diff options
| author | gdk <gab.dark.100@gmail.com> | 2019-11-08 17:29:41 -0300 |
|---|---|---|
| committer | Thog <thog@protonmail.com> | 2020-01-09 02:13:00 +0100 |
| commit | 769c02235f489f02b1791e6e76dc8b3ab18028ee (patch) | |
| tree | ef0a2ffc5030360d5cef78e7c67e131e44348d50 /Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs | |
| parent | 1e8bc29f32cde08616175f8f87405dfa7b8c4025 (diff) | |
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs')
| -rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs | 70 |
1 files changed, 59 insertions, 11 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs index 6c4ba949..a8cabaaf 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs @@ -16,7 +16,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl public static void Declare(CodeGenContext context, StructuredProgramInfo info) { context.AppendLine("#version 420 core"); + context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable"); context.AppendLine("#extension GL_ARB_shader_ballot : enable"); + context.AppendLine("#extension GL_ARB_shader_group_vote : enable"); context.AppendLine("#extension GL_ARB_shader_storage_buffer_object : enable"); if (context.Config.Stage == ShaderStage.Compute) @@ -66,9 +68,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl context.AppendLine(); - context.AppendLine($"precise float {DefaultNames.LocalMemoryName}[0x100];"); + context.AppendLine($"uint {DefaultNames.LocalMemoryName}[0x100];"); context.AppendLine(); + if (context.Config.Stage == ShaderStage.Compute) + { + context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[0x100];"); + context.AppendLine(); + } + if (info.CBuffers.Count != 0) { DeclareUniforms(context, info); @@ -78,7 +86,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl if (info.SBuffers.Count != 0) { - DeclareStorage(context, info); + DeclareUsedStorage(context, info); context.AppendLine(); } @@ -168,6 +176,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";"); } + + if ((info.HelperFunctionsMask & HelperFunctionsMask.GlobalMemory) != 0) + { + context.AppendLine($"ivec2 {DefaultNames.GmemOffsetName};"); + } } private static string GetVarTypeName(VariableType type) @@ -205,24 +218,59 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl } } - private static void DeclareStorage(CodeGenContext context, StructuredProgramInfo info) + private static void DeclareAllStorage(CodeGenContext context, StructuredProgramInfo info) { - foreach (int sbufSlot in info.SBuffers.OrderBy(x => x)) + string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage); + + sbName += "_" + DefaultNames.StorageNamePrefix; + + string blockName = $"{sbName}_{DefaultNames.BlockSuffix}"; + + context.AppendLine("layout (std430) buffer " + blockName); + + context.EnterScope(); + + context.AppendLine("uint " + DefaultNames.DataName + "[];"); + + string arraySize = NumberFormatter.FormatInt(Constants.MaxShaderStorageBuffers); + + context.LeaveScope($" {sbName}[{arraySize}];"); + + for (int sbufSlot = 0; sbufSlot < Constants.MaxShaderStorageBuffers; sbufSlot++) { - string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage); + context.SBufferDescriptors.Add(new BufferDescriptor($"{blockName}[{sbufSlot}]", sbufSlot)); + } + } - sbName += "_" + DefaultNames.StorageNamePrefix + sbufSlot; + private static void DeclareUsedStorage(CodeGenContext context, StructuredProgramInfo info) + { + string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage); - context.SBufferDescriptors.Add(new BufferDescriptor(sbName, sbufSlot)); + sbName += "_" + DefaultNames.StorageNamePrefix; - context.AppendLine("layout (std430) buffer " + sbName); + string blockName = $"{sbName}_{DefaultNames.BlockSuffix}"; - context.EnterScope(); + int maxSlot = 0; - context.AppendLine("precise float " + OperandManager.GetSbName(context.Config.Stage, sbufSlot) + "[];"); + foreach (int sbufSlot in info.SBuffers) + { + context.SBufferDescriptors.Add(new BufferDescriptor($"{blockName}[{sbufSlot}]", sbufSlot)); - context.LeaveScope(";"); + if (maxSlot < sbufSlot) + { + maxSlot = sbufSlot; + } } + + context.AppendLine("layout (std430) buffer " + blockName); + + context.EnterScope(); + + context.AppendLine("uint " + DefaultNames.DataName + "[];"); + + string arraySize = NumberFormatter.FormatInt(maxSlot + 1); + + context.LeaveScope($" {sbName}[{arraySize}];"); } private static void DeclareSamplers(CodeGenContext context, StructuredProgramInfo info) |
