diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2022-08-20 16:20:27 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-08-20 16:20:27 -0300 |
| commit | 88a0e720cbe567aff67b6124aa9e6cfc17599739 (patch) | |
| tree | 8ba359b84ae70da47eb17792369760f8f0db94de /Ryujinx.Graphics.Shader/CodeGen | |
| parent | 53cc9e0561bcbe7779b12c9e03d93078da2bb2c7 (diff) | |
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
* Use RGBA16 vertex format if RGB16 is not supported on Vulkan
* Catch all shader compilation exceptions
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen')
| -rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs | 4 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs | 7 |
2 files changed, 3 insertions, 8 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs index f9dfb839..65e78121 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs @@ -553,11 +553,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl if (context.Config.Stage == ShaderStage.Vertex) { - type = context.Config.GpuAccessor.QueryAttributeType(attr).GetVec4Type(); + type = context.Config.GpuAccessor.QueryAttributeType(attr).ToVec4Type(); } else { - type = AttributeType.Float.GetVec4Type(); + type = AttributeType.Float.ToVec4Type(); } context.AppendLine($"layout ({pass}location = {attr}) {iq}in {type} {name}{suffix};"); diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs index da720f4d..1ab91f77 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs @@ -454,12 +454,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl AttributeType type = context.Config.GpuAccessor.QueryAttributeType(location); - return type switch - { - AttributeType.Sint => VariableType.S32, - AttributeType.Uint => VariableType.U32, - _ => VariableType.F32 - }; + return type.ToVariableType(); } } |
