diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2021-01-26 03:38:33 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-26 17:38:33 +1100 |
| commit | e453ba69f42057d36559b2c84b6ad9f01eaf4c86 (patch) | |
| tree | c7c62a2f40a2197bc9e1a41ab1e45a1a5c93a382 /Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs | |
| parent | c19cfca183cbbae8091688a292242032c3f337cb (diff) | |
Add support for shader atomic min/max (S32) (#1948)
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs')
| -rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs | 16 |
1 files changed, 15 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs index d43fe632..a6109a95 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs @@ -157,6 +157,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl } } + if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Shared) != 0) + { + AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Shared.glsl"); + } + + if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Storage) != 0) + { + AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Storage.glsl"); + } + if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl"); @@ -523,7 +533,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { string code = EmbeddedResources.ReadAllText(filename); - context.AppendLine(code.Replace("\t", CodeGenContext.Tab)); + code = code.Replace("\t", CodeGenContext.Tab); + code = code.Replace("$SHARED_MEM$", DefaultNames.SharedMemoryName); + code = code.Replace("$STORAGE_MEM$", OperandManager.GetShaderStagePrefix(context.Config.Stage) + "_" + DefaultNames.StorageNamePrefix); + + context.AppendLine(code); context.AppendLine(); } } |
