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authorgdkchan <gab.dark.100@gmail.com>2019-12-29 14:41:50 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit654e617fe78b0f5cc86d0bcf0625301abff168f5 (patch)
tree01f2eba89039698bec583a3e29c4c50d0e20b8d1 /Ryujinx.Graphics.Shader/Translation
parentaf8498d6790ba83f1cf87eccf5f272f2ccbeb169 (diff)
Some code cleanup
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs105
-rw-r--r--Ryujinx.Graphics.Shader/Translation/ShaderHeader.cs148
2 files changed, 253 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
new file mode 100644
index 00000000..78dcde49
--- /dev/null
+++ b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
@@ -0,0 +1,105 @@
+using System;
+
+namespace Ryujinx.Graphics.Shader.Translation
+{
+ struct ShaderConfig
+ {
+ public ShaderStage Stage { get; }
+
+ public OutputTopology OutputTopology { get; }
+
+ public int MaxOutputVertices { get; }
+
+ public OutputMapTarget[] OmapTargets { get; }
+ public bool OmapSampleMask { get; }
+ public bool OmapDepth { get; }
+
+ public TranslationFlags Flags { get; }
+
+ private QueryInfoCallback _queryInfoCallback;
+
+ public ShaderConfig(TranslationFlags flags, QueryInfoCallback queryInfoCallback)
+ {
+ Stage = ShaderStage.Compute;
+ OutputTopology = OutputTopology.PointList;
+ MaxOutputVertices = 0;
+ OmapTargets = null;
+ OmapSampleMask = false;
+ OmapDepth = false;
+ Flags = flags;
+ _queryInfoCallback = queryInfoCallback;
+ }
+
+ public ShaderConfig(ShaderHeader header, TranslationFlags flags, QueryInfoCallback queryInfoCallback)
+ {
+ Stage = header.Stage;
+ OutputTopology = header.OutputTopology;
+ MaxOutputVertices = header.MaxOutputVertexCount;
+ OmapTargets = header.OmapTargets;
+ OmapSampleMask = header.OmapSampleMask;
+ OmapDepth = header.OmapDepth;
+ Flags = flags;
+ _queryInfoCallback = queryInfoCallback;
+ }
+
+ public int GetDepthRegister()
+ {
+ int count = 0;
+
+ for (int index = 0; index < OmapTargets.Length; index++)
+ {
+ for (int component = 0; component < 4; component++)
+ {
+ if (OmapTargets[index].ComponentEnabled(component))
+ {
+ count++;
+ }
+ }
+ }
+
+ // The depth register is always two registers after the last color output.
+ return count + 1;
+ }
+
+ public bool QueryInfoBool(QueryInfoName info, int index = 0)
+ {
+ return Convert.ToBoolean(QueryInfo(info, index));
+ }
+
+ public int QueryInfo(QueryInfoName info, int index = 0)
+ {
+ if (_queryInfoCallback != null)
+ {
+ return _queryInfoCallback(info, index);
+ }
+ else
+ {
+ switch (info)
+ {
+ case QueryInfoName.ComputeLocalSizeX:
+ case QueryInfoName.ComputeLocalSizeY:
+ case QueryInfoName.ComputeLocalSizeZ:
+ return 1;
+ case QueryInfoName.ComputeSharedMemorySize:
+ return 0xc000;
+ case QueryInfoName.IsTextureBuffer:
+ return Convert.ToInt32(false);
+ case QueryInfoName.IsTextureRectangle:
+ return Convert.ToInt32(false);
+ case QueryInfoName.MaximumViewportDimensions:
+ return 0x8000;
+ case QueryInfoName.PrimitiveTopology:
+ return (int)InputTopology.Points;
+ case QueryInfoName.StorageBufferOffsetAlignment:
+ return 16;
+ case QueryInfoName.SupportsNonConstantTextureOffset:
+ return Convert.ToInt32(true);
+ case QueryInfoName.ViewportTransformEnable:
+ return Convert.ToInt32(true);
+ }
+ }
+
+ return 0;
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Translation/ShaderHeader.cs b/Ryujinx.Graphics.Shader/Translation/ShaderHeader.cs
new file mode 100644
index 00000000..0c56132d
--- /dev/null
+++ b/Ryujinx.Graphics.Shader/Translation/ShaderHeader.cs
@@ -0,0 +1,148 @@
+using Ryujinx.Graphics.Shader.Decoders;
+using System;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Shader.Translation
+{
+ struct OutputMapTarget
+ {
+ public bool Red { get; }
+ public bool Green { get; }
+ public bool Blue { get; }
+ public bool Alpha { get; }
+
+ public bool Enabled => Red || Green || Blue || Alpha;
+
+ public OutputMapTarget(bool red, bool green, bool blue, bool alpha)
+ {
+ Red = red;
+ Green = green;
+ Blue = blue;
+ Alpha = alpha;
+ }
+
+ public bool ComponentEnabled(int component)
+ {
+ switch (component)
+ {
+ case 0: return Red;
+ case 1: return Green;
+ case 2: return Blue;
+ case 3: return Alpha;
+ }
+
+ throw new ArgumentOutOfRangeException(nameof(component));
+ }
+ }
+
+ class ShaderHeader
+ {
+ public int SphType { get; }
+ public int Version { get; }
+
+ public ShaderStage Stage { get; }
+
+ public bool MrtEnable { get; }
+
+ public bool KillsPixels { get; }
+
+ public bool DoesGlobalStore { get; }
+
+ public int SassVersion { get; }
+
+ public bool DoesLoadOrStore { get; }
+ public bool DoesFp64 { get; }
+
+ public int StreamOutMask { get; }
+
+ public int ShaderLocalMemoryLowSize { get; }
+
+ public int PerPatchAttributeCount { get; }
+
+ public int ShaderLocalMemoryHighSize { get; }
+
+ public int ThreadsPerInputPrimitive { get; }
+
+ public int ShaderLocalMemoryCrsSize { get; }
+
+ public OutputTopology OutputTopology { get; }
+
+ public int MaxOutputVertexCount { get; }
+
+ public int StoreReqStart { get; }
+ public int StoreReqEnd { get; }
+
+ public OutputMapTarget[] OmapTargets { get; }
+ public bool OmapSampleMask { get; }
+ public bool OmapDepth { get; }
+
+ public ShaderHeader(Span<byte> code)
+ {
+ Span<int> header = MemoryMarshal.Cast<byte, int>(code);
+
+ int commonWord0 = header[0];
+ int commonWord1 = header[1];
+ int commonWord2 = header[2];
+ int commonWord3 = header[3];
+ int commonWord4 = header[4];
+
+ SphType = commonWord0.Extract(0, 5);
+ Version = commonWord0.Extract(5, 5);
+
+ Stage = (ShaderStage)commonWord0.Extract(10, 4);
+
+ // Invalid.
+ if (Stage == ShaderStage.Compute)
+ {
+ Stage = ShaderStage.Vertex;
+ }
+
+ MrtEnable = commonWord0.Extract(14);
+
+ KillsPixels = commonWord0.Extract(15);
+
+ DoesGlobalStore = commonWord0.Extract(16);
+
+ SassVersion = commonWord0.Extract(17, 4);
+
+ DoesLoadOrStore = commonWord0.Extract(26);
+ DoesFp64 = commonWord0.Extract(27);
+
+ StreamOutMask = commonWord0.Extract(28, 4);
+
+ ShaderLocalMemoryLowSize = commonWord1.Extract(0, 24);
+
+ PerPatchAttributeCount = commonWord1.Extract(24, 8);
+
+ ShaderLocalMemoryHighSize = commonWord2.Extract(0, 24);
+
+ ThreadsPerInputPrimitive = commonWord2.Extract(24, 8);
+
+ ShaderLocalMemoryCrsSize = commonWord3.Extract(0, 24);
+
+ OutputTopology = (OutputTopology)commonWord3.Extract(24, 4);
+
+ MaxOutputVertexCount = commonWord4.Extract(0, 12);
+
+ StoreReqStart = commonWord4.Extract(12, 8);
+ StoreReqEnd = commonWord4.Extract(24, 8);
+
+ int type2OmapTarget = header[18];
+ int type2Omap = header[19];
+
+ OmapTargets = new OutputMapTarget[8];
+
+ for (int offset = 0; offset < OmapTargets.Length * 4; offset += 4)
+ {
+ OmapTargets[offset >> 2] = new OutputMapTarget(
+ type2OmapTarget.Extract(offset + 0),
+ type2OmapTarget.Extract(offset + 1),
+ type2OmapTarget.Extract(offset + 2),
+ type2OmapTarget.Extract(offset + 3));
+ }
+
+ OmapSampleMask = type2Omap.Extract(0);
+ OmapDepth = type2Omap.Extract(1);
+ }
+ }
+} \ No newline at end of file