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authorgdkchan <gab.dark.100@gmail.com>2020-04-02 21:20:47 -0300
committerGitHub <noreply@github.com>2020-04-03 11:20:47 +1100
commite93ca84b14cc325364f1ccc45a6e8622978e959d (patch)
tree8e32b23e94e529ccf91b8e7d7613ce003d16e841 /Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
parent2365ddfc363e76ac1ac9d2e32ef9b36b85463431 (diff)
Better IPA shader instruction implementation (#1082)
* Fix varying interpolation on fragment shader * Some nits * Alignment
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs')
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
index 2de55b2d..8d092d4e 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
@@ -188,7 +188,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
case AttributeConsts.PositionX: return "gl_FragCoord.x";
case AttributeConsts.PositionY: return "gl_FragCoord.y";
case AttributeConsts.PositionZ: return "gl_FragCoord.z";
- case AttributeConsts.PositionW: return "1.0";
+ case AttributeConsts.PositionW: return "gl_FragCoord.w";
}
}