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path: root/Ryujinx.Graphics.Shader/CodeGen
AgeCommit message (Expand)Author
2022-08-20Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)gdkchan
2022-08-18Removed unused usings. (#3593)Nicholas Rodine
2022-08-18Fix SpirV parse failure (#3597)Nicholas Rodine
2022-08-02SPIR-V: Initialize undefined variables with 0 (#3526)riperiperi
2022-07-31Vulkan backend (#2518)gdkchan
2022-07-05Add support for alpha to coverage dithering (#3069)gdkchan
2022-05-12Implement Viewport Transform Disable (#3328)riperiperi
2022-04-08Implement VMAD shader instruction and improve InvocationInfo and ISBERD handl...gdkchan
2022-04-04Fix shader textureSize with multisample and buffer textures (#3240)gdkchan
2022-02-11Fix missing geometry shader passthrough inputs (#3106)gdkchan
2022-01-21Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...gdkchan
2022-01-08Add support for render scale to vertex stage. (#2763)riperiperi
2021-12-08Implement remaining shader double-precision instructions (#2845)gdkchan
2021-12-05Fix FLO.SH shader instruction with a input of 0 (#2876)gdkchan
2021-11-14Fix shader integer from/to double conversion (#2831)gdkchan
2021-11-08Fix InvocationInfo on geometry shader and bindless default integer const (#2822)gdkchan
2021-10-28Add support for fragment shader interlock (#2768)gdkchan
2021-10-18Fix shader 8-bit and 16-bit STS/STG (#2741)gdkchan
2021-10-18Another workaround for NVIDIA driver 496.13 shader bug (#2750)riperiperi
2021-10-18Initial tessellation shader support (#2534)gdkchan
2021-10-12Rewrite shader decoding stage (#2698)gdkchan
2021-09-19Use shader subgroup extensions if shader ballot is not supported (#2627)gdkchan
2021-08-31Implement Shader Instructions SUATOM and SURED (#2090)riperiperi
2021-08-30Fix out-of-bounds shader thread shuffle (#2605)gdkchan
2021-08-27Initial support for shader attribute indexing (#2546)gdkchan
2021-08-11Workaround for Intel FrontFacing built-in variable bug (#2540)gdkchan
2021-08-11Make sure attributes used on subsequent shader stages are initialized (#2538)gdkchan
2021-08-11Replace BGRA and scale uniforms with a uniform block (#2496)gdkchan
2021-07-09Unscale textureSize when resolution scaling is used (#2441)gdkchan
2021-07-06Allow shader language and target API to be specified on the shader translator...gdkchan
2021-06-25Fix default value for unwritten shader outputs (#2412)gdkchan
2021-06-25Fix texture sampling with depth compare and LOD level or bias (#2404)gdkchan
2021-06-23Pass all inputs when geometry shader passthrough is enabled (#2362)gdkchan
2021-05-20Fix constant buffer array size when indexing is used and other buffer descrip...gdkchan
2021-05-19Move shader resource descriptor creation out of the backend (#2290)gdkchan
2021-05-01Fix shader buffer write flag on atomic instructions (#2261)gdkchan
2021-04-02Implement shader HelperThreadNV (#2163)gdkchan
2021-03-08Improve Buffer Textures and flush Image Stores (#2088)riperiperi
2021-01-29Implement geometry shader passthrough (#1961)gdkchan
2021-01-28Support multiple destination operands on shader IR and shuffle predicates (#1...gdkchan
2021-01-27Support shader F32 to Bool reinterpretation (#1969)gdkchan
2021-01-27Fix regression on shader atomic SSBO operations (#1967)gdkchan
2021-01-26Add support for shader atomic min/max (S32) (#1948)gdkchan
2021-01-17Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)riperiperi
2020-12-02Implement Force Early Z Register (#1755)riperiperi
2020-11-09Simplify logic for bindless texture handling (#1667)gdkchan
2020-11-08Use explicit buffer and texture bindings on shaders (#1666)gdkchan
2020-11-06Support single precision contants for double precision operations (#1673)gdkchan
2020-11-02Support res scale on images, correctly blacklist for SUST, move logic out of ...riperiperi
2020-10-28Add scaling for Texture2DArray when using TexelFetch. (#1645)riperiperi