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Author
2021-03-27
Shader Cache: Move bindless checking from translation to decode (#2145)
mageven
2021-03-19
Salieri: Detect and avoid caching shaders using bindless textures (#2097)
Mary
2021-03-09
Traverse PhiNodes for Bindless Elimination (#2089)
riperiperi
2021-02-08
Simplify handling of shader vertex A (#1999)
gdkchan
2021-02-01
Use multiple dest operands for shader call instructions (#1975)
gdkchan
2021-01-29
Implement geometry shader passthrough (#1961)
gdkchan
2021-01-28
Support multiple destination operands on shader IR and shuffle predicates (#1...
gdkchan
2021-01-13
Implement shader CC mode for ISCADD, X mode for ISETP and fix STL/STS/STG wit...
gdkchan
2020-11-13
Salieri: shader cache (#1701)
Mary
2020-11-09
Simplify logic for bindless texture handling (#1667)
gdkchan
2020-11-08
Use explicit buffer and texture bindings on shaders (#1666)
gdkchan
2020-10-25
Implement CAL and RET shader instructions (#1618)
gdkchan
2020-10-17
Fix gl_in being used with built-in variables that are not per-vertex (#1624)
gdkchan
2020-10-13
Fix output component register on pixel shaders (#1613)
gdkchan
2020-09-21
Align register index between output targets on pixel shaders (#1559)
gdkchan
2020-09-19
Better viewport flipping and depth mode detection method (#1556)
gdkchan
2020-07-30
Refactor shader translator ShaderConfig and reduce the number of out args (#1...
gdkchan
2020-07-29
Fix shader regression on Intel iGPUs by reverting layout changes (#1425)
gdkchan
2020-07-26
Implement BGRA texture support (#1418)
gdkchan
2020-07-07
Implement Zero-Configuration Resolution Scaling (#1365)
riperiperi
2020-07-04
Implement shader LEA instruction and improve bindless image load/store (#1355)
gdkchan
2020-05-28
Fix wrong face culling once and for all (#1277)
gdkchan
2020-05-27
Support separate textures and samplers (#1216)
gdkchan
2020-05-06
Refactor shader GPU state and memory access (#1203)
gdkchan
2020-04-22
Implement SULD shader instruction (#1117)
gdkchan
2020-04-03
Better IPA shader instruction implementation (#1082)
gdkchan
2020-04-02
Remove output interpolation qualifier (#1070)
gdkchan
2020-03-03
Initial support for double precision shader instructions. (#963)
gdkchan
2020-02-14
Update bindless to indexed conversion code pattern match (#938)
gdkchan
2020-02-11
Support compute uniform buffers emulated with global memory (#924)
gdkchan
2020-02-02
Use correct shader local memory size instead of a hardcoded size (#914)
gdkchan
2020-01-19
Fix shader output color buffer index when non-sequential render targets are u...
gdkchan
2020-01-13
Add a GetSpan method to the memory manager and use it on GPU (#877)
gdkchan
2020-01-09
Address PR feedback
gdkchan
2020-01-09
Address PR feedback
gdkchan
2020-01-09
Address PR feedback
gdkchan
2020-01-09
Remove more unused code
gdkchan
2020-01-09
Some code cleanup
gdkchan
2020-01-09
Support texture rectangle targets (non-normalized coords)
gdkchan
2020-01-09
Partial support for shader memory barriers
gdkchan
2020-01-09
Correct non-constant offset rewrite for texelFetch
gdkchan
2020-01-09
Support non-constant texture offsets on non-NVIDIA gpus
gdkchan
2020-01-09
Support shared color mask, implement more shader instructions
gdkchan
2020-01-09
Add a pass to turn global memory access into storage access, and do all stora...
gdk
2020-01-09
Partial support for branch with CC, and fix a edge case of branch out of loop...
gdk
2020-01-09
Simplified F2I shader instruction codegen
gdk
2020-01-09
Implement HSET2 shader instruction and fix errors uncovered by Rodrigo tests
gdk
2020-01-09
Remove TranslatorConfig struct
gdk
2020-01-09
Make the shader translator more error resilient (part 2)
gdk
2020-01-09
Make the shader translator more error resilient
gdk
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