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authorgdkchan <gab.dark.100@gmail.com>2018-05-22 22:43:31 -0300
committergdkchan <gab.dark.100@gmail.com>2018-05-22 22:43:31 -0300
commit79e007036383b11cd53c2563fbb7f139a02c90ec (patch)
treec7ddfc097282b98afd16f08cc5042636f9283224 /Ryujinx.Graphics/Gal/Shader
parent84996ccd36a5fa13892c1f02acb1c79031c35aa5 (diff)
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader')
-rw-r--r--Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs4
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs2
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs22
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderIrBlock.cs10
4 files changed, 19 insertions, 19 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs
index d6f171f4..88e46243 100644
--- a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs
+++ b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs
@@ -89,9 +89,9 @@ namespace Ryujinx.Graphics.Gal.Shader
};
}
- public GlslProgram Decompile(int[] Code, GalShaderType ShaderType)
+ public GlslProgram Decompile(IGalMemory Memory, long Position, GalShaderType ShaderType)
{
- ShaderIrBlock Block = ShaderDecoder.DecodeBasicBlock(Code, 0);
+ ShaderIrBlock Block = ShaderDecoder.DecodeBasicBlock(Memory, Position);
ShaderIrNode[] Nodes = Block.GetNodes();
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs
index b5f3e0b7..6f48d1a8 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs
@@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gal.Shader
throw new NotImplementedException();
}
- int Target = ((int)(OpCode >> 20) << 8) >> 8;
+ long Target = ((int)(OpCode >> 20) << 8) >> 8;
Target += Block.Position + 8;
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs
index 4958dfcf..024fa364 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs
@@ -4,28 +4,28 @@ namespace Ryujinx.Graphics.Gal.Shader
{
private const bool AddDbgComments = true;
- public static ShaderIrBlock DecodeBasicBlock(int[] Code, int Offset)
+ public static ShaderIrBlock DecodeBasicBlock(IGalMemory Memory, long Position)
{
ShaderIrBlock Block = new ShaderIrBlock();
- while (Offset + 2 <= Code.Length)
+ while (true)
{
- int InstPos = Offset * 4;
+ Block.Position = Position;
- Block.Position = InstPos;
-
- Block.MarkLabel(InstPos);
+ Block.MarkLabel(Position);
//Ignore scheduling instructions, which are written every 32 bytes.
- if ((Offset & 7) == 0)
+ if ((Position & 0x1f) == 0)
{
- Offset += 2;
+ Position += 8;
continue;
}
- uint Word0 = (uint)Code[Offset++];
- uint Word1 = (uint)Code[Offset++];
+ uint Word0 = (uint)Memory.ReadInt32(Position + 0);
+ uint Word1 = (uint)Memory.ReadInt32(Position + 4);
+
+ Position += 8;
long OpCode = Word0 | (long)Word1 << 32;
@@ -33,7 +33,7 @@ namespace Ryujinx.Graphics.Gal.Shader
if (AddDbgComments)
{
- string DbgOpCode = $"0x{InstPos:x8}: 0x{OpCode:x16} ";
+ string DbgOpCode = $"0x{Position:x16}: 0x{OpCode:x16} ";
Block.AddNode(new ShaderIrCmnt(DbgOpCode + (Decode?.Method.Name ?? "???")));
}
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrBlock.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrBlock.cs
index 5f365d8c..31d72169 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderIrBlock.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrBlock.cs
@@ -6,15 +6,15 @@ namespace Ryujinx.Graphics.Gal.Shader
{
private List<ShaderIrNode> Nodes;
- private Dictionary<int, ShaderIrLabel> LabelsToInsert;
+ private Dictionary<long, ShaderIrLabel> LabelsToInsert;
- public int Position;
+ public long Position;
public ShaderIrBlock()
{
Nodes = new List<ShaderIrNode>();
- LabelsToInsert = new Dictionary<int, ShaderIrLabel>();
+ LabelsToInsert = new Dictionary<long, ShaderIrLabel>();
}
public void AddNode(ShaderIrNode Node)
@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gal.Shader
Nodes.Add(Node);
}
- public ShaderIrLabel GetLabel(int Position)
+ public ShaderIrLabel GetLabel(long Position)
{
if (LabelsToInsert.TryGetValue(Position, out ShaderIrLabel Label))
{
@@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Gal.Shader
return Label;
}
- public void MarkLabel(int Position)
+ public void MarkLabel(long Position)
{
if (LabelsToInsert.TryGetValue(Position, out ShaderIrLabel Label))
{