index
:
Ryujinx
master
A backup of the Ryujinx master git branch.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Ryujinx.Graphics.Shader
/
CodeGen
Age
Commit message (
Expand
)
Author
2023-04-05
Use index fragment shader output when dual source blend is enabled (#4404)
gdkchan
2023-03-04
Minor code formatting (#4498)
gdkchan
2023-02-09
Fix SPIR-V when all inputs/outputs are indexed (#4389)
gdkchan
2023-02-05
Insert bitcast for assignment of fragment integer outputs on GLSL (#4369)
gdkchan
2023-01-23
SPIR-V: Change BitfieldExtract and BitfieldInsert for SPIRV-Cross (#4336)
gdkchan
2023-01-18
Optimize string memory usage. Use Spans and StringBuilders where possible (#3...
Andrey Sukharev
2023-01-13
Vulkan: Add workarounds for MoltenVK (#4202)
riperiperi
2022-12-29
Use vector outputs for texture operations (#3939)
gdkchan
2022-12-10
Fix Redundant Qualifer Warnings (#4091)
Isaac Marovitz
2022-12-08
Fix shader FSWZADD instruction (#4069)
gdkchan
2022-12-05
Make structs readonly when applicable (#4002)
Andrey Sukharev
2022-11-30
Remove shader dependency on SPV_KHR_shader_ballot and SPV_KHR_subgroup_vote e...
gdkchan
2022-11-18
SPIR-V: Fix unscaling helper not being able to find Array textures (#3863)
riperiperi
2022-11-16
Use new LINQ Order() methods (#3851)
Berkan Diler
2022-11-16
Implement HLE macro for DrawElementsIndirect (#3748)
gdkchan
2022-11-12
Use vector transform feedback outputs if possible (#3832)
gdkchan
2022-11-11
Fix VertexId and InstanceId on Vulkan (#3833)
gdkchan
2022-10-29
SPIR-V: Fix tessellation control shader output types (#3807)
gdkchan
2022-10-03
Fix shader SULD (bindless) instruction using wrong register as handle (#3732)
gdkchan
2022-10-01
Fix incorrect tessellation inputs/outputs (#3728)
gdkchan
2022-08-20
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
gdkchan
2022-08-18
Removed unused usings. (#3593)
Nicholas Rodine
2022-08-18
Fix SpirV parse failure (#3597)
Nicholas Rodine
2022-08-02
SPIR-V: Initialize undefined variables with 0 (#3526)
riperiperi
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-07-05
Add support for alpha to coverage dithering (#3069)
gdkchan
2022-05-12
Implement Viewport Transform Disable (#3328)
riperiperi
2022-04-08
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handl...
gdkchan
2022-04-04
Fix shader textureSize with multisample and buffer textures (#3240)
gdkchan
2022-02-11
Fix missing geometry shader passthrough inputs (#3106)
gdkchan
2022-01-21
Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...
gdkchan
2022-01-08
Add support for render scale to vertex stage. (#2763)
riperiperi
2021-12-08
Implement remaining shader double-precision instructions (#2845)
gdkchan
2021-12-05
Fix FLO.SH shader instruction with a input of 0 (#2876)
gdkchan
2021-11-14
Fix shader integer from/to double conversion (#2831)
gdkchan
2021-11-08
Fix InvocationInfo on geometry shader and bindless default integer const (#2822)
gdkchan
2021-10-28
Add support for fragment shader interlock (#2768)
gdkchan
2021-10-18
Fix shader 8-bit and 16-bit STS/STG (#2741)
gdkchan
2021-10-18
Another workaround for NVIDIA driver 496.13 shader bug (#2750)
riperiperi
2021-10-18
Initial tessellation shader support (#2534)
gdkchan
2021-10-12
Rewrite shader decoding stage (#2698)
gdkchan
2021-09-19
Use shader subgroup extensions if shader ballot is not supported (#2627)
gdkchan
2021-08-31
Implement Shader Instructions SUATOM and SURED (#2090)
riperiperi
2021-08-30
Fix out-of-bounds shader thread shuffle (#2605)
gdkchan
2021-08-27
Initial support for shader attribute indexing (#2546)
gdkchan
2021-08-11
Workaround for Intel FrontFacing built-in variable bug (#2540)
gdkchan
2021-08-11
Make sure attributes used on subsequent shader stages are initialized (#2538)
gdkchan
2021-08-11
Replace BGRA and scale uniforms with a uniform block (#2496)
gdkchan
2021-07-09
Unscale textureSize when resolution scaling is used (#2441)
gdkchan
2021-07-06
Allow shader language and target API to be specified on the shader translator...
gdkchan
[next]