| Age | Commit message (Expand) | Author |
| 2021-10-18 | Initial tessellation shader support (#2534) | gdkchan |
| 2021-09-19 | Use shader subgroup extensions if shader ballot is not supported (#2627) | gdkchan |
| 2021-08-27 | Initial support for shader attribute indexing (#2546) | gdkchan |
| 2021-08-11 | Make sure attributes used on subsequent shader stages are initialized (#2538) | gdkchan |
| 2021-08-11 | Replace BGRA and scale uniforms with a uniform block (#2496) | gdkchan |
| 2021-07-06 | Allow shader language and target API to be specified on the shader translator... | gdkchan |
| 2021-06-25 | Fix texture sampling with depth compare and LOD level or bias (#2404) | gdkchan |
| 2021-06-23 | Pass all inputs when geometry shader passthrough is enabled (#2362) | gdkchan |
| 2021-05-20 | Fix constant buffer array size when indexing is used and other buffer descrip... | gdkchan |
| 2021-05-19 | Move shader resource descriptor creation out of the backend (#2290) | gdkchan |
| 2021-04-02 | Implement shader HelperThreadNV (#2163) | gdkchan |
| 2021-01-29 | Implement geometry shader passthrough (#1961) | gdkchan |
| 2021-01-26 | Add support for shader atomic min/max (S32) (#1948) | gdkchan |
| 2020-12-02 | Implement Force Early Z Register (#1755) | riperiperi |
| 2020-11-09 | Simplify logic for bindless texture handling (#1667) | gdkchan |
| 2020-11-08 | Use explicit buffer and texture bindings on shaders (#1666) | gdkchan |
| 2020-11-02 | Support res scale on images, correctly blacklist for SUST, move logic out of ... | riperiperi |
| 2020-10-28 | Avoid sampler conflicts on bindless samplers with the same name (#1642) | gdkchan |
| 2020-10-25 | Implement CAL and RET shader instructions (#1618) | gdkchan |
| 2020-10-20 | Fix image binding format (#1625) | gdkchan |
| 2020-10-12 | Add support for shader constant buffer slot indexing (#1608) | gdkchan |
| 2020-07-29 | Fix shader regression on Intel iGPUs by reverting layout changes (#1425) | gdkchan |
| 2020-07-26 | Implement BGRA texture support (#1418) | gdkchan |
| 2020-07-15 | Initial transform feedback support (#1370) | gdkchan |
| 2020-07-07 | Implement Zero-Configuration Resolution Scaling (#1365) | riperiperi |
| 2020-05-27 | Support separate textures and samplers (#1216) | gdkchan |
| 2020-05-27 | Omit image format if possible, and fix BA bit (#1280) | gdkchan |
| 2020-05-06 | Refactor shader GPU state and memory access (#1203) | gdkchan |
| 2020-04-22 | Implement SULD shader instruction (#1117) | gdkchan |
| 2020-04-03 | Better IPA shader instruction implementation (#1082) | gdkchan |
| 2020-04-02 | Remove output interpolation qualifier (#1070) | gdkchan |
| 2020-03-23 | Implement textureQueryLevels (#1007) | gdkchan |
| 2020-03-15 | Improve shader sampler type selection (#989) | gdkchan |
| 2020-03-03 | Initial support for double precision shader instructions. (#963) | gdkchan |
| 2020-02-02 | Use correct shader local memory size instead of a hardcoded size (#914) | gdkchan |
| 2020-01-09 | Reimplement limited bindless textures support | gdkchan |
| 2020-01-09 | Support texture rectangle targets (non-normalized coords) | gdkchan |
| 2020-01-09 | Use dispatch params shared memory size when available | gdkchan |
| 2020-01-09 | Use maximum shared memory size supported by hardware | gdkchan |
| 2020-01-09 | Support depth clip mode and disable shader fast math optimization on NVIDIA a... | gdkchan |
| 2020-01-09 | Fix wrong maximum id on sampler pool in some cases | gdkchan |
| 2020-01-09 | Support shared color mask, implement more shader instructions | gdkchan |
| 2020-01-09 | Add a pass to turn global memory access into storage access, and do all stora... | gdk |
| 2020-01-09 | Revert "Simplify shader uniform buffer access codegen" | gdk |
| 2020-01-09 | Simplify shader uniform buffer access codegen | gdk |
| 2020-01-09 | Remove TranslatorConfig struct | gdk |
| 2020-01-09 | Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing t... | gdk |
| 2020-01-09 | Add partial support for array of samplers, and add pass to identify them from... | gdk |
| 2020-01-09 | Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc... | gdk |
| 2020-01-09 | Initial support for image stores, support texture sample on compute | gdk |