diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2022-12-29 12:09:34 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-12-29 16:09:34 +0100 |
| commit | 9dfe81770a8337a7a469eb3bac0ae9599cc0f61c (patch) | |
| tree | e0c470a0ae67984394037f72fb7e16250674ba7e /Ryujinx.Graphics.Shader/CodeGen | |
| parent | 52c115a1f8f98dcd0a1f9da3d176f4a100f825b4 (diff) | |
Use vector outputs for texture operations (#3939)
* Change AggregateType to include vector type counts
* Replace VariableType uses with AggregateType and delete VariableType
* Support new local vector types on SPIR-V and GLSL
* Start using vector outputs for texture operations
* Use vectors on more texture operations
* Use vector output for ImageLoad operations
* Replace all uses of single destination texture constructors with multi destination ones
* Update textureGatherOffsets replacement to split vector operations
* Shader cache version bump
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen')
15 files changed, 442 insertions, 227 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs index c6e3b339..4da21cb7 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs @@ -350,19 +350,33 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl } } - public static string GetVarTypeName(VariableType type) + public static string GetVarTypeName(AggregateType type, bool precise = true) { - switch (type) - { - case VariableType.Bool: return "bool"; - case VariableType.F32: return "precise float"; - case VariableType.F64: return "double"; - case VariableType.None: return "void"; - case VariableType.S32: return "int"; - case VariableType.U32: return "uint"; - } - - throw new ArgumentException($"Invalid variable type \"{type}\"."); + return type switch + { + AggregateType.Void => "void", + AggregateType.Bool => "bool", + AggregateType.FP32 => precise ? "precise float" : "float", + AggregateType.FP64 => "double", + AggregateType.S32 => "int", + AggregateType.U32 => "uint", + AggregateType.Vector2 | AggregateType.Bool => "bvec2", + AggregateType.Vector2 | AggregateType.FP32 => precise ? "precise vec2" : "vec2", + AggregateType.Vector2 | AggregateType.FP64 => "dvec2", + AggregateType.Vector2 | AggregateType.S32 => "ivec2", + AggregateType.Vector2 | AggregateType.U32 => "uvec2", + AggregateType.Vector3 | AggregateType.Bool => "bvec3", + AggregateType.Vector3 | AggregateType.FP32 => precise ? "precise vec3" : "vec3", + AggregateType.Vector3 | AggregateType.FP64 => "dvec3", + AggregateType.Vector3 | AggregateType.S32 => "ivec3", + AggregateType.Vector3 | AggregateType.U32 => "uvec3", + AggregateType.Vector4 | AggregateType.Bool => "bvec4", + AggregateType.Vector4 | AggregateType.FP32 => precise ? "precise vec4" : "vec4", + AggregateType.Vector4 | AggregateType.FP64 => "dvec4", + AggregateType.Vector4 | AggregateType.S32 => "ivec4", + AggregateType.Vector4 | AggregateType.U32 => "uvec4", + _ => throw new ArgumentException($"Invalid variable type \"{type}\".") + }; } private static void DeclareUniforms(CodeGenContext context, BufferDescriptor[] descriptors) diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs index e1b8eb6e..90826a15 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs @@ -126,8 +126,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl } else if (node is AstAssignment assignment) { - VariableType srcType = OperandManager.GetNodeDestType(context, assignment.Source); - VariableType dstType = OperandManager.GetNodeDestType(context, assignment.Destination, isAsgDest: true); + AggregateType srcType = OperandManager.GetNodeDestType(context, assignment.Source); + AggregateType dstType = OperandManager.GetNodeDestType(context, assignment.Destination, isAsgDest: true); string dest; @@ -158,9 +158,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl private static string GetCondExpr(CodeGenContext context, IAstNode cond) { - VariableType srcType = OperandManager.GetNodeDestType(context, cond); + AggregateType srcType = OperandManager.GetNodeDestType(context, cond); - return ReinterpretCast(context, cond, srcType, VariableType.Bool); + return ReinterpretCast(context, cond, srcType, AggregateType.Bool); } } }
\ No newline at end of file diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs index b890b015..9ca4618d 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs @@ -1,5 +1,6 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; using System; using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenBallot; @@ -8,6 +9,7 @@ using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenFSI; using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper; using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenMemory; using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenPacking; +using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenVector; using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo; namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions @@ -32,12 +34,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions { IAstNode src = operation.GetSource(0); - VariableType type = GetSrcVarType(operation.Inst, 0); + AggregateType type = GetSrcVarType(operation.Inst, 0); string srcExpr = GetSoureExpr(context, src, type); string zero; - if (type == VariableType.F64) + if (type == AggregateType.FP64) { zero = "0.0"; } @@ -95,7 +97,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions } else { - VariableType dstType = GetSrcVarType(inst, argIndex); + AggregateType dstType = GetSrcVarType(inst, argIndex); args += GetSoureExpr(context, operation.GetSource(argIndex), dstType); } @@ -226,6 +228,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions case Instruction.UnpackHalf2x16: return UnpackHalf2x16(context, operation); + + case Instruction.VectorExtract: + return VectorExtract(context, operation); } } diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenBallot.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenBallot.cs index 51e7bd21..68793c5d 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenBallot.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenBallot.cs @@ -1,4 +1,5 @@ using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper; using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo; @@ -9,7 +10,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions { public static string Ballot(CodeGenContext context, AstOperation operation) { - VariableType dstType = GetSrcVarType(operation.Inst, 0); + AggregateType dstType = GetSrcVarType(operation.Inst, 0); string arg = GetSoureExpr(context, operation.GetSource(0), dstType); diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs index c40f96f1..743b695c 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs @@ -1,5 +1,6 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; using static Ryujinx.Graphics.Shader.CodeGen.Glsl.TypeConversion; @@ -7,11 +8,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions { static class InstGenHelper { - private static readonly InstInfo[] InfoTable; + private static readonly InstInfo[] _infoTable; static InstGenHelper() { - InfoTable = new InstInfo[(int)Instruction.Count]; + _infoTable = new InstInfo[(int)Instruction.Count]; Add(Instruction.AtomicAdd, InstType.AtomicBinary, "atomicAdd"); Add(Instruction.AtomicAnd, InstType.AtomicBinary, "atomicAnd"); @@ -132,6 +133,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions Add(Instruction.Truncate, InstType.CallUnary, "trunc"); Add(Instruction.UnpackDouble2x32, InstType.Special); Add(Instruction.UnpackHalf2x16, InstType.Special); + Add(Instruction.VectorExtract, InstType.Special); Add(Instruction.VoteAll, InstType.CallUnary, "allInvocationsARB"); Add(Instruction.VoteAllEqual, InstType.CallUnary, "allInvocationsEqualARB"); Add(Instruction.VoteAny, InstType.CallUnary, "anyInvocationARB"); @@ -139,15 +141,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions private static void Add(Instruction inst, InstType flags, string opName = null, int precedence = 0) { - InfoTable[(int)inst] = new InstInfo(flags, opName, precedence); + _infoTable[(int)inst] = new InstInfo(flags, opName, precedence); } public static InstInfo GetInstructionInfo(Instruction inst) { - return InfoTable[(int)(inst & Instruction.Mask)]; + return _infoTable[(int)(inst & Instruction.Mask)]; } - public static string GetSoureExpr(CodeGenContext context, IAstNode node, VariableType dstType) + public static string GetSoureExpr(CodeGenContext context, IAstNode node, AggregateType dstType) { return ReinterpretCast(context, node, OperandManager.GetNodeDestType(context, node), dstType); } @@ -191,7 +193,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions return false; } - InstInfo info = InfoTable[(int)(operation.Inst & Instruction.Mask)]; + InstInfo info = _infoTable[(int)(operation.Inst & Instruction.Mask)]; if ((info.Type & (InstType.Call | InstType.Special)) != 0) { diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs index 022e3a44..f667d080 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs @@ -1,5 +1,6 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; using System; using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper; @@ -23,7 +24,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions case Instruction.ImageStore: return "// imageStore(bindless)"; case Instruction.ImageLoad: - NumberFormatter.TryFormat(0, texOp.Format.GetComponentType(), out string imageConst); + AggregateType componentType = texOp.Format.GetComponentType(); + + NumberFormatter.TryFormat(0, componentType, out string imageConst); + + AggregateType outputType = texOp.GetVectorType(componentType); + + if ((outputType & AggregateType.ElementCountMask) != 0) + { + return $"{Declarations.GetVarTypeName(outputType, precise: false)}({imageConst})"; + } + return imageConst; default: return NumberFormatter.FormatInt(0); @@ -58,7 +69,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions int srcIndex = isBindless ? 1 : 0; - string Src(VariableType type) + string Src(AggregateType type) { return GetSoureExpr(context, texOp.GetSource(srcIndex++), type); } @@ -67,7 +78,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions if (isIndexed) { - indexExpr = Src(VariableType.S32); + indexExpr = Src(AggregateType.S32); } string imageName = OperandManager.GetImageName(context.Config.Stage, texOp, indexExpr); @@ -113,19 +124,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions for (int index = 0; index < pCount; index++) { - elems[index] = Src(VariableType.S32); + elems[index] = Src(AggregateType.S32); } Append(ApplyScaling("ivec" + pCount + "(" + string.Join(", ", elems) + ")")); } else { - Append(Src(VariableType.S32)); + Append(Src(AggregateType.S32)); } if (texOp.Inst == Instruction.ImageStore) { - VariableType type = texOp.Format.GetComponentType(); + AggregateType type = texOp.Format.GetComponentType(); string[] cElems = new string[4]; @@ -139,8 +150,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions { cElems[index] = type switch { - VariableType.S32 => NumberFormatter.FormatInt(0), - VariableType.U32 => NumberFormatter.FormatUint(0), + AggregateType.S32 => NumberFormatter.FormatInt(0), + AggregateType.U32 => NumberFormatter.FormatUint(0), _ => NumberFormatter.FormatFloat(0) }; } @@ -148,8 +159,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions string prefix = type switch { - VariableType.S32 => "i", - VariableType.U32 => "u", + AggregateType.S32 => "i", + AggregateType.U32 => "u", _ => string.Empty }; @@ -158,7 +169,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions if (texOp.Inst == Instruction.ImageAtomic) { - VariableType type = texOp.Format.GetComponentType(); + AggregateType type = texOp.Format.GetComponentType(); if ((texOp.Flags & TextureFlags.AtomicMask) == TextureFlags.CAS) { @@ -176,14 +187,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions texCall += ")"; - if (type != VariableType.S32) + if (type != AggregateType.S32) { texCall = "int(" + texCall + ")"; } } else { - texCall += ")" + (texOp.Inst == Instruction.ImageLoad ? GetMask(texOp.Index) : ""); + texCall += ")" + (texOp.Inst == Instruction.ImageLoad ? GetMaskMultiDest(texOp.Index) : ""); } return texCall; @@ -288,7 +299,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions if (isIndexed) { - indexExpr = GetSoureExpr(context, texOp.GetSource(0), VariableType.S32); + indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32); } string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr); @@ -303,14 +314,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions for (int index = 0; index < coordsCount; index++) { - elems[index] = GetSoureExpr(context, texOp.GetSource(coordsIndex + index), VariableType.F32); + elems[index] = GetSoureExpr(context, texOp.GetSource(coordsIndex + index), AggregateType.FP32); } coordsExpr = "vec" + coordsCount + "(" + string.Join(", ", elems) + ")"; } else { - coordsExpr = GetSoureExpr(context, texOp.GetSource(coordsIndex), VariableType.F32); + coordsExpr = GetSoureExpr(context, texOp.GetSource(coordsIndex), AggregateType.FP32); } return $"textureQueryLod({samplerName}, {coordsExpr}){GetMask(texOp.Index)}"; @@ -362,9 +373,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0)); - VariableType srcType = OperandManager.GetNodeDestType(context, src2); + AggregateType srcType = OperandManager.GetNodeDestType(context, src2); - string src = TypeConversion.ReinterpretCast(context, src2, srcType, VariableType.U32); + string src = TypeConversion.ReinterpretCast(context, src2, srcType, AggregateType.U32); return $"{arrayName}[{offsetExpr}] = {src}"; } @@ -376,9 +387,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0)); - VariableType srcType = OperandManager.GetNodeDestType(context, src2); + AggregateType srcType = OperandManager.GetNodeDestType(context, src2); - string src = TypeConversion.ReinterpretCast(context, src2, srcType, VariableType.U32); + string src = TypeConversion.ReinterpretCast(context, src2, srcType, AggregateType.U32); return $"{HelperFunctionNames.StoreShared16}({offsetExpr}, {src})"; } @@ -390,9 +401,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0)); - VariableType srcType = OperandManager.GetNodeDestType(context, src2); + AggregateType srcType = OperandManager.GetNodeDestType(context, src2); - string src = TypeConversion.ReinterpretCast(context, src2, srcType, VariableType.U32); + string src = TypeConversion.ReinterpretCast(context, src2, srcType, AggregateType.U32); return $"{HelperFunctionNames.StoreShared8}({offsetExpr}, {src})"; } @@ -406,9 +417,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0)); string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1)); - VariableType srcType = OperandManager.GetNodeDestType(context, src3); + AggregateType srcType = OperandManager.GetNodeDestType(context, src3); - string src = TypeConversion.ReinterpretCast(context, src3, srcType, VariableType.U32); + string src = TypeConversion.ReinterpretCast(context, src3, srcType, AggregateType.U32); string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage); @@ -424,9 +435,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0)); string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1)); - VariableType srcType = OperandManager.GetNodeDestType(context, src3); + AggregateType srcType = OperandManager.GetNodeDestType(context, src3); - string src = TypeConversion.ReinterpretCast(context, src3, srcType, VariableType.U32); + string src = TypeConversion.ReinterpretCast(context, src3, srcType, AggregateType.U32); string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage); @@ -442,9 +453,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0)); string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1)); - VariableType srcType = OperandManager.GetNodeDestType(context, src3); + AggregateType srcType = OperandManager.GetNodeDestType(context, src3); - string src = TypeConversion.ReinterpretCast(context, src3, srcType, VariableType.U32); + string src = TypeConversion.ReinterpretCast(context, src3, srcType, AggregateType.U32); string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage); @@ -469,6 +480,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0; bool isShadow = (texOp.Type & SamplerType.Shadow) != 0; + bool colorIsVector = isGather || !isShadow; + SamplerType type = texOp.Type & SamplerType.Mask; bool is2D = type == SamplerType.Texture2D; @@ -492,7 +505,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions // TODO: Bindless texture support. For now we just return 0. if (isBindless) { - return NumberFormatter.FormatFloat(0); + string scalarValue = NumberFormatter.FormatFloat(0); + + if (colorIsVector) + { + AggregateType outputType = texOp.GetVectorType(AggregateType.FP32); + + if ((outputType & AggregateType.ElementCountMask) != 0) + { + return $"{Declarations.GetVarTypeName(outputType, precise: false)}({scalarValue})"; + } + } + + return scalarValue; } string texCall = intCoords ? "texelFetch" : "texture"; @@ -521,7 +546,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions int srcIndex = isBindless ? 1 : 0; - string Src(VariableType type) + string Src(AggregateType type) { return GetSoureExpr(context, texOp.GetSource(srcIndex++), type); } @@ -530,7 +555,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions if (isIndexed) { - indexExpr = Src(VariableType.S32); + indexExpr = Src(AggregateType.S32); } string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr); @@ -578,7 +603,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions texCall += ", " + str; } - VariableType coordType = intCoords ? VariableType.S32 : VariableType.F32; + AggregateType coordType = intCoords ? AggregateType.S32 : AggregateType.FP32; string AssemblePVector(int count) { @@ -590,7 +615,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions { if (arrayIndexElem == index) { - elems[index] = Src(VariableType.S32); + elems[index] = Src(AggregateType.S32); if (!intCoords) { @@ -652,20 +677,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions for (int index = 0; index < count; index++) { - elems[index] = Src(VariableType.F32); + elems[index] = Src(AggregateType.FP32); } return "vec" + count + "(" + string.Join(", ", elems) + ")"; } else { - return Src(VariableType.F32); + return Src(AggregateType.FP32); } } if (hasExtraCompareArg) { - Append(Src(VariableType.F32)); + Append(Src(AggregateType.FP32)); } if (hasDerivatives) @@ -676,7 +701,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions if (isMultisample) { - Append(Src(VariableType.S32)); + Append(Src(AggregateType.S32)); } else if (hasLodLevel) { @@ -691,14 +716,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions for (int index = 0; index < count; index++) { - elems[index] = Src(VariableType.S32); + elems[index] = Src(AggregateType.S32); } return "ivec" + count + "(" + string.Join(", ", elems) + ")"; } else { - return Src(VariableType.S32); + return Src(AggregateType.S32); } } @@ -718,17 +743,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions if (hasLodBias) { - Append(Src(VariableType.F32)); + Append(Src(AggregateType.FP32)); } // textureGather* optional extra component index, // not needed for shadow samplers. if (isGather && !isShadow) { - Append(Src(VariableType.S32)); + Append(Src(AggregateType.S32)); } - texCall += ")" + (isGather || !isShadow ? GetMask(texOp.Index) : ""); + texCall += ")" + (colorIsVector ? GetMaskMultiDest(texOp.Index) : ""); return texCall; } @@ -751,7 +776,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions if (isIndexed) { - indexExpr = GetSoureExpr(context, texOp.GetSource(0), VariableType.S32); + indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32); } string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr); @@ -804,5 +829,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions { return '.' + "rgba".Substring(index, 1); } + + private static string GetMaskMultiDest(int mask) + { + string swizzle = "."; + + for (int i = 0; i < 4; i++) + { + if ((mask & (1 << i)) != 0) + { + swizzle += "xyzw"[i]; + } + } + + return swizzle; + } } }
\ No newline at end of file diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenVector.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenVector.cs new file mode 100644 index 00000000..f09ea2e8 --- /dev/null +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenVector.cs @@ -0,0 +1,32 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; + +using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper; +using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo; + +namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions +{ + static class InstGenVector + { + public static string VectorExtract(CodeGenContext context, AstOperation operation) + { + IAstNode vector = operation.GetSource(0); + IAstNode index = operation.GetSource(1); + + string vectorExpr = GetSoureExpr(context, vector, OperandManager.GetNodeDestType(context, vector)); + + if (index is AstOperand indexOperand && indexOperand.Type == OperandType.Constant) + { + char elem = "xyzw"[indexOperand.Value]; + + return $"{vectorExpr}.{elem}"; + } + else + { + string indexExpr = GetSoureExpr(context, index, GetSrcVarType(operation.Inst, 1)); + + return $"{vectorExpr}[{indexExpr}]"; + } + } + } +}
\ No newline at end of file diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/NumberFormatter.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/NumberFormatter.cs index 2ec44277..eb27e9bf 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/NumberFormatter.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/NumberFormatter.cs @@ -1,4 +1,4 @@ -using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; using System; using System.Globalization; @@ -8,21 +8,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { private const int MaxDecimal = 256; - public static bool TryFormat(int value, VariableType dstType, out string formatted) + public static bool TryFormat(int value, AggregateType dstType, out string formatted) { - if (dstType == VariableType.F32) + if (dstType == AggregateType.FP32) { return TryFormatFloat(BitConverter.Int32BitsToSingle(value), out formatted); } - else if (dstType == VariableType.S32) + else if (dstType == AggregateType.S32) { formatted = FormatInt(value); } - else if (dstType == VariableType.U32) + else if (dstType == AggregateType.U32) { formatted = FormatUint((uint)value); } - else if (dstType == VariableType.Bool) + else if (dstType == AggregateType.Bool) { formatted = value != 0 ? "true" : "false"; } @@ -65,13 +65,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl return true; } - public static string FormatInt(int value, VariableType dstType) + public static string FormatInt(int value, AggregateType dstType) { - if (dstType == VariableType.S32) + if (dstType == AggregateType.S32) { return FormatInt(value); } - else if (dstType == VariableType.U32) + else if (dstType == AggregateType.U32) { return FormatUint((uint)value); } diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs index ccc87a7f..080f1708 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs @@ -4,6 +4,7 @@ using Ryujinx.Graphics.Shader.Translation; using System; using System.Collections.Generic; using System.Diagnostics; +using System.Numerics; using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo; @@ -17,9 +18,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { public string Name { get; } - public VariableType Type { get; } + public AggregateType Type { get; } - public BuiltInAttribute(string name, VariableType type) + public BuiltInAttribute(string name, AggregateType type) { Name = name; Type = type; @@ -28,64 +29,64 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl private static Dictionary<int, BuiltInAttribute> _builtInAttributes = new Dictionary<int, BuiltInAttribute>() { - { AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) }, - { AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) }, - { AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) }, - { AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) }, - { AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) }, - { AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) }, - { AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) }, - { AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) }, - { AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) }, - { AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) }, - { AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) }, - { AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) }, - { AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) }, - { AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) }, - { AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) }, - { AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) }, - { AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) }, - { AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) }, - { AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) }, - { AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) }, - { AttributeConsts.BaseInstance, new BuiltInAttribute("gl_BaseInstanceARB", VariableType.S32) }, - { AttributeConsts.BaseVertex, new BuiltInAttribute("gl_BaseVertexARB", VariableType.S32) }, - { AttributeConsts.InstanceIndex, new BuiltInAttribute("gl_InstanceIndex", VariableType.S32) }, - { AttributeConsts.VertexIndex, new BuiltInAttribute("gl_VertexIndex", VariableType.S32) }, - { AttributeConsts.DrawIndex, new BuiltInAttribute("gl_DrawIDARB", VariableType.S32) }, - { AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) }, + { AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", AggregateType.S32) }, + { AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", AggregateType.FP32) }, + { AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", AggregateType.FP32) }, + { AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", AggregateType.FP32) }, + { AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", AggregateType.FP32) }, + { AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", AggregateType.FP32) }, + { AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", AggregateType.FP32) }, + { AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", AggregateType.FP32) }, + { AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", AggregateType.FP32) }, + { AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", AggregateType.FP32) }, + { AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", AggregateType.FP32) }, + { AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", AggregateType.FP32) }, + { AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", AggregateType.FP32) }, + { AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", AggregateType.FP32) }, + { AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", AggregateType.FP32) }, + { AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", AggregateType.FP32) }, + { AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", AggregateType.FP32) }, + { AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", AggregateType.FP32) }, + { AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", AggregateType.S32) }, + { AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", AggregateType.S32) }, + { AttributeConsts.BaseInstance, new BuiltInAttribute("gl_BaseInstanceARB", AggregateType.S32) }, + { AttributeConsts.BaseVertex, new BuiltInAttribute("gl_BaseVertexARB", AggregateType.S32) }, + { AttributeConsts.InstanceIndex, new BuiltInAttribute("gl_InstanceIndex", AggregateType.S32) }, + { AttributeConsts.VertexIndex, new BuiltInAttribute("gl_VertexIndex", AggregateType.S32) }, + { AttributeConsts.DrawIndex, new BuiltInAttribute("gl_DrawIDARB", AggregateType.S32) }, + { AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", AggregateType.Bool) }, // Special. - { AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) }, - { AttributeConsts.ThreadKill, new BuiltInAttribute("gl_HelperInvocation", VariableType.Bool) }, - { AttributeConsts.ThreadIdX, new BuiltInAttribute("gl_LocalInvocationID.x", VariableType.U32) }, - { AttributeConsts.ThreadIdY, new BuiltInAttribute("gl_LocalInvocationID.y", VariableType.U32) }, - { AttributeConsts.ThreadIdZ, new BuiltInAttribute("gl_LocalInvocationID.z", VariableType.U32) }, - { AttributeConsts.CtaIdX, new BuiltInAttribute("gl_WorkGroupID.x", VariableType.U32) }, - { AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", VariableType.U32) }, - { AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", VariableType.U32) }, - { AttributeConsts.LaneId, new BuiltInAttribute(null, VariableType.U32) }, - { AttributeConsts.InvocationId, new BuiltInAttribute("gl_InvocationID", VariableType.S32) }, - { AttributeConsts.PrimitiveId, new BuiltInAttribute("gl_PrimitiveID", VariableType.S32) }, - { AttributeConsts.PatchVerticesIn, new BuiltInAttribute("gl_PatchVerticesIn", VariableType.S32) }, - { AttributeConsts.EqMask, new BuiltInAttribute(null, VariableType.U32) }, - { AttributeConsts.GeMask, new BuiltInAttribute(null, VariableType.U32) }, - { AttributeConsts.GtMask, new BuiltInAttribute(null, VariableType.U32) }, - { AttributeConsts.LeMask, new BuiltInAttribute(null, VariableType.U32) }, - { AttributeConsts.LtMask, new BuiltInAttribute(null, VariableType.U32) }, + { AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", AggregateType.FP32) }, + { AttributeConsts.ThreadKill, new BuiltInAttribute("gl_HelperInvocation", AggregateType.Bool) }, + { AttributeConsts.ThreadIdX, new BuiltInAttribute("gl_LocalInvocationID.x", AggregateType.U32) }, + { AttributeConsts.ThreadIdY, new BuiltInAttribute("gl_LocalInvocationID.y", AggregateType.U32) }, + { AttributeConsts.ThreadIdZ, new BuiltInAttribute("gl_LocalInvocationID.z", AggregateType.U32) }, + { AttributeConsts.CtaIdX, new BuiltInAttribute("gl_WorkGroupID.x", AggregateType.U32) }, + { AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", AggregateType.U32) }, + { AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", AggregateType.U32) }, + { AttributeConsts.LaneId, new BuiltInAttribute(null, AggregateType.U32) }, + { AttributeConsts.InvocationId, new BuiltInAttribute("gl_InvocationID", AggregateType.S32) }, + { AttributeConsts.PrimitiveId, new BuiltInAttribute("gl_PrimitiveID", AggregateType.S32) }, + { AttributeConsts.PatchVerticesIn, new BuiltInAttribute("gl_PatchVerticesIn", AggregateType.S32) }, + { AttributeConsts.EqMask, new BuiltInAttribute(null, AggregateType.U32) }, + { AttributeConsts.GeMask, new BuiltInAttribute(null, AggregateType.U32) }, + { AttributeConsts.GtMask, new BuiltInAttribute(null, AggregateType.U32) }, + { AttributeConsts.LeMask, new BuiltInAttribute(null, AggregateType.U32) }, + { AttributeConsts.LtMask, new BuiltInAttribute(null, AggregateType.U32) }, // Support uniforms. - { AttributeConsts.FragmentOutputIsBgraBase + 0, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[0]", VariableType.Bool) }, - { AttributeConsts.FragmentOutputIsBgraBase + 4, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[1]", VariableType.Bool) }, - { AttributeConsts.FragmentOutputIsBgraBase + 8, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[2]", VariableType.Bool) }, - { AttributeConsts.FragmentOutputIsBgraBase + 12, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[3]", VariableType.Bool) }, - { AttributeConsts.FragmentOutputIsBgraBase + 16, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[4]", VariableType.Bool) }, - { AttributeConsts.FragmentOutputIsBgraBase + 20, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[5]", VariableType.Bool) }, - { AttributeConsts.FragmentOutputIsBgraBase + 24, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[6]", VariableType.Bool) }, - { AttributeConsts.FragmentOutputIsBgraBase + 28, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[7]", VariableType.Bool) }, - - { AttributeConsts.SupportBlockViewInverseX, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.x", VariableType.F32) }, - { AttributeConsts.SupportBlockViewInverseY, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.y", VariableType.F32) } + { AttributeConsts.FragmentOutputIsBgraBase + 0, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[0]", AggregateType.Bool) }, + { AttributeConsts.FragmentOutputIsBgraBase + 4, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[1]", AggregateType.Bool) }, + { AttributeConsts.FragmentOutputIsBgraBase + 8, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[2]", AggregateType.Bool) }, + { AttributeConsts.FragmentOutputIsBgraBase + 12, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[3]", AggregateType.Bool) }, + { AttributeConsts.FragmentOutputIsBgraBase + 16, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[4]", AggregateType.Bool) }, + { AttributeConsts.FragmentOutputIsBgraBase + 20, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[5]", AggregateType.Bool) }, + { AttributeConsts.FragmentOutputIsBgraBase + 24, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[6]", AggregateType.Bool) }, + { AttributeConsts.FragmentOutputIsBgraBase + 28, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[7]", AggregateType.Bool) }, + + { AttributeConsts.SupportBlockViewInverseX, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.x", AggregateType.FP32) }, + { AttributeConsts.SupportBlockViewInverseY, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.y", AggregateType.FP32) } }; private Dictionary<AstOperand, string> _locals; @@ -329,7 +330,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { if (cbIndexable) { - return GetUbName(stage, NumberFormatter.FormatInt(slot, VariableType.S32)); + return GetUbName(stage, NumberFormatter.FormatInt(slot, AggregateType.S32)); } return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}{slot}_{DefaultNames.UniformNameSuffix}"; @@ -404,7 +405,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl return $"{DefaultNames.ArgumentNamePrefix}{argIndex}"; } - public static VariableType GetNodeDestType(CodeGenContext context, IAstNode node, bool isAsgDest = false) + public static AggregateType GetNodeDestType(CodeGenContext context, IAstNode node, bool isAsgDest = false) { if (node is AstOperation operation) { @@ -431,12 +432,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl return context.GetFunction(funcId.Value).ReturnType; } - else if (operation is AstTextureOperation texOp && - (texOp.Inst == Instruction.ImageLoad || - texOp.Inst == Instruction.ImageStore || - texOp.Inst == Instruction.ImageAtomic)) + else if (operation.Inst == Instruction.VectorExtract) { - return texOp.Format.GetComponentType(); + return GetNodeDestType(context, operation.GetSource(0)) & ~AggregateType.ElementCountMask; + } + else if (operation is AstTextureOperation texOp) + { + if (texOp.Inst == Instruction.ImageLoad || + texOp.Inst == Instruction.ImageStore || + texOp.Inst == Instruction.ImageAtomic) + { + return texOp.GetVectorType(texOp.Format.GetComponentType()); + } + else if (texOp.Inst == Instruction.TextureSample) + { + return texOp.GetVectorType(GetDestVarType(operation.Inst)); + } } return GetDestVarType(operation.Inst); @@ -458,7 +469,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl } } - private static VariableType GetOperandVarType(CodeGenContext context, AstOperand operand, bool isAsgDest = false) + private static AggregateType GetOperandVarType(CodeGenContext context, AstOperand operand, bool isAsgDest = false) { if (operand.Type == OperandType.Attribute) { @@ -474,7 +485,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl AttributeType type = context.Config.GpuAccessor.QueryAttributeType(location); - return type.ToVariableType(); + return type.ToAggregateType(); } } diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/TypeConversion.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/TypeConversion.cs index b13a74f4..22c8623c 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/TypeConversion.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/TypeConversion.cs @@ -1,6 +1,7 @@ using Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions; using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; using System; namespace Ryujinx.Graphics.Shader.CodeGen.Glsl @@ -10,8 +11,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl public static string ReinterpretCast( CodeGenContext context, IAstNode node, - VariableType srcType, - VariableType dstType) + AggregateType srcType, + AggregateType dstType) { if (node is AstOperand operand && operand.Type == OperandType.Constant) { @@ -26,46 +27,46 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl return ReinterpretCast(expr, node, srcType, dstType); } - private static string ReinterpretCast(string expr, IAstNode node, VariableType srcType, VariableType dstType) + private static string ReinterpretCast(string expr, IAstNode node, AggregateType srcType, AggregateType dstType) { if (srcType == dstType) { return expr; } - if (srcType == VariableType.F32) + if (srcType == AggregateType.FP32) { switch (dstType) { - case VariableType.Bool: return $"(floatBitsToInt({expr}) != 0)"; - case VariableType.S32: return $"floatBitsToInt({expr})"; - case VariableType.U32: return $"floatBitsToUint({expr})"; + case AggregateType.Bool: return $"(floatBitsToInt({expr}) != 0)"; + case AggregateType.S32: return $"floatBitsToInt({expr})"; + case AggregateType.U32: return $"floatBitsToUint({expr})"; } } - else if (dstType == VariableType.F32) + else if (dstType == AggregateType.FP32) { switch (srcType) { - case VariableType.Bool: return $"intBitsToFloat({ReinterpretBoolToInt(expr, node, VariableType.S32)})"; - case VariableType.S32: return $"intBitsToFloat({expr})"; - case VariableType.U32: return $"uintBitsToFloat({expr})"; + case AggregateType.Bool: return $"intBitsToFloat({ReinterpretBoolToInt(expr, node, AggregateType.S32)})"; + case AggregateType.S32: return $"intBitsToFloat({expr})"; + case AggregateType.U32: return $"uintBitsToFloat({expr})"; } } - else if (srcType == VariableType.Bool) + else if (srcType == AggregateType.Bool) { return ReinterpretBoolToInt(expr, node, dstType); } - else if (dstType == VariableType.Bool) + else if (dstType == AggregateType.Bool) { expr = InstGenHelper.Enclose(expr, node, Instruction.CompareNotEqual, isLhs: true); return $"({expr} != 0)"; } - else if (dstType == VariableType.S32) + else if (dstType == AggregateType.S32) { return $"int({expr})"; } - else if (dstType == VariableType.U32) + else if (dstType == AggregateType.U32) { return $"uint({expr})"; } @@ -73,7 +74,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl throw new ArgumentException($"Invalid reinterpret cast from \"{srcType}\" to \"{dstType}\"."); } - private static string ReinterpretBoolToInt(string expr, IAstNode node, VariableType dstType) + private static string ReinterpretBoolToInt(string expr, IAstNode node, AggregateType dstType) { string trueExpr = NumberFormatter.FormatInt(IrConsts.True, dstType); string falseExpr = NumberFormatter.FormatInt(IrConsts.False, dstType); diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs index dff5474a..41afdf18 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs @@ -241,6 +241,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv throw new NotImplementedException(node.GetType().Name); } + public Instruction GetWithType(IAstNode node, out AggregateType type) + { + if (node is AstOperation operation) + { + var opResult = Instructions.Generate(this, operation); + type = opResult.Type; + return opResult.Value; + } + else if (node is AstOperand operand) + { + switch (operand.Type) + { + case IrOperandType.LocalVariable: + type = operand.VarType; + return GetLocal(type, operand); + default: + throw new ArgumentException($"Invalid operand type \"{operand.Type}\"."); + } + } + + throw new NotImplementedException(node.GetType().Name); + } + private Instruction GetUndefined(AggregateType type) { return type switch @@ -325,7 +348,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv if (components > 1) { attrOffset &= ~0xf; - type = AggregateType.Vector | AggregateType.FP32; + type = components switch + { + 2 => AggregateType.Vector2 | AggregateType.FP32, + 3 => AggregateType.Vector3 | AggregateType.FP32, + 4 => AggregateType.Vector4 | AggregateType.FP32, + _ => AggregateType.FP32 + }; + attrInfo = new AttributeInfo(attrOffset, (attr - attrOffset) / 4, components, type, false); } } @@ -335,7 +365,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv bool isIndexed = AttributeInfo.IsArrayAttributeSpirv(Config.Stage, isOutAttr) && (!attrInfo.IsBuiltin || AttributeInfo.IsArrayBuiltIn(attr)); - if ((type & (AggregateType.Array | AggregateType.Vector)) == 0) + if ((type & (AggregateType.Array | AggregateType.ElementCountMask)) == 0) { if (invocationId != null) { @@ -452,7 +482,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv elemType = attrInfo.Type & AggregateType.ElementTypeMask; - if ((attrInfo.Type & (AggregateType.Array | AggregateType.Vector)) == 0) + if ((attrInfo.Type & (AggregateType.Array | AggregateType.ElementCountMask)) == 0) { return ioVariable; } @@ -533,13 +563,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv public Instruction GetLocal(AggregateType dstType, AstOperand local) { - var srcType = local.VarType.Convert(); + var srcType = local.VarType; return BitcastIfNeeded(dstType, srcType, Load(GetType(srcType), GetLocalPointer(local))); } public Instruction GetArgument(AggregateType dstType, AstOperand funcArg) { - var srcType = funcArg.VarType.Convert(); + var srcType = funcArg.VarType; return BitcastIfNeeded(dstType, srcType, Load(GetType(srcType), GetArgumentPointer(funcArg))); } @@ -550,13 +580,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv public Instruction GetType(AggregateType type, int length = 1) { - if (type.HasFlag(AggregateType.Array)) + if ((type & AggregateType.Array) != 0) { return TypeArray(GetType(type & ~AggregateType.Array), Constant(TypeU32(), length)); } - else if (type.HasFlag(AggregateType.Vector)) + else if ((type & AggregateType.ElementCountMask) != 0) { - return TypeVector(GetType(type & ~AggregateType.Vector), length); + int vectorLength = (type & AggregateType.ElementCountMask) switch + { + AggregateType.Vector2 => 2, + AggregateType.Vector3 => 3, + AggregateType.Vector4 => 4, + _ => 1 + }; + + return TypeVector(GetType(type & ~AggregateType.ElementCountMask), vectorLength); } return type switch diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs index 819ece41..3da72b40 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs @@ -23,11 +23,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv DeclareParameters(context, function.OutArguments, function.InArguments.Length); } - private static void DeclareParameters(CodeGenContext context, IEnumerable<VariableType> argTypes, int argIndex) + private static void DeclareParameters(CodeGenContext context, IEnumerable<AggregateType> argTypes, int argIndex) { foreach (var argType in argTypes) { - var argPointerType = context.TypePointer(StorageClass.Function, context.GetType(argType.Convert())); + var argPointerType = context.TypePointer(StorageClass.Function, context.GetType(argType)); var spvArg = context.FunctionParameter(argPointerType); context.DeclareArgument(argIndex++, spvArg); @@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { foreach (AstOperand local in function.Locals) { - var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(local.VarType.Convert())); + var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(local.VarType)); var spvLocal = context.Variable(localPointerType, StorageClass.Function); context.AddLocalVariable(spvLocal); @@ -62,7 +62,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv for (int i = 0; i < function.InArguments.Length; i++) { - var type = function.GetArgumentType(i).Convert(); + var type = function.GetArgumentType(i); var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(type)); var spvLocal = context.Variable(localPointerType, StorageClass.Function); @@ -303,7 +303,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv var dim = GetDim(descriptor.Type); var imageType = context.TypeImage( - context.GetType(meta.Format.GetComponentType().Convert()), + context.GetType(meta.Format.GetComponentType()), dim, descriptor.Type.HasFlag(SamplerType.Shadow), descriptor.Type.HasFlag(SamplerType.Array), @@ -652,7 +652,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv if (components > 1) { attr &= ~0xf; - type = AggregateType.Vector | AggregateType.FP32; + type = components switch + { + 2 => AggregateType.Vector2 | AggregateType.FP32, + 3 => AggregateType.Vector3 | AggregateType.FP32, + 4 => AggregateType.Vector4 | AggregateType.FP32, + _ => AggregateType.FP32 + }; + hasComponent = false; } } diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/EnumConversion.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/EnumConversion.cs index 0ddb4264..aa3d046a 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Spirv/EnumConversion.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/EnumConversion.cs @@ -1,5 +1,4 @@ -using Ryujinx.Graphics.Shader.StructuredIr; -using Ryujinx.Graphics.Shader.Translation; +using Ryujinx.Graphics.Shader.Translation; using System; using static Spv.Specification; @@ -7,20 +6,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { static class EnumConversion { - public static AggregateType Convert(this VariableType type) - { - return type switch - { - VariableType.None => AggregateType.Void, - VariableType.Bool => AggregateType.Bool, - VariableType.F32 => AggregateType.FP32, - VariableType.F64 => AggregateType.FP64, - VariableType.S32 => AggregateType.S32, - VariableType.U32 => AggregateType.U32, - _ => throw new ArgumentException($"Invalid variable type \"{type}\".") - }; - } - public static ExecutionModel Convert(this ShaderStage stage) { return stage switch diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs index ae280377..a02c4c22 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs @@ -4,6 +4,7 @@ using Ryujinx.Graphics.Shader.Translation; using System; using System.Collections.Generic; using System.Diagnostics; +using System.Numerics; using static Spv.Specification; namespace Ryujinx.Graphics.Shader.CodeGen.Spirv @@ -146,6 +147,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv Add(Instruction.Truncate, GenerateTruncate); Add(Instruction.UnpackDouble2x32, GenerateUnpackDouble2x32); Add(Instruction.UnpackHalf2x16, GenerateUnpackHalf2x16); + Add(Instruction.VectorExtract, GenerateVectorExtract); Add(Instruction.VoteAll, GenerateVoteAll); Add(Instruction.VoteAllEqual, GenerateVoteAllEqual); Add(Instruction.VoteAny, GenerateVoteAny); @@ -317,7 +319,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv } else { - var type = function.GetArgumentType(i).Convert(); + var type = function.GetArgumentType(i); var value = context.Get(type, operand); var spvLocal = spvLocals[i]; @@ -327,7 +329,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv } } - var retType = function.ReturnType.Convert(); + var retType = function.ReturnType; var result = context.FunctionCall(context.GetType(retType), spvFunc, args); return new OperationResult(retType, result); } @@ -604,10 +606,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv // TODO: Bindless texture support. For now we just return 0/do nothing. if (isBindless) { - return new OperationResult(componentType.Convert(), componentType switch + return new OperationResult(componentType, componentType switch { - VariableType.S32 => context.Constant(context.TypeS32(), 0), - VariableType.U32 => context.Constant(context.TypeU32(), 0u), + AggregateType.S32 => context.Constant(context.TypeS32(), 0), + AggregateType.U32 => context.Constant(context.TypeU32(), 0u), _ => context.Constant(context.TypeFP32(), 0f), }); } @@ -652,13 +654,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv pCoords = Src(AggregateType.S32); } - SpvInstruction value = Src(componentType.Convert()); + SpvInstruction value = Src(componentType); (var imageType, var imageVariable) = context.Images[new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format)]; var image = context.Load(imageType, imageVariable); - SpvInstruction resultType = context.GetType(componentType.Convert()); + SpvInstruction resultType = context.GetType(componentType); SpvInstruction imagePointerType = context.TypePointer(StorageClass.Image, resultType); var pointer = context.ImageTexelPointer(imagePointerType, imageVariable, pCoords, context.Constant(context.TypeU32(), 0)); @@ -668,10 +670,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv var result = (texOp.Flags & TextureFlags.AtomicMask) switch { TextureFlags.Add => context.AtomicIAdd(resultType, pointer, one, zero, value), - TextureFlags.Minimum => componentType == VariableType.S32 + TextureFlags.Minimum => componentType == AggregateType.S32 ? context.AtomicSMin(resultType, pointer, one, zero, value) : context.AtomicUMin(resultType, pointer, one, zero, value), - TextureFlags.Maximum => componentType == VariableType.S32 + TextureFlags.Maximum => componentType == AggregateType.S32 ? context.AtomicSMax(resultType, pointer, one, zero, value) : context.AtomicUMax(resultType, pointer, one, zero, value), TextureFlags.Increment => context.AtomicIIncrement(resultType, pointer, one, zero), @@ -680,11 +682,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv TextureFlags.BitwiseOr => context.AtomicOr(resultType, pointer, one, zero, value), TextureFlags.BitwiseXor => context.AtomicXor(resultType, pointer, one, zero, value), TextureFlags.Swap => context.AtomicExchange(resultType, pointer, one, zero, value), - TextureFlags.CAS => context.AtomicCompareExchange(resultType, pointer, one, zero, zero, Src(componentType.Convert()), value), + TextureFlags.CAS => context.AtomicCompareExchange(resultType, pointer, one, zero, zero, Src(componentType), value), _ => context.AtomicIAdd(resultType, pointer, one, zero, value), }; - return new OperationResult(componentType.Convert(), result); + return new OperationResult(componentType, result); } private static OperationResult GenerateImageLoad(CodeGenContext context, AstOperation operation) @@ -698,14 +700,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv // TODO: Bindless texture support. For now we just return 0/do nothing. if (isBindless) { - var zero = componentType switch - { - VariableType.S32 => context.Constant(context.TypeS32(), 0), - VariableType.U32 => context.Constant(context.TypeU32(), 0u), - _ => context.Constant(context.TypeFP32(), 0f), - }; - - return new OperationResult(componentType.Convert(), zero); + return GetZeroOperationResult(context, texOp, componentType, isVector: true); } bool isArray = (texOp.Type & SamplerType.Array) != 0; @@ -753,12 +748,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv (var imageType, var imageVariable) = context.Images[new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format)]; var image = context.Load(imageType, imageVariable); - var imageComponentType = context.GetType(componentType.Convert()); + var imageComponentType = context.GetType(componentType); + var swizzledResultType = texOp.GetVectorType(componentType); var texel = context.ImageRead(context.TypeVector(imageComponentType, 4), image, pCoords, ImageOperandsMask.MaskNone); - var result = context.CompositeExtract(imageComponentType, texel, (SpvLiteralInteger)texOp.Index); + var result = GetSwizzledResult(context, texel, swizzledResultType, texOp.Index); - return new OperationResult(componentType.Convert(), result); + return new OperationResult(componentType, result); } private static OperationResult GenerateImageStore(CodeGenContext context, AstOperation operation) @@ -823,20 +819,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { if (srcIndex < texOp.SourcesCount) { - cElems[i] = Src(componentType.Convert()); + cElems[i] = Src(componentType); } else { cElems[i] = componentType switch { - VariableType.S32 => context.Constant(context.TypeS32(), 0), - VariableType.U32 => context.Constant(context.TypeU32(), 0u), + AggregateType.S32 => context.Constant(context.TypeS32(), 0), + AggregateType.U32 => context.Constant(context.TypeU32(), 0u), _ => context.Constant(context.TypeFP32(), 0f), }; } } - var texel = context.CompositeConstruct(context.TypeVector(context.GetType(componentType.Convert()), ComponentsCount), cElems); + var texel = context.CompositeConstruct(context.TypeVector(context.GetType(componentType), ComponentsCount), cElems); (var imageType, var imageVariable) = context.Images[new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format)]; @@ -1238,7 +1234,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv var validLocal = (AstOperand)operation.GetSource(3); - context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType.Convert(), AggregateType.Bool, valid)); + context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType, AggregateType.Bool, valid)); return new OperationResult(AggregateType.FP32, result); } @@ -1268,7 +1264,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv var validLocal = (AstOperand)operation.GetSource(3); - context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType.Convert(), AggregateType.Bool, valid)); + context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType, AggregateType.Bool, valid)); return new OperationResult(AggregateType.FP32, result); } @@ -1294,7 +1290,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv var validLocal = (AstOperand)operation.GetSource(3); - context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType.Convert(), AggregateType.Bool, valid)); + context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType, AggregateType.Bool, valid)); return new OperationResult(AggregateType.FP32, result); } @@ -1324,7 +1320,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv var validLocal = (AstOperand)operation.GetSource(3); - context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType.Convert(), AggregateType.Bool, valid)); + context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType, AggregateType.Bool, valid)); return new OperationResult(AggregateType.FP32, result); } @@ -1485,10 +1481,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0; bool isShadow = (texOp.Type & SamplerType.Shadow) != 0; + bool colorIsVector = isGather || !isShadow; + // TODO: Bindless texture support. For now we just return 0. if (isBindless) { - return new OperationResult(AggregateType.FP32, context.Constant(context.TypeFP32(), 0f)); + return GetZeroOperationResult(context, texOp, AggregateType.FP32, colorIsVector); } // This combination is valid, but not available on GLSL. @@ -1705,7 +1703,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv operandsList.Add(sample); } - bool colorIsVector = isGather || !isShadow; var resultType = colorIsVector ? context.TypeVector(context.TypeFP32(), 4) : context.TypeFP32(); var meta = new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format); @@ -1758,12 +1755,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv result = context.ImageSampleImplicitLod(resultType, image, pCoords, operandsMask, operands); } + var swizzledResultType = AggregateType.FP32; + if (colorIsVector) { - result = context.CompositeExtract(context.TypeFP32(), result, (SpvLiteralInteger)texOp.Index); + swizzledResultType = texOp.GetVectorType(swizzledResultType); + + result = GetSwizzledResult(context, result, swizzledResultType, texOp.Index); } - return new OperationResult(AggregateType.FP32, result); + return new OperationResult(swizzledResultType, result); } private static OperationResult GenerateTextureSize(CodeGenContext context, AstOperation operation) @@ -1862,6 +1863,26 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv return new OperationResult(AggregateType.FP32, result); } + private static OperationResult GenerateVectorExtract(CodeGenContext context, AstOperation operation) + { + var vector = context.GetWithType(operation.GetSource(0), out AggregateType vectorType); + var scalarType = vectorType & ~AggregateType.ElementCountMask; + var resultType = context.GetType(scalarType); + SpvInstruction result; + + if (operation.GetSource(1) is AstOperand indexOperand && indexOperand.Type == OperandType.Constant) + { + result = context.CompositeExtract(resultType, vector, (SpvLiteralInteger)indexOperand.Value); + } + else + { + var index = context.Get(AggregateType.S32, operation.GetSource(1)); + result = context.VectorExtractDynamic(resultType, vector, index); + } + + return new OperationResult(scalarType, result); + } + private static OperationResult GenerateVoteAll(CodeGenContext context, AstOperation operation) { var execution = context.Constant(context.TypeU32(), Scope.Subgroup); @@ -2044,6 +2065,64 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv context.AddLabel(loopEnd); } + private static OperationResult GetZeroOperationResult( + CodeGenContext context, + AstTextureOperation texOp, + AggregateType scalarType, + bool isVector) + { + var zero = scalarType switch + { + AggregateType.S32 => context.Constant(context.TypeS32(), 0), + AggregateType.U32 => context.Constant(context.TypeU32(), 0u), + _ => context.Constant(context.TypeFP32(), 0f), + }; + + if (isVector) + { + AggregateType outputType = texOp.GetVectorType(scalarType); + + if ((outputType & AggregateType.ElementCountMask) != 0) + { + int componentsCount = BitOperations.PopCount((uint)texOp.Index); + + SpvInstruction[] values = new SpvInstruction[componentsCount]; + + values.AsSpan().Fill(zero); + + return new OperationResult(outputType, context.ConstantComposite(context.GetType(outputType), values)); + } + } + + return new OperationResult(scalarType, zero); + } + + private static SpvInstruction GetSwizzledResult(CodeGenContext context, SpvInstruction vector, AggregateType swizzledResultType, int mask) + { + if ((swizzledResultType & AggregateType.ElementCountMask) != 0) + { + SpvLiteralInteger[] components = new SpvLiteralInteger[BitOperations.PopCount((uint)mask)]; + + int componentIndex = 0; + + for (int i = 0; i < 4; i++) + { + if ((mask & (1 << i)) != 0) + { + components[componentIndex++] = i; + } + } + + return context.VectorShuffle(context.GetType(swizzledResultType), vector, vector, components); + } + else + { + int componentIndex = (int)BitOperations.TrailingZeroCount(mask); + + return context.CompositeExtract(context.GetType(swizzledResultType), vector, (SpvLiteralInteger)componentIndex); + } + } + private static SpvInstruction GetStorageElemPointer(CodeGenContext context, AstOperation operation) { var sbVariable = context.StorageBuffersArray; diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs index 6e1db972..9f08b319 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs @@ -104,13 +104,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv for (int funcIndex = 0; funcIndex < info.Functions.Count; funcIndex++) { var function = info.Functions[funcIndex]; - var retType = context.GetType(function.ReturnType.Convert()); + var retType = context.GetType(function.ReturnType); var funcArgs = new SpvInstruction[function.InArguments.Length + function.OutArguments.Length]; for (int argIndex = 0; argIndex < funcArgs.Length; argIndex++) { - var argType = context.GetType(function.GetArgumentType(argIndex).Convert()); + var argType = context.GetType(function.GetArgumentType(argIndex)); var argPointerType = context.TypePointer(StorageClass.Function, argType); funcArgs[argIndex] = argPointerType; } @@ -387,7 +387,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv if (dest.Type == OperandType.LocalVariable) { - var source = context.Get(dest.VarType.Convert(), assignment.Source); + var source = context.Get(dest.VarType, assignment.Source); context.Store(context.GetLocalPointer(dest), source); } else if (dest.Type == OperandType.Attribute || dest.Type == OperandType.AttributePerPatch) @@ -407,7 +407,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv } else if (dest.Type == OperandType.Argument) { - var source = context.Get(dest.VarType.Convert(), assignment.Source); + var source = context.Get(dest.VarType, assignment.Source); context.Store(context.GetArgumentPointer(dest), source); } else |
