diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2019-12-29 14:41:50 -0300 |
|---|---|---|
| committer | Thog <thog@protonmail.com> | 2020-01-09 02:13:00 +0100 |
| commit | 654e617fe78b0f5cc86d0bcf0625301abff168f5 (patch) | |
| tree | 01f2eba89039698bec583a3e29c4c50d0e20b8d1 /Ryujinx.Graphics.Shader/Translation | |
| parent | af8498d6790ba83f1cf87eccf5f272f2ccbeb169 (diff) | |
Some code cleanup
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation')
| -rw-r--r-- | Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs | 105 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Shader/Translation/ShaderHeader.cs | 148 |
2 files changed, 253 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs new file mode 100644 index 00000000..78dcde49 --- /dev/null +++ b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs @@ -0,0 +1,105 @@ +using System; + +namespace Ryujinx.Graphics.Shader.Translation +{ + struct ShaderConfig + { + public ShaderStage Stage { get; } + + public OutputTopology OutputTopology { get; } + + public int MaxOutputVertices { get; } + + public OutputMapTarget[] OmapTargets { get; } + public bool OmapSampleMask { get; } + public bool OmapDepth { get; } + + public TranslationFlags Flags { get; } + + private QueryInfoCallback _queryInfoCallback; + + public ShaderConfig(TranslationFlags flags, QueryInfoCallback queryInfoCallback) + { + Stage = ShaderStage.Compute; + OutputTopology = OutputTopology.PointList; + MaxOutputVertices = 0; + OmapTargets = null; + OmapSampleMask = false; + OmapDepth = false; + Flags = flags; + _queryInfoCallback = queryInfoCallback; + } + + public ShaderConfig(ShaderHeader header, TranslationFlags flags, QueryInfoCallback queryInfoCallback) + { + Stage = header.Stage; + OutputTopology = header.OutputTopology; + MaxOutputVertices = header.MaxOutputVertexCount; + OmapTargets = header.OmapTargets; + OmapSampleMask = header.OmapSampleMask; + OmapDepth = header.OmapDepth; + Flags = flags; + _queryInfoCallback = queryInfoCallback; + } + + public int GetDepthRegister() + { + int count = 0; + + for (int index = 0; index < OmapTargets.Length; index++) + { + for (int component = 0; component < 4; component++) + { + if (OmapTargets[index].ComponentEnabled(component)) + { + count++; + } + } + } + + // The depth register is always two registers after the last color output. + return count + 1; + } + + public bool QueryInfoBool(QueryInfoName info, int index = 0) + { + return Convert.ToBoolean(QueryInfo(info, index)); + } + + public int QueryInfo(QueryInfoName info, int index = 0) + { + if (_queryInfoCallback != null) + { + return _queryInfoCallback(info, index); + } + else + { + switch (info) + { + case QueryInfoName.ComputeLocalSizeX: + case QueryInfoName.ComputeLocalSizeY: + case QueryInfoName.ComputeLocalSizeZ: + return 1; + case QueryInfoName.ComputeSharedMemorySize: + return 0xc000; + case QueryInfoName.IsTextureBuffer: + return Convert.ToInt32(false); + case QueryInfoName.IsTextureRectangle: + return Convert.ToInt32(false); + case QueryInfoName.MaximumViewportDimensions: + return 0x8000; + case QueryInfoName.PrimitiveTopology: + return (int)InputTopology.Points; + case QueryInfoName.StorageBufferOffsetAlignment: + return 16; + case QueryInfoName.SupportsNonConstantTextureOffset: + return Convert.ToInt32(true); + case QueryInfoName.ViewportTransformEnable: + return Convert.ToInt32(true); + } + } + + return 0; + } + } +}
\ No newline at end of file diff --git a/Ryujinx.Graphics.Shader/Translation/ShaderHeader.cs b/Ryujinx.Graphics.Shader/Translation/ShaderHeader.cs new file mode 100644 index 00000000..0c56132d --- /dev/null +++ b/Ryujinx.Graphics.Shader/Translation/ShaderHeader.cs @@ -0,0 +1,148 @@ +using Ryujinx.Graphics.Shader.Decoders; +using System; +using System.Runtime.InteropServices; + +namespace Ryujinx.Graphics.Shader.Translation +{ + struct OutputMapTarget + { + public bool Red { get; } + public bool Green { get; } + public bool Blue { get; } + public bool Alpha { get; } + + public bool Enabled => Red || Green || Blue || Alpha; + + public OutputMapTarget(bool red, bool green, bool blue, bool alpha) + { + Red = red; + Green = green; + Blue = blue; + Alpha = alpha; + } + + public bool ComponentEnabled(int component) + { + switch (component) + { + case 0: return Red; + case 1: return Green; + case 2: return Blue; + case 3: return Alpha; + } + + throw new ArgumentOutOfRangeException(nameof(component)); + } + } + + class ShaderHeader + { + public int SphType { get; } + public int Version { get; } + + public ShaderStage Stage { get; } + + public bool MrtEnable { get; } + + public bool KillsPixels { get; } + + public bool DoesGlobalStore { get; } + + public int SassVersion { get; } + + public bool DoesLoadOrStore { get; } + public bool DoesFp64 { get; } + + public int StreamOutMask { get; } + + public int ShaderLocalMemoryLowSize { get; } + + public int PerPatchAttributeCount { get; } + + public int ShaderLocalMemoryHighSize { get; } + + public int ThreadsPerInputPrimitive { get; } + + public int ShaderLocalMemoryCrsSize { get; } + + public OutputTopology OutputTopology { get; } + + public int MaxOutputVertexCount { get; } + + public int StoreReqStart { get; } + public int StoreReqEnd { get; } + + public OutputMapTarget[] OmapTargets { get; } + public bool OmapSampleMask { get; } + public bool OmapDepth { get; } + + public ShaderHeader(Span<byte> code) + { + Span<int> header = MemoryMarshal.Cast<byte, int>(code); + + int commonWord0 = header[0]; + int commonWord1 = header[1]; + int commonWord2 = header[2]; + int commonWord3 = header[3]; + int commonWord4 = header[4]; + + SphType = commonWord0.Extract(0, 5); + Version = commonWord0.Extract(5, 5); + + Stage = (ShaderStage)commonWord0.Extract(10, 4); + + // Invalid. + if (Stage == ShaderStage.Compute) + { + Stage = ShaderStage.Vertex; + } + + MrtEnable = commonWord0.Extract(14); + + KillsPixels = commonWord0.Extract(15); + + DoesGlobalStore = commonWord0.Extract(16); + + SassVersion = commonWord0.Extract(17, 4); + + DoesLoadOrStore = commonWord0.Extract(26); + DoesFp64 = commonWord0.Extract(27); + + StreamOutMask = commonWord0.Extract(28, 4); + + ShaderLocalMemoryLowSize = commonWord1.Extract(0, 24); + + PerPatchAttributeCount = commonWord1.Extract(24, 8); + + ShaderLocalMemoryHighSize = commonWord2.Extract(0, 24); + + ThreadsPerInputPrimitive = commonWord2.Extract(24, 8); + + ShaderLocalMemoryCrsSize = commonWord3.Extract(0, 24); + + OutputTopology = (OutputTopology)commonWord3.Extract(24, 4); + + MaxOutputVertexCount = commonWord4.Extract(0, 12); + + StoreReqStart = commonWord4.Extract(12, 8); + StoreReqEnd = commonWord4.Extract(24, 8); + + int type2OmapTarget = header[18]; + int type2Omap = header[19]; + + OmapTargets = new OutputMapTarget[8]; + + for (int offset = 0; offset < OmapTargets.Length * 4; offset += 4) + { + OmapTargets[offset >> 2] = new OutputMapTarget( + type2OmapTarget.Extract(offset + 0), + type2OmapTarget.Extract(offset + 1), + type2OmapTarget.Extract(offset + 2), + type2OmapTarget.Extract(offset + 3)); + } + + OmapSampleMask = type2Omap.Extract(0); + OmapDepth = type2Omap.Extract(1); + } + } +}
\ No newline at end of file |
