aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.OpenGL/Renderer.cs
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2022-01-21 12:35:21 -0300
committerGitHub <noreply@github.com>2022-01-21 12:35:21 -0300
commit7e967d796cf572377f21af3817a22755c5b01cb1 (patch)
tree3c05dfde7d6ddfa97b667649afa744a2eb25432f /Ryujinx.Graphics.OpenGL/Renderer.cs
parent0e59573f2b55420c2c3fcfc3aaad56dba70e1492 (diff)
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
* Stop using glTransformFeedbackVarying and use explicit layout on the shader * This is no longer needed * Shader cache version bump * Fix gl_PerVertex output for tessellation control shaders
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Renderer.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Renderer.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Renderer.cs b/Ryujinx.Graphics.OpenGL/Renderer.cs
index d725eb7c..ceacbf29 100644
--- a/Ryujinx.Graphics.OpenGL/Renderer.cs
+++ b/Ryujinx.Graphics.OpenGL/Renderer.cs
@@ -66,9 +66,9 @@ namespace Ryujinx.Graphics.OpenGL
return Buffer.Create(size);
}
- public IProgram CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
+ public IProgram CreateProgram(IShader[] shaders)
{
- return new Program(shaders, transformFeedbackDescriptors);
+ return new Program(shaders);
}
public ISampler CreateSampler(SamplerCreateInfo info)