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path: root/Ryujinx.Graphics.Shader/CodeGen
AgeCommit message (Expand)Author
2023-04-05Use index fragment shader output when dual source blend is enabled (#4404)gdkchan
2023-03-04Minor code formatting (#4498)gdkchan
2023-02-09Fix SPIR-V when all inputs/outputs are indexed (#4389)gdkchan
2023-02-05Insert bitcast for assignment of fragment integer outputs on GLSL (#4369)gdkchan
2023-01-23SPIR-V: Change BitfieldExtract and BitfieldInsert for SPIRV-Cross (#4336)gdkchan
2023-01-18Optimize string memory usage. Use Spans and StringBuilders where possible (#3...Andrey Sukharev
2023-01-13Vulkan: Add workarounds for MoltenVK (#4202)riperiperi
2022-12-29Use vector outputs for texture operations (#3939)gdkchan
2022-12-10Fix Redundant Qualifer Warnings (#4091)Isaac Marovitz
2022-12-08Fix shader FSWZADD instruction (#4069)gdkchan
2022-12-05Make structs readonly when applicable (#4002)Andrey Sukharev
2022-11-30Remove shader dependency on SPV_KHR_shader_ballot and SPV_KHR_subgroup_vote e...gdkchan
2022-11-18SPIR-V: Fix unscaling helper not being able to find Array textures (#3863)riperiperi
2022-11-16Use new LINQ Order() methods (#3851)Berkan Diler
2022-11-16Implement HLE macro for DrawElementsIndirect (#3748)gdkchan
2022-11-12Use vector transform feedback outputs if possible (#3832)gdkchan
2022-11-11Fix VertexId and InstanceId on Vulkan (#3833)gdkchan
2022-10-29SPIR-V: Fix tessellation control shader output types (#3807)gdkchan
2022-10-03Fix shader SULD (bindless) instruction using wrong register as handle (#3732)gdkchan
2022-10-01Fix incorrect tessellation inputs/outputs (#3728)gdkchan
2022-08-20Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)gdkchan
2022-08-18Removed unused usings. (#3593)Nicholas Rodine
2022-08-18Fix SpirV parse failure (#3597)Nicholas Rodine
2022-08-02SPIR-V: Initialize undefined variables with 0 (#3526)riperiperi
2022-07-31Vulkan backend (#2518)gdkchan
2022-07-05Add support for alpha to coverage dithering (#3069)gdkchan
2022-05-12Implement Viewport Transform Disable (#3328)riperiperi
2022-04-08Implement VMAD shader instruction and improve InvocationInfo and ISBERD handl...gdkchan
2022-04-04Fix shader textureSize with multisample and buffer textures (#3240)gdkchan
2022-02-11Fix missing geometry shader passthrough inputs (#3106)gdkchan
2022-01-21Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...gdkchan
2022-01-08Add support for render scale to vertex stage. (#2763)riperiperi
2021-12-08Implement remaining shader double-precision instructions (#2845)gdkchan
2021-12-05Fix FLO.SH shader instruction with a input of 0 (#2876)gdkchan
2021-11-14Fix shader integer from/to double conversion (#2831)gdkchan
2021-11-08Fix InvocationInfo on geometry shader and bindless default integer const (#2822)gdkchan
2021-10-28Add support for fragment shader interlock (#2768)gdkchan
2021-10-18Fix shader 8-bit and 16-bit STS/STG (#2741)gdkchan
2021-10-18Another workaround for NVIDIA driver 496.13 shader bug (#2750)riperiperi
2021-10-18Initial tessellation shader support (#2534)gdkchan
2021-10-12Rewrite shader decoding stage (#2698)gdkchan
2021-09-19Use shader subgroup extensions if shader ballot is not supported (#2627)gdkchan
2021-08-31Implement Shader Instructions SUATOM and SURED (#2090)riperiperi
2021-08-30Fix out-of-bounds shader thread shuffle (#2605)gdkchan
2021-08-27Initial support for shader attribute indexing (#2546)gdkchan
2021-08-11Workaround for Intel FrontFacing built-in variable bug (#2540)gdkchan
2021-08-11Make sure attributes used on subsequent shader stages are initialized (#2538)gdkchan
2021-08-11Replace BGRA and scale uniforms with a uniform block (#2496)gdkchan
2021-07-09Unscale textureSize when resolution scaling is used (#2441)gdkchan
2021-07-06Allow shader language and target API to be specified on the shader translator...gdkchan