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path: root/Ryujinx.Graphics.OpenGL/Renderer.cs
AgeCommit message (Expand)Author
2022-07-31Vulkan backend (#2518)gdkchan
2022-04-10New shader cache implementation (#3194)gdkchan
2022-04-05Do not clamp SNorm outputs to the [0, 1] range on OpenGL (#3260)gdkchan
2022-02-16Do not allow render targets not explicitly written by the fragment shader to ...gdkchan
2022-01-22Add support for BC1/2/3 decompression (for 3D textures) (#2987)gdkchan
2022-01-21Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...gdkchan
2022-01-20Add capability for BGRA formats (#3011)gdkchan
2022-01-08Add support for render scale to vertex stage. (#2763)riperiperi
2021-12-30Add support for the R4G4 texture format (#2956)gdkchan
2021-10-28Add support for fragment shader interlock (#2768)gdkchan
2021-09-19Use shader subgroup extensions if shader ballot is not supported (#2627)gdkchan
2021-08-27Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...riperiperi
2021-08-26Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (...mpnico
2021-08-11Ensure render scale is initialized to 1 on the backend (#2543)gdkchan
2021-08-11Workaround for Intel FrontFacing built-in variable bug (#2540)gdkchan
2021-07-19Return mapped buffer pointer directly for flush, WriteableRegion for textures...riperiperi
2021-07-18Only use persistent buffers to flush on NVIDIA and Windows+AMD (#2489)riperiperi
2021-07-16Flush buffers and texture data through a persistent mapped buffer. (#2481)riperiperi
2021-06-28Add Screenshot Feature (#2354)emmauss
2021-06-25Fix texture sampling with depth compare and LOD level or bias (#2404)gdkchan
2021-05-19Merge pull request #2177 from riperiperi/feature/parallel-shader-cacheEmulationFanatic
2021-05-16Use copy dependencies for the Intel/AMD view format workaround (#2144)riperiperi
2021-04-18Implement parallel host shader cache compilation.riperiperi
2021-04-14Miria: The Death of OpenTK 3 (#2194)Mary
2021-03-08Improve Buffer Textures and flush Image Stores (#2088)riperiperi
2021-01-17Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)riperiperi
2020-12-03Dummy out gl queries with 0 draws, remove glFlush call (#1773)riperiperi
2020-11-13Salieri: shader cache (#1701)Mary
2020-11-08Use explicit buffer and texture bindings on shaders (#1666)gdkchan
2020-10-16Memory Read/Write Tracking using Region Handles (#1272)riperiperi
2020-09-10Texture/Buffer Memory Management Improvements (#1408)riperiperi
2020-08-04Improved Logger (#1292)mageven
2020-08-02Facilitate OpenGL debug logging via GUI (#1373)mageven
2020-07-15Initial transform feedback support (#1370)gdkchan
2020-07-07Implement Zero-Configuration Resolution Scaling (#1365)riperiperi
2020-05-28Fix wrong face culling once and for all (#1277)gdkchan
2020-05-27Omit image format if possible, and fix BA bit (#1280)gdkchan
2020-05-23Spanify Graphics Abstraction Layer (#1226)gdkchan
2020-05-04Implement Counter Queue and Partial Host Conditional Rendering (#1167)riperiperi
2020-04-25Implement texture buffers (#1152)gdkchan
2020-03-31Make max anisotropy configurable (#1043)Xpl0itR
2020-03-29Implement GPU scissors (#1058)gdkchan
2020-03-24Add GPU name in status bar (#984)HorrorTroll
2020-01-13Replace glFinish with barrier for WaitForIdle (#878)gdkchan
2020-01-10InitializeCounters to InitializeAc_K
2020-01-10PrintGpuInformationAc_K
2020-01-10Add GPU Information to LoggingAc_K
2020-01-09Address PR feedbackgdkchan
2020-01-09GPU resource disposalgdkchan
2020-01-09Some code cleanupgdkchan