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authorAlex Barney <thealexbarney@gmail.com>2019-03-03 19:45:25 -0600
committerjduncanator <1518948+jduncanator@users.noreply.github.com>2019-03-04 12:45:25 +1100
commit1f554c1093dde6a4d3ed80fae2675abfb6c12fac (patch)
treebbbdfb87999168288777ac404081f3e49c7440ae /Ryujinx.Graphics/Gal/OpenGL/OGLPipeline.cs
parent8e71ea0812f6b56ff819dbda951b463bcb5eb8dc (diff)
Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
Diffstat (limited to 'Ryujinx.Graphics/Gal/OpenGL/OGLPipeline.cs')
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OGLPipeline.cs832
1 files changed, 0 insertions, 832 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLPipeline.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLPipeline.cs
deleted file mode 100644
index 96d42e02..00000000
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLPipeline.cs
+++ /dev/null
@@ -1,832 +0,0 @@
-using OpenTK.Graphics.OpenGL;
-using System;
-using System.Collections.Generic;
-
-namespace Ryujinx.Graphics.Gal.OpenGL
-{
- class OGLPipeline : IGalPipeline
- {
- private static Dictionary<GalVertexAttribSize, int> AttribElements =
- new Dictionary<GalVertexAttribSize, int>()
- {
- { GalVertexAttribSize._32_32_32_32, 4 },
- { GalVertexAttribSize._32_32_32, 3 },
- { GalVertexAttribSize._16_16_16_16, 4 },
- { GalVertexAttribSize._32_32, 2 },
- { GalVertexAttribSize._16_16_16, 3 },
- { GalVertexAttribSize._8_8_8_8, 4 },
- { GalVertexAttribSize._16_16, 2 },
- { GalVertexAttribSize._32, 1 },
- { GalVertexAttribSize._8_8_8, 3 },
- { GalVertexAttribSize._8_8, 2 },
- { GalVertexAttribSize._16, 1 },
- { GalVertexAttribSize._8, 1 },
- { GalVertexAttribSize._10_10_10_2, 4 },
- { GalVertexAttribSize._11_11_10, 3 }
- };
-
- private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> FloatAttribTypes =
- new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
- {
- { GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.Float },
- { GalVertexAttribSize._32_32_32, VertexAttribPointerType.Float },
- { GalVertexAttribSize._16_16_16_16, VertexAttribPointerType.HalfFloat },
- { GalVertexAttribSize._32_32, VertexAttribPointerType.Float },
- { GalVertexAttribSize._16_16_16, VertexAttribPointerType.HalfFloat },
- { GalVertexAttribSize._16_16, VertexAttribPointerType.HalfFloat },
- { GalVertexAttribSize._32, VertexAttribPointerType.Float },
- { GalVertexAttribSize._16, VertexAttribPointerType.HalfFloat }
- };
-
- private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> SignedAttribTypes =
- new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
- {
- { GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.Int },
- { GalVertexAttribSize._32_32_32, VertexAttribPointerType.Int },
- { GalVertexAttribSize._16_16_16_16, VertexAttribPointerType.Short },
- { GalVertexAttribSize._32_32, VertexAttribPointerType.Int },
- { GalVertexAttribSize._16_16_16, VertexAttribPointerType.Short },
- { GalVertexAttribSize._8_8_8_8, VertexAttribPointerType.Byte },
- { GalVertexAttribSize._16_16, VertexAttribPointerType.Short },
- { GalVertexAttribSize._32, VertexAttribPointerType.Int },
- { GalVertexAttribSize._8_8_8, VertexAttribPointerType.Byte },
- { GalVertexAttribSize._8_8, VertexAttribPointerType.Byte },
- { GalVertexAttribSize._16, VertexAttribPointerType.Short },
- { GalVertexAttribSize._8, VertexAttribPointerType.Byte },
- { GalVertexAttribSize._10_10_10_2, VertexAttribPointerType.Int2101010Rev }
- };
-
- private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> UnsignedAttribTypes =
- new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
- {
- { GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.UnsignedInt },
- { GalVertexAttribSize._32_32_32, VertexAttribPointerType.UnsignedInt },
- { GalVertexAttribSize._16_16_16_16, VertexAttribPointerType.UnsignedShort },
- { GalVertexAttribSize._32_32, VertexAttribPointerType.UnsignedInt },
- { GalVertexAttribSize._16_16_16, VertexAttribPointerType.UnsignedShort },
- { GalVertexAttribSize._8_8_8_8, VertexAttribPointerType.UnsignedByte },
- { GalVertexAttribSize._16_16, VertexAttribPointerType.UnsignedShort },
- { GalVertexAttribSize._32, VertexAttribPointerType.UnsignedInt },
- { GalVertexAttribSize._8_8_8, VertexAttribPointerType.UnsignedByte },
- { GalVertexAttribSize._8_8, VertexAttribPointerType.UnsignedByte },
- { GalVertexAttribSize._16, VertexAttribPointerType.UnsignedShort },
- { GalVertexAttribSize._8, VertexAttribPointerType.UnsignedByte },
- { GalVertexAttribSize._10_10_10_2, VertexAttribPointerType.UnsignedInt2101010Rev },
- { GalVertexAttribSize._11_11_10, VertexAttribPointerType.UnsignedInt10F11F11FRev }
- };
-
- private GalPipelineState Old;
-
- private OGLConstBuffer Buffer;
- private OGLRenderTarget RenderTarget;
- private OGLRasterizer Rasterizer;
- private OGLShader Shader;
-
- private int VaoHandle;
-
- public OGLPipeline(
- OGLConstBuffer Buffer,
- OGLRenderTarget RenderTarget,
- OGLRasterizer Rasterizer,
- OGLShader Shader)
- {
- this.Buffer = Buffer;
- this.RenderTarget = RenderTarget;
- this.Rasterizer = Rasterizer;
- this.Shader = Shader;
-
- //These values match OpenGL's defaults
- Old = new GalPipelineState
- {
- FrontFace = GalFrontFace.CCW,
-
- CullFaceEnabled = false,
- CullFace = GalCullFace.Back,
-
- DepthTestEnabled = false,
- DepthWriteEnabled = true,
- DepthFunc = GalComparisonOp.Less,
- DepthRangeNear = 0,
- DepthRangeFar = 1,
-
- StencilTestEnabled = false,
-
- StencilBackFuncFunc = GalComparisonOp.Always,
- StencilBackFuncRef = 0,
- StencilBackFuncMask = UInt32.MaxValue,
- StencilBackOpFail = GalStencilOp.Keep,
- StencilBackOpZFail = GalStencilOp.Keep,
- StencilBackOpZPass = GalStencilOp.Keep,
- StencilBackMask = UInt32.MaxValue,
-
- StencilFrontFuncFunc = GalComparisonOp.Always,
- StencilFrontFuncRef = 0,
- StencilFrontFuncMask = UInt32.MaxValue,
- StencilFrontOpFail = GalStencilOp.Keep,
- StencilFrontOpZFail = GalStencilOp.Keep,
- StencilFrontOpZPass = GalStencilOp.Keep,
- StencilFrontMask = UInt32.MaxValue,
-
- BlendIndependent = false,
-
- PrimitiveRestartEnabled = false,
- PrimitiveRestartIndex = 0
- };
-
- for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
- {
- Old.Blends[Index] = BlendState.Default;
-
- Old.ColorMasks[Index] = ColorMaskState.Default;
- }
- }
-
- public void Bind(GalPipelineState New)
- {
- BindConstBuffers(New);
-
- BindVertexLayout(New);
-
- if (New.FramebufferSrgb != Old.FramebufferSrgb)
- {
- Enable(EnableCap.FramebufferSrgb, New.FramebufferSrgb);
-
- RenderTarget.FramebufferSrgb = New.FramebufferSrgb;
- }
-
- if (New.FlipX != Old.FlipX || New.FlipY != Old.FlipY || New.Instance != Old.Instance)
- {
- Shader.SetExtraData(New.FlipX, New.FlipY, New.Instance);
- }
-
- if (New.FrontFace != Old.FrontFace)
- {
- GL.FrontFace(OGLEnumConverter.GetFrontFace(New.FrontFace));
- }
-
- if (New.CullFaceEnabled != Old.CullFaceEnabled)
- {
- Enable(EnableCap.CullFace, New.CullFaceEnabled);
- }
-
- if (New.CullFaceEnabled)
- {
- if (New.CullFace != Old.CullFace)
- {
- GL.CullFace(OGLEnumConverter.GetCullFace(New.CullFace));
- }
- }
-
- if (New.DepthTestEnabled != Old.DepthTestEnabled)
- {
- Enable(EnableCap.DepthTest, New.DepthTestEnabled);
- }
-
- if (New.DepthWriteEnabled != Old.DepthWriteEnabled)
- {
- GL.DepthMask(New.DepthWriteEnabled);
- }
-
- if (New.DepthTestEnabled)
- {
- if (New.DepthFunc != Old.DepthFunc)
- {
- GL.DepthFunc(OGLEnumConverter.GetDepthFunc(New.DepthFunc));
- }
- }
-
- if (New.DepthRangeNear != Old.DepthRangeNear ||
- New.DepthRangeFar != Old.DepthRangeFar)
- {
- GL.DepthRange(New.DepthRangeNear, New.DepthRangeFar);
- }
-
- if (New.StencilTestEnabled != Old.StencilTestEnabled)
- {
- Enable(EnableCap.StencilTest, New.StencilTestEnabled);
- }
-
- if (New.StencilTwoSideEnabled != Old.StencilTwoSideEnabled)
- {
- Enable((EnableCap)All.StencilTestTwoSideExt, New.StencilTwoSideEnabled);
- }
-
- if (New.StencilTestEnabled)
- {
- if (New.StencilBackFuncFunc != Old.StencilBackFuncFunc ||
- New.StencilBackFuncRef != Old.StencilBackFuncRef ||
- New.StencilBackFuncMask != Old.StencilBackFuncMask)
- {
- GL.StencilFuncSeparate(
- StencilFace.Back,
- OGLEnumConverter.GetStencilFunc(New.StencilBackFuncFunc),
- New.StencilBackFuncRef,
- New.StencilBackFuncMask);
- }
-
- if (New.StencilBackOpFail != Old.StencilBackOpFail ||
- New.StencilBackOpZFail != Old.StencilBackOpZFail ||
- New.StencilBackOpZPass != Old.StencilBackOpZPass)
- {
- GL.StencilOpSeparate(
- StencilFace.Back,
- OGLEnumConverter.GetStencilOp(New.StencilBackOpFail),
- OGLEnumConverter.GetStencilOp(New.StencilBackOpZFail),
- OGLEnumConverter.GetStencilOp(New.StencilBackOpZPass));
- }
-
- if (New.StencilBackMask != Old.StencilBackMask)
- {
- GL.StencilMaskSeparate(StencilFace.Back, New.StencilBackMask);
- }
-
- if (New.StencilFrontFuncFunc != Old.StencilFrontFuncFunc ||
- New.StencilFrontFuncRef != Old.StencilFrontFuncRef ||
- New.StencilFrontFuncMask != Old.StencilFrontFuncMask)
- {
- GL.StencilFuncSeparate(
- StencilFace.Front,
- OGLEnumConverter.GetStencilFunc(New.StencilFrontFuncFunc),
- New.StencilFrontFuncRef,
- New.StencilFrontFuncMask);
- }
-
- if (New.StencilFrontOpFail != Old.StencilFrontOpFail ||
- New.StencilFrontOpZFail != Old.StencilFrontOpZFail ||
- New.StencilFrontOpZPass != Old.StencilFrontOpZPass)
- {
- GL.StencilOpSeparate(
- StencilFace.Front,
- OGLEnumConverter.GetStencilOp(New.StencilFrontOpFail),
- OGLEnumConverter.GetStencilOp(New.StencilFrontOpZFail),
- OGLEnumConverter.GetStencilOp(New.StencilFrontOpZPass));
- }
-
- if (New.StencilFrontMask != Old.StencilFrontMask)
- {
- GL.StencilMaskSeparate(StencilFace.Front, New.StencilFrontMask);
- }
- }
-
-
- // Scissor Test
- // All scissor test are disabled before drawing final framebuffer to screen so we don't need to handle disabling
- // Skip if there are no scissor tests to enable
- if (New.ScissorTestCount != 0)
- {
- int scissorsApplied = 0;
- bool applyToAll = false;
-
- for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
- {
- if (New.ScissorTestEnabled[Index])
- {
- // If viewport arrays are unavailable apply first scissor test to all or
- // there is only 1 scissor test and it's the first, the scissor test applies to all viewports
- if (!OGLExtension.Required.ViewportArray || (Index == 0 && New.ScissorTestCount == 1))
- {
- GL.Enable(EnableCap.ScissorTest);
- applyToAll = true;
- }
- else
- {
- GL.Enable(IndexedEnableCap.ScissorTest, Index);
- }
-
- if (New.ScissorTestEnabled[Index] != Old.ScissorTestEnabled[Index] ||
- New.ScissorTestX[Index] != Old.ScissorTestX[Index] ||
- New.ScissorTestY[Index] != Old.ScissorTestY[Index] ||
- New.ScissorTestWidth[Index] != Old.ScissorTestWidth[Index] ||
- New.ScissorTestHeight[Index] != Old.ScissorTestHeight[Index])
- {
- if (applyToAll)
- {
- GL.Scissor(New.ScissorTestX[Index], New.ScissorTestY[Index],
- New.ScissorTestWidth[Index], New.ScissorTestHeight[Index]);
- }
- else
- {
- GL.ScissorIndexed(Index, New.ScissorTestX[Index], New.ScissorTestY[Index],
- New.ScissorTestWidth[Index], New.ScissorTestHeight[Index]);
- }
- }
-
- // If all scissor tests have been applied, or viewport arrays are unavailable we can skip remaining itterations
- if (!OGLExtension.Required.ViewportArray || ++scissorsApplied == New.ScissorTestCount)
- {
- break;
- }
- }
- }
- }
-
-
- if (New.BlendIndependent)
- {
- for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
- {
- SetBlendState(Index, New.Blends[Index], Old.Blends[Index]);
- }
- }
- else
- {
- if (New.BlendIndependent != Old.BlendIndependent)
- {
- SetAllBlendState(New.Blends[0]);
- }
- else
- {
- SetBlendState(New.Blends[0], Old.Blends[0]);
- }
- }
-
- if (New.ColorMaskCommon)
- {
- if (New.ColorMaskCommon != Old.ColorMaskCommon || !New.ColorMasks[0].Equals(Old.ColorMasks[0]))
- {
- GL.ColorMask(
- New.ColorMasks[0].Red,
- New.ColorMasks[0].Green,
- New.ColorMasks[0].Blue,
- New.ColorMasks[0].Alpha);
- }
- }
- else
- {
- for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
- {
- if (!New.ColorMasks[Index].Equals(Old.ColorMasks[Index]))
- {
- GL.ColorMask(
- Index,
- New.ColorMasks[Index].Red,
- New.ColorMasks[Index].Green,
- New.ColorMasks[Index].Blue,
- New.ColorMasks[Index].Alpha);
- }
- }
- }
-
- if (New.PrimitiveRestartEnabled != Old.PrimitiveRestartEnabled)
- {
- Enable(EnableCap.PrimitiveRestart, New.PrimitiveRestartEnabled);
- }
-
- if (New.PrimitiveRestartEnabled)
- {
- if (New.PrimitiveRestartIndex != Old.PrimitiveRestartIndex)
- {
- GL.PrimitiveRestartIndex(New.PrimitiveRestartIndex);
- }
- }
-
- Old = New;
- }
-
- public void Unbind(GalPipelineState State)
- {
- if (State.ScissorTestCount > 0)
- {
- GL.Disable(EnableCap.ScissorTest);
- }
- }
-
- private void SetAllBlendState(BlendState New)
- {
- Enable(EnableCap.Blend, New.Enabled);
-
- if (New.Enabled)
- {
- if (New.SeparateAlpha)
- {
- GL.BlendEquationSeparate(
- OGLEnumConverter.GetBlendEquation(New.EquationRgb),
- OGLEnumConverter.GetBlendEquation(New.EquationAlpha));
-
- GL.BlendFuncSeparate(
- (BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.FuncSrcRgb),
- (BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.FuncDstRgb),
- (BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.FuncSrcAlpha),
- (BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.FuncDstAlpha));
- }
- else
- {
- GL.BlendEquation(OGLEnumConverter.GetBlendEquation(New.EquationRgb));
-
- GL.BlendFunc(
- OGLEnumConverter.GetBlendFactor(New.FuncSrcRgb),
- OGLEnumConverter.GetBlendFactor(New.FuncDstRgb));
- }
- }
- }
-
- private void SetBlendState(BlendState New, BlendState Old)
- {
- if (New.Enabled != Old.Enabled)
- {
- Enable(EnableCap.Blend, New.Enabled);
- }
-
- if (New.Enabled)
- {
- if (New.SeparateAlpha)
- {
- if (New.EquationRgb != Old.EquationRgb ||
- New.EquationAlpha != Old.EquationAlpha)
- {
- GL.BlendEquationSeparate(
- OGLEnumConverter.GetBlendEquation(New.EquationRgb),
- OGLEnumConverter.GetBlendEquation(New.EquationAlpha));
- }
-
- if (New.FuncSrcRgb != Old.FuncSrcRgb ||
- New.FuncDstRgb != Old.FuncDstRgb ||
- New.FuncSrcAlpha != Old.FuncSrcAlpha ||
- New.FuncDstAlpha != Old.FuncDstAlpha)
- {
- GL.BlendFuncSeparate(
- (BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.FuncSrcRgb),
- (BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.FuncDstRgb),
- (BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.FuncSrcAlpha),
- (BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.FuncDstAlpha));
- }
- }
- else
- {
- if (New.EquationRgb != Old.EquationRgb)
- {
- GL.BlendEquation(OGLEnumConverter.GetBlendEquation(New.EquationRgb));
- }
-
- if (New.FuncSrcRgb != Old.FuncSrcRgb ||
- New.FuncDstRgb != Old.FuncDstRgb)
- {
- GL.BlendFunc(
- OGLEnumConverter.GetBlendFactor(New.FuncSrcRgb),
- OGLEnumConverter.GetBlendFactor(New.FuncDstRgb));
- }
- }
- }
- }
-
- private void SetBlendState(int Index, BlendState New, BlendState Old)
- {
- if (New.Enabled != Old.Enabled)
- {
- Enable(IndexedEnableCap.Blend, Index, New.Enabled);
- }
-
- if (New.Enabled)
- {
- if (New.SeparateAlpha)
- {
- if (New.EquationRgb != Old.EquationRgb ||
- New.EquationAlpha != Old.EquationAlpha)
- {
- GL.BlendEquationSeparate(
- Index,
- OGLEnumConverter.GetBlendEquation(New.EquationRgb),
- OGLEnumConverter.GetBlendEquation(New.EquationAlpha));
- }
-
- if (New.FuncSrcRgb != Old.FuncSrcRgb ||
- New.FuncDstRgb != Old.FuncDstRgb ||
- New.FuncSrcAlpha != Old.FuncSrcAlpha ||
- New.FuncDstAlpha != Old.FuncDstAlpha)
- {
- GL.BlendFuncSeparate(
- Index,
- (BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.FuncSrcRgb),
- (BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.FuncDstRgb),
- (BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.FuncSrcAlpha),
- (BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.FuncDstAlpha));
- }
- }
- else
- {
- if (New.EquationRgb != Old.EquationRgb)
- {
- GL.BlendEquation(Index, OGLEnumConverter.GetBlendEquation(New.EquationRgb));
- }
-
- if (New.FuncSrcRgb != Old.FuncSrcRgb ||
- New.FuncDstRgb != Old.FuncDstRgb)
- {
- GL.BlendFunc(
- Index,
- (BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.FuncSrcRgb),
- (BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.FuncDstRgb));
- }
- }
- }
- }
-
- private void BindConstBuffers(GalPipelineState New)
- {
- int FreeBinding = OGLShader.ReservedCbufCount;
-
- void BindIfNotNull(OGLShaderStage Stage)
- {
- if (Stage != null)
- {
- foreach (ShaderDeclInfo DeclInfo in Stage.ConstBufferUsage)
- {
- long Key = New.ConstBufferKeys[(int)Stage.Type][DeclInfo.Cbuf];
-
- if (Key != 0 && Buffer.TryGetUbo(Key, out int UboHandle))
- {
- GL.BindBufferBase(BufferRangeTarget.UniformBuffer, FreeBinding, UboHandle);
- }
-
- FreeBinding++;
- }
- }
- }
-
- BindIfNotNull(Shader.Current.Vertex);
- BindIfNotNull(Shader.Current.TessControl);
- BindIfNotNull(Shader.Current.TessEvaluation);
- BindIfNotNull(Shader.Current.Geometry);
- BindIfNotNull(Shader.Current.Fragment);
- }
-
- private void BindVertexLayout(GalPipelineState New)
- {
- foreach (GalVertexBinding Binding in New.VertexBindings)
- {
- if (!Binding.Enabled || !Rasterizer.TryGetVbo(Binding.VboKey, out int VboHandle))
- {
- continue;
- }
-
- if (VaoHandle == 0)
- {
- VaoHandle = GL.GenVertexArray();
-
- //Vertex arrays shouldn't be used anywhere else in OpenGL's backend
- //if you want to use it, move this line out of the if
- GL.BindVertexArray(VaoHandle);
- }
-
- foreach (GalVertexAttrib Attrib in Binding.Attribs)
- {
- //Skip uninitialized attributes.
- if (Attrib.Size == 0)
- {
- continue;
- }
-
- GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle);
-
- bool Unsigned =
- Attrib.Type == GalVertexAttribType.Unorm ||
- Attrib.Type == GalVertexAttribType.Uint ||
- Attrib.Type == GalVertexAttribType.Uscaled;
-
- bool Normalize =
- Attrib.Type == GalVertexAttribType.Snorm ||
- Attrib.Type == GalVertexAttribType.Unorm;
-
- VertexAttribPointerType Type = 0;
-
- if (Attrib.Type == GalVertexAttribType.Float)
- {
- Type = GetType(FloatAttribTypes, Attrib);
- }
- else
- {
- if (Unsigned)
- {
- Type = GetType(UnsignedAttribTypes, Attrib);
- }
- else
- {
- Type = GetType(SignedAttribTypes, Attrib);
- }
- }
-
- if (!AttribElements.TryGetValue(Attrib.Size, out int Size))
- {
- throw new InvalidOperationException("Invalid attribute size \"" + Attrib.Size + "\"!");
- }
-
- int Offset = Attrib.Offset;
-
- if (Binding.Stride != 0)
- {
- GL.EnableVertexAttribArray(Attrib.Index);
-
- if (Attrib.Type == GalVertexAttribType.Sint ||
- Attrib.Type == GalVertexAttribType.Uint)
- {
- IntPtr Pointer = new IntPtr(Offset);
-
- VertexAttribIntegerType IType = (VertexAttribIntegerType)Type;
-
- GL.VertexAttribIPointer(Attrib.Index, Size, IType, Binding.Stride, Pointer);
- }
- else
- {
- GL.VertexAttribPointer(Attrib.Index, Size, Type, Normalize, Binding.Stride, Offset);
- }
- }
- else
- {
- GL.DisableVertexAttribArray(Attrib.Index);
-
- SetConstAttrib(Attrib);
- }
-
- if (Binding.Instanced && Binding.Divisor != 0)
- {
- GL.VertexAttribDivisor(Attrib.Index, 1);
- }
- else
- {
- GL.VertexAttribDivisor(Attrib.Index, 0);
- }
- }
- }
- }
-
- private static VertexAttribPointerType GetType(Dictionary<GalVertexAttribSize, VertexAttribPointerType> Dict, GalVertexAttrib Attrib)
- {
- if (!Dict.TryGetValue(Attrib.Size, out VertexAttribPointerType Type))
- {
- ThrowUnsupportedAttrib(Attrib);
- }
-
- return Type;
- }
-
- private unsafe static void SetConstAttrib(GalVertexAttrib Attrib)
- {
- if (Attrib.Size == GalVertexAttribSize._10_10_10_2 ||
- Attrib.Size == GalVertexAttribSize._11_11_10)
- {
- ThrowUnsupportedAttrib(Attrib);
- }
-
- fixed (byte* Ptr = Attrib.Data)
- {
- if (Attrib.Type == GalVertexAttribType.Unorm)
- {
- switch (Attrib.Size)
- {
- case GalVertexAttribSize._8:
- case GalVertexAttribSize._8_8:
- case GalVertexAttribSize._8_8_8:
- case GalVertexAttribSize._8_8_8_8:
- GL.VertexAttrib4N((uint)Attrib.Index, Ptr);
- break;
-
- case GalVertexAttribSize._16:
- case GalVertexAttribSize._16_16:
- case GalVertexAttribSize._16_16_16:
- case GalVertexAttribSize._16_16_16_16:
- GL.VertexAttrib4N((uint)Attrib.Index, (ushort*)Ptr);
- break;
-
- case GalVertexAttribSize._32:
- case GalVertexAttribSize._32_32:
- case GalVertexAttribSize._32_32_32:
- case GalVertexAttribSize._32_32_32_32:
- GL.VertexAttrib4N((uint)Attrib.Index, (uint*)Ptr);
- break;
- }
- }
- else if (Attrib.Type == GalVertexAttribType.Snorm)
- {
- switch (Attrib.Size)
- {
- case GalVertexAttribSize._8:
- case GalVertexAttribSize._8_8:
- case GalVertexAttribSize._8_8_8:
- case GalVertexAttribSize._8_8_8_8:
- GL.VertexAttrib4N((uint)Attrib.Index, (sbyte*)Ptr);
- break;
-
- case GalVertexAttribSize._16:
- case GalVertexAttribSize._16_16:
- case GalVertexAttribSize._16_16_16:
- case GalVertexAttribSize._16_16_16_16:
- GL.VertexAttrib4N((uint)Attrib.Index, (short*)Ptr);
- break;
-
- case GalVertexAttribSize._32:
- case GalVertexAttribSize._32_32:
- case GalVertexAttribSize._32_32_32:
- case GalVertexAttribSize._32_32_32_32:
- GL.VertexAttrib4N((uint)Attrib.Index, (int*)Ptr);
- break;
- }
- }
- else if (Attrib.Type == GalVertexAttribType.Uint)
- {
- switch (Attrib.Size)
- {
- case GalVertexAttribSize._8:
- case GalVertexAttribSize._8_8:
- case GalVertexAttribSize._8_8_8:
- case GalVertexAttribSize._8_8_8_8:
- GL.VertexAttribI4((uint)Attrib.Index, Ptr);
- break;
-
- case GalVertexAttribSize._16:
- case GalVertexAttribSize._16_16:
- case GalVertexAttribSize._16_16_16:
- case GalVertexAttribSize._16_16_16_16:
- GL.VertexAttribI4((uint)Attrib.Index, (ushort*)Ptr);
- break;
-
- case GalVertexAttribSize._32:
- case GalVertexAttribSize._32_32:
- case GalVertexAttribSize._32_32_32:
- case GalVertexAttribSize._32_32_32_32:
- GL.VertexAttribI4((uint)Attrib.Index, (uint*)Ptr);
- break;
- }
- }
- else if (Attrib.Type == GalVertexAttribType.Sint)
- {
- switch (Attrib.Size)
- {
- case GalVertexAttribSize._8:
- case GalVertexAttribSize._8_8:
- case GalVertexAttribSize._8_8_8:
- case GalVertexAttribSize._8_8_8_8:
- GL.VertexAttribI4((uint)Attrib.Index, (sbyte*)Ptr);
- break;
-
- case GalVertexAttribSize._16:
- case GalVertexAttribSize._16_16:
- case GalVertexAttribSize._16_16_16:
- case GalVertexAttribSize._16_16_16_16:
- GL.VertexAttribI4((uint)Attrib.Index, (short*)Ptr);
- break;
-
- case GalVertexAttribSize._32:
- case GalVertexAttribSize._32_32:
- case GalVertexAttribSize._32_32_32:
- case GalVertexAttribSize._32_32_32_32:
- GL.VertexAttribI4((uint)Attrib.Index, (int*)Ptr);
- break;
- }
- }
- else if (Attrib.Type == GalVertexAttribType.Float)
- {
- switch (Attrib.Size)
- {
- case GalVertexAttribSize._32:
- case GalVertexAttribSize._32_32:
- case GalVertexAttribSize._32_32_32:
- case GalVertexAttribSize._32_32_32_32:
- GL.VertexAttrib4(Attrib.Index, (float*)Ptr);
- break;
-
- default: ThrowUnsupportedAttrib(Attrib); break;
- }
- }
- }
- }
-
- private static void ThrowUnsupportedAttrib(GalVertexAttrib Attrib)
- {
- throw new NotImplementedException("Unsupported size \"" + Attrib.Size + "\" on type \"" + Attrib.Type + "\"!");
- }
-
- private void Enable(EnableCap Cap, bool Enabled)
- {
- if (Enabled)
- {
- GL.Enable(Cap);
- }
- else
- {
- GL.Disable(Cap);
- }
- }
-
- private void Enable(IndexedEnableCap Cap, int Index, bool Enabled)
- {
- if (Enabled)
- {
- GL.Enable(Cap, Index);
- }
- else
- {
- GL.Disable(Cap, Index);
- }
- }
-
- public void ResetDepthMask()
- {
- Old.DepthWriteEnabled = true;
- }
-
- public void ResetColorMask(int Index)
- {
- Old.ColorMasks[Index] = ColorMaskState.Default;
- }
- }
-} \ No newline at end of file