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Ryujinx.Graphics.OpenGL
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Renderer.cs
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Author
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-04-10
New shader cache implementation (#3194)
gdkchan
2022-04-05
Do not clamp SNorm outputs to the [0, 1] range on OpenGL (#3260)
gdkchan
2022-02-16
Do not allow render targets not explicitly written by the fragment shader to ...
gdkchan
2022-01-22
Add support for BC1/2/3 decompression (for 3D textures) (#2987)
gdkchan
2022-01-21
Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...
gdkchan
2022-01-20
Add capability for BGRA formats (#3011)
gdkchan
2022-01-08
Add support for render scale to vertex stage. (#2763)
riperiperi
2021-12-30
Add support for the R4G4 texture format (#2956)
gdkchan
2021-10-28
Add support for fragment shader interlock (#2768)
gdkchan
2021-09-19
Use shader subgroup extensions if shader ballot is not supported (#2627)
gdkchan
2021-08-27
Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...
riperiperi
2021-08-26
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (...
mpnico
2021-08-11
Ensure render scale is initialized to 1 on the backend (#2543)
gdkchan
2021-08-11
Workaround for Intel FrontFacing built-in variable bug (#2540)
gdkchan
2021-07-19
Return mapped buffer pointer directly for flush, WriteableRegion for textures...
riperiperi
2021-07-18
Only use persistent buffers to flush on NVIDIA and Windows+AMD (#2489)
riperiperi
2021-07-16
Flush buffers and texture data through a persistent mapped buffer. (#2481)
riperiperi
2021-06-28
Add Screenshot Feature (#2354)
emmauss
2021-06-25
Fix texture sampling with depth compare and LOD level or bias (#2404)
gdkchan
2021-05-19
Merge pull request #2177 from riperiperi/feature/parallel-shader-cache
EmulationFanatic
2021-05-16
Use copy dependencies for the Intel/AMD view format workaround (#2144)
riperiperi
2021-04-18
Implement parallel host shader cache compilation.
riperiperi
2021-04-14
Miria: The Death of OpenTK 3 (#2194)
Mary
2021-03-08
Improve Buffer Textures and flush Image Stores (#2088)
riperiperi
2021-01-17
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
riperiperi
2020-12-03
Dummy out gl queries with 0 draws, remove glFlush call (#1773)
riperiperi
2020-11-13
Salieri: shader cache (#1701)
Mary
2020-11-08
Use explicit buffer and texture bindings on shaders (#1666)
gdkchan
2020-10-16
Memory Read/Write Tracking using Region Handles (#1272)
riperiperi
2020-09-10
Texture/Buffer Memory Management Improvements (#1408)
riperiperi
2020-08-04
Improved Logger (#1292)
mageven
2020-08-02
Facilitate OpenGL debug logging via GUI (#1373)
mageven
2020-07-15
Initial transform feedback support (#1370)
gdkchan
2020-07-07
Implement Zero-Configuration Resolution Scaling (#1365)
riperiperi
2020-05-28
Fix wrong face culling once and for all (#1277)
gdkchan
2020-05-27
Omit image format if possible, and fix BA bit (#1280)
gdkchan
2020-05-23
Spanify Graphics Abstraction Layer (#1226)
gdkchan
2020-05-04
Implement Counter Queue and Partial Host Conditional Rendering (#1167)
riperiperi
2020-04-25
Implement texture buffers (#1152)
gdkchan
2020-03-31
Make max anisotropy configurable (#1043)
Xpl0itR
2020-03-29
Implement GPU scissors (#1058)
gdkchan
2020-03-24
Add GPU name in status bar (#984)
HorrorTroll
2020-01-13
Replace glFinish with barrier for WaitForIdle (#878)
gdkchan
2020-01-10
InitializeCounters to Initialize
Ac_K
2020-01-10
PrintGpuInformation
Ac_K
2020-01-10
Add GPU Information to Logging
Ac_K
2020-01-09
Address PR feedback
gdkchan
2020-01-09
GPU resource disposal
gdkchan
2020-01-09
Some code cleanup
gdkchan
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