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authorgdkchan <gab.dark.100@gmail.com>2019-12-16 01:59:46 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit9d7a142a48a5f804127fcae2265bb6ec5495d178 (patch)
tree4ba4de906d74404760fcbebe9aeb51460252f500 /Ryujinx.Graphics.Shader/Translation
parent2eccc7023ae0d1247378516b14507d422e4915c5 (diff)
Support texture rectangle targets (non-normalized coords)
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/EmitterContext.cs32
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Lowering.cs208
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs2
-rw-r--r--Ryujinx.Graphics.Shader/Translation/TranslationFlags.cs6
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Translator.cs76
5 files changed, 162 insertions, 162 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
index 7ba7b697..9620145a 100644
--- a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
+++ b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
@@ -11,25 +11,15 @@ namespace Ryujinx.Graphics.Shader.Translation
public Block CurrBlock { get; set; }
public OpCode CurrOp { get; set; }
- private ShaderStage _stage;
- private ShaderHeader _header;
- private ShaderCapabilities _capabilities;
- private TranslationFlags _flags;
+ private ShaderConfig _config;
private List<Operation> _operations;
private Dictionary<ulong, Operand> _labels;
- public EmitterContext(
- ShaderStage stage,
- ShaderHeader header,
- ShaderCapabilities capabilities,
- TranslationFlags flags)
+ public EmitterContext(ShaderConfig config)
{
- _stage = stage;
- _header = header;
- _capabilities = capabilities;
- _flags = flags;
+ _config = config;
_operations = new List<Operation>();
@@ -69,24 +59,24 @@ namespace Ryujinx.Graphics.Shader.Translation
public void PrepareForReturn()
{
- if (_stage == ShaderStage.Vertex)
+ if (_config.Stage == ShaderStage.Vertex)
{
- if ((_flags & TranslationFlags.DividePosXY) != 0)
+ if (!_config.QueryInfoBool(QueryInfoName.ViewportTransformEnable))
{
Operand posX = Attribute(AttributeConsts.PositionX);
Operand posY = Attribute(AttributeConsts.PositionY);
- this.Copy(posX, this.FPDivide(posX, ConstF(_capabilities.MaximumViewportDimensions / 2)));
- this.Copy(posY, this.FPDivide(posY, ConstF(_capabilities.MaximumViewportDimensions / 2)));
+ this.Copy(posX, this.FPDivide(posX, ConstF(_config.QueryInfo(QueryInfoName.MaximumViewportDimensions) / 2)));
+ this.Copy(posY, this.FPDivide(posY, ConstF(_config.QueryInfo(QueryInfoName.MaximumViewportDimensions) / 2)));
}
}
- else if (_stage == ShaderStage.Fragment)
+ else if (_config.Stage == ShaderStage.Fragment)
{
- if (_header.OmapDepth)
+ if (_config.OmapDepth)
{
Operand dest = Attribute(AttributeConsts.FragmentOutputDepth);
- Operand src = Register(_header.DepthRegister, RegisterType.Gpr);
+ Operand src = Register(_config.GetDepthRegister(), RegisterType.Gpr);
this.Copy(dest, src);
}
@@ -95,7 +85,7 @@ namespace Ryujinx.Graphics.Shader.Translation
for (int attachment = 0; attachment < 8; attachment++)
{
- OutputMapTarget target = _header.OmapTargets[attachment];
+ OutputMapTarget target = _config.OmapTargets[attachment];
for (int component = 0; component < 4; component++)
{
diff --git a/Ryujinx.Graphics.Shader/Translation/Lowering.cs b/Ryujinx.Graphics.Shader/Translation/Lowering.cs
index 46884bc9..1ee21e0a 100644
--- a/Ryujinx.Graphics.Shader/Translation/Lowering.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Lowering.cs
@@ -27,9 +27,9 @@ namespace Ryujinx.Graphics.Shader.Translation
node = RewriteGlobalAccess(node, config);
}
- if (!config.Capabilities.SupportsNonConstantTextureOffset && operation.Inst == Instruction.TextureSample)
+ if (operation.Inst == Instruction.TextureSample)
{
- node = RewriteTextureSample(node);
+ node = RewriteTextureSample(node, config);
}
}
}
@@ -79,7 +79,7 @@ namespace Ryujinx.Graphics.Shader.Translation
sbSlot = PrependOperation(Instruction.ConditionalSelect, inRange, Const(slot), sbSlot);
}
- Operand alignMask = Const(-config.Capabilities.StorageBufferOffsetAlignment);
+ Operand alignMask = Const(-config.QueryInfo(QueryInfoName.StorageBufferOffsetAlignment));
Operand baseAddrTrunc = PrependOperation(Instruction.BitwiseAnd, sbBaseAddrLow, Const(-64));
Operand byteOffset = PrependOperation(Instruction.Subtract, addrLow, baseAddrTrunc);
@@ -124,23 +124,18 @@ namespace Ryujinx.Graphics.Shader.Translation
return node;
}
- private static LinkedListNode<INode> RewriteTextureSample(LinkedListNode<INode> node)
+ private static LinkedListNode<INode> RewriteTextureSample(LinkedListNode<INode> node, ShaderConfig config)
{
- // Technically, non-constant texture offsets are not allowed (according to the spec),
- // however some GPUs does support that.
- // For GPUs where it is not supported, we can replace the instruction with the following:
- // For texture*Offset, we replace it by texture*, and add the offset to the P coords.
- // The offset can be calculated as offset / textureSize(lod), where lod = textureQueryLod(coords).
- // For texelFetchOffset, we replace it by texelFetch and add the offset to the P coords directly.
- // For textureGatherOffset, we take advantage of the fact that the operation is already broken down
- // to read the 4 pixels separately, and just replace it with 4 textureGather with a different offset
- // for each pixel.
TextureOperation texOp = (TextureOperation)node.Value;
bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0;
bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
- if (!(hasOffset || hasOffsets))
+ bool hasInvalidOffset = (hasOffset || hasOffsets) && !config.QueryInfoBool(QueryInfoName.SupportsNonConstantTextureOffset);
+
+ bool isRect = config.QueryInfoBool(QueryInfoName.IsTextureRectangle, texOp.Handle);
+
+ if (!(hasInvalidOffset || isRect))
{
return node;
}
@@ -159,14 +154,24 @@ namespace Ryujinx.Graphics.Shader.Translation
int coordsCount = texOp.Type.GetDimensions();
- int offsetsCount = coordsCount * (hasOffsets ? 4 : 1);
+ int offsetsCount;
+
+ if (hasOffsets)
+ {
+ offsetsCount = coordsCount * 4;
+ }
+ else if (hasOffset)
+ {
+ offsetsCount = coordsCount;
+ }
+ else
+ {
+ offsetsCount = 0;
+ }
Operand[] offsets = new Operand[offsetsCount];
Operand[] sources = new Operand[texOp.SourcesCount - offsetsCount];
- int srcIndex = 0;
- int dstIndex = 0;
-
int copyCount = 0;
if (isBindless || isIndexed)
@@ -207,6 +212,9 @@ namespace Ryujinx.Graphics.Shader.Translation
copyCount++;
}
+ int srcIndex = 0;
+ int dstIndex = 0;
+
for (int index = 0; index < copyCount; index++)
{
sources[dstIndex++] = texOp.GetSource(srcIndex++);
@@ -223,7 +231,9 @@ namespace Ryujinx.Graphics.Shader.Translation
offsets[index] = offset;
}
- if (areAllOffsetsConstant)
+ hasInvalidOffset &= !areAllOffsetsConstant;
+
+ if (!(hasInvalidOffset || isRect))
{
return node;
}
@@ -240,50 +250,32 @@ namespace Ryujinx.Graphics.Shader.Translation
int coordsIndex = isBindless || isIndexed ? 1 : 0;
- if (intCoords)
- {
- for (int index = 0; index < coordsCount; index++)
- {
- Operand source = sources[coordsIndex + index];
-
- Operand coordPlusOffset = Local();
+ int componentIndex = texOp.Index;
- node.List.AddBefore(node, new Operation(Instruction.Add, coordPlusOffset, source, offsets[index]));
-
- sources[coordsIndex + index] = coordPlusOffset;
- }
- }
- else
+ Operand Int(Operand value)
{
- Operand lod = Local();
-
- node.List.AddBefore(node, new TextureOperation(
- Instruction.Lod,
- texOp.Type,
- texOp.Flags,
- texOp.Handle,
- 1,
- lod,
- lodSources));
-
- Operand Int(Operand value)
- {
- Operand res = Local();
+ Operand res = Local();
- node.List.AddBefore(node, new Operation(Instruction.ConvertFPToS32, res, value));
+ node.List.AddBefore(node, new Operation(Instruction.ConvertFPToS32, res, value));
- return res;
- }
+ return res;
+ }
- Operand Float(Operand value)
- {
- Operand res = Local();
+ Operand Float(Operand value)
+ {
+ Operand res = Local();
- node.List.AddBefore(node, new Operation(Instruction.ConvertS32ToFP, res, value));
+ node.List.AddBefore(node, new Operation(Instruction.ConvertS32ToFP, res, value));
- return res;
- }
+ return res;
+ }
+ // Emulate texture rectangle by normalizing the coordinates on the shader.
+ // When sampler*Rect is used, the coords are expected to the in the [0, W or H] range,
+ // and otherwise, it is expected to be in the [0, 1] range.
+ // We normalize by dividing the coords by the texture size.
+ if (isRect && !intCoords)
+ {
for (int index = 0; index < coordsCount; index++)
{
Operand coordSize = Local();
@@ -292,11 +284,11 @@ namespace Ryujinx.Graphics.Shader.Translation
if (isBindless || isIndexed)
{
- texSizeSources = new Operand[] { sources[0], Int(lod) };
+ texSizeSources = new Operand[] { sources[0], Const(0) };
}
else
{
- texSizeSources = new Operand[] { Int(lod) };
+ texSizeSources = new Operand[] { Const(0) };
}
node.List.AddBefore(node, new TextureOperation(
@@ -308,35 +300,101 @@ namespace Ryujinx.Graphics.Shader.Translation
coordSize,
texSizeSources));
- Operand offset = Local();
+ Operand source = sources[coordsIndex + index];
+
+ Operand coordNormalized = Local();
- Operand intOffset = offsets[index + (hasOffsets ? texOp.Index * coordsCount : 0)];
+ node.List.AddBefore(node, new Operation(Instruction.FP | Instruction.Divide, coordNormalized, source, Float(coordSize)));
- node.List.AddBefore(node, new Operation(Instruction.FP | Instruction.Divide, offset, Float(intOffset), Float(coordSize)));
+ sources[coordsIndex + index] = coordNormalized;
+ }
+ }
- Operand source = sources[coordsIndex + index];
+ // Technically, non-constant texture offsets are not allowed (according to the spec),
+ // however some GPUs does support that.
+ // For GPUs where it is not supported, we can replace the instruction with the following:
+ // For texture*Offset, we replace it by texture*, and add the offset to the P coords.
+ // The offset can be calculated as offset / textureSize(lod), where lod = textureQueryLod(coords).
+ // For texelFetchOffset, we replace it by texelFetch and add the offset to the P coords directly.
+ // For textureGatherOffset, we take advantage of the fact that the operation is already broken down
+ // to read the 4 pixels separately, and just replace it with 4 textureGather with a different offset
+ // for each pixel.
+ if (hasInvalidOffset)
+ {
+ if (intCoords)
+ {
+ for (int index = 0; index < coordsCount; index++)
+ {
+ Operand source = sources[coordsIndex + index];
- Operand coordPlusOffset = Local();
+ Operand coordPlusOffset = Local();
- node.List.AddBefore(node, new Operation(Instruction.FP | Instruction.Add, coordPlusOffset, source, offset));
+ node.List.AddBefore(node, new Operation(Instruction.Add, coordPlusOffset, source, offsets[index]));
- sources[coordsIndex + index] = coordPlusOffset;
+ sources[coordsIndex + index] = coordPlusOffset;
+ }
}
- }
+ else
+ {
+ Operand lod = Local();
+
+ node.List.AddBefore(node, new TextureOperation(
+ Instruction.Lod,
+ texOp.Type,
+ texOp.Flags,
+ texOp.Handle,
+ 1,
+ lod,
+ lodSources));
- int componentIndex;
+ for (int index = 0; index < coordsCount; index++)
+ {
+ Operand coordSize = Local();
- if (isGather && !isShadow)
- {
- Operand gatherComponent = sources[dstIndex - 1];
+ Operand[] texSizeSources;
- Debug.Assert(gatherComponent.Type == OperandType.Constant);
+ if (isBindless || isIndexed)
+ {
+ texSizeSources = new Operand[] { sources[0], Int(lod) };
+ }
+ else
+ {
+ texSizeSources = new Operand[] { Int(lod) };
+ }
- componentIndex = gatherComponent.Value;
- }
- else
- {
- componentIndex = texOp.Index;
+ node.List.AddBefore(node, new TextureOperation(
+ Instruction.TextureSize,
+ texOp.Type,
+ texOp.Flags,
+ texOp.Handle,
+ index,
+ coordSize,
+ texSizeSources));
+
+ Operand offset = Local();
+
+ Operand intOffset = offsets[index + (hasOffsets ? texOp.Index * coordsCount : 0)];
+
+ node.List.AddBefore(node, new Operation(Instruction.FP | Instruction.Divide, offset, Float(intOffset), Float(coordSize)));
+
+ Operand source = sources[coordsIndex + index];
+
+ Operand coordPlusOffset = Local();
+
+ node.List.AddBefore(node, new Operation(Instruction.FP | Instruction.Add, coordPlusOffset, source, offset));
+
+ sources[coordsIndex + index] = coordPlusOffset;
+ }
+ }
+
+ if (isGather && !isShadow)
+ {
+ Operand gatherComponent = sources[dstIndex - 1];
+
+ Debug.Assert(gatherComponent.Type == OperandType.Constant);
+
+ componentIndex = gatherComponent.Value;
+ }
}
TextureOperation newTexOp = new TextureOperation(
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
index 639f9ba4..59261fbf 100644
--- a/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
@@ -52,7 +52,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
Operand baseAddrTrunc = Local();
- Operand alignMask = Const(-config.Capabilities.StorageBufferOffsetAlignment);
+ Operand alignMask = Const(-config.QueryInfo(QueryInfoName.StorageBufferOffsetAlignment));
Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask);
diff --git a/Ryujinx.Graphics.Shader/Translation/TranslationFlags.cs b/Ryujinx.Graphics.Shader/Translation/TranslationFlags.cs
index 8faa4383..1327abae 100644
--- a/Ryujinx.Graphics.Shader/Translation/TranslationFlags.cs
+++ b/Ryujinx.Graphics.Shader/Translation/TranslationFlags.cs
@@ -4,9 +4,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
None = 0,
- Compute = 1 << 0,
- DebugMode = 1 << 1,
- Unspecialized = 1 << 2,
- DividePosXY = 1 << 3
+ Compute = 1 << 0,
+ DebugMode = 1 << 1
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Translation/Translator.cs b/Ryujinx.Graphics.Shader/Translation/Translator.cs
index 69e63ae1..af209edf 100644
--- a/Ryujinx.Graphics.Shader/Translation/Translator.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Translator.cs
@@ -16,14 +16,7 @@ namespace Ryujinx.Graphics.Shader.Translation
public static Span<byte> ExtractCode(Span<byte> code, bool compute, out int headerSize)
{
- if (compute)
- {
- headerSize = 0;
- }
- else
- {
- headerSize = HeaderSize;
- }
+ headerSize = compute ? 0 : HeaderSize;
Block[] cfg = Decoder.Decode(code, (ulong)headerSize);
@@ -47,56 +40,21 @@ namespace Ryujinx.Graphics.Shader.Translation
return code.Slice(0, headerSize + (int)endAddress);
}
- public static ShaderProgram Translate(Span<byte> code, ShaderCapabilities capabilities, TranslationFlags flags)
+ public static ShaderProgram Translate(Span<byte> code, QueryInfoCallback queryInfoCallback, TranslationFlags flags)
{
bool compute = (flags & TranslationFlags.Compute) != 0;
- Operation[] ops = DecodeShader(code, capabilities, flags, out ShaderHeader header, out int size);
-
- ShaderStage stage;
-
- if (compute)
- {
- stage = ShaderStage.Compute;
- }
- else
- {
- stage = header.Stage;
- }
-
- int maxOutputVertexCount = 0;
-
- OutputTopology outputTopology = OutputTopology.LineStrip;
-
- if (!compute)
- {
- maxOutputVertexCount = header.MaxOutputVertexCount;
- outputTopology = header.OutputTopology;
- }
-
- ShaderConfig config = new ShaderConfig(
- stage,
- capabilities,
- flags,
- maxOutputVertexCount,
- outputTopology);
+ Operation[] ops = DecodeShader(code, queryInfoCallback, flags, out ShaderConfig config, out int size);
return Translate(ops, config, size);
}
- public static ShaderProgram Translate(Span<byte> vpACode, Span<byte> vpBCode, ShaderCapabilities capabilities, TranslationFlags flags)
+ public static ShaderProgram Translate(Span<byte> vpACode, Span<byte> vpBCode, QueryInfoCallback queryInfoCallback, TranslationFlags flags)
{
bool debugMode = (flags & TranslationFlags.DebugMode) != 0;
- Operation[] vpAOps = DecodeShader(vpACode, capabilities, flags, out _, out _);
- Operation[] vpBOps = DecodeShader(vpBCode, capabilities, flags, out ShaderHeader header, out int sizeB);
-
- ShaderConfig config = new ShaderConfig(
- header.Stage,
- capabilities,
- flags,
- header.MaxOutputVertexCount,
- header.OutputTopology);
+ Operation[] vpAOps = DecodeShader(vpACode, queryInfoCallback, flags, out _, out _);
+ Operation[] vpBOps = DecodeShader(vpBCode, queryInfoCallback, flags, out ShaderConfig config, out int sizeB);
return Translate(Combine(vpAOps, vpBOps), config, sizeB);
}
@@ -136,31 +94,25 @@ namespace Ryujinx.Graphics.Shader.Translation
}
private static Operation[] DecodeShader(
- Span<byte> code,
- ShaderCapabilities capabilities,
- TranslationFlags flags,
- out ShaderHeader header,
- out int size)
+ Span<byte> code,
+ QueryInfoCallback queryInfoCallback,
+ TranslationFlags flags,
+ out ShaderConfig config,
+ out int size)
{
Block[] cfg;
- EmitterContext context;
-
if ((flags & TranslationFlags.Compute) != 0)
{
- header = null;
+ config = new ShaderConfig(flags, queryInfoCallback);
cfg = Decoder.Decode(code, 0);
-
- context = new EmitterContext(ShaderStage.Compute, header, capabilities, flags);
}
else
{
- header = new ShaderHeader(code);
+ config = new ShaderConfig(new ShaderHeader(code), flags, queryInfoCallback);
cfg = Decoder.Decode(code, HeaderSize);
-
- context = new EmitterContext(header.Stage, header, capabilities, flags);
}
if (cfg == null)
@@ -172,6 +124,8 @@ namespace Ryujinx.Graphics.Shader.Translation
return new Operation[0];
}
+ EmitterContext context = new EmitterContext(config);
+
ulong maxEndAddress = 0;
for (int blkIndex = 0; blkIndex < cfg.Length; blkIndex++)