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| author | EmulationFanatic <62343878+EmulationFanatic@users.noreply.github.com> | 2021-05-19 11:39:19 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-05-19 11:39:19 -0700 |
| commit | b5c72b44dee2fd977d7cca5aa3c29ef1e2286aa7 (patch) | |
| tree | ae064aca256cb6193f6908cc9698660043754008 /Ryujinx.Graphics.OpenGL/Renderer.cs | |
| parent | 0129250c2e169c7386f7e2868cc055f8ec55c005 (diff) | |
| parent | 778011c12ae7905173e02665f397a96686863b89 (diff) | |
Merge pull request #2177 from riperiperi/feature/parallel-shader-cache
Allow parallel shader compilation when loading a shader cache
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Renderer.cs')
| -rw-r--r-- | Ryujinx.Graphics.OpenGL/Renderer.cs | 16 |
1 files changed, 6 insertions, 10 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Renderer.cs b/Ryujinx.Graphics.OpenGL/Renderer.cs index b909f792..7416cdd7 100644 --- a/Ryujinx.Graphics.OpenGL/Renderer.cs +++ b/Ryujinx.Graphics.OpenGL/Renderer.cs @@ -131,6 +131,11 @@ namespace Ryujinx.Graphics.OpenGL PrintGpuInformation(); + if (HwCapabilities.SupportsParallelShaderCompile) + { + GL.Arb.MaxShaderCompilerThreads(Math.Min(Environment.ProcessorCount, 8)); + } + _counters.Initialize(); } @@ -178,16 +183,7 @@ namespace Ryujinx.Graphics.OpenGL public IProgram LoadProgramBinary(byte[] programBinary) { - Program program = new Program(programBinary); - - if (program.IsLinked) - { - return program; - } - - program.Dispose(); - - return null; + return new Program(programBinary); } public void CreateSync(ulong id) |
