decl.CbTextures.Values.OrderBy(DeclKeySelector))
+ foreach (ShaderDeclInfo declInfo in _decl.CbTextures.Values.OrderBy(DeclKeySelector))
{
- if (Names.Add(DeclInfo.Name))
+ if (names.Add(declInfo.Name))
{
- yield return DeclInfo;
+ yield return declInfo;
}
}
}
private void PrintDeclUniforms()
{
- if (Decl.ShaderType == GalShaderType.Vertex)
+ if (_decl.ShaderType == GalShaderType.Vertex)
{
//Memory layout here is [flip_x, flip_y, instance, unused]
//It's using 4 bytes, not 8
- SB.AppendLine("layout (std140) uniform " + GlslDecl.ExtraUniformBlockName + " {");
+ _sb.AppendLine("layout (std140) uniform " + GlslDecl.ExtraUniformBlockName + " {");
- SB.AppendLine(IdentationStr + "vec2 " + GlslDecl.FlipUniformName + ";");
+ _sb.AppendLine(IdentationStr + "vec2 " + GlslDecl.FlipUniformName + ";");
- SB.AppendLine(IdentationStr + "int " + GlslDecl.InstanceUniformName + ";");
+ _sb.AppendLine(IdentationStr + "int " + GlslDecl.InstanceUniformName + ";");
- SB.AppendLine("};");
- SB.AppendLine();
+ _sb.AppendLine("};");
+ _sb.AppendLine();
}
- foreach (ShaderDeclInfo DeclInfo in Decl.Uniforms.Values.OrderBy(DeclKeySelector))
+ foreach (ShaderDeclInfo declInfo in _decl.Uniforms.Values.OrderBy(DeclKeySelector))
{
- SB.AppendLine($"layout (std140) uniform {DeclInfo.Name} {{");
+ _sb.AppendLine($"layout (std140) uniform {declInfo.Name} {{");
- SB.AppendLine($"{IdentationStr}vec4 {DeclInfo.Name}_data[{MaxUboSize}];");
+ _sb.AppendLine($"{IdentationStr}vec4 {declInfo.Name}_data[{MaxUboSize}];");
- SB.AppendLine("};");
+ _sb.AppendLine("};");
}
- if (Decl.Uniforms.Count > 0)
+ if (_decl.Uniforms.Count > 0)
{
- SB.AppendLine();
+ _sb.AppendLine();
}
}
private void PrintDeclAttributes()
{
- string GeometryArray = (Decl.ShaderType == GalShaderType.Geometry) ? "[" + MaxVertexInput + "]" : "";
+ string geometryArray = (_decl.ShaderType == GalShaderType.Geometry) ? "[" + MaxVertexInput + "]" : "";
- PrintDecls(Decl.Attributes, Suffix: GeometryArray);
+ PrintDecls(_decl.Attributes, suffix: geometryArray);
}
private void PrintDeclInAttributes()
{
- if (Decl.ShaderType == GalShaderType.Fragment)
+ if (_decl.ShaderType == GalShaderType.Fragment)
{
- SB.AppendLine("layout (location = " + GlslDecl.PositionOutAttrLocation + ") in vec4 " + GlslDecl.PositionOutAttrName + ";");
+ _sb.AppendLine("layout (location = " + GlslDecl.PositionOutAttrLocation + ") in vec4 " + GlslDecl.PositionOutAttrName + ";");
}
- if (Decl.ShaderType == GalShaderType.Geometry)
+ if (_decl.ShaderType == GalShaderType.Geometry)
{
- if (Decl.InAttributes.Count > 0)
+ if (_decl.InAttributes.Count > 0)
{
- SB.AppendLine("in Vertex {");
+ _sb.AppendLine("in Vertex {");
- foreach (ShaderDeclInfo DeclInfo in Decl.InAttributes.Values.OrderBy(DeclKeySelector))
+ foreach (ShaderDeclInfo declInfo in _decl.InAttributes.Values.OrderBy(DeclKeySelector))
{
- if (DeclInfo.Index >= 0)
+ if (declInfo.Index >= 0)
{
- SB.AppendLine(IdentationStr + "layout (location = " + DeclInfo.Index + ") vec4 " + DeclInfo.Name + "; ");
+ _sb.AppendLine(IdentationStr + "layout (location = " + declInfo.Index + ") vec4 " + declInfo.Name + "; ");
}
}
- SB.AppendLine("} block_in[];" + Environment.NewLine);
+ _sb.AppendLine("} block_in[];" + Environment.NewLine);
}
}
else
{
- PrintDeclAttributes(Decl.InAttributes.Values, "in");
+ PrintDeclAttributes(_decl.InAttributes.Values, "in");
}
}
private void PrintDeclOutAttributes()
{
- if (Decl.ShaderType == GalShaderType.Fragment)
+ if (_decl.ShaderType == GalShaderType.Fragment)
{
- int Count = 0;
+ int count = 0;
- for (int Attachment = 0; Attachment < 8; Attachment++)
+ for (int attachment = 0; attachment < 8; attachment++)
{
- if (Header.OmapTargets[Attachment].Enabled)
+ if (_header.OmapTargets[attachment].Enabled)
{
- SB.AppendLine("layout (location = " + Attachment + ") out vec4 " + GlslDecl.FragmentOutputName + Attachment + ";");
+ _sb.AppendLine("layout (location = " + attachment + ") out vec4 " + GlslDecl.FragmentOutputName + attachment + ";");
- Count++;
+ count++;
}
}
- if (Count > 0)
+ if (count > 0)
{
- SB.AppendLine();
+ _sb.AppendLine();
}
}
else
{
- SB.AppendLine("layout (location = " + GlslDecl.PositionOutAttrLocation + ") out vec4 " + GlslDecl.PositionOutAttrName + ";");
- SB.AppendLine();
+ _sb.AppendLine("layout (location = " + GlslDecl.PositionOutAttrLocation + ") out vec4 " + GlslDecl.PositionOutAttrName + ";");
+ _sb.AppendLine();
}
- PrintDeclAttributes(Decl.OutAttributes.Values, "out");
+ PrintDeclAttributes(_decl.OutAttributes.Values, "out");
}
- private void PrintDeclAttributes(IEnumerable<ShaderDeclInfo> Decls, string InOut)
+ private void PrintDeclAttributes(IEnumerable<ShaderDeclInfo> decls, string inOut)
{
- int Count = 0;
+ int count = 0;
- foreach (ShaderDeclInfo DeclInfo in Decls.OrderBy(DeclKeySelector))
+ foreach (ShaderDeclInfo declInfo in decls.OrderBy(DeclKeySelector))
{
- if (DeclInfo.Index >= 0)
+ if (declInfo.Index >= 0)
{
- SB.AppendLine("layout (location = " + DeclInfo.Index + ") " + InOut + " vec4 " + DeclInfo.Name + ";");
+ _sb.AppendLine("layout (location = " + declInfo.Index + ") " + inOut + " vec4 " + declInfo.Name + ";");
- Count++;
+ count++;
}
}
- if (Count > 0)
+ if (count > 0)
{
- SB.AppendLine();
+ _sb.AppendLine();
}
}
private void PrintDeclGprs()
{
- PrintDecls(Decl.Gprs);
- PrintDecls(Decl.GprsHalf);
+ PrintDecls(_decl.Gprs);
+ PrintDecls(_decl.GprsHalf);
}
private void PrintDeclPreds()
{
- PrintDecls(Decl.Preds, "bool");
+ PrintDecls(_decl.Preds, "bool");
}
private void PrintDeclSsy()
{
- SB.AppendLine("uint " + GlslDecl.SsyCursorName + " = 0;");
+ _sb.AppendLine("uint " + GlslDecl.SsyCursorName + " = 0;");
- SB.AppendLine("uint " + GlslDecl.SsyStackName + "[" + GlslDecl.SsyStackSize + "];" + Environment.NewLine);
+ _sb.AppendLine("uint " + GlslDecl.SsyStackName + "[" + GlslDecl.SsyStackSize + "];" + Environment.NewLine);
}
- private void PrintDecls(IReadOnlyDictionary<int, ShaderDeclInfo> Dict, string CustomType = null, string Suffix = "")
+ private void PrintDecls(IReadOnlyDictionary<int, ShaderDeclInfo> dict, string customType = null, string suffix = "")
{
- foreach (ShaderDeclInfo DeclInfo in Dict.Values.OrderBy(DeclKeySelector))
+ foreach (ShaderDeclInfo declInfo in dict.Values.OrderBy(DeclKeySelector))
{
- string Name;
+ string name;
- if (CustomType != null)
+ if (customType != null)
{
- Name = CustomType + " " + DeclInfo.Name + Suffix + ";";
+ name = customType + " " + declInfo.Name + suffix + ";";
}
- else if (DeclInfo.Name.Contains(GlslDecl.FragmentOutputName))
+ else if (declInfo.Name.Contains(GlslDecl.FragmentOutputName))
{
- Name = "layout (location = " + DeclInfo.Index / 4 + ") out vec4 " + DeclInfo.Name + Suffix + ";";
+ name = "layout (location = " + declInfo.Index / 4 + ") out vec4 " + declInfo.Name + suffix + ";";
}
else
{
- Name = GetDecl(DeclInfo) + Suffix + ";";
+ name = GetDecl(declInfo) + suffix + ";";
}
- SB.AppendLine(Name);
+ _sb.AppendLine(name);
}
- if (Dict.Count > 0)
+ if (dict.Count > 0)
{
- SB.AppendLine();
+ _sb.AppendLine();
}
}
- private int DeclKeySelector(ShaderDeclInfo DeclInfo)
+ private int DeclKeySelector(ShaderDeclInfo declInfo)
{
- return DeclInfo.Cbuf << 24 | DeclInfo.Index;
+ return declInfo.Cbuf << 24 | declInfo.Index;
}
- private string GetDecl(ShaderDeclInfo DeclInfo)
+ private string GetDecl(ShaderDeclInfo declInfo)
{
- if (DeclInfo.Size == 4)
+ if (declInfo.Size == 4)
{
- return "vec4 " + DeclInfo.Name;
+ return "vec4 " + declInfo.Name;
}
else
{
- return "float " + DeclInfo.Name;
+ return "float " + declInfo.Name;
}
}
private void PrintMain()
{
- SB.AppendLine("void main() {");
+ _sb.AppendLine("void main() {");
- foreach (KeyValuePair<int, ShaderDeclInfo> KV in Decl.InAttributes)
+ foreach (KeyValuePair<int, ShaderDeclInfo> kv in _decl.InAttributes)
{
- if (!Decl.Attributes.TryGetValue(KV.Key, out ShaderDeclInfo Attr))
+ if (!_decl.Attributes.TryGetValue(kv.Key, out ShaderDeclInfo attr))
{
continue;
}
- ShaderDeclInfo DeclInfo = KV.Value;
+ ShaderDeclInfo declInfo = kv.Value;
- if (Decl.ShaderType == GalShaderType.Geometry)
+ if (_decl.ShaderType == GalShaderType.Geometry)
{
- for (int Vertex = 0; Vertex < MaxVertexInput; Vertex++)
+ for (int vertex = 0; vertex < MaxVertexInput; vertex++)
{
- string Dst = Attr.Name + "[" + Vertex + "]";
+ string dst = attr.Name + "[" + vertex + "]";
- string Src = "block_in[" + Vertex + "]." + DeclInfo.Name;
+ string src = "block_in[" + vertex + "]." + declInfo.Name;
- SB.AppendLine(IdentationStr + Dst + " = " + Src + ";");
+ _sb.AppendLine(IdentationStr + dst + " = " + src + ";");
}
}
else
{
- SB.AppendLine(IdentationStr + Attr.Name + " = " + DeclInfo.Name + ";");
+ _sb.AppendLine(IdentationStr + attr.Name + " = " + declInfo.Name + ";");
}
}
- SB.AppendLine(IdentationStr + "uint pc;");
+ _sb.AppendLine(IdentationStr + "uint pc;");
- if (BlocksB != null)
+ if (_blocksB != null)
{
- PrintProgram(Blocks, GlslDecl.BasicBlockAName);
- PrintProgram(BlocksB, GlslDecl.BasicBlockBName);
+ PrintProgram(_blocks, GlslDecl.BasicBlockAName);
+ PrintProgram(_blocksB, GlslDecl.BasicBlockBName);
}
else
{
- PrintProgram(Blocks, GlslDecl.BasicBlockName);
+ PrintProgram(_blocks, GlslDecl.BasicBlockName);
}
- if (Decl.ShaderType != GalShaderType.Geometry)
+ if (_decl.ShaderType != GalShaderType.Geometry)
{
PrintAttrToOutput();
}
- if (Decl.ShaderType == GalShaderType.Fragment)
+ if (_decl.ShaderType == GalShaderType.Fragment)
{
- if (Header.OmapDepth)
+ if (_header.OmapDepth)
{
- SB.AppendLine(IdentationStr + "gl_FragDepth = " + GlslDecl.GetGprName(Header.DepthRegister) + ";");
+ _sb.AppendLine(IdentationStr + "gl_FragDepth = " + GlslDecl.GetGprName(_header.DepthRegister) + ";");
}
- int GprIndex = 0;
+ int gprIndex = 0;
- for (int Attachment = 0; Attachment < 8; Attachment++)
+ for (int attachment = 0; attachment < 8; attachment++)
{
- string Output = GlslDecl.FragmentOutputName + Attachment;
+ string output = GlslDecl.FragmentOutputName + attachment;
- OmapTarget Target = Header.OmapTargets[Attachment];
+ OmapTarget target = _header.OmapTargets[attachment];
- for (int Component = 0; Component < 4; Component++)
+ for (int component = 0; component < 4; component++)
{
- if (Target.ComponentEnabled(Component))
+ if (target.ComponentEnabled(component))
{
- SB.AppendLine(IdentationStr + Output + "[" + Component + "] = " + GlslDecl.GetGprName(GprIndex) + ";");
+ _sb.AppendLine(IdentationStr + output + "[" + component + "] = " + GlslDecl.GetGprName(gprIndex) + ";");
- GprIndex++;
+ gprIndex++;
}
}
}
}
- SB.AppendLine("}");
+ _sb.AppendLine("}");
}
- private void PrintProgram(ShaderIrBlock[] Blocks, string Name)
+ private void PrintProgram(ShaderIrBlock[] blocks, string name)
{
- const string Ident1 = IdentationStr;
- const string Ident2 = Ident1 + IdentationStr;
- const string Ident3 = Ident2 + IdentationStr;
- const string Ident4 = Ident3 + IdentationStr;
+ const string ident1 = IdentationStr;
+ const string ident2 = ident1 + IdentationStr;
+ const string ident3 = ident2 + IdentationStr;
+ const string ident4 = ident3 + IdentationStr;
- SB.AppendLine(Ident1 + "pc = " + GetBlockPosition(Blocks[0]) + ";");
- SB.AppendLine(Ident1 + "do {");
- SB.AppendLine(Ident2 + "switch (pc) {");
+ _sb.AppendLine(ident1 + "pc = " + GetBlockPosition(blocks[0]) + ";");
+ _sb.AppendLine(ident1 + "do {");
+ _sb.AppendLine(ident2 + "switch (pc) {");
- foreach (ShaderIrBlock Block in Blocks)
+ foreach (ShaderIrBlock block in blocks)
{
- string FunctionName = Block.Position.ToString("x8");
+ string functionName = block.Position.ToString("x8");
- SB.AppendLine(Ident3 + "case 0x" + FunctionName + ": pc = " + Name + "_" + FunctionName + "(); break;");
+ _sb.AppendLine(ident3 + "case 0x" + functionName + ": pc = " + name + "_" + functionName + "(); break;");
}
- SB.AppendLine(Ident3 + "default:");
- SB.AppendLine(Ident4 + "pc = 0;");
- SB.AppendLine(Ident4 + "break;");
+ _sb.AppendLine(ident3 + "default:");
+ _sb.AppendLine(ident4 + "pc = 0;");
+ _sb.AppendLine(ident4 + "break;");
- SB.AppendLine(Ident2 + "}");
- SB.AppendLine(Ident1 + "} while (pc != 0);");
+ _sb.AppendLine(ident2 + "}");
+ _sb.AppendLine(ident1 + "} while (pc != 0);");
}
- private void PrintAttrToOutput(string Identation = IdentationStr)
+ private void PrintAttrToOutput(string identation = IdentationStr)
{
- foreach (KeyValuePair<int, ShaderDeclInfo> KV in Decl.OutAttributes)
+ foreach (KeyValuePair<int, ShaderDeclInfo> kv in _decl.OutAttributes)
{
- if (!Decl.Attributes.TryGetValue(KV.Key, out ShaderDeclInfo Attr))
+ if (!_decl.Attributes.TryGetValue(kv.Key, out ShaderDeclInfo attr))
{
continue;
}
- ShaderDeclInfo DeclInfo = KV.Value;
+ ShaderDeclInfo declInfo = kv.Value;
- string Name = Attr.Name;
+ string name = attr.Name;
- if (Decl.ShaderType == GalShaderType.Geometry)
+ if (_decl.ShaderType == GalShaderType.Geometry)
{
- Name += "[0]";
+ name += "[0]";
}
- SB.AppendLine(Identation + DeclInfo.Name + " = " + Name + ";");
+ _sb.AppendLine(identation + declInfo.Name + " = " + name + ";");
}
- if (Decl.ShaderType == GalShaderType.Vertex)
+ if (_decl.ShaderType == GalShaderType.Vertex)
{
- SB.AppendLine(Identation + "gl_Position.xy *= " + GlslDecl.FlipUniformName + ";");
+ _sb.AppendLine(identation + "gl_Position.xy *= " + GlslDecl.FlipUniformName + ";");
}
- if (Decl.ShaderType != GalShaderType.Fragment)
+ if (_decl.ShaderType != GalShaderType.Fragment)
{
- SB.AppendLine(Identation + GlslDecl.PositionOutAttrName + " = gl_Position;");
- SB.AppendLine(Identation + GlslDecl.PositionOutAttrName + ".w = 1;");
+ _sb.AppendLine(identation + GlslDecl.PositionOutAttrName + " = gl_Position;");
+ _sb.AppendLine(identation + GlslDecl.PositionOutAttrName + ".w = 1;");
}
}
- private void PrintBlockScope(ShaderIrBlock[] Blocks, string Name)
+ private void PrintBlockScope(ShaderIrBlock[] blocks, string name)
{
- foreach (ShaderIrBlock Block in Blocks)
+ foreach (ShaderIrBlock block in blocks)
{
- SB.AppendLine("uint " + Name + "_" + Block.Position.ToString("x8") + "() {");
+ _sb.AppendLine("uint " + name + "_" + block.Position.ToString("x8") + "() {");
- PrintNodes(Block, Block.GetNodes());
+ PrintNodes(block, block.GetNodes());
- SB.AppendLine("}" + Environment.NewLine);
+ _sb.AppendLine("}" + Environment.NewLine);
}
}
- private void PrintNodes(ShaderIrBlock Block, ShaderIrNode[] Nodes)
+ private void PrintNodes(ShaderIrBlock block, ShaderIrNode[] nodes)
{
- foreach (ShaderIrNode Node in Nodes)
+ foreach (ShaderIrNode node in nodes)
{
- PrintNode(Block, Node, IdentationStr);
+ PrintNode(block, node, IdentationStr);
}
- if (Nodes.Length == 0)
+ if (nodes.Length == 0)
{
- SB.AppendLine(IdentationStr + "return 0u;");
+ _sb.AppendLine(IdentationStr + "return 0u;");
return;
}
- ShaderIrNode Last = Nodes[Nodes.Length - 1];
+ ShaderIrNode last = nodes[nodes.Length - 1];
- bool UnconditionalFlowChange = false;
+ bool unconditionalFlowChange = false;
- if (Last is ShaderIrOp Op)
+ if (last is ShaderIrOp op)
{
- switch (Op.Inst)
+ switch (op.Inst)
{
case ShaderIrInst.Bra:
case ShaderIrInst.Exit:
case ShaderIrInst.Sync:
- UnconditionalFlowChange = true;
+ unconditionalFlowChange = true;
break;
}
}
- if (!UnconditionalFlowChange)
+ if (!unconditionalFlowChange)
{
- if (Block.Next != null)
+ if (block.Next != null)
{
- SB.AppendLine(IdentationStr + "return " + GetBlockPosition(Block.Next) + ";");
+ _sb.AppendLine(IdentationStr + "return " + GetBlockPosition(block.Next) + ";");
}
else
{
- SB.AppendLine(IdentationStr + "return 0u;");
+ _sb.AppendLine(IdentationStr + "return 0u;");
}
}
}
- private void PrintNode(ShaderIrBlock Block, ShaderIrNode Node, string Identation)
+ private void PrintNode(ShaderIrBlock block, ShaderIrNode node, string identation)
{
- if (Node is ShaderIrCond Cond)
+ if (node is ShaderIrCond cond)
{
- string IfExpr = GetSrcExpr(Cond.Pred, true);
+ string ifExpr = GetSrcExpr(cond.Pred, true);
- if (Cond.Not)
+ if (cond.Not)
{
- IfExpr = "!(" + IfExpr + ")";
+ ifExpr = "!(" + ifExpr + ")";
}
- SB.AppendLine(Identation + "if (" + IfExpr + ") {");
+ _sb.AppendLine(identation + "if (" + ifExpr + ") {");
- PrintNode(Block, Cond.Child, Identation + IdentationStr);
+ PrintNode(block, cond.Child, identation + IdentationStr);
- SB.AppendLine(Identation + "}");
+ _sb.AppendLine(identation + "}");
}
- else if (Node is ShaderIrAsg Asg)
+ else if (node is ShaderIrAsg asg)
{
- if (IsValidOutOper(Asg.Dst))
+ if (IsValidOutOper(asg.Dst))
{
- string Expr = GetSrcExpr(Asg.Src, true);
+ string expr = GetSrcExpr(asg.Src, true);
- Expr = GetExprWithCast(Asg.Dst, Asg.Src, Expr);
+ expr = GetExprWithCast(asg.Dst, asg.Src, expr);
- SB.AppendLine(Identation + GetDstOperName(Asg.Dst) + " = " + Expr + ";");
+ _sb.AppendLine(identation + GetDstOperName(asg.Dst) + " = " + expr + ";");
}
}
- else if (Node is ShaderIrOp Op)
+ else if (node is ShaderIrOp op)
{
- switch (Op.Inst)
+ switch (op.Inst)
{
case ShaderIrInst.Bra:
{
- SB.AppendLine(Identation + "return " + GetBlockPosition(Block.Branch) + ";");
+ _sb.AppendLine(identation + "return " + GetBlockPosition(block.Branch) + ";");
break;
}
case ShaderIrInst.Emit:
{
- PrintAttrToOutput(Identation);
+ PrintAttrToOutput(identation);
- SB.AppendLine(Identation + "EmitVertex();");
+ _sb.AppendLine(identation + "EmitVertex();");
break;
}
case ShaderIrInst.Ssy:
{
- string StackIndex = GlslDecl.SsyStackName + "[" + GlslDecl.SsyCursorName + "]";
+ string stackIndex = GlslDecl.SsyStackName + "[" + GlslDecl.SsyCursorName + "]";
- int TargetPosition = (Op.OperandA as ShaderIrOperImm).Value;
+ int targetPosition = (op.OperandA as ShaderIrOperImm).Value;
- string Target = "0x" + TargetPosition.ToString("x8") + "u";
+ string target = "0x" + targetPosition.ToString("x8") + "u";
- SB.AppendLine(Identation + StackIndex + " = " + Target + ";");
+ _sb.AppendLine(identation + stackIndex + " = " + target + ";");
- SB.AppendLine(Identation + GlslDecl.SsyCursorName + "++;");
+ _sb.AppendLine(identation + GlslDecl.SsyCursorName + "++;");
break;
}
case ShaderIrInst.Sync:
{
- SB.AppendLine(Identation + GlslDecl.SsyCursorName + "--;");
+ _sb.AppendLine(identation + GlslDecl.SsyCursorName + "--;");
- string Target = GlslDecl.SsyStackName + "[" + GlslDecl.SsyCursorName + "]";
+ string target = GlslDecl.SsyStackName + "[" + GlslDecl.SsyCursorName + "]";
- SB.AppendLine(Identation + "return " + Target + ";");
+ _sb.AppendLine(identation + "return " + target + ";");
break;
}
default:
- SB.AppendLine(Identation + GetSrcExpr(Op, true) + ";");
+ _sb.AppendLine(identation + GetSrcExpr(op, true) + ";");
break;
}
}
- else if (Node is ShaderIrCmnt Cmnt)
+ else if (node is ShaderIrCmnt cmnt)
{
- SB.AppendLine(Identation + "// " + Cmnt.Comment);
+ _sb.AppendLine(identation + "// " + cmnt.Comment);
}
else
{
@@ -767,13 +767,13 @@ namespace Ryujinx.Graphics.Gal.Shader
}
}
- private bool IsValidOutOper(ShaderIrNode Node)
+ private bool IsValidOutOper(ShaderIrNode node)
{
- if (Node is ShaderIrOperGpr Gpr && Gpr.IsConst)
+ if (node is ShaderIrOperGpr gpr && gpr.IsConst)
{
return false;
}
- else if (Node is ShaderIrOperPred Pred && Pred.IsConst)
+ else if (node is ShaderIrOperPred pred && pred.IsConst)
{
return false;
}
@@ -781,61 +781,61 @@ namespace Ryujinx.Graphics.Gal.Shader
return true;
}
- private string GetDstOperName(ShaderIrNode Node)
+ private string GetDstOperName(ShaderIrNode node)
{
- if (Node is ShaderIrOperAbuf Abuf)
+ if (node is ShaderIrOperAbuf abuf)
{
- return GetOutAbufName(Abuf);
+ return GetOutAbufName(abuf);
}
- else if (Node is ShaderIrOperGpr Gpr)
+ else if (node is ShaderIrOperGpr gpr)
{
- return GetName(Gpr);
+ return GetName(gpr);
}
- else if (Node is ShaderIrOperPred Pred)
+ else if (node is ShaderIrOperPred pred)
{
- return GetName(Pred);
+ return GetName(pred);
}
- throw new ArgumentException(nameof(Node));
+ throw new ArgumentException(nameof(node));
}
- private string GetSrcExpr(ShaderIrNode Node, bool Entry = false)
+ private string GetSrcExpr(ShaderIrNode node, bool entry = false)
{
- switch (Node)
+ switch (node)
{
- case ShaderIrOperAbuf Abuf: return GetName (Abuf);
- case ShaderIrOperCbuf Cbuf: return GetName (Cbuf);
- case ShaderIrOperGpr Gpr: return GetName (Gpr);
- case ShaderIrOperImm Imm: return GetValue(Imm);
- case ShaderIrOperImmf Immf: return GetValue(Immf);
- case ShaderIrOperPred Pred: return GetName (Pred);
+ case ShaderIrOperAbuf abuf: return GetName (abuf);
+ case ShaderIrOperCbuf cbuf: return GetName (cbuf);
+ case ShaderIrOperGpr gpr: return GetName (gpr);
+ case ShaderIrOperImm imm: return GetValue(imm);
+ case ShaderIrOperImmf immf: return GetValue(immf);
+ case ShaderIrOperPred pred: return GetName (pred);
- case ShaderIrOp Op:
- string Expr;
+ case ShaderIrOp op:
+ string expr;
- if (InstsExpr.TryGetValue(Op.Inst, out GetInstExpr GetExpr))
+ if (_instsExpr.TryGetValue(op.Inst, out GetInstExpr getExpr))
{
- Expr = GetExpr(Op);
+ expr = getExpr(op);
}
else
{
- throw new NotImplementedException(Op.Inst.ToString());
+ throw new NotImplementedException(op.Inst.ToString());
}
- if (!Entry && NeedsParentheses(Op))
+ if (!entry && NeedsParentheses(op))
{
- Expr = "(" + Expr + ")";
+ expr = "(" + expr + ")";
}
- return Expr;
+ return expr;
- default: throw new ArgumentException(nameof(Node));
+ default: throw new ArgumentException(nameof(node));
}
}
- private static bool NeedsParentheses(ShaderIrOp Op)
+ private static bool NeedsParentheses(ShaderIrOp op)
{
- switch (Op.Inst)
+ switch (op.Inst)
{
case ShaderIrInst.Ipa:
case ShaderIrInst.Texq:
@@ -848,63 +848,63 @@ namespace Ryujinx.Graphics.Gal.Shader
return true;
}
- private string GetName(ShaderIrOperCbuf Cbuf)
+ private string GetName(ShaderIrOperCbuf cbuf)
{
- if (!Decl.Uniforms.TryGetValue(Cbuf.Index, out ShaderDeclInfo DeclInfo))
+ if (!_decl.Uniforms.TryGetValue(cbuf.Index, out ShaderDeclInfo declInfo))
{
throw new InvalidOperationException();
}
- if (Cbuf.Offs != null)
+ if (cbuf.Offs != null)
{
- string Offset = "floatBitsToInt(" + GetSrcExpr(Cbuf.Offs) + ")";
+ string offset = "floatBitsToInt(" + GetSrcExpr(cbuf.Offs) + ")";
- string Index = "(" + Cbuf.Pos * 4 + " + " + Offset + ")";
+ string index = "(" + cbuf.Pos * 4 + " + " + offset + ")";
- return $"{DeclInfo.Name}_data[{Index} / 16][({Index} / 4) % 4]";
+ return $"{declInfo.Name}_data[{index} / 16][({index} / 4) % 4]";
}
else
{
- return $"{DeclInfo.Name}_data[{Cbuf.Pos / 4}][{Cbuf.Pos % 4}]";
+ return $"{declInfo.Name}_data[{cbuf.Pos / 4}][{cbuf.Pos % 4}]";
}
}
- private string GetOutAbufName(ShaderIrOperAbuf Abuf)
+ private string GetOutAbufName(ShaderIrOperAbuf abuf)
{
- if (Decl.ShaderType == GalShaderType.Geometry)
+ if (_decl.ShaderType == GalShaderType.Geometry)
{
- switch (Abuf.Offs)
+ switch (abuf.Offs)
{
case GlslDecl.LayerAttr: return "gl_Layer";
}
}
- return GetAttrTempName(Abuf);
+ return GetAttrTempName(abuf);
}
- private string GetName(ShaderIrOperAbuf Abuf)
+ private string GetName(ShaderIrOperAbuf abuf)
{
//Handle special scalar read-only attributes here.
- if (Decl.ShaderType == GalShaderType.Vertex)
+ if (_decl.ShaderType == GalShaderType.Vertex)
{
- switch (Abuf.Offs)
+ switch (abuf.Offs)
{
case GlslDecl.VertexIdAttr: return "gl_VertexID";
case GlslDecl.InstanceIdAttr: return GlslDecl.InstanceUniformName;
}
}
- else if (Decl.ShaderType == GalShaderType.TessEvaluation)
+ else if (_decl.ShaderType == GalShaderType.TessEvaluation)
{
- switch (Abuf.Offs)
+ switch (abuf.Offs)
{
case GlslDecl.TessCoordAttrX: return "gl_TessCoord.x";
case GlslDecl.TessCoordAttrY: return "gl_TessCoord.y";
case GlslDecl.TessCoordAttrZ: return "gl_TessCoord.z";
}
}
- else if (Decl.ShaderType == GalShaderType.Fragment)
+ else if (_decl.ShaderType == GalShaderType.Fragment)
{
- switch (Abuf.Offs)
+ switch (abuf.Offs)
{
case GlslDecl.PointCoordAttrX: return "gl_PointCoord.x";
case GlslDecl.PointCoordAttrY: return "gl_PointCoord.y";
@@ -912,65 +912,65 @@ namespace Ryujinx.Graphics.Gal.Shader
}
}
- return GetAttrTempName(Abuf);
+ return GetAttrTempName(abuf);
}
- private string GetAttrTempName(ShaderIrOperAbuf Abuf)
+ private string GetAttrTempName(ShaderIrOperAbuf abuf)
{
- int Index = Abuf.Offs >> 4;
- int Elem = (Abuf.Offs >> 2) & 3;
+ int index = abuf.Offs >> 4;
+ int elem = (abuf.Offs >> 2) & 3;
- string Swizzle = "." + GetAttrSwizzle(Elem);
+ string swizzle = "." + GetAttrSwizzle(elem);
- if (!Decl.Attributes.TryGetValue(Index, out ShaderDeclInfo DeclInfo))
+ if (!_decl.Attributes.TryGetValue(index, out ShaderDeclInfo declInfo))
{
//Handle special vec4 attributes here
//(for example, index 7 is always gl_Position).
- if (Index == GlslDecl.GlPositionVec4Index)
+ if (index == GlslDecl.GlPositionVec4Index)
{
- string Name =
- Decl.ShaderType != GalShaderType.Vertex &&
- Decl.ShaderType != GalShaderType.Geometry ? GlslDecl.PositionOutAttrName : "gl_Position";
+ string name =
+ _decl.ShaderType != GalShaderType.Vertex &&
+ _decl.ShaderType != GalShaderType.Geometry ? GlslDecl.PositionOutAttrName : "gl_Position";
- return Name + Swizzle;
+ return name + swizzle;
}
- else if (Abuf.Offs == GlslDecl.PointSizeAttr)
+ else if (abuf.Offs == GlslDecl.PointSizeAttr)
{
return "gl_PointSize";
}
}
- if (DeclInfo.Index >= 32)
+ if (declInfo.Index >= 32)
{
- throw new InvalidOperationException($"Shader attribute offset {Abuf.Offs} is invalid.");
+ throw new InvalidOperationException($"Shader attribute offset {abuf.Offs} is invalid.");
}
- if (Decl.ShaderType == GalShaderType.Geometry)
+ if (_decl.ShaderType == GalShaderType.Geometry)
{
- string Vertex = "floatBitsToInt(" + GetSrcExpr(Abuf.Vertex) + ")";
+ string vertex = "floatBitsToInt(" + GetSrcExpr(abuf.Vertex) + ")";
- return DeclInfo.Name + "[" + Vertex + "]" + Swizzle;
+ return declInfo.Name + "[" + vertex + "]" + swizzle;
}
else
{
- return DeclInfo.Name + Swizzle;
+ return declInfo.Name + swizzle;
}
}
- private string GetName(ShaderIrOperGpr Gpr)
+ private string GetName(ShaderIrOperGpr gpr)
{
- if (Gpr.IsConst)
+ if (gpr.IsConst)
{
return "0";
}
- if (Gpr.RegisterSize == ShaderRegisterSize.Single)
+ if (gpr.RegisterSize == ShaderRegisterSize.Single)
{
- return GetNameWithSwizzle(Decl.Gprs, Gpr.Index);
+ return GetNameWithSwizzle(_decl.Gprs, gpr.Index);
}
- else if (Gpr.RegisterSize == ShaderRegisterSize.Half)
+ else if (gpr.RegisterSize == ShaderRegisterSize.Half)
{
- return GetNameWithSwizzle(Decl.GprsHalf, (Gpr.Index << 1) | Gpr.HalfPart);
+ return GetNameWithSwizzle(_decl.GprsHalf, (gpr.Index << 1) | gpr.HalfPart);
}
else /* if (Gpr.RegisterSize == ShaderRegisterSize.Double) */
{
@@ -978,163 +978,163 @@ namespace Ryujinx.Graphics.Gal.Shader
}
}
- private string GetValue(ShaderIrOperImm Imm)
+ private string GetValue(ShaderIrOperImm imm)
{
//Only use hex is the value is too big and would likely be hard to read as int.
- if (Imm.Value > 0xfff ||
- Imm.Value < -0xfff)
+ if (imm.Value > 0xfff ||
+ imm.Value < -0xfff)
{
- return "0x" + Imm.Value.ToString("x8", CultureInfo.InvariantCulture);
+ return "0x" + imm.Value.ToString("x8", CultureInfo.InvariantCulture);
}
else
{
- return GetIntConst(Imm.Value);
+ return GetIntConst(imm.Value);
}
}
- private string GetValue(ShaderIrOperImmf Immf)
+ private string GetValue(ShaderIrOperImmf immf)
{
- return GetFloatConst(Immf.Value);
+ return GetFloatConst(immf.Value);
}
- private string GetName(ShaderIrOperPred Pred)
+ private string GetName(ShaderIrOperPred pred)
{
- return Pred.IsConst ? "true" : GetNameWithSwizzle(Decl.Preds, Pred.Index);
+ return pred.IsConst ? "true" : GetNameWithSwizzle(_decl.Preds, pred.Index);
}
- private string GetNameWithSwizzle(IReadOnlyDictionary<int, ShaderDeclInfo> Dict, int Index)
+ private string GetNameWithSwizzle(IReadOnlyDictionary<int, ShaderDeclInfo> dict, int index)
{
- int VecIndex = Index & ~3;
+ int vecIndex = index & ~3;
- if (Dict.TryGetValue(VecIndex, out ShaderDeclInfo DeclInfo))
+ if (dict.TryGetValue(vecIndex, out ShaderDeclInfo declInfo))
{
- if (DeclInfo.Size > 1 && Index < VecIndex + DeclInfo.Size)
+ if (declInfo.Size > 1 && index < vecIndex + declInfo.Size)
{
- return DeclInfo.Name + "." + GetAttrSwizzle(Index & 3);
+ return declInfo.Name + "." + GetAttrSwizzle(index & 3);
}
}
- if (!Dict.TryGetValue(Index, out DeclInfo))
+ if (!dict.TryGetValue(index, out declInfo))
{
throw new InvalidOperationException();
}
- return DeclInfo.Name;
+ return declInfo.Name;
}
- private string GetAttrSwizzle(int Elem)
+ private string GetAttrSwizzle(int elem)
{
- return "xyzw".Substring(Elem, 1);
+ return "xyzw".Substring(elem, 1);
}
- private string GetAbsExpr(ShaderIrOp Op) => GetUnaryCall(Op, "abs");
+ private string GetAbsExpr(ShaderIrOp op) => GetUnaryCall(op, "abs");
- private string GetAddExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "+");
+ private string GetAddExpr(ShaderIrOp op) => GetBinaryExpr(op, "+");
- private string GetAndExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "&");
+ private string GetAndExpr(ShaderIrOp op) => GetBinaryExpr(op, "&");
- private string GetAsrExpr(ShaderIrOp Op) => GetBinaryExpr(Op, ">>");
+ private string GetAsrExpr(ShaderIrOp op) => GetBinaryExpr(op, ">>");
- private string GetBandExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "&&");
+ private string GetBandExpr(ShaderIrOp op) => GetBinaryExpr(op, "&&");
- private string GetBnotExpr(ShaderIrOp Op) => GetUnaryExpr(Op, "!");
+ private string GetBnotExpr(ShaderIrOp op) => GetUnaryExpr(op, "!");
- private string GetBorExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "||");
+ private string GetBorExpr(ShaderIrOp op) => GetBinaryExpr(op, "||");
- private string GetBxorExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "^^");
+ private string GetBxorExpr(ShaderIrOp op) => GetBinaryExpr(op, "^^");
- private string GetCeilExpr(ShaderIrOp Op) => GetUnaryCall(Op, "ceil");
+ private string GetCeilExpr(ShaderIrOp op) => GetUnaryCall(op, "ceil");
- private string GetClampsExpr(ShaderIrOp Op)
+ private string GetClampsExpr(ShaderIrOp op)
{
- return "clamp(" + GetOperExpr(Op, Op.OperandA) + ", " +
- GetOperExpr(Op, Op.OperandB) + ", " +
- GetOperExpr(Op, Op.OperandC) + ")";
+ return "clamp(" + GetOperExpr(op, op.OperandA) + ", " +
+ GetOperExpr(op, op.OperandB) + ", " +
+ GetOperExpr(op, op.OperandC) + ")";
}
- private string GetClampuExpr(ShaderIrOp Op)
+ private string GetClampuExpr(ShaderIrOp op)
{
- return "int(clamp(uint(" + GetOperExpr(Op, Op.OperandA) + "), " +
- "uint(" + GetOperExpr(Op, Op.OperandB) + "), " +
- "uint(" + GetOperExpr(Op, Op.OperandC) + ")))";
+ return "int(clamp(uint(" + GetOperExpr(op, op.OperandA) + "), " +
+ "uint(" + GetOperExpr(op, op.OperandB) + "), " +
+ "uint(" + GetOperExpr(op, op.OperandC) + ")))";
}
- private string GetCeqExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "==");
+ private string GetCeqExpr(ShaderIrOp op) => GetBinaryExpr(op, "==");
- private string GetCequExpr(ShaderIrOp Op) => GetBinaryExprWithNaN(Op, "==");
+ private string GetCequExpr(ShaderIrOp op) => GetBinaryExprWithNaN(op, "==");
- private string GetCgeExpr(ShaderIrOp Op) => GetBinaryExpr(Op, ">=");
+ private string GetCgeExpr(ShaderIrOp op) => GetBinaryExpr(op, ">=");
- private string GetCgeuExpr(ShaderIrOp Op) => GetBinaryExprWithNaN(Op, ">=");
+ private string GetCgeuExpr(ShaderIrOp op) => GetBinaryExprWithNaN(op, ">=");
- private string GetCgtExpr(ShaderIrOp Op) => GetBinaryExpr(Op, ">");
+ private string GetCgtExpr(ShaderIrOp op) => GetBinaryExpr(op, ">");
- private string GetCgtuExpr(ShaderIrOp Op) => GetBinaryExprWithNaN(Op, ">");
+ private string GetCgtuExpr(ShaderIrOp op) => GetBinaryExprWithNaN(op, ">");
- private string GetCleExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "<=");
+ private string GetCleExpr(ShaderIrOp op) => GetBinaryExpr(op, "<=");
- private string GetCleuExpr(ShaderIrOp Op) => GetBinaryExprWithNaN(Op, "<=");
+ private string GetCleuExpr(ShaderIrOp op) => GetBinaryExprWithNaN(op, "<=");
- private string GetCltExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "<");
+ private string GetCltExpr(ShaderIrOp op) => GetBinaryExpr(op, "<");
- private string GetCltuExpr(ShaderIrOp Op) => GetBinaryExprWithNaN(Op, "<");
+ private string GetCltuExpr(ShaderIrOp op) => GetBinaryExprWithNaN(op, "<");
- private string GetCnanExpr(ShaderIrOp Op) => GetUnaryCall(Op, "isnan");
+ private string GetCnanExpr(ShaderIrOp op) => GetUnaryCall(op, "isnan");
- private string GetCneExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "!=");
+ private string GetCneExpr(ShaderIrOp op) => GetBinaryExpr(op, "!=");
- private string GetCutExpr(ShaderIrOp Op) => "EndPrimitive()";
+ private string GetCutExpr(ShaderIrOp op) => "EndPrimitive()";
- private string GetCneuExpr(ShaderIrOp Op) => GetBinaryExprWithNaN(Op, "!=");
+ private string GetCneuExpr(ShaderIrOp op) => GetBinaryExprWithNaN(op, "!=");
- private string GetCnumExpr(ShaderIrOp Op) => GetUnaryCall(Op, "!isnan");
+ private string GetCnumExpr(ShaderIrOp op) => GetUnaryCall(op, "!isnan");
- private string GetExitExpr(ShaderIrOp Op) => "return 0u";
+ private string GetExitExpr(ShaderIrOp op) => "return 0u";
- private string GetFcosExpr(ShaderIrOp Op) => GetUnaryCall(Op, "cos");
+ private string GetFcosExpr(ShaderIrOp op) => GetUnaryCall(op, "cos");
- private string GetFex2Expr(ShaderIrOp Op) => GetUnaryCall(Op, "exp2");
+ private string GetFex2Expr(ShaderIrOp op) => GetUnaryCall(op, "exp2");
- private string GetFfmaExpr(ShaderIrOp Op) => GetTernaryExpr(Op, "*", "+");
+ private string GetFfmaExpr(ShaderIrOp op) => GetTernaryExpr(op, "*", "+");
- private string GetFclampExpr(ShaderIrOp Op) => GetTernaryCall(Op, "clamp");
+ private string GetFclampExpr(ShaderIrOp op) => GetTernaryCall(op, "clamp");
- private string GetFlg2Expr(ShaderIrOp Op) => GetUnaryCall(Op, "log2");
+ private string GetFlg2Expr(ShaderIrOp op) => GetUnaryCall(op, "log2");
- private string GetFloorExpr(ShaderIrOp Op) => GetUnaryCall(Op, "floor");
+ private string GetFloorExpr(ShaderIrOp op) => GetUnaryCall(op, "floor");
- private string GetFrcpExpr(ShaderIrOp Op) => GetUnaryExpr(Op, "1 / ");
+ private string GetFrcpExpr(ShaderIrOp op) => GetUnaryExpr(op, "1 / ");
- private string GetFrsqExpr(ShaderIrOp Op) => GetUnaryCall(Op, "inversesqrt");
+ private string GetFrsqExpr(ShaderIrOp op) => GetUnaryCall(op, "inversesqrt");
- private string GetFsinExpr(ShaderIrOp Op) => GetUnaryCall(Op, "sin");
+ private string GetFsinExpr(ShaderIrOp op) => GetUnaryCall(op, "sin");
- private string GetFsqrtExpr(ShaderIrOp Op) => GetUnaryCall(Op, "sqrt");
+ private string GetFsqrtExpr(ShaderIrOp op) => GetUnaryCall(op, "sqrt");
- private string GetFtosExpr(ShaderIrOp Op)
+ private string GetFtosExpr(ShaderIrOp op)
{
- return "int(" + GetOperExpr(Op, Op.OperandA) + ")";
+ return "int(" + GetOperExpr(op, op.OperandA) + ")";
}
- private string GetFtouExpr(ShaderIrOp Op)
+ private string GetFtouExpr(ShaderIrOp op)
{
- return "int(uint(" + GetOperExpr(Op, Op.OperandA) + "))";
+ return "int(uint(" + GetOperExpr(op, op.OperandA) + "))";
}
- private string GetIpaExpr(ShaderIrOp Op)
+ private string GetIpaExpr(ShaderIrOp op)
{
- ShaderIrMetaIpa Meta = (ShaderIrMetaIpa)Op.MetaData;
+ ShaderIrMetaIpa meta = (ShaderIrMetaIpa)op.MetaData;
- ShaderIrOperAbuf Abuf = (ShaderIrOperAbuf)Op.OperandA;
+ ShaderIrOperAbuf abuf = (ShaderIrOperAbuf)op.OperandA;
- if (Meta.Mode == ShaderIpaMode.Pass)
+ if (meta.Mode == ShaderIpaMode.Pass)
{
- int Index = Abuf.Offs >> 4;
- int Elem = (Abuf.Offs >> 2) & 3;
+ int index = abuf.Offs >> 4;
+ int elem = (abuf.Offs >> 2) & 3;
- if (Decl.ShaderType == GalShaderType.Fragment && Index == GlslDecl.GlPositionVec4Index)
+ if (_decl.ShaderType == GalShaderType.Fragment && index == GlslDecl.GlPositionVec4Index)
{
- switch (Elem)
+ switch (elem)
{
case 0: return "gl_FragCoord.x";
case 1: return "gl_FragCoord.y";
@@ -1144,433 +1144,433 @@ namespace Ryujinx.Graphics.Gal.Shader
}
}
- return GetSrcExpr(Op.OperandA);
+ return GetSrcExpr(op.OperandA);
}
- private string GetKilExpr(ShaderIrOp Op) => "discard";
+ private string GetKilExpr(ShaderIrOp op) => "discard";
- private string GetLslExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "<<");
- private string GetLsrExpr(ShaderIrOp Op)
+ private string GetLslExpr(ShaderIrOp op) => GetBinaryExpr(op, "<<");
+ private string GetLsrExpr(ShaderIrOp op)
{
- return "int(uint(" + GetOperExpr(Op, Op.OperandA) + ") >> " +
- GetOperExpr(Op, Op.OperandB) + ")";
+ return "int(uint(" + GetOperExpr(op, op.OperandA) + ") >> " +
+ GetOperExpr(op, op.OperandB) + ")";
}
- private string GetMaxExpr(ShaderIrOp Op) => GetBinaryCall(Op, "max");
- private string GetMinExpr(ShaderIrOp Op) => GetBinaryCall(Op, "min");
+ private string GetMaxExpr(ShaderIrOp op) => GetBinaryCall(op, "max");
+ private string GetMinExpr(ShaderIrOp op) => GetBinaryCall(op, "min");
- private string GetMulExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "*");
+ private string GetMulExpr(ShaderIrOp op) => GetBinaryExpr(op, "*");
- private string GetNegExpr(ShaderIrOp Op) => GetUnaryExpr(Op, "-");
+ private string GetNegExpr(ShaderIrOp op) => GetUnaryExpr(op, "-");
- private string GetNotExpr(ShaderIrOp Op) => GetUnaryExpr(Op, "~");
+ private string GetNotExpr(ShaderIrOp op) => GetUnaryExpr(op, "~");
- private string GetOrExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "|");
+ private string GetOrExpr(ShaderIrOp op) => GetBinaryExpr(op, "|");
- private string GetStofExpr(ShaderIrOp Op)
+ private string GetStofExpr(ShaderIrOp op)
{
- return "float(" + GetOperExpr(Op, Op.OperandA) + ")";
+ return "float(" + GetOperExpr(op, op.OperandA) + ")";
}
- private string GetSubExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "-");
+ private string GetSubExpr(ShaderIrOp op) => GetBinaryExpr(op, "-");
- private string GetTexbExpr(ShaderIrOp Op)
+ private string GetTexbExpr(ShaderIrOp op)
{
- ShaderIrMetaTex Meta = (ShaderIrMetaTex)Op.MetaData;
+ ShaderIrMetaTex meta = (ShaderIrMetaTex)op.MetaData;
- if (!Decl.CbTextures.TryGetValue(Op, out ShaderDeclInfo DeclInfo))
+ if (!_decl.CbTextures.TryGetValue(op, out ShaderDeclInfo declInfo))
{
throw new InvalidOperationException();
}
- string Coords = GetTexSamplerCoords(Op);
+ string coords = GetTexSamplerCoords(op);
- string Ch = "rgba".Substring(Meta.Elem, 1);
+ string ch = "rgba".Substring(meta.Elem, 1);
- return GetTextureOperation(Op, DeclInfo.Name, Coords, Ch);
+ return GetTextureOperation(op, declInfo.Name, coords, ch);
}
- private string GetTexqExpr(ShaderIrOp Op)
+ private string GetTexqExpr(ShaderIrOp op)
{
- ShaderIrMetaTexq Meta = (ShaderIrMetaTexq)Op.MetaData;
+ ShaderIrMetaTexq meta = (ShaderIrMetaTexq)op.MetaData;
- string Ch = "xyzw".Substring(Meta.Elem, 1);
+ string ch = "xyzw".Substring(meta.Elem, 1);
- if (Meta.Info == ShaderTexqInfo.Dimension)
+ if (meta.Info == ShaderTexqInfo.Dimension)
{
- string Sampler = GetTexSamplerName(Op);
+ string sampler = GetTexSamplerName(op);
- string Lod = GetOperExpr(Op, Op.OperandA); //???
+ string lod = GetOperExpr(op, op.OperandA); //???
- return "textureSize(" + Sampler + ", " + Lod + ")." + Ch;
+ return "textureSize(" + sampler + ", " + lod + ")." + ch;
}
else
{
- throw new NotImplementedException(Meta.Info.ToString());
+ throw new NotImplementedException(meta.Info.ToString());
}
}
- private string GetTexsExpr(ShaderIrOp Op)
+ private string GetTexsExpr(ShaderIrOp op)
{
- ShaderIrMetaTex Meta = (ShaderIrMetaTex)Op.MetaData;
+ ShaderIrMetaTex meta = (ShaderIrMetaTex)op.MetaData;
- string Sampler = GetTexSamplerName(Op);
+ string sampler = GetTexSamplerName(op);
- string Coords = GetTexSamplerCoords(Op);
+ string coords = GetTexSamplerCoords(op);
- string Ch = "rgba".Substring(Meta.Elem, 1);
+ string ch = "rgba".Substring(meta.Elem, 1);
- return GetTextureOperation(Op, Sampler, Coords, Ch);
+ return GetTextureOperation(op, sampler, coords, ch);
}
- private string GetTld4Expr(ShaderIrOp Op)
+ private string GetTld4Expr(ShaderIrOp op)
{
- ShaderIrMetaTex Meta = (ShaderIrMetaTex)Op.MetaData;
+ ShaderIrMetaTex meta = (ShaderIrMetaTex)op.MetaData;
- string Sampler = GetTexSamplerName(Op);
+ string sampler = GetTexSamplerName(op);
- string Coords = GetTexSamplerCoords(Op);
+ string coords = GetTexSamplerCoords(op);
- string Ch = "rgba".Substring(Meta.Elem, 1);
+ string ch = "rgba".Substring(meta.Elem, 1);
- return GetTextureGatherOperation(Op, Sampler, Coords, Ch);
+ return GetTextureGatherOperation(op, sampler, coords, ch);
}
// TODO: support AOFFI on non nvidia drivers
- private string GetTxlfExpr(ShaderIrOp Op)
+ private string GetTxlfExpr(ShaderIrOp op)
{
// TODO: Support all suffixes
- ShaderIrMetaTex Meta = (ShaderIrMetaTex)Op.MetaData;
+ ShaderIrMetaTex meta = (ShaderIrMetaTex)op.MetaData;
- TextureInstructionSuffix Suffix = Meta.TextureInstructionSuffix;
+ TextureInstructionSuffix suffix = meta.TextureInstructionSuffix;
- string Sampler = GetTexSamplerName(Op);
+ string sampler = GetTexSamplerName(op);
- string Coords = GetITexSamplerCoords(Op);
+ string coords = GetITexSamplerCoords(op);
- string Ch = "rgba".Substring(Meta.Elem, 1);
+ string ch = "rgba".Substring(meta.Elem, 1);
- string Lod = "0";
+ string lod = "0";
- if (Meta.LevelOfDetail != null)
+ if (meta.LevelOfDetail != null)
{
- Lod = GetOperExpr(Op, Meta.LevelOfDetail);
+ lod = GetOperExpr(op, meta.LevelOfDetail);
}
- if ((Suffix & TextureInstructionSuffix.AOffI) != 0 && IsNvidiaDriver)
+ if ((suffix & TextureInstructionSuffix.AOffI) != 0 && _isNvidiaDriver)
{
- string Offset = GetTextureOffset(Meta, GetOperExpr(Op, Meta.Offset));
- return "texelFetchOffset(" + Sampler + ", " + Coords + ", " + Lod + ", " + Offset + ")." + Ch;
+ string offset = GetTextureOffset(meta, GetOperExpr(op, meta.Offset));
+ return "texelFetchOffset(" + sampler + ", " + coords + ", " + lod + ", " + offset + ")." + ch;
}
- return "texelFetch(" + Sampler + ", " + Coords + ", " + Lod + ")." + Ch;
+ return "texelFetch(" + sampler + ", " + coords + ", " + lod + ")." + ch;
}
- private string GetTruncExpr(ShaderIrOp Op) => GetUnaryCall(Op, "trunc");
+ private string GetTruncExpr(ShaderIrOp op) => GetUnaryCall(op, "trunc");
- private string GetUtofExpr(ShaderIrOp Op)
+ private string GetUtofExpr(ShaderIrOp op)
{
- return "float(uint(" + GetOperExpr(Op, Op.OperandA) + "))";
+ return "float(uint(" + GetOperExpr(op, op.OperandA) + "))";
}
- private string GetXorExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "^");
+ private string GetXorExpr(ShaderIrOp op) => GetBinaryExpr(op, "^");
- private string GetUnaryCall(ShaderIrOp Op, string FuncName)
+ private string GetUnaryCall(ShaderIrOp op, string funcName)
{
- return FuncName + "(" + GetOperExpr(Op, Op.OperandA) + ")";
+ return funcName + "(" + GetOperExpr(op, op.OperandA) + ")";
}
- private string GetBinaryCall(ShaderIrOp Op, string FuncName)
+ private string GetBinaryCall(ShaderIrOp op, string funcName)
{
- return FuncName + "(" + GetOperExpr(Op, Op.OperandA) + ", " +
- GetOperExpr(Op, Op.OperandB) + ")";
+ return funcName + "(" + GetOperExpr(op, op.OperandA) + ", " +
+ GetOperExpr(op, op.OperandB) + ")";
}
- private string GetTernaryCall(ShaderIrOp Op, string FuncName)
+ private string GetTernaryCall(ShaderIrOp op, string funcName)
{
- return FuncName + "(" + GetOperExpr(Op, Op.OperandA) + ", " +
- GetOperExpr(Op, Op.OperandB) + ", " +
- GetOperExpr(Op, Op.OperandC) + ")";
+ return funcName + "(" + GetOperExpr(op, op.OperandA) + ", " +
+ GetOperExpr(op, op.OperandB) + ", " +
+ GetOperExpr(op, op.OperandC) + ")";
}
- private string GetUnaryExpr(ShaderIrOp Op, string Opr)
+ private string GetUnaryExpr(ShaderIrOp op, string opr)
{
- return Opr + GetOperExpr(Op, Op.OperandA);
+ return opr + GetOperExpr(op, op.OperandA);
}
- private string GetBinaryExpr(ShaderIrOp Op, string Opr)
+ private string GetBinaryExpr(ShaderIrOp op, string opr)
{
- return GetOperExpr(Op, Op.OperandA) + " " + Opr + " " +
- GetOperExpr(Op, Op.OperandB);
+ return GetOperExpr(op, op.OperandA) + " " + opr + " " +
+ GetOperExpr(op, op.OperandB);
}
- private string GetBinaryExprWithNaN(ShaderIrOp Op, string Opr)
+ private string GetBinaryExprWithNaN(ShaderIrOp op, string opr)
{
- string A = GetOperExpr(Op, Op.OperandA);
- string B = GetOperExpr(Op, Op.OperandB);
+ string a = GetOperExpr(op, op.OperandA);
+ string b = GetOperExpr(op, op.OperandB);
- string NaNCheck =
- " || isnan(" + A + ")" +
- " || isnan(" + B + ")";
+ string nanCheck =
+ " || isnan(" + a + ")" +
+ " || isnan(" + b + ")";
- return A + " " + Opr + " " + B + NaNCheck;
+ return a + " " + opr + " " + b + nanCheck;
}
- private string GetTernaryExpr(ShaderIrOp Op, string Opr1, string Opr2)
+ private string GetTernaryExpr(ShaderIrOp op, string opr1, string opr2)
{
- return GetOperExpr(Op, Op.OperandA) + " " + Opr1 + " " +
- GetOperExpr(Op, Op.OperandB) + " " + Opr2 + " " +
- GetOperExpr(Op, Op.OperandC);
+ return GetOperExpr(op, op.OperandA) + " " + opr1 + " " +
+ GetOperExpr(op, op.OperandB) + " " + opr2 + " " +
+ GetOperExpr(op, op.OperandC);
}
- private string GetTexSamplerName(ShaderIrOp Op)
+ private string GetTexSamplerName(ShaderIrOp op)
{
- ShaderIrOperImm Node = (ShaderIrOperImm)Op.OperandC;
+ ShaderIrOperImm node = (ShaderIrOperImm)op.OperandC;
- int Handle = ((ShaderIrOperImm)Op.OperandC).Value;
+ int handle = ((ShaderIrOperImm)op.OperandC).Value;
- if (!Decl.Textures.TryGetValue(Handle, out ShaderDeclInfo DeclInfo))
+ if (!_decl.Textures.TryGetValue(handle, out ShaderDeclInfo declInfo))
{
throw new InvalidOperationException();
}
- return DeclInfo.Name;
+ return declInfo.Name;
}
- private string GetTexSamplerCoords(ShaderIrOp Op)
+ private string GetTexSamplerCoords(ShaderIrOp op)
{
- ShaderIrMetaTex Meta = (ShaderIrMetaTex)Op.MetaData;
+ ShaderIrMetaTex meta = (ShaderIrMetaTex)op.MetaData;
- bool HasDepth = (Meta.TextureInstructionSuffix & TextureInstructionSuffix.DC) != 0;
+ bool hasDepth = (meta.TextureInstructionSuffix & TextureInstructionSuffix.Dc) != 0;
- int Coords = ImageUtils.GetCoordsCountTextureTarget(Meta.TextureTarget);
+ int coords = ImageUtils.GetCoordsCountTextureTarget(meta.TextureTarget);
- bool IsArray = ImageUtils.IsArray(Meta.TextureTarget);
+ bool isArray = ImageUtils.IsArray(meta.TextureTarget);
- string GetLastArgument(ShaderIrNode Node)
+ string GetLastArgument(ShaderIrNode node)
{
- string Result = GetOperExpr(Op, Node);
+ string result = GetOperExpr(op, node);
// array index is actually an integer so we need to pass it correctly
- if (IsArray)
+ if (isArray)
{
- Result = "float(floatBitsToInt(" + Result + "))";
+ result = "float(floatBitsToInt(" + result + "))";
}
- return Result;
+ return result;
}
- string LastArgument;
- string DepthArgument = "";
+ string lastArgument;
+ string depthArgument = "";
- int VecSize = Coords;
- if (HasDepth && Op.Inst != ShaderIrInst.Tld4)
+ int vecSize = coords;
+ if (hasDepth && op.Inst != ShaderIrInst.Tld4)
{
- VecSize++;
- DepthArgument = $", {GetOperExpr(Op, Meta.DepthCompare)}";
+ vecSize++;
+ depthArgument = $", {GetOperExpr(op, meta.DepthCompare)}";
}
- switch (Coords)
+ switch (coords)
{
case 1:
- if (HasDepth)
+ if (hasDepth)
{
- return $"vec3({GetOperExpr(Op, Meta.Coordinates[0])}, 0.0{DepthArgument})";
+ return $"vec3({GetOperExpr(op, meta.Coordinates[0])}, 0.0{depthArgument})";
}
- return GetOperExpr(Op, Meta.Coordinates[0]);
+ return GetOperExpr(op, meta.Coordinates[0]);
case 2:
- LastArgument = GetLastArgument(Meta.Coordinates[1]);
+ lastArgument = GetLastArgument(meta.Coordinates[1]);
- return $"vec{VecSize}({GetOperExpr(Op, Meta.Coordinates[0])}, {LastArgument}{DepthArgument})";
+ return $"vec{vecSize}({GetOperExpr(op, meta.Coordinates[0])}, {lastArgument}{depthArgument})";
case 3:
- LastArgument = GetLastArgument(Meta.Coordinates[2]);
+ lastArgument = GetLastArgument(meta.Coordinates[2]);
- return $"vec{VecSize}({GetOperExpr(Op, Meta.Coordinates[0])}, {GetOperExpr(Op, Meta.Coordinates[1])}, {LastArgument}{DepthArgument})";
+ return $"vec{vecSize}({GetOperExpr(op, meta.Coordinates[0])}, {GetOperExpr(op, meta.Coordinates[1])}, {lastArgument}{depthArgument})";
case 4:
- LastArgument = GetLastArgument(Meta.Coordinates[3]);
+ lastArgument = GetLastArgument(meta.Coordinates[3]);
- return $"vec4({GetOperExpr(Op, Meta.Coordinates[0])}, {GetOperExpr(Op, Meta.Coordinates[1])}, {GetOperExpr(Op, Meta.Coordinates[2])}, {LastArgument}){DepthArgument}";
+ return $"vec4({GetOperExpr(op, meta.Coordinates[0])}, {GetOperExpr(op, meta.Coordinates[1])}, {GetOperExpr(op, meta.Coordinates[2])}, {lastArgument}){depthArgument}";
default:
throw new InvalidOperationException();
}
}
- private string GetTextureOffset(ShaderIrMetaTex Meta, string Oper, int Shift = 4, int Mask = 0xF)
+ private string GetTextureOffset(ShaderIrMetaTex meta, string oper, int shift = 4, int mask = 0xF)
{
- string GetOffset(string Operation, int Index)
+ string GetOffset(string operation, int index)
{
- return $"({Operation} >> {Index * Shift}) & 0x{Mask:x}";
+ return $"({operation} >> {index * shift}) & 0x{mask:x}";
}
- int Coords = ImageUtils.GetCoordsCountTextureTarget(Meta.TextureTarget);
+ int coords = ImageUtils.GetCoordsCountTextureTarget(meta.TextureTarget);
- if (ImageUtils.IsArray(Meta.TextureTarget))
- Coords -= 1;
+ if (ImageUtils.IsArray(meta.TextureTarget))
+ coords -= 1;
- switch (Coords)
+ switch (coords)
{
case 1:
- return GetOffset(Oper, 0);
+ return GetOffset(oper, 0);
case 2:
- return "ivec2(" + GetOffset(Oper, 0) + ", " + GetOffset(Oper, 1) + ")";
+ return "ivec2(" + GetOffset(oper, 0) + ", " + GetOffset(oper, 1) + ")";
case 3:
- return "ivec3(" + GetOffset(Oper, 0) + ", " + GetOffset(Oper, 1) + ", " + GetOffset(Oper, 2) + ")";
+ return "ivec3(" + GetOffset(oper, 0) + ", " + GetOffset(oper, 1) + ", " + GetOffset(oper, 2) + ")";
case 4:
- return "ivec4(" + GetOffset(Oper, 0) + ", " + GetOffset(Oper, 1) + ", " + GetOffset(Oper, 2) + ", " + GetOffset(Oper, 3) + ")";
+ return "ivec4(" + GetOffset(oper, 0) + ", " + GetOffset(oper, 1) + ", " + GetOffset(oper, 2) + ", " + GetOffset(oper, 3) + ")";
default:
throw new InvalidOperationException();
}
}
// TODO: support AOFFI on non nvidia drivers
- private string GetTextureGatherOperation(ShaderIrOp Op, string Sampler, string Coords, string Ch)
+ private string GetTextureGatherOperation(ShaderIrOp op, string sampler, string coords, string ch)
{
- ShaderIrMetaTex Meta = (ShaderIrMetaTex)Op.MetaData;
+ ShaderIrMetaTex meta = (ShaderIrMetaTex)op.MetaData;
- TextureInstructionSuffix Suffix = Meta.TextureInstructionSuffix;
+ TextureInstructionSuffix suffix = meta.TextureInstructionSuffix;
- string ChString = "." + Ch;
+ string chString = "." + ch;
- string Comp = Meta.Component.ToString();
+ string comp = meta.Component.ToString();
- if ((Suffix & TextureInstructionSuffix.DC) != 0)
+ if ((suffix & TextureInstructionSuffix.Dc) != 0)
{
- Comp = GetOperExpr(Op, Meta.DepthCompare);
+ comp = GetOperExpr(op, meta.DepthCompare);
}
- if ((Suffix & TextureInstructionSuffix.AOffI) != 0 && IsNvidiaDriver)
+ if ((suffix & TextureInstructionSuffix.AOffI) != 0 && _isNvidiaDriver)
{
- string Offset = GetTextureOffset(Meta, "floatBitsToInt((" + GetOperExpr(Op, Meta.Offset) + "))", 8, 0x3F);
+ string offset = GetTextureOffset(meta, "floatBitsToInt((" + GetOperExpr(op, meta.Offset) + "))", 8, 0x3F);
- if ((Suffix & TextureInstructionSuffix.DC) != 0)
+ if ((suffix & TextureInstructionSuffix.Dc) != 0)
{
- return "textureGatherOffset(" + Sampler + ", " + Coords + ", " + Comp + ", " + Offset + ")" + ChString;
+ return "textureGatherOffset(" + sampler + ", " + coords + ", " + comp + ", " + offset + ")" + chString;
}
- return "textureGatherOffset(" + Sampler + ", " + Coords + ", " + Offset + ", " + Comp + ")" + ChString;
+ return "textureGatherOffset(" + sampler + ", " + coords + ", " + offset + ", " + comp + ")" + chString;
}
// TODO: Support PTP
- else if ((Suffix & TextureInstructionSuffix.PTP) != 0)
+ else if ((suffix & TextureInstructionSuffix.Ptp) != 0)
{
throw new NotImplementedException();
}
- return "textureGather(" + Sampler + ", " + Coords + ", " + Comp + ")" + ChString;
+ return "textureGather(" + sampler + ", " + coords + ", " + comp + ")" + chString;
}
// TODO: support AOFFI on non nvidia drivers
- private string GetTextureOperation(ShaderIrOp Op, string Sampler, string Coords, string Ch)
+ private string GetTextureOperation(ShaderIrOp op, string sampler, string coords, string ch)
{
- ShaderIrMetaTex Meta = (ShaderIrMetaTex)Op.MetaData;
+ ShaderIrMetaTex meta = (ShaderIrMetaTex)op.MetaData;
- TextureInstructionSuffix Suffix = Meta.TextureInstructionSuffix;
+ TextureInstructionSuffix suffix = meta.TextureInstructionSuffix;
- string ChString = "." + Ch;
+ string chString = "." + ch;
- if ((Suffix & TextureInstructionSuffix.DC) != 0)
+ if ((suffix & TextureInstructionSuffix.Dc) != 0)
{
- ChString = "";
+ chString = "";
}
// TODO: Support LBA and LLA
- if ((Suffix & TextureInstructionSuffix.LZ) != 0)
+ if ((suffix & TextureInstructionSuffix.Lz) != 0)
{
- if ((Suffix & TextureInstructionSuffix.AOffI) != 0 && IsNvidiaDriver)
+ if ((suffix & TextureInstructionSuffix.AOffI) != 0 && _isNvidiaDriver)
{
- string Offset = GetTextureOffset(Meta, "floatBitsToInt((" + GetOperExpr(Op, Meta.Offset) + "))");
+ string offset = GetTextureOffset(meta, "floatBitsToInt((" + GetOperExpr(op, meta.Offset) + "))");
- return "textureLodOffset(" + Sampler + ", " + Coords + ", 0.0, " + Offset + ")" + ChString;
+ return "textureLodOffset(" + sampler + ", " + coords + ", 0.0, " + offset + ")" + chString;
}
- return "textureLod(" + Sampler + ", " + Coords + ", 0.0)" + ChString;
+ return "textureLod(" + sampler + ", " + coords + ", 0.0)" + chString;
}
- else if ((Suffix & TextureInstructionSuffix.LB) != 0)
+ else if ((suffix & TextureInstructionSuffix.Lb) != 0)
{
- if ((Suffix & TextureInstructionSuffix.AOffI) != 0 && IsNvidiaDriver)
+ if ((suffix & TextureInstructionSuffix.AOffI) != 0 && _isNvidiaDriver)
{
- string Offset = GetTextureOffset(Meta, "floatBitsToInt((" + GetOperExpr(Op, Meta.Offset) + "))");
+ string offset = GetTextureOffset(meta, "floatBitsToInt((" + GetOperExpr(op, meta.Offset) + "))");
- return "textureOffset(" + Sampler + ", " + Coords + ", " + Offset + ", " + GetOperExpr(Op, Meta.LevelOfDetail) + ")" + ChString;
+ return "textureOffset(" + sampler + ", " + coords + ", " + offset + ", " + GetOperExpr(op, meta.LevelOfDetail) + ")" + chString;
}
- return "texture(" + Sampler + ", " + Coords + ", " + GetOperExpr(Op, Meta.LevelOfDetail) + ")" + ChString;
+ return "texture(" + sampler + ", " + coords + ", " + GetOperExpr(op, meta.LevelOfDetail) + ")" + chString;
}
- else if ((Suffix & TextureInstructionSuffix.LL) != 0)
+ else if ((suffix & TextureInstructionSuffix.Ll) != 0)
{
- if ((Suffix & TextureInstructionSuffix.AOffI) != 0 && IsNvidiaDriver)
+ if ((suffix & TextureInstructionSuffix.AOffI) != 0 && _isNvidiaDriver)
{
- string Offset = GetTextureOffset(Meta, "floatBitsToInt((" + GetOperExpr(Op, Meta.Offset) + "))");
+ string offset = GetTextureOffset(meta, "floatBitsToInt((" + GetOperExpr(op, meta.Offset) + "))");
- return "textureLodOffset(" + Sampler + ", " + Coords + ", " + GetOperExpr(Op, Meta.LevelOfDetail) + ", " + Offset + ")" + ChString;
+ return "textureLodOffset(" + sampler + ", " + coords + ", " + GetOperExpr(op, meta.LevelOfDetail) + ", " + offset + ")" + chString;
}
- return "textureLod(" + Sampler + ", " + Coords + ", " + GetOperExpr(Op, Meta.LevelOfDetail) + ")" + ChString;
+ return "textureLod(" + sampler + ", " + coords + ", " + GetOperExpr(op, meta.LevelOfDetail) + ")" + chString;
}
- else if ((Suffix & TextureInstructionSuffix.AOffI) != 0 && IsNvidiaDriver)
+ else if ((suffix & TextureInstructionSuffix.AOffI) != 0 && _isNvidiaDriver)
{
- string Offset = GetTextureOffset(Meta, "floatBitsToInt((" + GetOperExpr(Op, Meta.Offset) + "))");
+ string offset = GetTextureOffset(meta, "floatBitsToInt((" + GetOperExpr(op, meta.Offset) + "))");
- return "textureOffset(" + Sampler + ", " + Coords + ", " + Offset + ")" + ChString;
+ return "textureOffset(" + sampler + ", " + coords + ", " + offset + ")" + chString;
}
else
{
- return "texture(" + Sampler + ", " + Coords + ")" + ChString;
+ return "texture(" + sampler + ", " + coords + ")" + chString;
}
- throw new NotImplementedException($"Texture Suffix {Meta.TextureInstructionSuffix} is not implemented");
+ throw new NotImplementedException($"Texture Suffix {meta.TextureInstructionSuffix} is not implemented");
}
- private string GetITexSamplerCoords(ShaderIrOp Op)
+ private string GetITexSamplerCoords(ShaderIrOp op)
{
- ShaderIrMetaTex Meta = (ShaderIrMetaTex)Op.MetaData;
+ ShaderIrMetaTex meta = (ShaderIrMetaTex)op.MetaData;
- switch (ImageUtils.GetCoordsCountTextureTarget(Meta.TextureTarget))
+ switch (ImageUtils.GetCoordsCountTextureTarget(meta.TextureTarget))
{
case 1:
- return GetOperExpr(Op, Meta.Coordinates[0]);
+ return GetOperExpr(op, meta.Coordinates[0]);
case 2:
- return "ivec2(" + GetOperExpr(Op, Meta.Coordinates[0]) + ", " + GetOperExpr(Op, Meta.Coordinates[1]) + ")";
+ return "ivec2(" + GetOperExpr(op, meta.Coordinates[0]) + ", " + GetOperExpr(op, meta.Coordinates[1]) + ")";
case 3:
- return "ivec3(" + GetOperExpr(Op, Meta.Coordinates[0]) + ", " + GetOperExpr(Op, Meta.Coordinates[1]) + ", " + GetOperExpr(Op, Meta.Coordinates[2]) + ")";
+ return "ivec3(" + GetOperExpr(op, meta.Coordinates[0]) + ", " + GetOperExpr(op, meta.Coordinates[1]) + ", " + GetOperExpr(op, meta.Coordinates[2]) + ")";
default:
throw new InvalidOperationException();
}
}
- private string GetOperExpr(ShaderIrOp Op, ShaderIrNode Oper)
+ private string GetOperExpr(ShaderIrOp op, ShaderIrNode oper)
{
- return GetExprWithCast(Op, Oper, GetSrcExpr(Oper));
+ return GetExprWithCast(op, oper, GetSrcExpr(oper));
}
- private static string GetExprWithCast(ShaderIrNode Dst, ShaderIrNode Src, string Expr)
+ private static string GetExprWithCast(ShaderIrNode dst, ShaderIrNode src, string expr)
{
//Note: The "DstType" (of the cast) is the type that the operation
//uses on the source operands, while the "SrcType" is the destination
//type of the operand result (if it is a operation) or just the type
//of the variable for registers/uniforms/attributes.
- OperType DstType = GetSrcNodeType(Dst);
- OperType SrcType = GetDstNodeType(Src);
+ OperType dstType = GetSrcNodeType(dst);
+ OperType srcType = GetDstNodeType(src);
- if (DstType != SrcType)
+ if (dstType != srcType)
{
//Check for invalid casts
//(like bool to int/float and others).
- if (SrcType != OperType.F32 &&
- SrcType != OperType.I32)
+ if (srcType != OperType.F32 &&
+ srcType != OperType.I32)
{
throw new InvalidOperationException();
}
- switch (Src)
+ switch (src)
{
- case ShaderIrOperGpr Gpr:
+ case ShaderIrOperGpr gpr:
{
//When the Gpr is ZR, just return the 0 value directly,
//since the float encoding for 0 is 0.
- if (Gpr.IsConst)
+ if (gpr.IsConst)
{
return "0";
}
@@ -1578,37 +1578,37 @@ namespace Ryujinx.Graphics.Gal.Shader
}
}
- switch (DstType)
+ switch (dstType)
{
- case OperType.F32: Expr = "intBitsToFloat(" + Expr + ")"; break;
- case OperType.I32: Expr = "floatBitsToInt(" + Expr + ")"; break;
+ case OperType.F32: expr = "intBitsToFloat(" + expr + ")"; break;
+ case OperType.I32: expr = "floatBitsToInt(" + expr + ")"; break;
}
}
- return Expr;
+ return expr;
}
- private static string GetIntConst(int Value)
+ private static string GetIntConst(int value)
{
- string Expr = Value.ToString(CultureInfo.InvariantCulture);
+ string expr = value.ToString(CultureInfo.InvariantCulture);
- return Value < 0 ? "(" + Expr + ")" : Expr;
+ return value < 0 ? "(" + expr + ")" : expr;
}
- private static string GetFloatConst(float Value)
+ private static string GetFloatConst(float value)
{
- string Expr = Value.ToString(CultureInfo.InvariantCulture);
+ string expr = value.ToString(CultureInfo.InvariantCulture);
- return Value < 0 ? "(" + Expr + ")" : Expr;
+ return value < 0 ? "(" + expr + ")" : expr;
}
- private static OperType GetDstNodeType(ShaderIrNode Node)
+ private static OperType GetDstNodeType(ShaderIrNode node)
{
//Special case instructions with the result type different
//from the input types (like integer <-> float conversion) here.
- if (Node is ShaderIrOp Op)
+ if (node is ShaderIrOp op)
{
- switch (Op.Inst)
+ switch (op.Inst)
{
case ShaderIrInst.Stof:
case ShaderIrInst.Txlf:
@@ -1621,54 +1621,54 @@ namespace Ryujinx.Graphics.Gal.Shader
}
}
- return GetSrcNodeType(Node);
+ return GetSrcNodeType(node);
}
- private static OperType GetSrcNodeType(ShaderIrNode Node)
+ private static OperType GetSrcNodeType(ShaderIrNode node)
{
- switch (Node)
+ switch (node)
{
- case ShaderIrOperAbuf Abuf:
- return Abuf.Offs == GlslDecl.LayerAttr ||
- Abuf.Offs == GlslDecl.InstanceIdAttr ||
- Abuf.Offs == GlslDecl.VertexIdAttr ||
- Abuf.Offs == GlslDecl.FaceAttr
+ case ShaderIrOperAbuf abuf:
+ return abuf.Offs == GlslDecl.LayerAttr ||
+ abuf.Offs == GlslDecl.InstanceIdAttr ||
+ abuf.Offs == GlslDecl.VertexIdAttr ||
+ abuf.Offs == GlslDecl.FaceAttr
? OperType.I32
: OperType.F32;
- case ShaderIrOperCbuf Cbuf: return OperType.F32;
- case ShaderIrOperGpr Gpr: return OperType.F32;
- case ShaderIrOperImm Imm: return OperType.I32;
- case ShaderIrOperImmf Immf: return OperType.F32;
- case ShaderIrOperPred Pred: return OperType.Bool;
+ case ShaderIrOperCbuf cbuf: return OperType.F32;
+ case ShaderIrOperGpr gpr: return OperType.F32;
+ case ShaderIrOperImm imm: return OperType.I32;
+ case ShaderIrOperImmf immf: return OperType.F32;
+ case ShaderIrOperPred pred: return OperType.Bool;
- case ShaderIrOp Op:
- if (Op.Inst > ShaderIrInst.B_Start &&
- Op.Inst < ShaderIrInst.B_End)
+ case ShaderIrOp op:
+ if (op.Inst > ShaderIrInst.B_Start &&
+ op.Inst < ShaderIrInst.B_End)
{
return OperType.Bool;
}
- else if (Op.Inst > ShaderIrInst.F_Start &&
- Op.Inst < ShaderIrInst.F_End)
+ else if (op.Inst > ShaderIrInst.F_Start &&
+ op.Inst < ShaderIrInst.F_End)
{
return OperType.F32;
}
- else if (Op.Inst > ShaderIrInst.I_Start &&
- Op.Inst < ShaderIrInst.I_End)
+ else if (op.Inst > ShaderIrInst.I_Start &&
+ op.Inst < ShaderIrInst.I_End)
{
return OperType.I32;
}
break;
}
- throw new ArgumentException(nameof(Node));
+ throw new ArgumentException(nameof(node));
}
- private static string GetBlockPosition(ShaderIrBlock Block)
+ private static string GetBlockPosition(ShaderIrBlock block)
{
- if (Block != null)
+ if (block != null)
{
- return "0x" + Block.Position.ToString("x8") + "u";
+ return "0x" + block.Position.ToString("x8") + "u";
}
else
{
diff --git a/Ryujinx.Graphics/Gal/Shader/GlslProgram.cs b/Ryujinx.Graphics/Gal/Shader/GlslProgram.cs
index a7af05ae..be8555d5 100644
--- a/Ryujinx.Graphics/Gal/Shader/GlslProgram.cs
+++ b/Ryujinx.Graphics/Gal/Shader/GlslProgram.cs
@@ -10,13 +10,13 @@ namespace Ryujinx.Graphics.Gal.Shader
public IEnumerable<ShaderDeclInfo> Uniforms { get; private set; }
public GlslProgram(
- string Code,
- IEnumerable<ShaderDeclInfo> Textures,
- IEnumerable<ShaderDeclInfo> Uniforms)
+ string code,
+ IEnumerable<ShaderDeclInfo> textures,
+ IEnumerable<ShaderDeclInfo> uniforms)
{
- this.Code = Code;
- this.Textures = Textures;
- this.Uniforms = Uniforms;
+ Code = code;
+ Textures = textures;
+ Uniforms = uniforms;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs
index 469092a2..f935be74 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs
@@ -14,1138 +14,1138 @@ namespace Ryujinx.Graphics.Gal.Shader
MergeH1
}
- public static void Bfe_C(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Bfe_C(ShaderIrBlock block, long opCode, int position)
{
- EmitBfe(Block, OpCode, ShaderOper.CR);
+ EmitBfe(block, opCode, ShaderOper.Cr);
}
- public static void Bfe_I(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Bfe_I(ShaderIrBlock block, long opCode, int position)
{
- EmitBfe(Block, OpCode, ShaderOper.Imm);
+ EmitBfe(block, opCode, ShaderOper.Imm);
}
- public static void Bfe_R(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Bfe_R(ShaderIrBlock block, long opCode, int position)
{
- EmitBfe(Block, OpCode, ShaderOper.RR);
+ EmitBfe(block, opCode, ShaderOper.Rr);
}
- public static void Fadd_C(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Fadd_C(ShaderIrBlock block, long opCode, int position)
{
- EmitFadd(Block, OpCode, ShaderOper.CR);
+ EmitFadd(block, opCode, ShaderOper.Cr);
}
- public static void Fadd_I(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Fadd_I(ShaderIrBlock block, long opCode, int position)
{
- EmitFadd(Block, OpCode, ShaderOper.Immf);
+ EmitFadd(block, opCode, ShaderOper.Immf);
}
- public static void Fadd_I32(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Fadd_I32(ShaderIrBlock block, long opCode, int position)
{
- ShaderIrNode OperA = OpCode.Gpr8();
- ShaderIrNode OperB = OpCode.Immf32_20();
+ ShaderIrNode operA = opCode.Gpr8();
+ ShaderIrNode operB = opCode.Immf32_20();
- bool NegB = OpCode.Read(53);
- bool AbsA = OpCode.Read(54);
- bool NegA = OpCode.Read(56);
- bool AbsB = OpCode.Read(57);
+ bool negB = opCode.Read(53);
+ bool absA = opCode.Read(54);
+ bool negA = opCode.Read(56);
+ bool absB = opCode.Read(57);
- OperA = GetAluFabsFneg(OperA, AbsA, NegA);
- OperB = GetAluFabsFneg(OperB, AbsB, NegB);
+ operA = GetAluFabsFneg(operA, absA, negA);
+ operB = GetAluFabsFneg(operB, absB, negB);
- ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Fadd, OperA, OperB);
+ ShaderIrOp op = new ShaderIrOp(ShaderIrInst.Fadd, operA, operB);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op)));
}
- public static void Fadd_R(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Fadd_R(ShaderIrBlock block, long opCode, int position)
{
- EmitFadd(Block, OpCode, ShaderOper.RR);
+ EmitFadd(block, opCode, ShaderOper.Rr);
}
- public static void Ffma_CR(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Ffma_CR(ShaderIrBlock block, long opCode, int position)
{
- EmitFfma(Block, OpCode, ShaderOper.CR);
+ EmitFfma(block, opCode, ShaderOper.Cr);
}
- public static void Ffma_I(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Ffma_I(ShaderIrBlock block, long opCode, int position)
{
- EmitFfma(Block, OpCode, ShaderOper.Immf);
+ EmitFfma(block, opCode, ShaderOper.Immf);
}
- public static void Ffma_RC(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Ffma_RC(ShaderIrBlock block, long opCode, int position)
{
- EmitFfma(Block, OpCode, ShaderOper.RC);
+ EmitFfma(block, opCode, ShaderOper.Rc);
}
- public static void Ffma_RR(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Ffma_RR(ShaderIrBlock block, long opCode, int position)
{
- EmitFfma(Block, OpCode, ShaderOper.RR);
+ EmitFfma(block, opCode, ShaderOper.Rr);
}
- public static void Fmnmx_C(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Fmnmx_C(ShaderIrBlock block, long opCode, int position)
{
- EmitFmnmx(Block, OpCode, ShaderOper.CR);
+ EmitFmnmx(block, opCode, ShaderOper.Cr);
}
- public static void Fmnmx_I(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Fmnmx_I(ShaderIrBlock block, long opCode, int position)
{
- EmitFmnmx(Block, OpCode, ShaderOper.Immf);
+ EmitFmnmx(block, opCode, ShaderOper.Immf);
}
- public static void Fmnmx_R(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Fmnmx_R(ShaderIrBlock block, long opCode, int position)
{
- EmitFmnmx(Block, OpCode, ShaderOper.RR);
+ EmitFmnmx(block, opCode, ShaderOper.Rr);
}
- public static void Fmul_I32(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Fmul_I32(ShaderIrBlock block, long opCode, int position)
{
- ShaderIrNode OperA = OpCode.Gpr8();
- ShaderIrNode OperB = OpCode.Immf32_20();
+ ShaderIrNode operA = opCode.Gpr8();
+ ShaderIrNode operB = opCode.Immf32_20();
- ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Fmul, OperA, OperB);
+ ShaderIrOp op = new ShaderIrOp(ShaderIrInst.Fmul, operA, operB);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op)));
}
- public static void Fmul_C(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Fmul_C(ShaderIrBlock block, long opCode, int position)
{
- EmitFmul(Block, OpCode, ShaderOper.CR);
+ EmitFmul(block, opCode, ShaderOper.Cr);
}
- public static void Fmul_I(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Fmul_I(ShaderIrBlock block, long opCode, int position)
{
- EmitFmul(Block, OpCode, ShaderOper.Immf);
+ EmitFmul(block, opCode, ShaderOper.Immf);
}
- public static void Fmul_R(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Fmul_R(ShaderIrBlock block, long opCode, int position)
{
- EmitFmul(Block, OpCode, ShaderOper.RR);
+ EmitFmul(block, opCode, ShaderOper.Rr);
}
- public static void Fset_C(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Fset_C(ShaderIrBlock block, long opCode, int position)
{
- EmitFset(Block, OpCode, ShaderOper.CR);
+ EmitFset(block, opCode, ShaderOper.Cr);
}
- public static void Fset_I(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Fset_I(ShaderIrBlock block, long opCode, int position)
{
- EmitFset(Block, OpCode, ShaderOper.Immf);
+ EmitFset(block, opCode, ShaderOper.Immf);
}
- public static void Fset_R(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Fset_R(ShaderIrBlock block, long opCode, int position)
{
- EmitFset(Block, OpCode, ShaderOper.RR);
+ EmitFset(block, opCode, ShaderOper.Rr);
}
- public static void Fsetp_C(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Fsetp_C(ShaderIrBlock block, long opCode, int position)
{
- EmitFsetp(Block, OpCode, ShaderOper.CR);
+ EmitFsetp(block, opCode, ShaderOper.Cr);
}
- public static void Fsetp_I(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Fsetp_I(ShaderIrBlock block, long opCode, int position)
{
- EmitFsetp(Block, OpCode, ShaderOper.Immf);
+ EmitFsetp(block, opCode, ShaderOper.Immf);
}
- public static void Fsetp_R(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Fsetp_R(ShaderIrBlock block, long opCode, int position)
{
- EmitFsetp(Block, OpCode, ShaderOper.RR);
+ EmitFsetp(block, opCode, ShaderOper.Rr);
}
- public static void Hadd2_R(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Hadd2_R(ShaderIrBlock block, long opCode, int position)
{
- EmitBinaryHalfOp(Block, OpCode, ShaderIrInst.Fadd);
+ EmitBinaryHalfOp(block, opCode, ShaderIrInst.Fadd);
}
- public static void Hmul2_R(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Hmul2_R(ShaderIrBlock block, long opCode, int position)
{
- EmitBinaryHalfOp(Block, OpCode, ShaderIrInst.Fmul);
+ EmitBinaryHalfOp(block, opCode, ShaderIrInst.Fmul);
}
- public static void Iadd_C(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Iadd_C(ShaderIrBlock block, long opCode, int position)
{
- EmitIadd(Block, OpCode, ShaderOper.CR);
+ EmitIadd(block, opCode, ShaderOper.Cr);
}
- public static void Iadd_I(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Iadd_I(ShaderIrBlock block, long opCode, int position)
{
- EmitIadd(Block, OpCode, ShaderOper.Imm);
+ EmitIadd(block, opCode, ShaderOper.Imm);
}
- public static void Iadd_I32(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Iadd_I32(ShaderIrBlock block, long opCode, int position)
{
- ShaderIrNode OperA = OpCode.Gpr8();
- ShaderIrNode OperB = OpCode.Imm32_20();
+ ShaderIrNode operA = opCode.Gpr8();
+ ShaderIrNode operB = opCode.Imm32_20();
- bool NegA = OpCode.Read(56);
+ bool negA = opCode.Read(56);
- OperA = GetAluIneg(OperA, NegA);
+ operA = GetAluIneg(operA, negA);
- ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Add, OperA, OperB);
+ ShaderIrOp op = new ShaderIrOp(ShaderIrInst.Add, operA, operB);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op)));
}
- public static void Iadd_R(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Iadd_R(ShaderIrBlock block, long opCode, int position)
{
- EmitIadd(Block, OpCode, ShaderOper.RR);
+ EmitIadd(block, opCode, ShaderOper.Rr);
}
- public static void Iadd3_C(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Iadd3_C(ShaderIrBlock block, long opCode, int position)
{
- EmitIadd3(Block, OpCode, ShaderOper.CR);
+ EmitIadd3(block, opCode, ShaderOper.Cr);
}
- public static void Iadd3_I(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Iadd3_I(ShaderIrBlock block, long opCode, int position)
{
- EmitIadd3(Block, OpCode, ShaderOper.Imm);
+ EmitIadd3(block, opCode, ShaderOper.Imm);
}
- public static void Iadd3_R(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Iadd3_R(ShaderIrBlock block, long opCode, int position)
{
- EmitIadd3(Block, OpCode, ShaderOper.RR);
+ EmitIadd3(block, opCode, ShaderOper.Rr);
}
- public static void Imnmx_C(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Imnmx_C(ShaderIrBlock block, long opCode, int position)
{
- EmitImnmx(Block, OpCode, ShaderOper.CR);
+ EmitImnmx(block, opCode, ShaderOper.Cr);
}
- public static void Imnmx_I(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Imnmx_I(ShaderIrBlock block, long opCode, int position)
{
- EmitImnmx(Block, OpCode, ShaderOper.Imm);
+ EmitImnmx(block, opCode, ShaderOper.Imm);
}
- public static void Imnmx_R(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Imnmx_R(ShaderIrBlock block, long opCode, int position)
{
- EmitImnmx(Block, OpCode, ShaderOper.RR);
+ EmitImnmx(block, opCode, ShaderOper.Rr);
}
- public static void Ipa(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Ipa(ShaderIrBlock block, long opCode, int position)
{
- ShaderIrNode OperA = OpCode.Abuf28();
- ShaderIrNode OperB = OpCode.Gpr20();
+ ShaderIrNode operA = opCode.Abuf28();
+ ShaderIrNode operB = opCode.Gpr20();
- ShaderIpaMode Mode = (ShaderIpaMode)(OpCode.Read(54, 3));
+ ShaderIpaMode mode = (ShaderIpaMode)(opCode.Read(54, 3));
- ShaderIrMetaIpa Meta = new ShaderIrMetaIpa(Mode);
+ ShaderIrMetaIpa meta = new ShaderIrMetaIpa(mode);
- ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ipa, OperA, OperB, null, Meta);
+ ShaderIrOp op = new ShaderIrOp(ShaderIrInst.Ipa, operA, operB, null, meta);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op)));
}
- public static void Iscadd_C(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Iscadd_C(ShaderIrBlock block, long opCode, int position)
{
- EmitIscadd(Block, OpCode, ShaderOper.CR);
+ EmitIscadd(block, opCode, ShaderOper.Cr);
}
- public static void Iscadd_I(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Iscadd_I(ShaderIrBlock block, long opCode, int position)
{
- EmitIscadd(Block, OpCode, ShaderOper.Imm);
+ EmitIscadd(block, opCode, ShaderOper.Imm);
}
- public static void Iscadd_R(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Iscadd_R(ShaderIrBlock block, long opCode, int position)
{
- EmitIscadd(Block, OpCode, ShaderOper.RR);
+ EmitIscadd(block, opCode, ShaderOper.Rr);
}
- public static void Iset_C(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Iset_C(ShaderIrBlock block, long opCode, int position)
{
- EmitIset(Block, OpCode, ShaderOper.CR);
+ EmitIset(block, opCode, ShaderOper.Cr);
}
- public static void Iset_I(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Iset_I(ShaderIrBlock block, long opCode, int position)
{
- EmitIset(Block, OpCode, ShaderOper.Imm);
+ EmitIset(block, opCode, ShaderOper.Imm);
}
- public static void Iset_R(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Iset_R(ShaderIrBlock block, long opCode, int position)
{
- EmitIset(Block, OpCode, ShaderOper.RR);
+ EmitIset(block, opCode, ShaderOper.Rr);
}
- public static void Isetp_C(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Isetp_C(ShaderIrBlock block, long opCode, int position)
{
- EmitIsetp(Block, OpCode, ShaderOper.CR);
+ EmitIsetp(block, opCode, ShaderOper.Cr);
}
- public static void Isetp_I(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Isetp_I(ShaderIrBlock block, long opCode, int position)
{
- EmitIsetp(Block, OpCode, ShaderOper.Imm);
+ EmitIsetp(block, opCode, ShaderOper.Imm);
}
- public static void Isetp_R(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Isetp_R(ShaderIrBlock block, long opCode, int position)
{
- EmitIsetp(Block, OpCode, ShaderOper.RR);
+ EmitIsetp(block, opCode, ShaderOper.Rr);
}
- public static void Lop_I32(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Lop_I32(ShaderIrBlock block, long opCode, int position)
{
- int SubOp = OpCode.Read(53, 3);
+ int subOp = opCode.Read(53, 3);
- bool InvA = OpCode.Read(55);
- bool InvB = OpCode.Read(56);
+ bool invA = opCode.Read(55);
+ bool invB = opCode.Read(56);
- ShaderIrInst Inst = 0;
+ ShaderIrInst inst = 0;
- switch (SubOp)
+ switch (subOp)
{
- case 0: Inst = ShaderIrInst.And; break;
- case 1: Inst = ShaderIrInst.Or; break;
- case 2: Inst = ShaderIrInst.Xor; break;
+ case 0: inst = ShaderIrInst.And; break;
+ case 1: inst = ShaderIrInst.Or; break;
+ case 2: inst = ShaderIrInst.Xor; break;
}
- ShaderIrNode OperB = GetAluNot(OpCode.Imm32_20(), InvB);
+ ShaderIrNode operB = GetAluNot(opCode.Imm32_20(), invB);
//SubOp == 3 is pass, used by the not instruction
//which just moves the inverted register value.
- if (SubOp < 3)
+ if (subOp < 3)
{
- ShaderIrNode OperA = GetAluNot(OpCode.Gpr8(), InvA);
+ ShaderIrNode operA = GetAluNot(opCode.Gpr8(), invA);
- ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB);
+ ShaderIrOp op = new ShaderIrOp(inst, operA, operB);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op)));
}
else
{
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OperB)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), operB)));
}
}
- public static void Lop_C(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Lop_C(ShaderIrBlock block, long opCode, int position)
{
- EmitLop(Block, OpCode, ShaderOper.CR);
+ EmitLop(block, opCode, ShaderOper.Cr);
}
- public static void Lop_I(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Lop_I(ShaderIrBlock block, long opCode, int position)
{
- EmitLop(Block, OpCode, ShaderOper.Imm);
+ EmitLop(block, opCode, ShaderOper.Imm);
}
- public static void Lop_R(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Lop_R(ShaderIrBlock block, long opCode, int position)
{
- EmitLop(Block, OpCode, ShaderOper.RR);
+ EmitLop(block, opCode, ShaderOper.Rr);
}
- public static void Mufu(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Mufu(ShaderIrBlock block, long opCode, int position)
{
- int SubOp = OpCode.Read(20, 0xf);
+ int subOp = opCode.Read(20, 0xf);
- bool AbsA = OpCode.Read(46);
- bool NegA = OpCode.Read(48);
+ bool absA = opCode.Read(46);
+ bool negA = opCode.Read(48);
- ShaderIrInst Inst = 0;
+ ShaderIrInst inst = 0;
- switch (SubOp)
+ switch (subOp)
{
- case 0: Inst = ShaderIrInst.Fcos; break;
- case 1: Inst = ShaderIrInst.Fsin; break;
- case 2: Inst = ShaderIrInst.Fex2; break;
- case 3: Inst = ShaderIrInst.Flg2; break;
- case 4: Inst = ShaderIrInst.Frcp; break;
- case 5: Inst = ShaderIrInst.Frsq; break;
- case 8: Inst = ShaderIrInst.Fsqrt; break;
-
- default: throw new NotImplementedException(SubOp.ToString());
+ case 0: inst = ShaderIrInst.Fcos; break;
+ case 1: inst = ShaderIrInst.Fsin; break;
+ case 2: inst = ShaderIrInst.Fex2; break;
+ case 3: inst = ShaderIrInst.Flg2; break;
+ case 4: inst = ShaderIrInst.Frcp; break;
+ case 5: inst = ShaderIrInst.Frsq; break;
+ case 8: inst = ShaderIrInst.Fsqrt; break;
+
+ default: throw new NotImplementedException(subOp.ToString());
}
- ShaderIrNode OperA = OpCode.Gpr8();
+ ShaderIrNode operA = opCode.Gpr8();
- ShaderIrOp Op = new ShaderIrOp(Inst, GetAluFabsFneg(OperA, AbsA, NegA));
+ ShaderIrOp op = new ShaderIrOp(inst, GetAluFabsFneg(operA, absA, negA));
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op)));
}
- public static void Psetp(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Psetp(ShaderIrBlock block, long opCode, int position)
{
- bool NegA = OpCode.Read(15);
- bool NegB = OpCode.Read(32);
- bool NegP = OpCode.Read(42);
+ bool negA = opCode.Read(15);
+ bool negB = opCode.Read(32);
+ bool negP = opCode.Read(42);
- ShaderIrInst LopInst = OpCode.BLop24();
+ ShaderIrInst lopInst = opCode.BLop24();
- ShaderIrNode OperA = OpCode.Pred12();
- ShaderIrNode OperB = OpCode.Pred29();
+ ShaderIrNode operA = opCode.Pred12();
+ ShaderIrNode operB = opCode.Pred29();
- if (NegA)
+ if (negA)
{
- OperA = new ShaderIrOp(ShaderIrInst.Bnot, OperA);
+ operA = new ShaderIrOp(ShaderIrInst.Bnot, operA);
}
- if (NegB)
+ if (negB)
{
- OperB = new ShaderIrOp(ShaderIrInst.Bnot, OperB);
+ operB = new ShaderIrOp(ShaderIrInst.Bnot, operB);
}
- ShaderIrOp Op = new ShaderIrOp(LopInst, OperA, OperB);
+ ShaderIrOp op = new ShaderIrOp(lopInst, operA, operB);
- ShaderIrOperPred P0Node = OpCode.Pred3();
- ShaderIrOperPred P1Node = OpCode.Pred0();
- ShaderIrOperPred P2Node = OpCode.Pred39();
+ ShaderIrOperPred p0Node = opCode.Pred3();
+ ShaderIrOperPred p1Node = opCode.Pred0();
+ ShaderIrOperPred p2Node = opCode.Pred39();
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(p0Node, op)));
- LopInst = OpCode.BLop45();
+ lopInst = opCode.BLop45();
- if (LopInst == ShaderIrInst.Band && P1Node.IsConst && P2Node.IsConst)
+ if (lopInst == ShaderIrInst.Band && p1Node.IsConst && p2Node.IsConst)
{
return;
}
- ShaderIrNode P2NNode = P2Node;
+ ShaderIrNode p2NNode = p2Node;
- if (NegP)
+ if (negP)
{
- P2NNode = new ShaderIrOp(ShaderIrInst.Bnot, P2NNode);
+ p2NNode = new ShaderIrOp(ShaderIrInst.Bnot, p2NNode);
}
- Op = new ShaderIrOp(ShaderIrInst.Bnot, P0Node);
+ op = new ShaderIrOp(ShaderIrInst.Bnot, p0Node);
- Op = new ShaderIrOp(LopInst, Op, P2NNode);
+ op = new ShaderIrOp(lopInst, op, p2NNode);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P1Node, Op)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(p1Node, op)));
- Op = new ShaderIrOp(LopInst, P0Node, P2NNode);
+ op = new ShaderIrOp(lopInst, p0Node, p2NNode);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(p0Node, op)));
}
- public static void Rro_C(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Rro_C(ShaderIrBlock block, long opCode, int position)
{
- EmitRro(Block, OpCode, ShaderOper.CR);
+ EmitRro(block, opCode, ShaderOper.Cr);
}
- public static void Rro_I(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Rro_I(ShaderIrBlock block, long opCode, int position)
{
- EmitRro(Block, OpCode, ShaderOper.Immf);
+ EmitRro(block, opCode, ShaderOper.Immf);
}
- public static void Rro_R(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Rro_R(ShaderIrBlock block, long opCode, int position)
{
- EmitRro(Block, OpCode, ShaderOper.RR);
+ EmitRro(block, opCode, ShaderOper.Rr);
}
- public static void Shl_C(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Shl_C(ShaderIrBlock block, long opCode, int position)
{
- EmitAluBinary(Block, OpCode, ShaderOper.CR, ShaderIrInst.Lsl);
+ EmitAluBinary(block, opCode, ShaderOper.Cr, ShaderIrInst.Lsl);
}
- public static void Shl_I(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Shl_I(ShaderIrBlock block, long opCode, int position)
{
- EmitAluBinary(Block, OpCode, ShaderOper.Imm, ShaderIrInst.Lsl);
+ EmitAluBinary(block, opCode, ShaderOper.Imm, ShaderIrInst.Lsl);
}
- public static void Shl_R(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Shl_R(ShaderIrBlock block, long opCode, int position)
{
- EmitAluBinary(Block, OpCode, ShaderOper.RR, ShaderIrInst.Lsl);
+ EmitAluBinary(block, opCode, ShaderOper.Rr, ShaderIrInst.Lsl);
}
- public static void Shr_C(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Shr_C(ShaderIrBlock block, long opCode, int position)
{
- EmitAluBinary(Block, OpCode, ShaderOper.CR, GetShrInst(OpCode));
+ EmitAluBinary(block, opCode, ShaderOper.Cr, GetShrInst(opCode));
}
- public static void Shr_I(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Shr_I(ShaderIrBlock block, long opCode, int position)
{
- EmitAluBinary(Block, OpCode, ShaderOper.Imm, GetShrInst(OpCode));
+ EmitAluBinary(block, opCode, ShaderOper.Imm, GetShrInst(opCode));
}
- public static void Shr_R(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Shr_R(ShaderIrBlock block, long opCode, int position)
{
- EmitAluBinary(Block, OpCode, ShaderOper.RR, GetShrInst(OpCode));
+ EmitAluBinary(block, opCode, ShaderOper.Rr, GetShrInst(opCode));
}
- private static ShaderIrInst GetShrInst(long OpCode)
+ private static ShaderIrInst GetShrInst(long opCode)
{
- bool Signed = OpCode.Read(48);
+ bool signed = opCode.Read(48);
- return Signed ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
+ return signed ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
}
- public static void Vmad(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Vmad(ShaderIrBlock block, long opCode, int position)
{
- ShaderIrNode OperA = OpCode.Gpr8();
+ ShaderIrNode operA = opCode.Gpr8();
- ShaderIrNode OperB;
+ ShaderIrNode operB;
- if (OpCode.Read(50))
+ if (opCode.Read(50))
{
- OperB = OpCode.Gpr20();
+ operB = opCode.Gpr20();
}
else
{
- OperB = OpCode.Imm19_20();
+ operB = opCode.Imm19_20();
}
- ShaderIrOperGpr OperC = OpCode.Gpr39();
+ ShaderIrOperGpr operC = opCode.Gpr39();
- ShaderIrNode Tmp = new ShaderIrOp(ShaderIrInst.Mul, OperA, OperB);
+ ShaderIrNode tmp = new ShaderIrOp(ShaderIrInst.Mul, operA, operB);
- ShaderIrNode Final = new ShaderIrOp(ShaderIrInst.Add, Tmp, OperC);
+ ShaderIrNode final = new ShaderIrOp(ShaderIrInst.Add, tmp, operC);
- int Shr = OpCode.Read(51, 3);
+ int shr = opCode.Read(51, 3);
- if (Shr != 0)
+ if (shr != 0)
{
- int Shift = (Shr == 2) ? 15 : 7;
+ int shift = (shr == 2) ? 15 : 7;
- Final = new ShaderIrOp(ShaderIrInst.Lsr, Final, new ShaderIrOperImm(Shift));
+ final = new ShaderIrOp(ShaderIrInst.Lsr, final, new ShaderIrOperImm(shift));
}
- Block.AddNode(new ShaderIrCmnt("Stubbed. Instruction is reduced to a * b + c"));
+ block.AddNode(new ShaderIrCmnt("Stubbed. Instruction is reduced to a * b + c"));
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Final)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), final)));
}
- public static void Xmad_CR(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Xmad_CR(ShaderIrBlock block, long opCode, int position)
{
- EmitXmad(Block, OpCode, ShaderOper.CR);
+ EmitXmad(block, opCode, ShaderOper.Cr);
}
- public static void Xmad_I(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Xmad_I(ShaderIrBlock block, long opCode, int position)
{
- EmitXmad(Block, OpCode, ShaderOper.Imm);
+ EmitXmad(block, opCode, ShaderOper.Imm);
}
- public static void Xmad_RC(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Xmad_RC(ShaderIrBlock block, long opCode, int position)
{
- EmitXmad(Block, OpCode, ShaderOper.RC);
+ EmitXmad(block, opCode, ShaderOper.Rc);
}
- public static void Xmad_RR(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Xmad_RR(ShaderIrBlock block, long opCode, int position)
{
- EmitXmad(Block, OpCode, ShaderOper.RR);
+ EmitXmad(block, opCode, ShaderOper.Rr);
}
private static void EmitAluBinary(
- ShaderIrBlock Block,
- long OpCode,
- ShaderOper Oper,
- ShaderIrInst Inst)
+ ShaderIrBlock block,
+ long opCode,
+ ShaderOper oper,
+ ShaderIrInst inst)
{
- ShaderIrNode OperA = OpCode.Gpr8(), OperB;
+ ShaderIrNode operA = opCode.Gpr8(), operB;
- switch (Oper)
+ switch (oper)
{
- case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
- case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
- case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
+ case ShaderOper.Cr: operB = opCode.Cbuf34(); break;
+ case ShaderOper.Imm: operB = opCode.Imm19_20(); break;
+ case ShaderOper.Rr: operB = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
+ default: throw new ArgumentException(nameof(oper));
}
- ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB);
+ ShaderIrNode op = new ShaderIrOp(inst, operA, operB);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op)));
}
- private static void EmitBfe(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
+ private static void EmitBfe(ShaderIrBlock block, long opCode, ShaderOper oper)
{
//TODO: Handle the case where position + length
//is greater than the word size, in this case the sign bit
//needs to be replicated to fill the remaining space.
- bool NegB = OpCode.Read(48);
- bool NegA = OpCode.Read(49);
+ bool negB = opCode.Read(48);
+ bool negA = opCode.Read(49);
- ShaderIrNode OperA = OpCode.Gpr8(), OperB;
+ ShaderIrNode operA = opCode.Gpr8(), operB;
- switch (Oper)
+ switch (oper)
{
- case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
- case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
- case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
+ case ShaderOper.Cr: operB = opCode.Cbuf34(); break;
+ case ShaderOper.Imm: operB = opCode.Imm19_20(); break;
+ case ShaderOper.Rr: operB = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
+ default: throw new ArgumentException(nameof(oper));
}
- ShaderIrNode Op;
+ ShaderIrNode op;
- bool Signed = OpCode.Read(48); //?
+ bool signed = opCode.Read(48); //?
- if (OperB is ShaderIrOperImm PosLen)
+ if (operB is ShaderIrOperImm posLen)
{
- int Position = (PosLen.Value >> 0) & 0xff;
- int Length = (PosLen.Value >> 8) & 0xff;
+ int position = (posLen.Value >> 0) & 0xff;
+ int length = (posLen.Value >> 8) & 0xff;
- int LSh = 32 - (Position + Length);
+ int lSh = 32 - (position + length);
- ShaderIrInst RightShift = Signed
+ ShaderIrInst rightShift = signed
? ShaderIrInst.Asr
: ShaderIrInst.Lsr;
- Op = new ShaderIrOp(ShaderIrInst.Lsl, OperA, new ShaderIrOperImm(LSh));
- Op = new ShaderIrOp(RightShift, Op, new ShaderIrOperImm(LSh + Position));
+ op = new ShaderIrOp(ShaderIrInst.Lsl, operA, new ShaderIrOperImm(lSh));
+ op = new ShaderIrOp(rightShift, op, new ShaderIrOperImm(lSh + position));
}
else
{
- ShaderIrOperImm Shift = new ShaderIrOperImm(8);
- ShaderIrOperImm Mask = new ShaderIrOperImm(0xff);
+ ShaderIrOperImm shift = new ShaderIrOperImm(8);
+ ShaderIrOperImm mask = new ShaderIrOperImm(0xff);
- ShaderIrNode OpPos, OpLen;
+ ShaderIrNode opPos, opLen;
- OpPos = new ShaderIrOp(ShaderIrInst.And, OperB, Mask);
- OpLen = new ShaderIrOp(ShaderIrInst.Lsr, OperB, Shift);
- OpLen = new ShaderIrOp(ShaderIrInst.And, OpLen, Mask);
+ opPos = new ShaderIrOp(ShaderIrInst.And, operB, mask);
+ opLen = new ShaderIrOp(ShaderIrInst.Lsr, operB, shift);
+ opLen = new ShaderIrOp(ShaderIrInst.And, opLen, mask);
- Op = new ShaderIrOp(ShaderIrInst.Lsr, OperA, OpPos);
+ op = new ShaderIrOp(ShaderIrInst.Lsr, operA, opPos);
- Op = ExtendTo32(Op, Signed, OpLen);
+ op = ExtendTo32(op, signed, opLen);
}
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op)));
}
- private static void EmitFadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
+ private static void EmitFadd(ShaderIrBlock block, long opCode, ShaderOper oper)
{
- bool NegB = OpCode.Read(45);
- bool AbsA = OpCode.Read(46);
- bool NegA = OpCode.Read(48);
- bool AbsB = OpCode.Read(49);
- bool Sat = OpCode.Read(50);
+ bool negB = opCode.Read(45);
+ bool absA = opCode.Read(46);
+ bool negA = opCode.Read(48);
+ bool absB = opCode.Read(49);
+ bool sat = opCode.Read(50);
- ShaderIrNode OperA = OpCode.Gpr8(), OperB;
+ ShaderIrNode operA = opCode.Gpr8(), operB;
- OperA = GetAluFabsFneg(OperA, AbsA, NegA);
+ operA = GetAluFabsFneg(operA, absA, negA);
- switch (Oper)
+ switch (oper)
{
- case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
- case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break;
- case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
+ case ShaderOper.Cr: operB = opCode.Cbuf34(); break;
+ case ShaderOper.Immf: operB = opCode.Immf19_20(); break;
+ case ShaderOper.Rr: operB = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
+ default: throw new ArgumentException(nameof(oper));
}
- OperB = GetAluFabsFneg(OperB, AbsB, NegB);
+ operB = GetAluFabsFneg(operB, absB, negB);
- ShaderIrNode Op = new ShaderIrOp(ShaderIrInst.Fadd, OperA, OperB);
+ ShaderIrNode op = new ShaderIrOp(ShaderIrInst.Fadd, operA, operB);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), GetAluFsat(Op, Sat))));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), GetAluFsat(op, sat))));
}
- private static void EmitFmul(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
+ private static void EmitFmul(ShaderIrBlock block, long opCode, ShaderOper oper)
{
- bool NegB = OpCode.Read(48);
- bool Sat = OpCode.Read(50);
+ bool negB = opCode.Read(48);
+ bool sat = opCode.Read(50);
- ShaderIrNode OperA = OpCode.Gpr8(), OperB;
+ ShaderIrNode operA = opCode.Gpr8(), operB;
- switch (Oper)
+ switch (oper)
{
- case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
- case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break;
- case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
+ case ShaderOper.Cr: operB = opCode.Cbuf34(); break;
+ case ShaderOper.Immf: operB = opCode.Immf19_20(); break;
+ case ShaderOper.Rr: operB = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
+ default: throw new ArgumentException(nameof(oper));
}
- OperB = GetAluFneg(OperB, NegB);
+ operB = GetAluFneg(operB, negB);
- ShaderIrNode Op = new ShaderIrOp(ShaderIrInst.Fmul, OperA, OperB);
+ ShaderIrNode op = new ShaderIrOp(ShaderIrInst.Fmul, operA, operB);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), GetAluFsat(Op, Sat))));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), GetAluFsat(op, sat))));
}
- private static void EmitFfma(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
+ private static void EmitFfma(ShaderIrBlock block, long opCode, ShaderOper oper)
{
- bool NegB = OpCode.Read(48);
- bool NegC = OpCode.Read(49);
- bool Sat = OpCode.Read(50);
+ bool negB = opCode.Read(48);
+ bool negC = opCode.Read(49);
+ bool sat = opCode.Read(50);
- ShaderIrNode OperA = OpCode.Gpr8(), OperB, OperC;
+ ShaderIrNode operA = opCode.Gpr8(), operB, operC;
- switch (Oper)
+ switch (oper)
{
- case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
- case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break;
- case ShaderOper.RC: OperB = OpCode.Gpr39(); break;
- case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
+ case ShaderOper.Cr: operB = opCode.Cbuf34(); break;
+ case ShaderOper.Immf: operB = opCode.Immf19_20(); break;
+ case ShaderOper.Rc: operB = opCode.Gpr39(); break;
+ case ShaderOper.Rr: operB = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
+ default: throw new ArgumentException(nameof(oper));
}
- OperB = GetAluFneg(OperB, NegB);
+ operB = GetAluFneg(operB, negB);
- if (Oper == ShaderOper.RC)
+ if (oper == ShaderOper.Rc)
{
- OperC = GetAluFneg(OpCode.Cbuf34(), NegC);
+ operC = GetAluFneg(opCode.Cbuf34(), negC);
}
else
{
- OperC = GetAluFneg(OpCode.Gpr39(), NegC);
+ operC = GetAluFneg(opCode.Gpr39(), negC);
}
- ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ffma, OperA, OperB, OperC);
+ ShaderIrOp op = new ShaderIrOp(ShaderIrInst.Ffma, operA, operB, operC);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), GetAluFsat(Op, Sat))));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), GetAluFsat(op, sat))));
}
- private static void EmitIadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
+ private static void EmitIadd(ShaderIrBlock block, long opCode, ShaderOper oper)
{
- ShaderIrNode OperA = OpCode.Gpr8();
- ShaderIrNode OperB;
+ ShaderIrNode operA = opCode.Gpr8();
+ ShaderIrNode operB;
- switch (Oper)
+ switch (oper)
{
- case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
- case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
- case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
+ case ShaderOper.Cr: operB = opCode.Cbuf34(); break;
+ case ShaderOper.Imm: operB = opCode.Imm19_20(); break;
+ case ShaderOper.Rr: operB = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
+ default: throw new ArgumentException(nameof(oper));
}
- bool NegA = OpCode.Read(49);
- bool NegB = OpCode.Read(48);
+ bool negA = opCode.Read(49);
+ bool negB = opCode.Read(48);
- OperA = GetAluIneg(OperA, NegA);
- OperB = GetAluIneg(OperB, NegB);
+ operA = GetAluIneg(operA, negA);
+ operB = GetAluIneg(operB, negB);
- ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Add, OperA, OperB);
+ ShaderIrOp op = new ShaderIrOp(ShaderIrInst.Add, operA, operB);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op)));
}
- private static void EmitIadd3(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
+ private static void EmitIadd3(ShaderIrBlock block, long opCode, ShaderOper oper)
{
- int Mode = OpCode.Read(37, 3);
+ int mode = opCode.Read(37, 3);
- bool Neg1 = OpCode.Read(51);
- bool Neg2 = OpCode.Read(50);
- bool Neg3 = OpCode.Read(49);
+ bool neg1 = opCode.Read(51);
+ bool neg2 = opCode.Read(50);
+ bool neg3 = opCode.Read(49);
- int Height1 = OpCode.Read(35, 3);
- int Height2 = OpCode.Read(33, 3);
- int Height3 = OpCode.Read(31, 3);
+ int height1 = opCode.Read(35, 3);
+ int height2 = opCode.Read(33, 3);
+ int height3 = opCode.Read(31, 3);
- ShaderIrNode OperB;
+ ShaderIrNode operB;
- switch (Oper)
+ switch (oper)
{
- case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
- case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
- case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
+ case ShaderOper.Cr: operB = opCode.Cbuf34(); break;
+ case ShaderOper.Imm: operB = opCode.Imm19_20(); break;
+ case ShaderOper.Rr: operB = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
+ default: throw new ArgumentException(nameof(oper));
}
- ShaderIrNode ApplyHeight(ShaderIrNode Src, int Height)
+ ShaderIrNode ApplyHeight(ShaderIrNode src, int height)
{
- if (Oper != ShaderOper.RR)
+ if (oper != ShaderOper.Rr)
{
- return Src;
+ return src;
}
- switch (Height)
+ switch (height)
{
- case 0: return Src;
- case 1: return new ShaderIrOp(ShaderIrInst.And, Src, new ShaderIrOperImm(0xffff));
- case 2: return new ShaderIrOp(ShaderIrInst.Lsr, Src, new ShaderIrOperImm(16));
+ case 0: return src;
+ case 1: return new ShaderIrOp(ShaderIrInst.And, src, new ShaderIrOperImm(0xffff));
+ case 2: return new ShaderIrOp(ShaderIrInst.Lsr, src, new ShaderIrOperImm(16));
default: throw new InvalidOperationException();
}
}
- ShaderIrNode Src1 = GetAluIneg(ApplyHeight(OpCode.Gpr8(), Height1), Neg1);
- ShaderIrNode Src2 = GetAluIneg(ApplyHeight(OperB, Height2), Neg2);
- ShaderIrNode Src3 = GetAluIneg(ApplyHeight(OpCode.Gpr39(), Height3), Neg3);
+ ShaderIrNode src1 = GetAluIneg(ApplyHeight(opCode.Gpr8(), height1), neg1);
+ ShaderIrNode src2 = GetAluIneg(ApplyHeight(operB, height2), neg2);
+ ShaderIrNode src3 = GetAluIneg(ApplyHeight(opCode.Gpr39(), height3), neg3);
- ShaderIrOp Sum = new ShaderIrOp(ShaderIrInst.Add, Src1, Src2);
+ ShaderIrOp sum = new ShaderIrOp(ShaderIrInst.Add, src1, src2);
- if (Oper == ShaderOper.RR)
+ if (oper == ShaderOper.Rr)
{
- switch (Mode)
+ switch (mode)
{
- case 1: Sum = new ShaderIrOp(ShaderIrInst.Lsr, Sum, new ShaderIrOperImm(16)); break;
- case 2: Sum = new ShaderIrOp(ShaderIrInst.Lsl, Sum, new ShaderIrOperImm(16)); break;
+ case 1: sum = new ShaderIrOp(ShaderIrInst.Lsr, sum, new ShaderIrOperImm(16)); break;
+ case 2: sum = new ShaderIrOp(ShaderIrInst.Lsl, sum, new ShaderIrOperImm(16)); break;
}
}
//Note: Here there should be a "+ 1" when carry flag is set
//but since carry is mostly ignored by other instructions, it's excluded for now
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), new ShaderIrOp(ShaderIrInst.Add, Sum, Src3))));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), new ShaderIrOp(ShaderIrInst.Add, sum, src3))));
}
- private static void EmitIscadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
+ private static void EmitIscadd(ShaderIrBlock block, long opCode, ShaderOper oper)
{
- bool NegB = OpCode.Read(48);
- bool NegA = OpCode.Read(49);
+ bool negB = opCode.Read(48);
+ bool negA = opCode.Read(49);
- ShaderIrNode OperA = OpCode.Gpr8(), OperB;
+ ShaderIrNode operA = opCode.Gpr8(), operB;
- ShaderIrOperImm Scale = OpCode.Imm5_39();
+ ShaderIrOperImm scale = opCode.Imm5_39();
- switch (Oper)
+ switch (oper)
{
- case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
- case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
- case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
+ case ShaderOper.Cr: operB = opCode.Cbuf34(); break;
+ case ShaderOper.Imm: operB = opCode.Imm19_20(); break;
+ case ShaderOper.Rr: operB = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
+ default: throw new ArgumentException(nameof(oper));
}
- OperA = GetAluIneg(OperA, NegA);
- OperB = GetAluIneg(OperB, NegB);
+ operA = GetAluIneg(operA, negA);
+ operB = GetAluIneg(operB, negB);
- ShaderIrOp ScaleOp = new ShaderIrOp(ShaderIrInst.Lsl, OperA, Scale);
- ShaderIrOp AddOp = new ShaderIrOp(ShaderIrInst.Add, OperB, ScaleOp);
+ ShaderIrOp scaleOp = new ShaderIrOp(ShaderIrInst.Lsl, operA, scale);
+ ShaderIrOp addOp = new ShaderIrOp(ShaderIrInst.Add, operB, scaleOp);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), AddOp)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), addOp)));
}
- private static void EmitFmnmx(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
+ private static void EmitFmnmx(ShaderIrBlock block, long opCode, ShaderOper oper)
{
- EmitMnmx(Block, OpCode, true, Oper);
+ EmitMnmx(block, opCode, true, oper);
}
- private static void EmitImnmx(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
+ private static void EmitImnmx(ShaderIrBlock block, long opCode, ShaderOper oper)
{
- EmitMnmx(Block, OpCode, false, Oper);
+ EmitMnmx(block, opCode, false, oper);
}
- private static void EmitMnmx(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
+ private static void EmitMnmx(ShaderIrBlock block, long opCode, bool isFloat, ShaderOper oper)
{
- bool NegB = OpCode.Read(45);
- bool AbsA = OpCode.Read(46);
- bool NegA = OpCode.Read(48);
- bool AbsB = OpCode.Read(49);
+ bool negB = opCode.Read(45);
+ bool absA = opCode.Read(46);
+ bool negA = opCode.Read(48);
+ bool absB = opCode.Read(49);
- ShaderIrNode OperA = OpCode.Gpr8(), OperB;
+ ShaderIrNode operA = opCode.Gpr8(), operB;
- if (IsFloat)
+ if (isFloat)
{
- OperA = GetAluFabsFneg(OperA, AbsA, NegA);
+ operA = GetAluFabsFneg(operA, absA, negA);
}
else
{
- OperA = GetAluIabsIneg(OperA, AbsA, NegA);
+ operA = GetAluIabsIneg(operA, absA, negA);
}
- switch (Oper)
+ switch (oper)
{
- case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
- case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
- case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break;
- case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
+ case ShaderOper.Cr: operB = opCode.Cbuf34(); break;
+ case ShaderOper.Imm: operB = opCode.Imm19_20(); break;
+ case ShaderOper.Immf: operB = opCode.Immf19_20(); break;
+ case ShaderOper.Rr: operB = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
+ default: throw new ArgumentException(nameof(oper));
}
- if (IsFloat)
+ if (isFloat)
{
- OperB = GetAluFabsFneg(OperB, AbsB, NegB);
+ operB = GetAluFabsFneg(operB, absB, negB);
}
else
{
- OperB = GetAluIabsIneg(OperB, AbsB, NegB);
+ operB = GetAluIabsIneg(operB, absB, negB);
}
- ShaderIrOperPred Pred = OpCode.Pred39();
+ ShaderIrOperPred pred = opCode.Pred39();
- ShaderIrOp Op;
+ ShaderIrOp op;
- ShaderIrInst MaxInst = IsFloat ? ShaderIrInst.Fmax : ShaderIrInst.Max;
- ShaderIrInst MinInst = IsFloat ? ShaderIrInst.Fmin : ShaderIrInst.Min;
+ ShaderIrInst maxInst = isFloat ? ShaderIrInst.Fmax : ShaderIrInst.Max;
+ ShaderIrInst minInst = isFloat ? ShaderIrInst.Fmin : ShaderIrInst.Min;
- if (Pred.IsConst)
+ if (pred.IsConst)
{
- bool IsMax = OpCode.Read(42);
+ bool isMax = opCode.Read(42);
- Op = new ShaderIrOp(IsMax
- ? MaxInst
- : MinInst, OperA, OperB);
+ op = new ShaderIrOp(isMax
+ ? maxInst
+ : minInst, operA, operB);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op)));
}
else
{
- ShaderIrNode PredN = OpCode.Pred39N();
+ ShaderIrNode predN = opCode.Pred39N();
- ShaderIrOp OpMax = new ShaderIrOp(MaxInst, OperA, OperB);
- ShaderIrOp OpMin = new ShaderIrOp(MinInst, OperA, OperB);
+ ShaderIrOp opMax = new ShaderIrOp(maxInst, operA, operB);
+ ShaderIrOp opMin = new ShaderIrOp(minInst, operA, operB);
- ShaderIrAsg AsgMax = new ShaderIrAsg(OpCode.Gpr0(), OpMax);
- ShaderIrAsg AsgMin = new ShaderIrAsg(OpCode.Gpr0(), OpMin);
+ ShaderIrAsg asgMax = new ShaderIrAsg(opCode.Gpr0(), opMax);
+ ShaderIrAsg asgMin = new ShaderIrAsg(opCode.Gpr0(), opMin);
- Block.AddNode(OpCode.PredNode(new ShaderIrCond(PredN, AsgMax, Not: true)));
- Block.AddNode(OpCode.PredNode(new ShaderIrCond(PredN, AsgMin, Not: false)));
+ block.AddNode(opCode.PredNode(new ShaderIrCond(predN, asgMax, not: true)));
+ block.AddNode(opCode.PredNode(new ShaderIrCond(predN, asgMin, not: false)));
}
}
- private static void EmitRro(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
+ private static void EmitRro(ShaderIrBlock block, long opCode, ShaderOper oper)
{
//Note: this is a range reduction instruction and is supposed to
//be used with Mufu, here it just moves the value and ignores the operation.
- bool NegA = OpCode.Read(45);
- bool AbsA = OpCode.Read(49);
+ bool negA = opCode.Read(45);
+ bool absA = opCode.Read(49);
- ShaderIrNode OperA;
+ ShaderIrNode operA;
- switch (Oper)
+ switch (oper)
{
- case ShaderOper.CR: OperA = OpCode.Cbuf34(); break;
- case ShaderOper.Immf: OperA = OpCode.Immf19_20(); break;
- case ShaderOper.RR: OperA = OpCode.Gpr20(); break;
+ case ShaderOper.Cr: operA = opCode.Cbuf34(); break;
+ case ShaderOper.Immf: operA = opCode.Immf19_20(); break;
+ case ShaderOper.Rr: operA = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
+ default: throw new ArgumentException(nameof(oper));
}
- OperA = GetAluFabsFneg(OperA, AbsA, NegA);
+ operA = GetAluFabsFneg(operA, absA, negA);
- Block.AddNode(new ShaderIrCmnt("Stubbed."));
+ block.AddNode(new ShaderIrCmnt("Stubbed."));
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OperA)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), operA)));
}
- private static void EmitFset(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
+ private static void EmitFset(ShaderIrBlock block, long opCode, ShaderOper oper)
{
- EmitSet(Block, OpCode, true, Oper);
+ EmitSet(block, opCode, true, oper);
}
- private static void EmitIset(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
+ private static void EmitIset(ShaderIrBlock block, long opCode, ShaderOper oper)
{
- EmitSet(Block, OpCode, false, Oper);
+ EmitSet(block, opCode, false, oper);
}
- private static void EmitSet(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
+ private static void EmitSet(ShaderIrBlock block, long opCode, bool isFloat, ShaderOper oper)
{
- bool NegA = OpCode.Read(43);
- bool AbsB = OpCode.Read(44);
- bool NegB = OpCode.Read(53);
- bool AbsA = OpCode.Read(54);
+ bool negA = opCode.Read(43);
+ bool absB = opCode.Read(44);
+ bool negB = opCode.Read(53);
+ bool absA = opCode.Read(54);
- bool BoolFloat = OpCode.Read(IsFloat ? 52 : 44);
+ bool boolFloat = opCode.Read(isFloat ? 52 : 44);
- ShaderIrNode OperA = OpCode.Gpr8(), OperB;
+ ShaderIrNode operA = opCode.Gpr8(), operB;
- switch (Oper)
+ switch (oper)
{
- case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
- case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
- case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break;
- case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
+ case ShaderOper.Cr: operB = opCode.Cbuf34(); break;
+ case ShaderOper.Imm: operB = opCode.Imm19_20(); break;
+ case ShaderOper.Immf: operB = opCode.Immf19_20(); break;
+ case ShaderOper.Rr: operB = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
+ default: throw new ArgumentException(nameof(oper));
}
- ShaderIrInst CmpInst;
+ ShaderIrInst cmpInst;
- if (IsFloat)
+ if (isFloat)
{
- OperA = GetAluFabsFneg(OperA, AbsA, NegA);
- OperB = GetAluFabsFneg(OperB, AbsB, NegB);
+ operA = GetAluFabsFneg(operA, absA, negA);
+ operB = GetAluFabsFneg(operB, absB, negB);
- CmpInst = OpCode.CmpF();
+ cmpInst = opCode.CmpF();
}
else
{
- CmpInst = OpCode.Cmp();
+ cmpInst = opCode.Cmp();
}
- ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB);
+ ShaderIrOp op = new ShaderIrOp(cmpInst, operA, operB);
- ShaderIrInst LopInst = OpCode.BLop45();
+ ShaderIrInst lopInst = opCode.BLop45();
- ShaderIrOperPred PNode = OpCode.Pred39();
+ ShaderIrOperPred pNode = opCode.Pred39();
- ShaderIrNode Imm0, Imm1;
+ ShaderIrNode imm0, imm1;
- if (BoolFloat)
+ if (boolFloat)
{
- Imm0 = new ShaderIrOperImmf(0);
- Imm1 = new ShaderIrOperImmf(1);
+ imm0 = new ShaderIrOperImmf(0);
+ imm1 = new ShaderIrOperImmf(1);
}
else
{
- Imm0 = new ShaderIrOperImm(0);
- Imm1 = new ShaderIrOperImm(-1);
+ imm0 = new ShaderIrOperImm(0);
+ imm1 = new ShaderIrOperImm(-1);
}
- ShaderIrNode Asg0 = new ShaderIrAsg(OpCode.Gpr0(), Imm0);
- ShaderIrNode Asg1 = new ShaderIrAsg(OpCode.Gpr0(), Imm1);
+ ShaderIrNode asg0 = new ShaderIrAsg(opCode.Gpr0(), imm0);
+ ShaderIrNode asg1 = new ShaderIrAsg(opCode.Gpr0(), imm1);
- if (LopInst != ShaderIrInst.Band || !PNode.IsConst)
+ if (lopInst != ShaderIrInst.Band || !pNode.IsConst)
{
- ShaderIrOp Op2 = new ShaderIrOp(LopInst, Op, PNode);
+ ShaderIrOp op2 = new ShaderIrOp(lopInst, op, pNode);
- Asg0 = new ShaderIrCond(Op2, Asg0, Not: true);
- Asg1 = new ShaderIrCond(Op2, Asg1, Not: false);
+ asg0 = new ShaderIrCond(op2, asg0, not: true);
+ asg1 = new ShaderIrCond(op2, asg1, not: false);
}
else
{
- Asg0 = new ShaderIrCond(Op, Asg0, Not: true);
- Asg1 = new ShaderIrCond(Op, Asg1, Not: false);
+ asg0 = new ShaderIrCond(op, asg0, not: true);
+ asg1 = new ShaderIrCond(op, asg1, not: false);
}
- Block.AddNode(OpCode.PredNode(Asg0));
- Block.AddNode(OpCode.PredNode(Asg1));
+ block.AddNode(opCode.PredNode(asg0));
+ block.AddNode(opCode.PredNode(asg1));
}
- private static void EmitFsetp(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
+ private static void EmitFsetp(ShaderIrBlock block, long opCode, ShaderOper oper)
{
- EmitSetp(Block, OpCode, true, Oper);
+ EmitSetp(block, opCode, true, oper);
}
- private static void EmitIsetp(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
+ private static void EmitIsetp(ShaderIrBlock block, long opCode, ShaderOper oper)
{
- EmitSetp(Block, OpCode, false, Oper);
+ EmitSetp(block, opCode, false, oper);
}
- private static void EmitSetp(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
+ private static void EmitSetp(ShaderIrBlock block, long opCode, bool isFloat, ShaderOper oper)
{
- bool AbsA = OpCode.Read(7);
- bool NegP = OpCode.Read(42);
- bool NegA = OpCode.Read(43);
- bool AbsB = OpCode.Read(44);
+ bool absA = opCode.Read(7);
+ bool negP = opCode.Read(42);
+ bool negA = opCode.Read(43);
+ bool absB = opCode.Read(44);
- ShaderIrNode OperA = OpCode.Gpr8(), OperB;
+ ShaderIrNode operA = opCode.Gpr8(), operB;
- switch (Oper)
+ switch (oper)
{
- case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
- case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
- case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break;
- case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
+ case ShaderOper.Cr: operB = opCode.Cbuf34(); break;
+ case ShaderOper.Imm: operB = opCode.Imm19_20(); break;
+ case ShaderOper.Immf: operB = opCode.Immf19_20(); break;
+ case ShaderOper.Rr: operB = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
+ default: throw new ArgumentException(nameof(oper));
}
- ShaderIrInst CmpInst;
+ ShaderIrInst cmpInst;
- if (IsFloat)
+ if (isFloat)
{
- OperA = GetAluFabsFneg(OperA, AbsA, NegA);
- OperB = GetAluFabs (OperB, AbsB);
+ operA = GetAluFabsFneg(operA, absA, negA);
+ operB = GetAluFabs (operB, absB);
- CmpInst = OpCode.CmpF();
+ cmpInst = opCode.CmpF();
}
else
{
- CmpInst = OpCode.Cmp();
+ cmpInst = opCode.Cmp();
}
- ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB);
+ ShaderIrOp op = new ShaderIrOp(cmpInst, operA, operB);
- ShaderIrOperPred P0Node = OpCode.Pred3();
- ShaderIrOperPred P1Node = OpCode.Pred0();
- ShaderIrOperPred P2Node = OpCode.Pred39();
+ ShaderIrOperPred p0Node = opCode.Pred3();
+ ShaderIrOperPred p1Node = opCode.Pred0();
+ ShaderIrOperPred p2Node = opCode.Pred39();
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(p0Node, op)));
- ShaderIrInst LopInst = OpCode.BLop45();
+ ShaderIrInst lopInst = opCode.BLop45();
- if (LopInst == ShaderIrInst.Band && P1Node.IsConst && P2Node.IsConst)
+ if (lopInst == ShaderIrInst.Band && p1Node.IsConst && p2Node.IsConst)
{
return;
}
- ShaderIrNode P2NNode = P2Node;
+ ShaderIrNode p2NNode = p2Node;
- if (NegP)
+ if (negP)
{
- P2NNode = new ShaderIrOp(ShaderIrInst.Bnot, P2NNode);
+ p2NNode = new ShaderIrOp(ShaderIrInst.Bnot, p2NNode);
}
- Op = new ShaderIrOp(ShaderIrInst.Bnot, P0Node);
+ op = new ShaderIrOp(ShaderIrInst.Bnot, p0Node);
- Op = new ShaderIrOp(LopInst, Op, P2NNode);
+ op = new ShaderIrOp(lopInst, op, p2NNode);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P1Node, Op)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(p1Node, op)));
- Op = new ShaderIrOp(LopInst, P0Node, P2NNode);
+ op = new ShaderIrOp(lopInst, p0Node, p2NNode);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(p0Node, op)));
}
- private static void EmitBinaryHalfOp(ShaderIrBlock Block, long OpCode, ShaderIrInst Inst)
+ private static void EmitBinaryHalfOp(ShaderIrBlock block, long opCode, ShaderIrInst inst)
{
- bool AbsB = OpCode.Read(30);
- bool NegB = OpCode.Read(31);
- bool Sat = OpCode.Read(32);
- bool AbsA = OpCode.Read(44);
+ bool absB = opCode.Read(30);
+ bool negB = opCode.Read(31);
+ bool sat = opCode.Read(32);
+ bool absA = opCode.Read(44);
- ShaderIrOperGpr[] VecA = OpCode.GprHalfVec8();
- ShaderIrOperGpr[] VecB = OpCode.GprHalfVec20();
+ ShaderIrOperGpr[] vecA = opCode.GprHalfVec8();
+ ShaderIrOperGpr[] vecB = opCode.GprHalfVec20();
- HalfOutputType OutputType = (HalfOutputType)OpCode.Read(49, 3);
+ HalfOutputType outputType = (HalfOutputType)opCode.Read(49, 3);
- int Elems = OutputType == HalfOutputType.PackedFp16 ? 2 : 1;
- int First = OutputType == HalfOutputType.MergeH1 ? 1 : 0;
+ int elems = outputType == HalfOutputType.PackedFp16 ? 2 : 1;
+ int first = outputType == HalfOutputType.MergeH1 ? 1 : 0;
- for (int Index = First; Index < Elems; Index++)
+ for (int index = first; index < elems; index++)
{
- ShaderIrNode OperA = GetAluFabs (VecA[Index], AbsA);
- ShaderIrNode OperB = GetAluFabsFneg(VecB[Index], AbsB, NegB);
+ ShaderIrNode operA = GetAluFabs (vecA[index], absA);
+ ShaderIrNode operB = GetAluFabsFneg(vecB[index], absB, negB);
- ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB);
+ ShaderIrNode op = new ShaderIrOp(inst, operA, operB);
- ShaderIrOperGpr Dst = GetHalfDst(OpCode, OutputType, Index);
+ ShaderIrOperGpr dst = GetHalfDst(opCode, outputType, index);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, GetAluFsat(Op, Sat))));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(dst, GetAluFsat(op, sat))));
}
}
- private static ShaderIrOperGpr GetHalfDst(long OpCode, HalfOutputType OutputType, int Index)
+ private static ShaderIrOperGpr GetHalfDst(long opCode, HalfOutputType outputType, int index)
{
- switch (OutputType)
+ switch (outputType)
{
- case HalfOutputType.PackedFp16: return OpCode.GprHalf0(Index);
- case HalfOutputType.Fp32: return OpCode.Gpr0();
- case HalfOutputType.MergeH0: return OpCode.GprHalf0(0);
- case HalfOutputType.MergeH1: return OpCode.GprHalf0(1);
+ case HalfOutputType.PackedFp16: return opCode.GprHalf0(index);
+ case HalfOutputType.Fp32: return opCode.Gpr0();
+ case HalfOutputType.MergeH0: return opCode.GprHalf0(0);
+ case HalfOutputType.MergeH1: return opCode.GprHalf0(1);
}
- throw new ArgumentException(nameof(OutputType));
+ throw new ArgumentException(nameof(outputType));
}
- private static void EmitLop(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
+ private static void EmitLop(ShaderIrBlock block, long opCode, ShaderOper oper)
{
- int SubOp = OpCode.Read(41, 3);
+ int subOp = opCode.Read(41, 3);
- bool InvA = OpCode.Read(39);
- bool InvB = OpCode.Read(40);
+ bool invA = opCode.Read(39);
+ bool invB = opCode.Read(40);
- ShaderIrInst Inst = 0;
+ ShaderIrInst inst = 0;
- switch (SubOp)
+ switch (subOp)
{
- case 0: Inst = ShaderIrInst.And; break;
- case 1: Inst = ShaderIrInst.Or; break;
- case 2: Inst = ShaderIrInst.Xor; break;
+ case 0: inst = ShaderIrInst.And; break;
+ case 1: inst = ShaderIrInst.Or; break;
+ case 2: inst = ShaderIrInst.Xor; break;
}
- ShaderIrNode OperA = GetAluNot(OpCode.Gpr8(), InvA);
- ShaderIrNode OperB;
+ ShaderIrNode operA = GetAluNot(opCode.Gpr8(), invA);
+ ShaderIrNode operB;
- switch (Oper)
+ switch (oper)
{
- case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
- case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
- case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
+ case ShaderOper.Cr: operB = opCode.Cbuf34(); break;
+ case ShaderOper.Imm: operB = opCode.Imm19_20(); break;
+ case ShaderOper.Rr: operB = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
+ default: throw new ArgumentException(nameof(oper));
}
- OperB = GetAluNot(OperB, InvB);
+ operB = GetAluNot(operB, invB);
- ShaderIrNode Op;
+ ShaderIrNode op;
- if (SubOp < 3)
+ if (subOp < 3)
{
- Op = new ShaderIrOp(Inst, OperA, OperB);
+ op = new ShaderIrOp(inst, operA, operB);
}
else
{
- Op = OperB;
+ op = operB;
}
- ShaderIrNode Compare = new ShaderIrOp(ShaderIrInst.Cne, Op, new ShaderIrOperImm(0));
+ ShaderIrNode compare = new ShaderIrOp(ShaderIrInst.Cne, op, new ShaderIrOperImm(0));
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Pred48(), Compare)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Pred48(), compare)));
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op)));
}
private enum XmadMode
@@ -1157,143 +1157,143 @@ namespace Ryujinx.Graphics.Gal.Shader
Cbcc = 4
}
- private static void EmitXmad(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
+ private static void EmitXmad(ShaderIrBlock block, long opCode, ShaderOper oper)
{
- bool SignedA = OpCode.Read(48);
- bool SignedB = OpCode.Read(49);
- bool HighB = OpCode.Read(52);
- bool HighA = OpCode.Read(53);
+ bool signedA = opCode.Read(48);
+ bool signedB = opCode.Read(49);
+ bool highB = opCode.Read(52);
+ bool highA = opCode.Read(53);
- int Mode = OpCode.Read(50, 7);
+ int mode = opCode.Read(50, 7);
- ShaderIrNode OperA = OpCode.Gpr8(), OperB, OperC;
+ ShaderIrNode operA = opCode.Gpr8(), operB, operC;
- switch (Oper)
+ switch (oper)
{
- case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
- case ShaderOper.Imm: OperB = OpCode.ImmU16_20(); break;
- case ShaderOper.RC: OperB = OpCode.Gpr39(); break;
- case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
+ case ShaderOper.Cr: operB = opCode.Cbuf34(); break;
+ case ShaderOper.Imm: operB = opCode.ImmU16_20(); break;
+ case ShaderOper.Rc: operB = opCode.Gpr39(); break;
+ case ShaderOper.Rr: operB = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
+ default: throw new ArgumentException(nameof(oper));
}
- ShaderIrNode OperB2 = OperB;
+ ShaderIrNode operB2 = operB;
- if (Oper == ShaderOper.Imm)
+ if (oper == ShaderOper.Imm)
{
- int Imm = ((ShaderIrOperImm)OperB2).Value;
+ int imm = ((ShaderIrOperImm)operB2).Value;
- if (!HighB)
+ if (!highB)
{
- Imm <<= 16;
+ imm <<= 16;
}
- if (SignedB)
+ if (signedB)
{
- Imm >>= 16;
+ imm >>= 16;
}
else
{
- Imm = (int)((uint)Imm >> 16);
+ imm = (int)((uint)imm >> 16);
}
- OperB2 = new ShaderIrOperImm(Imm);
+ operB2 = new ShaderIrOperImm(imm);
}
- ShaderIrOperImm Imm16 = new ShaderIrOperImm(16);
+ ShaderIrOperImm imm16 = new ShaderIrOperImm(16);
//If we are working with the lower 16-bits of the A/B operands,
//we need to shift the lower 16-bits to the top 16-bits. Later,
//they will be right shifted. For U16 types, this will be a logical
//right shift, and for S16 types, a arithmetic right shift.
- if (!HighA)
+ if (!highA)
{
- OperA = new ShaderIrOp(ShaderIrInst.Lsl, OperA, Imm16);
+ operA = new ShaderIrOp(ShaderIrInst.Lsl, operA, imm16);
}
- if (!HighB && Oper != ShaderOper.Imm)
+ if (!highB && oper != ShaderOper.Imm)
{
- OperB2 = new ShaderIrOp(ShaderIrInst.Lsl, OperB2, Imm16);
+ operB2 = new ShaderIrOp(ShaderIrInst.Lsl, operB2, imm16);
}
- ShaderIrInst ShiftA = SignedA ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
- ShaderIrInst ShiftB = SignedB ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
+ ShaderIrInst shiftA = signedA ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
+ ShaderIrInst shiftB = signedB ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
- OperA = new ShaderIrOp(ShiftA, OperA, Imm16);
+ operA = new ShaderIrOp(shiftA, operA, imm16);
- if (Oper != ShaderOper.Imm)
+ if (oper != ShaderOper.Imm)
{
- OperB2 = new ShaderIrOp(ShiftB, OperB2, Imm16);
+ operB2 = new ShaderIrOp(shiftB, operB2, imm16);
}
- bool ProductShiftLeft = false;
- bool Merge = false;
+ bool productShiftLeft = false;
+ bool merge = false;
- if (Oper == ShaderOper.RC)
+ if (oper == ShaderOper.Rc)
{
- OperC = OpCode.Cbuf34();
+ operC = opCode.Cbuf34();
}
else
{
- OperC = OpCode.Gpr39();
+ operC = opCode.Gpr39();
- ProductShiftLeft = OpCode.Read(36);
- Merge = OpCode.Read(37);
+ productShiftLeft = opCode.Read(36);
+ merge = opCode.Read(37);
}
- ShaderIrOp MulOp = new ShaderIrOp(ShaderIrInst.Mul, OperA, OperB2);
+ ShaderIrOp mulOp = new ShaderIrOp(ShaderIrInst.Mul, operA, operB2);
- if (ProductShiftLeft)
+ if (productShiftLeft)
{
- MulOp = new ShaderIrOp(ShaderIrInst.Lsl, MulOp, Imm16);
+ mulOp = new ShaderIrOp(ShaderIrInst.Lsl, mulOp, imm16);
}
- switch ((XmadMode)Mode)
+ switch ((XmadMode)mode)
{
- case XmadMode.Clo: OperC = ExtendTo32(OperC, Signed: false, Size: 16); break;
+ case XmadMode.Clo: operC = ExtendTo32(operC, signed: false, size: 16); break;
- case XmadMode.Chi: OperC = new ShaderIrOp(ShaderIrInst.Lsr, OperC, Imm16); break;
+ case XmadMode.Chi: operC = new ShaderIrOp(ShaderIrInst.Lsr, operC, imm16); break;
case XmadMode.Cbcc:
{
- ShaderIrOp OperBLsh16 = new ShaderIrOp(ShaderIrInst.Lsl, OperB, Imm16);
+ ShaderIrOp operBLsh16 = new ShaderIrOp(ShaderIrInst.Lsl, operB, imm16);
- OperC = new ShaderIrOp(ShaderIrInst.Add, OperC, OperBLsh16);
+ operC = new ShaderIrOp(ShaderIrInst.Add, operC, operBLsh16);
break;
}
case XmadMode.Csfu:
{
- ShaderIrOperImm Imm31 = new ShaderIrOperImm(31);
+ ShaderIrOperImm imm31 = new ShaderIrOperImm(31);
- ShaderIrOp SignAdjustA = new ShaderIrOp(ShaderIrInst.Lsr, OperA, Imm31);
- ShaderIrOp SignAdjustB = new ShaderIrOp(ShaderIrInst.Lsr, OperB2, Imm31);
+ ShaderIrOp signAdjustA = new ShaderIrOp(ShaderIrInst.Lsr, operA, imm31);
+ ShaderIrOp signAdjustB = new ShaderIrOp(ShaderIrInst.Lsr, operB2, imm31);
- SignAdjustA = new ShaderIrOp(ShaderIrInst.Lsl, SignAdjustA, Imm16);
- SignAdjustB = new ShaderIrOp(ShaderIrInst.Lsl, SignAdjustB, Imm16);
+ signAdjustA = new ShaderIrOp(ShaderIrInst.Lsl, signAdjustA, imm16);
+ signAdjustB = new ShaderIrOp(ShaderIrInst.Lsl, signAdjustB, imm16);
- ShaderIrOp SignAdjust = new ShaderIrOp(ShaderIrInst.Add, SignAdjustA, SignAdjustB);
+ ShaderIrOp signAdjust = new ShaderIrOp(ShaderIrInst.Add, signAdjustA, signAdjustB);
- OperC = new ShaderIrOp(ShaderIrInst.Sub, OperC, SignAdjust);
+ operC = new ShaderIrOp(ShaderIrInst.Sub, operC, signAdjust);
break;
}
}
- ShaderIrOp AddOp = new ShaderIrOp(ShaderIrInst.Add, MulOp, OperC);
+ ShaderIrOp addOp = new ShaderIrOp(ShaderIrInst.Add, mulOp, operC);
- if (Merge)
+ if (merge)
{
- ShaderIrOperImm Imm16Mask = new ShaderIrOperImm(0xffff);
+ ShaderIrOperImm imm16Mask = new ShaderIrOperImm(0xffff);
- AddOp = new ShaderIrOp(ShaderIrInst.And, AddOp, Imm16Mask);
- OperB = new ShaderIrOp(ShaderIrInst.Lsl, OperB, Imm16);
- AddOp = new ShaderIrOp(ShaderIrInst.Or, AddOp, OperB);
+ addOp = new ShaderIrOp(ShaderIrInst.And, addOp, imm16Mask);
+ operB = new ShaderIrOp(ShaderIrInst.Lsl, operB, imm16);
+ addOp = new ShaderIrOp(ShaderIrInst.Or, addOp, operB);
}
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), AddOp)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), addOp)));
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs
index bc2539bd..fc992693 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs
@@ -4,54 +4,54 @@ namespace Ryujinx.Graphics.Gal.Shader
{
static partial class ShaderDecode
{
- public static void Bra(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Bra(ShaderIrBlock block, long opCode, int position)
{
- if ((OpCode & 0x20) != 0)
+ if ((opCode & 0x20) != 0)
{
//This reads the target offset from the constant buffer.
//Almost impossible to support with GLSL.
throw new NotImplementedException();
}
- ShaderIrOperImm Imm = new ShaderIrOperImm(Position + OpCode.Branch());
+ ShaderIrOperImm imm = new ShaderIrOperImm(position + opCode.Branch());
- Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Bra, Imm)));
+ block.AddNode(opCode.PredNode(new ShaderIrOp(ShaderIrInst.Bra, imm)));
}
- public static void Exit(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Exit(ShaderIrBlock block, long opCode, int position)
{
- int CCode = (int)OpCode & 0x1f;
+ int cCode = (int)opCode & 0x1f;
//TODO: Figure out what the other condition codes mean...
- if (CCode == 0xf)
+ if (cCode == 0xf)
{
- Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Exit)));
+ block.AddNode(opCode.PredNode(new ShaderIrOp(ShaderIrInst.Exit)));
}
}
- public static void Kil(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Kil(ShaderIrBlock block, long opCode, int position)
{
- Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Kil)));
+ block.AddNode(opCode.PredNode(new ShaderIrOp(ShaderIrInst.Kil)));
}
- public static void Ssy(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Ssy(ShaderIrBlock block, long opCode, int position)
{
- if ((OpCode & 0x20) != 0)
+ if ((opCode & 0x20) != 0)
{
//This reads the target offset from the constant buffer.
//Almost impossible to support with GLSL.
throw new NotImplementedException();
}
- ShaderIrOperImm Imm = new ShaderIrOperImm(Position + OpCode.Branch());
+ ShaderIrOperImm imm = new ShaderIrOperImm(position + opCode.Branch());
- Block.AddNode(new ShaderIrOp(ShaderIrInst.Ssy, Imm));
+ block.AddNode(new ShaderIrOp(ShaderIrInst.Ssy, imm));
}
- public static void Sync(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Sync(ShaderIrBlock block, long opCode, int position)
{
//TODO: Implement Sync condition codes
- Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Sync)));
+ block.AddNode(opCode.PredNode(new ShaderIrOp(ShaderIrInst.Sync)));
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFunc.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFunc.cs
index 73248aa0..cc385aa4 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFunc.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFunc.cs
@@ -1,4 +1,4 @@
namespace Ryujinx.Graphics.Gal.Shader
{
- delegate void ShaderDecodeFunc(ShaderIrBlock Block, long OpCode, int Position);
+ delegate void ShaderDecodeFunc(ShaderIrBlock block, long opCode, int position);
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeHelper.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeHelper.cs
index d07bcd91..9a84e612 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeHelper.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeHelper.cs
@@ -5,74 +5,74 @@ namespace Ryujinx.Graphics.Gal.Shader
private static readonly ShaderIrOperImmf ImmfZero = new ShaderIrOperImmf(0);
private static readonly ShaderIrOperImmf ImmfOne = new ShaderIrOperImmf(1);
- public static ShaderIrNode GetAluFabsFneg(ShaderIrNode Node, bool Abs, bool Neg)
+ public static ShaderIrNode GetAluFabsFneg(ShaderIrNode node, bool abs, bool neg)
{
- return GetAluFneg(GetAluFabs(Node, Abs), Neg);
+ return GetAluFneg(GetAluFabs(node, abs), neg);
}
- public static ShaderIrNode GetAluFabs(ShaderIrNode Node, bool Abs)
+ public static ShaderIrNode GetAluFabs(ShaderIrNode node, bool abs)
{
- return Abs ? new ShaderIrOp(ShaderIrInst.Fabs, Node) : Node;
+ return abs ? new ShaderIrOp(ShaderIrInst.Fabs, node) : node;
}
- public static ShaderIrNode GetAluFneg(ShaderIrNode Node, bool Neg)
+ public static ShaderIrNode GetAluFneg(ShaderIrNode node, bool neg)
{
- return Neg ? new ShaderIrOp(ShaderIrInst.Fneg, Node) : Node;
+ return neg ? new ShaderIrOp(ShaderIrInst.Fneg, node) : node;
}
- public static ShaderIrNode GetAluFsat(ShaderIrNode Node, bool Sat)
+ public static ShaderIrNode GetAluFsat(ShaderIrNode node, bool sat)
{
- return Sat ? new ShaderIrOp(ShaderIrInst.Fclamp, Node, ImmfZero, ImmfOne) : Node;
+ return sat ? new ShaderIrOp(ShaderIrInst.Fclamp, node, ImmfZero, ImmfOne) : node;
}
- public static ShaderIrNode GetAluIabsIneg(ShaderIrNode Node, bool Abs, bool Neg)
+ public static ShaderIrNode GetAluIabsIneg(ShaderIrNode node, bool abs, bool neg)
{
- return GetAluIneg(GetAluIabs(Node, Abs), Neg);
+ return GetAluIneg(GetAluIabs(node, abs), neg);
}
- public static ShaderIrNode GetAluIabs(ShaderIrNode Node, bool Abs)
+ public static ShaderIrNode GetAluIabs(ShaderIrNode node, bool abs)
{
- return Abs ? new ShaderIrOp(ShaderIrInst.Abs, Node) : Node;
+ return abs ? new ShaderIrOp(ShaderIrInst.Abs, node) : node;
}
- public static ShaderIrNode GetAluIneg(ShaderIrNode Node, bool Neg)
+ public static ShaderIrNode GetAluIneg(ShaderIrNode node, bool neg)
{
- return Neg ? new ShaderIrOp(ShaderIrInst.Neg, Node) : Node;
+ return neg ? new ShaderIrOp(ShaderIrInst.Neg, node) : node;
}
- public static ShaderIrNode GetAluNot(ShaderIrNode Node, bool Not)
+ public static ShaderIrNode GetAluNot(ShaderIrNode node, bool not)
{
- return Not ? new ShaderIrOp(ShaderIrInst.Not, Node) : Node;
+ return not ? new ShaderIrOp(ShaderIrInst.Not, node) : node;
}
- public static ShaderIrNode ExtendTo32(ShaderIrNode Node, bool Signed, int Size)
+ public static ShaderIrNode ExtendTo32(ShaderIrNode node, bool signed, int size)
{
- int Shift = 32 - Size;
+ int shift = 32 - size;
- ShaderIrInst RightShift = Signed
+ ShaderIrInst rightShift = signed
? ShaderIrInst.Asr
: ShaderIrInst.Lsr;
- Node = new ShaderIrOp(ShaderIrInst.Lsl, Node, new ShaderIrOperImm(Shift));
- Node = new ShaderIrOp(RightShift, Node, new ShaderIrOperImm(Shift));
+ node = new ShaderIrOp(ShaderIrInst.Lsl, node, new ShaderIrOperImm(shift));
+ node = new ShaderIrOp(rightShift, node, new ShaderIrOperImm(shift));
- return Node;
+ return node;
}
- public static ShaderIrNode ExtendTo32(ShaderIrNode Node, bool Signed, ShaderIrNode Size)
+ public static ShaderIrNode ExtendTo32(ShaderIrNode node, bool signed, ShaderIrNode size)
{
- ShaderIrOperImm WordSize = new ShaderIrOperImm(32);
+ ShaderIrOperImm wordSize = new ShaderIrOperImm(32);
- ShaderIrOp Shift = new ShaderIrOp(ShaderIrInst.Sub, WordSize, Size);
+ ShaderIrOp shift = new ShaderIrOp(ShaderIrInst.Sub, wordSize, size);
- ShaderIrInst RightShift = Signed
+ ShaderIrInst rightShift = signed
? ShaderIrInst.Asr
: ShaderIrInst.Lsr;
- Node = new ShaderIrOp(ShaderIrInst.Lsl, Node, Shift);
- Node = new ShaderIrOp(RightShift, Node, Shift);
+ node = new ShaderIrOp(ShaderIrInst.Lsl, node, shift);
+ node = new ShaderIrOp(rightShift, node, shift);
- return Node;
+ return node;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs
index 8b4eacdf..7ce126b0 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs
@@ -7,6 +7,7 @@ namespace Ryujinx.Graphics.Gal.Shader
{
static partial class ShaderDecode
{
+ // ReSharper disable InconsistentNaming
private const int ____ = 0x0;
private const int R___ = 0x1;
private const int _G__ = 0x2;
@@ -21,8 +22,9 @@ namespace Ryujinx.Graphics.Gal.Shader
private const int R_BA = 0xd;
private const int _GBA = 0xe;
private const int RGBA = 0xf;
+ // ReSharper restore InconsistentNaming
- private static int[,] MaskLut = new int[,]
+ private static int[,] _maskLut = new int[,]
{
{ ____, ____, ____, ____, ____, ____, ____, ____ },
{ R___, _G__, __B_, ___A, RG__, R__A, _G_A, __BA },
@@ -30,28 +32,28 @@ namespace Ryujinx.Graphics.Gal.Shader
{ RGB_, RG_A, R_BA, _GBA, RGBA, ____, ____, ____ }
};
- private static GalTextureTarget TexToTextureTarget(int TexType, bool IsArray)
+ private static GalTextureTarget TexToTextureTarget(int texType, bool isArray)
{
- switch (TexType)
+ switch (texType)
{
case 0:
- return IsArray ? GalTextureTarget.OneDArray : GalTextureTarget.OneD;
+ return isArray ? GalTextureTarget.OneDArray : GalTextureTarget.OneD;
case 2:
- return IsArray ? GalTextureTarget.TwoDArray : GalTextureTarget.TwoD;
+ return isArray ? GalTextureTarget.TwoDArray : GalTextureTarget.TwoD;
case 4:
- if (IsArray)
- throw new InvalidOperationException($"ARRAY bit set on a TEX with 3D texture!");
+ if (isArray)
+ throw new InvalidOperationException("ARRAY bit set on a TEX with 3D texture!");
return GalTextureTarget.ThreeD;
case 6:
- return IsArray ? GalTextureTarget.CubeArray : GalTextureTarget.CubeMap;
+ return isArray ? GalTextureTarget.CubeArray : GalTextureTarget.CubeMap;
default:
throw new InvalidOperationException();
}
}
- private static GalTextureTarget TexsToTextureTarget(int TexType)
+ private static GalTextureTarget TexsToTextureTarget(int texType)
{
- switch (TexType)
+ switch (texType)
{
case 0:
return GalTextureTarget.OneD;
@@ -77,9 +79,9 @@ namespace Ryujinx.Graphics.Gal.Shader
}
}
- public static GalTextureTarget TldsToTextureTarget(int TexType)
+ public static GalTextureTarget TldsToTextureTarget(int texType)
{
- switch (TexType)
+ switch (texType)
{
case 0:
case 2:
@@ -99,566 +101,566 @@ namespace Ryujinx.Graphics.Gal.Shader
}
}
- public static void Ld_A(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Ld_A(ShaderIrBlock block, long opCode, int position)
{
- ShaderIrNode[] Opers = OpCode.Abuf20();
+ ShaderIrNode[] opers = opCode.Abuf20();
//Used by GS
- ShaderIrOperGpr Vertex = OpCode.Gpr39();
+ ShaderIrOperGpr vertex = opCode.Gpr39();
- int Index = 0;
+ int index = 0;
- foreach (ShaderIrNode OperA in Opers)
+ foreach (ShaderIrNode operA in opers)
{
- ShaderIrOperGpr OperD = OpCode.Gpr0();
+ ShaderIrOperGpr operD = opCode.Gpr0();
- OperD.Index += Index++;
+ operD.Index += index++;
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperD, OperA)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(operD, operA)));
}
}
- public static void Ld_C(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Ld_C(ShaderIrBlock block, long opCode, int position)
{
- int CbufPos = OpCode.Read(22, 0x3fff);
- int CbufIndex = OpCode.Read(36, 0x1f);
- int Type = OpCode.Read(48, 7);
+ int cbufPos = opCode.Read(22, 0x3fff);
+ int cbufIndex = opCode.Read(36, 0x1f);
+ int type = opCode.Read(48, 7);
- if (Type > 5)
+ if (type > 5)
{
throw new InvalidOperationException();
}
- ShaderIrOperGpr Temp = ShaderIrOperGpr.MakeTemporary();
+ ShaderIrOperGpr temp = ShaderIrOperGpr.MakeTemporary();
- Block.AddNode(new ShaderIrAsg(Temp, OpCode.Gpr8()));
+ block.AddNode(new ShaderIrAsg(temp, opCode.Gpr8()));
- int Count = Type == 5 ? 2 : 1;
+ int count = type == 5 ? 2 : 1;
- for (int Index = 0; Index < Count; Index++)
+ for (int index = 0; index < count; index++)
{
- ShaderIrOperCbuf OperA = new ShaderIrOperCbuf(CbufIndex, CbufPos, Temp);
+ ShaderIrOperCbuf operA = new ShaderIrOperCbuf(cbufIndex, cbufPos, temp);
- ShaderIrOperGpr OperD = OpCode.Gpr0();
+ ShaderIrOperGpr operD = opCode.Gpr0();
- OperA.Pos += Index;
- OperD.Index += Index;
+ operA.Pos += index;
+ operD.Index += index;
- if (!OperD.IsValidRegister)
+ if (!operD.IsValidRegister)
{
break;
}
- ShaderIrNode Node = OperA;
+ ShaderIrNode node = operA;
- if (Type < 4)
+ if (type < 4)
{
//This is a 8 or 16 bits type.
- bool Signed = (Type & 1) != 0;
+ bool signed = (type & 1) != 0;
- int Size = 8 << (Type >> 1);
+ int size = 8 << (type >> 1);
- Node = ExtendTo32(Node, Signed, Size);
+ node = ExtendTo32(node, signed, size);
}
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperD, Node)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(operD, node)));
}
}
- public static void St_A(ShaderIrBlock Block, long OpCode, int Position)
+ public static void St_A(ShaderIrBlock block, long opCode, int position)
{
- ShaderIrNode[] Opers = OpCode.Abuf20();
+ ShaderIrNode[] opers = opCode.Abuf20();
- int Index = 0;
+ int index = 0;
- foreach (ShaderIrNode OperA in Opers)
+ foreach (ShaderIrNode operA in opers)
{
- ShaderIrOperGpr OperD = OpCode.Gpr0();
+ ShaderIrOperGpr operD = opCode.Gpr0();
- OperD.Index += Index++;
+ operD.Index += index++;
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperA, OperD)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(operA, operD)));
}
}
- public static void Texq(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Texq(ShaderIrBlock block, long opCode, int position)
{
- ShaderIrNode OperD = OpCode.Gpr0();
- ShaderIrNode OperA = OpCode.Gpr8();
+ ShaderIrNode operD = opCode.Gpr0();
+ ShaderIrNode operA = opCode.Gpr8();
- ShaderTexqInfo Info = (ShaderTexqInfo)(OpCode.Read(22, 0x1f));
+ ShaderTexqInfo info = (ShaderTexqInfo)(opCode.Read(22, 0x1f));
- ShaderIrMetaTexq Meta0 = new ShaderIrMetaTexq(Info, 0);
- ShaderIrMetaTexq Meta1 = new ShaderIrMetaTexq(Info, 1);
+ ShaderIrMetaTexq meta0 = new ShaderIrMetaTexq(info, 0);
+ ShaderIrMetaTexq meta1 = new ShaderIrMetaTexq(info, 1);
- ShaderIrNode OperC = OpCode.Imm13_36();
+ ShaderIrNode operC = opCode.Imm13_36();
- ShaderIrOp Op0 = new ShaderIrOp(ShaderIrInst.Texq, OperA, null, OperC, Meta0);
- ShaderIrOp Op1 = new ShaderIrOp(ShaderIrInst.Texq, OperA, null, OperC, Meta1);
+ ShaderIrOp op0 = new ShaderIrOp(ShaderIrInst.Texq, operA, null, operC, meta0);
+ ShaderIrOp op1 = new ShaderIrOp(ShaderIrInst.Texq, operA, null, operC, meta1);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperD, Op0)));
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperA, Op1))); //Is this right?
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(operD, op0)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(operA, op1))); //Is this right?
}
- public static void Tex(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Tex(ShaderIrBlock block, long opCode, int position)
{
- TextureInstructionSuffix Suffix;
+ TextureInstructionSuffix suffix;
- int RawSuffix = OpCode.Read(0x34, 0x38);
+ int rawSuffix = opCode.Read(0x34, 0x38);
- switch (RawSuffix)
+ switch (rawSuffix)
{
case 0:
- Suffix = TextureInstructionSuffix.None;
+ suffix = TextureInstructionSuffix.None;
break;
case 0x8:
- Suffix = TextureInstructionSuffix.LZ;
+ suffix = TextureInstructionSuffix.Lz;
break;
case 0x10:
- Suffix = TextureInstructionSuffix.LB;
+ suffix = TextureInstructionSuffix.Lb;
break;
case 0x18:
- Suffix = TextureInstructionSuffix.LL;
+ suffix = TextureInstructionSuffix.Ll;
break;
case 0x30:
- Suffix = TextureInstructionSuffix.LBA;
+ suffix = TextureInstructionSuffix.Lba;
break;
case 0x38:
- Suffix = TextureInstructionSuffix.LLA;
+ suffix = TextureInstructionSuffix.Lla;
break;
default:
- throw new InvalidOperationException($"Invalid Suffix for TEX instruction {RawSuffix}");
+ throw new InvalidOperationException($"Invalid Suffix for TEX instruction {rawSuffix}");
}
- bool IsOffset = OpCode.Read(0x36);
+ bool isOffset = opCode.Read(0x36);
- if (IsOffset)
- Suffix |= TextureInstructionSuffix.AOffI;
+ if (isOffset)
+ suffix |= TextureInstructionSuffix.AOffI;
- EmitTex(Block, OpCode, Suffix, GprHandle: false);
+ EmitTex(block, opCode, suffix, gprHandle: false);
}
- public static void Tex_B(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Tex_B(ShaderIrBlock block, long opCode, int position)
{
- TextureInstructionSuffix Suffix;
+ TextureInstructionSuffix suffix;
- int RawSuffix = OpCode.Read(0x24, 0xe);
+ int rawSuffix = opCode.Read(0x24, 0xe);
- switch (RawSuffix)
+ switch (rawSuffix)
{
case 0:
- Suffix = TextureInstructionSuffix.None;
+ suffix = TextureInstructionSuffix.None;
break;
case 0x2:
- Suffix = TextureInstructionSuffix.LZ;
+ suffix = TextureInstructionSuffix.Lz;
break;
case 0x4:
- Suffix = TextureInstructionSuffix.LB;
+ suffix = TextureInstructionSuffix.Lb;
break;
case 0x6:
- Suffix = TextureInstructionSuffix.LL;
+ suffix = TextureInstructionSuffix.Ll;
break;
case 0xc:
- Suffix = TextureInstructionSuffix.LBA;
+ suffix = TextureInstructionSuffix.Lba;
break;
case 0xe:
- Suffix = TextureInstructionSuffix.LLA;
+ suffix = TextureInstructionSuffix.Lla;
break;
default:
- throw new InvalidOperationException($"Invalid Suffix for TEX.B instruction {RawSuffix}");
+ throw new InvalidOperationException($"Invalid Suffix for TEX.B instruction {rawSuffix}");
}
- bool IsOffset = OpCode.Read(0x23);
+ bool isOffset = opCode.Read(0x23);
- if (IsOffset)
- Suffix |= TextureInstructionSuffix.AOffI;
+ if (isOffset)
+ suffix |= TextureInstructionSuffix.AOffI;
- EmitTex(Block, OpCode, Suffix, GprHandle: true);
+ EmitTex(block, opCode, suffix, gprHandle: true);
}
- private static void EmitTex(ShaderIrBlock Block, long OpCode, TextureInstructionSuffix TextureInstructionSuffix, bool GprHandle)
+ private static void EmitTex(ShaderIrBlock block, long opCode, TextureInstructionSuffix textureInstructionSuffix, bool gprHandle)
{
- bool IsArray = OpCode.HasArray();
+ bool isArray = opCode.HasArray();
- GalTextureTarget TextureTarget = TexToTextureTarget(OpCode.Read(28, 6), IsArray);
+ GalTextureTarget textureTarget = TexToTextureTarget(opCode.Read(28, 6), isArray);
- bool HasDepthCompare = OpCode.Read(0x32);
+ bool hasDepthCompare = opCode.Read(0x32);
- if (HasDepthCompare)
+ if (hasDepthCompare)
{
- TextureInstructionSuffix |= TextureInstructionSuffix.DC;
+ textureInstructionSuffix |= TextureInstructionSuffix.Dc;
}
- ShaderIrOperGpr[] Coords = new ShaderIrOperGpr[ImageUtils.GetCoordsCountTextureTarget(TextureTarget)];
+ ShaderIrOperGpr[] coords = new ShaderIrOperGpr[ImageUtils.GetCoordsCountTextureTarget(textureTarget)];
- int IndexExtraCoord = 0;
+ int indexExtraCoord = 0;
- if (IsArray)
+ if (isArray)
{
- IndexExtraCoord++;
+ indexExtraCoord++;
- Coords[Coords.Length - 1] = OpCode.Gpr8();
+ coords[coords.Length - 1] = opCode.Gpr8();
}
- for (int Index = 0; Index < Coords.Length - IndexExtraCoord; Index++)
+ for (int index = 0; index < coords.Length - indexExtraCoord; index++)
{
- ShaderIrOperGpr CoordReg = OpCode.Gpr8();
+ ShaderIrOperGpr coordReg = opCode.Gpr8();
- CoordReg.Index += Index;
+ coordReg.Index += index;
- CoordReg.Index += IndexExtraCoord;
+ coordReg.Index += indexExtraCoord;
- if (!CoordReg.IsValidRegister)
+ if (!coordReg.IsValidRegister)
{
- CoordReg.Index = ShaderIrOperGpr.ZRIndex;
+ coordReg.Index = ShaderIrOperGpr.ZrIndex;
}
- Coords[Index] = CoordReg;
+ coords[index] = coordReg;
}
- int ChMask = OpCode.Read(31, 0xf);
+ int chMask = opCode.Read(31, 0xf);
- ShaderIrOperGpr LevelOfDetail = null;
- ShaderIrOperGpr Offset = null;
- ShaderIrOperGpr DepthCompare = null;
+ ShaderIrOperGpr levelOfDetail = null;
+ ShaderIrOperGpr offset = null;
+ ShaderIrOperGpr depthCompare = null;
// TODO: determine first argument when TEX.B is used
- int OperBIndex = GprHandle ? 1 : 0;
+ int operBIndex = gprHandle ? 1 : 0;
- if ((TextureInstructionSuffix & TextureInstructionSuffix.LL) != 0 ||
- (TextureInstructionSuffix & TextureInstructionSuffix.LB) != 0 ||
- (TextureInstructionSuffix & TextureInstructionSuffix.LBA) != 0 ||
- (TextureInstructionSuffix & TextureInstructionSuffix.LLA) != 0)
+ if ((textureInstructionSuffix & TextureInstructionSuffix.Ll) != 0 ||
+ (textureInstructionSuffix & TextureInstructionSuffix.Lb) != 0 ||
+ (textureInstructionSuffix & TextureInstructionSuffix.Lba) != 0 ||
+ (textureInstructionSuffix & TextureInstructionSuffix.Lla) != 0)
{
- LevelOfDetail = OpCode.Gpr20();
- LevelOfDetail.Index += OperBIndex;
+ levelOfDetail = opCode.Gpr20();
+ levelOfDetail.Index += operBIndex;
- OperBIndex++;
+ operBIndex++;
}
- if ((TextureInstructionSuffix & TextureInstructionSuffix.AOffI) != 0)
+ if ((textureInstructionSuffix & TextureInstructionSuffix.AOffI) != 0)
{
- Offset = OpCode.Gpr20();
- Offset.Index += OperBIndex;
+ offset = opCode.Gpr20();
+ offset.Index += operBIndex;
- OperBIndex++;
+ operBIndex++;
}
- if ((TextureInstructionSuffix & TextureInstructionSuffix.DC) != 0)
+ if ((textureInstructionSuffix & TextureInstructionSuffix.Dc) != 0)
{
- DepthCompare = OpCode.Gpr20();
- DepthCompare.Index += OperBIndex;
+ depthCompare = opCode.Gpr20();
+ depthCompare.Index += operBIndex;
- OperBIndex++;
+ operBIndex++;
}
// ???
- ShaderIrNode OperC = GprHandle
- ? (ShaderIrNode)OpCode.Gpr20()
- : (ShaderIrNode)OpCode.Imm13_36();
+ ShaderIrNode operC = gprHandle
+ ? (ShaderIrNode)opCode.Gpr20()
+ : (ShaderIrNode)opCode.Imm13_36();
- ShaderIrInst Inst = GprHandle ? ShaderIrInst.Texb : ShaderIrInst.Texs;
+ ShaderIrInst inst = gprHandle ? ShaderIrInst.Texb : ShaderIrInst.Texs;
- Coords = CoordsRegistersToTempRegisters(Block, Coords);
+ coords = CoordsRegistersToTempRegisters(block, coords);
- int RegInc = 0;
+ int regInc = 0;
- for (int Ch = 0; Ch < 4; Ch++)
+ for (int ch = 0; ch < 4; ch++)
{
- if (!IsChannelUsed(ChMask, Ch))
+ if (!IsChannelUsed(chMask, ch))
{
continue;
}
- ShaderIrOperGpr Dst = OpCode.Gpr0();
+ ShaderIrOperGpr dst = opCode.Gpr0();
- Dst.Index += RegInc++;
+ dst.Index += regInc++;
- if (!Dst.IsValidRegister || Dst.IsConst)
+ if (!dst.IsValidRegister || dst.IsConst)
{
continue;
}
- ShaderIrMetaTex Meta = new ShaderIrMetaTex(Ch, TextureTarget, TextureInstructionSuffix, Coords)
+ ShaderIrMetaTex meta = new ShaderIrMetaTex(ch, textureTarget, textureInstructionSuffix, coords)
{
- LevelOfDetail = LevelOfDetail,
- Offset = Offset,
- DepthCompare = DepthCompare
+ LevelOfDetail = levelOfDetail,
+ Offset = offset,
+ DepthCompare = depthCompare
};
- ShaderIrOp Op = new ShaderIrOp(Inst, Coords[0], Coords.Length > 1 ? Coords[1] : null, OperC, Meta);
+ ShaderIrOp op = new ShaderIrOp(inst, coords[0], coords.Length > 1 ? coords[1] : null, operC, meta);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Op)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(dst, op)));
}
}
- public static void Texs(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Texs(ShaderIrBlock block, long opCode, int position)
{
- TextureInstructionSuffix Suffix;
+ TextureInstructionSuffix suffix;
- int RawSuffix = OpCode.Read(0x34, 0x1e);
+ int rawSuffix = opCode.Read(0x34, 0x1e);
- switch (RawSuffix)
+ switch (rawSuffix)
{
case 0:
case 0x4:
case 0x10:
case 0x16:
- Suffix = TextureInstructionSuffix.LZ;
+ suffix = TextureInstructionSuffix.Lz;
break;
case 0x6:
case 0x1a:
- Suffix = TextureInstructionSuffix.LL;
+ suffix = TextureInstructionSuffix.Ll;
break;
case 0x8:
- Suffix = TextureInstructionSuffix.DC;
+ suffix = TextureInstructionSuffix.Dc;
break;
case 0x2:
case 0xe:
case 0x14:
case 0x18:
- Suffix = TextureInstructionSuffix.None;
+ suffix = TextureInstructionSuffix.None;
break;
case 0xa:
- Suffix = TextureInstructionSuffix.LL | TextureInstructionSuffix.DC;
+ suffix = TextureInstructionSuffix.Ll | TextureInstructionSuffix.Dc;
break;
case 0xc:
case 0x12:
- Suffix = TextureInstructionSuffix.LZ | TextureInstructionSuffix.DC;
+ suffix = TextureInstructionSuffix.Lz | TextureInstructionSuffix.Dc;
break;
default:
- throw new InvalidOperationException($"Invalid Suffix for TEXS instruction {RawSuffix}");
+ throw new InvalidOperationException($"Invalid Suffix for TEXS instruction {rawSuffix}");
}
- GalTextureTarget TextureTarget = TexsToTextureTarget(OpCode.Read(52, 0x1e));
+ GalTextureTarget textureTarget = TexsToTextureTarget(opCode.Read(52, 0x1e));
- EmitTexs(Block, OpCode, ShaderIrInst.Texs, TextureTarget, Suffix);
+ EmitTexs(block, opCode, ShaderIrInst.Texs, textureTarget, suffix);
}
- public static void Tlds(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Tlds(ShaderIrBlock block, long opCode, int position)
{
- TextureInstructionSuffix Suffix;
+ TextureInstructionSuffix suffix;
- int RawSuffix = OpCode.Read(0x34, 0x1e);
+ int rawSuffix = opCode.Read(0x34, 0x1e);
- switch (RawSuffix)
+ switch (rawSuffix)
{
case 0:
case 0x4:
case 0x8:
- Suffix = TextureInstructionSuffix.LZ | TextureInstructionSuffix.AOffI;
+ suffix = TextureInstructionSuffix.Lz | TextureInstructionSuffix.AOffI;
break;
case 0xc:
- Suffix = TextureInstructionSuffix.LZ | TextureInstructionSuffix.MZ;
+ suffix = TextureInstructionSuffix.Lz | TextureInstructionSuffix.Mz;
break;
case 0xe:
case 0x10:
- Suffix = TextureInstructionSuffix.LZ;
+ suffix = TextureInstructionSuffix.Lz;
break;
case 0x2:
case 0xa:
- Suffix = TextureInstructionSuffix.LL;
+ suffix = TextureInstructionSuffix.Ll;
break;
case 0x18:
- Suffix = TextureInstructionSuffix.LL | TextureInstructionSuffix.AOffI;
+ suffix = TextureInstructionSuffix.Ll | TextureInstructionSuffix.AOffI;
break;
default:
- throw new InvalidOperationException($"Invalid Suffix for TLDS instruction {RawSuffix}");
+ throw new InvalidOperationException($"Invalid Suffix for TLDS instruction {rawSuffix}");
}
- GalTextureTarget TextureTarget = TldsToTextureTarget(OpCode.Read(52, 0x1e));
+ GalTextureTarget textureTarget = TldsToTextureTarget(opCode.Read(52, 0x1e));
- EmitTexs(Block, OpCode, ShaderIrInst.Txlf, TextureTarget, Suffix);
+ EmitTexs(block, opCode, ShaderIrInst.Txlf, textureTarget, suffix);
}
- public static void Tld4(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Tld4(ShaderIrBlock block, long opCode, int position)
{
- TextureInstructionSuffix Suffix;
+ TextureInstructionSuffix suffix;
- int RawSuffix = OpCode.Read(0x34, 0xc);
+ int rawSuffix = opCode.Read(0x34, 0xc);
- switch (RawSuffix)
+ switch (rawSuffix)
{
case 0:
- Suffix = TextureInstructionSuffix.None;
+ suffix = TextureInstructionSuffix.None;
break;
case 0x4:
- Suffix = TextureInstructionSuffix.AOffI;
+ suffix = TextureInstructionSuffix.AOffI;
break;
case 0x8:
- Suffix = TextureInstructionSuffix.PTP;
+ suffix = TextureInstructionSuffix.Ptp;
break;
default:
- throw new InvalidOperationException($"Invalid Suffix for TLD4 instruction {RawSuffix}");
+ throw new InvalidOperationException($"Invalid Suffix for TLD4 instruction {rawSuffix}");
}
- bool IsShadow = OpCode.Read(0x32);
+ bool isShadow = opCode.Read(0x32);
- bool IsArray = OpCode.HasArray();
- int ChMask = OpCode.Read(31, 0xf);
+ bool isArray = opCode.HasArray();
+ int chMask = opCode.Read(31, 0xf);
- GalTextureTarget TextureTarget = TexToTextureTarget(OpCode.Read(28, 6), IsArray);
+ GalTextureTarget textureTarget = TexToTextureTarget(opCode.Read(28, 6), isArray);
- if (IsShadow)
+ if (isShadow)
{
- Suffix |= TextureInstructionSuffix.DC;
+ suffix |= TextureInstructionSuffix.Dc;
}
- EmitTld4(Block, OpCode, TextureTarget, Suffix, ChMask, OpCode.Read(0x38, 0x3), false);
+ EmitTld4(block, opCode, textureTarget, suffix, chMask, opCode.Read(0x38, 0x3), false);
}
- public static void Tld4s(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Tld4S(ShaderIrBlock block, long opCode, int position)
{
- TextureInstructionSuffix Suffix = TextureInstructionSuffix.None;
+ TextureInstructionSuffix suffix = TextureInstructionSuffix.None;
- bool IsOffset = OpCode.Read(0x33);
- bool IsShadow = OpCode.Read(0x32);
+ bool isOffset = opCode.Read(0x33);
+ bool isShadow = opCode.Read(0x32);
- if (IsOffset)
+ if (isOffset)
{
- Suffix |= TextureInstructionSuffix.AOffI;
+ suffix |= TextureInstructionSuffix.AOffI;
}
- if (IsShadow)
+ if (isShadow)
{
- Suffix |= TextureInstructionSuffix.DC;
+ suffix |= TextureInstructionSuffix.Dc;
}
// TLD4S seems to only support 2D textures with RGBA mask?
- EmitTld4(Block, OpCode, GalTextureTarget.TwoD, Suffix, RGBA, OpCode.Read(0x34, 0x3), true);
+ EmitTld4(block, opCode, GalTextureTarget.TwoD, suffix, RGBA, opCode.Read(0x34, 0x3), true);
}
- private static void EmitTexs(ShaderIrBlock Block,
- long OpCode,
- ShaderIrInst Inst,
- GalTextureTarget TextureTarget,
- TextureInstructionSuffix TextureInstructionSuffix)
+ private static void EmitTexs(ShaderIrBlock block,
+ long opCode,
+ ShaderIrInst inst,
+ GalTextureTarget textureTarget,
+ TextureInstructionSuffix textureInstructionSuffix)
{
- if (Inst == ShaderIrInst.Txlf && TextureTarget == GalTextureTarget.CubeArray)
+ if (inst == ShaderIrInst.Txlf && textureTarget == GalTextureTarget.CubeArray)
{
throw new InvalidOperationException("TLDS instructions cannot use CUBE modifier!");
}
- bool IsArray = ImageUtils.IsArray(TextureTarget);
+ bool isArray = ImageUtils.IsArray(textureTarget);
- ShaderIrOperGpr[] Coords = new ShaderIrOperGpr[ImageUtils.GetCoordsCountTextureTarget(TextureTarget)];
+ ShaderIrOperGpr[] coords = new ShaderIrOperGpr[ImageUtils.GetCoordsCountTextureTarget(textureTarget)];
- ShaderIrOperGpr OperA = OpCode.Gpr8();
- ShaderIrOperGpr OperB = OpCode.Gpr20();
+ ShaderIrOperGpr operA = opCode.Gpr8();
+ ShaderIrOperGpr operB = opCode.Gpr20();
- ShaderIrOperGpr SuffixExtra = OpCode.Gpr20();
- SuffixExtra.Index += 1;
+ ShaderIrOperGpr suffixExtra = opCode.Gpr20();
+ suffixExtra.Index += 1;
- int CoordStartIndex = 0;
+ int coordStartIndex = 0;
- if (IsArray)
+ if (isArray)
{
- CoordStartIndex++;
- Coords[Coords.Length - 1] = OpCode.Gpr8();
+ coordStartIndex++;
+ coords[coords.Length - 1] = opCode.Gpr8();
}
- switch (Coords.Length - CoordStartIndex)
+ switch (coords.Length - coordStartIndex)
{
case 1:
- Coords[0] = OpCode.Gpr8();
+ coords[0] = opCode.Gpr8();
break;
case 2:
- Coords[0] = OpCode.Gpr8();
- Coords[0].Index += CoordStartIndex;
+ coords[0] = opCode.Gpr8();
+ coords[0].Index += coordStartIndex;
break;
case 3:
- Coords[0] = OpCode.Gpr8();
- Coords[0].Index += CoordStartIndex;
+ coords[0] = opCode.Gpr8();
+ coords[0].Index += coordStartIndex;
- Coords[1] = OpCode.Gpr8();
- Coords[1].Index += 1 + CoordStartIndex;
+ coords[1] = opCode.Gpr8();
+ coords[1].Index += 1 + coordStartIndex;
break;
default:
- throw new NotSupportedException($"{Coords.Length - CoordStartIndex} coords textures aren't supported in TEXS");
+ throw new NotSupportedException($"{coords.Length - coordStartIndex} coords textures aren't supported in TEXS");
}
- int OperBIndex = 0;
+ int operBIndex = 0;
- ShaderIrOperGpr LevelOfDetail = null;
- ShaderIrOperGpr Offset = null;
- ShaderIrOperGpr DepthCompare = null;
+ ShaderIrOperGpr levelOfDetail = null;
+ ShaderIrOperGpr offset = null;
+ ShaderIrOperGpr depthCompare = null;
// OperB is always the last value
// Not applicable to 1d textures
- if (Coords.Length - CoordStartIndex != 1)
+ if (coords.Length - coordStartIndex != 1)
{
- Coords[Coords.Length - CoordStartIndex - 1] = OperB;
- OperBIndex++;
+ coords[coords.Length - coordStartIndex - 1] = operB;
+ operBIndex++;
}
// Encoding of TEXS/TLDS is a bit special and change for 2d textures
// NOTE: OperA seems to hold at best two args.
// On 2D textures, if no suffix need an additional values, Y is stored in OperB, otherwise coords are in OperA and the additional values is in OperB.
- if (TextureInstructionSuffix != TextureInstructionSuffix.None && TextureInstructionSuffix != TextureInstructionSuffix.LZ && TextureTarget == GalTextureTarget.TwoD)
+ if (textureInstructionSuffix != TextureInstructionSuffix.None && textureInstructionSuffix != TextureInstructionSuffix.Lz && textureTarget == GalTextureTarget.TwoD)
{
- Coords[Coords.Length - CoordStartIndex - 1] = OpCode.Gpr8();
- Coords[Coords.Length - CoordStartIndex - 1].Index += Coords.Length - CoordStartIndex - 1;
- OperBIndex--;
+ coords[coords.Length - coordStartIndex - 1] = opCode.Gpr8();
+ coords[coords.Length - coordStartIndex - 1].Index += coords.Length - coordStartIndex - 1;
+ operBIndex--;
}
// TODO: Find what MZ does and what changes about the encoding (Maybe Multisample?)
- if ((TextureInstructionSuffix & TextureInstructionSuffix.LL) != 0)
+ if ((textureInstructionSuffix & TextureInstructionSuffix.Ll) != 0)
{
- LevelOfDetail = OpCode.Gpr20();
- LevelOfDetail.Index += OperBIndex;
- OperBIndex++;
+ levelOfDetail = opCode.Gpr20();
+ levelOfDetail.Index += operBIndex;
+ operBIndex++;
}
- if ((TextureInstructionSuffix & TextureInstructionSuffix.AOffI) != 0)
+ if ((textureInstructionSuffix & TextureInstructionSuffix.AOffI) != 0)
{
- Offset = OpCode.Gpr20();
- Offset.Index += OperBIndex;
- OperBIndex++;
+ offset = opCode.Gpr20();
+ offset.Index += operBIndex;
+ operBIndex++;
}
- if ((TextureInstructionSuffix & TextureInstructionSuffix.DC) != 0)
+ if ((textureInstructionSuffix & TextureInstructionSuffix.Dc) != 0)
{
- DepthCompare = OpCode.Gpr20();
- DepthCompare.Index += OperBIndex;
- OperBIndex++;
+ depthCompare = opCode.Gpr20();
+ depthCompare.Index += operBIndex;
+ operBIndex++;
}
- int LutIndex;
+ int lutIndex;
- LutIndex = !OpCode.Gpr0().IsConst ? 1 : 0;
- LutIndex |= !OpCode.Gpr28().IsConst ? 2 : 0;
+ lutIndex = !opCode.Gpr0().IsConst ? 1 : 0;
+ lutIndex |= !opCode.Gpr28().IsConst ? 2 : 0;
- if (LutIndex == 0)
+ if (lutIndex == 0)
{
//Both destination registers are RZ, do nothing.
return;
}
- bool Fp16 = !OpCode.Read(59);
+ bool fp16 = !opCode.Read(59);
- int DstIncrement = 0;
+ int dstIncrement = 0;
ShaderIrOperGpr GetDst()
{
- ShaderIrOperGpr Dst;
+ ShaderIrOperGpr dst;
- if (Fp16)
+ if (fp16)
{
//FP16 mode, two components are packed on the two
//halfs of a 32-bits register, as two half-float values.
- int HalfPart = DstIncrement & 1;
+ int halfPart = dstIncrement & 1;
- switch (LutIndex)
+ switch (lutIndex)
{
- case 1: Dst = OpCode.GprHalf0(HalfPart); break;
- case 2: Dst = OpCode.GprHalf28(HalfPart); break;
- case 3: Dst = (DstIncrement >> 1) != 0
- ? OpCode.GprHalf28(HalfPart)
- : OpCode.GprHalf0(HalfPart); break;
+ case 1: dst = opCode.GprHalf0(halfPart); break;
+ case 2: dst = opCode.GprHalf28(halfPart); break;
+ case 3: dst = (dstIncrement >> 1) != 0
+ ? opCode.GprHalf28(halfPart)
+ : opCode.GprHalf0(halfPart); break;
default: throw new InvalidOperationException();
}
@@ -667,210 +669,210 @@ namespace Ryujinx.Graphics.Gal.Shader
{
//32-bits mode, each component uses one register.
//Two components uses two consecutive registers.
- switch (LutIndex)
+ switch (lutIndex)
{
- case 1: Dst = OpCode.Gpr0(); break;
- case 2: Dst = OpCode.Gpr28(); break;
- case 3: Dst = (DstIncrement >> 1) != 0
- ? OpCode.Gpr28()
- : OpCode.Gpr0(); break;
+ case 1: dst = opCode.Gpr0(); break;
+ case 2: dst = opCode.Gpr28(); break;
+ case 3: dst = (dstIncrement >> 1) != 0
+ ? opCode.Gpr28()
+ : opCode.Gpr0(); break;
default: throw new InvalidOperationException();
}
- Dst.Index += DstIncrement & 1;
+ dst.Index += dstIncrement & 1;
}
- DstIncrement++;
+ dstIncrement++;
- return Dst;
+ return dst;
}
- int ChMask = MaskLut[LutIndex, OpCode.Read(50, 7)];
+ int chMask = _maskLut[lutIndex, opCode.Read(50, 7)];
- if (ChMask == 0)
+ if (chMask == 0)
{
//All channels are disabled, do nothing.
return;
}
- ShaderIrNode OperC = OpCode.Imm13_36();
- Coords = CoordsRegistersToTempRegisters(Block, Coords);
+ ShaderIrNode operC = opCode.Imm13_36();
+ coords = CoordsRegistersToTempRegisters(block, coords);
- for (int Ch = 0; Ch < 4; Ch++)
+ for (int ch = 0; ch < 4; ch++)
{
- if (!IsChannelUsed(ChMask, Ch))
+ if (!IsChannelUsed(chMask, ch))
{
continue;
}
- ShaderIrMetaTex Meta = new ShaderIrMetaTex(Ch, TextureTarget, TextureInstructionSuffix, Coords)
+ ShaderIrMetaTex meta = new ShaderIrMetaTex(ch, textureTarget, textureInstructionSuffix, coords)
{
- LevelOfDetail = LevelOfDetail,
- Offset = Offset,
- DepthCompare = DepthCompare
+ LevelOfDetail = levelOfDetail,
+ Offset = offset,
+ DepthCompare = depthCompare
};
- ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB, OperC, Meta);
+ ShaderIrOp op = new ShaderIrOp(inst, operA, operB, operC, meta);
- ShaderIrOperGpr Dst = GetDst();
+ ShaderIrOperGpr dst = GetDst();
- if (Dst.IsValidRegister && !Dst.IsConst)
+ if (dst.IsValidRegister && !dst.IsConst)
{
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Op)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(dst, op)));
}
}
}
- private static void EmitTld4(ShaderIrBlock Block, long OpCode, GalTextureTarget TextureType, TextureInstructionSuffix TextureInstructionSuffix, int ChMask, int Component, bool Scalar)
+ private static void EmitTld4(ShaderIrBlock block, long opCode, GalTextureTarget textureType, TextureInstructionSuffix textureInstructionSuffix, int chMask, int component, bool scalar)
{
- ShaderIrOperGpr OperA = OpCode.Gpr8();
- ShaderIrOperGpr OperB = OpCode.Gpr20();
- ShaderIrOperImm OperC = OpCode.Imm13_36();
+ ShaderIrOperGpr operA = opCode.Gpr8();
+ ShaderIrOperGpr operB = opCode.Gpr20();
+ ShaderIrOperImm operC = opCode.Imm13_36();
- ShaderIrOperGpr[] Coords = new ShaderIrOperGpr[ImageUtils.GetCoordsCountTextureTarget(TextureType)];
+ ShaderIrOperGpr[] coords = new ShaderIrOperGpr[ImageUtils.GetCoordsCountTextureTarget(textureType)];
- ShaderIrOperGpr Offset = null;
- ShaderIrOperGpr DepthCompare = null;
+ ShaderIrOperGpr offset = null;
+ ShaderIrOperGpr depthCompare = null;
- bool IsArray = ImageUtils.IsArray(TextureType);
+ bool isArray = ImageUtils.IsArray(textureType);
- int OperBIndex = 0;
+ int operBIndex = 0;
- if (Scalar)
+ if (scalar)
{
- int CoordStartIndex = 0;
+ int coordStartIndex = 0;
- if (IsArray)
+ if (isArray)
{
- CoordStartIndex++;
- Coords[Coords.Length - 1] = OperB;
+ coordStartIndex++;
+ coords[coords.Length - 1] = operB;
}
- switch (Coords.Length - CoordStartIndex)
+ switch (coords.Length - coordStartIndex)
{
case 1:
- Coords[0] = OpCode.Gpr8();
+ coords[0] = opCode.Gpr8();
break;
case 2:
- Coords[0] = OpCode.Gpr8();
- Coords[0].Index += CoordStartIndex;
+ coords[0] = opCode.Gpr8();
+ coords[0].Index += coordStartIndex;
break;
case 3:
- Coords[0] = OpCode.Gpr8();
- Coords[0].Index += CoordStartIndex;
+ coords[0] = opCode.Gpr8();
+ coords[0].Index += coordStartIndex;
- Coords[1] = OpCode.Gpr8();
- Coords[1].Index += 1 + CoordStartIndex;
+ coords[1] = opCode.Gpr8();
+ coords[1].Index += 1 + coordStartIndex;
break;
default:
- throw new NotSupportedException($"{Coords.Length - CoordStartIndex} coords textures aren't supported in TLD4S");
+ throw new NotSupportedException($"{coords.Length - coordStartIndex} coords textures aren't supported in TLD4S");
}
- if (Coords.Length - CoordStartIndex != 1)
+ if (coords.Length - coordStartIndex != 1)
{
- Coords[Coords.Length - CoordStartIndex - 1] = OperB;
- OperBIndex++;
+ coords[coords.Length - coordStartIndex - 1] = operB;
+ operBIndex++;
}
- if (TextureInstructionSuffix != TextureInstructionSuffix.None && TextureType == GalTextureTarget.TwoD)
+ if (textureInstructionSuffix != TextureInstructionSuffix.None && textureType == GalTextureTarget.TwoD)
{
- Coords[Coords.Length - CoordStartIndex - 1] = OpCode.Gpr8();
- Coords[Coords.Length - CoordStartIndex - 1].Index += Coords.Length - CoordStartIndex - 1;
- OperBIndex--;
+ coords[coords.Length - coordStartIndex - 1] = opCode.Gpr8();
+ coords[coords.Length - coordStartIndex - 1].Index += coords.Length - coordStartIndex - 1;
+ operBIndex--;
}
}
else
{
- int IndexExtraCoord = 0;
+ int indexExtraCoord = 0;
- if (IsArray)
+ if (isArray)
{
- IndexExtraCoord++;
+ indexExtraCoord++;
- Coords[Coords.Length - 1] = OpCode.Gpr8();
+ coords[coords.Length - 1] = opCode.Gpr8();
}
- for (int Index = 0; Index < Coords.Length - IndexExtraCoord; Index++)
+ for (int index = 0; index < coords.Length - indexExtraCoord; index++)
{
- Coords[Index] = OpCode.Gpr8();
+ coords[index] = opCode.Gpr8();
- Coords[Index].Index += Index;
+ coords[index].Index += index;
- Coords[Index].Index += IndexExtraCoord;
+ coords[index].Index += indexExtraCoord;
- if (Coords[Index].Index > ShaderIrOperGpr.ZRIndex)
+ if (coords[index].Index > ShaderIrOperGpr.ZrIndex)
{
- Coords[Index].Index = ShaderIrOperGpr.ZRIndex;
+ coords[index].Index = ShaderIrOperGpr.ZrIndex;
}
}
}
- if ((TextureInstructionSuffix & TextureInstructionSuffix.AOffI) != 0)
+ if ((textureInstructionSuffix & TextureInstructionSuffix.AOffI) != 0)
{
- Offset = OpCode.Gpr20();
- Offset.Index += OperBIndex;
- OperBIndex++;
+ offset = opCode.Gpr20();
+ offset.Index += operBIndex;
+ operBIndex++;
}
- if ((TextureInstructionSuffix & TextureInstructionSuffix.DC) != 0)
+ if ((textureInstructionSuffix & TextureInstructionSuffix.Dc) != 0)
{
- DepthCompare = OpCode.Gpr20();
- DepthCompare.Index += OperBIndex;
- OperBIndex++;
+ depthCompare = opCode.Gpr20();
+ depthCompare.Index += operBIndex;
+ operBIndex++;
}
- Coords = CoordsRegistersToTempRegisters(Block, Coords);
+ coords = CoordsRegistersToTempRegisters(block, coords);
- int RegInc = 0;
+ int regInc = 0;
- for (int Ch = 0; Ch < 4; Ch++)
+ for (int ch = 0; ch < 4; ch++)
{
- if (!IsChannelUsed(ChMask, Ch))
+ if (!IsChannelUsed(chMask, ch))
{
continue;
}
- ShaderIrOperGpr Dst = OpCode.Gpr0();
+ ShaderIrOperGpr dst = opCode.Gpr0();
- Dst.Index += RegInc++;
+ dst.Index += regInc++;
- if (!Dst.IsValidRegister || Dst.IsConst)
+ if (!dst.IsValidRegister || dst.IsConst)
{
continue;
}
- ShaderIrMetaTex Meta = new ShaderIrMetaTex(Ch, TextureType, TextureInstructionSuffix, Coords)
+ ShaderIrMetaTex meta = new ShaderIrMetaTex(ch, textureType, textureInstructionSuffix, coords)
{
- Component = Component,
- Offset = Offset,
- DepthCompare = DepthCompare
+ Component = component,
+ Offset = offset,
+ DepthCompare = depthCompare
};
- ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Tld4, OperA, OperB, OperC, Meta);
+ ShaderIrOp op = new ShaderIrOp(ShaderIrInst.Tld4, operA, operB, operC, meta);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Op)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(dst, op)));
}
}
- private static bool IsChannelUsed(int ChMask, int Ch)
+ private static bool IsChannelUsed(int chMask, int ch)
{
- return (ChMask & (1 << Ch)) != 0;
+ return (chMask & (1 << ch)) != 0;
}
- private static ShaderIrOperGpr[] CoordsRegistersToTempRegisters(ShaderIrBlock Block, params ShaderIrOperGpr[] Registers)
+ private static ShaderIrOperGpr[] CoordsRegistersToTempRegisters(ShaderIrBlock block, params ShaderIrOperGpr[] registers)
{
- ShaderIrOperGpr[] Res = new ShaderIrOperGpr[Registers.Length];
+ ShaderIrOperGpr[] res = new ShaderIrOperGpr[registers.Length];
- for (int Index = 0; Index < Res.Length; Index++)
+ for (int index = 0; index < res.Length; index++)
{
- Res[Index] = ShaderIrOperGpr.MakeTemporary(Index);
- Block.AddNode(new ShaderIrAsg(Res[Index], Registers[Index]));
+ res[index] = ShaderIrOperGpr.MakeTemporary(index);
+ block.AddNode(new ShaderIrAsg(res[index], registers[index]));
}
- return Res;
+ return res;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs
index cd602db7..0a2b4232 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs
@@ -25,400 +25,400 @@ namespace Ryujinx.Graphics.Gal.Shader
F64 = 3
}
- public static void F2f_C(ShaderIrBlock Block, long OpCode, int Position)
+ public static void F2f_C(ShaderIrBlock block, long opCode, int position)
{
- EmitF2f(Block, OpCode, ShaderOper.CR);
+ EmitF2F(block, opCode, ShaderOper.Cr);
}
- public static void F2f_I(ShaderIrBlock Block, long OpCode, int Position)
+ public static void F2f_I(ShaderIrBlock block, long opCode, int position)
{
- EmitF2f(Block, OpCode, ShaderOper.Immf);
+ EmitF2F(block, opCode, ShaderOper.Immf);
}
- public static void F2f_R(ShaderIrBlock Block, long OpCode, int Position)
+ public static void F2f_R(ShaderIrBlock block, long opCode, int position)
{
- EmitF2f(Block, OpCode, ShaderOper.RR);
+ EmitF2F(block, opCode, ShaderOper.Rr);
}
- public static void F2i_C(ShaderIrBlock Block, long OpCode, int Position)
+ public static void F2i_C(ShaderIrBlock block, long opCode, int position)
{
- EmitF2i(Block, OpCode, ShaderOper.CR);
+ EmitF2I(block, opCode, ShaderOper.Cr);
}
- public static void F2i_I(ShaderIrBlock Block, long OpCode, int Position)
+ public static void F2i_I(ShaderIrBlock block, long opCode, int position)
{
- EmitF2i(Block, OpCode, ShaderOper.Immf);
+ EmitF2I(block, opCode, ShaderOper.Immf);
}
- public static void F2i_R(ShaderIrBlock Block, long OpCode, int Position)
+ public static void F2i_R(ShaderIrBlock block, long opCode, int position)
{
- EmitF2i(Block, OpCode, ShaderOper.RR);
+ EmitF2I(block, opCode, ShaderOper.Rr);
}
- public static void I2f_C(ShaderIrBlock Block, long OpCode, int Position)
+ public static void I2f_C(ShaderIrBlock block, long opCode, int position)
{
- EmitI2f(Block, OpCode, ShaderOper.CR);
+ EmitI2F(block, opCode, ShaderOper.Cr);
}
- public static void I2f_I(ShaderIrBlock Block, long OpCode, int Position)
+ public static void I2f_I(ShaderIrBlock block, long opCode, int position)
{
- EmitI2f(Block, OpCode, ShaderOper.Imm);
+ EmitI2F(block, opCode, ShaderOper.Imm);
}
- public static void I2f_R(ShaderIrBlock Block, long OpCode, int Position)
+ public static void I2f_R(ShaderIrBlock block, long opCode, int position)
{
- EmitI2f(Block, OpCode, ShaderOper.RR);
+ EmitI2F(block, opCode, ShaderOper.Rr);
}
- public static void I2i_C(ShaderIrBlock Block, long OpCode, int Position)
+ public static void I2i_C(ShaderIrBlock block, long opCode, int position)
{
- EmitI2i(Block, OpCode, ShaderOper.CR);
+ EmitI2I(block, opCode, ShaderOper.Cr);
}
- public static void I2i_I(ShaderIrBlock Block, long OpCode, int Position)
+ public static void I2i_I(ShaderIrBlock block, long opCode, int position)
{
- EmitI2i(Block, OpCode, ShaderOper.Imm);
+ EmitI2I(block, opCode, ShaderOper.Imm);
}
- public static void I2i_R(ShaderIrBlock Block, long OpCode, int Position)
+ public static void I2i_R(ShaderIrBlock block, long opCode, int position)
{
- EmitI2i(Block, OpCode, ShaderOper.RR);
+ EmitI2I(block, opCode, ShaderOper.Rr);
}
- public static void Isberd(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Isberd(ShaderIrBlock block, long opCode, int position)
{
//This instruction seems to be used to translate from an address to a vertex index in a GS
//Stub it as such
- Block.AddNode(new ShaderIrCmnt("Stubbed."));
+ block.AddNode(new ShaderIrCmnt("Stubbed."));
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OpCode.Gpr8())));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), opCode.Gpr8())));
}
- public static void Mov_C(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Mov_C(ShaderIrBlock block, long opCode, int position)
{
- ShaderIrOperCbuf Cbuf = OpCode.Cbuf34();
+ ShaderIrOperCbuf cbuf = opCode.Cbuf34();
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Cbuf)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), cbuf)));
}
- public static void Mov_I(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Mov_I(ShaderIrBlock block, long opCode, int position)
{
- ShaderIrOperImm Imm = OpCode.Imm19_20();
+ ShaderIrOperImm imm = opCode.Imm19_20();
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Imm)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), imm)));
}
- public static void Mov_I32(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Mov_I32(ShaderIrBlock block, long opCode, int position)
{
- ShaderIrOperImm Imm = OpCode.Imm32_20();
+ ShaderIrOperImm imm = opCode.Imm32_20();
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Imm)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), imm)));
}
- public static void Mov_R(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Mov_R(ShaderIrBlock block, long opCode, int position)
{
- ShaderIrOperGpr Gpr = OpCode.Gpr20();
+ ShaderIrOperGpr gpr = opCode.Gpr20();
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Gpr)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), gpr)));
}
- public static void Sel_C(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Sel_C(ShaderIrBlock block, long opCode, int position)
{
- EmitSel(Block, OpCode, ShaderOper.CR);
+ EmitSel(block, opCode, ShaderOper.Cr);
}
- public static void Sel_I(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Sel_I(ShaderIrBlock block, long opCode, int position)
{
- EmitSel(Block, OpCode, ShaderOper.Imm);
+ EmitSel(block, opCode, ShaderOper.Imm);
}
- public static void Sel_R(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Sel_R(ShaderIrBlock block, long opCode, int position)
{
- EmitSel(Block, OpCode, ShaderOper.RR);
+ EmitSel(block, opCode, ShaderOper.Rr);
}
- public static void Mov_S(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Mov_S(ShaderIrBlock block, long opCode, int position)
{
- Block.AddNode(new ShaderIrCmnt("Stubbed."));
+ block.AddNode(new ShaderIrCmnt("Stubbed."));
//Zero is used as a special number to get a valid "0 * 0 + VertexIndex" in a GS
- ShaderIrNode Source = new ShaderIrOperImm(0);
+ ShaderIrNode source = new ShaderIrOperImm(0);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Source)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), source)));
}
- private static void EmitF2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
+ private static void EmitF2F(ShaderIrBlock block, long opCode, ShaderOper oper)
{
- bool NegA = OpCode.Read(45);
- bool AbsA = OpCode.Read(49);
+ bool negA = opCode.Read(45);
+ bool absA = opCode.Read(49);
- ShaderIrNode OperA;
+ ShaderIrNode operA;
- switch (Oper)
+ switch (oper)
{
- case ShaderOper.CR: OperA = OpCode.Cbuf34(); break;
- case ShaderOper.Immf: OperA = OpCode.Immf19_20(); break;
- case ShaderOper.RR: OperA = OpCode.Gpr20(); break;
+ case ShaderOper.Cr: operA = opCode.Cbuf34(); break;
+ case ShaderOper.Immf: operA = opCode.Immf19_20(); break;
+ case ShaderOper.Rr: operA = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
+ default: throw new ArgumentException(nameof(oper));
}
- OperA = GetAluFabsFneg(OperA, AbsA, NegA);
+ operA = GetAluFabsFneg(operA, absA, negA);
- ShaderIrInst RoundInst = GetRoundInst(OpCode);
+ ShaderIrInst roundInst = GetRoundInst(opCode);
- if (RoundInst != ShaderIrInst.Invalid)
+ if (roundInst != ShaderIrInst.Invalid)
{
- OperA = new ShaderIrOp(RoundInst, OperA);
+ operA = new ShaderIrOp(roundInst, operA);
}
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OperA)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), operA)));
}
- private static void EmitF2i(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
+ private static void EmitF2I(ShaderIrBlock block, long opCode, ShaderOper oper)
{
- IntType Type = GetIntType(OpCode);
+ IntType type = GetIntType(opCode);
- if (Type == IntType.U64 ||
- Type == IntType.S64)
+ if (type == IntType.U64 ||
+ type == IntType.S64)
{
//TODO: 64-bits support.
//Note: GLSL doesn't support 64-bits integers.
throw new NotImplementedException();
}
- bool NegA = OpCode.Read(45);
- bool AbsA = OpCode.Read(49);
+ bool negA = opCode.Read(45);
+ bool absA = opCode.Read(49);
- ShaderIrNode OperA;
+ ShaderIrNode operA;
- switch (Oper)
+ switch (oper)
{
- case ShaderOper.CR: OperA = OpCode.Cbuf34(); break;
- case ShaderOper.Immf: OperA = OpCode.Immf19_20(); break;
- case ShaderOper.RR: OperA = OpCode.Gpr20(); break;
+ case ShaderOper.Cr: operA = opCode.Cbuf34(); break;
+ case ShaderOper.Immf: operA = opCode.Immf19_20(); break;
+ case ShaderOper.Rr: operA = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
+ default: throw new ArgumentException(nameof(oper));
}
- OperA = GetAluFabsFneg(OperA, AbsA, NegA);
+ operA = GetAluFabsFneg(operA, absA, negA);
- ShaderIrInst RoundInst = GetRoundInst(OpCode);
+ ShaderIrInst roundInst = GetRoundInst(opCode);
- if (RoundInst != ShaderIrInst.Invalid)
+ if (roundInst != ShaderIrInst.Invalid)
{
- OperA = new ShaderIrOp(RoundInst, OperA);
+ operA = new ShaderIrOp(roundInst, operA);
}
- bool Signed = Type >= IntType.S8;
+ bool signed = type >= IntType.S8;
- int Size = 8 << ((int)Type & 3);
+ int size = 8 << ((int)type & 3);
- if (Size < 32)
+ if (size < 32)
{
- uint Mask = uint.MaxValue >> (32 - Size);
+ uint mask = uint.MaxValue >> (32 - size);
- float CMin = 0;
- float CMax = Mask;
+ float cMin = 0;
+ float cMax = mask;
- if (Signed)
+ if (signed)
{
- uint HalfMask = Mask >> 1;
+ uint halfMask = mask >> 1;
- CMin -= HalfMask + 1;
- CMax = HalfMask;
+ cMin -= halfMask + 1;
+ cMax = halfMask;
}
- ShaderIrOperImmf IMin = new ShaderIrOperImmf(CMin);
- ShaderIrOperImmf IMax = new ShaderIrOperImmf(CMax);
+ ShaderIrOperImmf min = new ShaderIrOperImmf(cMin);
+ ShaderIrOperImmf max = new ShaderIrOperImmf(cMax);
- OperA = new ShaderIrOp(ShaderIrInst.Fclamp, OperA, IMin, IMax);
+ operA = new ShaderIrOp(ShaderIrInst.Fclamp, operA, min, max);
}
- ShaderIrInst Inst = Signed
+ ShaderIrInst inst = signed
? ShaderIrInst.Ftos
: ShaderIrInst.Ftou;
- ShaderIrNode Op = new ShaderIrOp(Inst, OperA);
+ ShaderIrNode op = new ShaderIrOp(inst, operA);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op)));
}
- private static void EmitI2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
+ private static void EmitI2F(ShaderIrBlock block, long opCode, ShaderOper oper)
{
- IntType Type = GetIntType(OpCode);
+ IntType type = GetIntType(opCode);
- if (Type == IntType.U64 ||
- Type == IntType.S64)
+ if (type == IntType.U64 ||
+ type == IntType.S64)
{
//TODO: 64-bits support.
//Note: GLSL doesn't support 64-bits integers.
throw new NotImplementedException();
}
- int Sel = OpCode.Read(41, 3);
+ int sel = opCode.Read(41, 3);
- bool NegA = OpCode.Read(45);
- bool AbsA = OpCode.Read(49);
+ bool negA = opCode.Read(45);
+ bool absA = opCode.Read(49);
- ShaderIrNode OperA;
+ ShaderIrNode operA;
- switch (Oper)
+ switch (oper)
{
- case ShaderOper.CR: OperA = OpCode.Cbuf34(); break;
- case ShaderOper.Imm: OperA = OpCode.Imm19_20(); break;
- case ShaderOper.RR: OperA = OpCode.Gpr20(); break;
+ case ShaderOper.Cr: operA = opCode.Cbuf34(); break;
+ case ShaderOper.Imm: operA = opCode.Imm19_20(); break;
+ case ShaderOper.Rr: operA = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
+ default: throw new ArgumentException(nameof(oper));
}
- OperA = GetAluIabsIneg(OperA, AbsA, NegA);
+ operA = GetAluIabsIneg(operA, absA, negA);
- bool Signed = Type >= IntType.S8;
+ bool signed = type >= IntType.S8;
- int Shift = Sel * 8;
+ int shift = sel * 8;
- int Size = 8 << ((int)Type & 3);
+ int size = 8 << ((int)type & 3);
- if (Shift != 0)
+ if (shift != 0)
{
- OperA = new ShaderIrOp(ShaderIrInst.Asr, OperA, new ShaderIrOperImm(Shift));
+ operA = new ShaderIrOp(ShaderIrInst.Asr, operA, new ShaderIrOperImm(shift));
}
- if (Size < 32)
+ if (size < 32)
{
- OperA = ExtendTo32(OperA, Signed, Size);
+ operA = ExtendTo32(operA, signed, size);
}
- ShaderIrInst Inst = Signed
+ ShaderIrInst inst = signed
? ShaderIrInst.Stof
: ShaderIrInst.Utof;
- ShaderIrNode Op = new ShaderIrOp(Inst, OperA);
+ ShaderIrNode op = new ShaderIrOp(inst, operA);
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op)));
}
- private static void EmitI2i(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
+ private static void EmitI2I(ShaderIrBlock block, long opCode, ShaderOper oper)
{
- IntType Type = GetIntType(OpCode);
+ IntType type = GetIntType(opCode);
- if (Type == IntType.U64 ||
- Type == IntType.S64)
+ if (type == IntType.U64 ||
+ type == IntType.S64)
{
//TODO: 64-bits support.
//Note: GLSL doesn't support 64-bits integers.
throw new NotImplementedException();
}
- int Sel = OpCode.Read(41, 3);
+ int sel = opCode.Read(41, 3);
- bool NegA = OpCode.Read(45);
- bool AbsA = OpCode.Read(49);
- bool SatA = OpCode.Read(50);
+ bool negA = opCode.Read(45);
+ bool absA = opCode.Read(49);
+ bool satA = opCode.Read(50);
- ShaderIrNode OperA;
+ ShaderIrNode operA;
- switch (Oper)
+ switch (oper)
{
- case ShaderOper.CR: OperA = OpCode.Cbuf34(); break;
- case ShaderOper.Immf: OperA = OpCode.Immf19_20(); break;
- case ShaderOper.RR: OperA = OpCode.Gpr20(); break;
+ case ShaderOper.Cr: operA = opCode.Cbuf34(); break;
+ case ShaderOper.Immf: operA = opCode.Immf19_20(); break;
+ case ShaderOper.Rr: operA = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
+ default: throw new ArgumentException(nameof(oper));
}
- OperA = GetAluIabsIneg(OperA, AbsA, NegA);
+ operA = GetAluIabsIneg(operA, absA, negA);
- bool Signed = Type >= IntType.S8;
+ bool signed = type >= IntType.S8;
- int Shift = Sel * 8;
+ int shift = sel * 8;
- int Size = 8 << ((int)Type & 3);
+ int size = 8 << ((int)type & 3);
- if (Shift != 0)
+ if (shift != 0)
{
- OperA = new ShaderIrOp(ShaderIrInst.Asr, OperA, new ShaderIrOperImm(Shift));
+ operA = new ShaderIrOp(ShaderIrInst.Asr, operA, new ShaderIrOperImm(shift));
}
- if (Size < 32)
+ if (size < 32)
{
- uint Mask = uint.MaxValue >> (32 - Size);
+ uint mask = uint.MaxValue >> (32 - size);
- if (SatA)
+ if (satA)
{
- uint CMin = 0;
- uint CMax = Mask;
+ uint cMin = 0;
+ uint cMax = mask;
- if (Signed)
+ if (signed)
{
- uint HalfMask = Mask >> 1;
+ uint halfMask = mask >> 1;
- CMin -= HalfMask + 1;
- CMax = HalfMask;
+ cMin -= halfMask + 1;
+ cMax = halfMask;
}
- ShaderIrOperImm IMin = new ShaderIrOperImm((int)CMin);
- ShaderIrOperImm IMax = new ShaderIrOperImm((int)CMax);
+ ShaderIrOperImm min = new ShaderIrOperImm((int)cMin);
+ ShaderIrOperImm max = new ShaderIrOperImm((int)cMax);
- OperA = new ShaderIrOp(Signed
+ operA = new ShaderIrOp(signed
? ShaderIrInst.Clamps
- : ShaderIrInst.Clampu, OperA, IMin, IMax);
+ : ShaderIrInst.Clampu, operA, min, max);
}
else
{
- OperA = ExtendTo32(OperA, Signed, Size);
+ operA = ExtendTo32(operA, signed, size);
}
}
- Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OperA)));
+ block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), operA)));
}
- private static void EmitSel(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
+ private static void EmitSel(ShaderIrBlock block, long opCode, ShaderOper oper)
{
- ShaderIrOperGpr Dst = OpCode.Gpr0();
- ShaderIrNode Pred = OpCode.Pred39N();
+ ShaderIrOperGpr dst = opCode.Gpr0();
+ ShaderIrNode pred = opCode.Pred39N();
- ShaderIrNode ResultA = OpCode.Gpr8();
- ShaderIrNode ResultB;
+ ShaderIrNode resultA = opCode.Gpr8();
+ ShaderIrNode resultB;
- switch (Oper)
+ switch (oper)
{
- case ShaderOper.CR: ResultB = OpCode.Cbuf34(); break;
- case ShaderOper.Imm: ResultB = OpCode.Imm19_20(); break;
- case ShaderOper.RR: ResultB = OpCode.Gpr20(); break;
+ case ShaderOper.Cr: resultB = opCode.Cbuf34(); break;
+ case ShaderOper.Imm: resultB = opCode.Imm19_20(); break;
+ case ShaderOper.Rr: resultB = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(Oper));
+ default: throw new ArgumentException(nameof(oper));
}
- Block.AddNode(OpCode.PredNode(new ShaderIrCond(Pred, new ShaderIrAsg(Dst, ResultA), false)));
+ block.AddNode(opCode.PredNode(new ShaderIrCond(pred, new ShaderIrAsg(dst, resultA), false)));
- Block.AddNode(OpCode.PredNode(new ShaderIrCond(Pred, new ShaderIrAsg(Dst, ResultB), true)));
+ block.AddNode(opCode.PredNode(new ShaderIrCond(pred, new ShaderIrAsg(dst, resultB), true)));
}
- private static IntType GetIntType(long OpCode)
+ private static IntType GetIntType(long opCode)
{
- bool Signed = OpCode.Read(13);
+ bool signed = opCode.Read(13);
- IntType Type = (IntType)(OpCode.Read(10, 3));
+ IntType type = (IntType)(opCode.Read(10, 3));
- if (Signed)
+ if (signed)
{
- Type += (int)IntType.S8;
+ type += (int)IntType.S8;
}
- return Type;
+ return type;
}
- private static FloatType GetFloatType(long OpCode)
+ private static FloatType GetFloatType(long opCode)
{
- return (FloatType)(OpCode.Read(8, 3));
+ return (FloatType)(opCode.Read(8, 3));
}
- private static ShaderIrInst GetRoundInst(long OpCode)
+ private static ShaderIrInst GetRoundInst(long opCode)
{
- switch (OpCode.Read(39, 3))
+ switch (opCode.Read(39, 3))
{
case 1: return ShaderIrInst.Floor;
case 2: return ShaderIrInst.Ceil;
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeOpCode.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeOpCode.cs
index e241e1ca..4b1e4046 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeOpCode.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeOpCode.cs
@@ -4,227 +4,227 @@ namespace Ryujinx.Graphics.Gal.Shader
{
static partial class ShaderDecode
{
- private static int Read(this long OpCode, int Position, int Mask)
+ private static int Read(this long opCode, int position, int mask)
{
- return (int)(OpCode >> Position) & Mask;
+ return (int)(opCode >> position) & mask;
}
- private static bool Read(this long OpCode, int Position)
+ private static bool Read(this long opCode, int position)
{
- return ((OpCode >> Position) & 1) != 0;
+ return ((opCode >> position) & 1) != 0;
}
- private static int Branch(this long OpCode)
+ private static int Branch(this long opCode)
{
- return ((int)(OpCode >> 20) << 8) >> 8;
+ return ((int)(opCode >> 20) << 8) >> 8;
}
- private static bool HasArray(this long OpCode)
+ private static bool HasArray(this long opCode)
{
- return OpCode.Read(0x1c);
+ return opCode.Read(0x1c);
}
- private static ShaderIrOperAbuf[] Abuf20(this long OpCode)
+ private static ShaderIrOperAbuf[] Abuf20(this long opCode)
{
- int Abuf = OpCode.Read(20, 0x3ff);
- int Size = OpCode.Read(47, 3);
+ int abuf = opCode.Read(20, 0x3ff);
+ int size = opCode.Read(47, 3);
- ShaderIrOperGpr Vertex = OpCode.Gpr39();
+ ShaderIrOperGpr vertex = opCode.Gpr39();
- ShaderIrOperAbuf[] Opers = new ShaderIrOperAbuf[Size + 1];
+ ShaderIrOperAbuf[] opers = new ShaderIrOperAbuf[size + 1];
- for (int Index = 0; Index <= Size; Index++)
+ for (int index = 0; index <= size; index++)
{
- Opers[Index] = new ShaderIrOperAbuf(Abuf + Index * 4, Vertex);
+ opers[index] = new ShaderIrOperAbuf(abuf + index * 4, vertex);
}
- return Opers;
+ return opers;
}
- private static ShaderIrOperAbuf Abuf28(this long OpCode)
+ private static ShaderIrOperAbuf Abuf28(this long opCode)
{
- int Abuf = OpCode.Read(28, 0x3ff);
+ int abuf = opCode.Read(28, 0x3ff);
- return new ShaderIrOperAbuf(Abuf, OpCode.Gpr39());
+ return new ShaderIrOperAbuf(abuf, opCode.Gpr39());
}
- private static ShaderIrOperCbuf Cbuf34(this long OpCode)
+ private static ShaderIrOperCbuf Cbuf34(this long opCode)
{
return new ShaderIrOperCbuf(
- OpCode.Read(34, 0x1f),
- OpCode.Read(20, 0x3fff));
+ opCode.Read(34, 0x1f),
+ opCode.Read(20, 0x3fff));
}
- private static ShaderIrOperGpr Gpr8(this long OpCode)
+ private static ShaderIrOperGpr Gpr8(this long opCode)
{
- return new ShaderIrOperGpr(OpCode.Read(8, 0xff));
+ return new ShaderIrOperGpr(opCode.Read(8, 0xff));
}
- private static ShaderIrOperGpr Gpr20(this long OpCode)
+ private static ShaderIrOperGpr Gpr20(this long opCode)
{
- return new ShaderIrOperGpr(OpCode.Read(20, 0xff));
+ return new ShaderIrOperGpr(opCode.Read(20, 0xff));
}
- private static ShaderIrOperGpr Gpr39(this long OpCode)
+ private static ShaderIrOperGpr Gpr39(this long opCode)
{
- return new ShaderIrOperGpr(OpCode.Read(39, 0xff));
+ return new ShaderIrOperGpr(opCode.Read(39, 0xff));
}
- private static ShaderIrOperGpr Gpr0(this long OpCode)
+ private static ShaderIrOperGpr Gpr0(this long opCode)
{
- return new ShaderIrOperGpr(OpCode.Read(0, 0xff));
+ return new ShaderIrOperGpr(opCode.Read(0, 0xff));
}
- private static ShaderIrOperGpr Gpr28(this long OpCode)
+ private static ShaderIrOperGpr Gpr28(this long opCode)
{
- return new ShaderIrOperGpr(OpCode.Read(28, 0xff));
+ return new ShaderIrOperGpr(opCode.Read(28, 0xff));
}
- private static ShaderIrOperGpr[] GprHalfVec8(this long OpCode)
+ private static ShaderIrOperGpr[] GprHalfVec8(this long opCode)
{
- return GetGprHalfVec2(OpCode.Read(8, 0xff), OpCode.Read(47, 3));
+ return GetGprHalfVec2(opCode.Read(8, 0xff), opCode.Read(47, 3));
}
- private static ShaderIrOperGpr[] GprHalfVec20(this long OpCode)
+ private static ShaderIrOperGpr[] GprHalfVec20(this long opCode)
{
- return GetGprHalfVec2(OpCode.Read(20, 0xff), OpCode.Read(28, 3));
+ return GetGprHalfVec2(opCode.Read(20, 0xff), opCode.Read(28, 3));
}
- private static ShaderIrOperGpr[] GetGprHalfVec2(int Gpr, int Mask)
+ private static ShaderIrOperGpr[] GetGprHalfVec2(int gpr, int mask)
{
- if (Mask == 1)
+ if (mask == 1)
{
//This value is used for FP32, the whole 32-bits register
//is used as each element on the vector.
return new ShaderIrOperGpr[]
{
- new ShaderIrOperGpr(Gpr),
- new ShaderIrOperGpr(Gpr)
+ new ShaderIrOperGpr(gpr),
+ new ShaderIrOperGpr(gpr)
};
}
- ShaderIrOperGpr Low = new ShaderIrOperGpr(Gpr, 0);
- ShaderIrOperGpr High = new ShaderIrOperGpr(Gpr, 1);
+ ShaderIrOperGpr low = new ShaderIrOperGpr(gpr, 0);
+ ShaderIrOperGpr high = new ShaderIrOperGpr(gpr, 1);
return new ShaderIrOperGpr[]
{
- (Mask & 1) != 0 ? High : Low,
- (Mask & 2) != 0 ? High : Low
+ (mask & 1) != 0 ? high : low,
+ (mask & 2) != 0 ? high : low
};
}
- private static ShaderIrOperGpr GprHalf0(this long OpCode, int HalfPart)
+ private static ShaderIrOperGpr GprHalf0(this long opCode, int halfPart)
{
- return new ShaderIrOperGpr(OpCode.Read(0, 0xff), HalfPart);
+ return new ShaderIrOperGpr(opCode.Read(0, 0xff), halfPart);
}
- private static ShaderIrOperGpr GprHalf28(this long OpCode, int HalfPart)
+ private static ShaderIrOperGpr GprHalf28(this long opCode, int halfPart)
{
- return new ShaderIrOperGpr(OpCode.Read(28, 0xff), HalfPart);
+ return new ShaderIrOperGpr(opCode.Read(28, 0xff), halfPart);
}
- private static ShaderIrOperImm Imm5_39(this long OpCode)
+ private static ShaderIrOperImm Imm5_39(this long opCode)
{
- return new ShaderIrOperImm(OpCode.Read(39, 0x1f));
+ return new ShaderIrOperImm(opCode.Read(39, 0x1f));
}
- private static ShaderIrOperImm Imm13_36(this long OpCode)
+ private static ShaderIrOperImm Imm13_36(this long opCode)
{
- return new ShaderIrOperImm(OpCode.Read(36, 0x1fff));
+ return new ShaderIrOperImm(opCode.Read(36, 0x1fff));
}
- private static ShaderIrOperImm Imm32_20(this long OpCode)
+ private static ShaderIrOperImm Imm32_20(this long opCode)
{
- return new ShaderIrOperImm((int)(OpCode >> 20));
+ return new ShaderIrOperImm((int)(opCode >> 20));
}
- private static ShaderIrOperImmf Immf32_20(this long OpCode)
+ private static ShaderIrOperImmf Immf32_20(this long opCode)
{
- return new ShaderIrOperImmf(BitConverter.Int32BitsToSingle((int)(OpCode >> 20)));
+ return new ShaderIrOperImmf(BitConverter.Int32BitsToSingle((int)(opCode >> 20)));
}
- private static ShaderIrOperImm ImmU16_20(this long OpCode)
+ private static ShaderIrOperImm ImmU16_20(this long opCode)
{
- return new ShaderIrOperImm(OpCode.Read(20, 0xffff));
+ return new ShaderIrOperImm(opCode.Read(20, 0xffff));
}
- private static ShaderIrOperImm Imm19_20(this long OpCode)
+ private static ShaderIrOperImm Imm19_20(this long opCode)
{
- int Value = OpCode.Read(20, 0x7ffff);
+ int value = opCode.Read(20, 0x7ffff);
- bool Neg = OpCode.Read(56);
+ bool neg = opCode.Read(56);
- if (Neg)
+ if (neg)
{
- Value = -Value;
+ value = -value;
}
- return new ShaderIrOperImm(Value);
+ return new ShaderIrOperImm(value);
}
- private static ShaderIrOperImmf Immf19_20(this long OpCode)
+ private static ShaderIrOperImmf Immf19_20(this long opCode)
{
- uint Imm = (uint)(OpCode >> 20) & 0x7ffff;
+ uint imm = (uint)(opCode >> 20) & 0x7ffff;
- bool Neg = OpCode.Read(56);
+ bool neg = opCode.Read(56);
- Imm <<= 12;
+ imm <<= 12;
- if (Neg)
+ if (neg)
{
- Imm |= 0x80000000;
+ imm |= 0x80000000;
}
- float Value = BitConverter.Int32BitsToSingle((int)Imm);
+ float value = BitConverter.Int32BitsToSingle((int)imm);
- return new ShaderIrOperImmf(Value);
+ return new ShaderIrOperImmf(value);
}
- private static ShaderIrOperPred Pred0(this long OpCode)
+ private static ShaderIrOperPred Pred0(this long opCode)
{
- return new ShaderIrOperPred(OpCode.Read(0, 7));
+ return new ShaderIrOperPred(opCode.Read(0, 7));
}
- private static ShaderIrOperPred Pred3(this long OpCode)
+ private static ShaderIrOperPred Pred3(this long opCode)
{
- return new ShaderIrOperPred(OpCode.Read(3, 7));
+ return new ShaderIrOperPred(opCode.Read(3, 7));
}
- private static ShaderIrOperPred Pred12(this long OpCode)
+ private static ShaderIrOperPred Pred12(this long opCode)
{
- return new ShaderIrOperPred(OpCode.Read(12, 7));
+ return new ShaderIrOperPred(opCode.Read(12, 7));
}
- private static ShaderIrOperPred Pred29(this long OpCode)
+ private static ShaderIrOperPred Pred29(this long opCode)
{
- return new ShaderIrOperPred(OpCode.Read(29, 7));
+ return new ShaderIrOperPred(opCode.Read(29, 7));
}
- private static ShaderIrNode Pred39N(this long OpCode)
+ private static ShaderIrNode Pred39N(this long opCode)
{
- ShaderIrNode Node = OpCode.Pred39();
+ ShaderIrNode node = opCode.Pred39();
- if (OpCode.Read(42))
+ if (opCode.Read(42))
{
- Node = new ShaderIrOp(ShaderIrInst.Bnot, Node);
+ node = new ShaderIrOp(ShaderIrInst.Bnot, node);
}
- return Node;
+ return node;
}
- private static ShaderIrOperPred Pred39(this long OpCode)
+ private static ShaderIrOperPred Pred39(this long opCode)
{
- return new ShaderIrOperPred(OpCode.Read(39, 7));
+ return new ShaderIrOperPred(opCode.Read(39, 7));
}
- private static ShaderIrOperPred Pred48(this long OpCode)
+ private static ShaderIrOperPred Pred48(this long opCode)
{
- return new ShaderIrOperPred(OpCode.Read(48, 7));
+ return new ShaderIrOperPred(opCode.Read(48, 7));
}
- private static ShaderIrInst Cmp(this long OpCode)
+ private static ShaderIrInst Cmp(this long opCode)
{
- switch (OpCode.Read(49, 7))
+ switch (opCode.Read(49, 7))
{
case 1: return ShaderIrInst.Clt;
case 2: return ShaderIrInst.Ceq;
@@ -234,12 +234,12 @@ namespace Ryujinx.Graphics.Gal.Shader
case 6: return ShaderIrInst.Cge;
}
- throw new ArgumentException(nameof(OpCode));
+ throw new ArgumentException(nameof(opCode));
}
- private static ShaderIrInst CmpF(this long OpCode)
+ private static ShaderIrInst CmpF(this long opCode)
{
- switch (OpCode.Read(48, 0xf))
+ switch (opCode.Read(48, 0xf))
{
case 0x1: return ShaderIrInst.Fclt;
case 0x2: return ShaderIrInst.Fceq;
@@ -257,57 +257,57 @@ namespace Ryujinx.Graphics.Gal.Shader
case 0xe: return ShaderIrInst.Fcgeu;
}
- throw new ArgumentException(nameof(OpCode));
+ throw new ArgumentException(nameof(opCode));
}
- private static ShaderIrInst BLop45(this long OpCode)
+ private static ShaderIrInst BLop45(this long opCode)
{
- switch (OpCode.Read(45, 3))
+ switch (opCode.Read(45, 3))
{
case 0: return ShaderIrInst.Band;
case 1: return ShaderIrInst.Bor;
case 2: return ShaderIrInst.Bxor;
}
- throw new ArgumentException(nameof(OpCode));
+ throw new ArgumentException(nameof(opCode));
}
- private static ShaderIrInst BLop24(this long OpCode)
+ private static ShaderIrInst BLop24(this long opCode)
{
- switch (OpCode.Read(24, 3))
+ switch (opCode.Read(24, 3))
{
case 0: return ShaderIrInst.Band;
case 1: return ShaderIrInst.Bor;
case 2: return ShaderIrInst.Bxor;
}
- throw new ArgumentException(nameof(OpCode));
+ throw new ArgumentException(nameof(opCode));
}
- private static ShaderIrNode PredNode(this long OpCode, ShaderIrNode Node)
+ private static ShaderIrNode PredNode(this long opCode, ShaderIrNode node)
{
- ShaderIrOperPred Pred = OpCode.PredNode();
+ ShaderIrOperPred pred = opCode.PredNode();
- if (Pred.Index != ShaderIrOperPred.UnusedIndex)
+ if (pred.Index != ShaderIrOperPred.UnusedIndex)
{
- bool Inv = OpCode.Read(19);
+ bool inv = opCode.Read(19);
- Node = new ShaderIrCond(Pred, Node, Inv);
+ node = new ShaderIrCond(pred, node, inv);
}
- return Node;
+ return node;
}
- private static ShaderIrOperPred PredNode(this long OpCode)
+ private static ShaderIrOperPred PredNode(this long opCode)
{
- int Pred = OpCode.Read(16, 0xf);
+ int pred = opCode.Read(16, 0xf);
- if (Pred != 0xf)
+ if (pred != 0xf)
{
- Pred &= 7;
+ pred &= 7;
}
- return new ShaderIrOperPred(Pred);
+ return new ShaderIrOperPred(pred);
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs
index 35abdb76..9098ca5e 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs
@@ -2,23 +2,23 @@
{
static partial class ShaderDecode
{
- public static void Out_R(ShaderIrBlock Block, long OpCode, int Position)
+ public static void Out_R(ShaderIrBlock block, long opCode, int position)
{
//TODO: Those registers have to be used for something
- ShaderIrOperGpr Gpr0 = OpCode.Gpr0();
- ShaderIrOperGpr Gpr8 = OpCode.Gpr8();
- ShaderIrOperGpr Gpr20 = OpCode.Gpr20();
+ ShaderIrOperGpr gpr0 = opCode.Gpr0();
+ ShaderIrOperGpr gpr8 = opCode.Gpr8();
+ ShaderIrOperGpr gpr20 = opCode.Gpr20();
- int Type = OpCode.Read(39, 3);
+ int type = opCode.Read(39, 3);
- if ((Type & 1) != 0)
+ if ((type & 1) != 0)
{
- Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Emit)));
+ block.AddNode(opCode.PredNode(new ShaderIrOp(ShaderIrInst.Emit)));
}
- if ((Type & 2) != 0)
+ if ((type & 2) != 0)
{
- Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Cut)));
+ block.AddNode(opCode.PredNode(new ShaderIrOp(ShaderIrInst.Cut)));
}
}
}
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs
index f8c07f31..4b23f8d0 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs
@@ -8,74 +8,74 @@ namespace Ryujinx.Graphics.Gal.Shader
private const bool AddDbgComments = true;
- public static ShaderIrBlock[] Decode(IGalMemory Memory, long Start)
+ public static ShaderIrBlock[] Decode(IGalMemory memory, long start)
{
- Dictionary<int, ShaderIrBlock> Visited = new Dictionary<int, ShaderIrBlock>();
- Dictionary<int, ShaderIrBlock> VisitedEnd = new Dictionary<int, ShaderIrBlock>();
+ Dictionary<int, ShaderIrBlock> visited = new Dictionary<int, ShaderIrBlock>();
+ Dictionary<int, ShaderIrBlock> visitedEnd = new Dictionary<int, ShaderIrBlock>();
- Queue<ShaderIrBlock> Blocks = new Queue<ShaderIrBlock>();
+ Queue<ShaderIrBlock> blocks = new Queue<ShaderIrBlock>();
- long Beginning = Start + HeaderSize;
+ long beginning = start + HeaderSize;
- ShaderIrBlock Enqueue(int Position, ShaderIrBlock Source = null)
+ ShaderIrBlock Enqueue(int position, ShaderIrBlock source = null)
{
- if (!Visited.TryGetValue(Position, out ShaderIrBlock Output))
+ if (!visited.TryGetValue(position, out ShaderIrBlock output))
{
- Output = new ShaderIrBlock(Position);
+ output = new ShaderIrBlock(position);
- Blocks.Enqueue(Output);
+ blocks.Enqueue(output);
- Visited.Add(Position, Output);
+ visited.Add(position, output);
}
- if (Source != null)
+ if (source != null)
{
- Output.Sources.Add(Source);
+ output.Sources.Add(source);
}
- return Output;
+ return output;
}
- ShaderIrBlock Entry = Enqueue(0);
+ ShaderIrBlock entry = Enqueue(0);
- while (Blocks.Count > 0)
+ while (blocks.Count > 0)
{
- ShaderIrBlock Current = Blocks.Dequeue();
+ ShaderIrBlock current = blocks.Dequeue();
- FillBlock(Memory, Current, Beginning);
+ FillBlock(memory, current, beginning);
//Set child blocks. "Branch" is the block the branch instruction
//points to (when taken), "Next" is the block at the next address,
//executed when the branch is not taken. For Unconditional Branches
//or end of shader, Next is null.
- if (Current.Nodes.Count > 0)
+ if (current.Nodes.Count > 0)
{
- ShaderIrNode LastNode = Current.GetLastNode();
+ ShaderIrNode lastNode = current.GetLastNode();
- ShaderIrOp InnerOp = GetInnermostOp(LastNode);
+ ShaderIrOp innerOp = GetInnermostOp(lastNode);
- if (InnerOp?.Inst == ShaderIrInst.Bra)
+ if (innerOp?.Inst == ShaderIrInst.Bra)
{
- int Target = ((ShaderIrOperImm)InnerOp.OperandA).Value;
+ int target = ((ShaderIrOperImm)innerOp.OperandA).Value;
- Current.Branch = Enqueue(Target, Current);
+ current.Branch = Enqueue(target, current);
}
- foreach (ShaderIrNode Node in Current.Nodes)
+ foreach (ShaderIrNode node in current.Nodes)
{
- InnerOp = GetInnermostOp(Node);
+ innerOp = GetInnermostOp(node);
- if (InnerOp is ShaderIrOp CurrOp && CurrOp.Inst == ShaderIrInst.Ssy)
+ if (innerOp is ShaderIrOp currOp && currOp.Inst == ShaderIrInst.Ssy)
{
- int Target = ((ShaderIrOperImm)CurrOp.OperandA).Value;
+ int target = ((ShaderIrOperImm)currOp.OperandA).Value;
- Enqueue(Target, Current);
+ Enqueue(target, current);
}
}
- if (NodeHasNext(LastNode))
+ if (NodeHasNext(lastNode))
{
- Current.Next = Enqueue(Current.EndPosition);
+ current.Next = Enqueue(current.EndPosition);
}
}
@@ -83,136 +83,136 @@ namespace Ryujinx.Graphics.Gal.Shader
//then we need to split the bigger block and have two small blocks,
//the end position of the bigger "Current" block should then be == to
//the position of the "Smaller" block.
- while (VisitedEnd.TryGetValue(Current.EndPosition, out ShaderIrBlock Smaller))
+ while (visitedEnd.TryGetValue(current.EndPosition, out ShaderIrBlock smaller))
{
- if (Current.Position > Smaller.Position)
+ if (current.Position > smaller.Position)
{
- ShaderIrBlock Temp = Smaller;
+ ShaderIrBlock temp = smaller;
- Smaller = Current;
- Current = Temp;
+ smaller = current;
+ current = temp;
}
- Current.EndPosition = Smaller.Position;
- Current.Next = Smaller;
- Current.Branch = null;
+ current.EndPosition = smaller.Position;
+ current.Next = smaller;
+ current.Branch = null;
- Current.Nodes.RemoveRange(
- Current.Nodes.Count - Smaller.Nodes.Count,
- Smaller.Nodes.Count);
+ current.Nodes.RemoveRange(
+ current.Nodes.Count - smaller.Nodes.Count,
+ smaller.Nodes.Count);
- VisitedEnd[Smaller.EndPosition] = Smaller;
+ visitedEnd[smaller.EndPosition] = smaller;
}
- VisitedEnd.Add(Current.EndPosition, Current);
+ visitedEnd.Add(current.EndPosition, current);
}
//Make and sort Graph blocks array by position.
- ShaderIrBlock[] Graph = new ShaderIrBlock[Visited.Count];
+ ShaderIrBlock[] graph = new ShaderIrBlock[visited.Count];
- while (Visited.Count > 0)
+ while (visited.Count > 0)
{
- uint FirstPos = uint.MaxValue;
+ uint firstPos = uint.MaxValue;
- foreach (ShaderIrBlock Block in Visited.Values)
+ foreach (ShaderIrBlock block in visited.Values)
{
- if (FirstPos > (uint)Block.Position)
- FirstPos = (uint)Block.Position;
+ if (firstPos > (uint)block.Position)
+ firstPos = (uint)block.Position;
}
- ShaderIrBlock Current = Visited[(int)FirstPos];
+ ShaderIrBlock current = visited[(int)firstPos];
do
{
- Graph[Graph.Length - Visited.Count] = Current;
+ graph[graph.Length - visited.Count] = current;
- Visited.Remove(Current.Position);
+ visited.Remove(current.Position);
- Current = Current.Next;
+ current = current.Next;
}
- while (Current != null);
+ while (current != null);
}
- return Graph;
+ return graph;
}
- private static void FillBlock(IGalMemory Memory, ShaderIrBlock Block, long Beginning)
+ private static void FillBlock(IGalMemory memory, ShaderIrBlock block, long beginning)
{
- int Position = Block.Position;
+ int position = block.Position;
do
{
//Ignore scheduling instructions, which are written every 32 bytes.
- if ((Position & 0x1f) == 0)
+ if ((position & 0x1f) == 0)
{
- Position += 8;
+ position += 8;
continue;
}
- uint Word0 = (uint)Memory.ReadInt32(Position + Beginning + 0);
- uint Word1 = (uint)Memory.ReadInt32(Position + Beginning + 4);
+ uint word0 = (uint)memory.ReadInt32(position + beginning + 0);
+ uint word1 = (uint)memory.ReadInt32(position + beginning + 4);
- Position += 8;
+ position += 8;
- long OpCode = Word0 | (long)Word1 << 32;
+ long opCode = word0 | (long)word1 << 32;
- ShaderDecodeFunc Decode = ShaderOpCodeTable.GetDecoder(OpCode);
+ ShaderDecodeFunc decode = ShaderOpCodeTable.GetDecoder(opCode);
if (AddDbgComments)
{
- string DbgOpCode = $"0x{(Position - 8):x16}: 0x{OpCode:x16} ";
+ string dbgOpCode = $"0x{(position - 8):x16}: 0x{opCode:x16} ";
- DbgOpCode += (Decode?.Method.Name ?? "???");
+ dbgOpCode += (decode?.Method.Name ?? "???");
- if (Decode == ShaderDecode.Bra || Decode == ShaderDecode.Ssy)
+ if (decode == ShaderDecode.Bra || decode == ShaderDecode.Ssy)
{
- int Offset = ((int)(OpCode >> 20) << 8) >> 8;
+ int offset = ((int)(opCode >> 20) << 8) >> 8;
- long Target = Position + Offset;
+ long target = position + offset;
- DbgOpCode += " (0x" + Target.ToString("x16") + ")";
+ dbgOpCode += " (0x" + target.ToString("x16") + ")";
}
- Block.AddNode(new ShaderIrCmnt(DbgOpCode));
+ block.AddNode(new ShaderIrCmnt(dbgOpCode));
}
- if (Decode == null)
+ if (decode == null)
{
continue;
}
- Decode(Block, OpCode, Position);
+ decode(block, opCode, position);
}
- while (!IsFlowChange(Block.GetLastNode()));
+ while (!IsFlowChange(block.GetLastNode()));
- Block.EndPosition = Position;
+ block.EndPosition = position;
}
- private static bool IsFlowChange(ShaderIrNode Node)
+ private static bool IsFlowChange(ShaderIrNode node)
{
- return !NodeHasNext(GetInnermostOp(Node));
+ return !NodeHasNext(GetInnermostOp(node));
}
- private static ShaderIrOp GetInnermostOp(ShaderIrNode Node)
+ private static ShaderIrOp GetInnermostOp(ShaderIrNode node)
{
- if (Node is ShaderIrCond Cond)
+ if (node is ShaderIrCond cond)
{
- Node = Cond.Child;
+ node = cond.Child;
}
- return Node is ShaderIrOp Op ? Op : null;
+ return node is ShaderIrOp op ? op : null;
}
- private static bool NodeHasNext(ShaderIrNode Node)
+ private static bool NodeHasNext(ShaderIrNode node)
{
- if (!(Node is ShaderIrOp Op))
+ if (!(node is ShaderIrOp op))
{
return true;
}
- return Op.Inst != ShaderIrInst.Exit &&
- Op.Inst != ShaderIrInst.Bra;
+ return op.Inst != ShaderIrInst.Exit &&
+ op.Inst != ShaderIrInst.Bra;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderHeader.cs b/Ryujinx.Graphics/Gal/Shader/ShaderHeader.cs
index eca90fc3..2f9326e1 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderHeader.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderHeader.cs
@@ -11,9 +11,9 @@ namespace Ryujinx.Graphics.Gal.Shader
public bool Enabled => Red || Green || Blue || Alpha;
- public bool ComponentEnabled(int Component)
+ public bool ComponentEnabled(int component)
{
- switch (Component)
+ switch (component)
{
case 0: return Red;
case 1: return Green;
@@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Gal.Shader
case 3: return Alpha;
}
- throw new ArgumentException(nameof(Component));
+ throw new ArgumentException(nameof(component));
}
}
@@ -59,88 +59,88 @@ namespace Ryujinx.Graphics.Gal.Shader
public bool OmapSampleMask { get; private set; }
public bool OmapDepth { get; private set; }
- public ShaderHeader(IGalMemory Memory, long Position)
+ public ShaderHeader(IGalMemory memory, long position)
{
- uint CommonWord0 = (uint)Memory.ReadInt32(Position + 0);
- uint CommonWord1 = (uint)Memory.ReadInt32(Position + 4);
- uint CommonWord2 = (uint)Memory.ReadInt32(Position + 8);
- uint CommonWord3 = (uint)Memory.ReadInt32(Position + 12);
- uint CommonWord4 = (uint)Memory.ReadInt32(Position + 16);
-
- SphType = ReadBits(CommonWord0, 0, 5);
- Version = ReadBits(CommonWord0, 5, 5);
- ShaderType = ReadBits(CommonWord0, 10, 4);
- MrtEnable = ReadBits(CommonWord0, 14, 1) != 0;
- KillsPixels = ReadBits(CommonWord0, 15, 1) != 0;
- DoesGlobalStore = ReadBits(CommonWord0, 16, 1) != 0;
- SassVersion = ReadBits(CommonWord0, 17, 4);
- DoesLoadOrStore = ReadBits(CommonWord0, 26, 1) != 0;
- DoesFp64 = ReadBits(CommonWord0, 27, 1) != 0;
- StreamOutMask = ReadBits(CommonWord0, 28, 4);
-
- ShaderLocalMemoryLowSize = ReadBits(CommonWord1, 0, 24);
- PerPatchAttributeCount = ReadBits(CommonWord1, 24, 8);
-
- ShaderLocalMemoryHighSize = ReadBits(CommonWord2, 0, 24);
- ThreadsPerInputPrimitive = ReadBits(CommonWord2, 24, 8);
-
- ShaderLocalMemoryCrsSize = ReadBits(CommonWord3, 0, 24);
- OutputTopology = ReadBits(CommonWord3, 24, 4);
-
- MaxOutputVertexCount = ReadBits(CommonWord4, 0, 12);
- StoreReqStart = ReadBits(CommonWord4, 12, 8);
- StoreReqEnd = ReadBits(CommonWord4, 24, 8);
+ uint commonWord0 = (uint)memory.ReadInt32(position + 0);
+ uint commonWord1 = (uint)memory.ReadInt32(position + 4);
+ uint commonWord2 = (uint)memory.ReadInt32(position + 8);
+ uint commonWord3 = (uint)memory.ReadInt32(position + 12);
+ uint commonWord4 = (uint)memory.ReadInt32(position + 16);
+
+ SphType = ReadBits(commonWord0, 0, 5);
+ Version = ReadBits(commonWord0, 5, 5);
+ ShaderType = ReadBits(commonWord0, 10, 4);
+ MrtEnable = ReadBits(commonWord0, 14, 1) != 0;
+ KillsPixels = ReadBits(commonWord0, 15, 1) != 0;
+ DoesGlobalStore = ReadBits(commonWord0, 16, 1) != 0;
+ SassVersion = ReadBits(commonWord0, 17, 4);
+ DoesLoadOrStore = ReadBits(commonWord0, 26, 1) != 0;
+ DoesFp64 = ReadBits(commonWord0, 27, 1) != 0;
+ StreamOutMask = ReadBits(commonWord0, 28, 4);
+
+ ShaderLocalMemoryLowSize = ReadBits(commonWord1, 0, 24);
+ PerPatchAttributeCount = ReadBits(commonWord1, 24, 8);
+
+ ShaderLocalMemoryHighSize = ReadBits(commonWord2, 0, 24);
+ ThreadsPerInputPrimitive = ReadBits(commonWord2, 24, 8);
+
+ ShaderLocalMemoryCrsSize = ReadBits(commonWord3, 0, 24);
+ OutputTopology = ReadBits(commonWord3, 24, 4);
+
+ MaxOutputVertexCount = ReadBits(commonWord4, 0, 12);
+ StoreReqStart = ReadBits(commonWord4, 12, 8);
+ StoreReqEnd = ReadBits(commonWord4, 24, 8);
//Type 2 (fragment?) reading
- uint Type2OmapTarget = (uint)Memory.ReadInt32(Position + 72);
- uint Type2Omap = (uint)Memory.ReadInt32(Position + 76);
+ uint type2OmapTarget = (uint)memory.ReadInt32(position + 72);
+ uint type2Omap = (uint)memory.ReadInt32(position + 76);
OmapTargets = new OmapTarget[8];
for (int i = 0; i < OmapTargets.Length; i++)
{
- int Offset = i * 4;
+ int offset = i * 4;
OmapTargets[i] = new OmapTarget
{
- Red = ReadBits(Type2OmapTarget, Offset + 0, 1) != 0,
- Green = ReadBits(Type2OmapTarget, Offset + 1, 1) != 0,
- Blue = ReadBits(Type2OmapTarget, Offset + 2, 1) != 0,
- Alpha = ReadBits(Type2OmapTarget, Offset + 3, 1) != 0
+ Red = ReadBits(type2OmapTarget, offset + 0, 1) != 0,
+ Green = ReadBits(type2OmapTarget, offset + 1, 1) != 0,
+ Blue = ReadBits(type2OmapTarget, offset + 2, 1) != 0,
+ Alpha = ReadBits(type2OmapTarget, offset + 3, 1) != 0
};
}
- OmapSampleMask = ReadBits(Type2Omap, 0, 1) != 0;
- OmapDepth = ReadBits(Type2Omap, 1, 1) != 0;
+ OmapSampleMask = ReadBits(type2Omap, 0, 1) != 0;
+ OmapDepth = ReadBits(type2Omap, 1, 1) != 0;
}
public int DepthRegister
{
get
{
- int Count = 0;
+ int count = 0;
- for (int Index = 0; Index < OmapTargets.Length; Index++)
+ for (int index = 0; index < OmapTargets.Length; index++)
{
- for (int Component = 0; Component < 4; Component++)
+ for (int component = 0; component < 4; component++)
{
- if (OmapTargets[Index].ComponentEnabled(Component))
+ if (OmapTargets[index].ComponentEnabled(component))
{
- Count++;
+ count++;
}
}
}
// Depth register is always two registers after the last color output
- return Count + 1;
+ return count + 1;
}
}
- private static int ReadBits(uint Word, int Offset, int BitWidth)
+ private static int ReadBits(uint word, int offset, int bitWidth)
{
- uint Mask = (1u << BitWidth) - 1u;
+ uint mask = (1u << bitWidth) - 1u;
- return (int)((Word >> Offset) & Mask);
+ return (int)((word >> offset) & mask);
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrAsg.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrAsg.cs
index 00f8f6a5..53871a14 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderIrAsg.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrAsg.cs
@@ -5,10 +5,10 @@ namespace Ryujinx.Graphics.Gal.Shader
public ShaderIrNode Dst { get; set; }
public ShaderIrNode Src { get; set; }
- public ShaderIrAsg(ShaderIrNode Dst, ShaderIrNode Src)
+ public ShaderIrAsg(ShaderIrNode dst, ShaderIrNode src)
{
- this.Dst = Dst;
- this.Src = Src;
+ Dst = dst;
+ Src = src;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrBlock.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrBlock.cs
index 782f9626..49257d28 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderIrBlock.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrBlock.cs
@@ -14,18 +14,18 @@ namespace Ryujinx.Graphics.Gal.Shader
public List<ShaderIrNode> Nodes { get; private set; }
- public ShaderIrBlock(int Position)
+ public ShaderIrBlock(int position)
{
- this.Position = Position;
+ Position = position;
Sources = new List<ShaderIrBlock>();
Nodes = new List<ShaderIrNode>();
}
- public void AddNode(ShaderIrNode Node)
+ public void AddNode(ShaderIrNode node)
{
- Nodes.Add(Node);
+ Nodes.Add(node);
}
public ShaderIrNode[] GetNodes()
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrCmnt.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrCmnt.cs
index 03031ec5..5da04e5e 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderIrCmnt.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrCmnt.cs
@@ -4,9 +4,9 @@ namespace Ryujinx.Graphics.Gal.Shader
{
public string Comment { get; private set; }
- public ShaderIrCmnt(string Comment)
+ public ShaderIrCmnt(string comment)
{
- this.Comment = Comment;
+ Comment = comment;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrCond.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrCond.cs
index 8fb01660..34acf90d 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderIrCond.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrCond.cs
@@ -7,11 +7,11 @@ namespace Ryujinx.Graphics.Gal.Shader
public bool Not { get; private set; }
- public ShaderIrCond(ShaderIrNode Pred, ShaderIrNode Child, bool Not)
+ public ShaderIrCond(ShaderIrNode pred, ShaderIrNode child, bool not)
{
- this.Pred = Pred;
- this.Child = Child;
- this.Not = Not;
+ Pred = pred;
+ Child = child;
+ Not = not;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrMetaIpa.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrMetaIpa.cs
index 3b884621..07db6467 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderIrMetaIpa.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrMetaIpa.cs
@@ -4,9 +4,9 @@
{
public ShaderIpaMode Mode { get; private set; }
- public ShaderIrMetaIpa(ShaderIpaMode Mode)
+ public ShaderIrMetaIpa(ShaderIpaMode mode)
{
- this.Mode = Mode;
+ Mode = mode;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrMetaTex.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrMetaTex.cs
index 72ea221a..e0265138 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderIrMetaTex.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrMetaTex.cs
@@ -13,12 +13,12 @@ namespace Ryujinx.Graphics.Gal.Shader
public ShaderIrOperGpr DepthCompare;
public int Component; // for TLD4(S)
- public ShaderIrMetaTex(int Elem, GalTextureTarget TextureTarget, TextureInstructionSuffix TextureInstructionSuffix, params ShaderIrNode[] Coordinates)
+ public ShaderIrMetaTex(int elem, GalTextureTarget textureTarget, TextureInstructionSuffix textureInstructionSuffix, params ShaderIrNode[] coordinates)
{
- this.Elem = Elem;
- this.TextureTarget = TextureTarget;
- this.TextureInstructionSuffix = TextureInstructionSuffix;
- this.Coordinates = Coordinates;
+ Elem = elem;
+ TextureTarget = textureTarget;
+ TextureInstructionSuffix = textureInstructionSuffix;
+ Coordinates = coordinates;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrMetaTexq.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrMetaTexq.cs
index 92871137..c925ea4e 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderIrMetaTexq.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrMetaTexq.cs
@@ -6,10 +6,10 @@ namespace Ryujinx.Graphics.Gal.Shader
public int Elem { get; private set; }
- public ShaderIrMetaTexq(ShaderTexqInfo Info, int Elem)
+ public ShaderIrMetaTexq(ShaderTexqInfo info, int elem)
{
- this.Info = Info;
- this.Elem = Elem;
+ Info = info;
+ Elem = elem;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrOp.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrOp.cs
index 12a6123c..c91c3926 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderIrOp.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrOp.cs
@@ -9,17 +9,17 @@ namespace Ryujinx.Graphics.Gal.Shader
public ShaderIrMeta MetaData { get; set; }
public ShaderIrOp(
- ShaderIrInst Inst,
- ShaderIrNode OperandA = null,
- ShaderIrNode OperandB = null,
- ShaderIrNode OperandC = null,
- ShaderIrMeta MetaData = null)
+ ShaderIrInst inst,
+ ShaderIrNode operandA = null,
+ ShaderIrNode operandB = null,
+ ShaderIrNode operandC = null,
+ ShaderIrMeta metaData = null)
{
- this.Inst = Inst;
- this.OperandA = OperandA;
- this.OperandB = OperandB;
- this.OperandC = OperandC;
- this.MetaData = MetaData;
+ Inst = inst;
+ OperandA = operandA;
+ OperandB = operandB;
+ OperandC = operandC;
+ MetaData = metaData;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrOperAbuf.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrOperAbuf.cs
index f17d9c0e..1f339e80 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderIrOperAbuf.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrOperAbuf.cs
@@ -6,10 +6,10 @@ namespace Ryujinx.Graphics.Gal.Shader
public ShaderIrNode Vertex { get; private set; }
- public ShaderIrOperAbuf(int Offs, ShaderIrNode Vertex)
+ public ShaderIrOperAbuf(int offs, ShaderIrNode vertex)
{
- this.Offs = Offs;
- this.Vertex = Vertex;
+ Offs = offs;
+ Vertex = vertex;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrOperCbuf.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrOperCbuf.cs
index b040c5c6..9f419bbb 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderIrOperCbuf.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrOperCbuf.cs
@@ -7,11 +7,11 @@ namespace Ryujinx.Graphics.Gal.Shader
public ShaderIrNode Offs { get; private set; }
- public ShaderIrOperCbuf(int Index, int Pos, ShaderIrNode Offs = null)
+ public ShaderIrOperCbuf(int index, int pos, ShaderIrNode offs = null)
{
- this.Index = Index;
- this.Pos = Pos;
- this.Offs = Offs;
+ Index = index;
+ Pos = pos;
+ Offs = offs;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrOperGpr.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrOperGpr.cs
index b4a5cab4..0d102d89 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderIrOperGpr.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrOperGpr.cs
@@ -2,35 +2,35 @@ namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrOperGpr : ShaderIrNode
{
- public const int ZRIndex = 0xff;
+ public const int ZrIndex = 0xff;
- public bool IsConst => Index == ZRIndex;
+ public bool IsConst => Index == ZrIndex;
- public bool IsValidRegister => (uint)Index <= ZRIndex;
+ public bool IsValidRegister => (uint)Index <= ZrIndex;
public int Index { get; set; }
public int HalfPart { get; set; }
public ShaderRegisterSize RegisterSize { get; private set; }
- public ShaderIrOperGpr(int Index)
+ public ShaderIrOperGpr(int index)
{
- this.Index = Index;
+ Index = index;
RegisterSize = ShaderRegisterSize.Single;
}
- public ShaderIrOperGpr(int Index, int HalfPart)
+ public ShaderIrOperGpr(int index, int halfPart)
{
- this.Index = Index;
- this.HalfPart = HalfPart;
+ Index = index;
+ HalfPart = halfPart;
RegisterSize = ShaderRegisterSize.Half;
}
- public static ShaderIrOperGpr MakeTemporary(int Index = 0)
+ public static ShaderIrOperGpr MakeTemporary(int index = 0)
{
- return new ShaderIrOperGpr(0x100 + Index);
+ return new ShaderIrOperGpr(0x100 + index);
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrOperImm.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrOperImm.cs
index ba2c2c9b..6b23b365 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderIrOperImm.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrOperImm.cs
@@ -4,9 +4,9 @@ namespace Ryujinx.Graphics.Gal.Shader
{
public int Value { get; private set; }
- public ShaderIrOperImm(int Value)
+ public ShaderIrOperImm(int value)
{
- this.Value = Value;
+ Value = value;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrOperImmf.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrOperImmf.cs
index 3c27e483..5b08c5b1 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderIrOperImmf.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrOperImmf.cs
@@ -4,9 +4,9 @@ namespace Ryujinx.Graphics.Gal.Shader
{
public float Value { get; private set; }
- public ShaderIrOperImmf(float Value)
+ public ShaderIrOperImmf(float value)
{
- this.Value = Value;
+ Value = value;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrOperPred.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrOperPred.cs
index 74cca0ef..6c16a145 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderIrOperPred.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrOperPred.cs
@@ -9,9 +9,9 @@ namespace Ryujinx.Graphics.Gal.Shader
public int Index { get; set; }
- public ShaderIrOperPred(int Index)
+ public ShaderIrOperPred(int index)
{
- this.Index = Index;
+ Index = index;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs b/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs
index d2bbd38c..1edf91a0 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs
@@ -12,18 +12,18 @@ namespace Ryujinx.Graphics.Gal.Shader
public int XBits;
- public ShaderDecodeEntry(ShaderDecodeFunc Func, int XBits)
+ public ShaderDecodeEntry(ShaderDecodeFunc func, int xBits)
{
- this.Func = Func;
- this.XBits = XBits;
+ Func = func;
+ XBits = xBits;
}
}
- private static ShaderDecodeEntry[] OpCodes;
+ private static ShaderDecodeEntry[] _opCodes;
static ShaderOpCodeTable()
{
- OpCodes = new ShaderDecodeEntry[1 << EncodingBits];
+ _opCodes = new ShaderDecodeEntry[1 << EncodingBits];
#region Instructions
Set("0100110000000x", ShaderDecode.Bfe_C);
@@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.Gal.Shader
Set("1101x00xxxxxxx", ShaderDecode.Texs);
Set("1101101xxxxxxx", ShaderDecode.Tlds);
Set("110010xxxx111x", ShaderDecode.Tld4);
- Set("1101111100xxxx", ShaderDecode.Tld4s);
+ Set("1101111100xxxx", ShaderDecode.Tld4S);
Set("01011111xxxxxx", ShaderDecode.Vmad);
Set("0100111xxxxxxx", ShaderDecode.Xmad_CR);
Set("0011011x00xxxx", ShaderDecode.Xmad_I);
@@ -132,59 +132,59 @@ namespace Ryujinx.Graphics.Gal.Shader
#endregion
}
- private static void Set(string Encoding, ShaderDecodeFunc Func)
+ private static void Set(string encoding, ShaderDecodeFunc func)
{
- if (Encoding.Length != EncodingBits)
+ if (encoding.Length != EncodingBits)
{
- throw new ArgumentException(nameof(Encoding));
+ throw new ArgumentException(nameof(encoding));
}
- int Bit = Encoding.Length - 1;
- int Value = 0;
- int XMask = 0;
- int XBits = 0;
+ int bit = encoding.Length - 1;
+ int value = 0;
+ int xMask = 0;
+ int xBits = 0;
- int[] XPos = new int[Encoding.Length];
+ int[] xPos = new int[encoding.Length];
- for (int Index = 0; Index < Encoding.Length; Index++, Bit--)
+ for (int index = 0; index < encoding.Length; index++, bit--)
{
- char Chr = Encoding[Index];
+ char chr = encoding[index];
- if (Chr == '1')
+ if (chr == '1')
{
- Value |= 1 << Bit;
+ value |= 1 << bit;
}
- else if (Chr == 'x')
+ else if (chr == 'x')
{
- XMask |= 1 << Bit;
+ xMask |= 1 << bit;
- XPos[XBits++] = Bit;
+ xPos[xBits++] = bit;
}
}
- XMask = ~XMask;
+ xMask = ~xMask;
- ShaderDecodeEntry Entry = new ShaderDecodeEntry(Func, XBits);
+ ShaderDecodeEntry entry = new ShaderDecodeEntry(func, xBits);
- for (int Index = 0; Index < (1 << XBits); Index++)
+ for (int index = 0; index < (1 << xBits); index++)
{
- Value &= XMask;
+ value &= xMask;
- for (int X = 0; X < XBits; X++)
+ for (int x = 0; x < xBits; x++)
{
- Value |= ((Index >> X) & 1) << XPos[X];
+ value |= ((index >> x) & 1) << xPos[x];
}
- if (OpCodes[Value] == null || OpCodes[Value].XBits > XBits)
+ if (_opCodes[value] == null || _opCodes[value].XBits > xBits)
{
- OpCodes[Value] = Entry;
+ _opCodes[value] = entry;
}
}
}
- public static ShaderDecodeFunc GetDecoder(long OpCode)
+ public static ShaderDecodeFunc GetDecoder(long opCode)
{
- return OpCodes[(ulong)OpCode >> (64 - EncodingBits)]?.Func;
+ return _opCodes[(ulong)opCode >> (64 - EncodingBits)]?.Func;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderOper.cs b/Ryujinx.Graphics/Gal/Shader/ShaderOper.cs
index aa485482..22a2ab85 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderOper.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderOper.cs
@@ -2,10 +2,10 @@ namespace Ryujinx.Graphics.Gal.Shader
{
enum ShaderOper
{
- CR,
+ Cr,
Imm,
Immf,
- RC,
- RR
+ Rc,
+ Rr
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/ShaderDeclInfo.cs b/Ryujinx.Graphics/Gal/ShaderDeclInfo.cs
index ed1955cd..f1f4650c 100644
--- a/Ryujinx.Graphics/Gal/ShaderDeclInfo.cs
+++ b/Ryujinx.Graphics/Gal/ShaderDeclInfo.cs
@@ -16,29 +16,29 @@ namespace Ryujinx.Graphics.Gal
public TextureInstructionSuffix TextureSuffix { get; private set; }
public ShaderDeclInfo(
- string Name,
- int Index,
- bool IsCb = false,
- int Cbuf = 0,
- int Size = 1,
- GalTextureTarget TextureTarget = GalTextureTarget.TwoD,
- TextureInstructionSuffix TextureSuffix = TextureInstructionSuffix.None)
+ string name,
+ int index,
+ bool isCb = false,
+ int cbuf = 0,
+ int size = 1,
+ GalTextureTarget textureTarget = GalTextureTarget.TwoD,
+ TextureInstructionSuffix textureSuffix = TextureInstructionSuffix.None)
{
- this.Name = Name;
- this.Index = Index;
- this.IsCb = IsCb;
- this.Cbuf = Cbuf;
- this.Size = Size;
+ Name = name;
+ Index = index;
+ IsCb = isCb;
+ Cbuf = cbuf;
+ Size = size;
- this.TextureTarget = TextureTarget;
- this.TextureSuffix = TextureSuffix;
+ TextureTarget = textureTarget;
+ TextureSuffix = textureSuffix;
}
- internal void Enlarge(int NewSize)
+ internal void Enlarge(int newSize)
{
- if (Size < NewSize)
+ if (Size < newSize)
{
- Size = NewSize;
+ Size = newSize;
}
}
}
diff --git a/Ryujinx.Graphics/Gal/ShaderDumper.cs b/Ryujinx.Graphics/Gal/ShaderDumper.cs
index 21e92491..726447e4 100644
--- a/Ryujinx.Graphics/Gal/ShaderDumper.cs
+++ b/Ryujinx.Graphics/Gal/ShaderDumper.cs
@@ -5,67 +5,67 @@ namespace Ryujinx.Graphics.Gal
{
static class ShaderDumper
{
- private static string RuntimeDir;
+ private static string _runtimeDir;
public static int DumpIndex { get; private set; } = 1;
- public static void Dump(IGalMemory Memory, long Position, GalShaderType Type, string ExtSuffix = "")
+ public static void Dump(IGalMemory memory, long position, GalShaderType type, string extSuffix = "")
{
if (!IsDumpEnabled())
{
return;
}
- string FileName = "Shader" + DumpIndex.ToString("d4") + "." + ShaderExtension(Type) + ExtSuffix + ".bin";
+ string fileName = "Shader" + DumpIndex.ToString("d4") + "." + ShaderExtension(type) + extSuffix + ".bin";
- string FullPath = Path.Combine(FullDir(), FileName);
- string CodePath = Path.Combine(CodeDir(), FileName);
+ string fullPath = Path.Combine(FullDir(), fileName);
+ string codePath = Path.Combine(CodeDir(), fileName);
DumpIndex++;
- using (FileStream FullFile = File.Create(FullPath))
- using (FileStream CodeFile = File.Create(CodePath))
+ using (FileStream fullFile = File.Create(fullPath))
+ using (FileStream codeFile = File.Create(codePath))
{
- BinaryWriter FullWriter = new BinaryWriter(FullFile);
- BinaryWriter CodeWriter = new BinaryWriter(CodeFile);
+ BinaryWriter fullWriter = new BinaryWriter(fullFile);
+ BinaryWriter codeWriter = new BinaryWriter(codeFile);
for (long i = 0; i < 0x50; i += 4)
{
- FullWriter.Write(Memory.ReadInt32(Position + i));
+ fullWriter.Write(memory.ReadInt32(position + i));
}
- long Offset = 0;
+ long offset = 0;
- ulong Instruction = 0;
+ ulong instruction = 0;
//Dump until a NOP instruction is found
- while ((Instruction >> 48 & 0xfff8) != 0x50b0)
+ while ((instruction >> 48 & 0xfff8) != 0x50b0)
{
- uint Word0 = (uint)Memory.ReadInt32(Position + 0x50 + Offset + 0);
- uint Word1 = (uint)Memory.ReadInt32(Position + 0x50 + Offset + 4);
+ uint word0 = (uint)memory.ReadInt32(position + 0x50 + offset + 0);
+ uint word1 = (uint)memory.ReadInt32(position + 0x50 + offset + 4);
- Instruction = Word0 | (ulong)Word1 << 32;
+ instruction = word0 | (ulong)word1 << 32;
//Zero instructions (other kind of NOP) stop immediatly,
//this is to avoid two rows of zeroes
- if (Instruction == 0)
+ if (instruction == 0)
{
break;
}
- FullWriter.Write(Instruction);
- CodeWriter.Write(Instruction);
+ fullWriter.Write(instruction);
+ codeWriter.Write(instruction);
- Offset += 8;
+ offset += 8;
}
//Align to meet nvdisasm requeriments
- while (Offset % 0x20 != 0)
+ while (offset % 0x20 != 0)
{
- FullWriter.Write(0);
- CodeWriter.Write(0);
+ fullWriter.Write(0);
+ codeWriter.Write(0);
- Offset += 4;
+ offset += 4;
}
}
}
@@ -87,37 +87,37 @@ namespace Ryujinx.Graphics.Gal
private static string DumpDir()
{
- if (string.IsNullOrEmpty(RuntimeDir))
+ if (string.IsNullOrEmpty(_runtimeDir))
{
- int Index = 1;
+ int index = 1;
do
{
- RuntimeDir = Path.Combine(GraphicsConfig.ShadersDumpPath, "Dumps" + Index.ToString("d2"));
+ _runtimeDir = Path.Combine(GraphicsConfig.ShadersDumpPath, "Dumps" + index.ToString("d2"));
- Index++;
+ index++;
}
- while (Directory.Exists(RuntimeDir));
+ while (Directory.Exists(_runtimeDir));
- Directory.CreateDirectory(RuntimeDir);
+ Directory.CreateDirectory(_runtimeDir);
}
- return RuntimeDir;
+ return _runtimeDir;
}
- private static string CreateAndReturn(string Dir)
+ private static string CreateAndReturn(string dir)
{
- if (!Directory.Exists(Dir))
+ if (!Directory.Exists(dir))
{
- Directory.CreateDirectory(Dir);
+ Directory.CreateDirectory(dir);
}
- return Dir;
+ return dir;
}
- private static string ShaderExtension(GalShaderType Type)
+ private static string ShaderExtension(GalShaderType type)
{
- switch (Type)
+ switch (type)
{
case GalShaderType.Vertex: return "vert";
case GalShaderType.TessControl: return "tesc";
@@ -125,7 +125,7 @@ namespace Ryujinx.Graphics.Gal
case GalShaderType.Geometry: return "geom";
case GalShaderType.Fragment: return "frag";
- default: throw new ArgumentException(nameof(Type));
+ default: throw new ArgumentException(nameof(type));
}
}
}
diff --git a/Ryujinx.Graphics/Gal/ShaderException.cs b/Ryujinx.Graphics/Gal/ShaderException.cs
index 9bc87ff3..b0aff42b 100644
--- a/Ryujinx.Graphics/Gal/ShaderException.cs
+++ b/Ryujinx.Graphics/Gal/ShaderException.cs
@@ -6,6 +6,6 @@ namespace Ryujinx.Graphics.Gal
{
public ShaderException() : base() { }
- public ShaderException(string Message) : base(Message) { }
+ public ShaderException(string message) : base(message) { }
}
} \ No newline at end of file