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| author | gdkchan <gab.dark.100@gmail.com> | 2022-01-21 12:35:21 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-01-21 12:35:21 -0300 |
| commit | 7e967d796cf572377f21af3817a22755c5b01cb1 (patch) | |
| tree | 3c05dfde7d6ddfa97b667649afa744a2eb25432f /Ryujinx.Graphics.OpenGL/Renderer.cs | |
| parent | 0e59573f2b55420c2c3fcfc3aaad56dba70e1492 (diff) | |
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
* Stop using glTransformFeedbackVarying and use explicit layout on the shader
* This is no longer needed
* Shader cache version bump
* Fix gl_PerVertex output for tessellation control shaders
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Renderer.cs')
| -rw-r--r-- | Ryujinx.Graphics.OpenGL/Renderer.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Renderer.cs b/Ryujinx.Graphics.OpenGL/Renderer.cs index d725eb7c..ceacbf29 100644 --- a/Ryujinx.Graphics.OpenGL/Renderer.cs +++ b/Ryujinx.Graphics.OpenGL/Renderer.cs @@ -66,9 +66,9 @@ namespace Ryujinx.Graphics.OpenGL return Buffer.Create(size); } - public IProgram CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors) + public IProgram CreateProgram(IShader[] shaders) { - return new Program(shaders, transformFeedbackDescriptors); + return new Program(shaders); } public ISampler CreateSampler(SamplerCreateInfo info) |
