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Ryujinx.Graphics.Shader
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CodeGen
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Glsl
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OperandManager.cs
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Commit message (
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Author
2023-02-05
Insert bitcast for assignment of fragment integer outputs on GLSL (#4369)
gdkchan
2022-12-29
Use vector outputs for texture operations (#3939)
gdkchan
2022-12-05
Make structs readonly when applicable (#4002)
Andrey Sukharev
2022-11-16
Implement HLE macro for DrawElementsIndirect (#3748)
gdkchan
2022-11-12
Use vector transform feedback outputs if possible (#3832)
gdkchan
2022-11-11
Fix VertexId and InstanceId on Vulkan (#3833)
gdkchan
2022-10-01
Fix incorrect tessellation inputs/outputs (#3728)
gdkchan
2022-08-20
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
gdkchan
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-05-12
Implement Viewport Transform Disable (#3328)
riperiperi
2022-04-08
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handl...
gdkchan
2022-01-21
Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...
gdkchan
2021-10-18
Initial tessellation shader support (#2534)
gdkchan
2021-09-19
Use shader subgroup extensions if shader ballot is not supported (#2627)
gdkchan
2021-08-31
Implement Shader Instructions SUATOM and SURED (#2090)
riperiperi
2021-08-27
Initial support for shader attribute indexing (#2546)
gdkchan
2021-08-11
Workaround for Intel FrontFacing built-in variable bug (#2540)
gdkchan
2021-08-11
Replace BGRA and scale uniforms with a uniform block (#2496)
gdkchan
2021-07-06
Allow shader language and target API to be specified on the shader translator...
gdkchan
2021-05-19
Move shader resource descriptor creation out of the backend (#2290)
gdkchan
2021-04-02
Implement shader HelperThreadNV (#2163)
gdkchan
2020-11-09
Simplify logic for bindless texture handling (#1667)
gdkchan
2020-10-28
Avoid sampler conflicts on bindless samplers with the same name (#1642)
gdkchan
2020-10-25
Implement CAL and RET shader instructions (#1618)
gdkchan
2020-10-20
Fix image binding format (#1625)
gdkchan
2020-10-17
Fix gl_in being used with built-in variables that are not per-vertex (#1624)
gdkchan
2020-10-12
Add support for shader constant buffer slot indexing (#1608)
gdkchan
2020-07-29
Fix shader regression on Intel iGPUs by reverting layout changes (#1425)
gdkchan
2020-07-26
Implement BGRA texture support (#1418)
gdkchan
2020-07-15
Initial transform feedback support (#1370)
gdkchan
2020-07-07
Implement Zero-Configuration Resolution Scaling (#1365)
riperiperi
2020-05-27
Support separate textures and samplers (#1216)
gdkchan
2020-04-22
Implement SULD shader instruction (#1117)
gdkchan
2020-04-03
Better IPA shader instruction implementation (#1082)
gdkchan
2020-03-29
Index constant buffer vec4s using ternary expressions. (#1015)
riperiperi
2020-01-09
Revert "Simplify shader uniform buffer access codegen"
gdk
2020-01-09
Simplify shader uniform buffer access codegen
gdk
2020-01-09
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing t...
gdk
2020-01-09
Add partial support for array of samplers, and add pass to identify them from...
gdk
2020-01-09
Initial support for image stores, support texture sample on compute
gdk
2020-01-09
Initial work
gdk