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authorgdkchan <gab.dark.100@gmail.com>2021-09-19 09:38:39 -0300
committerGitHub <noreply@github.com>2021-09-19 14:38:39 +0200
commitf08a280adef015e9a9a0e9273b4edffeb1157f3a (patch)
tree26baeacb8b094e77aa0d8cde15073d12e080305a /Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
parent7379bc2f39557929f283a423fe7f4b7390d08261 (diff)
Use shader subgroup extensions if shader ballot is not supported (#2627)
* Use shader subgroup extensions if shader ballot is not supported * Shader cache version bump + cleanup * The type is still required on the table
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs')
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs23
1 files changed, 22 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
index 7b26801a..e29ff486 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
@@ -13,7 +13,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
context.AppendLine("#version 450 core");
context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
- context.AppendLine("#extension GL_ARB_shader_ballot : enable");
+
+ if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
+ {
+ context.AppendLine("#extension GL_ARB_shader_ballot : enable");
+ }
+ else
+ {
+ context.AppendLine("#extension GL_KHR_shader_subgroup_basic : enable");
+ context.AppendLine("#extension GL_KHR_shader_subgroup_ballot : enable");
+ }
+
context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable");
context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable");
@@ -531,6 +541,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
code = code.Replace("$SHARED_MEM$", DefaultNames.SharedMemoryName);
code = code.Replace("$STORAGE_MEM$", OperandManager.GetShaderStagePrefix(context.Config.Stage) + "_" + DefaultNames.StorageNamePrefix);
+ if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
+ {
+ code = code.Replace("$SUBGROUP_INVOCATION$", "gl_SubGroupInvocationARB");
+ code = code.Replace("$SUBGROUP_BROADCAST$", "readInvocationARB");
+ }
+ else
+ {
+ code = code.Replace("$SUBGROUP_INVOCATION$", "gl_SubgroupInvocationID");
+ code = code.Replace("$SUBGROUP_BROADCAST$", "subgroupBroadcast");
+ }
+
context.AppendLine(code);
context.AppendLine();
}