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authorgdkchan <gab.dark.100@gmail.com>2020-02-02 00:25:52 -0300
committerGitHub <noreply@github.com>2020-02-02 14:25:52 +1100
commit796e5d14b4fadc15439d273f8ff8f9e9afc4033a (patch)
treee45cbac1f155d939941bdb0aebeb29222e92abe4 /Ryujinx.Graphics.Shader/Translation
parentea14a955243705b5d5b22868c30c174e6524b4d3 (diff)
Use correct shader local memory size instead of a hardcoded size (#914)
* Use correct shader local size instead of a hardcoded size * Remove unused uniform block * Update XML doc * Local memory size has 23 bits on maxwell * Generate compute QMD struct from nv open doc header * Remove dummy arrays when shared or local memory is not used, other improvements
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
index 8a0f25fe..e3708b41 100644
--- a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
+++ b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
@@ -10,6 +10,8 @@ namespace Ryujinx.Graphics.Shader.Translation
public int MaxOutputVertices { get; }
+ public int LocalMemorySize { get; }
+
public OutputMapTarget[] OmapTargets { get; }
public bool OmapSampleMask { get; }
public bool OmapDepth { get; }
@@ -23,6 +25,7 @@ namespace Ryujinx.Graphics.Shader.Translation
Stage = ShaderStage.Compute;
OutputTopology = OutputTopology.PointList;
MaxOutputVertices = 0;
+ LocalMemorySize = 0;
OmapTargets = null;
OmapSampleMask = false;
OmapDepth = false;
@@ -35,6 +38,7 @@ namespace Ryujinx.Graphics.Shader.Translation
Stage = header.Stage;
OutputTopology = header.OutputTopology;
MaxOutputVertices = header.MaxOutputVertexCount;
+ LocalMemorySize = header.ShaderLocalMemoryLowSize + header.ShaderLocalMemoryHighSize;
OmapTargets = header.OmapTargets;
OmapSampleMask = header.OmapSampleMask;
OmapDepth = header.OmapDepth;
@@ -80,6 +84,8 @@ namespace Ryujinx.Graphics.Shader.Translation
case QueryInfoName.ComputeLocalSizeY:
case QueryInfoName.ComputeLocalSizeZ:
return 1;
+ case QueryInfoName.ComputeLocalMemorySize:
+ return 0x1000;
case QueryInfoName.ComputeSharedMemorySize:
return 0xc000;
case QueryInfoName.IsTextureBuffer: