diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-04-14 00:39:24 -0300 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2018-04-14 00:39:24 -0300 |
| commit | 42ebfdff7f2889be38a3415bf33aeb41df90bd98 (patch) | |
| tree | 556639adf9f0ef20e0fc64f9293ccc8c6e11b5e3 /Ryujinx.Graphics/Gal/Shader | |
| parent | 47100ec8c1b3cabc7d53654163c1dd30b58d483d (diff) | |
[GPU] Fix frame buffer being upside down in some cases
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader')
| -rw-r--r-- | Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs index 7d97ec33..457192dc 100644 --- a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs +++ b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs @@ -115,6 +115,11 @@ namespace Ryujinx.Graphics.Gal.Shader private void PrintDeclUniforms() { + if (Decl.ShaderType == GalShaderType.Vertex) + { + SB.AppendLine("uniform vec2 " + GalConsts.FlipUniformName + ";"); + } + foreach (ShaderDeclInfo DeclInfo in Decl.Uniforms.Values.OrderBy(DeclKeySelector)) { SB.AppendLine($"uniform {GetDecl(DeclInfo)};"); @@ -270,6 +275,8 @@ namespace Ryujinx.Graphics.Gal.Shader //the shader ends here. if (Decl.ShaderType == GalShaderType.Vertex) { + SB.AppendLine(Identation + "gl_Position.xy *= flip;"); + SB.AppendLine(Identation + GlslDecl.PositionOutAttrName + " = gl_Position;"); } } |
