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Ryujinx.Graphics
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Gal
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OpenGL
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OGLPipeline.cs
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Author
2019-03-04
Do naming refactoring on Ryujinx.Graphics (#611)
Alex Barney
2019-03-02
Fixed Scissor Test on Intel based GPUs (#595)
BaronKiko
2019-02-15
Fix XMAD shader instruction, gl_FrontFacing and enable face culling (#583)
gdkchan
2019-01-31
Scissor test fix (#563)
BaronKiko
2019-01-13
Scissor test implementation. Partially stubbed until geometry shaders… (#556)
BaronKiko
2018-11-28
Add support for bigger UBOs, fix sRGB regression, small improvement t… (#503)
gdkchan
2018-11-28
Better process implementation (#491)
gdkchan
2018-11-01
Implment common and independent blend properly (fixes #458) (#485)
gdkchan
2018-10-25
Fix Color Mask values (#473)
gdkchan
2018-10-23
Add depth range support on the GPU (#472)
gdkchan
2018-10-17
Improve texture tables (#457)
gdkchan
2018-10-13
Add support for saturation on some shader instructions, fix ReadTexture align...
gdkchan
2018-10-13
Quads, QuadStrip, const attributes and half-float attributes support (#447)
gdkchan
2018-09-19
Implement DepthWriteMask and add R16G16 (#425)
ReinUsesLisp
2018-09-18
Allow "reinterpretation" of framebuffer/zeta formats (#418)
gdkchan
2018-08-25
Implement vertex instancing (#381)
ReinUsesLisp
2018-08-20
Use signed and unsigned vertex types (#370)
ReinUsesLisp
2018-08-15
More flexible memory manager (#307)
gdkchan
2018-08-10
Low level graphics API prerequisites (#319)
ReinUsesLisp