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path: root/Ryujinx.Graphics/Gal/OpenGL/OGLPipeline.cs
AgeCommit message (Expand)Author
2019-03-04Do naming refactoring on Ryujinx.Graphics (#611)Alex Barney
2019-03-02Fixed Scissor Test on Intel based GPUs (#595)BaronKiko
2019-02-15Fix XMAD shader instruction, gl_FrontFacing and enable face culling (#583)gdkchan
2019-01-31Scissor test fix (#563)BaronKiko
2019-01-13Scissor test implementation. Partially stubbed until geometry shaders… (#556)BaronKiko
2018-11-28Add support for bigger UBOs, fix sRGB regression, small improvement t… (#503)gdkchan
2018-11-28Better process implementation (#491)gdkchan
2018-11-01Implment common and independent blend properly (fixes #458) (#485)gdkchan
2018-10-25Fix Color Mask values (#473)gdkchan
2018-10-23Add depth range support on the GPU (#472)gdkchan
2018-10-17Improve texture tables (#457)gdkchan
2018-10-13Add support for saturation on some shader instructions, fix ReadTexture align...gdkchan
2018-10-13Quads, QuadStrip, const attributes and half-float attributes support (#447)gdkchan
2018-09-19Implement DepthWriteMask and add R16G16 (#425)ReinUsesLisp
2018-09-18Allow "reinterpretation" of framebuffer/zeta formats (#418)gdkchan
2018-08-25Implement vertex instancing (#381)ReinUsesLisp
2018-08-20Use signed and unsigned vertex types (#370)ReinUsesLisp
2018-08-15More flexible memory manager (#307)gdkchan
2018-08-10Low level graphics API prerequisites (#319)ReinUsesLisp