aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2018-05-22 22:43:31 -0300
committergdkchan <gab.dark.100@gmail.com>2018-05-22 22:43:31 -0300
commit79e007036383b11cd53c2563fbb7f139a02c90ec (patch)
treec7ddfc097282b98afd16f08cc5042636f9283224
parent84996ccd36a5fa13892c1f02acb1c79031c35aa5 (diff)
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
-rw-r--r--Ryujinx.Core/Gpu/NvGpuEngine3d.cs7
-rw-r--r--Ryujinx.Core/Gpu/NvGpuVmm.cs4
-rw-r--r--Ryujinx.Graphics/Gal/IGalMemory.cs7
-rw-r--r--Ryujinx.Graphics/Gal/IGalRenderer.cs2
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs27
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OpenGLRenderer.cs8
-rw-r--r--Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs4
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs2
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs22
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderIrBlock.cs10
-rw-r--r--Ryushader/Memory.cs26
-rw-r--r--Ryushader/Program.cs16
12 files changed, 72 insertions, 63 deletions
diff --git a/Ryujinx.Core/Gpu/NvGpuEngine3d.cs b/Ryujinx.Core/Gpu/NvGpuEngine3d.cs
index b08b9496..5639dd02 100644
--- a/Ryujinx.Core/Gpu/NvGpuEngine3d.cs
+++ b/Ryujinx.Core/Gpu/NvGpuEngine3d.cs
@@ -138,16 +138,11 @@ namespace Ryujinx.Core.Gpu
long Tag = BasePosition + (uint)Offset;
- //TODO: Find a better way to calculate the size.
- int Size = 0x20000;
-
- byte[] Code = Vmm.ReadBytes(Tag, Size);
-
GalShaderType ShaderType = GetTypeFromProgram(Index);
Tags[(int)ShaderType] = Tag;
- Gpu.Renderer.CreateShader(Tag, ShaderType, Code);
+ Gpu.Renderer.CreateShader(Vmm, Tag, ShaderType);
Gpu.Renderer.BindShader(Tag);
}
diff --git a/Ryujinx.Core/Gpu/NvGpuVmm.cs b/Ryujinx.Core/Gpu/NvGpuVmm.cs
index cf94a6c0..ddd21238 100644
--- a/Ryujinx.Core/Gpu/NvGpuVmm.cs
+++ b/Ryujinx.Core/Gpu/NvGpuVmm.cs
@@ -1,9 +1,11 @@
using ChocolArm64.Memory;
using System.Collections.Concurrent;
+using Ryujinx.Graphics.Gal;
+
namespace Ryujinx.Core.Gpu
{
- public class NvGpuVmm : IAMemory
+ public class NvGpuVmm : IAMemory, IGalMemory
{
public const long AddrSize = 1L << 40;
diff --git a/Ryujinx.Graphics/Gal/IGalMemory.cs b/Ryujinx.Graphics/Gal/IGalMemory.cs
new file mode 100644
index 00000000..e6762b50
--- /dev/null
+++ b/Ryujinx.Graphics/Gal/IGalMemory.cs
@@ -0,0 +1,7 @@
+namespace Ryujinx.Graphics.Gal
+{
+ public unsafe interface IGalMemory
+ {
+ int ReadInt32(long Position);
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/IGalRenderer.cs b/Ryujinx.Graphics/Gal/IGalRenderer.cs
index e4aef206..79c20e0e 100644
--- a/Ryujinx.Graphics/Gal/IGalRenderer.cs
+++ b/Ryujinx.Graphics/Gal/IGalRenderer.cs
@@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.Gal
void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType);
//Shader
- void CreateShader(long Tag, GalShaderType Type, byte[] Data);
+ void CreateShader(IGalMemory Memory, long Tag, GalShaderType Type);
IEnumerable<ShaderDeclInfo> GetTextureUsage(long Tag);
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs
index e740a32e..a8941d69 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs
@@ -3,7 +3,6 @@ using Ryujinx.Graphics.Gal.Shader;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
-using System.IO;
using System.Linq;
namespace Ryujinx.Graphics.Gal.OpenGL
@@ -85,14 +84,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Programs = new Dictionary<ShaderProgram, int>();
}
- public void Create(long Tag, GalShaderType Type, byte[] Data)
+ public void Create(IGalMemory Memory, long Tag, GalShaderType Type)
{
- Stages.GetOrAdd(Tag, (Key) => ShaderStageFactory(Type, Tag, Data));
+ Stages.GetOrAdd(Tag, (Key) => ShaderStageFactory(Memory, Tag, Type));
}
- private ShaderStage ShaderStageFactory(GalShaderType Type, long Tag, byte[] Data)
+ private ShaderStage ShaderStageFactory(IGalMemory Memory, long Position, GalShaderType Type)
{
- GlslProgram Program = GetGlslProgram(Data, Type);
+ GlslProgram Program = GetGlslProgram(Memory, Position, Type);
return new ShaderStage(
Type,
@@ -101,25 +100,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Program.Uniforms);
}
- private GlslProgram GetGlslProgram(byte[] Data, GalShaderType Type)
+ private GlslProgram GetGlslProgram(IGalMemory Memory, long Position, GalShaderType Type)
{
- int[] Code = new int[(Data.Length - 0x50) >> 2];
-
- using (MemoryStream MS = new MemoryStream(Data))
- {
- MS.Seek(0x50, SeekOrigin.Begin);
-
- BinaryReader Reader = new BinaryReader(MS);
-
- for (int Index = 0; Index < Code.Length; Index++)
- {
- Code[Index] = Reader.ReadInt32();
- }
- }
-
GlslDecompiler Decompiler = new GlslDecompiler();
- return Decompiler.Decompile(Code, Type);
+ return Decompiler.Decompile(Memory, Position + 0x50, Type);
}
public IEnumerable<ShaderDeclInfo> GetTextureUsage(long Tag)
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OpenGLRenderer.cs b/Ryujinx.Graphics/Gal/OpenGL/OpenGLRenderer.cs
index f9410573..69e344c7 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OpenGLRenderer.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OpenGLRenderer.cs
@@ -198,14 +198,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
ActionsQueue.Enqueue(() => Rasterizer.DrawElements(VbIndex, First, PrimType));
}
- public void CreateShader(long Tag, GalShaderType Type, byte[] Data)
+ public void CreateShader(IGalMemory Memory, long Tag, GalShaderType Type)
{
- if (Data == null)
+ if (Memory == null)
{
- throw new ArgumentNullException(nameof(Data));
+ throw new ArgumentNullException(nameof(Memory));
}
- Shader.Create(Tag, Type, Data);
+ Shader.Create(Memory, Tag, Type);
}
public void SetConstBuffer(long Tag, int Cbuf, byte[] Data)
diff --git a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs
index d6f171f4..88e46243 100644
--- a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs
+++ b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs
@@ -89,9 +89,9 @@ namespace Ryujinx.Graphics.Gal.Shader
};
}
- public GlslProgram Decompile(int[] Code, GalShaderType ShaderType)
+ public GlslProgram Decompile(IGalMemory Memory, long Position, GalShaderType ShaderType)
{
- ShaderIrBlock Block = ShaderDecoder.DecodeBasicBlock(Code, 0);
+ ShaderIrBlock Block = ShaderDecoder.DecodeBasicBlock(Memory, Position);
ShaderIrNode[] Nodes = Block.GetNodes();
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs
index b5f3e0b7..6f48d1a8 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs
@@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gal.Shader
throw new NotImplementedException();
}
- int Target = ((int)(OpCode >> 20) << 8) >> 8;
+ long Target = ((int)(OpCode >> 20) << 8) >> 8;
Target += Block.Position + 8;
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs
index 4958dfcf..024fa364 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs
@@ -4,28 +4,28 @@ namespace Ryujinx.Graphics.Gal.Shader
{
private const bool AddDbgComments = true;
- public static ShaderIrBlock DecodeBasicBlock(int[] Code, int Offset)
+ public static ShaderIrBlock DecodeBasicBlock(IGalMemory Memory, long Position)
{
ShaderIrBlock Block = new ShaderIrBlock();
- while (Offset + 2 <= Code.Length)
+ while (true)
{
- int InstPos = Offset * 4;
+ Block.Position = Position;
- Block.Position = InstPos;
-
- Block.MarkLabel(InstPos);
+ Block.MarkLabel(Position);
//Ignore scheduling instructions, which are written every 32 bytes.
- if ((Offset & 7) == 0)
+ if ((Position & 0x1f) == 0)
{
- Offset += 2;
+ Position += 8;
continue;
}
- uint Word0 = (uint)Code[Offset++];
- uint Word1 = (uint)Code[Offset++];
+ uint Word0 = (uint)Memory.ReadInt32(Position + 0);
+ uint Word1 = (uint)Memory.ReadInt32(Position + 4);
+
+ Position += 8;
long OpCode = Word0 | (long)Word1 << 32;
@@ -33,7 +33,7 @@ namespace Ryujinx.Graphics.Gal.Shader
if (AddDbgComments)
{
- string DbgOpCode = $"0x{InstPos:x8}: 0x{OpCode:x16} ";
+ string DbgOpCode = $"0x{Position:x16}: 0x{OpCode:x16} ";
Block.AddNode(new ShaderIrCmnt(DbgOpCode + (Decode?.Method.Name ?? "???")));
}
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrBlock.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrBlock.cs
index 5f365d8c..31d72169 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderIrBlock.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrBlock.cs
@@ -6,15 +6,15 @@ namespace Ryujinx.Graphics.Gal.Shader
{
private List<ShaderIrNode> Nodes;
- private Dictionary<int, ShaderIrLabel> LabelsToInsert;
+ private Dictionary<long, ShaderIrLabel> LabelsToInsert;
- public int Position;
+ public long Position;
public ShaderIrBlock()
{
Nodes = new List<ShaderIrNode>();
- LabelsToInsert = new Dictionary<int, ShaderIrLabel>();
+ LabelsToInsert = new Dictionary<long, ShaderIrLabel>();
}
public void AddNode(ShaderIrNode Node)
@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gal.Shader
Nodes.Add(Node);
}
- public ShaderIrLabel GetLabel(int Position)
+ public ShaderIrLabel GetLabel(long Position)
{
if (LabelsToInsert.TryGetValue(Position, out ShaderIrLabel Label))
{
@@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Gal.Shader
return Label;
}
- public void MarkLabel(int Position)
+ public void MarkLabel(long Position)
{
if (LabelsToInsert.TryGetValue(Position, out ShaderIrLabel Label))
{
diff --git a/Ryushader/Memory.cs b/Ryushader/Memory.cs
new file mode 100644
index 00000000..ae336e72
--- /dev/null
+++ b/Ryushader/Memory.cs
@@ -0,0 +1,26 @@
+using Ryujinx.Graphics.Gal;
+using System.IO;
+
+namespace Ryushader
+{
+ class Memory : IGalMemory
+ {
+ private Stream BaseStream;
+
+ private BinaryReader Reader;
+
+ public Memory(Stream BaseStream)
+ {
+ this.BaseStream = BaseStream;
+
+ Reader = new BinaryReader(BaseStream);
+ }
+
+ public int ReadInt32(long Position)
+ {
+ BaseStream.Seek(Position, SeekOrigin.Begin);
+
+ return Reader.ReadInt32();
+ }
+ }
+}
diff --git a/Ryushader/Program.cs b/Ryushader/Program.cs
index 6fec744d..9444be6d 100644
--- a/Ryushader/Program.cs
+++ b/Ryushader/Program.cs
@@ -24,20 +24,14 @@ namespace Ryushader
case "f": ShaderType = GalShaderType.Fragment; break;
}
- byte[] Data = File.ReadAllBytes(args[1]);
-
- int[] Code = new int[Data.Length / 4];
-
- for (int Offset = 0; Offset + 4 <= Data.Length; Offset += 4)
+ using (FileStream FS = new FileStream(args[1], FileMode.Open, FileAccess.Read))
{
- int Value = BitConverter.ToInt32(Data, Offset);
+ Memory Mem = new Memory(FS);
- Code[Offset >> 2] = Value;
- }
+ GlslProgram Program = Decompiler.Decompile(Mem, 0, ShaderType);
- GlslProgram Program = Decompiler.Decompile(Code, ShaderType);
-
- Console.WriteLine(Program.Code);
+ Console.WriteLine(Program.Code);
+ }
}
else
{